If you're new to glitch building etc it'll likely take a few watches if you wanted to build it, but you'd definitely get there in the end. With stuff like this I find I always don't understand anything and then suddenly understand everything, there's no ramp up
This is absolutely awesome Xaine 🤩!!! Will be honest I'll most likely get frustrated cause of the snapping issues but the end result will be worth it 😍 Thx for the great guide 💯🤙🏿
Snap Hell is the downfall of the new build system. Its too sensitive and highly inaccurate compared to the old way..... there is a lot of great ideas in the new build system but it doesn't feel like an upgrade but an early beta. ALSO, the jig is up Hello Games we know the game engine can handle rotating objects glitch builders been doing it for yearsss..... Stop nerfing creativity and give the non-technical and us gamers who are less patience and time sensitive to glitch build to be creative and give us the tools to do what the glitchers do.....we are artist too..... and FIX THE SNAP POINT HELL..... GREAT 👍 GUIDE by the way Xaine keep it coming
(Big comment) I think ill steal some of your circutery Cuz i got my own original idea for a short range teleporter system: Try to put (for example) 3 teleporters for going from the HUB to destinations, and 1 for arriving to the HUB in the exact same space I would be using the wire glitch (i think it was this one that allowed unnatural clipping of objects) I would deactivate all of them except the arrival teleporter UNLESS a proximity sensor detects someone near the teleporter (or inside it) then all teleporters should be offline until the player went out of proximity sensors reach Than wire button inputs to activate the teleporters that actually teleport you to your destination and i should have a working original HUB system As for the arriving side, its just gonna be 2 teleporters inside each other, that only arriving one will be active unless a proximity sensor senses a player in or around the teleporting area, which should either: -flip the directions around, deactivating the arrival teleporter, and activating the departing one Or turn the teleporter off unless a button is pressed, to make the departing teleporter fire off
I will most certainly give this a go on my new PS5 saves, so expect a hundred more views from me alone as I try to wrap my head around the building process. Gutted to lose so much progress, but I don’t think I’ll be going back to Xbox any time soon. Not for NMS anyway.
I did notice a weird bug when going in a direction where the game wasn't loading all of the connecting teleporters, it was spit me out at whichever junction hadnt loaded, then if i tried to go back in it would place me in mid air, it's a very odd thing that ive only been able to stop by making sure all are loaded
I couldn't follow this guy's explanations at all. I don't understand WHY he did 99% of what he did. It's like he was saying "Do this, then this, then this," but if he explained the logic behind the instructions, I totally missed it.
Aye it was a step by step guide as most people in my experience of making vids for this stuff dont care why, they just want to know what to do, so i tried doing it just step by step
@@XainesWorld Gotcha, I get that. Would you consider doing a follow up explaining the reasoning behind it and how it works? I'm not understanding the point of the Array at all.
@@strikeranimus2721 I'll see if I could do a more relaxed guide covering that. A super professional version was planned but this guide kinda of flopped for interest and took multiple weeks to make