The creator of the Doom 2016/Eternal OST, Mick Gordon, has given a full statement regarding the DOOM Eternal Soundtrack Click and read his following statement and Support Mick Gordon against the abuse he face during his contracted work with idSoftware twitter.com/mick_gordon/status/1590343092598878210?s=21&t=wu6m97hGAIR1pGQSeEKJTg Without him, this video wouldn’t have been possible.
Coming in at number 1: the "mom", *proceeds to destroy three planets that has robots" well this can't get any worse, omg she returned to earth, brother run.
It could be a weakness in certain situations, such as dealing with difficult people in public or during work. When her kids are in danger, though? _Suddenly, her attack strength increases by 100%._
FYI: This is a technique used by SEAL's where you take a fishing weight (in this case, the robot's heart), wrap it inside a bandana or cloth (her bag) and you swing it by holding it by the other end. When in momentum, the force of the swinging fish weight is enough to break through a coconut shell, which if you didn't know, is 35% harder than a human skull. I'll let your imagination do the rest
@The Sour Lemon Goober I know it's a joke, but in fact robots can simulate it. Actually humans simulate it too, because it's product of the situation outside. I mean we are not scared, if something good for us happen or something like that.
obseration = observe_situation() result = analize(obseration) print(result) *high probability to suffer damage* action = best_course_of_action(result) result = perform(action) print(result) *Action: FAILED* The robot was in situation in which, based on previous observation, it will suffer damage with high probability. Third law of robotic says: avoid the damage. Possible solutions: mimick human behaviour in attempt to invoke sense of humanity, and sympathy from the source of danger.
You said it! Of course, you wouldn't want to make my Mom mad ROFL! 😂😁😠👿 But seriously, do that and she will make you regret it like the did about Mrs. Mitchell.
"You are killer robots?" "CORRECT. DO YOU UNDERSTAND WHAT THE OUTCOME OF OUR FIGHT WILL BE?" "I understand that I can be as violent as i want and everything will remain PG-13." "WE HAVE MADE A TERRIBLE LAPCE OF JUDGEMENT."
This reminded of Marik scene against the robots in yu gi oh abridge. ( if that is also inspired by something else please do tell me the original source)
You know she's terrifyign when the robots were forced to basically create a whole subroutine or whatever for Fear from scratch just for this one encounter
I think robots can have a form of fear. It’s just so different than what we would have, but it does do the same purpose, to keep us alive. Now robots that have the same fear as human fear, now that’s something that’s be interesting.
“Sun Tzu said that, and I’d say she knows a little more about fighting than you do, pal because she invented it. And then she perfected it so no robot could best her in the ring of honour.”
Imagine if someone litterally ripped out a dudes heart, put it in a bag and then started attacking people with it. That is basically what happened here
I literally dodged every single ball like I’m in a theater, posing all dramatically every single time they miss. Whilst just speaking all royal too. I knew I couldn’t beat ‘em, so I just embarrassed them instead.
There are videos of mothers, who are otherwise fairly physically incapable, lifting literal cars to save their children. Never underestimate the power of love, adrenaline, and a healthy amount of rage.
Fun fact: The Doom soundtrack has dynamic changes based on gameplay. You don't fight better because the soundtrack kicks in... The soundtrack kicks in because you fight better! :D
I love games with interactive battle soundtracks!! Like in The Legend of Zelda: Skyward Sword - when Link (ther character you play as) pulls out his sword during a fight, the percussion in the backing track ramps up in volume, and there are stabs when he lands a hit!
So the better the soundtrack, the better i play, and the better i play, the better the soundtrack... *Turns to the map level maker* i know what i must do