Skater XL and Session still havent got a game with an open world that feels alive yet. Hopefully it's something we get in the future, but for now we'll focus on Skate 2, a skate game that did this better than any other skate game. Nailed the open world!
Background beats by:
♫ Parker Jazz
His RU-vid Channel: bit.ly/2AcGRH9
His Instagram: / parkerjazzz
Nightspeeds Skateboarding Channel: bit.ly/2U6pWwV
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About Skate 2:
Skate 2 is a skateboarding video game developed by EA Black Box and published by Electronic Arts. The game was released worldwide in January 2009 for PlayStation 3 and Xbox 360 after the spin-off title Skate It. It is the sequel to 2007's Skate and the third installment in the Skate series overall.
Set in the fictional city of San Vanelona, the single-player career mode follows a skateboarder released from jail five years after being arrested in the first game, Skate, who is tasked with popularising skateboarding in the city again after devastating earthquakes, avoiding security guards hired by the company "Mongocorp" who have bought most of the city's property. Players create their own character and perform tricks such as ollies and grabs to earn points. Tricks can be used to complete challenges, such as racing and trick contests, which earn the player money that can be used to buy clothes and property or bet on events. Up to four players can play against each other in the local multiplayer "party play" mode, and an online multiplayer mode allows players to connect to games over the internet and take part in various competitive or cooperative activities.
Plans for a new Skate game were announced on February 12, 2008, with EA Games' president Frank Gibeau stating that sales of the first game had "greatly exceeded" his expectations. Skate 2 was announced in May 2008. The executive producer of the game, Scott Blackwood, stated that EA Black Box had given the player the ability to do "a lot more" while staying true to the "authentic feel" of the Flickit control scheme. Developers noted New San Vanelona's architectural similarities with Barcelona, San Francisco and Vancouver. A demo for the game was released for Xbox 360 on January 8, 2009 and for PlayStation 3 on January 15, 2009.
The third main game in the series, titled Skate 3, was released in May 2010.
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Intro made by Vidar Francke:
Vidar's Instagram: bit.ly/3hcBw39
Vidar's Website: www.vidarfrancke.se/
Music by:
♫ |Lucid|
His Soundcloud: bit.ly/2Wab7uJ
His RU-vid Channel: bit.ly/2WA5apE
MUSIC SOURCES:
♫ Intro Song for NS and Chill: Resource - Red Lights
His Spotify: spoti.fi/37E1uK4
His RU-vid Channel: bit.ly/3gMBMGa
♫ |Lucid|
His Soundcloud: bit.ly/2Wab7uJ
His RU-vid Channel: bit.ly/2WA5apE
♫ Figub Brazlevic
His Soundcloud: / figubbrazlevic
His Bandcamp: figubbrazlevic.bandcamp.com/
His Instagram: / figubbrazlevic
♫ Joleafs
His Instagram: / joleafs
His Soundcloud: / joleafs
♫ Parker Jazz
His RU-vid Channel: bit.ly/2AcGRH9
His Instagram: / parkerjazzz
♫ Is-Amari
His RU-vid Channel: bit.ly/2lRzKg0
His Instagram: bit.ly/2koS4g6
♫ Resource
His Spotify: spoti.fi/37E1uK4
His RU-vid Channel: bit.ly/3gMBMGa
♫ |Lucid|
His Soundcloud: bit.ly/2Wab7uJ
His RU-vid channel: bit.ly/2WA5apE
♫ Christopher & The Lost Binocular
His Soundcloud: goo.gl/HC9vR8
♫ RU-vid Audio Library: goo.gl/aNRVur
#Skate2 #OpenWorld #ImmersiveAndAlive
This is "WHAT SKATE 2 DID BETTER THAN EVERY OTHER SKATE GAME".
20 май 2024