Тёмный

What Is THE HARDEST Thing About Making A Game SOLO? 

Tvtig
Подписаться 4,9 тыс.
Просмотров 32 тыс.
50% 1

In this Devlog we will look at what the hardest thing about game development is, and what we can do to overcome it.
I have been writing an FPS game in unity for the past two months. In this time I have learnt so much that I don't think one video could possible cover it all. But as an overview - I have looked at character control, artificial intelligence, animations, 3d modelling and texturing and much more.
Through these past two months I have faced many challenges, and I have been forced to continue learning an researching, which is honestly one of the best things about game development.
One could say that any of the above items are the hardest thing about game development, however, I would say that none of these things are too difficult for somebody to learn. Especially not with all of the resources that are available out there right now.
So - use your time carefully, as managing your time, and using it effectively, is definitely the hardest thing about game development.
Is game development hard? No - no it's not. It just takes time to learn everything that you need to know to put a decent game together.
#gamedevelopment #Unity3d
Stock footage credits:
www.videezy.co...
Video by Pavel Danilyuk: www.pexels.com...
Video by Darlene Alderson: www.pexels.com...
Video by cottonbro: www.pexels.com...
Video by Tima Miroshnichenko: www.pexels.com...
Subscribe: www.youtube.co...
Twitter: / tvtig

Опубликовано:

 

11 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 154   
@AndreCasanova__
@AndreCasanova__ Год назад
The point is not even art or coding, the hardest thing ever in game dev is to make the game interesting and funnier
@rocketpoweredchimpgamesphi7798
Get Scott Rogers "Level UP! The guide to great video game design"... I bought it 2nd hand after reading a *cough* copy I read online.... ;o)
@iamagenius2646
@iamagenius2646 2 года назад
For other game devs this is like making stand up comedy. So relatable and honest that is funny :))
@Tvtig
@Tvtig 2 года назад
Haha I'm glad you enjoyed it!
@rocketpoweredchimpgamesphi7798
@@Tvtig Nice to see a Kanban board in there too, debating whether to try "playing at the big boys game" (as most studios do SCRUM, or a customised version of it, in the industry now) and do "Solo SCRUM" (a team of one, yes u can do it - u just need to talk to yourself - I'm good at that, lol!) or "Scrumban"! :o)
@schonkigplavuis8850
@schonkigplavuis8850 Год назад
It took me THREE years to master zbrush, substance painter, photoshop and… being kinda ok in blender, to build my own stuff. People think art is easy, but really designing art is incredibly difficult. I wish more people would understand that it’s not as simple as just make something and be creative.
@GraveUypo
@GraveUypo 4 месяца назад
the problem isn't so much learning how to do it, but actually doing it. every single asset is a massive labor and you need hundreds if not thousands of them for each game.
@DarkSession6208
@DarkSession6208 4 месяца назад
I started with Photoshop, 3Dsmax, Premiere Pro, Audition because i was doing CS:S Skins etc. when i was 14. Now im 29, making my game and the hardest part is honestly coding. Substance Painter i learned like 5 years ago already. But the coding part is hard to learn because i guess learning C++ takes the longest of all those skills and is really mind bending to grasp as a designer.
@kiveynen
@kiveynen 3 месяца назад
@@DarkSession6208 To sum it up: The hardest part are always the skills that you don't have learned yet :P.
@thefrieber_362
@thefrieber_362 Год назад
The neat part is, you do it one time, then you can copy paste it
@rocketpoweredchimpgamesphi7798
That's a SOLID reply there! Hahahaha! ;o)
@sanketvaria9734
@sanketvaria9734 21 день назад
and then you realise your next game isn't same as previous game so you again go back to square one.
@bradjones7491
@bradjones7491 Год назад
knows how to code, buys assets off store. Truly he's a man of great wisdom.
@Tvtig
@Tvtig Год назад
Great take! Let me just code myself more time real quick.
@bradjones7491
@bradjones7491 Год назад
@@Tvtig it wasn't a joke, everyone knows that buying assets off the store is a massive time save, given of course that those assets actually work of course.
@rocketpoweredchimpgamesphi7798
@@bradjones7491 It is LITERALLY what game studios do, for example I KNOW a couple of AAA studios that use Megascans (bought for) assets in some of their games, and as always CODE / ASSET REUSE is key to keeping cost down in ANY studio! My last 4 games are all re-writes and extensions to a game I created originally from scratch!
@Amelia_PC
@Amelia_PC Год назад
For us artists, coding is the hardest part, even with AI assistance (which is still rather limited for Unreal Blueprint). ChatGPT often gives me weird answers that I have to adjust later. It functions more like an "advisor" rather than a direct solution for Blueprints. But the art part is the most frustrating and time-consuming aspect, where you invest a significant amount of time only to end up with something "meh"...
@rocketpoweredchimpgamesphi7798
You artists are f. awesome! I'm a developer (11 yrs exp) and I can't even do stick men!
@Amelia_PC
@Amelia_PC Год назад
@@rocketpoweredchimpgamesphi7798 Thanks! And you programmers are awesome and generous. There are always programmers who act like superheroes, offering help and support on forums and Discord. ^^ Fortunately, non-artistic devs can find nice pre-made assets on marketplaces :) However, I've noticed that some people tend to misuse these assets. For a better art direction, I suggest using AI for generating environment concepts and then following the AI's suggestions to create more visually appealing lighting, maps, and characters. At least, until have the budget to bring an art director to the project.
@brucelee7782
@brucelee7782 8 месяцев назад
Urgh im a dev learning art for 6 months and it's the worst. You move your hand around so much with so little theory that it's the manual labour of the digital world. Sorry to say this but in the same hour programming has more value than drawing art, in majority of the time at least. And what's worse AI can just do what you do in fractions of seconds. One good piece takes 8 hours to draw and color if you're fast? AI? 1min at most. I hate it. But I have to do it anyway. - Rant
@Amelia_PC
@Amelia_PC 8 месяцев назад
@@brucelee7782 "Sorry to say this but in the same hour programming has more value than drawing art" Yup. Agreed. Even as a hobbyist coder, I can whip up more in three hours than most 3D stuff takes. Ai for 2D, though... That's another story. As a comic book veteran of almost two decades (yeah, not the "golden" career path, but it pays the bills!), I've been using Stable Diffusion and ControlNet with my own custom models, but the results are still industry-unusable garbage. No improvement with updates, just the same old junk nobody fixes.BUT... here's where things get exciting! AI for 3D animation? Holy moly, NVidia and Cascadeur are blowing my mind! Don't even get me started on AI for sound and voice - those ElevenLabs folks are straight-up wizards.
@therealwhite
@therealwhite 6 месяцев назад
I'd much rather pump out art than touch a single line of code. Game logic makes lots of sense but... all of that math...
@xinoHITO
@xinoHITO 2 года назад
I was just scrolling by but your video is on point. Loved the way you perfectly tell how difficult it is to be a solo dev. Unpacking all the thousand little things that need to be done to get a game playable.
@Tvtig
@Tvtig 2 года назад
Thanks so much for taking the time out to watch. There are loads of things to learn and to do, but it’s super rewarding when it starts to come together!
@rocketpoweredchimpgamesphi7798
You can always write a game without all those skills.... but maybe nobody will play it! ;o) Now where did I put my hooky copy of a certain bit of gfx software.... lol!
@brucelee7782
@brucelee7782 8 месяцев назад
no wonder game dev takes so long there are a thousand things you need to do, it's world building in effect. Compared to web development for example, in the same hour you do much less and be paid much more because it's more practical than game dev and thus more people are willing to pay for it. Ugh game dev is just ughh
@GameForThought
@GameForThought 2 года назад
I watch tons of solo game dev videos, but this one was particularly good! Well done!
@Tvtig
@Tvtig 2 года назад
Thanks so much for the feedback! I appreciate you.
@AltamishM
@AltamishM 2 года назад
Rabbitholes within rabbitholes... and finding time to investigate them is incredibly challenging. Keep up the amazing work, man! It will defo be worth it 👍🏽
@Tvtig
@Tvtig 2 года назад
You sound like someone who understands the struggle! Thanks for taking the time out to watch the video :)
@NoneNullAnd0
@NoneNullAnd0 Год назад
Nothing is more magical about game development than the asset store. I'm making a fairly large game, but I've explicitly designed around only using downloaded assets for models, sound effects, music, animations, and VFX.
@condescendingsnail3722
@condescendingsnail3722 Год назад
Same, I find it hard to use other people's code/frameworks so I always make my own.
@renishadesra7336
@renishadesra7336 Год назад
A 4 min video taught me too much more than the time stamp! And yeah, DONE is great!!!!
@rocketpoweredchimpgamesphi7798
THIS is literally the MOST accurate video on solo game dev (been doing it for last 3 years)! You literally had me nodding at EVERY... SINGLE.... OBSERVATION! ESPECIALLY the "write a character controller, realise my character controller sucks" - Yes, been there, spent days looking up s**t on camera rotation, look direction, wondering why it didn't work, days of Googling (every variation of the same questions), and then used the free Unity one instead lol! And have you ever come across the "keep the forward key pressed down" to keep moving forward, lift off, and your character keeps moving, on, and on, for seemingly hours!!!! LOL! Classic video, keep it up, and to anyone reading this comment, don't forget to finish your game (even if it ends up not perfect, as they NEVER are) lol! :o)
@Tvtig
@Tvtig Год назад
Haha! Man, but isn't it so satisfying when things EVENTUALLY start to come together? Damn straight though.. Finish that game!
@rocketpoweredchimpgamesphi7798
@@Tvtig Yer, done 3 I've published so far, and now going for the (gulp) "try it full time" with a Kickstarter probably around October! Altho going to do it in UE despite my 3 yrs Unity, should be a blast! :o)
@condescendingsnail3722
@condescendingsnail3722 Год назад
0:10 You should actually give making a controller a fair shot. Making satisfying controllers and movement abilities, then flowing through your levels is one of the most satisfying and rewarding things IMO
@PandemonicHypercube
@PandemonicHypercube Год назад
As a programmer, I'm very grateful for the many quality assets that you can get on asset stores these days. Unfortunately it seems there's no way around learning to do some basic animation if I want to create an FPS though, since most weapon packs on asset stores don't come with first person animations
@Tvtig
@Tvtig Год назад
One of the best things I've done is force myself to practice creating art and animations. It would be way too expensive to buy the ideas I have in my head.
@elitetwin265
@elitetwin265 Год назад
What Is THE HARDEST Thing About Making A Game SOLO? Making A Game SOLO
@KamranWali
@KamranWali 2 года назад
This is a well made video and points are spot on. Totally agree with you here. Also the game is looking good. Keep it up! :)
@Tvtig
@Tvtig 2 года назад
Ah thank you so much for watching!
@hyper_channel
@hyper_channel 11 месяцев назад
Absolutely, everybody think it's the code. That's like 1% of the iceberg and one of the fun parts. Assets is indeed the nightmare
@INeatFreak
@INeatFreak 9 месяцев назад
Imo the hardest thing is to keep going despite very little or sometimes even negative progress
@Tvtig
@Tvtig 9 месяцев назад
I love the saying - "Motivation is fickle". Discipline is the only way to progress :D
@connorwilson-long1336
@connorwilson-long1336 2 года назад
Most relatable video I've ever watched. Subbed.
@franconeale6713
@franconeale6713 2 года назад
I thought it would be the endless amount of possibilities :)
@Tvtig
@Tvtig 2 года назад
Ohh that's what makes it so much fun!
@reckless8404
@reckless8404 Год назад
Yeah its funny cause now I've used about 3 years to learn to code, and now my next big thing is learning art, and its 2 VERY different things Haha
@srisair
@srisair 10 месяцев назад
This was honestly really motivating!
@Armadous
@Armadous 10 месяцев назад
As a solo part time game dev, my mindset has shifted over the years from working on project goals to making skill building the project. Learning the 40th new tool is so demoralizing when I just need a feature to work. You never know when you're about to step into a black hole of infinite time suck on a related problem.
@meeroli
@meeroli 2 года назад
I… didn’t realise so much went into Game Dev. :/
@meeroli
@meeroli 2 года назад
Your “Done” is looking really good though!
@pandalovercrumxoxo6637
@pandalovercrumxoxo6637 Год назад
I know exactly how you feel as a solo game developer because I’m also one working on a game
@TheRedCap30
@TheRedCap30 Год назад
Me before college: "I'm going to get a degree in CS and game development will be easier if I want to make something by myself" Me about to graduate: "This is going to take years"
@Tvtig
@Tvtig Год назад
Yeah - I have a comp sci degree and I recently left a cozy software dev job to go full time indie. Making games takes mad amounts of time, tough to do it whilst still working a full time job.
@rocketpoweredchimpgamesphi7798
Yep! Me after 3 years searching for full time game dev (as currently a Unity developer, but with lots of older C++ (professionally - 8yrs), NOW moving to UE5) roles... TOP TIP: Regardless of what tutors, recruiters, or "your mates" say, you must LEARN UNREAL ENGINE... and even then it will be hard to get into the industry! You will find it very difficult to get a position in Unity dev alone, UNLESS you have experience in having already created your OWN multiplayer / mobile games, around 80% of roles (over the last 3 years of looking EVERY day) seem to be C++ and Unreal Engine, as even those AA/AAA that don't use UE, use their own engines written in C++ (Glacier, Decima (Guerilla Games), CryEngine) etc etc! In my experience over hundreds of job applications and recruiter calls / interviews, they nearly ALWAYS ask for Unreal experience, and MULTIPLAYER! So learn them!
@rocketpoweredchimpgamesphi7798
@@Tvtig Haha are you ME? Same background, but may have to get a 3 days a wk shelf stacking type job to support the other 4 days a wk of Indie game dev soon!
@Floki3030
@Floki3030 3 месяца назад
the hardest thing, is different for each person. For me its just finding time while working as a CMMS tech and going to school for computer science. And playing games, because whats the point if not also a gamer, and non gamer probably don't make good games.
@rsplayz7777
@rsplayz7777 11 месяцев назад
Amazing video. And buying assets is really logical. FTW 3:33 Miller!?!?!?!
@computercrazies
@computercrazies Год назад
100% agreed! I can code just about anything but obtaining a suitable visual is always the hardest part.
@Tvtig
@Tvtig Год назад
Yeah - I think the available art on the asset store will drive most of my art direction going forward
@computercrazies
@computercrazies Год назад
@@Tvtig - Same here, not only we it help us get where we were going, but artists may be thinking the exact same thing about the code. At least this way the union of the two can complete something.
@spookycat4620
@spookycat4620 Год назад
@@computercraziesi have a strange mix i lean more into the art side but have basic programming skills in python c# and javascript my issue seems to be working out the logic of how to implement features like i know the syntax the framing of the language if else for while list tuples classes functions its how to apply them to do what i want ive never programmed anything crazy though text adventures rainmeter skins basic web pages i guess the problem comes down to trying to do everything alone with no help
@computercrazies
@computercrazies Год назад
@@spookycat4620 - Construct 2 & 3 have been the most helpful environments I have ever come across in my game dev lifetime. It makes prototyping into full game dev progression.
@atomictraveller
@atomictraveller Год назад
it's a video idea it's a post idea. i like to describe this concept of audio as 1D as a good introduction to lerning how to shape things.
@darkabacus2479
@darkabacus2479 4 часа назад
100% couldn't agree more!
@chickenbroski99
@chickenbroski99 5 месяцев назад
This has been my last 4 weeks. But hey in a year or two if I keep at it things will be different.
@gamingoverpowered4127
@gamingoverpowered4127 Год назад
This is basically me but the only difference is I'm 13 years old and got no money trying to do all this. Pretty stressful. My only message is "just don't give up " and that's my core motivator
@PandemonicHypercube
@PandemonicHypercube Год назад
If you're strapped for cash, one option is to use Unreal. They give away five free assets from the asset store every month, that you can just keep and use. You can build up quite a collection of quality assets that way
@gamingoverpowered4127
@gamingoverpowered4127 Год назад
@@PandemonicHypercube i do it's the only engine i use i don't like unity because it's mainly used for smaller games and im trying to make high quality indie games. Thank you very much for the advice
@PandemonicHypercube
@PandemonicHypercube Год назад
@@gamingoverpowered4127 you can certainly make high quality games in Unity, but personally I prefer Unreal as well. Epic actually make games with their engine, so the features of the engine are geared around making real world workflows more efficient. Aside from a brief time period where Unity did have their own game project, Unity does not make games with their engine. Making an engine without a game to drive development of the engine is a classic mistake.
@rocketpoweredchimpgamesphi7798
@@PandemonicHypercube Yep, I actually TOLD them that at interview December last year (didn't get the job) lol!
@andrewhooper7603
@andrewhooper7603 10 месяцев назад
If you listen very closely, you can hear a chorus of developers seething that they didn't start at 13. Don't let us down.
@kukukudoes458
@kukukudoes458 11 месяцев назад
I am gonna have to say both are really important but I am a bit more inclined towards codes a tad bit more important Because it’s what gives life, state, logic to the world You can use basic asset and animation but have solid game mechanics. You can have shit animations but use procedural animation to make dynamic animations. You can have pretty asset but a buggy character controller with rich animation but bad code is going to ruin the fun the moment you start moving. That’s my opinion on assets vs codes in term of importance
@dennismakesgames
@dennismakesgames 2 года назад
Funny video :) Totally can relate. I subbed.
@Tvtig
@Tvtig 2 года назад
Thanks so much for watching and subbing! I appreciate you.
@cavejohnson4054
@cavejohnson4054 21 день назад
It’s the synthesis of the two, make art animate and move, is the hardest
@tiagogounden2803
@tiagogounden2803 2 года назад
Nice thumbnail 🤣🤣🤣
@user-mc6dg6qe8l
@user-mc6dg6qe8l Год назад
My plan is just to be incredibly good at coding and game dev, and then to impress animators, artists, sound composers, musicians, etc. to my games. My idea is to entice them by building an incredibly fun to play game, but draw attention to it's half built nature and drive that innate artistic drive into obsessive mode. At least that's what I feel whenever I see incredible art and or games. I start to go insane with the urge to create, but with the inability to create art and other assets I'm stuck at a stand still.
@VeryTori
@VeryTori 2 месяца назад
For me, art is the easy part and coding/programming is the hard part. It is a lot of fun creating systems that work, but it is SO HARD getting even the smallest things to that point.
@Tvtig
@Tvtig 2 месяца назад
I suppose that gets much easier over time, the more you write code, the more you figure out what does and doesn't work, and how to avoid things that will cause you headaches in future. Just keep at it!
@FirstCreypol
@FirstCreypol Год назад
HA, best description for my thoughts as well :D :D
@milantiquestudios7460
@milantiquestudios7460 5 месяцев назад
Personally I find coding the hardest part. I am an artist but I can’t focus on the art cuz I have to dedicate all my time into figuring out how to make the game work
@Sonofmanstudio
@Sonofmanstudio Год назад
Oh,😂 my stomach, I cant stop laughing . music + jokes + reality (!) = prefect
@sanketvaria9734
@sanketvaria9734 21 день назад
I think it's subjective. For me the hardest is Sound and Marketing
@fredwyatt3616
@fredwyatt3616 6 месяцев назад
How did you learn how to create a shooting system?? I found a tutorial for UE5 but it's a copy and paste kind of thing and I want to be knowledgeable enough to tweak everything to my liking.
@GraveUypo
@GraveUypo 4 месяца назад
that is absolutely true and why i'm excited for AI. i'll finally be able to make goddamn games the way i want with zero budget.
@acidkeat8067
@acidkeat8067 2 года назад
But it so cool bro!
@__Rizzler__
@__Rizzler__ 11 месяцев назад
my enemy models lacks cheeks
@juliansinn6596
@juliansinn6596 7 месяцев назад
So true 😭
@VEETEEGameStudio
@VEETEEGameStudio Год назад
Amazing video 👌
@ty_teynium
@ty_teynium Год назад
I hear that Coding is easy and Art is hard, and I completely disagree here. To me, Coding is not something I think everyone gets (ie especially me). Art is only limited by one's imagination, not their creativity, creative potential, or even lack thereof. You may think you have a crappy looking game because there's no textures and therefore no art direction. To me, That IS the Art Direction! That's an Artistic choice, and you have every right to stand by it! Coding, at least to me, is the hardest part. You'll never be told what the error is, and people will tell you there is now wrong way to code. Yes there is! It's called an error. The Compiler is there for a reason. You know the part where you run your code and nothing happens, or a crash occurs? That would be the wrong way. That being said coding can be interesting and not at all boring. Heck, it allows me to explore more things to add to my project, at least until I realize I'm doing too much. For example, the landscape part I get, but there's this channel Sebastian leag. He has a video on procedural generation to create landscapes. If you got the coding skills, you can accomplish the same art challenges I'm sure, No art skill required. I would definitely follow his methods as well as any other coders methods if they had one, but I don't mind going my own way because I can do animation, texturing, VFX, etc.
@hamsteronthemic1210
@hamsteronthemic1210 2 года назад
Time machine?
@rayanedesign5537
@rayanedesign5537 2 года назад
amazing video new sub :=)
@Tvtig
@Tvtig 2 года назад
Thanks man! I appreciate you :D
@watercat1248
@watercat1248 11 месяцев назад
You caver most off the stuff that I do in my game expect from the ai because my game dasn't need ai The difference for my is that I know how to 3D model textures and visuals in general And tha instead off buying those asset's I use my own asset's or use free asset's but most external asset's I use it's tools in the order to make my game easier As for level disaing im sure wean my game are playble i will able to test what it's working and what it's not
@JasonSpielberg
@JasonSpielberg 11 дней назад
That's a whole lot of tutorials to watch
@parthsikka3816
@parthsikka3816 Месяц назад
what a video!
@DerClaudius
@DerClaudius 2 года назад
Good content... so here's your sub and engagement...
@Tvtig
@Tvtig 2 года назад
I appreciate you!
@Quantumstar65
@Quantumstar65 Год назад
The best way to get better at game development is to use Unreal Engine... just kidding. But Unreal Engine 3D can be seriously good in some cases when compared to Unity 3D.
@rocketpoweredchimpgamesphi7798
I know from bitter experience that UE4/5 is MUCH more sought after (despite Unity being used for anywhere between 30% and 60% (depending on which report u rerad) of mobile game dev worldwide) than Unity, and nearly ALL AA/AAA use C++ and UE (or a custom game engine).... Hence after 3 yrs of Unity dev, I'm moving to UE right now! Of course, someone will always say "but what about Rust, it's written in Unity?" - there are exceptions!!!
@TheRhalf
@TheRhalf 8 месяцев назад
Me, an intellectual, playing around with godot not knowing wtf I'm doing lmao
@_bondojul_
@_bondojul_ Год назад
Can i make yiu animations and art? Im passionate about animation and modeling so this would be a pleasure
@_bondojul_
@_bondojul_ Год назад
And also i got better at animating and sculpting than the things o. My channel
@blackespectral
@blackespectral 5 месяцев назад
in my case is like this: coding=hard art=hard
@kevinsargent
@kevinsargent Год назад
😂 Fucking had me dying of laughter
@schmoovie
@schmoovie Год назад
Just curious, what is that to do list that u use? it would be really helpful!
@Tvtig
@Tvtig Год назад
Hey! That was Trello. But I've since started using Notion cause there are a few more templates that are really useful to help with tracking tasks.
@schmoovie
@schmoovie Год назад
@@Tvtig nice, thanks!
@rocketpoweredchimpgamesphi7798
@@schmoovie Kanban board, plenty of good ones u can use (for FREE upto 10 user teams) within Jira (again fREE upto 10), best to get with the workflow/tools that AA / AAA use and Indies too, if u want to actually do more than solo! Most studios use SCRUM tho (but u can ADD a Kanban board onto a Scrum project in Jira) ;o)
@frogmasto
@frogmasto 9 месяцев назад
whats the background song at the start
@f.rayhan
@f.rayhan Год назад
How much time it took for you brother???
@nnNothing
@nnNothing Год назад
yes you definitely absolutely relate true
@rocketsunny2423
@rocketsunny2423 2 года назад
I feel ur pain
@Tvtig
@Tvtig 2 года назад
At least I'm not along!
@AntonioCesarAlves
@AntonioCesarAlves 4 дня назад
hardwork
@brucelee7782
@brucelee7782 8 месяцев назад
Ugh im 6 months into learning how to draw art for my 2D game and it's the worst thing ever. There's so many repetitions and movement with your hand it feels manual labor. You do a stroke and then you do it again and again and repeat for 3 layers. It feels like the manual labour of the digital world. It takes up so much time for so little and AI can basically do what you do in seconds. Ugh. It really is the worst. Programming is a lot better for the same amount of time spent. The only reason im not using AI is because of copyright. Drawing and painting assets is the worst part of game dev for me. Absolute manual labor
@andrewhooper7603
@andrewhooper7603 10 месяцев назад
And then it's complete and you have to get enough people to care even .00000001% about your game as you do.
@sideeffectstudios7236
@sideeffectstudios7236 4 месяца назад
Actually for me Code is harder than art
@user-rv8ui9wi4l
@user-rv8ui9wi4l 11 месяцев назад
what app you use at 3:16 ?
@Tvtig
@Tvtig 11 месяцев назад
Trello!
@DevGods
@DevGods 2 года назад
My mans... USE UNREAL OMG lol almost 200$ for built in features
@Tvtig
@Tvtig 2 года назад
Lol, which features are built in?
@DevGods
@DevGods 2 года назад
@@Tvtig first person controller and behavior trees
@Tvtig
@Tvtig 2 года назад
I had no idea behavior trees were included in UE5 out of the box, that's incredible. Haha, I might have to make the switch at some point. Unreal Engine scares me.
@INeatFreak
@INeatFreak 9 месяцев назад
you forgot shaders
@Tvtig
@Tvtig 9 месяцев назад
Haha yoh, the amount of hours I put into learning shaders before I got comfy with them man..
@skylol6258
@skylol6258 7 дней назад
Are you south African?
@FAKKER_rap
@FAKKER_rap Год назад
For me its opposite. I have a certain visions but coding never works
@Tvtig
@Tvtig Год назад
I suppose it's the same for all these things. It's just practice. Coding get's easier the more you write it.
@rocketpoweredchimpgamesphi7798
@@Tvtig Lol, and learning NEVER stops! ;o)
@mikulusaurus
@mikulusaurus Месяц назад
Are you South African? 👀
@daxmiller2670
@daxmiller2670 7 месяцев назад
for me code is hard art easy
@barorome497
@barorome497 2 года назад
yeah, this isn´t exactly an inspiration...
@Tvtig
@Tvtig 2 года назад
I mean, I could lie? Lol. But seriously, it’s a lot of work, but it doesn’t feel like it because it’s also a lot of fun.
@barorome497
@barorome497 2 года назад
@@Tvtig dont take it the wrong way, i really want to continue on this, but i just see that the reward does not compensate the effort, and i've been trying for over a year now, i still dont get the fun nor the results
@Tvtig
@Tvtig 2 года назад
Are there any parts of game development that you find fun? Like maybe animation, or modelling, or coding? Because maybe it would be better to focus on one of the aspects that you do enjoy?
@rocketsunny2423
@rocketsunny2423 2 года назад
its the truth lol
@rocketpoweredchimpgamesphi7798
@@barorome497 Hi, I KNOW from talking to multiple recruiters / interviewers and games companies, that games STUDIOS (I assume u may want to work at one rather than solo at some point) DO NOT WANT (except in very very limited circumstances - if they ask for a "generalist" they are more likely to have NO real funding / or are a startup and can't afford more people - so be careful there) all round "Generalists", they want Specialists in a particular area like Rigging, Technical Animation, Hair Grooming, Concept Art, VFX, Game AI, Gameplay Development, Back end, Configuration management, Live Ops, Hard Surface Modelling, etc etc etc Specialise and you are much more likely to actually get a job!
@rovingut5171
@rovingut5171 Год назад
More like opposite for a pixel artist lol
@baldchessman
@baldchessman 3 месяца назад
This is fake. Any game dev knows UI design is the hardest......
@aryantzh2028
@aryantzh2028 Год назад
nah its depends of people. if u left-brainded, then coding is easier than making arts. and if u right-brainded, then arts is easier than coding.
@aryantzh2028
@aryantzh2028 Год назад
left-brained dominant: logic, right-brained dominant: art.
@rocketpoweredchimpgamesphi7798
what about no brain? 🤣
@diegohiroshiysusvideos2909
@diegohiroshiysusvideos2909 4 месяца назад
hahahhahahahahahahah
@Awsomefreak
@Awsomefreak Год назад
AHAHAHA.
@TheFalloutization
@TheFalloutization Год назад
Much less the parts of finding the learning material. Goddamn if learning how to understand editing and making animations isnt the vaguest shit ever. It really comes down to money Vs no money approach. Shit is brutal and everything is named something other than what you think it would be. Fucking insanely hard to learn alot of this shit and you end up spending hundreds of hours watching videos and doing courses that was the wrong material, but at the time you thought it was what you needed.
@Tvtig
@Tvtig Год назад
Sorry I'm so late to this reply, but I totally get you. It often feels like a lot of the knowledge on the critical parts of game dev are locked up behind the doors of AAA companies. There are some amazing resources I've found on Artstation. But even a lot of paid courses and content just seems to lack that bit of structure and reason to make it useable in an actual project.
@Boildroid
@Boildroid 4 месяца назад
spending bunch of time to education of art and game design, animation, music and VFX
Далее
i made this indie game and it changed my life
16:51
You MUST AVOID These 4 Game Dev Mistakes
14:00
Просмотров 23 тыс.
Introducing iPhone 16 | Apple
02:00
Просмотров 4,9 млн
How To "Actually" Make Money (As a Game-DEV)
10:11
Просмотров 36 тыс.
I Spent 127 Days Making A Game  (What I learnt)
7:13
Просмотров 3,5 тыс.
What Happens After The Big Game Dev Success?
13:17
Просмотров 41 тыс.
6 Years of Learning Game Development
17:20
Просмотров 111 тыс.
Why 96% of Indie Games Fail
14:31
Просмотров 301 тыс.
You Got This.
18:04
Просмотров 148 тыс.
7 Years Of Solo Game Development
17:26
Просмотров 318 тыс.
How To Make A Game Alone
16:44
Просмотров 262 тыс.
Watch this if you're a solo gamedev
14:27
Просмотров 50 тыс.
How To PLAN your Game as a Solo Developer
16:26
Просмотров 495 тыс.