Yes talk more about stuff like that, i don't even play city skylines anymore but your videos are great so here i am. That was very interesting btw, never quite understood the impact you can have on people's lives with proper town planning.
I always try to make trashy, low-income, inner-city ghettos in my city, but they always become the places with the highest land value and they just become really nice :(
Thank you Sam for shedding light on the "Town Planner" title. I being in residential construction for the past 35 years I have consulted with or for a great many town planners, city planners, land developers and so on down to site supers. I enjoied the openness, the understanding where you fit in on the town planner tree.
Hey Sam, Really love the stories you shared today. I think more talks like that about actual things you’ve seen or done with your career is a fantastic idea.
I like this topic, making sure citizens are safe and really basing it in real life. I hope your next project will involve about nature parks and reserves, about forest and lumber industry. I very loved that Fishing village that you made.
Across the highway from my uni, there's a new 1000 unit apartment building being built. Great, but also not great. This area has some of the worst traffic in the city, what should be a 20min drive from my house or to my house can often become an hour or longer due to a 6mile long backup that occurs on the highway every single day. Wish Texas would focus on getting people off the road instead of on it :/
I like the theoretical stuff more than the actual building in c:s just because it teaches you sth. interesting which you can look at / apply in the real world
So I wanted to be an urban planner but now finding out there is so much more to it such as environmental planning etc and I would like to know what the whole thing called, with all types of planning involved
Brilliant video, these types of videos are amazing. I've learned a lot just from your usual videos but more of these videos would be great. Anyways if you're still analysing cities, it would be awesome if you could have a look at my city of Pretoria. It would be very interesting to see your thoughts on it especially since its a city, in my opinion, that has a lot of issues but also tends to do some things quite well.
That public trasnsport part. I know, many rich people need their car as an extension to heir fortress-home. But never the less, public transport helps these people also to get around. I know a lot of people with a very good salary, some even millionaires, which are at least, some regular, using public transport.
8::09 careful with that though. Because of exactly the same reasons you mentioned, a district close to downtown became a beacon for criminals to whoever is not in a car.
I really enjoy you talking about that kind of stuff, please do talk more about it, and thanks for the explanation about social planning, I had never heard about it before, but now I find it one of the most important aspects in a city. However, I don't think CS apllies that
Hi Sam, hearing about social planning does sound quite interesting to me. Even through watching your videos on making your city and how I might apply them to the city I build, I find when I drive/walk around Melbourne, I look at areas now and wonder how walkability could be enhanced or design features from the 90s feel outdated (of my suburb) and don't promote high social interactivity. Keep up the good stuff.
Wellington New Zealand is a great example of how social planning can reduce crime, substance abuse and depression; While increasing tourism and happiness. In the 80's it was boring, riddled with crime, and you only went there if you happened to "live" or have a job in some beauracratic office of some sort. But after a bit of social planning, reforms in the layout and tightening planning laws, people travel there just to see the beauty and have fun. benefiting the economy and reducing crime.
Amazing. Just amazing. You know, since I was a kid I tried to play such games exactly with these things in mind. I tried to build a real city. But the simulators were much more primitive. I could think "I'll put industries far away to not pollute your doorsteps and I'll have a train to your work". And then the train doesn't work. Zones don't develop since they are "too far away". And "too far" means like over 20 squares. Or I see my city drowning in traffic. I take the main routs and put buses and trams and subway between the districts that generate most traffic. The trams go empty. Maybe 100 people in subway. I saved 20 years for that subway and they don't even use it! Like, only those who live right next to the station use it and only use it to go to work that is next to another station. Wow. A subway station to every house! No, rather manual volcano disaster in the middle of the city =P Well, it was Simcities, various parts. C:S is absolutely colossal with it's mechanics. I still often wonder if my social consideration even matters. If it changes anything if I put a tree or if it only affects the visual side. Well, visual is also important. But I try to be a nice mayor first of all XD
Hi sam I would suggest if you speak of reduction in crime or other changes you should probably bring up some percentage of reduction if possible, even if its a broader prediction. It would give both you and social planning some credibility.
Hello! First of all, congratulations for your videos. Good job. I have a question for you, I hope you can help me. I have seen in some of your videos that when you create districts you establish the density of the buildings. In your menu it appears "low density" "medium density" "high density". I've been looking at the workshop but I can not find those styles of districts. I would like to be able to limit the height of the buildings to get a more real city. Can you help me? Thanks and greetings from Mallorca. P.S. Sorry for my English, it's not the best in the world XD
Thanks for the insight! Interesting to hear coming from someone who's studied city/social planning. Can you give your city/social planning take on gentrification? I see it happen a lot here in Copenhagen, and I'd love to hear your perspective on it - and also in the context of Skylines ;)
A lot of thoughts gone into this kind of thing huh? To me it always seemed like cities, especially their centres grew kind of accidentally and unplanned
6 лет назад
I like how you can make Cities Skylines video interesting even without playing the game
The details you spoke about in the video is great. But I feel like an informative video such as this one would be much much better with a scripted dialogue. I am not saying this to criticise you or anything. This is just my constructive criticism.
Social Planning, on its own, is not necessarily a bad thing, however, when combined with capitalism, a culture that sees poverty as inferiority and undemocratic infrastructural change leading to gentrification, social planning causes depression, despair and death. Although seeking ethics in Australia's public or private sectors is a pointless exercise. "Coal is good for humanity" - Tony (I'm too small for my clothes) Abbott.
You missed my point. It is called Urban Planning when laying out a town or the local government zones selected areas for various types of development. Social engineering of any type, smacks of eugenics, superior races, etc. Hitler and Stalin were big on that. Perhaps you understand my point now.
Caden Grace engineering and family planning were also things that Hitler promoted. He also passed laws, built trains, made passionate speeches. All of these things are useful for shaping society. Just because one guy used it to ruin global society does not render every law, train, or passionate speech immoral. Social engineering is something that all leaders have done throughout history. If you do not plan or anticipate how people interact with their environment you will be met with a lot of unpleasant surprises, and that will cost you. In this case, Sam was using social planning techniques to reduce incidence of crime. It can also be used to ensure people use sustainable transportation over personal vehicles to reduce traffic and improve public health, and even encourage pro-social activities like visiting friends more often. People's behavior is shaped by their created environment. It's up to the creators of that environment to determine what results. There was only one Hitler social engineer in history. But even at the same time, there was also Winston Churchill and FDR, two other leaders of great success organizing society to affect behavior for a common end: to defeat nazis.
It is a simple matter of your view of freedom and liberty. A democratic society is where the people hold the power and extend a portion of it to the government to work in their collective interests. The people in this society then choose, on a regular basis if the government needs more or less of that power and who among them is too fulfill those duties. Urban planning when it occurs on the local is by levee. A levee is a special vote the affected populace participate in to lay out first their approval to undertake the project and if they decide to move forward, which options of the many presented are to be followed. This levee then sets the value of the project and creates a special tax for its financing. At any time, the people may step in and stop the project. A socialist society is where the government holds the power in the stewardship of the people and decides on a regular basis how heavy or how lightly that stewardship rests on the people. It can involve things like urban planning, of which the people have limited input, if any at all. The government informs the people that a project will be undertaken in their behalf and that it will add to the burden of government support - without their consent or approval.In America, governments do not social engineer cities, because it is a democratic society. In Europe, which is all socialist, they do. In America social engineering smacks of fascism under the likes of Hitler or communism under someone like Stalin. Europeans call it socialism but it is nothing more than a condition where the government looks upon the people as a resource and subject class and not the final arbiter of power as in a democracy.