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What's the Difference Between a Good VS Bad One Shot? 

PixelRory
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One shots have been in games for years and they've been controversial in nearly every iteration. It doesn't take a scientist to understand why this is, but what if I were to say that there is a difference between a good or bad one shot in a game?
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7 сен 2024

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Комментарии : 1,3 тыс.   
@PixelRory
@PixelRory Месяц назад
Why do so many of you play brawl stars. Where did you all come from.
@Jarubimba
@Jarubimba Месяц назад
Pretty good game that has been around for years. And you can summon players from any game by saying their keyword, guess the "reverse fall-off" was the Brawl Stars' one this time
@sunny_172
@sunny_172 Месяц назад
We are everywhere
@Stempy-channel
@Stempy-channel Месяц назад
Me commenting about Piper:
@arisameulolson
@arisameulolson Месяц назад
Its currently one of the best mobile games (statistics wise) and has been blowing up recently
@olliverbecerra492
@olliverbecerra492 Месяц назад
Its one of the few fun mobile games in my opinion
@cheeeeeesewithbadmouseandk1044
@cheeeeeesewithbadmouseandk1044 Месяц назад
Good one shot: when I one shot people Bad one shot: when I got one shot
@Ghost-wb8hk
@Ghost-wb8hk Месяц назад
💀💀
@Monkeylighthouse
@Monkeylighthouse Месяц назад
The most factually correct words ever said
@AdhvaithSane
@AdhvaithSane Месяц назад
“Quite a puzzle, isn’t it?” -Zenyatta
@theno0b316
@theno0b316 Месяц назад
dont forget one shots onto one shot charaters
@pobblebonking
@pobblebonking Месяц назад
that is almost quite literally what he said at the end of the video
@etherigni
@etherigni Месяц назад
For the "reverse fall off" mechanic, battlefield 1 had something similar where guns deal maximum damage at specific ranges rather than just at the barrel. I don't remember if that actually changes too much for the one shot capability on most rifles, but it's there
@mattevans4377
@mattevans4377 Месяц назад
I think the Martini Henry in that game really made that design shine. It was a strong one shot at most normal engagement ranges, but also, it was only one shot, followed by a long reload. There was no second chances.
@MeowskullsFeetFreak69
@MeowskullsFeetFreak69 Месяц назад
Wasn't the sweet spot mechanic kept to specifically the sniper rifles? I hardly used them and I haven't played bf1 that I could be misrembering
@guilhermedecarvalhofernand1629
@guilhermedecarvalhofernand1629 Месяц назад
Battlebit also has reverse fall off, snipers in close range need to headshot or they die
@Oxhmxn
@Oxhmxn Месяц назад
The sweet spot was the best mechanic. Every weapon had its own effective range, and for some it was 50-70m bodyshot one shot, for others it was 120+ m for a one shot. this meant that every sniper could find their weapon of choice based on their preferred engagement distance. Implementing something like this into valorant could break the balance, but they could try something like that for widow in overwatch or sojourn.
@SearcherRyan
@SearcherRyan Месяц назад
Every marksman and sniper has that mechanic (except like, 1) and they vary from short, medium and long. Damn I love battlefield 1, thats a once in a lifetime game design wise
@raulkirbo
@raulkirbo Месяц назад
My ass just rememberd paladins exists after almost 4 years just because of constelation guy being in the thumbnail
@theBlindDeafMute
@theBlindDeafMute Месяц назад
he didn't even mention it in the video. It's like... beyond memory holed at this point
@raulkirbo
@raulkirbo Месяц назад
@@theBlindDeafMute maybe paladins is just a Mandela effect and it never existed
@ZoneOutWay2
@ZoneOutWay2 Месяц назад
Step into the light...
@Michael-no1ho
@Michael-no1ho Месяц назад
@@ZoneOutWay2AND PERISH ⭐️⭐️⭐️💫🌠
@guhbruhmaste4557
@guhbruhmaste4557 Месяц назад
​@@Michael-no1ho Announcer: RAMPAGE!
@winter945
@winter945 Месяц назад
As someone who has been distracted by splatoon quite a bit recently I do think it is a good example of a sniper done well, though mainly through the context of the game. Chargers can only oneshot when fully charged, so no quickscopes. You also have a giant laser where you are looking while you have any amount of charge, so it is noticable if you don't keep that in mind. Everyone also has access to a stealth option in swimming, which also to note chargers that oneshot are not good at taking areas with ink compared to the other longer range options. Anyway sorry about the random tangent, and there are probably things I missed about chargers, but I just think it's neat
@lewyn4k
@lewyn4k Месяц назад
chargers also usually have weak paint output which is a notable cost in a game like splatoon. splat is also fast in general so their slow speed becomes even more of a key weakness.
@MoonlightBrillance
@MoonlightBrillance Месяц назад
Agree with you. They’re pretty fair and balanced. Whenever I was killed by a sniper in Splatoon I’d always admire their skill and also know it was most likely my own fault for bad positioning and slow reaction time lol.
@Aegisdex
@Aegisdex Месяц назад
I agree in the first 2 games to an extent due to more maps being better designed. Splatoon 3 however, sometimes that enemy eliter is just unkillable and the ability to just jump out when people get too close which most chargers do the higher level you are. With all the hallways its really hard to not cross an area that they lock down entirely. The only way to deal with them is to use specials but that opens another can of worms.
@splashofazure
@splashofazure Месяц назад
some additional points: - most oneshot-chargers have extremely limited mobility (exceptions being Squiffer and Goo Tuber, who's gimmicks allow them to basically play as more aggressive midliners anyways). This paired with the laser sight means that if you give away your position, you are reliant on your teammates to protect you from being rushed down. - Charger shots, while being very long range, are still limited at a certain range, which means even if you are visible to a sniper, you can still back up to survive. - as stated in the video "getting behind cover" is actually much more viable against chargers than most weapons in the game, since almost every weapon class has bullet Arc or AOE to shoot over cover, but chargers do not.
@BigPro1123
@BigPro1123 Месяц назад
The one shots in splatoon are some of the most balanced in any game. You have to be close with rollers, blasters shoot slow and stringers require multiple bullets to hit and splatanas require you to get close. I don’t find any of them unfair to fight as they have obvious counter play. Eliter is really annoying with the map design though.
@HerobrinesPizzaGuy
@HerobrinesPizzaGuy Месяц назад
Instructions unclear, my friends hated that dnd session
@PixelRory
@PixelRory Месяц назад
this is the best comment on the video
@thepigeonman_
@thepigeonman_ Месяц назад
Dnd one shots are goated i never have to actually invest a billion years fleshing out characters
@yfjliydskiu2864
@yfjliydskiu2864 Месяц назад
I was looking for this comment😂
@esperiandawn155
@esperiandawn155 Месяц назад
@@thepigeonman_I don’t think that it was the one shot you’re thinking of.
@thepigeonman_
@thepigeonman_ Месяц назад
@@esperiandawn155 tomato tomahto
@f145hr3831jr
@f145hr3831jr 22 дня назад
Team Fortress 2 has reverse fall-off for a single weapon: the Crusader's Crossbow unlock for the Medic. And it's more often used for healing than for damage. Also a fun fact: no one started defending the Sniper with their lives before players started to notice how insanely powerful a good Sniper could be compared to any other class in the game. No matter how skilled a Soldier, a Heavy, a Scout, a Pyro, a Demoman or whatever can be, none of them can completely lock down a strategic position like a Sniper can. When the only viable counter to a Sniper is another Sniper, it's time to admit that something is wrong.
@vectorsahel5420
@vectorsahel5420 15 дней назад
Ambassador spy:🗿
@doonrat9409
@doonrat9409 12 дней назад
The one shot itself isn’t bad it’s the fact that he can defend himself against more than one person when his strategic plan fails, he’s designed more like a tekken character than a street fighter character like the rest of the tf2 cast.
@silverdededestruction2197
@silverdededestruction2197 12 дней назад
I think one thing that people can understand makes a 1 shot character bullshit to fight against is if their ways of performing one-shots are reliable or not If your one-shot one-kill power can be replicated with relative ease, it becomes really frustrating for the player on the receiving end. It's why people dislike round-start possible infinites. A tech that cannot be defended against because the player has figured out a way to reliably do it or not makes that one-shot bad. In sniper's case, his is reliable but heavily map dependent, cause he can't effectively lock down a position if the map is full of tight close corner to corner corridors with few spots for sniping at a safe distance. On the flipside, spy is more fair even with face-stabbing and trickstabbing as those methods are not just difficult to learn in comparison to sniping, but it's also heavily inconsistent as well. Unlike sniper, spy's reliable zone of killing intersects with his dangerzone of immediate death on mistake. If he doesn't plan carefully, spy is as good as dead in the fight with no actual chance of running away unless you luck out and have a teammate or group of teammates nearby to take the heat off of you
@AliceLoverdrive
@AliceLoverdrive 4 дня назад
Cracked scout: impossible to outrun or hide from, practically unkillable, prevents you from just existing anywhere on the map. Cracked sniper: uhhh holds a choke, I guess? Yeah, no, I'm way more afraid of a scout.
@Ale-km3ux
@Ale-km3ux 3 дня назад
@@AliceLoverdrivesentries, pyro, splash damage, literally just the direct hit, a good sniper Even the best scouts have a way to be countered, the best snipers can only be killed by another sniper consistently
@cannonsword1
@cannonsword1 Месяц назад
piper from brawlstars has "reverse fall off" as a mechanic. she is technically not doing 1 shot in max range but like, she does have reverse fall off. she used to be a really skillful character and a great example of a sniper character but the devs gave her abilities that fucks over someone in close range, so she kinda became way easier.
@user-qm1kj2wi1i
@user-qm1kj2wi1i Месяц назад
I was about to say that, but still even with that she has her super and gadget which are annoying to deal with Edit: I just noticed that you mentioned her other close range abilities
@zarbaboiarchive1680
@zarbaboiarchive1680 Месяц назад
power creep is unfortunately inevitable, and also both of her gadgets can be baited like her super.
@naturescorruptedinfactorie8062
@naturescorruptedinfactorie8062 Месяц назад
Under the right conditions such as damage gear and ambush, I’m pretty sure she can one shot a few characters? Idk I haven’t checked in a while
@user-qm1kj2wi1i
@user-qm1kj2wi1i Месяц назад
@@naturescorruptedinfactorie8062 true but when will that realistically happen
@ProfessorPenny2583
@ProfessorPenny2583 Месяц назад
Auto-aimer has been in the game for 3 years and it has never changed in those 3 years. It's only 2024 that people suddenly hate on it.
@praisedaura
@praisedaura Месяц назад
Library of Ruina enjoyer spotted. As for enjoyable 1 shot mechanics, I think another from TF2 notably (but also present in other games) worth mentioning are taunt kills. They can be goofy and really amusing to pull off with really exceptionally good timing or getting the sneak on people unaware of you (Sniper's Huntsman taunt and Heavy's Holiday Punch "backstabs" forcing you to laugh can stall even übered players).
@roqui_
@roqui_ Месяц назад
raidou pfp spotted
@Wcleanup
@Wcleanup Месяц назад
Project moon sleeper agents activate.
@weakness9397
@weakness9397 27 дней назад
I love Libraried Ruina
@sirg6040
@sirg6040 23 дня назад
holy shit Ruina music at 10 minutes project moon sleeper agents go
@samlambert4770
@samlambert4770 Месяц назад
The kraber from titanfall 2 always seemed pretty fair. With everyone going so fast and the shots going so slow
@YumiDodo
@YumiDodo Месяц назад
In a game all about movement... and it being the only sniper to be able to 1 shot without a headshot. It makes sense. It's the clunky, bolt action 50 cal. And in a game of 6v6, you only have 4 shots then a long reload. So it feels more fair because you can close that distance at the risk of haveing your toes shot and you just collapse
@Yuural
@Yuural Месяц назад
@@YumiDodo to be fair everyone who uses the kraber without memeing (riccochet + threat scope) will usually use extended mag to bring the capacity up to 7 shots and fast scope to stand a fighting chance. quick reload ist also an option but way less reliable when you miss a bunch during a high range duel.
@YumiDodo
@YumiDodo Месяц назад
@Yuural that's a very fair point. But in a game that has movement that fast, it doesn't feel bad to just get on tapped anywhere on your body because of how hard it is to use snipers in the game. Just give that feeling of "damn, alright" and then if you keep dieing your just impressed by their skill.
@cheeeeeesewithbadmouseandk1044
@cheeeeeesewithbadmouseandk1044 Месяц назад
WOO TITANFALL
@ender_z4nd3r83
@ender_z4nd3r83 Месяц назад
damn I just commented about the kraber, I could have seen this and not waste time, also, does lonbow enter the bullshit one shot category? because that one is hitsacn and even if it only oneshots the head is not that hard to do
@ajvladmir2481
@ajvladmir2481 Месяц назад
Hi, guilty gear xrd player here, for a quick correction on instant kills 1) missing link is the only GG game that allows you to cancel the opponents IK stance 2) in specific there are 2 IK modes in guilty gear xrd, red IK which cannot be combo'ed into and gold IK which upon activating IK has to meet requirements otherwise it you will go into red IK 3) IK's will end the round, so if you whiff you do lose your tension bar, but on hit it will start a new round, giving you your tension bar back. To add onto this, red IK has a very long startup meaning that as long as its hit before the screen freeze it will counter the move and still take the tension bar
@Acheron747.
@Acheron747. Месяц назад
Sol Badguy jumpscare
@sweetpotatoduncan3105
@sweetpotatoduncan3105 Месяц назад
was looking for this comment
@metalllich3493
@metalllich3493 Месяц назад
Sash Funguy
@bovid2750
@bovid2750 Месяц назад
sam goodguy
@Oliver-Thyella
@Oliver-Thyella Месяц назад
Sol Dude…guy?
@gagetheslime
@gagetheslime Месяц назад
Sol Catguy
@katkatkat891
@katkatkat891 Месяц назад
I've never ever ever heard the word gauge said as "Godge" lmao
@toxic_shr00m
@toxic_shr00m Месяц назад
british
@gregnog8119
@gregnog8119 Месяц назад
@@toxic_shr00m as an Englishman, we do not say godge, we have many strange words but this is not one of them
@AdhvaithSane
@AdhvaithSane Месяц назад
⁠@@gregnog8119 English ain’t no country I ever heard of, they speak English in English?!
@jakman8515
@jakman8515 Месяц назад
​@@AdhvaithSane An Englishman is someone who resides or lineage dates back to the Kingdom of England. Aka modern-day United Kingdom
@teknyon
@teknyon Месяц назад
@@AdhvaithSane he’s literally correct. Cease this ignorance
@Dabajaws
@Dabajaws Месяц назад
For me a good one shot is based on commitment and risk. Reinhardt can splat me on a wall and I won't be mad because he earned it by charging and predicting my movement where as a sniper just needs a good sight line and mouse pad every time
@jermu8706
@jermu8706 Месяц назад
nevermind the hundreds to thousands of hours of aim practice, just a sightline and mousepad spoken like a true shitter
@3takoyakis
@3takoyakis Месяц назад
Sorry to splat you out of nowhere I just love to flank then pin
@AdhvaithSane
@AdhvaithSane Месяц назад
Then you’ll have flanking Roadhog- oh wait.. he doesn’t charge or even crush hug, he’s a fisherman.
@TheUnseenKrab
@TheUnseenKrab Месяц назад
"Sniper keep your head down or loose it"
@mrmangbro6842
@mrmangbro6842 Месяц назад
Depends on the game honestly, the awp is a skillful one shot imo but in cod it's far easier because of aim assist
@randomationstudios24x68
@randomationstudios24x68 Месяц назад
10:36 I laughed so hard watching the background clip, you could see the emotions the Cassidy was going through
@SSADO-
@SSADO- Месяц назад
I feel like it’s also fair to mention one shots from the PvZ shooter series (Gardern warfare, Garden warfare 2, and Battle for neighbourville) The Chomper was unique because he would burrow underground and chase a zombie player until he reaches them and then presses a button to eat them. This would cause the zombie’s corpse to disappear, leaving no way to revive them. However it’s still a big risk; you could end up in a bad position and get killed before your eating animation finishes, or you could have specific abilities to counter you ready (the Engineer has a stun grenade that removes you from the ground) So it’s like a big risk big reward thing. You leave yourself vulnerable in exchange of killing and preventing someone from getting rezzed. And he could always eat a zombie if he sneaks up behind one (so it would encourage you to face him if you wanna survive which makes it fair) There’s also the Foot Soldier’s ZPG which is an ability that you could press and would shoot in 2 seconds after making a loud sound to warn enemies of your shot. Again, big risk because your enemies could dodge it if they listen carefully and would leave you vulnerable for 2 seconds, and could be potentially dodged.
@AdhvaithSane
@AdhvaithSane Месяц назад
leave*
@SneakyBastard-oi4eb
@SneakyBastard-oi4eb Месяц назад
@@SSADO- PvZ shooter reference detected, opinion respected
@igga_hd
@igga_hd Месяц назад
​@@SneakyBastard-oi4ebthis is a certified hood classic
@newpancakeman
@newpancakeman 18 дней назад
They're all bad one shots but because almost every character has one it's chill
@Vlyg11
@Vlyg11 18 дней назад
there's also deadbeard and cactus in bfn for some classes On the enemy team
@kirbykraftgames
@kirbykraftgames Месяц назад
Surprised that Hero’s Wack/Thwack wasn’t included, especially due to how it works
@genghisfarn
@genghisfarn Месяц назад
Surprised to learn his storm arrow has scatter now
@primalspongebob6144
@primalspongebob6144 Месяц назад
@@genghisfarnhuh storm arrow always ricocheted
@vgrants1717
@vgrants1717 Месяц назад
@@primalspongebob6144No, it was added later
@vgrants1717
@vgrants1717 Месяц назад
I mean, Hero in general would be a good fit. Whack, Thwack, Kamikaze, Metal Slash, Magic Burst, Hatchet Man, and crit + buffs seem viable if Rest was included
@totolias2010
@totolias2010 5 дней назад
Im shocked that ss4 gogeta from dbfz wasn't mentioned because his one shot is kinda hard to get but it also kinda isn't also any stray hit from gogeta can be turned into death If you have the levels and the bar and he can get most of the levels with the A assist
@ruznam1252
@ruznam1252 Месяц назад
Cs and Val have good one shot snipers, yes they are strong but that’s the point, the awp is expensive which affects economy (rifles or pistols are also strong) and the big difference is because they have counterplay if you know how to play, with flashes and smokes, that elevates the dept of the game. Having the awp in CS and the op in Valorant is essential to the gameplay, it forces teams to play according to economy, rewards winning rounds by giving you an advantage and still is a risk, because the enemy can get it if they kill you and it’s a huge part of the game setting up your awp player and figuring out where the enemy is.
@leaffinite2001
@leaffinite2001 6 дней назад
The games are also just built around extremely low time to kill anyway
@lukakaps9548
@lukakaps9548 5 дней назад
I agree, all weapons in full buys one shot in cs. The awp makes you slow, limits your ammo, is very expensive, once you loose it the enemy team can grab it, and utility, jiggles, run boosts are all ways to deal with the awp. It's an essential part of gameplay,
@8out242
@8out242 Месяц назад
PM sleeper agent's rise up: 9:32
@exotic9417
@exotic9417 15 дней назад
Rip Space
@thelemon2172
@thelemon2172 Месяц назад
Project moon spotted sleeper agents activated
@gleed33
@gleed33 18 дней назад
WILD HUNT SUMMONED
@ItsGeo24
@ItsGeo24 Месяц назад
11:44 bold of you to assume I'm able to admit any of my mistakes
@AdhvaithSane
@AdhvaithSane Месяц назад
Oh really? Then you must be the CEO of the company I’m in!
@otavioluiz554
@otavioluiz554 Месяц назад
I feel like he avoided doomfist completely because he knew that admitting that his punch was a good oneshot would be an unpopular opinion. He had everything: Risk: possible instant death if he misses or get interrupted Cost: a good amount of mobility+charge time+revealing your position(it is very very loud) Situational: only happens if you hit a wall. I need someone to try to argue that this wasnt fair.
@CatWithThumb
@CatWithThumb Месяц назад
as a old doom player and support main (specifically ana), the ability that killed me loads wasnt even his punch. i had good enough awareness and movement to either bait his punch or make him miss entirely. the issue was vs good dooms you had to wait a sec to sleep otherwise the movement of uppercut would throw off your shot, but good dooms would weave shots between abilities and aimed well enough to kill you before you could sleep. some dooms would also forgo the slam engage to instead do that airborne punch into scoop with uppercut which could also throw off your aim since they would be pretty far above you
@stiltmaster9413
@stiltmaster9413 Месяц назад
@@CatWithThumbThe problem with old doom punch was how cheesy it was and unfun to play against, a bit of the same goes for current hog with him being able to walk into the enemy team, hook a random squishy and run away scot free.
@Hellwaterva
@Hellwaterva Месяц назад
Its a melee one shot instead of ranged
@Hikik0h
@Hikik0h Месяц назад
Doom dying wasnt even that much of a setback for him as he has one of the highest mobilities in the game, he gets right back to the fight in a heartbeat
@mage3690
@mage3690 Месяц назад
As an OG Doom player, I agree -- but I still would've more than given it up for other buffs, because holding right click and waiting for some individual with a monocellular brain and without a headset on to walk around that corner wasn't my idea of a good time, and I don't think it was any other (serious) Doom player's idea of a good time either. I would've _killed_ for more speed on the punch, so I could get better bounces and a longer disengage. Or a higher damage cap (maybe with a slower ramp) on untargeted slams, because those were another thing that you couldn't just _do_ all the time -- you needed loads of setup and practice to hit them consistently, nevermind the severe consequences if you just missed, or anyone with a headset on heard you use it and lock yourself into an animation for eternity, and the places you could do them in were severely limited anyways. I'll admit the wombo-combo of rollout-slam-shoot-uppercut-shoot-shoot could be a bit annoying to deal with, but that was always a chess game of where you could and couldn't stand to make it harder or more risky for the Doom. Using Hollywood first defense as an example, the high grounds were mostly out against good Doom players unless you were willing to dance around the pillars on the forward high ground -- those had decent rollouts and good disengage routes. I never did figure out how to get to the top of lift in a reasonable way, though -- there were rollouts, but the time required to set them up was enormous, or they exposed you for far too long, and I just wasn't good enough to execute them in any case (they required a lot of precision, something I tend to lack). Right up against the main gateway, definitely out, but no one ever stood there in their right mind anyways. Back of point beside the lift (low ground)? Mid. Decent rollout, but trying to get out alive was a RISK. Back of point inside the building was IMPOSSIBLE to get to, and even harder to leave, nevermind the fact that using uppercut in a doorway almost always costs you the ability to land those last 2 shots to confirm the kill anyways.
@void.guedes
@void.guedes Месяц назад
Jenos spotted, omg the Paladins memories...
@PixelRory
@PixelRory Месяц назад
@@void.guedes it's actually false advertising I talked about him on stream when I was brainstorming the idea but he actually didn't make it to the video I just wanted him in the thumbnail because I like him
@void.guedes
@void.guedes Месяц назад
​@@PixelRory No problem! I'm not a Paladins player anymore (since ow2 released) so I don't mind not seeing him on the video. Actually I was a Evie main and always hated playing against him because of his CC lol. It's just the memories that came along seeing him again, good times.
@PixelRory
@PixelRory Месяц назад
@@void.guedes EVIE PLAYERS UNITE, love that girl. I love Jenos until I play against him because of my friend who used to use a full cdr build for maximum uppies
@xilefm-4517
@xilefm-4517 Месяц назад
​@@PixelRoryfull grab jenos is always how I played him. get cd and range and focus on getting grabs to help people win duels, power cosmeum optional. Of course that assumes people will shoot at the grab target
@Wthisakilometer
@Wthisakilometer Месяц назад
​@@PixelRoryI was a viktor and koga main
@bye1551
@bye1551 Месяц назад
I think one thing you're missing here is what's called "opportunity cost" ie "if i weren't risking the 1 shot, what's my other options? Is the best of those, consistency wise, going to net me more in the long term?" This is exactly why judge works, because in a fighting game like Smash, getting an attack opportunity is precious, and to waste it on an option that has a 1/9 chance to 1 shot vs guaranteed damage building isn't a favourable trade in the long term. "If I'm not going for judge, how early will I be able to kill just playing my normal gameplan?" Is a very favourable answer for game&watch, where as for roadhog, the reward is just so high and the opportunity cost so low (because all he has to do is wait for the cooldown to come back online) that there's no opportunity cost to going for it.
@squishy.mp4
@squishy.mp4 17 дней назад
I think a decent sniper idea is the charger in splatoon. The laser allowing you to see exactly where the sniper is aiming is pretty interesting.
@pancakewafflez
@pancakewafflez 3 дня назад
And they still have the instant kill close range quickscoping issue, the e-liter being the only kind of fair sniper
@therealdatenshi
@therealdatenshi Месяц назад
holy fuck Jenos from Paladins I used to main the hell out of him, I remember running power cosmium with full cooldown reduction with a lian, we could just near instantly kill everyone and get every CD back
@AdhvaithSane
@AdhvaithSane Месяц назад
What is that pfp 💀💀💀
@therealdatenshi
@therealdatenshi Месяц назад
@@AdhvaithSane yoshiko tsushima from love live sunshine, the exact frame is from season 2 episde 2.
@BruhMeme85
@BruhMeme85 23 дня назад
i really loved Jenos his ult is just so satisfying I know that the concept has been created multiple times already but his voice line is just so good "step in to the light, AND PARISH🗿🗣️🔥" i also really liked Zhins oneshot ultimate back then I would just take the talent where every time you hit someone with your spin the spin CD reduces so you just then take all the cards that reduces the CD of any of his abilities >spin >go invulnerable >block >then spin again so you have a spinning pyromaniac that oneshots your tank every so often
@missingpersons305
@missingpersons305 Месяц назад
didn’t expect to see ting-lu in the thumbnail but i think it’s a perfect case study on what it takes to break one shots. ohko moves in pokemon have been around for what, 20+ years now? and only in the most recent gen have they started seeing any play at all. i’d say this can be attributed to two distinct causes: powercreeping bulk and reduced risk. you already brought up how stomping tantrum eliminates a lot of the risk involved in clicking fissure and gambling on that 30% chance, but the other big thing is survivability creep. pokemon have gotten bulkier over time, and ting lu’s incredible bulk is made even better by its ability neutering all special attackers on the field. this means both that the value gained from a one hit kill is bigger and bigger AND that the risk taken on by ting lu is reduced because it can just take so many hits that losing a turn isn’t as impactful. and i think that tracks with overwatch as well, as healing and invulnerability have gotten more powerful and more common it becomes increasingly valuable to instantly delete an enemy player (the same reason that ana nade has gotten more and more powerful without actually changing its own numbers that much)
@avaluggglazer445
@avaluggglazer445 Месяц назад
I mean, all freeze moves used to be instant kills technically and they were super viable
@V3LV3L4
@V3LV3L4 Месяц назад
Love hearin' Library of Ruina music in a random video, great choice of background music. Also, for Guilty Gear Xrd, under specific conditions, instant kills can serve as a flashy, and somewhat practical, way to end a round. When the opponent is under 20% HP (or under 10% if you're in the middle of a combo) you can activate Gold IK Mode, costing 50% of the Tension Gauge instead of 10%, but making the activation of IK mode entirely safe and allowing you to combo into an instant kill. Due to the fact that Guilty Gear has the mechanic of Guts (Varies based on character, but you take less damage at lower health) this can actually serve as a practical way to end a round.
@danarisato8250
@danarisato8250 Месяц назад
It also can depend on what character you're playing, some characters are more likely to take a gold IK or a stun setup into red IK rather than continue a combo since some characters have easier times chomping through guts and some have much more efficient routes to combo into Gold IK than others. For example, Sol's more optimal routes in the corner can easily lead into Gold IK, and the full combo normally struggles to get through guts alongside him being pretty solid even without any Tension so Gold IK is a valuable option. Slayer on the other hand doesn't really want to use it on the off chance it doesn't work, as many of his combo routes rely on meter to extend for massive, round winning damage, alongside many of his unsafe Counter Hit fishing tools becoming safer and his mixups becoming much deadlier with Tension, so even though most hits can lead into an opportunity for a Gold IK, you'd rather take the combo and finish with a super if you really need to kill than risk it on IK.
@danielblanco2077
@danielblanco2077 22 дня назад
In most cases though, IK are just a taunting tool to get under your opponents skin. I’ve only had a handful of situations where an IK combo would’ve been better than the basic BnB.
@0_bus
@0_bus Месяц назад
I'd say that the operator from valorant and the awp from CS are both pretty fairly balanced one shots. It's an expensive weapon, you HAVE to eco for it for multiple rounds. Any lurkers or flanks you didn't expect can catch you off guard and that weapon is not only gone, but the enemies own weapon they got for essentially free.
@0_bus
@0_bus Месяц назад
2900 for one shots on the head makes 4750 for one taps to the torso much more fair.
@bryncristie5602
@bryncristie5602 Месяц назад
The worst part about one shots in overwatch is how important the healers are to the game, since they make up 2/5 of your team but can't do anything if you go from 100 to 0 in one hit
@inbeing3464
@inbeing3464 18 дней назад
i think thats a design flaw with supports in overwatch. why is nearly every single support a healer or frontline utility? there could easily be non healer backliners that provide damage resist or damage block but there has never been a single one in overwatch. the vlosest thing is zarya bubble and zarya is a tank.
@albinofroggy
@albinofroggy 17 дней назад
⁠​⁠​⁠​⁠@@inbeing3464You've just described Brig. Brig plays in the back line, blocks damage, and knocks the enemy away to keep her team safe. There's also Baptiste and Kiriko that are not front line, lean much heavier into utility (immortality lamp/suzu), and focus more on damage output than just flat healing numbers. Healbotting on either of those characters is bad.
@leaffinite2001
@leaffinite2001 6 дней назад
​@@inbeing3464 there totally were, but also the move to 5v5 from 6v6 sort of neutered the backline frontline set up, as its just too easy to waltz around the tank and kill supports
@Flyry0815
@Flyry0815 Месяц назад
One solution for the sniping problem could be something like the Sydney Sleeper from TF2. It exchanges the high damage (Crit dealing 3x dmg) of the regular Sniper, for a medium damage (Minicrit dealing 35% more dmg) with the added bonus of applying a status effect that causes the enemy to take Minicrits from all sources. This way the Sniper doesn't oneshot, but can still get rid of important targets.
@commanderdemonno9819
@commanderdemonno9819 Месяц назад
a solution i thought of that's similar to this is that the first shot deals very low damage and applies a status effect that heavily increases damage taken from the sniper in specific maybe also a warning to let you know "GET BEHIND COVER OR YOU'RE BOUTTA GET SHOT"
@psy-fi64
@psy-fi64 18 дней назад
it also encourages teamwork and coordination as if nobody on your team follows up on it it won't matter
@voidfields5065
@voidfields5065 Месяц назад
Still don't understand people who hate roadhog one shot but are perfectly fine with Widowmaker. Both suck, one just hits you from 9 billion miles away and the other is a fat guy.
@MefoWho
@MefoWho Месяц назад
hog in a way still has a cooldown, while widow if she hits her shots, has no cooldown
@voidfields5065
@voidfields5065 Месяц назад
@@MefoWho my ass forgot about the cooldown
@psychokuca302
@psychokuca302 Месяц назад
Cuz it feels bad. When you get one shotted by hog,you first get dragged,and then get comboed, it takes time,and this 1-1.5 secs just feels bad,cuz it lets you know YOU fcked up,when with widow its, DAMN THOSE OW DEVS NERF WIDOW
@raphm3236
@raphm3236 Месяц назад
​@@psychokuca302'YOU fucked up" ? Its not that you fucked up, its just Roadhog who aims well .
@spectator6233
@spectator6233 Месяц назад
probably because roadhog has a lot of hp and has self heal along with damage reduction from tank passive and ability
@randomtraveler4683
@randomtraveler4683 Месяц назад
Library of Ruina OST theme spotted. Summoning a limbillion Project Moon sleeper agent to this location
@shosakazaki
@shosakazaki Месяц назад
One thing I appreciate a lot about Paladins balancing is how the snipers (Kinessa and Strix, debatably Lian and Octavia) all feel well balanced by the fact that, due to the larger health pools and defensive items, none of them actually oneshot with a headshot (unless you're Evie) They have counterplay but that doesn't make them useless, the pressure and area control that the presence of a sniper provides is insanely helpful in a team shooter like Paladins, while they don't delete opponents, leaving them at low health while on their backlines provides a lot of team synergy as your DPS teammates finish off the kills and clear the area for you It makes you feel less bad about yourself to get combo'd by multiple enemies than to get oneshot'd by a single snipe shot
@interstellarcow5407
@interstellarcow5407 Месяц назад
FLOOR OF ARTS MENTIONED
@vexthepichu226
@vexthepichu226 Месяц назад
I feel like Drogoz's "Dragon Punch" ultimate would fit, too. Yes, I'm aware if he misses he gets some ult charge back (30%), but I feel like it still works > Long start-up > Can still unalive before and during the ultimate > Has to be out of position in order to secure it > Can be dodged, or even blocked by other abilities (Ying clone) or even ultimates (Fernando's "Immortal" or Rei's "Vivify")
@Ceracio
@Ceracio 22 дня назад
Also > Screams "BEHOLD THE DRAGON'S FURY" globally, so you get fair warning that he wants to bonk someone.
@artmanrom
@artmanrom 7 дней назад
Here we aren't talking about ultimates that need damage or healing to be done, very often across multiple rounds, but about one-shots as a simple ability.
@vexthepichu226
@vexthepichu226 7 дней назад
@@artmanrom It is a one-shot, though-
@Fleamey
@Fleamey Месяц назад
3:52 don't attack me but that thing is kinda what brawl stars did with piper
@creativeusername237
@creativeusername237 Месяц назад
I was thinking the same
@GuyFromCanada
@GuyFromCanada Месяц назад
4:00 Technically TF2 does do reverse falloff with one of its weapons, the crusader’s crossbow. However it doesn’t really count because it’s not a one shot. But it is technically an example.
@Leah-Heala
@Leah-Heala Месяц назад
shortstop also has custom falloff/rampup
@xolotltolox7626
@xolotltolox7626 6 дней назад
In Kid Icarus Uprising all the Staff weapons all have a reverse falloff where they deal more damage the farther away you are, tho it is mostly single player, it does have a MP mode
@santiago6676
@santiago6676 3 дня назад
Brawl Stars with Piper
@ghost_of_ayla
@ghost_of_ayla Месяц назад
I am heartbroken that my boy doomfist didnt even get a single mention of his old oneshot punch
@thema1622
@thema1622 Месяц назад
8:40 the risk or cost is that your utility is not that much, any shield can just stop his hook so most other tanks can stop him for one shooting, while he cant help his teammates that much, is not like a Winston that can be aggresive and leave a bubble for his backline.
@Chrosteellium
@Chrosteellium 17 дней назад
Roadhog player spotted
@thema1622
@thema1622 17 дней назад
@@Chrosteellium Liveweafer actually, sometimes Rein or Phara
@albinofroggy
@albinofroggy 17 дней назад
Only Rein and Sigma can consistently play around the hook cooldown. Orisa and Ram can play around it half the time if you're lucky. The rest of the tanks have nothing to stop it. Hell its one of the only abilities that goes through defense matrix.
@thema1622
@thema1622 17 дней назад
@@albinofroggy Yes, still, most tanks have something to stop it, and if not, the supports have something, sleep dart, life grip, immortality, boop, and even Mei, Pharah and Junkrat. My point is that it's easy to play around, or easier than other abilities and hog doesn't has that much to do without it, as he's literally a punchbag with legs.
@SirCleric
@SirCleric Месяц назад
16:16 To translate this into simple terms, Instant Kill mode is activated with an attack performed by pressing the Punch (P) and Kick (K) buttons simultaneously. If the attack lands, a state is achieved where the initiator has a short amount of time to input a quarter circle forward motion (down, down forward, forward in quick succession) then any normal attack button (P, K, Slash (S) or Heavy Slash (HS)) to perform the Instant Kill. However, the defending player can input a quarter circle back motion (the mirror of a quarter circle forward) then any attack button (the same buttons as before possibly including the Dust button (not entirely sure, I don't play Xrd)) before the attacker performs their Instant Kill to cancel the state and return to normal gameplay. Great video!
@thrakatak2645
@thrakatak2645 Месяц назад
All that actually only applies to the first game in the series. In later games, its done with all 4 main buttons (P, K, S, HS) and is a mode that drains meter over time, (or health if you don't have meter) until you do the instant kill with a double quarter circle and HS. And your opponent cannot cancel the instant kill by doing the same input, they can only block it, get out of the way, or interrupt the startup of the instant kill.
@danielblanco2077
@danielblanco2077 22 дня назад
@@thrakatak2645another thing about IK I wish the video had talked about is that they’re useless. They can be used in combos with certain conditions being met, but at that point any basic BNB would do the trick. They’re more of a taunting tool to make fun of the opponent. It’s the equivalent of doing a level 3 super in SF when a simple jab would’ve done the trick
@NoshuHyena
@NoshuHyena Месяц назад
You're right that "Just use cover" only applies to regular guns that don't one shot. If you try to apply it to a 1-shot sniper, it's identical to "don't interact," which puts it firmly into bad one-shot territory.
@sonicallstarify
@sonicallstarify Месяц назад
Negative, cover effects each guns differently
@ishkanark6725
@ishkanark6725 10 дней назад
​@@sonicallstarifyExplain how not being able to get hit affects different guns differently.
@sonicallstarify
@sonicallstarify 10 дней назад
@@ishkanark6725 Do you believe all cover is equally effective for every single version of weapon?
@MrGulible
@MrGulible 9 дней назад
Wallbangs and spam are less viable with snipers ​@@ishkanark6725
@flamaerao
@flamaerao Месяц назад
12:05 correction: all 4 of the moves have counterplay; sheer cold is blocked by ice types
@dylanrice5617
@dylanrice5617 Месяц назад
4:06 Sniper Fix. Splatoon kinda solved this problem. Because snipers are one shots, you have to charge the shot before you can fire it. That makes it less effective at close ranges, and better for back lines. It also creates proper counter play since you can better approach them
@evilded2
@evilded2 15 дней назад
Like sniper TF2 and widowmaker? It's been done but I think the splat game's unique movement and map layout mitigate sniping
@CitrusUprising
@CitrusUprising 9 дней назад
Splatoon also has the somewhat controversial sight lines, so if a charger has charged up their one shot other players can tell where they are looking and what their max range is and play accordingly. Not to mention of course with dying being pretty constant in Splatoon, chargers have really only been a problem when given too much range or the maps are too constrained for flanking, since there's not too much of a time difference between killing with other weapons and killing with chargers
@pancakewafflez
@pancakewafflez 3 дня назад
Yeah, but every charger is near instant except for the e liter, so closing distance isn’t even effective against a decent player
@randomchiz
@randomchiz Месяц назад
I feel like it'd be worth testing how Roadhog Hook would work if it required a wind-up if you wanted *maximum* range. Think of it like needing to spin a lasso. You could still insta-hook with reduced range, but getting yoinked from across the map would theoretically be much easier to avoid
@OGEdger
@OGEdger Месяц назад
I think removing the stun on hook and changing it into an interrupt would work, too. It gives the hooked target a bit more of a fighting chance when getting reeled in.
@gluedblaziken3289
@gluedblaziken3289 Месяц назад
Bad one shot: Rengar pressing R and then jumping at me from Narnia
@Ceracio
@Ceracio 22 дня назад
"But it's not a one-shot, it's a combo, so it doesn't wo- Shut up he killed me in 0.17 seconds. Average human reaction time is 0.25 seconds. Whether it's a combo or a single ability is irrelevent, especially as his R has a lower cooldown than mid-lategame respawn timers.
@x0v0x31
@x0v0x31 Месяц назад
Astral Finish in Blazblue are really great oneshots. Basically, if you have full meter, your opponent is low hp and you are one round away from winning, you can use your Astral Finish to end the match in a stylish way but if you miss you lose all your meter.
@Zackhit
@Zackhit Месяц назад
Yeah that's the same as gold instant kills. Doesn't suprise me, they came from the same developers
@GeflGabe
@GeflGabe Месяц назад
I love the diversity of games used here. Usually, all these games/genres have their own bubble in essays.
@Asneost
@Asneost Месяц назад
I'm sensing a theme... one shots?? :3
@Asneost
@Asneost Месяц назад
One shots = bad?... idk
@IndigenousSock
@IndigenousSock 12 дней назад
I love how widowmaker fails at all fronts when he describes what makes a good one shot
@pizzatime3511
@pizzatime3511 Месяц назад
Scarlet Witch's ultimate from Marvel Rivals is another good example imo, as although it can potentially one shot an entire team, it's very situational since it's an ultimate and can't be spammed, and it has a lot of risk/counterplay because a very loud voice line plays when she activates it, allowing her enemies to react, and it also requires her (Who keep in mind has very low health) to get close to the enemies to land the one shot.
@PixelRory
@PixelRory Месяц назад
@@pizzatime3511 also the masSIVE FUCKIN RED EXCLAMATION MARK that shows you where she is. Only reason she isn't mentioned is because I made this video before the beta test
@marcosd8733
@marcosd8733 Месяц назад
For the "reverse fall off" mechanic, Groover in Paladins have something like that, it`s not a one shot, but deals a great damage as far the axe he throws go in distance.
@jeezesteeze2536
@jeezesteeze2536 Месяц назад
the first doomfist i think was a good example of a one shot. in higher elo lobbies he required insane mechanics to even sniff an ana and then he had to commit all of him self through the punch to actually hit the one shot
@VoltismProductions
@VoltismProductions Месяц назад
I hated old doom. As ana i saw him across the map, landed every single shot and ability as he dove me including sleep dart and anti nade and still died. I guess I could've just run away but I feel like I shouldn't have to at that point
@jeezesteeze2536
@jeezesteeze2536 Месяц назад
@@VoltismProductions if you slept him you just giga scream in VC that he is slept and your team kills him?
@mage3690
@mage3690 Месяц назад
@@VoltismProductions yeah if you hit a sleep and any level of other damage and the Doom didn't die, that's just on your teammates for being literally the most clueless beings on the planet. At that point, _someone_ was in the wrong rank -- be it you for being able to hit all that and not have those teammates react, or the Doom for being able to not die despite deserving death. Heck, any semi-competent DVa would know that they can just right-click your face when the Doom lands on you and you live anyways, because the abilities didn't do enough damage to both get to you and kill you on their own -- at least, not before you kill him first, even with Ana's mid damage.
@dragoknight589
@dragoknight589 27 дней назад
As someone who admittedly doesn’t play shooters, I don’t get why snipers never need to hunker down to get their instakills like an irl sniper would. Snipers really shouldn’t be as good as they are in a direct firefight.
@TheManWithNoHands
@TheManWithNoHands Месяц назад
Library of Ruina music spotted. Each bullet showcased in this video is hereby taxed 800,000 Ahn
@justerooni
@justerooni 28 дней назад
for the sniper one, brawl stars has a sniper character that does more damage the further she is from someone
@igga_hd
@igga_hd Месяц назад
4:03 Piper in brawl stars
@viceturtle2889
@viceturtle2889 3 дня назад
Another smash character that has a one shot is hero with his whack/thwack, but the chance is based on both his hp and the opponents. At below 20% your chance of getting one shot is 1%
@TylerPayne21
@TylerPayne21 Месяц назад
That is kind of the point with snipers in real life and video games; they are made to delete heads. At least with Hanzo, he needs to line up the shot on a moving target and predict where their head is going to be next, and without it, he is a useless character sadly. 😞💔
@MefoWho
@MefoWho Месяц назад
people usually think theyre better so the only reason they lose is by luck, unless they have time to whiff the whole mag, in that case they will think its lag.
@theno0b316
@theno0b316 Месяц назад
in the video he says that since you can’t avoid his shots cause storm arrows ricochets 6:38 maybe he just gots insane lineups but i find it so hard to ricochet, and when i play him right now it feels like i need to line up 3 consecutive shots in a row to get a kill/have any impact on a non tank charater. though then again, honestly, same goes for all my other heroes.
@Leah-Heala
@Leah-Heala Месяц назад
Problem is... Either your counterplay is simply not at all interacting with that side of the map ever, or to try and get into some sort of range advantage, and even then, depending on the game. It's very possible that you will die regardless. Lots of games have this problem where they can be super oppressive. Edit to add on: along with this, the risk or investment is next to none. Being a sniper obviously you don't have much mortal peril. your main commitment/risk is going to come at the cost of a reload, a charge, some sort of movement penalty, tunnel vision etc. But often in games like tf2 missing has almost 0 repercussions besides just not doing damage. Snipers reload isn't long at all and means that you can take pretty much just keep on trying at long range. There's other games that have this too, you miss... Nothing happens except you spend half a second reloading. Little punishment for missing. Charging shots make it a bit more of a commitment cuz you have to reload AND charge. Some games have you stand still or suffer movement penalties, some games have chip damage ruin your aim etc. it very much depends. But doing it wrong will have the sniper basically an oppressive beast that takes a lot of risk and commitment to put down just because of their mere existence requiring so much respect that unless they have truly a terrible aim, you are forced to play their dance with little risk or commitment on their end. Again it really depends on the game. But most discourse over snipers is that basically if they're good enough at aiming they can choke an entire game out.
@wumi2419
@wumi2419 Месяц назад
Haven't played OW2 much, but my memories of Hanzo are just spamming arrows at head level in general direction of the enemy. If you are lucky, you will hit someone, if you are not, why are you even playing Hanzo.
@CatWithThumb
@CatWithThumb Месяц назад
@@theno0b316 in my experience of playing a lot of hanzo, the most value i got out of storm ricochets was taking fights where someone has a flat wall behind them, chances were if you missed the target the arrow would bounce off the wall back into them pretty consistently. outside of that the bounce just feels like a gimmick where I pray it finishes someone whos 1hp when they get behind cover. an issue with hanzo as a whole, it doesnt matter how much i'd like to play slow and methodically there are times where spamming and hoping for the best is just the play whether that be with normal shots, storm or throwing out a dragon
@thethinkingdinosaur2691
@thethinkingdinosaur2691 18 дней назад
If you looking for a game that does snipers very very well, look at battle bit, this game had a huge sniper problem but it changed into the most enjoyable version of snipers in any fps Ive played.
@chada4806
@chada4806 Месяц назад
4:42 *sad Ana noises*
@jeroperocong
@jeroperocong Месяц назад
An example of sniper with a reverse fall off is the charge rifle of Apex Legends. Even you can one shot someone but you need a headshot from 200 mts.
@sonicallstarify
@sonicallstarify Месяц назад
Assuming the target isnt at least purple armor and blue helmet
@kritz1128
@kritz1128 24 дня назад
An example of reverse fall off is Piper from brawlstars, she is capable of dealing incredibly high damage but only if you hit the enemy from a long range, close up her damage is null
@starpower1884
@starpower1884 Месяц назад
HOP OFF MY GOAT GAME AND WATCH
@TruthJX
@TruthJX Месяц назад
Battlefield 1 had a sweet spot mechanic with its snipers. Each sniper had a specific range where they could one shot to bodies but if you were operating outside that sweet spot then you had hit heads. Battlefield's snipers also shoot projectiles that had to be led as opposed to being hitscan, and their scopes show a sniper glint to enemies that have you in their field of view. I think Widowmaker specifically would benefit from a sniper glint. I think that her ability to one shot while playing so far away form the fight is a problem on its own, but her having a big warning sign on her whenever she's scoped like sojourn's rail gun glow would help people know when to play more carefully. In my ideal world, Widow just wouldn't be able to one shot at all, but I know that's unreasonable and would butcher her identity as an OW hero. I do believe they need to have more stipulations for her one shot though, maybe forcing the player to unscope after every shot, adding time to charge her shot. I definitely think there should be a CLEAR visual indicator for when she's scoped/charged.
@Ron742_
@Ron742_ Месяц назад
Hot take: In a game like Overwatch, I don't think one-shots should exist at all.
@RIP_ZYZZ1738
@RIP_ZYZZ1738 Месяц назад
With 5v5 at least. And maby characters will lose their identity. Believe it or not, removing gameplay options because you yourself don’t play them isn’t better overall gameplay.
@Ron742_
@Ron742_ Месяц назад
@@RIP_ZYZZ1738 I got like 800 hours on OW1, probably about 250 on OW2. I just don't think one-shots are good for the game. A lot more people don't play those types of heroes than do, so overall by not having them a majority won't miss them.
@RIP_ZYZZ1738
@RIP_ZYZZ1738 Месяц назад
@@Ron742_ See? Proving my points. It’s why the game is dying. To make the format work, they have to remove multiple playstyles. Again, just because you don’t play those heroes, doesn’t mean that your experience won’t be affected indirectly because you’ll feel the homogenization
@Ron742_
@Ron742_ Месяц назад
@@RIP_ZYZZ1738 Not really. The game is not dying because of a lack of one-shots. 6v6 format maybe. I got lots of hours on Widow. It's oppressive and anti-fun. Gonna go out on a limb and say most people don't like going against her.
@RIP_ZYZZ1738
@RIP_ZYZZ1738 Месяц назад
@@Ron742_ The game is dying due to a lack of diverse playstyles that aren’t oppressive. Half the preexisting playstyles became oppressive when OW2 hit.
@TohoEggbirb
@TohoEggbirb Месяц назад
Instant kills in Guilty Gear are designed to be a cool finisher. While normally in IK mode the tension meter turns red but if you get your opponent low enough it will pulse gold instead meaning you can combo into an instant kill where normally you cannot. This separates the chumps who just want a cheap win button (they will miss) with those who use it to cleanly end a game.
@captainphoton1693
@captainphoton1693 Месяц назад
Roadhog. The guy that need to spend 2 cool downs, being a télégraphed trap that can be destroyed and stay in one spot, and a hook that can be blocked and need to be aimed where people are moving, one amo, no selfheal, be stuck in a melee animation and play Roadhog to get a single one-shot. That's a no risk, no ressource spent, not télégraphed one shot? I almost play every day I don't remember the last time I was one shot by one without being able to se it coming (so my fault).
@wumi2419
@wumi2419 Месяц назад
There is difference between not seeing it coming and not being able to do anything about it. Also, really, 2 cooldowns? They have no use other than said oneshot and are no different from widow charge.
@captainphoton1693
@captainphoton1693 Месяц назад
@@wumi2419 yep but they are separated. Using your trap specifically for one shots is not the best idea. The goal is for the trap to be something you place down for any purpose. That you may latter be able to use for a one shot. Or straight up try to one shot with it. But sending it right in front of you can lead to it being destroyed. It also let tank player know that you are gonna hook. And the longer you take to hook. The more chances your traps are to be destroyed. The long you take to hook. The longer the wait to get both ability online at the same time. Wich will either let you trap useless for a time. Or use it and risk not being able to get the one shot. This may also let you funvle the one shot. As there are more moving part. The genji you wanted to hook. May just had fleed before you where even putting the trap down. Or you missed the hook concentrating on the trap.maybe you got booked off the trap. Maybe to get the one shot you are forced to stay by your trap. Where enemy fire is ramping. And in every situation hooking someone straight up is a kill. Then it wasn't a one shot. A single hook cool down was a literal jumps are. Road hog literaly play like a fnaf animatronics without the trap. The door is open as the cool down to attempt an attack finishes. Here you go. Jumpscare. This is the same idea as sibra's virus. Being an additional thing you gotta land to do the damage you just had for free before. But I agree on one thing. It's lame. It's not like abilities consume mana like in lol. If an ability is online you can just use it. And since you can't build your character like in paladins. Every people playing the same character will do the same combos in every situations. So you should have a variety of ways to mix and match them. But every reworked character in ow got less freedom. Even if it had good results. Like Mei being less anoying, sombra being less anoying, bastion being less anoying... doomfist... being less anoying. You get the idea. I feel like all of thoses ended up more dull than anything. Where as vora from paladins literaly solve that issue in a simple way. All her abilities are straight forward. And do a lot of damage. But landing 5 hits with your main weapon make you next ability stronger. You think you can still spam them? No. As using an ability at any point reset this counter. You can reste it if needed. But that a decision you took. Maybe worst than charging it for a few more hit and having the boosted version for next fight.
@xoxo98808
@xoxo98808 16 дней назад
Hog one shots are good. Hes a tank.. hes supposed to be strong and zone the enemy. Dps need to learn positioning, timing and git gud.
@vexedlex8230
@vexedlex8230 3 дня назад
4:01 Battlefield 1 did this. Each sniper rifle would start out at around 80 damage, climb up to 100, which is a one shot, at a certain range that differed for each rifle (called the sweet spot), before dropping down again. The key was to try to pick fights at your specific rifle's sweet spot range. For a while, the Martini Henry was considered meta because it had the closest range sweet spot, but it's sweet spot was also the narrowest and the drop off after it was the steepest.
@vector4010
@vector4010 Месяц назад
I think that, if you want to get into good one shots the game to look for is titanfall 2, it's a fast movement shooter which makes it harder to camp and to hit people with sniper rifles, one example is the kraber, a projectile weapon which is extremely awkward to use but can one shot if you hit any part of someone's body and that makes it one of the most skill intensive weapons in the game Also the melee, if you punch someone in titanfall they are one shot doesn't matter where you punched them (and the hitreg is like a damn magnet) but that meant that the other player let you get close enough with your movement capabilities to punch them which usually means they would have died anyway (plus if you melee someone from behind there's an execution animation that you can change and I really like those lol)
@benshulz4179
@benshulz4179 Месяц назад
"fast" "movement" shooter except when the titans start falling. Then its just nearly unkillable tanks camping map corners with one-shots. titanfall players have such weird fantasies about the game, lol.
@konini10
@konini10 4 дня назад
​@@benshulz4179 "nearly unkillable tanks" just say you never played the game bro. Most anti titan gun wipes out Titans. Its not really hard to Kill a Titan as a soldier. But you know or maybe you just dont understand that you are supposed to be way more Powerfull with a massive mech than a soldier. Some things doesnt even need to be explained
@benshulz4179
@benshulz4179 4 дня назад
@@konini10 or maybe you're kind of bad at playing with titans if you die to pilots consistently
@lucazadebanana513
@lucazadebanana513 Месяц назад
Watching these kinds of videos has solidified just how amazing of a balance team brawl stars has. Some snipers having reverse fall off, most one shots needing lots of build up and always a high risk
@jrodd13
@jrodd13 Месяц назад
Melee enjoyer here. I just wanna say a couple extra things about Puff. Puffs rest would be a well designed move, if it WEREN'T on Puff specifically. The drawbacks of rest are almost completely negated by the other parts of her design. She's floaty, and hard to combo, so unless she's at a mid percent or kill percent, then a whiffed rest isn’t that devastating, especially with good SDI. Puff also gets a considerable amount of intangibility frames during her rest, allowing her to straight up beat out every other move in the game if used properly, or for stuffing approaches. (Or even insta-killing you during your own combo if it isn’t a true one!!) And lastly, the most polarizing one, up-throw -> rest on Fox and Falco. Well, it can be DI'd to escape most of the time. But if Puff grabs you beneath a platform or you're on Final Destination where she can techchase or jab reset your fucked up tech, then its a true one hit K.O off of a single grab. Not so good of game design, feels like Roadhog. At least it takes more skill than Wobbling.
@benshulz4179
@benshulz4179 Месяц назад
Fox and Falco having a bad matchup isnt bad design
@interstellarcow5407
@interstellarcow5407 Месяц назад
Some corrections on the ways that Instant Kills in Guilty Gear operate: The method of negation via doing the same input as the attacker is only present in the series' very first title, Missing Link, which is seldom played, let alone competitively. You also do not lose your tension gauge for the entire match, only the round in which you miss your instant kill. Going off of Xrd, the game you used the footage of, you can actually combo into Instant Kills under certain conditions: You're a round away from winning, your opponent is below a certain life threshold, and you have 50% or more tension, though you do need to do special routing to be able to combo into them. Characters can also get put into a stunned, "dizzy" animation if they take enough really big hits where they are unactionable for a period that can be shortened by mashing buttons and directions. This is another opportune spot for Instant Kills to be performed, but are generally the more risky. In general play, Instant Kills are just flashy ways to end a round or guarantee a kill from a low health combo.
@nonvous6633
@nonvous6633 Месяц назад
Spy fits into the "Bad" imo, given how lenient a backstab is and how much lag plays a factor in it.
@commanderdemonno9819
@commanderdemonno9819 Месяц назад
counter-argument, there's a pretty high cost to it once you get the backstab, you're left in a pretty bad spot, since if anybody notices you immediately after you get the stab, you're confidently fucked (THE KUNAI DOES NOT COUNT FOR IT IS BULLSHIT AND SHOULD NOT BE INCLUDED IN ANY ARGUMENT ABOUT SPY'S CORE BALANCING)
@алена_к-поп
@алена_к-поп Месяц назад
Lag can role in any kind of oneshot there's always things peakers advantage and shit. But unlike others spy has a loud decloak sound, he needs to be near the enemy, he's vulnerable to spy check's and team play, so i think he's actually designed really good
@sunny_172
@sunny_172 Месяц назад
A self-aware team will always make quick work of a spy, though that doesn't mean the Spy will be hard countered and useless. That's how it should be. Unlike most Doomfists' mains when they show off too hard on the enemy team and suddenly they all swap to doom counters.
@waligooli
@waligooli 11 дней назад
For the reverse falloff sniper solution, Apex's charge rifle does that now, except it's more of an increase over time than a decrease until a certain point
@TrixterTheFemboy
@TrixterTheFemboy Месяц назад
My guess that good ones take skill to pull off, and can be reacted to and avoided in a way that isn't "just don't be where they can see you lol" Spy can be counteracted by checking your teammates and watching your back. Rein charges can be avoided by dodging out of the way of a charge/being above him/being somewhere he can't slam you into a wall or off a cliff/bashing him out of the charge. Sniper and Hanzo on the other hand just have to land a relativley spammable shot on your head hitbox and you're dead. Roadhog just has to hit a fast projectile with a big hitbox on you and then click and you're dead.
@TrixterTheFemboy
@TrixterTheFemboy Месяц назад
eh, close enough
@jonathannash8471
@jonathannash8471 16 дней назад
Here's a game that nobody else has mentioned: Shellshock Live (2D tank game). There are no instakill weapons in SSL, but there is one that does far more damage than others, and is enough to kill in one shot in some gamemodes, especially with a crit (x2, random). Say hello to Imploder, and it's upgrade, Ultimate Imploder. 200 dmg to all players around you. Drawbacks include: - Unlocked at level 100 (over 1k hrs playtime required). - Blast radius is on you, so you have to be close. - Damages everyone, even teammates, if they are near you. - Deals 50% of your own current HP to yourself. - Very very rare, even if you have it unlocked. Is it broken? Yes. There are ways to close the gap unfairly quickly, removing most counter play. If one team gets it they will often win in low HP gamemodes, but in modes with 720 max HP, it's not unrecoverable. SSL is horribly balanced anyways and was never designed to be competitive so nobody really cares, but it's a one shot in an obscure game that not many people play anymore, and I at least like it.
@altbusto
@altbusto Месяц назад
my ass really thought this was gunna be like … how to choose party composition to have fun in a d&d one shot “you need to have the brave and righteous rein, but also comic relief and cuteness is important - thats why u need jiggly puff. you don’t wanna be an edgy loner archer like hanzo” the thumbnail really got my ass going with expectations lmao, great video mate!
@PixelRory
@PixelRory Месяц назад
@@altbusto I really want to make a DnD one shot featuring Jigglypuff riding on Reinhardt now
@RedBoi88
@RedBoi88 4 дня назад
In Fossil Fighters Champions, there are two attacks that can one hit kill, Tophis Hiss and Dunkle Down. The big trade-off is that they only have a 12% chance to hit
@aLiteralWatermelon
@aLiteralWatermelon 9 дней назад
Fistful of Frags, an old source game about cowboys, does oneshots pretty well. scoring system and weapon design heavily discourages using strong guns, where the only 2 guns you can get that oneshot are 1.difficult to get 2.have extremely long reloads(ex. 5 round revolver that takes ~3 seconds PER bullet) and give a very low score for getting kills with them(5-7 points) where as worse guns give 12-20 points per kill(20 being just bare hand punching ppl)
@sodapone
@sodapone 18 дней назад
Roadhog's combo reminds me of back in 2014 when the TF2 Team talked about some weapon concepts they tested out, including a Pyro flamethrower that "sucks" enemies in rather than knocking them back - this on paper would solve Pyro's main problem being range, as their main source of damage being a flamethrower means they have to keep their enemies close, and sucking enemies in would automatically do that. They didn't implement it primarily because it was awful to be thrown around with TF2's netcode, but also because they said, and I quote, "We've found that TF2 works best when classes and players support each other, making up for weaknesses and combining into new strengths, rather than giving any one class more and more tools to solve all potential problems." Really shows the thought that Valve put into the game, compared to how Roadhog was designed.
@magythemage
@magythemage 4 дня назад
ima be honest i agree with most of them except Spy. i think spy is a bad one shot. a LOT of people hate spy and feel frustrated about it. A one shot coming from invisibility is not a good one shot. The counterplay to spy is basically the equivalent of "dont peek the sniper" because all you can do is "Just dont let him get behind you"
@dekustick6870
@dekustick6870 Месяц назад
"a lucio, a pharah, orisa, reinhardt if they're insane"
@dekustick6870
@dekustick6870 Месяц назад
(we're all insane)
@yourself123321
@yourself123321 20 дней назад
Battlefield 1 tried to introduce a sweet spot mechanic for snipers that let them 1 shot body shot but only within a given range like 40-50m
@TomFoolery870
@TomFoolery870 23 дня назад
Battlefield 1 has somewhat of the reverse fall off mechanic you were talking about, where snipers do less damage and can’t one shot body shot until they hit a “sweet spot” in the range and only then in that 50m ish sweet spot are body shots one shots before damage falloff begins again, however that game came out forever ago and idk of any games that have used the idea since, even other battlefield titles.
@kingdingaling3376
@kingdingaling3376 18 дней назад
Good one shot: game and watch 9 (gambling😋) Bad one shot: sniper tf2 (skill😤)
@joshualeespiny7172
@joshualeespiny7172 9 дней назад
3:49 snipers in the Splatoon series have a system like this, as they have to charge their shot in order to have their range and one-shot potential. They can tap the shot in close range if they don't have the time to charge, but it doesn't do much damage. Also, the sniper player's mobility is severely nerfed while they are holding their charge, so close-quarters charging is extremely risky.
@grrjhrjhgfgjdjfi9978
@grrjhrjhgfgjdjfi9978 Месяц назад
There are rocket bullets that reach max speed only after leaving the barrel, that might be a good in game explanation for justifying the reverse fall off mechanic.
@garrangery8180
@garrangery8180 Месяц назад
Very strange example, but I used to play Guns of Icarus religiously and that game was one of a few actually did snipers as a class really well, and it DID have an form of reverse fall off in the form of Arming Times. Long ranged weapons have to travel a certain amount of time before they arm themselves, preventing them from doing full damage at close range. Being a sniper also came with the difficulty of having to much more carefully coordinate between the captain and gunner since longer range weapons had tighter firing angles, so the ship itself had to assist in aiming a lot more.
@seafafrage6934
@seafafrage6934 17 дней назад
the only good counter to sniper i know of is in Halo games where getting shot forces you to "un-scope" which gives you a chance to get close and making it hard for them to one shot you.
@majorarcana4964
@majorarcana4964 5 дней назад
3:58 BATTLE B2 LET’S GO!
@FletcherGaddy
@FletcherGaddy День назад
Perfect example of a Sniper imo is Titanfall 2’s Kraber. It’s a 1-shot body shot, but it’s a projectile based bolt action with a decently long reload in a game where everyone is moving around at Mach 5. In order to land your hits you have to be incredibly good at not only hitting opponents, but hitting them where they’re going to be based on how fast they’re going and how fast you’re going at any given time. It’s almost impossible to camp given the high mobility of the game and 99% of the time when I get hit by a Kraber user it feels like I got outplayed, not undermined
@JJSquirtle
@JJSquirtle 4 дня назад
"Shotguns are always balanced" Me staring at the first Halo and the og MW2:
@titusfortunus2916
@titusfortunus2916 19 дней назад
There is one major cost the sniper pays that no one else pays: presence. Can't capture a point, can't steal the flag, can't push the payload, can't do anything if you're at ideal max range. Reason why one sniper is necessary on every team, but a team of snipers always loses. Way to fix their one shots? Max HP reduction. Headshots still one shot, bodies do 2/3rds and prevent healing.
@chopchop1874
@chopchop1874 Месяц назад
I think with Game and Watch specifically it is very important that really any number under 7 is just pretty awful
@ricesneeze7107
@ricesneeze7107 Месяц назад
Ruina music detected, deploy PM sleeper agents In all seriousness, this is a really interesting video! Never really considered how annoying things like Sniper headshots can be.
@astrum0156
@astrum0156 Месяц назад
While not a popular game by any means, a good example of reverse dmg falloff on snipers would be Merc Fleet on Roblox, an incredibly fast-paced movement shooter that has several snipers, each with a different range, damage, ammo counts, and even a laser tell on which is being used and where it's being aimed from and at. The one-shot sniper is a single-shot rail-gun called the wyvern. It has a vibrant purple lazer, loud noise when used, and a max range with reverse damage falloff. Because of how the game is designed, every weapon has some sort of aim assist (would be neigh impossible to hit anything without it) and snipers have the least amount, also requiring to be scoped to even activate with some ramp up time to get it to full and having a very unforgiving amount of aim assist compared to other weapons. The other snipers include the sentinel, slightly less range and dmg, needing 2 shots minimum to kill and having an ammo count of 4. The draconis, being an auto sniper with low dmg and short range but lots of ammo. And the Precisionist, a single shot secondary sniper-pistol that does half HP from its max dmg. Due to aim assist, incredibly fast movement (Crossing maps in seconds at times), high reload time, and low ammo count, even though a good sniper with the wyvern is annoying, half the time you get fair warning beforehand
@CURSEisabastard
@CURSEisabastard Месяц назад
merc fleet as an example is pretty funny cuz theres also a shotgun that one shots that loses a loy of the risk shot guns usually has cuz ur so fast, really the only risk to using splitter is that you lose a lot of ur momentum if you shoot at certain angles
@mattegan2375
@mattegan2375 Месяц назад
Good one shot: the game is wrapped up in one single session with a satisfying conclusion Bad one shot: the game is wrapped up in a single session and has bad close bad one shot (campaign): the one shot takes place over several sessions after being advertised as a 6 hour self contained event
@Stempy-channel
@Stempy-channel Месяц назад
4:02 In Brawl Stars the "Sniper character" Piper does TOOONS of damage at long range but at close range her bullet do very little damage
@captainjjc3390
@captainjjc3390 22 дня назад
The Garden Warfare series has a version of reverse fall off where they make the sniper class (Cactus/Pirate Zombie)'s zoom clunky making quick scoping impossible. and in later additions, require they charge a shot by staying vulnerable in zoom for max damage, which exposes their location to potential victims with a sheen. When unzoomed, they have a serviceable but weak close range weapon that they are forced to use in close encounters due to the clunkyness and time investment of a proper scope That game also had a fair one shot (Chomper’s swallow) and an unfair one (All Star’s Imp Punt), the former required the chomper be behind or under the victim, and with next to no mobility or stealth options this forced Chomper to use the one shot defensively to defend objectives with the team. They also had to take time to chew and digest the victim further pushing them to a defensive niche. As the rest of Chompers abilities are geared towards stunning a singular zombie for the rest of the team to pelt down. Good chomper players learn to sneak around and swallow enemy flankers, especially in team death match. Their goop ability stuns a victim and locks their mouse/right stick movement for 5 seconds so like the spy it’s usually on them for straying too far in the first place, as a chompers Easy to kill at mid range when you see it. Some variants better enable this like Hot Rod Chomper with higher speed AND a speed boost on swallow at the cost of most of its health The imp punt was a short ranged grenade that could be used anywhere, pushes its victim, and one shots everything but tanks, tanks being left essentially dead at that point. It’s basically a get out of jail free card used by a heavy-esque tank that doesn’t really need it, with their high health and sustainable damage at all ranges.
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