@@imtoolazyforaprofilepic4961 you didn't address the fact that the m16 is more accurate than the ak47 in all cases. i'm not glazing the m16; i think the ak47 is definitely a hell of a lot better. but without a laser sight, there is a very clear difference in accuracy. just so there's no confusion, here is every single accuracy-related stat for the m16 and the ak47. vertical punch (recoil): 1.2 for the m16, 2 for the ak47. spread per shot: 0.75 for the m16, 1.6 for the ak47. spread decay: 5 for the m16, 7 for the ak47. in this instance, the ak47 is technically better, but it's generally irrelevant because spread decay matters most when you're holding down the trigger, and the ak47's massive spread per shot means it still gains spread a lot faster than the m16. minimum ducking spread: 0.05 for the m16, 0.5 for the ak47. the m16 is ten times more accurate when crouching. minimum standing spread: 0.4 for the m16, 1 for the ak47. minimum airborne spread: 1.5 for the m16, 3 for the ak47. maximum moving spread: 5 for the m16, 6 for the ak47. there is not a single situation in which the ak47 is more accurate than the m16.
@@thanosdevito Which is only applicable while standing still or crouching. And performance-wise compared to the AK is similar in the gun'n'run scenarios. Said statistical difference is redundant and will be hard pressed to find a real case of "yeah, i hit that because of M16 accuracy". Even the stats *certain apologists* use support me, because the AK MaxSpread(35.0) and MaxMovementSpread(6.0), the two most primordial factors while moving has a minuscule +5 and +1 disparity unlike the SCAR stats which absolutely do make an impact. _How about next time you lazily copypaste a steam guide you even attempt to apply it to in-game knowledge and uses?_
@@imtoolazyforaprofilepic4961 I don’t understand, Devito is not even trying to make a case that the M16 is better, they’re just saying it will be more accurate. I know the differences are negligible but the facts are facts and it shows that the M16 will be more accurate. This wasn’t an argument about how either gun performs in-game. Why did you write your last message in a passive-aggressive tone? Are you aware of your own tone? I’m not trying to get a rise out of you but the tone was kinda out of nowhere and it felt like a misunderstanding or complete shift of the conversation.
they're all fine, until we have to do scavenge finale where we're all basically easy targets lol (like it's hard to deal with commons if you're to help a downed/locked teammate, it's doable, even with long range since you can snipe or us sg rifle) the passing is just straight up hard, you have to really watch out and be together for the most part
Wait, the FN SCAR, a fully automatic battle rifle, is burst fire, and the M16, which in modern day is a burst rifle, is fully automatic? Hats off, valve.
Scar doesnt have to be weapon for all situations, scar is perfectly fit for primary weapon because i hate smokers, and if you want to kill commons there is a secondary slot for melee, or if there is a horde - 3 bullets will not be wasted in air for sure, so i would put scar in A or even S tier, because they can be used against huge horde or be solution against all specials
This is incredibly minor but I basically never see it mentioned: The Benelli M4 has a marginally faster reload speed on average than the SPAS, but it loads its first shell slower. The SPAS uses the same reload speed for all of its shells. Basically it means that the M4 is better if you’re mag dumping, but the SPAS is better if you reload after every shot (I think the slower first shell reload is meant to carry over the mechanic from L4D1 where you had to cock the gun if you emptied the entire clip)
It doesn't really help when clearing out commons since you only should need one shot to kill them,meaning it usually has a overall slower reload It's better to let a common get close enough to you for you to one shot it,reload the one shot,and use the rest for when you need to
If you want to simplify what the main differences are between the Benelli M4/XM1014 to the SPAS, SPAS is the most predominant shotgun when it comes to accuracy which makes it very useful against specials. It’s not as good with commons but it still deals with commons very well. XM1014/Benelli M4 is predominant with crowd control due to its widespread which helps clear out hordes of common infected or groups of them with just a couple of shells which is great to do. It’s not as good at killing specials due to the spread it has but it is still serviceable to kill specials either way. That’s your options with both of them, spray and pray crowd control or spray and pray accuracy.
i agree with this. but i gotta say the M4 Autoshotgun's spread is definitely useful when dealing with a shit ton of commons, like during the Dark Carnival Chapter 4 gauntlet. when you're surrounded by commons on all sides, that spread can really come in clutch.
I love how this guy starts it video. No intro, no sponsor. Boom! We get right into it. It feels like I'm at the middle of the video everytime I click on one of these, it's great!
@@adriannaranjo4397 It's at least an A to me. It was F before they decided to revert the hitbox back to normal. The only problem I had with it was that I always think I have to get much closer since it's such a small weapon.
You can also still crouch while being pulled, which improves your accuracy. AI smokers also die after taking 50 damage while pulling someone (Excluding fire damage), so you don't even need to land many shots to free yourself.
I like how the M60 - a tier 3 weapon designed to shred zombies at the cost of having a small ammo pool, does less damage than the AK47 and the Magnum Pistol.
Theres a slight misinformation you gave about the military sniper rifle, its inaccuracy only applies during movement, just standing still (no crouch or scoping) is enough to give it dead-on accuracy, hell if you really want to shoot things with it while moving, scope in and you'll have its accuracy back
Slap a laser sight on a Mac-10 and it becomes a headshot machine for those that can aim with it. Seriously, suddenly the small damage is a non-issue because you only need 3 ammo to headshot kill a common at max, and due to the insane smg firerate every tap of your mouse1 will probably burst 3 bullets anyways.
Ackchyually, the MP5 is an "AK47 of SMGs", according to scripts and my own testing with friend. The MP5 deals 26 damage vs 25 of silenced, and it has a longer range before damage falloff kicks in. The only downside of this weapon is slightly longer reload speed and slightly slower firing speed (MP5's "CycleTime" is 0.075 vs 0.0625 of silenced).
I don't agree with Dual Pistols. Even if they suck in compare with Magnum or ANY melee. Their primary function - is to be backup weapon. You will not use dual pistols to kill commons or specials with them. You will switch to pistols, because you shoot all magazine from your primary. And if you out of ammo - you still can finish the job. That the primary function that dual pistols have, because count how fast they deploy, and ready to shoot. In case of versatility they still lose to the same Melee, and everything else for a magnum. If i will use dual pistols - its probably because i didn't found those two in the game yet. Dual Pistols should be on B or C but 100% not D.
@@Gookeemcompletely valid point for the dual pistols, the thing is, is that you can almost immediately find a melee in the first chapter completely snuffing out the pistols
@@doubleaa7368 idk i still use them, especially if im using a pump shotgun and i want to have an option to deal with far away threats like a smoker who just pulled my ally or a boomer i can barely see from afar, theyre useful early on
One thing worth mentioning about the Tier 3 weapons is that deployable ammo boxes will restore your current magazine. So with the M60, you can fire 149 rounds, pick up a box of Incendiary or Frag rounds, and now you have another full box mag of ammo to shoot. Doing this with the Grenade Launcher will give you an extra grenade, very helpful in Swamp Fever if someone on your team runs the Launcher since there's tons of Launcher and Ammo box spawns. With this in mind, it's possible to extend the lifespan of these temporary weapons, but it's still very situational to the point that I would still prefer leaving them behind.
Laser sights have a 20-25% spawn chance for almost every map, so they're actually pretty common. Chances are you're not checking every location and are just missing them when they do spawn in. If you check every location that can spawn lasers, you have around an 80% chance of ending a campaign with a laser sight.
Worth mentioning for the hunting rifle is the fact some maps will make it accessible around the time you're getting tier 1 guns i'd like to say the awp is a low c or high d just because of the breakpoints it can hit in VS; but this obviously requires a lot of aim skill and team cohesion
One thing ive always liked about l4d2 is that shotguns, while they have quite alot of spread, they do have realistic range (probably like 40 meters if you get lucky with the pellet spread)
Indeed. So many comments here coping about M16 not being a bad gun is hilarious. Like, the moment the AK is presented on the table, the M16 becomes a joke.
If the Last Stand update could buff the pump shotguns’ ammo reserve from 56 to 72, then I feel the M16 could’ve gotten an accuracy or damage buff as well. I can only dream I suppose.
I think m16 just need to pump ammo reserve too to be good. I choose M16 over Ak47 any time, just because it sounds like a power over Ak-47 paperclip gun sound. And m16 is really good at shreding hordes, until you are out of mag ammo. And if you manage mag capacity your overall capacity is same, as Ak-47, which is bs, one of the advantages for 5.56 caliber over 7.62 is you can carry 1.5 times more ammo for a same weight. So, buff capacity to 60/500, and the weapon will shine.
I know the m16 is bad but by far my favorite and just the most satisfying weapon to kill zombies plus it obliterates common infected on easy and normal. I love it so much and If I see it I will always pick it up because it is cool
I like m16 because its rate of fire and lack of recoil makes me feel as though I'm shooting a gatling laser. Also it was one of the main weapons from l4d1 after the auto shotgun
It also shreds on advanced. It's my go-to primary repaired with the fire axe 🪓 also can we all just agree that the fire axe is in S tier melee weapon just based off the fact that every zombie game needs a fire axe and it's just straight up awesome❤
Forgot to mention the niche difference between the Benneli and Spas12: Reload speed. The Benneli M4 slows down when reloading the first shell and speeds back up to the same speed as Spas12’s reload. This small downside makes you lose a lot of dps compared to the Spad12 when you’re spamming 1 shots and reloading right after. It also forces you to time your reload and empty your full 10 shots to optimally deal damage to a horde, making the M4 my less favored shotguns of the game
The Grenade Launcher is also good for killing Witches if you don't have anyone in the team with a Shotgun. When you hit a Witch with a Grenade Launcher, the blast will stagger the Witch (standing or sitting), during that stagger animation, shove the Witch and the stagger animation will reset. This allows you to kill the Witch with a melee weapon. Just make sure you shove the Witch again after you swing your melee weapon to reset the stagger animation. Normally around 4-5 bonks from any melee will make the Witch kaput.
Got 950 hours on l4d2. Always loved the auto shotguns. And let me tell you something. Placebo is hell of a thing, because i always felt that SPAS has way more spread than m1014, but this tier list vid just flipped the whole world upside down for me😭
Honestly I think I'd put the M2 Browning above the gatling gun because its accuracy is actually worth a damn. But with the gatling gun you're not really going to hit anything unless you throw a bile bomb to get all the commons in one place
They do and both can be 2 shot when aiming for the body. But, the hunter is usually crouched so he is more likely to take 3 shots most of the time. Bullets are more likely to hit his arm or head.
Agree with most said for a few : -i would group all 3 smg together at Low B tier [really doesn't feel like much of a difference gameplay wise] -Nade launcher at High C [its good at clearing hordes but the swarming nature usually means you'd oof yourself anyways, if you need a horde clearer just pick up throwables] -M16 higher than Scar in B tier [the 3 round burst is quite annoying for me, a faster full auto is better at grazing hordes] -Magnum at low A [it do be good but not that good] -Dual pistols at High C [it works as a pseudo smg especially with a shotgun as primary, but the magnum still outclasses it] -Both bolt snipers at doo-doo water tier [honestly who thought bolt actions for a swarm shooter is a good idea]
If the bolt actions actually did enough damage and had enough accuracy to warrant it, they'd work well and probably place high C to low A depending on your playstyle and team cohesion, since melees/magnum do work well enough vs commons and your team could help with any downsides. The devs really didn't have much foresight when they added the CS weapons (or tbh most of the Tier 3 weapons in general)
He didnt at all. Nobody who plays solo expert realism will tell you the ak47 is better than the autoshotguns, which are practically the same - the spas is better.
Kinda interesting seeing tierlists for games where you don't really think about what weapons are better or worse, usually (Which for me that's L4D2 & Castle Crashers) Nice to finally know this stuff, cheers!
@@idkwhatmynameis7326 thats actually not true, melee weapons have their specific distances, the fireaxe reaching the farthest and the most hitrays (as far as i remember) and the tonfa with shortest reach and fewest hitrays (cs knife might be worse but idk about the patch)
@@popplop8943 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-aFF_Ey7Hjqw.htmlsi=mhTCNi5yetcemx7r Has an entire section dedicated to how the melees swing and the only time the swings have noticably further rays are when they start/end higher More hit ways probably means more effective range though due to how they work
@@idkwhatmynameis7326 yes its mostly due to the angle hitrays are produced are what gives them the increased reach, i should have gave more emphasis about that mechanic but i just found the hitray count itself more important gameplay wise that i completely glanced over the range. I suppose thats an error in my end
12:59 - The spas and the m4 actually have almost identical spread. They're completely interchangeable in practice, the only notable difference is their appearance. The M16 also has basically the same accuracy as the Ak47, the only difference being it's first-shot spread. Under sustained fire, their spread becomes almost the exact same.
When I play on expert, the first bad habit I had to quit is holding down the fire button. Tapping is much better to get accurate shots which helps in bullet economy and getting those headshots on specials. Once I gotten used to tap-firing, even weapons like SMG and AK becomes so much more accurate I don't even bother picking up M16 if I can help it.
Yo Nas, if you're still doing campaign reviews, please check out "Mission Improbable". That pretty looking map is a lie. As much as aesthetics are amazing, gameplay is not. NO RESPECT.
I have a friend who is a very good shot with both the Uzi and Suppressed Mac-10, to the point where he completely forgoes Tier 2 weapons on Realism and always gets consistent headshots. He's no spray and pray guy either.
back in the day we didnt even have aks or magnums... We still had pistols with infinite ammo, damn good ones too. M16, huntng rifle, Auto shotty all are ol favorites
every sharp melee is better than every blunt melee except maybe Gclub and tonfa are better than pitchfork Crowbar is good at killing commons with melee switch but worse than katana because harder to tongue cut. Katana third worst sharp melee knife and machete are just better and axe with melee switch is the best melee but without it's worse than katana Blunt weps order would look smthn like Shovel,pan,bat,guitar,cricket bat,and then Gclub and tonfa can be better than one another depending on if you melee switch
@@idkwhatmynameis7326 The crowbar isn't worse at cutting tongues, it's weakness is a slow attack speed combined with a low amount of hitrays, which makes it pretty unreliable. The Katana and Golf Club also suffer from hitreg issues, since a chunk of the hitrays on the right side will randomly get skipped. The Knife is also better than the axe; It has all the same stats, but it's faster and has a wider swing.
@@JAiZRU-vid this is with taking melee switch into account yes the axe is better than the knife because you can shove quicker after a killed common by switching,crowbar has slow swing speed but the part that's specifically more slow about it is how slow it moves across screen after you click,which is why it's worse at tongue cuts because when a smoker sees you in close distance with crowbar it can be impossible to tongue cut,also I know no hitbox issues with club or katana because I used console commands to fix hitboxes,havent seen this "skip" before?
Before this video was released, I really liked the M-16 because of the looks and some other stuff. Now that you released this video and told me about the flaws of the gun, I've changed my opinion of the M16.
Don't forget about the handguns: The Deagle reloads faster if you don't completely empty the clip. And if you have to carry standard pistols temporarily due to circumstances: just take one. It's way more accurate than using the pair, and the smaller number of available bullets is negated by how stupidly fast the single regular pistol reloads.
On higher difficulty, such as Hard Six or Hard Eight, both semi-auto sniper rifles are KING and QUEEN of all the weapons, because Snipers has ZERO damage fall-off unlike others. +Example: - AK47: 58dmg/10meters - 50dmg/30meters - Hunting Rifle: 90dmg/10meters - 90dmg/30meters +The snipers are *NECESSARY* on higher difficulty if you are hardcore about not having anyammo mod, which is also why they're the best weapon for ammo economy and efficiency, because spawn timer of enemies on H6/H8 are significantly shorter: - Normal SI spawn timer: 28-sec/3-SI/per-wave - Hard 6/8 SI spawn timer: 14s-sec/6-or-8-SI/per-wave
@@buunyeak8467 Precisely. It has become META to weilding Sniper Rifles + Wide Arc Melee for high level playing now, all other weapons are just for you to getting by until you've found a Sniper.
@@user-gr3yc3km1k yea, besides shotgun, most full-auto weapons in this game can perform well if you can CONSISTENTLY headshotting SI at reasonable range, and that's all you can do with your primary on higher difficulty. For common infected you must have melee to fend off for yourself. For semi-auto shotguns it's a very good weapon for crescendo events with tight corners and little wiggle room for sniping, but other than that you should just Snipers only.
@@buunyeak8467 Also if you can't 2-tap Chargers on the head with Snipers before it screams at you, then you can certainly headshot the Charger with your melee in its mid-charge. Another way of conserving your ammo and test your ping.
Nah, this ain't it chief. AK47 is cool but tactical shotgun, any available 1 tier weapons and fireaxe or magnum pistol is my go to if there's no military snipers or hunting rifle. When some of my teammates have the shotguns, I tend to use snipers to repel long range situations, especially if they got caught by smokers or hunters when they go a bit far from the team. This synergy work in campaigns too, not just in versus mode. But yeah, its up to personal preference when it comes to that. P.S. saw clips of skilled players using scout on versus and won rounds with it. Its on the player skill, not on the weapons (with a few certain exceptions, yeah I'm talking to you M60 and chainsaw.).
I honestly think the SPAS is pretty much in the AK-47’s tier but a different niche, there’s not much that stands a chance against a laser sighted one at close-medium range with it’s ludicrous damage output and good spread I say that as an AK-47 main
Something I never knew after YEARS of playing L4D2, is that if you're using a shotgun and crouch while firing - ONE buckshot pellet will always land dead center of your crosshair. It's not insanely beneficial, but I've used that trick for breaking Smoker tongues, setting off explosives, or picking off commons at a distance! Also I never understood how good the bullet penetration was on the snipers. So if you get a horde coming at you in a tight formation, one bullet can potentially take out a LOT of common infected. So I'm much less inclined to spam the trigger nowadays now that I know that. Great video! I learned a lot from it :) keep it up!
I still don't understand why the M60 isn't made to be reloaded, i mean the slow reload could be it's downside making it balanced. And why does the weakest weapons deal the most friendly fire damage? That makes no sense.
The smoker part of the ak is so fucking true Also Nascoz you’re the main reason I now Play realism expert, before I thought it was the same than the normal mode but with less HUD And now I realize its an actual challenge after playing for hundreds of hours. Keep up the Good Content ❤
As a military sniper main for the last 12 years, I 100000% agree with this video. Also, I always played this game with a friend who loves the AK-47 in every game possible, so he'd always use the AK and the two of us would become a freaking powerhouse.
They really ported bolt action rifles eith no thought behind them they could give them some insane headshot multiplier, like 5x more damage - it would fit an accurate weapon and also promote team play - some would pick regular guns for crowd control while other this for specials and tank
I remember when the m16 used to be able to fully dump its full clip in one release due to a glitch. Glad they fixed that bug but damn did it make the gun OP
Back when I love M16A2 but the damage wasn't good so now I preferred the AK because its all straight as male as long as you hold shift as you full auto.
I didn't even know the shotguns had differences, that laser sights made guns more accurate, and that melee weapons actually had differences very good video
Ive always got the AK47 modded to be the AN94 from Black Ops 2 specifically. Doesnt change the stats at all, but it looks and sounds nostalgic & badass as hell.
When the video started, I thought you're doing a bit or it's an intro, but then I realized that you're actually explaining. Thank you for getting to the point immediately, I subscribed~
The Mac 10 is extremely underrated on expert realism, really useful for commons on headshots equipped with lasers you can use that gun whole game if you want. I pretty much always pick the AK on versus mode, on expert realism I like to be versatile either auto shotgun or Mac 10, magnums for auto shotty and melee for the SMG depending on my ping
@@mistixthedivine ump is usually better due to the accuracy and breaking 25 damage threshold for si and bi Technically you can make all headshots easier to land on commons Cl_interp_ratio 0 Cl_interp 0.045-0.010 but it makes commons laggy
The opportunity is incredibly situational, but the AWP + explosive ammo box is basically just easier grenade launcher. (Aim at the floor and the horde disappears, don't hit them directly, it will just end in pain) If you can't find a box though, best let the bot take it, never worry about smokers again.
I think its best not to take into account "friendly fire", as that depends on the player's perception and skill rather than the gun itself, so I wouldn't really make that much of a con for the Scar