Fallout Shelter is still in my top 3 Fallout games. It's deceptively addictive with so many sneaky work-arounds and hidden mechanics (some of which I don't think even Wiki pages talk about). Slow at first, but really picks up speed.
@@user-xu2ye8bq1l Weekly reward, I change the date to a year earlier before starting the game and just claim a lot of lunch boxes before playing normally
Your super helpful. I'm at the 25 dweller point in the game and I have one fully upgraded power room(it's merged with 3 rooms total) and another lvl 2 power room(also merged with 3 rooms). And yet I always am sitting at the edge of not having enough power for all of my rooms. I don't know why since my other supplies are full with only have one big fully merged room with it only being lvl 2, I have to rush both rooms just to have good enough power to run all rooms. Could you help me with this? Do I need to fully upgrade the second power room also?
I got very lucky at start getting a legendary power armor, a rare weapon what deals 10-11 dmg and, 50% twin chance dog, and +28% more wasteland loot dog from lunchboxes. I usually send out a dweller with that stuff for 3-4 hours, but he only gets me armor and not a single weapon, is that normal? I fear sending him out for more time as im low on stimpacks and radaways.
Good video, but please stop calling Objectives 'quests'. It's confusing, especially for new players. Quests are a separate, outside the vault game mechanic, with primary quests from the map icon after you build the overseer's vault, and surprise quests that can pop up if you have explorers in the wasteland. Objectives are closer to experiments, Vault-Tec uses the objectives to train you, with little treats if you do them.
I wonder if starfield would get a mobile type of game like fallout shelter but probably not love your videos and love this game wish they would update it more