The games aside, can I just say that I really like the way you write your script and how you use words creatively to avoid repetition, all done very naturally without sounding like you are forcing it? I really appreciate it and I feel like i wouldn’t be the only one.
“Right as france is rounding the corner however, yaoyao has secretly been hiding in a room behind them and opens with a reverse shatter, downing the entirety of team france except for those positioned directly on the payload”. I love how matter of factly he says this. Unenthusiastic humor is the best.
@@Mexican00b Shatter can climb hills and mountains but no walls to count (although it’d be awesome if it could). Payloads are the weirdest shatter ramps in the game to be fair. Sometimes it ignores shields, sometimes it doesn’t.
"Have you ever fought against pirate ship comp?" Every single time the enemy team loses a round in gold/plat, next round they go bastion bunker. Bastion is incredibly hard to counter in those elos if my DPS don't know what they're doing
Back when i climbed out of elo hell i used to ask nicely to the team mates to hold their ultimates for a single fight. Most of the times the "bastion counter pick" in low elo is a shit show since the bastion doesn't have any idea of how safe he has to play if his team falls before him or does not play around him. Asking the team to hold their ultimates NICELY 90% of the time results in them doing it because it sounds fun, and in low elo a fight that starts with 6 ultimates is a carnage most of the times
@@gianlukeoni1776 best way I found to solo counter him is to play the junk rat long game and suicide dive him from behind when all strategy fails. Usually ends up working so long as you can make the mercy waste her rez. Easiest way to get POTG too.
@@princetchalla2441 before my doomfist arc i used to be a junkrat main, I still remember when he didn't had double mine charge. Yeah he's funny and can counter bastion in a lot of maps very easily
Best way to counter a Bastion in those elos is to focus on shield break, force the Bastion to ve on the move and never to comfortable. Obviously Sombra is top dog but if you’re locked to tank or support your best bet is to go Zen or Orisa and just spam shields. Sigma is technically the best Bastion counter as you can just eat his damage and then hit him with a rock to force him out of turret mode, but in those elos it’s hard-to-impossible to get the necessary follow up so you’re better off just shield breaking.
The Bastion also doesn’t work as a sole output of damage, the reason why the France comp in the video works f.e. is because they have the Junkrat with him to provide shield break so the Bastion can do some actual damage and not just spam shields. Junk is also a significant threat in his own right, making the two symbiotically cover for each other by providing immense pressure to the enemy from two directions. Add on top of that Zen’s discord and Mercy damage boost and you’ve got a functioning pirate ship. Though again as pointed out in the video, Sombra completely denies the entire comp and the enemy could honestly win on EMPs alone. Also not sure what Winston brings to the comp, yeah he’s got a shield but it’d be better to just swap him out for something else if you’re not gonna jump in and deny the enemy healing.
@@chingatu6644 while yes it’s slowed as hell, I don’t firmly believe that it’s dead. Not by a long shot…although with that said, it’s not really stable at the moment.
Press F for the pirate ship. Possibly never to be seen again now that Bastion has lost his permanent turret form in OW2. O7 my sweet meme silver strat, you will be missed.
its p much perfect by my standards , still has some of the brr of old turret while balancing around their new mobility as a pharah ive noticed his mu got much better considering his new kit
With a tank being dropped in favour of a DPS, how DPS centric they made the game, completely removing teamwork in favour of DPS, making the RQ (which made the game far superior) pointless with tickets, it'll be hot fucking garbage
@@TheNightman. role queue was made to make the game more dps centric too. No one was playing dps cuz they’re not needed in the comp. Blizzard basically had to force people to put dps in their teams.
Any time my team sees junkertown we lock in pirate ship. Torb, bastion, Orisa, rein, mercy, bap I place the torb turret under the bastion. This gives his backside some defense. I flank as torb and cause discourse in the team. Orisa body blocks and provides more turret spam. Our healers yell the whole time for having to heal all of us
Damn so u have literally 0 skill and think you are cool? That comp is absolute garbage and you aswell, one piece gm. Btw Law and Kid defeated Big Mom in the Manga with Awakening
i wish the video went more in depth with all the bunker/pirate ship variations and how they were used competitively, like the teleporting bunker briefly seen in footage at the end. And how sigma was also incorporated. I know it's sort of implied and shown in footage, just not expanded more on. And also better explain how the bunker/pirate ship comp fell, which nerfs and buffs took it out of meta, how teams played around it and such.
My Favorite is still the BOSS-Comp (Symmetra, Bastion, Orissa). It was the counter against Goats. Sadly it was utilised to late to save Overwatch from the stupid 2-2-2 rule and huge amounts of nerf and other things to shut down a single comp.
When I first started playing Overwatch it was my friend who was a bastion main that got me into it, we played Pirate Ship comp every chance we got. I was usually the Mercy pocket but would also play Rein/Orissa. I feel like we won majority of the games we got it going with our randoms
The most terrifying version of this is called BBOSS comp. Bastion, Baptiste, Orisa, Sigma, Symmetra Usually, with Zen for maximum backline poke pressure. It has all the elements of bunker comp, but the teleporter gives it mobility and access to high ground. Every character has insane synergy, and the teleporter gives you an additional angle when the poke/posturing phase takes place. You just orb the Bastion, so the self-heal does 120 per second, but once the team fight breaks out and they've closed distance, you orb the Symmetra because she becomes the real damage dealer once she's at full charge during the mid-fight. Also, if you turret bomb with the Bastion on top of the teleporter, anybody in that 10-meter range is getting slowed and bursted down, and the turrets can't be destroyed because his hitbox blocks them. This comp has worked in a 3900 lobby. The weakness is spam comps and a proper dive, both attacking from at least 3 angles (triangle) or more. Jiggle peaking with Junk or Hanzo really makes most areas a bunker sight-line wants to poke out, really untenable. Same with a proper hard-dive because you only have to break it once. It generally also has terrible objective presence if the positioning of the bunker is poor enough that they allow corners to be taken (the best barriers in the game) and Bastion can't free fire on people for being out in the open for an extended period of time.
I now know i LOVE your videos because I watched this through to the end and I've NEVER EVER played a round of Overwatch. Haven't even booted it up. EVER. Your vids are just that good and entertaining that with knowing NOTHING about the subject, I still wanna hear everything you have to say about it. That's the sign of an interesting 'Tuber.
I like how without the context of this being an OVERWATCH comp, half of it can sound like a war between France and China… I mean in some sense it is but I’m talking about an actual war.
Learning about compositions previously unknown in this game draws my attention to OverWatch (in spite of it's turbulent past, present and future). Very well outlined. Thanks Akshon.
In case they had no Mercy, I always tried to counter Pirateship I with a Kamekaze with Junkrat. Just bomb myself onto the cart and let my death bombs kill bastion xD
To be fair when I played comp me and my friends would use this comp in the likes of Junkertown and it worked very well and it was fun. Just for for memes we'd put a Torjorn behind the bastion so if anyone tried to flank the turret would give a notification someone was there and open fire. It worked very well and was fun. Especially seeing teams get really annoyed and desperate trying to stop us.
Good old days as a french... Don't forget that even if the focus of this video was more on the macro, France was good on the micro as well. We can see it when soon get the 2 kill tire at the beginning of the 2nd point anticipating the resurrection and at the end of the second point when winz (the mercy) crouched behind akm (bastion) to prevent any damage
okay, great analysis, and thats quite the comp, i just find it quite funny that you would analyse the Pirate ship comp, in the same week when a game i play gets a psuedo pirate and another game gets an actual pirate. *coincidence?!?* yeah probably
Hmm... I could see Pirate Ship going so many ways with the information that Akshon has just supplied. He said that Sombra was a direct counter to pirate ship meta... ok, nvrm. Sombra's hack didn't give a damage buff in OW1. That was a change made in OW2. I was thinking that a combination of Rein + Orisa Shield, Bap Lamp, Amp & Secondary Fire, Mercy going back and forth between damage boost and pocket healing, and Sombra hack would be a truly unbeatable strategy. Unfortunately, as stated earlier, Sombra hack didn't give a damage boost, and Rein is now the only Tank in OW2 that can place a shield on cart, as Orisa now has the Javelin Spin. If Orisa were to still have her shield from the OW1 days and couple it with Sombra's damage buff on OW2 hack, then it'd be the true unbeatable Pirate Ship Comp: Tanks: Rein, Orisa DPS: Sombra, Bastion Support: Bap, Mercy Alas, this cannot become a reality. I'm pretty sure Blizzard would see this as too game-breaking if they hadn't seen that already. (I have no idea if they'd changed Sombra's Hack to give a damage buff prior to changing Orisa's E and RClick abilities.)
this comp only works where the defenders don't have cover (e.g. junkertown A), and if the payload would've been stopped they would usually swap (unless they got ults) that's why u don't see this on like dorado
From having played higher skill ranked games during this time I'll admit it wasn't fun at all. Especially on Junkertown it was the only thing people played, and since every is uncoordinated in pubs the only way to stand a chance was to turn a bunker comp of your own so it was just two teams running bunker cycling though shields. It very much felt like a coin toss of which teams shields was going to break first.
Fun slice of history, but comps like this are why Bastion is (was if you're reading this after the redesign!) such a terribly designed character. No one is having fun in that comp or against that comp except maybe the zen.
Bastion, He could even heal himself for years to add whike in turret form lmao. Now he can't heal himself, but has a funny bouncy semi-sticky bomb as secondary fire, turret form last seconds and MOVE in the process as a regular ability, deals less damage per bullet but still a fast lide eater no differently from before, his Ult gives you full freedom to bombar anywhere in a limited time... 3 times, not making as much sense has having Dva being able to get her Meka to not kill herself by Ult blast anymore or how you can Spawn Meka back through a roof, but his Ult, like Junkrat, you can travel and choose where to blow off 3 air strikers, even through a roof in some building, Genji can reflect them if he looks up tho or be shielded just the same, is just an upward projectile qnd you can see it coming like Doomfist's Ult locking circle on the floor to each of the explosives but they land too fast, your only option is running away, only Tanks being hard victims of this damage if surviving it.