The industry needs to rescind, get smaller, and curb expectations. It's the same issue that's ongoing in the movie industry; everything has to be bigger, better, grander which results in ballooning budgets, costs, etc... all to minimize risk and maximize profit for investors. Aka, the capitalism game. It's never enough. Go back to the days of smaller budget games with smaller teams and be content with milder profits the likes of which found in successful indie titles such as Vampire Survivors, Hades, Dead Cells, and many more.
Embracer betting so many jobs and people's lives on a Saudi infusion of money was beyond irresponsible. Their buying spree was the stuff of children in a candy shop. They've managed to rocket to the top tier of worst publisher to work for list. And there's some very stiff competition up there!
Don't think like that. At least if you are an Indie, there will always be a place for you, simply because the AAA devs fuck up so hard makes more people accept games past leading visuals and big names, because they, indeed will soon be worth nothing. Worth nothing but sold at 70+$ with macro transactions to be enjoyable too. Every. Single. One. They greed for that little retention and fall over like dominos. The best example is how World Of Warcraft is realistically the only MMO that really stuck around. One player will do extremely well and offer a better product over everyone else and the rest will perish. Will people play less games though? Hell na.
It basically no longer makes sense to make amazing super awesome games. You just need to make a game good enough to get people addicted and whipping out their wallets. These same people will defend your game online and spread positive word of mouth, even if the game is bad. So really, the industry has no financial reason to make amazing experiences anymore.
Embraces can put zero percent of the blame on the economy, i think overall this is just the result of rampant capitalism, it gives you way less choices, we'll be getting less and less variety of games in the mainstream market, you can already see it with how many studios are being forced to make GAAS by publishers
Let's be honest gaming is dying and the reason why is because everyone wants that Fortnite money and you have the others who just want to push agenda's in their games instead of just making a good game. Were in the true dark age of gaming and not gonna get better befor it gets worse.
I agree with that to an extent but let me say this honestly. The gaming industry is HIGHLY reactive. They take so many years to make and cost so much, Hollywood can get away with largely making garbage for years, with financial failures, and people hating it and relatively nothing happening. Gaming can't. They can only go so far before backlash stops things and they reverse. Another part of it is the amount of indies and their role. Indies I believe in gaming are much more impactful than films. They can define generations if they land and also be copied, and they become increasingly important (being able to make these VERY different games in shorter time for less money) so those can always provide some sort of value even if the big dogs are experiencing their bad phases. It's a great conversation
I'm still happily playing EDF 5 and dragons dogma, which are hardly masterpieces. I would never have imagined I could live in an era where a final fantasy, diablo and fallout game could be released and I immediately assume they are not worth my time and money but here we are.
@@podcastnowplus That’s very true indies are very important. Gamers need to just really start voting with our wallets more to let these companies know what we will and won’t stand for. They only understand that language unless enough big content creators start talking and I’m not a fan of that because we as the consumers should matter. It shouldn’t take big faces to say something to get the attention of these companies. We just need to band together which I know will never happen and demand better.