As ghost main i would say that I'm quite sad with the nerf, although ghost still very good, the only problems I'm finding hard to fight hands low players and Kimura users after that ABSURD buff that kimura took it, I feel like a damn rock when im trying to fight them.
Your so accurate on the counter, im a counter main my self I cant stop my self from absolutely ejaculating each time I counter, especially the m2 counter, the noise is so pleasant and fires me up, i also am a red rank and I haven’t eaten food this week cuz im just ti into it
freedom players kinda have to be very passive thanks to having the worst health in the game, unless they really know what they’re doing. freedom is a menace of a style when used to its fullest potential
unfortunately the stereotype for freedom players is sort of bias, so far I've only met one freedom main who was VERY good at mixing up their rythms. But most of the freedom folks I meet is essentially hitman with slightly lower range but faster speed
I'm that type of freedom user where I use all stances/styles.. Whirlwind when I run out of energy or just being cautious.. Flicker when I just want to block break.. Smash when I just want to confuse my opponent with my playstyle xD
That one you met is me frfr (i am not probably, but i mostly use smash usually to fuck up the opponent rhythm then switch to hitman and fuck it up even more and get easy damage, or if im in a bad spot or tryna hit ult i use whirl, but thats just my logic, how bout yall?)
I’m a freedom main myself, and I basically just switch between Flicker and Smash to do mixups and throw off their dodge timing, and then use whirlwind to PD for an ult when they’re low enough. Good players kinda catch on and start dodging your M1 of you try to only flicker spam, and it’s also just boring to do that.
I used to play counter, then switched to bullet. Honestly, I feel like the description for counter should also be moved into bullet because hearing the silent counter noises or the electric sounds literally make me wanna go to heaven
@@Gojira_king_of_monsters anytime I be dashing close I don’t remember the style but they dash right after or back up even more before I do get close and usually using a long range type of style too
mained hitman, ghost, wolf & bullet before, everything was accurate (for me atleast) except for the bullet one actually the only inaccurate part was "avoid fiighting with good players", i beat alot of champion 1s with it (all werw passive while i played aggressive) and i beat 1 champion 2 (i still have a high lose rate against champion 2s though) great vid tho lol
As an ippo main, i do indeed play it for the balanced out stats and like pressuring the hell out of people's shields whilst dodging their attacks. What i despise however is the passive counter styles that just keep holding S like hitman or freedom (Cause you can't get close enough to them before they manage to walk 5 blocks away and snipe you with their faster and longer in range m1)
i am a ippo player and man u righ, ppl like tricksters and hitmans (also me) who keeps distance and dont get close to u are annoying as shit, but, the dempsey roll is godly and is a perfect strat to get close to that kind of ppl (ippos dashes takes 0 stamina, just spam ur left and right side dodges and boom u got a dempsey roll, its impossible to hit even with hitmans speed, believe me, thats my worst nightmare lol)
I’ve noticed wolf mains are aggressively neutral and don’t rush in so I abuse that and pressure by landing as many m1s as I can before using the white fang to block break. I also find very few can actually PD but I’ve been told by friends that I’m too sweaty with them
I remember fighting this Wolf style user last night and Jesus H. Christ, let me tell you what he said about Wolf was actually correct (except for PD God), that bitch SPAMMED, and I mean SPAMMED the fucking M2 on Wolf, she'd charge, M2-M2, back off, I'd miss, charge, M2-M2, FOR A LITERAL 4 ROUNDS STRAIGHT, it was only when it was 2-2, (I got 2 stalks off her on my last one so we're on equal playing grounds) I made the comeback with a little lesson and trickery, and made the win, on Sendo's Smash style.
you got charge mostly right, i must be one of the few exceptions to the "going outside" steryeotype because im actually pretty active 8/10 man, great vid
as a hands low main myself, i can say my style of playing is fairly aggressive.. Most of my wins involve cornering some poor souls and catching them from dodging away
As hitman main that accurate - everyone hate you - very passive player - i love backwalk and spam - for skilless (i mean it easiest one to play) - im very arrogant player
I mained Hitman for a long while and, honestly, playing as a zoner with it is literally a waste. A thing I did a lot before when there weren't any faints, was baiting by blocking so the other person either: A- Guessed it was a punch, dodges and gets hit by an M2 half a second after I stopped blocking. B- Noticed it was a block, tries to get closer to punish it and instead is hit by a delayed M1. Hope it helps any Hitman Main who think COVID is still a mayor issue in the world. (Side-note: Don't be too obvious with the delays and don't over-extend/over-use them either, the best thing Hitman has is that if played right, people will struggle a lot to counter and dodge properly.)
I was a cork main for 10k KOs before I swapped to being a Charge main. A lot of the techniques I learned passed over very well, and even got improved from the nature of Charge’s style. I respect Cork mains.
Cap, as one of the 3 shotgun mains, i have mained it since its release and was rooting for it to be added b4 announcement cause hayami os my goat (ignore his w/l)
I play Chronos, new style, and I'd say the best way to describe it would be: 1 - You taunt at the beginning of every round 2 - Love dodging and throwing out tricky movement to mess with people 3 - You try to land your ult WAY more then any other style because you thinks that styling on someone with dance moves before caving their skull in is the coolest thing since sliced bread. (This is me, I love the ult for Chronos Style)
I mained Basic, then Ippo, then Iron Fist. I just love the simplicity these styles have, but if there’s a better gimmick, then I’ll switch to that one.
As a loyal charge main, I can pretty much fully agree with how we're pointed out here. Playing agressive with the ability to predict what our oppenent will do based off of their style is very powerful and almost always hilarious to watch them rage-quit
As a corkscrew main, I just love the idea of this style being totally balanced and a block breaker (it's true when you hit that m2, absolutely satisfying)
As a Counter shifting to Freedom main, yes I am absolutly OBSESSED with counter but no they ain't THAT good. You summed me up as a Freedom player perfectly tho, pretty above average but not crazy.
Funnily enough. Wolf is not allergic to the m1's it's just we try to land as much m2's since it's main power is cutting out an okay portion of hl and good chunk of regen hp.
as someone who uses *Shotgun* for the past few weeks, some of my habits being a *Counter* main might've carried over so i likely have been looking to land counters though sometimes i use *Basic* just to remember my roots and know my growth
As a old Hitman user, it's actually the other way around. I can't stop being offensive, can't stop pressing the W key, and that M2 is used... almost all the time. (I'm well aware Hitman is a out-boxing style, but if I'm not playing aggressively, I know for a fact I don't have the upper hand.)
Been like a whole year since i last opened the untitled boxing game, my most memorable style i loved to use a lot is the long guard, second is corkscrew, wolf, and then bullet Edit: oh and, most my knockouts are when i used to main long guard, the rest is what i use from what i said earlier but i oftenly roll again if i keep losing
Hitman main here: I actually use Hitman to counter passive players ever since fighting them was a problem before dashes were nerfed... The long reach and the fast hits really made it more easier to catch them too. It's kind of ironic how I use hitman to destroy passive players.
I absolutely love bullet and hands low! That said, the part on bullet about ducking good players was so true. So I’m glad I’ve been challenging harder opponents recently
As a wolf main, I absolutely abuse the fact that people stuggle to dodge, or aren't expecting the speed of the second M2. My friend (hawk main) gets really mad that I perfect dodge 65% of his attacks, and says "you're not good, you just dodge bait"
I like counter because of Miyata and it’s just how I box. For those who don’t like counter, it’s definitely understandable because it’s a video game but to me it’s actually pretty interesting to play against them since I see them out in the ring in real life (they are called out boxers)
You got the Freedom Stereotype wrong Freedom mains only do two things m1, r, m1m1m1m1m1m1m1, s+space, r, s+space (I'm saying flicker abuse then will backdash and switch to whirlwind when out of stamina) Also, as a hitman main, I play differently than how most do. Due to good players knowing how to dodge its m1, I resorted to a counter-type gameplay where I wait for them to dodge first before I hit them. I mix up with aggressive and passive play too to confuse the enemy. Lastly, I use a lot of M2 as it's a good way to confuse the enemy who always tries to dodge the hitman m1
For Freedom I’m a little biased since I personally use Smash the most out of the three modes, but I definitely get where you’re coming from. There are a lot of freedoms who only abuse how good the flicker mode is and use whirlwind to stall for stamina or regen health after an ultimate.
As a both passive and aggressive player I see where the hatred is coming from, I went against a basic who essentially punched and dashed back over and over again.
Turtle main here, I can't play passive at all because I have to restart the neutral game all over again, which means getting outranged, outsped and outdamaged. So "Nah I'd aggro"
Yeah! Kimura's ability is to add slowness to the enemy (basically a debuf for the opp.), and the good thing about it is that it can stack even if the opp. blocks.
As a ghost player, you forgot to mention how we love doing the skill off of dodges, because it’s practically a free hit for most players if you time it right, making us nearly as annoying as pre nerf ghost.
I go hitman cause its my goat and I AM NOWHERE NEAR PASSIVE WITH THIS SHIT I AM LITERALLY POUNDING THEIR ASSES THEY'RE SCARED WHEN THEY LET GO OF BLOCK 😭
As a trickster main i agree with the top and bottom but the middle (:/) qll i do is m1 + m2 spam then run or spam dash if they will use m2. The middle one is idk if its true pal. But hey nice vids keep it going
As a tricksters main, you can be a VERY aggressive assault type with it lol. Trickster is a jack of all trade and my GOD is it a good counter against hitman and freedom.
I expected, kimura going be "non existent" in this video stereotype and im happy to see my favourite newbie style, i main this thing to the fullest until i bored and when i use different style, my m1 felt faster and my m2. I somehow perform better at different style, also when i was confident as a newbie to use kimura to the rank match (the time were kimura is suck ass and no existing slow effect and ghost ability had cooldown), i somehow won 3 time against passive hitman,ghost and ippo, i didnt know what were those when i was newbie. Now after playing the game for so long, i understand the frustration to fight against all meta as kimura. (I AINT READING ALLAT OF THAT 🗣️🔥)
I'm a Iron fist main and tbh the only inaccurate one is the "Hating Counter style's" mainly because Iron fist take's less damage when you get countered when using your M2. But it's my opinion so yeah
As a Kimura style I have to say this is untrue, I only recently started using kimura and I'm definitely not good at the game, neither is my wifi, dodging is a total gamble for me so I just try doing lots of light combos and then dash away and keep my distance until my stamina is back, also I lose most fights even against newcomers and still get hated for my playstyle, no matter if I'm winning or losing
I love hawk freedom ghost iron fist and slugger. I used to be a freedom main but pulled Hawk today and am practicing a lot with it but I am using hawk because it reminds me of freedom whirlwind sway back and the crazy good Ultimates. The reason that I like Iron fist is even Tho the M2 damages you it knocks a huge chunk out of your opponent's health bar if you are a master at PDing(I'm not one yet because I'm use to sway back) You can do a M2 while they are stunned because the PD.The reason that I like Slugger is because if you are fighting someone OG or just anyone at all, unless they have a lot of experience against Slugger. The reason I like Ghost is because it has a solid ability, and it having attacks that aren't highlighted is another amazing bonus to this style. For Chronos and shotgun main the reason I didn't mention them is because they don't fit my play style If any of my info was incorrect or not specific, please correct me in the reply's but be kind thank you all for reading this hope you have a wonderful day night or whatever it is for you.
Smash main here, Smash is surprisingly good because its so bad. The M2s are weird so it can mix people up. People don't think about smash's M1s because smash focuses on M2s. You can read people easily because they think you're bad by using smash.
I love Hitman. i can just counter all of your attacks, and i also use m2"barley."I have nothing bad to say, but i HATE sweats,them boys act like if they lose they have to take a shower
I use 4 styles pretty evenly, hawk, charge, hands low, and counter, using charge has eliminated all fear of close combat. fear the aggressive counter main.
As a freedom and hawk main. I mainly focus being aggressive, dodging or dashing rarely. If I do dash, it's an attempt to escape m2's but I never go beyond 1 dash before attacking. Hawk taught me to be agressive because of it's instict bar and timing. Paired with freedom's smash, I can fight with both speed and power, precision and timing