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When to Use Drive Impact/Parry on Defense 

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streamed June 27, 2023
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#FGC #Sajam #SF6 #StreetFighter

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29 июн 2023

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Комментарии : 66   
@LilYungGrabBagJr
@LilYungGrabBagJr Год назад
Whenever i feel like it
@Mario_bland
@Mario_bland Год назад
I described sf6 to my friends and said that di in low level is a “wouldnt it be funny if i did this” button
@TheRedDreadlock
@TheRedDreadlock Год назад
So true
@zoerosedunk4548
@zoerosedunk4548 Год назад
Sooo true
@scrubzbane
@scrubzbane Год назад
@@Mario_blandthis is exactly how I will explain this to my friends from now on
@SomeRandomDude821
@SomeRandomDude821 Год назад
based
@snowys4168
@snowys4168 Год назад
I only parry or DI after my opponent does it because they remind me it exists. Same energy as getting knocked down by an ex dp and waking up with ex dp in response.
@TalkingGecko
@TalkingGecko Год назад
If i ever Drive impact someone my next move is always waiting for them to drive impact back lmfao
@YouGuessIGuess
@YouGuessIGuess Год назад
@@TalkingGecko This. Doing it either ticks them off or reminds them it exists, and all I have to do is stick to cancellable normals for a few seconds and wait to counter-DI.
@solairedude7119
@solairedude7119 Год назад
In master and straight up have never used parry in a match.
@tacticsogreman
@tacticsogreman Год назад
​@@solairedude7119Lucky you. Never facing JP, Honda, any shoto, Guile.
@solairedude7119
@solairedude7119 Год назад
@@tacticsogreman Well I am the JP, so I get to fight projectile wars or start them lol, and Honda I learnt the timing to DI his headbutt and slam easy
@Sky-ur1wk
@Sky-ur1wk Год назад
You can't stop me from throwing that rock
@fistofsage
@fistofsage Год назад
And that's what I love most about this game: the mechanics and system are so flexible that there are multiple answers to most situations
@shioribaka7249
@shioribaka7249 Год назад
I will do it early on just to remind my opponent they have this options, and I start aggressively baiting it.
@felisk4304
@felisk4304 Год назад
I got to watch you live for the first time yesterday, and it feels really weird watching part of that stream as a youtube video x) I'm still very glad you decided to upload it because it's really educational!
@destroyermaker
@destroyermaker Год назад
I have no idea when to do these things and this was very helpful so thanks. When to use drive impact on offense would be helpful too!
@JahlisMan
@JahlisMan Год назад
The most difficult thing for me in this game has been utilizing DI. When I started Ranked, I saw people use it as a crutch all the time and I can't get it through my head that it's a legitimate, core mechanic that I should use not just when I'm reacting to my opponent's DI.
@MegaJackolope
@MegaJackolope Год назад
Use it when you get your opponents back against the corner. You send them into hard knockdown. If you're at the level where they meta game you and expect it, just try to make them whiff then punish.
@kanasas2
@kanasas2 Год назад
Just finding your content after the ij1 vid😂 after that im not quick to call stuff broken
@treese_
@treese_ Год назад
Wait I thought Luke's heavy knuckle had an armor break effect built into it, was I just high?
@SupermanSajam
@SupermanSajam Год назад
Nah it just hits multiple times so if your armor is one hit it beats that
@Vulpentine
@Vulpentine Год назад
All other moves with armour so far get beaten by Luke's H flash knuckle because they only have 1 armour hit like marisa's moves, zangief's bear grab, honda's ex headbutt, luke's ex tackle etc. Drive impact has 2 hits of armour so it won't go through it since luke's knuckle would need to hit 3 times, which it doesn't. Marisa's gladius has ACTUAL armour break and doesn't care about how many armour hits it can take, it will just go through. The same as any super that does damage.
@Xshinobi2k8
@Xshinobi2k8 Год назад
I have a stupid question. If I want to counter a DI with a DI, can I activate DI while holding block?
@wingspantt
@wingspantt Год назад
Yes
@isolex_
@isolex_ Год назад
Not exactly. If you DI while blocking you will get drive reversal, which is basically v reversal from 5. It's 2 of bars and pushes your opponent 3/4 screen. Still good, but not as rewarding. If you want to drive impact you have to stop blocking, risking getting hit.
@AndresLionheart
@AndresLionheart Год назад
@@isolex_ No. To get Drive Reversal you have to press forward and use DI during block stun. If you never press forward there is no risk to get the wrong thing.
@SupermanSajam
@SupermanSajam Год назад
Yes, in fact you should get used to it because if you hold forward you get drive reversal
@carbide4458
@carbide4458 Год назад
And this is why fighting games are hard. You ask a question about mechanical interaction, and you get a 50/50 yes/no split. 😮‍💨
@SmileRYO
@SmileRYO Год назад
I have level 3'd so many DI's by excessive heavy flash knuckle use lmao.
@fogijay
@fogijay Год назад
wait a sec, where'd the outro go?
@rawrdino7046
@rawrdino7046 Год назад
You can parry supers?
@derekmondelli
@derekmondelli Месяц назад
How do I thumbs up this video twice?
@VinceOfAllTrades
@VinceOfAllTrades Год назад
I have trouble reacting with DI/parry on stick. My hand is default positioned with thumb on LK, and the threat of throw is usually enough to keep it there. Sliding all the way over to HK on reaction to the red flash is something my brain usually isn't prepared for.
@Henvandret
@Henvandret Год назад
been watching a lot of different videos and many of them say to bind hp+hk and mp+mk macros to their own buttons so that you don't have to worry about this.
@VinceOfAllTrades
@VinceOfAllTrades Год назад
@@Henvandret It's still kinda the same issue. I'm not used to binding L1/L2 so when the time comes my hand isn't there. With some practice I could get there though.
@Luunyby
@Luunyby Год назад
Something I'd be kinda interested in seeing is discussion about how healthy SF6 ranked might be. I've mostly just seen a bunch of scrub quoting about stuff like DI, DR, parry, throw loops, etc. and it'd be neat to see a breakdown of how that might effect competitive play in the long term. Is it healthy to have these huge jumpscare swing mechanics? Like SF6 almost feels defined by its system less than its characters.
@uzakikena8294
@uzakikena8294 Год назад
Needed this. Too many kens online for some reason. Remember week 1 it was all manon, honda then dj now kens everywhere lol.
@seokkyunhong8812
@seokkyunhong8812 Год назад
Ken is the most popular character. Beating out Ryu right now.
@EXFrost
@EXFrost Год назад
Ken is by far the most popular character in the game by an absolute landslide. Last time i checked his usage was double manons and more than triple deejays
@JahlisMan
@JahlisMan Год назад
I'm never trying out Ken 'cause I'm sick of seeing him every day:D btw, in my area *nobody* plays DeeJay. So he's probably gonna be my next main.
@TheDsLeet
@TheDsLeet Год назад
They need to make him less fun is all
@SlimeKingK
@SlimeKingK Год назад
I know the content isnt made for my specific situation, but ‘he has to do this or this’ is not friendly to listening. I listen to a lot of videos, even things I would watch normally but some times I just dont have the time or are at work or something. My problem generally, but notating specifically what ‘this and this’ are would make the experience better for this situation. You don’t gotta listen to me, but I just thought maybe it would be worth bringing to your attention
@door_productions4896
@door_productions4896 Год назад
Fair point but it is a video after all
@rapasdecoeur7017
@rapasdecoeur7017 Год назад
I agree. I'm trying to learn 2D fighters, and I'm doing pretty good, but I still can't tell one normal move from another from their animations only. I didn't understand the second point of the video, even after rewatching it, because to my eye it's just Luke punching.
@oolbie9221
@oolbie9221 Год назад
defense? imagine
@pauljimenez5379
@pauljimenez5379 Год назад
Giving out sage wisdom as always 🧎
@Teah8cbdude
@Teah8cbdude Год назад
I've noticed some players, able to drive impact counter so perfectly I end up not rematching because I can tell somethings wrong. Everytime I throw a drive impact, I even tested just throwing random ones, they unusually time the drive impact exactly at the same time.
@coreyrachar9694
@coreyrachar9694 Год назад
pretty much sums up sf6. If you don't like what's happening just drive impact. The fact that it frequently creates checkmates situations as well as what it does to the corner game make it a bad mechanic. People seem to find it fun for now but i'm guessing it's going to start to feel really old sometimes soon. I've been sick of having to focus so much of my attention on one thing in every matchup since day 1 myself.
@metalfish84
@metalfish84 Год назад
It is one of the most punishable moves in the game. Unless you are throwing out a super slow poke in neutral, you can cancel most moves into a counter DI if your opponent decides to DI. If anything, more often than not, the checkmate situation you mention checkmates the person that threw it out first.
@Mike-yy5vk
@Mike-yy5vk Год назад
Bud he pointed out 3 specific situations where drive impact is a good answer to a pesky move from your opponent out of the hundreds of situations where drive impact will get you smoked for free. The only "checkmate" situation with DI is in the corner, in burn-out, not having any meter for an invincible super and blocking one of maybe 2 moves any given character has that guarantees a burn-out DI hit. If you made that many mistakes and wound up in that situation you deserve to get checkmated. Just like stun from literally every other Street Fighter game. A mechanic that rewards your opponent with free damage from out-playing you many times in a row.
@coreyrachar9694
@coreyrachar9694 Год назад
​@@metalfish84 well most moves being cancelable is just flat out wrong and character dependant and that's not considering the tiny cancel window and the time between the attack starting and the end of the cancel window often times being faster than is human reactable, or just over making it extremely difficult in some situations. That is not the checkmate situations I'm talking about.
@coreyrachar9694
@coreyrachar9694 Год назад
@@Mike-yy5vk yeah of course it's the answer to a bunch of pesky situations, it's properties are op. Also I'm not going to add up the 'situations' to see which one has more lol but I'll just say that there are SOOO many things where doing them DOES get you smoked that it feels extremely restrictive to gameplay and, imo, not fun. That checkmate situation may not come up that much in your gameplay but they come up in mine all the time as well in the pro matches I watch which is a bunch. As I said to another dude, a lot of that is character dependant. Some characters don't have invincibility on their supers except lvl 3 and literally everyone gets burned out all the time.... It's built into the game. There is also the fact that pressure from your opponent can easily burn you out as well as being hit by supers and such. Many ways to be burned out and in the corner my friend. Also, stepping back, I disagree with the fundamental idea that you should get 'free damage' for already winning, but tbh stun has never bothered me before this game. Even now it only bothers me because it is related to drive impact and the landslide heavy mechanics.
@fishyfish7158
@fishyfish7158 Год назад
@@coreyrachar9694 ikr, its just jarring to play into drive impact (even if you're cancelling into it on reaction to the opponent's DI), idk why people are defending it