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when you forget you're on ultra hard 

rynj
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21 сен 2024

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Комментарии : 17   
@LiviaReaper
@LiviaReaper 5 месяцев назад
Games that increase difficulty just by increasing damage taken and or decreasing damage dealt is so boring, there’s no depth.
@chathurvedhitalapaneni7765
@chathurvedhitalapaneni7765 5 месяцев назад
I feel like this is one of the few games it might be appropriate as if a trex smacked you around with its tail. Chances are you are going to die instantly. But fair I understand your point
@LiviaReaper
@LiviaReaper 5 месяцев назад
@@chathurvedhitalapaneni7765Your point makes no sense, there are countless games where you should die in one hit, getting shot in the head, cut by a sword. Humans are fragile and I’m telling you, a T-rex tail swing is not the limit, it’s way lower. This is why ghost of tsushima has one of the best difficulty settings, the hardest difficulty makes you more vulnerable to being cut, but it also makes you way stronger. Opting for a more realistic approach.
@LucaFox
@LucaFox 5 месяцев назад
I like how you say his point makes no sense then proceed to say that in that game you take more damage (the exact thing you complain about). What's realistic about being "way stronger" on hard mode?
@NinthYard
@NinthYard 5 месяцев назад
I personally don't mind it within reason. Of course just making things damage sponges that one tap you isn't fun, (and ideally you would have some mechanical change as well) but simply increasing stats can have the effect of forcing you to diversify your playstyle and fully utilizing your toolbox. That being said, it can also just force you to play the meta strategy which may or may not be incredibly boring or tedious. My point being if done right a simple stat increase can lead to a more in depth experience.
@kubby2012
@kubby2012 5 месяцев назад
@@LucaFox I believe what he meant was the fact that it makes you and your human opponents both being weaker(as far as taking damage goes) making it more realistic in nature. Swords will in fact fug you up.
@durchjetzt519
@durchjetzt519 5 месяцев назад
I have played this game until you enter the valley and make your way to the first village. I found it too boring to continue and playing on Hard wasn't that much different than normal, other than having to heal more during fights.
@LiviaReaper
@LiviaReaper 5 месяцев назад
This is exactly what i hate about difficulty in games, all it does is add one small element, such as making you push a button once in a while to heal up like you mentioned, dynamic difficulty or a set difficulty is always designed better.
@durchjetzt519
@durchjetzt519 5 месяцев назад
@@LiviaReaper I agree with this. I also found the game to be too bland, but that’s just my personal opinion.
@ryyyyyyn
@ryyyyyyn 5 месяцев назад
what i do is i play new game on very hard, and ultra hard on new game+ that’s why i died to the trap here when i meant to deal damage to myself (low health dmg boost). the specific trap i used is a oneshot even with the maximum hp on ultra hard, but on very hard it just brings you down to critical health.
@ryyyyyyn
@ryyyyyyn 5 месяцев назад
@@LiviaReapercheck my reply to your other comment, ultra hard changes a lot more than just the taken damage lol
@ryyyyyyn
@ryyyyyyn 5 месяцев назад
also, i forgot to mention, i recommend giving the game another try. you only played through the very very beginning of the game, it ramps up a ton and the tougher machines are more fun to fight lol, and it becomes a blast once you obtain some of the strongest weapons and builds in the game, on the higher difficulties especially.
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