I never could get kof..cool story my son (he's my nephew who I adopted at 20) he is autistic and has a few other problems. When he was young he had mucle control issues. Me being a huge fan of every thing in the fgc though, hmm. Let's break out the fight stick and put him on kof13 trial modes. The Dr. Jaw hit the floor when he went back a month later and declared him to have no significant motor control issues. He asked what I did and just said combo trials. Kof literally saved my son's life. I even put his first combo on my channel. It worked so well the Dr is even telling other families to do combos with a fight stick. Thanks fgc you saved a kid alot of hardship.
KoF 15 was trickier then I expected. It’s hard for me to consistently do the three different jump heights, and it’s a bigger deal to the meta then I realized.
Funnily enough, you don't need to learn the movement options if you're bjust starting out. There are characters that straight up stuff all that BS and force them to rely on grounded footsies. Kyo and Iorj historically have reliable normal button anti airs, Athena has enough special moves to stop that shenigans, Any kick-focused characters somehow get buffs when doing their command normals when against jumpy boys, some characters have movement special moves to get you in and out of trouble, and the rest can rely on 5p to beat or at trade with a jump ins. Now being offensive without using those movement techniques....yeah good luck lol
KOFXV should be B tier simply because of the amount of 1 frame links that KOF requires in general. I agree that systems are very similar for each character, but getting used to input timing in a KOF game is not easy, especially if its someone new to fighting games in general.
1 frame links arent truly 1 frame because of the systems they have for buffering moves. You can hold a button during the recovery of a move and the next move will come out on the first frame so you dont have to time that much.
@@MokonaModokiES So tell me can a person new to fighting games easily take advantage of that mechanic, because holding a button while doing other inputs is a challenge for seasoned players most time. The answer is no btw, meaning the game should still be placed in B.
Samurai Showdown 2019 is by far the easiest modern fighting game to learn. Execution barrier relatively low minus a few characters like Ukyo. Punishment, which is one of the most time consuming nuances to learn in a fighting game is fairly easy because almost everything is unsafe. The pacing of a match is slow and deliberate making it easier to focus on what's happening, and the mechanics are easy to understand and apply in a match, even for someone new to fighting games.
Commenting on every video requesting Arakune BBCF combo trials, video 111. Not going to lie, I think that BBCF would be one of the hardest and Thems Fightin Herds is pretty easy to pick up in terms of the way that the game teaches you. TFH combos are kinda difficult in terms of how long they are and they rely on some one frame links as well.
I'm a bbcf player, when I try to play Strive as a new player, it's very easy, even learning the attack patterns of the stage 9 boss isn't too difficult
imo at the very lowest level (people who don't play fighting games and press random buttons), Tekken is easier than SF or Strive. In Strive everything is either a normal attack or requires a motion input. in Tekken if you press random buttons you will do something that looks cool
Is blazblue really that rough? I play fighting games casually and blazblue at least at a beginner level seemed not that bad while sf5 felt pretty miserable by comparison (basic combos). Maybe at a higher level its different (and what the premise of the video is about) but like I felt some basic control was easy to do in blazblue while sf5 felt rigid and required precise inputs.
I can see where you're coming from since I had a similar experience with starting out in Xrd/BBCF and then trying SFV where I was struggling with doing link combos instead of just chaining buttons like you do in anime games. I guess it depends on where you started from.
It's definitely a beginner vs top player thing. Blazblue has a lot of systems in place to make it easier to get started, whereas Street Fighter kinda just expects you to already have general fundamentals. However, at higher levels of gameplay, both games are determined by who has the better fundamentals and knows their combos, with Blazblue eclipsing SF in terms of combo variety, character specifics, and generally just the amount of things you have to pay attention to for things to stay in your favor.
No way kizzy can wave dash into electric or even have good movement or punishement in tekken . Because the way he talked about his matches with eddy it seems like he was throwing a lot of lows and does are very punishable. Also , he is one of the handful a low tier char *eddy*.
I suck at even the easiest ones lile Granblue Versus or BBTAG even if i practice a lot.. i could only really be ok at Pocket Rumble and Fantasy Strike cuz the execution barrier is super low.
I think Type Lumina could even be in the easiest to pick up tier tbh. Mash autocombo, find the moon drive button, mash armored moon skills (easy input specials) etc.
Nah, that stops working really quick once you play against a guy who can punish clash frames with shield. This game has lots of air movement, resource management and some awkward confirms off of shield follow-ups and air-to-airs, so it's definitely harder than the easiest games on the list
2:55 does anyone know where to find this clip? I feel like I know it, the one where he says "Take the set" against a salty player and then steals the round at the last second to tilt the other guy off the face of the planet. I can't read the streamer name and I can't find the clip anywhere.
How bad is it for GG Strive to be at the top of that list though? hahaha. Like, does that mean that it's boring for a veteran player of the genre, but good for a newcomer? Does it mean that I'll pick up bad habits if I play that game first and then move onto more difficult ones?
I don't see how it's anywhere near as hard as CF, the optimal routes for the easiest characters in that game are pretty long and not all that easy. Getting into upper-mid tier execution characters starts to get way harder than anything in XV, and then you reach that tier of like, Rachel/Bang/Carl/Izanami optimal bullshit where you're turning random stray hits into 10 second multiple rejump routes. Beyond combos, defending in CF is just really fucking hard. If you don't know the matchup and every bit of bullshit the opponent can do, you just lose. Even bottom tier characters have knowledge checks that will just 100-0 rob you if you don't have the counterplay ready for it, not even gonna mention all the nonsense you're expected to deal with versus the high tier characters. Blocking Izanami or curse Arakune or Carl is worse than any setup in XV and you're blocking 8-12 of those setups before you even get a chance to leave, and if you didn't IB at a particular point, you might not have even gotten a chance. You get hit at all during those dozen setups and you're back into another combo, they reset their resources, and you're blocking for another 10 seconds. CF is built like a way older fighting game, something like +R, where there's just ridiculous nonsense all over every character and matchup knowledge is mandatory, but it has some of the nicer parts of modern fighting games like decent tutorials, combo trials, and a buffer that actually exists.
I'd move KOF15 to B, you can learn characters somewhat easily but the hops, getting consistent anti airs and grabs, and neutral being different than others definitely makes learning it tricky
100% agree. I play on pad and learning how to short hop consistently was such a struggle that I almost quit the game out of frustration. For me personally the game was in the "hands don't work" category since on top of struggling with everything that you mentioned I was also playing K' and Leona who are both high execution characters lmao. Extremely fun game once you do learn though!
I was just watching the same video with Justin and Punk, I imagine this should be just as funny. Edit: I need Kizzie on a Tekken ranked video immediately.
Me too, I tried to play Strive before, and i a newbe in FG, but, i think they compare with others Guilty Gear's games. Zat-o is a difficult character and in Strive everyone play with him. So maybe the difficulty of this GG is more easier than another ones.
I suck so hard at that game but it's definitely less obtuse and inscrutible than old GG. I dipped into Xrd for 2 hours and couldn't do anything, and Plus R is arguably even harder. Fighting games is just real hard.
They definitely made this list only thinking from the "top player" perspective. Nevermind being new to fighting games in general; if you've never player a Guilty Gear game before, Strive kicks your butt at first with all of the wonky universal mechanics and each character playing pretty much completely different from each other. Strive is easier than older GG games, sure, but saying that it's easier to learn than, for instance, FighterZ, with the only reason for FighterZ placement being that the combos are longer, feels a bit off. I can see an argument for FighterZ having a higher skill ceiling to reach for, but Strive definitely has a higher barrier to entry.
Honestly, the Counter system helped me to not mash buttons so stupidly. I played Brad Wong and used grapples to counter all my friends spamming the Counter action so they stopped doing that and learned lol
Mortal Kombat is definitely the easiest game franchise I've ever fought in. Like. Maybe it's the slowed down speed or something. Same for Injustice. The game franchise that hurt me so good, though? Dead Or Alive. And a sweet, sweet middle ground is for sure Soul Calibur.
Panda needs a Tekken player in the roster, all these non-tekken players think shit is easy because they can do it easy in training mode. They think KBD is free on hitbox when it's easier but actually applying it properly is extremely hard and is also not going to get you very far if you don't also know how to sidestep. Yeah you can hit strings and get some decent damage until you go against someone who knows how to sidestep and then those strings are suicide. That's just the universal challenge never mind if you play a mishima or hwaorang where you have to be able to hit ewgf and jfsr. Not to mention that like half of the cast has stances to deal with. I feel like these guys played a couple of hours mashing on Eddy and called it but when you consider competent players are going to heavily punish you for that I'm not sure it's considered "easy"
Agree. Tekken players have a special kind of resilience to deal with the nightmare difficulty of this godforsaken game. I had to drop it cause it was detrimental to my health.
@@noidsuper Well that's a shame. It may be a game that is extremely difficult but it can be quite rewarding. But I totally understand having to give it up if it was bad for your health.
I love tierlist videos like this because I can just listen and chill. Older games being on at the bottom of the list is cool to show how accessible they are making fighting games.
Okay, now I have to see Kizzie in Tekken ranked with a character that isn't Eddie. B tier is mostly justified considering the other titles but Tekken can be destructive for your hands in high ranks. No hate of course. Nothing but love for the content.
I’d 100% put UNICLR in A tier. Combos aren’t super difficult and you don’t have anything crazy like weight/Hitbox specific routes unless you’re doing Waldstein specific combos. The only crazy combos I’d say you’d have to get adjusted to is if you’re doing some nutty stuff with Carmine.
Vatista literally requires unique anti-air routes due to her trait. Also there're some weird af char-specifics against Linne and Merkava. And many optimal'ish routes could be very awkward and specific, on top of being generally long af
i think it should be B. Putting melty blood and under night side by side being games made by the same developers and the combo difficulty is clearly way bigger in under night than melty blood.
I would put dragon ball fighters at B or even hands don't work. Because while it is accessible for beginners the skill ceiling is super, super high. And what it lacks in complex dexterity it makes up for with timing, length, diversity (since you have to pay 3 people) and situational awareness. It shouldn't be on the same level as sfv.
they should stop making people think Blazblue is that hard, between the anime games before Granblue it's probably one of the easiest to get into thanks to the straightforward mechanics and simplicity of many characters. same for uniclr lol most of the characters are easy as hell but mechanics are weirder
The thing about Blazblue is that the easy stuff is piss easy, but the optimal and character especific stuff is bullshit levels of hard with some characters. And don't even get me started on the execution monsters like Naoto and Hazama.
Should've put DOA on here. Taught my best friend how to play in 2 days and that includes counter grabbing and spacing with the right control settings he became a beast
Should be A or B tbh. While controls and combos doesn't feel complicated, counters system, timing, spacing, when playing high level players is another story. I'd say easy to learn but not easy to master.
KOFXV's probs the hardest one to learn here among the ones I've played Strive I would say is the easiest, if not for me having played Tekken since I was a kid and being more familiar with Tekken before GG
I think all the fighting games on this list can be easy or very difficult in specific context. For example, almost anyone can pick up and learn Tekken 7 very easily. The mechanics are simple, it hand feeds you easy combos and execution at entry level is really not hard. However, trying to learn how to be competitive in Tekken 7 is a whole different ballgame and can take years to even be at a reasonable level of competence.
I never found Skullgirls that hard, it's more like a "easy to learn, hard to master" type game. Character designs reflects on what archetype it's in and the difficulty in combos depends on how long you want the chain to keep going. 🤔
Im a complete beginner to fighting games and i istarted with Skullgirls. I found i fun at first after learning a few bnb combos but to actually be good you'd have to learn 30+ combos
@@bassbusterx Yeah but Xrd is def a tiny lil bit on the newer side, def doesnt have a lot of "begginer friendly" aspects but damn bruh some of these older GG games will fuck you up.
@@Malacai087 I actually started with GG Accent core because my hands are jittery and spastic by default so I could at least belt out some simple strings quickly to start with. I-NO was my first FG boss. Fun times!
man bbtag its so easy to learn u master the character in 3 to 5 matches if you know a little bit about fighting games and you can even play with lag with no problem
Tekken is easier because of hitbox? Try using Nina on hitbox. She's actually harder on that than she is on stick! Her flapping butterfly combos are impossible on hitbox, and her kbd is nearly impossible on stick, so there you go. You can't win with her either way, lol.
I feel like kof is way easier than people think it is. Are some of the games really hard? Yes but I think that the 13 trials gave the games a reputation that’s not entirely deserved
XIII combos are really damn hard, not even the optimal ones. And KOF as a whole is extremely execution heavy between 2002 and XIII because of the cancel density.
There are a bunch of combos that need you to hit the lab a lot (Most ToDs and some loops need crazy execution, specialy rejumps), but then you can just learn the universal bnb and get 50% combos with 2 bars.
3:30 if you play against anyone halfway knowledgable, you are getting vortexed and mixed up the Anus. There are games, when you know what a fighting game is, you have chances against people playing the game very long, cause your decisions ingame are less hindered by the inputs and mechanics themselves. 3rd strike is a good example for a good game that everyone nuderstands fast enough to play and compete in, but you can master the game like crazy.
Hello guys I'm kinda new to FG I only played MK11 on ps when come out. I moved to pc and I want to go back to fighting games I love the online cross platform aspect so which choices do I have? I know MK11 got cross play with pc same as guilty gear any other options? I want a fighting game with healthy population to play against every day after a long day at work. I appreciate any reply from you or the guys from the chat.
Immediately, FighterZ came to mind for the "easy input" that you can't turn off. That'd be the "S Tier" of "fighting games that are easy to learn" To master, though? Different beast entirely. Another "easy to learn" fighting game is Tekken. Punches and kicks where they're located on the body. Easy enough. Now then, how do you do a headbutt? *That depends.* Hard to master. Street Fighter is sort of hard-ish to learn, though you will have your "Oh, this jab button is a quick attack! Wheeeeeeee -- wait why did I lose" style players. Hard to learn, easy to master. Don't even get me started on CvS1. Don't even try to master it, nobody plays it and the Super system for Cap-Groove is SF Alpha-style. And SNK-Groove became S-Groove in the sequel, just to show you how much SNK-Groove _absolutely _*_sucked_*
not a mistake you made a great first pick, just a very complex right choice :) edit: that being said, skullgirls is actually both the best and worst choice to start with in a sense worst since its one of the most combo heavy games around but also best since the tutorials explain it all very well. keep at it , you will do great (i do recomend Samurai showdown & fantasy strike to get the feel of fightingames. no combos+teaches good fundimentals)
they say dragon ball fighterz is harder than KOF 15???? Trust me I'm a pro at this game and it only took me a week to become an advanced player. Learning to characters in DBFZ is like reading a book and it stays in your brain. Just mess around for 15 mins and you will be loving the new character.
if the target of this video are new FG players, Tekken 7 should have a new tier at C, it's not hands don't work, but no way it's only 1 step below other games. It doesn't help that the game have no new players, you must have a training buddy to play with you or it's impossible for new players to get in. Adding to the game's own difficulty, and everyone who still players Tekken 7 are actual good players or smurfs, either have someone to train with or don't tough Tekken 7 until you mastered another FG
Nah, KoF15 is easy B. To even grasp the fundies of the game takes serious work for the casual player; it's overwhelming. No way KoF is easier than Tekken 7. Tekken you can mash, KoF, good luck mashing.
The easiest game to play of the current fighting games is nos even in the list. LMAO! That game is so dead they dont even remember it came out like 4.5 months ago
Also, where's your MMPR: BFG? I think it's a solid B because you can outrun your moves in combos and drop them in the opposite direction than you'd expect to, there's a lot of pacing and methodology to that game that I wasn't expecting! Also DnF Duel, but it's free/easy.
To me FighterZ is one of the easiest to start but it gets insane in higher lvls. Shit goes 0-100 so fast. I personally cant seem to keep up with all the crap happening on my screen lol.
I just simply cant get into strive and i dont know why. Like i even play undernight something that is on the other end of the tierlist yet it just doesnt feel right
I dunno lately I only play MK because of the way they just let you use a basic controller and never feel at a disadvantage it’s purposely built with a controller and d pad in mind
so many problems.....starting with a "dont even try" category....devs will love to see btw tekken is not that hard unless you reach really high levels, and you can go online and still spank people with basic fighting games fundamentals