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What Is Godot's ProximityGroup Node? (+Why You Shouldn't Use It) 

Pefeper
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28 окт 2024

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Комментарии : 10   
@janz.7994
@janz.7994 3 года назад
I never write comments but, this was just so usefull and clear. Just an amazing tutorial. No wasting time and no stuttering. This is how every Tutorial or video like this should be Please make more Videos, love it
@Pefeper
@Pefeper 3 года назад
Thank you so much, I'm glad it was helpful!
@MrEliptik
@MrEliptik 3 года назад
Cool! I've always used Areas as I find it pretty easy to use and versatile. I wasn't aware of this node, but I think it's for the best!
@proatgaimz
@proatgaimz 2 года назад
Great tutorial! looking forward to future videos!
@Ngong8
@Ngong8 3 года назад
So, just use Area node for colliding stuffs in 3D space, then...
@xaxaWOW
@xaxaWOW 3 года назад
Nice video, pretty clear
@KaletheQuick
@KaletheQuick 3 года назад
Could you make a video explaining how to make in editor debug things? I think I used a "simpleGeometry" node, but I feel there must be a way to do it that is more intended to be editor only debug stuff. I came from unity and we had gizmos and the onDrawGizmos function there we used for such things. Drawing lines, cubes, spheres, etc, to do stuff like visualize radiuses and raycasts.
@Pefeper
@Pefeper 3 года назад
I actually did have a video planned for custom editors and visualizers! The process for creating them is very different than it is Unity, but it is still definitely possible to make nice stuff
@achillesmichael5705
@achillesmichael5705 2 года назад
why am I watching a video on something I did not know existed, but I'm not supposed to use anyway?
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