If there is one indefensible thing in video games, it's giving a boss unique counters to your various go to means of offense WITHOUT any prior warning. Whenever I see this in games, I just reload and hit the wiki. It ain't fun, it's just making me do homework so I can get on with it so I can then get back to the fun.
Here's how to REALLY freak out your players! 1.) give them a ton of resources 2.) Have them walk into a large open area. 3.) Nothing happens in said open area, but a boss fight instead spawns in the cramped hallway right after
Damn this shit hit me in the feels! Developers know wtf they're doing! Sometimes they'll switch it up and give you a whole bunch of stuff midway through the game, closer you get to the boss fight that's when you start seeing more health than ammo.
The four horsemen of the time when you are fuck up 1. When the game give you suspiciously amount of loots 2.when the game have Sprint 3.when the game allows you to sprint crouch 4.when the game gives you a high caliber gun
I remember playing DOOM 2016 and the game giving more resources than usual. The 3rd time I started questioning it, and I searched it up. Tutns out I was actually at the end.
nah games usually wait until after the boss fights to give you a shit load of resources. they always leave you with nothing when they surprise you with a boss.
This is better than some old school games leading you into a boss fight and going "I sure hope you haven't been using all that fancy exploding ammo you've been finding over the past hour or so."
I can relate but because of a friend of mine was always trigger happy and loving to use all the flashy/powerful shet, only to run into a boss fight ill prepared.
Especially the new ones they give you TONS of Ammo and Heals before you get into a boss fight the old ones you had to be careful on how you used your ammo and heals.
This reminded me of playing ps1 games when after receiving a bounteous supply of weapons and ammo you could actually hear the game disk drive rev up when its loading a boss fight.
Strategy: Throw the gernades at the troops shooting at you, DO NOT throw it at the boss, he can thoss it right back. This is to get rid of the enemies raining fire in you. Next, use the ammo of the pistol to finish off the stragglers. Finally, engage the boss using close range wepons like the shot gun and melee weapons like the bat. This is how you beat, Demolition man.
or you do the Funny way The baseball bat can parry all projectiles below a certain velocity, whether people or grenade. As it turns out... It also bypasses the boss's grenade catch because the game scripts timers to be skipped and the weapon to detonate on contact this does prevent you from cheesing the Pyro's bossfight by just bouncing grenades around corners though.
Killing Floor 2 bosses barely suffer from explosives. Now, with a game like Zelda, you just gotta find that sweet weak spot to toss a bomb in and rinse-wash-repeat.
"OH SHIT! RESOURCES!. .... ...fuck me man. They gave me resources, time to shut down the game i aint dealing with this tonight." Just about my average horror reaction.
@@KindDmoN Or when the game gives you a lot of stuff but it's not the game being generous, it's preparing you to fight hard enemies or a upcoming boss lol
He is doe Idiot had enough weapons given to him to beat those enemies. Throw three grenades at the henchmen and use a baseball bat after dodging demolition Man's rpg bullet. Oh and then after beating demolition Man keep the pump one grenade and the excess pistol ammo
Oh please! Re4 gives you a lot of stuff without needing to get into a boss fight! 4 was the easiest re ever! In fact re 4 was the beginning of resident evil downfall as a franchise all because they americanized the franchise to appeal to the dumb Hollywood fan who is more into pew pew than into using it's brain to manage limited resources or strategize! If you find re4 hard, challenging or even as a midly inconvenience then it means you are a very special kind of person or have less than 13yo
When the story game starts you off with OP weapons, all the tools, and a badass outfit. *Character gets into a helicopter* Welp we already know how this goes.
Idiot had enough weapons given to him to beat those enemies. Throw three grenades at the henchmen and use a baseball bat after dodging demolition Man's rpg bullet. Oh and then after beating demolition Man keep the pump one grenade and the excess pistol ammo
Lmao bruhhh I click no thinking “ lemme check this room a few more times there’s gotta be some elite weapon in here or something “, check the achievement list , google , everything before opening the door 😂
Here are some red flags in video games: ✓ Game autosaves itself ✓ Huge amount of resources ✓ Few to none enemies appear for a while ✓ Game shows a tutorial on how to run or hide in certain places ✓ Change or disappearance of music
for shooter games its like Nee ammotype: Armor Piercing New equipment: Heavy combat armor New equipment: Assault helmet New equipment: Autoinjector "oh gee golly I wonder what this is gonna do."
I'm somewhat of a hoarder in games so I naturally had shidloads on me, but there's this time when I noticed that my supplies suddenly doubles the amount. The thing that scares me wasn't the boss fight after, but the amount of supply they give... Holy, they're making sure everyone passes that boss fight.
It's like me playing Project Zomboid with mods: _"OMG, an LMG?! M8, this is like a free get-out-of-jail card whenever I'm facing a zombie horde"_ And then I remember that I'm running a stealth build and no amount of sneak will muffle a fucking million of 5.56s going rambo as I try to make my way inside a building. And so is the story of the LMG I found on a soldier's carcass and never used it once.
Silent Hill 3, I saved up an ungodly amount of shotgun shells, I didn't have any fun shooting the monsters, expecting a boss fight that never came, I ended up with like 100 shells and lots of medkits in the end.