It was requested I make a Terry version of the Mai video from yesterday so here it is! Lets talk Terry and his inclusion in Street Fighter 6! What will he play like? What moves is he likely to have? All that and more so give the vid a watch and let me know what you think! Also check the vid description if you want to view the Terry Bogard Lore video I did some years back why not! ****EDIT**** I went a bit extra in depth on the run/hop section cause folk were confused in yesterdays video about sf "runs" vs snk ones, not really the same deal
The "Terry from Smash" joke causes me physical pain every time I hear it, but if it weren't for Terry being in Smash, I would not have been introduced to SNK culture. So really, I have to thank Smash for introducing me to SNK as a whole. KoF XV is one of my favorite video games and I probably wouldn't be playing it if it weren't for Smash.
its like one of those deals where you gotta hit your low before you can find your personal high. From the crack dens of smash to the gated community of SNK.
Smash is a celebration of video gaming, with a dominant focus on Nintendo. It took Ryu until the 4th game to make it in, despite *Mr. Fighting Game* being an appropriate title for him. Terry showing up in Ultimate shows he's got plenty of gaming cultural appeal.
Will SF6 be the first game to make the rising tackle not look like Terry has the ability to manipulate spacetime and flip himself upside down and fall the wrong direction while spinning? We shall see
He easily the most polite fighting game protagonist; literally the only who shows concern for your wellbeing before he punches you into the stratosphere
9:49 I think Power Charge would be a good animation to use for his Drive Impact, personally! It's not usually armoured, but I think it would fit well aesthetically nonetheless.
So basically I think Terry will make a very easy transition into SF6, Mai where I feel some things need to bend a bit(or break) Terry as the "all rounder" basically fits well into just about anything and I expect him to be simple and strong come his appearance in SF6. Check the vid description for yesterdays Mai vid if you didn't see it yet (plus bonus Terry lore vid), and well... now we wait. Bison is less than a week away now and after that all eyes are on Terry. I would say probably expect his trailer come Evo?. Between his SF6 launch and City of the Wolves early next year, Terrymania is inevitable. Terrymania knows no cure so watch out.
@@MattyDates. despite the classical arguments terry isn't the same ez peasy fit as a normal shoto. I do expect him to be very high on the usage charts, but not overthrowing ken and akuma
I thought I found my main with Rashid then Dee Jay and Kim, but now Terry is in the mix?!? I literally just bought the ultimate edition of SF6 the day it went on sale only the following weekend to get my smash main come to SF6. I would have had enough money if I didn't buy the ultimate edition. I thought would be like GGST daredevil edition but I was wrong. And hot take: I think the burning knuckle punch and power charge rekka should be in the game because that could definitely differentiate him from the other all rounders. Maybe the EX knuckle punch would be a combo extender. Just a thought though. Love the videos and keep up the good work
I have a feeling Capcom may get a bit creative with Terry's level 3. KOF XV and Smash Ultimate already did some pretty big remixes of his other supers, as well as some specials, in order to make his big cinematic moves. Personally, I would love it if Capcom used Stardust Ignition as his level 3, but who knows?
Terry Bogard was the goat in super smash bros and it was my main alongside with cloud and Mario. Let’s hope that everything change in sf6. And I wish for an arcade battle in sf6 like tekken 8
EDIT: I can't wait! I love Terry Bogard! Although he is a guest character, to me, he's not a guest. Personally, Terry is and will always be a brother from another mother.
I already said this on the Mai video, but I really hope they bring back the roll from KOF. Obviously it won't work like it does in that game, but I could see it working as a special move like Happy Chaos' roll from Strive. The regular version could be a low profile, with the different buttons affecting the distance at the cost of it being more negative, and the EX could be completely invulnerable to everything except throws. It would make them stand out from the in-universe characters, without being too overpowered.
I think his shoulder check move could be used for the drive impact animation, thatd be a cool way to add it in without it being a redundant part of his kit. Im so hype for this character!
Rising tackle stoped being mainly a charged move in KoF 97. Double burning knucle is a classic move from Fatal Fury, he has i most games except the newest 3D kofs. Also Crack Shoot is his reversal to cross ups, don't think they will make that as a normal. I hope the make terry more like the fatal fury version than kof. with has more moves like the slide kick and the tackle double punch reka. The moves you said he won't have because they will stick to the classics are the classics moves from fatal fury. I too think they won't bring because is not the most recognized version of terry, but it is the most classic version of him.
you might be a bit confused there cause rising tackle is a charge move in kof 94, 95, 96, 99, 2000, 2001, 2002, 2003, 11, 12, 13, and 14(and every fatal fury game). So it didn't really stop being a charge move haha. However with 15 and the most modern incarnation its a motion now, so thats what I think they will go with.
@@rooflemonger It has to be a DP, for the longest time Terry's charge move rising tacke was counter-intuitive to both his motion commands and forwarding moves.
Didn't Capcom mention something about having unique SNK mechanics for these characters? I wouldn't be surprised honestly if they did something crazy like giving Terry and Mai no Drive Gauge or any systems that use Drive Gauge, and replacing it with something like the kof15 power gauge with max mode, could even have just defend and various systems put in there.
who really knows what they are gonna do until we get our hands on it. I just hope its universal, like not that terry gets max mode then mai uses like kof 98 stocks or something lol
@@rooflemonger I mean for Tekken Akuma they gave him the super bar alongside the rage art and correct me if I’m wrong, EX moves so I wouldn’t be surprised if they gave Terry a SNK style super bar and made level 4 the lvl 3 and 5 the CA. Probably won’t happen but would be cool
Based on how the SF6 devs designed their characters (especially Akuma) I have a feeling the devs will put a lot of love and care into the SNK characters movesets. I'm definitely excited for what they have in store.
I would like to point out that CoTW Hidden Super for Terry is a reference for his Hado Senpukyaku technique from the FF OVAs (1 & 2) as a derivated technique from the Hakkyokuseiken style teached to him by Tung Fu Rue. In fact In Real Bout Fatal Fury 2 just like in the Fatal Fury Ova 2 where Wolfgang Krauser shows Terry he can use the Hado Senpukyaku too in game he has the Gigaton Cyclone as one of his SDM. 👍
@@rooflemonger think about it, all of her moves are just his but changed up a bit . Makes me think he was supposed to be in that game and he got scrapped
I didn't see it until you said it but going back and looking at her for a minute, you're absolutely right. Making his hop into kick a unique special instead of giving her a super short dudley jump is honestly genius. I had a similar thought about Slayer today. Slayer is M.Bison just on GG roids lol.
Yeah i could see Power Charge being his drive impact since the EX version crumples in XV. Or his CD attack could also be di since you press both heavy buttons to perform it.
@ballisticboo7808 He's just perfect and it's not even funny. Falcon Punch, Level 1 super. Raptor Boost, command dash, with Punch and Falcon Kick followups tied to Punch/Kick respectively. Like it's so easy and it won't happen because, among other reasons, Nintendo HATES other companies using their characters. Fortnite was supposed to have Samus as a skin years ago and Epic Games said no due to Nintendo's ridiculous demands
My favorite iteration of Terry is the one from '02UM. He's almost perfect as far as his moveset goes! Yeah, it sucks he doesn't have Buster Wolf and I'd rather have two speeds of Power Wave over Round Wave, but that's why I said "almost"! And I know I'm in the minority here, but I prefer charge Rising Tackle over dp input. At least for Terry. Rock on the other hand feels GREAT with the dp Rising Tackle!
I do not want Jump MK being his CvS 2 back facing the camera straight kick from 96-98 since that is an outdated Terry Design. by KOF 99 Terry got back to the traditional front camera facing crossup originated in Fatal Fury 2 Stand MK same as above, I do not see the appeal of being the 96-98 stand D/CvS 2 MK, I prefer it to be Stand lk in FF2 upwards kick. Stand HK I do not want to be his stand CD could either be his fatal Fury 2-Special, KOF 94-95,14-15 stand D or his Garou D Since SF6 has no procimity normals, I can see his close 2 hits C (the two hit stomach punch traditional Terry close confirm) being his stand Medium punch while his Far C is his HP, as making the 2 hit punch a HP would make it too similar to Ryu's Solar Plexus Stand Light Kick I wish it's the straight arced kof 97-2002 verson, not the slightly downward arced variation in more recent KOFs Drive impact I can see as either his Stand Sobat CD, his Power charge or even his KOF 95, 97-98. 13-15 Fwd+A backhand as most Drive impacts are swiping attacks EX Crack shoot should be either overhead, or Flatten the opponents like KOF 13/KOF 15 Beta, The KOF 14 Ground bounce is okay but the power dunk has that role already If Power charge is in. I would imagine it being like Ryu's Donkey Kick/Blade kick in function Plus Terry is Traditionally a High Damaging character, much like Ryu, so he better hit like a Tank. Don't make his Jump Floaty like in CvS where it's a Bison or Guy type of jump, give him the standard one. Make his Sweep like CvS2 which is fast instead of the KOF sweep which is intentionally slow to startup His 3+C upper I hope is now his 2HP and not a command normal like it also is in CvS, the crouch medium punch can take the KOF Crouch C's role. For his Level 3 I prefer his Buster Ignition to his Stardunk Geyser, although His Buster Ignition looks too close to Marisa's
A shoto = quarter circle movements, qcf punch for a special (bonus points for projectile) and qcb kick for a special (bonus points for forward movement). That's all.
I can't wait for Terry and Mai to come to SF6! I want to see what Terry's story in the arcade mode is going to be. Maybe he came to see Ken because he heard of what's happening with him? Also, I just want to say: I'm gonna be switching Terry's vpice to Japanese when he comes out. Sorry, but that's what I'm used to. Terry doesn't speak english! He speaks in hoLible engRish!!!!!
Third costume: Anime Terry? First Fatal Fury/KOF XIV inspired look with the longer sleeves? I'm hopeful that they just let the Capcom guys give him a Capcom inspired makeover but then they'd probably just make him a hobo like everyone else... For Mai though I really want her to have a Chun Li costume as her third.
in terms of movement KOF has got it all right. I played sf before I played kof 98 specifically. every time i play sf games feels like its very restrictive of movements , and your only down to playing one or two playstyle. cheapest terry move is his slide kick back in 99/00 and cvs. it's acts like a launcher as well.
Doesn't seem super interesting ngl. The fireball looks unique enough, but the dunking is basically ex-DP followup from Gouki or Luke. From what I see here, he could have been a nice skin for another character and it would have been fiiiiiine. Makes you wonder what should be the bare minimum to warrant a new character, cool supers animation or just more of the same?
Back in 2011, I visited China, and they had a ton of arcades even in the smaller cities. Main Street arcades are 10:1 ratio as far as SNK versus Capcom. Smaller and “underground” arcades only have SNK cabs and some Tekken. I remember getting euphoria playing Vanilla SF4 first to 20 with a Chinese dude - Ryu vs Ken 😂, in the main shopping center of Nanking.
the power charge made its first appearance in rbs where it was designed to be a combo extender/launcher for terry since all his bnb moves but for the crack shoot and power wave were 1 hit knock downs/aways. but the funniest part that the charge made it to kof 97 after rbs and was abused as a juggling move. the charge got dumped in the replaced up rb2 by the fire kick and the charge was made into just a useless target combo move. tbf the power charge had always had an awkward place in his repertoire coz outside of a launcher or extender that they tried to turn it into in mow it's pretty redundant.
I would make his level 3 the Power Stream or the secret super from SvC Chaos and the possibility to spend more bars to upgrade de Power Geyser like in the Neo Geo Battle Coliseum version
I really hope power geyser is the level one, has a high juggle launch, and is a single burst similar to smash’s bros; so he can dump 3 meter on a triple Power Geyser. Imagine anti air drive rush level 1, level 1, level 1!
I expect his Fire Kick to be a command normal, it'd be cool. Round Wave on the light version of Power Wave. I'd love to see Power Stream be his Lvl 3/CA, although that originated in KOF.
I also thought Quick Burn could be a command normal after Rising Upper, and yeah I imagine a Fire Kick command normal to act like Guile’s 2HK > 3HK, in which it should only combo on Punish Counter or during a juggle
I honestly don't like Mai's stance.... 😕 it looks like how burnout looks in SF6... this comment was meant for Mai's vid I know but honestly, I can't stand her stance it looks bad.
She could probably have her Real Bout Fatal Fury stance, as I noticed that’s what inspired her SF6 design, by the fact that she has completely black gloves and no socks, though the floral design and the ball pattern are new
Perhaps with EX Power Wave, it can turn into Round Wave that can lift the opponent for party time shenanigans. I do really like the idea of Power Charge being a drive reversal, that just makes sense.
I wonder if they’ll put separate gauges for the guest characters of SNK just like what they did to Akuma and Geese in Tekken 7. Having their own gauge for them to dominate the whole game, I’m curious how they’ll balance things out considering that SNK characters (especially KOF) are flexible when it comes to movement and combos.
Kasumi would be like mai but even more extreme. She's way too strong for Tekken as is. Even the most average DoA character is a grappler on par with King.
I could very much see the Power Charge animation being used for his Drive Impact. It was Terry's CD in KOF XIII and his dash attack in Smash Bros, so it would not be the first time the move is given a different purpose than what it normally is. And it is a fairly liked move in the fandom do to how fun it is in my opinion, it can either lead to his other moves like in XV, or its Terry's pressure move like in KOF 98 or Garou. Plus its fun to just scream POWER CHARGE!
Dude, I don't understand half of what he's saying. I just learn 5 moves or so for a character and button mash. I have a great time with fighting games this way. I don't know what else to say...😁
In Smash Ultimate they did power wave as a 1 button special, Burning Knuckle as QCF, Crack Shoot as QCB, Power Dunk as DP motion, Rising Tackle as vertical Charge move, Power Geyser as QCB+HCF (2141236) in his "GO" install state, and Buster Wolf as double QCF (236236) in "GO" state. If i had to guess for SF6 itd be Power Wave (236K), Burning Knuckle (236P), Crack Shoot (214K), Power Dunk (214P or K), Rising Tackle (623P or K), and the supers as supers.
I can’t see why they can’t be the same motion inputs they originally are, I believe Smash only turned Burn Knuckle into a QCF so that they could do the first ever back and forward special, and it makes more sense for Crack Shoot to be QCB, and it makes sense for the projectile to be just Neutral B
whats there even to do though? not gonna rock 2 different leather jacket costumes. I kinda hope costume 3 for both chars is just a fully unique capcom take
I never even thought about Crack Shoot being a command normal, but that's a great idea. It's one of my favorite specials of Terry's, only behind Burn Knuckle, and honestly, I would be totally okay with this. Thanks for the video! I'm gonna boot up KoF just to play some Terry with my homie. I can't wait to crank out Buster Wolfs in SF6, man
Terry is a S(NK)hoto. He's kinda a shoto in some ways, but with SNK quirks like grounded fireballs, but he has more of the toolkit of a general all-rounder
Can you imagine if Terry and Mai had their Neomax/HD Mode along with the game’s drive gauge? Combined with the game’s Drive System and their standard KOF gauge, they can deplete their opponent’s health with ease as they land their ToD combos.
See, now I am facing a terrible, no-win-cause-both-win, absolutely horrible decision when Terry gets out...do I keep my Shippu Jinrai lvl 2 super, or do I go with the ICONIC Buster Wolf? Cause I want both, BAD (Shippu Jinrai Kyaku is like my MAIN, go-to, ignore-the-others super, and Buster Wolf is one of the few SOLID wolf-named moves out there) but can only have one if it is indeed level 2. Aw heck, screw it. "Are you okay?"
I don't think he's gonna have both Power dunk and Rising Taco🤔 Crackshoot existing in a game like sf6 is kind of perfect though. Especially since EX exists and bounces. Lowcrush, combo extender, maybe an overhead. Kind of just his version of Dragonlash to a degree. Either Power dunk *or* Rising Taco should be his dp equivalent. I could see Power dunk being used as a Marisa DP equivalent if he ended up having that, but I feel like they wouldn't want moves too similar belonging to characters that aren't on the same archetype.
We all know Capcom knew in some way shape or form they were going to do a SNK crossover. The real question is... Do you think they hinted to Terry being a playable character with the end of Ken's CA looking like power dunk or was it just a coincidence? It would make sense if they did given Terry and Ken had that special intro in CVS2 and again the end of Ken's CA looks like Power Dunk.
Last dlc was iffy for me... Hate Rashid, Aki has weird hair, Ed didn't click and I took a vow during the Gulf War to never play a super shoto. For season 2 I'm excited to see everyone, I'll try to main each one as it comes out which is unprecedented for me as I'm usually a 1 trick pony.
I could see Terry having both crack shoot and power dunk as specials while giving reason for both. with most projectiles being around chest level in SF6, crack shoot wouldn't be an answer to projectiles usually. but it could still have use for combos or catching players that like to be in the air alot. while power dunk with how high the jump could be could still the property to allow it to go over most projectiles. Power charge is the only special move im unsure is returning or not, but if not, i could easily see it adapted into his DI animation. Regarding his supers, if they go about it the safest way, yeah Power geyser as a reversal level 1 and buster wolf as level 2 is expected. though i would imagine the utility he'd get out of buster wolf would be closer to what akuma or chun li can get from them. not so much a punish super move, but one that allows for followups. like i could see them making it so buster wolf blows you away full screen or if at the wall, causes a wall splat for easy extensions, similar to akuma's level 2. That said, one concept i had for Terry's supers as a way to bring over a little flavor of other SNK games would be to let Terry have level 1 and level 2 versions of power geyser and buster wolf, like games like Kof, Garou, and CotW.