Thank god someone who isn’t pausing on still frames and zooming in on background characters that aren’t supposed to have a lot of detail. This is a great breakdown of the animation in the anime.
Stuff like that isn't fair to the animators when people criticise them, I'd rather the animators sacrifice the detail of background characters and individual frames to give a better product on what actually matters. Thanks for checking out my video
@@unknownguy8687 who are you to try and tell me people what to defend? I'm not saying I disagree with your opinion, but dont go around telling people bot to defend something, People are allowed to have a opinions that differ from yours,
They sort of did, they went with A-1 Pictures who did 3 of the P3 movies and the P4 Golden anime, but they didn't go with the studio who did the original P4 anime or the first P3 movie
You should look up the production studio AIC to be precise, that made the P4tA and the first two P3 movies. They stopped producing animes since 5 or 4 years ago. I don't know why but that's why the production for persona series animation went to A-1 Pictures. Kind of shame, AIC did a great job at persona in my opinion.
The best way to understand the flaws of P5A is to look at what P4A did right. In P4A, they moved heavily away from game mechanics such as All-Out Attacks to give themselves more creative freedom. This allowed them to adapt fights into an anime form that seemed like an accurate representation of the game while also not making the fights seem to wildly different from actual gameplay. It made the fights very enjoyable to watch and visually interesting and allowed the team to do a lot of things they otherwise couldn't, like Yu fusing Personas mid fight. P5A did the opposite and stuck strictly to gameplay. This meant that they had almost no creative freedom over how fights and such went. In Persona 5, the fights are very reliant on the stylized menus and flashy graphics to be interesting, but the anime can't have menus or over stylized graphics. Thus, when they tried to stick strictly to gameplay without these core visual elements, it made the fights boring to watch and attacks seemed like slaps more than punches.
How did persona go downhill so fast? The persona 3 and 4 adaptation were pretty good. Persona 3 had to cut social links, but the main story was kept intact. The animation was also vastly superior to p5. It's like they actually cared about the source material. Persona 4's adaptation was even better going so far as adding new characters, scenes, and side plots.
Can I also point out how goddamn slow the transitions in All-Out Attack are? In fact, everything about it is just slower, and the frame at the end is far less interesting than the game's.
JoJo openings (1 - 3): Stylized animation recreating scenes from their respective parts (with part 1 utilizing pages of the manga) with heavy amount of symbolism and foreshadowing of what’s to come. P5A opening: Copy and paste from the anime and art book.
The final episode legit took like one whole year to be released and they had enough time to at least make it look good, but instead it looked bland and ugly.
Unless I'm missing episodes on the application i used to watch it they never finished the story for some reason, they stopped at the reveal of the traitor (the part with sae showing them the phone) which I thought made it a bit worse
I 100%'d Persona 5 and put in about 160 hours, I'm still not sure if it's my favorite game from last year but it's damn close. Seeing what's happened so far, primarily the second episode, I'm really glad I played the game instead of waiting for the anime adaption. It could turn itself around and I'll watch every episode hoping it does, but it's a disappointment as of right now for me too.
TheLostChapter Btw do you have a twitter or discord? I wanted to message you to ask if you posted this on reddit already but there's no about channel on moblie for you XD
TheLostChapter Coolness~ (honestly I'm pretty sure the P5 fandom is the best game fandom there is they have the least amount of cancer I've ever seen) Sent you a friend request on discord
My issue with the all out attack is also the frame skipping, the initial lack of impact when they showed up on the glass, and the lack of flinching from the shadows. If you're gonna try and follow the game that much, ya gotta do it right
The game puts a black-and-white filter on the shadow, plays their hurt animation on loop, and does the black streaks animation thingy. The anime uses a poorly drawn still image of the shadow's silhouette and then overlays the game's black streaks.
@@thecomputer3902 considering the crappy CGI for background students at one point, making a model of the shadow adjustment making it black then looping it would have worked well enough
TakamakiJoker I’m just confused on how they screwed up the battle animation, they had examples in the P3 movies and the first P4 Anime, those fights were pretty interesting to watch
Look at how A1 animates SAO Alicization, they’re pulling out some Ufotable type animation with the fight scenes and stuff, makes me wonder why P5A didn’t get that kind of treatment, considering it’s almost just as popular, if not, even more popular
CharleZ I think it’s because SAO has both the years and the length, SAO’s been popular since I think 2013-14 and has gone through 3-4 seasons. P5 on the other hand was 2017 (2018 worldwide) and most of the Persona fans have ONLY played P5, so while its popularity may seem just as big, statistically, SAO is the larger franchise
I also completely agree especially to the all out attack....the game is way more better than in the anime. Also in the fighting scenes in the anime there is something off.... and lastly, in one of the palaces, in the game, if you have been seen by the shadows, the security rises up and it attacks you but in the anime, it didn't happen...
@YaBoiiUnclePhil true, but honestly it's been like that with re-releases (P3:fes and P4G) P4G op is mostly just tease for the new stuff added (marie and the winter part) and I can't even describe the P3:FES op... it's literally just a couple of animated parts (which I'm sure were taken from The Answer), and then multiple shots of gameplay...
Makkajakka I agree that it’s more symbolic and (IMO) animated better but the original opening had style and it stuck to it. The color pallet was just the red black and whites which made it much more fitting to the game’s aesthetics but Royal just throws in as many colors as possible and ruins it. I get that it goes with the song “Colors flying high” but I don’t think it fits as well with the overall style of the game.
@@fosterthecat6625 I don't think thats how it works but theres a game coming out for the switch that takes place after persona 5. The gameplay is different but its basically like a sequel to the original.
A-1 Studios used to be geniunely good. Persona 4 (the cutscenes that originated from the PS2 version)'s animated cutscenes, Persona 4 The Golden animation fight scenes, Persona 3 Movies. Persona 5 the animation looks like the bad apple in the bunch.
@@WednesdayMan Sorry, I know, it's that I forgot to write that the comment wasn't directed to you. AHAHAH. I wrote that to those people that keep saying "of course it's bad, it's made by A-1" without realizing that A-1 can actually be good.
This was legit my first time seeing the Animation and, I kid you not, I thought for a minute or two that the animation was fanmade. It took me a second to realize "Oh wait, is this from the actual anime?" (Also, Joker's All-Out in the anime just looks like he's trying way too hard to pull off his glove. Like, relax, you don't have to pull so damn hard. With P5 Joker tugged his glove in a way that's akin to Akechi straightening his tie. A small movement and flex. It's just too exaggerated in the anime.)
Bebo Ahmed I’m not a big fan of the gameplay style. However, I love anime and this one is definitely a good story... unfortunately the studio didn’t take it times to do the anime right
Here’s hoping that if they make a new anime for P5R the same way they made a new anime for P4G, it’ll learn from its mistakes or go to different studio altogether.
Dear Cloverworks, I came up with ideas for the Main characters' Personas' attacks Arsene: Slams hand to the floor while Eiha happens Captain Kidd: Slides towards the enemies while its hull becomes electrified Zorro: Makes a literal tornado that can be ejected to hurt enemies or reflect attacks/literary just spins
The action being bad is the most disappointing cause that was the only thing I was really looking forward to beating the game right before the anime came out. Don’t really understand cause Persona 4 the anime was decent
At first it was (kinda) working but ...in my opinion it becomes even worse °.° To much Pancak- i mean Akechi, some impactful Moments have been made so much Shorter that the Impact got lost,to much Akechi, all in all it was really rushed and not made on any sence of Quality and the bathhouse Scene °
The only time Akechi had to have so many screen time was during his fight with joker But no, he got instakilled by a fucking skill Arsene doesn't even have and that Loki resists
I liked the different take on the comic book stuff in the OP, part of it is they’re supposed to be “mythical” or story book characters, so animating the pictures of the OP I thought worked perfectly fine. Everything else I agree with
Just to point out at the start, sorry if you elaborate later on in the video, the issue with the all out attack is that it's in a lower frame rate and is stiffer. The low frame rate is just to keep the animators sane and not overwork themselves by having to draw more images, but the stiffness is a thing that could be sidestepped with less pain in the animation process, but that stuff usually requires a lot more testing and looking back and forth and the frames and editing, which I'm assuming they didn't have time for. These animators for shows, despite this being the brutal world of amine, have short production time for each episode and they can't damage their health and risk putting forward their worst work just for an anime that's already asking a lot of them from fans and such. I haven't worked in animation yet, but I know enough about the process and the work experience to know that it's rough in the animation world.
I literally cannot believe this company which ALSO made the very poorly animated Ace Attorney anime made fuckign woNDER EGG PRIORITY LIKE. THE QUALITY JUMP.
I bet the people who did the original P4 animation could've done a decent job with it and even do to joker what they did to yu with the giving him a neat personality
Actually A-1 studios did one of the Persona 3 movies, and they did the Persona 4 ( PS2) animated cutscenes, (Persona 4 Golden had new animated cutscenes done by a different team, so A-1 didn't do anything new for Golden)
Yeah, it did change. The new OP is really good, and some animations do get improved upon. This is why critical videos like this should be made after a show is done, or at least half way.
i thought the all out attack looking so horrible in the anime was like fake or something but nope i watched the entire anime and it actually looked like that. to think they had to animate, process, and edit this whole thing while thinking “yeah this looks pretty good”
While video game adaptations can be great sometimes they are just not necessary or just straight up don't work. This is the perfect example of what happens when you cheap out on an animation studio with no direction or creativity.
My wild thought about this is "if they will ever do an anime adaptation to P5R, would they have enough budget to hand it to Production I.G again, just like they did for the game?"
Only think I really see is that the anime is sticking too closely to a cut-and-dry style rather than embracing the ultra-stylistic form of the game in it's entirety.
Just because an anime isn't perfect doesn't mean you can't enjoy it! Still, constructive criticism has it's place. For example- I love Naruto but it is far from perfect in almost every aspect.
I think calling P5A a blight on humanity is a little harsh. If you have a choice between watching the anime and getting the game, then get the game, it has the full experience. But if your only option is the anime, then...I see no harm in it. You won’t get the full experience, but it will at least fill in the points needed for the story. Helps when your PS4 is upstairs and your family spends their time DOWNSTAIRS and you cant lug that piece of plastic and electronics down the stairs.
To be perfectly honest the worst part about the show is its writing which completely botches the story of Persona 5, and actually manages to make the flaws the game's story did have even worse. The pacing is off, the show will skim over or omit completely very important scenes, and it rushes through a lot of the story then spend time on meaningless fluff. Honestly I was so annoyed by the bad writing I didn't even think about the style of the anime. But it looks like that was cheaped out on too.
I always avoided the anime cuz of the animation, but its a big disappointment following the amazing P4 anime, which really took the story and game mechanics and did something creative.
Honestly I think they messed this one up because of the writing, I enjoyed Person 4 Anime because they played up the jokes from the game, even the minor ones, and extended the important fights like Adachi, in Persona 5 Anime they cut back on a lot of hunmor, and then there's the faceoff against Akechi, in the anime it's absolutely pathetic, lasts 30 seconds 1 on 1, Akechi summons his persona without removing his mask and uses his right hand to weild the sword, and ends with Akechi shooting his cognitive self instead of them wounding eachother, so they got everything about that fight wrong.
Another thing I don’t like, maybe it’s just me, it feels like in the anime they are explaining things way too fast. Maybe it’s because I’ve played the game and I already know everything but it feels strange. Like they explained the fusion of Personas in 20 seconds, something so important for the game can’t be explained in so little time in the anime. Especially the Velvet Room part (I’ve watched only 4 episodes, maybe the things changed, don’t blame me pls), if I didn’t play the game, I would never understand it.
i feel like another problem with it was the voice acting, i never played P5 with the JP voices, i did however watch all the awakenings with them, in the anime they all seem to sound so bored and emotionless but you can actually feel that they put tons of effort in the game
Why didn’t they go to whoever made the p4 anime? Plus, they made a 100+ hour long game into an anime adaptation with 20 or so episodes with each episode 20 minutes long. You can’t just do that.
The all out attack could be cool if it wasn't so ugly and choppy. It's like a staple move but they managed to make it worse than the game which just uses the 3D model to position the final frame. There could have been something really creative, or at least good looking from the anime but the actually managed to ruin something that is already great
P5A lacks style, P4A made it's protag into an absolute Chad, P3A(wasn't a fan of story changes thou) made the male protag so broken on the inside at first he didn't care about living or dying, P5A just picked the cockiest options and they didn't feel as fun as saying "Something witty" to makoto, or answering Kamoshida's (idk if it's suposted to be a joke choice) question about first meeting with "In a castle", and those All-out attacks in P5A are a joke, they could just use the ones from the game and it would be 100x better
Fair they do change the opening later in the series and is better. Persona 4 anime was good why cause all the reason you said persona 5 need to change. Over all I like the p5 anime but you are correct in all you say
How did they mess the all out attack up tho? All they had to do was copy the games animations, make it 2d and maybe just change the little caption on the side. If smash can do it so can the anime ffs