Since watching all of Teaport and Teaville over the last couple weeks, my passion for this game has come back in a big way! And now, whenever I'm playing, I'm hearing your voice like flippin Jiminy Cricket on my shoulder, "lane mathematics ... hugo there ... you give way ... one coming off ... bish bash bosh" Thank you for the wonderful inspiration and all the amazing advice!
Note- to avoid paying full price for "new" larger metro stations, just move the smaller ones (using the game tool, not moveit mod). They automatically change to the new ones as soon as you move them.
I've seen far too many cities in his 'fix it' series that have fairly reasonable road network layouts but a ravenous subterranean spaghetti monster beneath. It really makes me wonder how many players use subways (and public transit in general) as a bodge job to 'fix' traffic without putting any real planning into it.
@@Vespuchian the fact that the metro is usually underground and invisible probably means that many players don't really care if it looks horrible since they won't see it. That'll probably change with the above ground metro now as players will get used to thinking about it as if it were a road or train line.
@@matthewparker9276 The biggest problem is that an ugly metro is an inefficient one. Underground, surface, or elevated, they _need_ to be built like mainline railroads with smooth bends or their usage potential is wasted because they slow down to a crawl for every turn
@@bleeb90 I get very happy when I click on a transit line and the 'car trips saved' percentage is above 55%. It tells me that, for the folks living near the line anyway, I've laid it out well.
There is a channel called "a city planner play city builders" and watching him really helps understand how roads work and build a city on your own that works properly; if you want to achieve success on your own (which is really the best way to try to do it), I highly recommend his channel
Sometimes I wish there was a "perpendicular underground metro", where the track runs cross-wise to the road the station is along, rather than parallel to it. It would solve a lot of the wacky turn-around tunnels.
U can use the metro overhaul mod for that. U can have full control of ur metro network (angle of station, bend, length, depth etc) as well as adding 4 tracks stations.
Ive watched so many of these videos now that on my 23-mile one-way work commute on 98% highway, all I see is lane mathematics and hear your voice when traffic gets heavy and "horky borky" . Thank you sir!
The traffic-fixing in this video had me internally screaming... The highways in the middle... for the love of god, just delete them and do it all over. I beg you!
I started playing this game a week ago, and found it so frustrating playing unmodded. Your videos have been a godsend for smoothing out the learning curve. Cheers!
1:30: That spaghetti mess of redundant on-ramps, off-ramps, and overpasses could be trimmed down to just 1 or 2 each, so that the traffic is better organized, and so that there's more space in-between junctions for the vehicles to switch lanes.
Yup easiest to just connect the two halves of the industrial area over the highway using bridges and then give highway access with two junctions, one at each end. He's also still got two massive four way highway junctions next to each other that connect to the same areas/roads in the city which are just belching traffic everywhere.
21:04 Hey, just an idea for the T-junction so close to the roundabout. Your standard-setup is giving the 3-lane-roundabout one exit lane. But two exit lanes could work better. I invent the word "prededicated turning lanes" - one exit lane sends vehicles right and then [lane-connectors] right again, the other one right and then [lane-connectors] straight on. Oh, and you once said, roundabouts should have one lane more than the biggest road going in (highway 3 ... so 4 lanes) - which would still give you 2 straight-on lanes.
When you have those junctions near a roundabout, it really helps making the junctions a bit larger with Node controller. The AI seems to have an easier time handling them when it has a bit more room.
I was worried for a bit there, i almost thought that the episode would end without a roundabout being added to the city. Its not really a Biffa video without a roundabout after all.
0:33 it makes me so happy to finally hear you staying "road hierarchy"; I know we both watch the city planner guy and I've seen you implement some of the things he's talked about, but carrying over the verbiage just feels like a more complete Bridge :p 19:22 *when you put in three turning Lanes to go to directions 😂😂 (wonder when he's gonna notice SuperVinlin) 20:55 oop 👀
I recently removed all of my metros and lines and rebuilt everything. I built small metro hubs by using a metro for an area and then a second/third metro to run express tracks to other areas. Each metro can have two stations, so probably the biggest one is at my international airport which has the three metros and runs express routes to each of my 6 residential areas. This helped a lot with regards to the numbers of passengers, especially once I got new cars for my metro. I have the standard 150 passenger and a 900 passenger once for the heavy duty lines. Only issue I run into is the MOM mod which has a station which needs to have access to each line in each direction to provide the cars.
I always grow my cities organically. Meaning I just keeping adding stuff with zero planning. Then, when the city grinds to a halt I fix it. Only once have I had the city keep on moving and growing with awesome pedestrian access and a mess of subways but I still don't know why it worked. If I could work out how to use some of these mods I think I would have a more satisfying experience.
Well, simulating real-life cities growth, eh? I love that too. Organic initial residential-commercial areas, and then try to specifically design the industrial areas (because of its more modern-oriented period), and finally build grid-like CBDs with high-density residential and offices in a new area, slowly integrating it into the Old City with suburbs. Also, respecting the terrain, just like what Czardus does. Mixing those grid-like design in the flatlands and organic build in the highlands are a good thing to do too.
Some of those stations looked prime for Cyterion's multi platform metro stations. I've kinda struggled connecting loops together, and those work multi platforms (Cross for instance) worked great for connecting them.
It's good to see some metro love ☺️ I just think it'd be used more often if the lines were connected to different neighbourhoods, not just loops in the same area. But good progress regardless ☺️
Those Industry areas have no cross streets so all traffic has to go to the outer ring roads, thereby increasing traffic there at every junction. I think if you just added three east-west cross streets across the industry area, or maybe even stagger more to avoid many 4 way junctions across the middle, then traffic can navigate within those industry areas without having to go back out to the main ring roads. Plus those four lane roads with medians don't allow traffic to turn across them so trucks being able to just go around the block would help. Your city probably could do without the extra fish stick factories anyway :)
I have noticed that if you treat the tunnels like highways (make sure the curves are sweeping not blocky and angles the smallest possible on intersections) you can increase the efficiency of the metros, trains, monorail etc....
Yep, those crazy looking roads HAD to be replaced! 😏 Back then Biffa, it seems to me that you had TERRIBLE layouts! 😆 Good thing you evolved into the great traffic manager you are today! 😆
If you go to traffic manager and use the priority signs tool . Ctrl +Shift and click on the road it makes it a main road and also does the dedicated turning lanes.
I think I am inspired to put my knowledge, I learned from you to a test and will try to fix up my old cities, before I dive in to a new one, with all the DLC magic, that has happened during the last years! I just hope I find some old saves. :D
At 19:25 you didn't need to use asymmetrical roads as the 4th road at the junction was one way into the junction. Two lanes was enough for dedicated turning lanes on the rest of the roads.
Oh my godness...this metro was horrible...but you made it look nice and smooth😄 I think the people in your town will love it...you need to give them just a little more time, so they recognize, that they now have a cool new metro👍🏼
You should definitely use the metro overhaul mod as you can rotate and bend the underground stations to a suitable alignment which would help with rebuilding the entire network.
I discovered City Skylines last summer when it was a PlayStation Plus game and loved it instantly! But since I've came across your videos, I am waiting until I can afford a gaming PC to have access to these amazing mods 😍 (Sorry for grammar mistakes. English is not my first language)
I'd love it if this was included in the game or if someone could create a citizen mod that makes the citizens react to the changes you've made in their area, just for a bit of 4th wall breaking humour. For example, if you clicked on citizens in an area you just totally changed, their status would be "pissed off", and their reason would be "I stepped out for half an hour to grab some ice cream, and when I got back, my house is now a park and my entire neighbourhood no longer makes any sense."
Hey Biffa! Maybe check the metro lines to see if they all have updated correctly and maybe help them if they don't. That could be why the numbers are lower at the end.
Noticed when you made the roundabout t-junction you set the give way signs on the left but not the right side. May cause some issues coming off the roundabout
I've occasionally had "cannot find path" when I'm 100% sure I've connected everything. It happens with buses, too. It goes away only when I save and reload (quitting the game if using mods). In this case I wouldn't be surprised if the game is confused over the different sized stations and the rail assets may have been updated as well, even if they appear the same.
"cannot find path" is common with the metro stations and lines brought in with Sunset Harbour. They changed the rules about how sharp a bend can be - so it won't find necessarily find a path if you change the lines on an old save. This caused me a major headache when a tsunami hit and I was trying to rebuild collapsed stations (which change to the larger size and different depth) and the bends on my old metro were too tight.
When you have a T-junction right next to a roundabout you could disconnect the T-junction and connect both roads to the roundabout separately. So even if someone wasn't heading towards the roundabout from the T-junction you'd force them on to it, but at least they wouldn't be getting in the way of people coming off the roundabout.
Doesn't that crowd your roundabouts too much? I usually just disconnect the road entirely. Cars will then have to drive back to the next junction, which is further away from the roundabout. That usually does the trick.
@@ApemanMonkey it probably would crowd them a bit, but roundabouts can handle quite a bit of traffic flow. Your solution would be better than mine when there's a definite grid (so an obvious diversion) and the in-game tool says most people on the side-road want to turn away from the roundabout, or where the roundabout is small. If you've got a large roundabout where there's plenty of spaces for additional connections and there's a heavy demand for traffic flow between the side-road and the roundabout then mine would be preferable. I think we're both in agreement that junctions near roundabouts are problematic and there's not a one-size-fits-all solution.
@@rosemarydodds7665 100% agreed. I'll try your solution next time, see what it does. Another thing I sometimes do: keep the t-junction close to the roundabout, but only allow traffic coming from the roundabout to go onto it. With dedicated lanes things go rather smoothly!
19:28 This is only a three-and-a-half-way intersection, not a four-way one - your new street is a one-way road, nobody should be turning into it here. So you only need the three lanes on this road, the others can stay 2+2. Your metro usage statistics might have gone down, because previously people had to use multiple metros more often, and this counts twice.
So the metro is 8 or so loops with connecting shuttles? Make it 8 loops with a megaloop connecting them all! Never more than two transfers between any pair of stations :)
Whenever you're doing these Public Transport Fixes, it really itches in my fingers to buy the game and get your city, to try to make it better then you :D do you upload your cities or is there a way to get your safegames? Maybe that could even be a challenge, where people could try fix your cities and in the end you compare them in a video? I still love these projects obviously, your fixes are fix for me :)
It's been MONTHS! these longer episodes and a few changes in lifestyle meant I wasn't able to see all of them on time. but finally, I have caught up! next up: check out Oxygen not included.
12:34 metro line count 29 12:52 metro line count 40 I think you need to go over your lines again Biffa, it appears you've missed some. could be the reason for the decreased passenger count, your relative numbers seem to point into that direction.
Instead of removing lanes, I add the exit lane before the interchange as a 4 lane highway, that way it's down to three and then back to 4 for a merge. More like actual US highways to me.
I died a little inside when you didnt double check the Giveway signs as they were causing issues before the roundabout was put in. I believe there is still some issues with the signs that need checking. Still like the video though :)
I've got a city (81 square mod) thats bouncing around 300,000 pop, and have to despawn traffic every hour or so because I keep hitting the 16384 vehicle limit :( Metros and heavy rail, bicycle policy, etc but there's still a lot of tourists coming in.
Loving your channel. Good quality work. On this Vid i was just wondering now that the number of users of your metro is less. How is your Budget on Metro? because you were like losing 10K on that.
Just the at moment I grabbed my lunch and warm cup of tea :D By the way Biffa, I believe you are underusing the heavy traffic ban option. That might cause some trouble in the city as well. Maybe you should create separate highways with and without heavy traffic just you have done with cargo and passenger train lines.
@ 13:22 All those slip roads! And that humongous double trumpet interchange! You really need to rethink that entire mess. Whatever made you think that this could possibly be a good idea?
Whenever i try adding crossings in the road it comes out as an other worldy blue. It works fine but it's very recognisable as being separate from the map