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When you get your engine running *just* right, and you can just keep _going_ and _going_ and _going_ It's like magic, and you have to wonder how to designers didn't see this coming.
Yeah I'm always in charge of reading the rules and teaching it to the others So when I have a good turn I always feel guilty and must check the rulebook to make sure I play it right And read it aloud even tho noone asked me to check it
When you do this everyone is laughing and it's a great time. When I do this I'm "spoiling things", and "taking it too far", and "ruining a 6 year old's birthday".
that is very specific... hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
I do this in Paper magic too often xD Like just out of habit I'm like, "And i attempt to play This, do you have any responses? Right you're tapped out with no cards, I'll keep going then." I don't mean to come across anything other than genuinely concerned they'll play something, But boy howdy, do i look like an ASS. XD
@@Ryan-cu5gg oh you should see what you can do in Pathfinder. I've found a way to take 433 free actions in a single turn, all of which potentially causing damage to enemies. No DM in their right mind would allow it, but according to the written rules, it is legal.
I can't remember her name right now, but his wife's laughter is so infectious, it honestly makes the whole video twice as enjoyable. They just seem like they're having so much fun playing board games.
“I’m gonna go get lunch, do you want anything?” “No I’m good.” “Okay I’ll be back in 30 minutes.” “Great, that’s how long it’ll take for me to setup: *the* *cheese* *tasting* *phase*
This is either a game of uno with two players in which you have only skip and/or reverse cards remaining in your hand or a game of uno with the rule that allows you to go again until you no longer have playable cards in which all of your cards chain together.
@@mikex3908 Average player age of Magic the Gathering is between 21 and 35. And there are approximately 35 million players of the game. So... I guess maybe try doing two minutes of Google before saying something dumb as hell.
When he says he can do an action for fun, he means that instead of using stone or wood, he can spend the fun that his opponent was having previously and convert it into islands or other resources. He can do this by using his "Unlimited Action" setup as permitted by the rules. Once he spends all of the "fun points" that his opponent had, he can continue to spend "fun credit" which is converting any fun the opponent could have for the rest of the game into even more resources for himself. Initially, spending "fun credit" does not directly impact him negatively, but the "fun credit interest deficit" could accrue to future games where the opponent becomes mindlessly apathetic toward the game and "flip the table". Flipping the table is an action not supported by any official game rules, however, there are no penalties in place to discourage players getting brutalized this badly from taking the "flip" action. Using a heavy table is one way of helping prevent players from flipping the table. Flipping the table has a considerable chance of causing a game piece to become lost. A lost game piece has a moderate chance of making the game unplayable, thus, preventing the very successful player from having a very successful game without purchasing a new set of the game.
The most powerful I have ever felt was when my Wingspan engine won me the game. My grasslands were unstoppable, and they churned and churned as feathers and eggs flowed and more cards were tucked than I think there are birds in the actual world. I was eternal, I was daedalus but I had built each wall of my maze and I alone roamed it, and my footsteps were heralded with the rattle of the bird feeder replenishing once more. I was all things, my designs and machinations reaching upwards to snuff out the sun until the sky only rained feathers. And then I lost by two points because I didn't consider the end of round goals. Love that game.
@@soulrenvods I mean in the sense that there are other people in the room with you; also playing wingspan ? Yes. In the sense of actually interacting meaningfully ? No, it's playing bird solitaire next to other people playing bird solitaire.
@@forsakenquery The whole point is to anticipate which goals others are going for and used shared resources and such to do it better, cut them off from what they need or win somewhere else. It's more like chess than solitare. If you see your oponent going for one goal, you have to look at all the various factors to determine if you should go for the same to race them, circle around, cut them off or othewise. The whole entire point is interacting with others, risk assesment and building the optimal engine not only to win but to perfectly encircle their own. The key thing to remember is, like all engine-building games, Wingspan is a race. A race with shared resources, no less. That's where most of the strategy comes from, once you get a sense for how the game works.
@@soulrenvods they aren't really shared tho. Worker placement games are strict in access to powers. This is very very forigiving with resources. And plenty of engine games let you affect your opponents engine rather than just playing alongside them. They might as well be playing another instance of wingspan for 90% of the game! Racing for goals isn't even necessary as you can out score by ignoring them. It's a GREAT engine builder but not a very fun interactive multiplayer board game.
This reminds me of when I played a game with some friends (dont remember the name) where you had to prepare your animals for winter. You would be taking one action per turn and as soon as you couldnt do any actions anymore you had to advance a season to get your workers back. But this was done seperately for every player. I was doing so well that I was still in spring while everyone else was in autum and when they finished for winter I was still in summer which left me to play by myself for 8 minutes or so. They did not have fun with that and we never played it again.
Epilogue: Immediately following the turn, Anne Marie initiated divorce proceedings citing irreconcilable differences precipitated by an unusually brutal board game turn.
She ought to have known better. One should know that when you play a board game, against someone who has a shirt that has 'board games' on it, they should expect for themselves to lose.
Your wife after your turn ends: “I PLAY DIVORCE PAPERS!” But you’re a cute couple whose love will never wither, so this will never happen! Have fun playing guys!
I was at a convention where I met someone for the first time and we played a card game. Through a series of discarding a card to draw two new cards from a deck, activating a card that lets you search the discard pile for a card, re-discarding the card to draw two more, activating a DIFFERENT card that lets you copy an ability to re-trigger an available power and using that to search again and discard again to draw two more cards, and having multiple search and copy cards, and getting to reactivate them again, he drew 17 cards in one turn. A normal turn often sees you draw maybe one or two cards before your turn is over, if any at all. It's been almost 10 years since this happened and we still talk about that to this day and I'm staying in his room next weekend for a different convention.
When you have such a good turn that you double check the rules to see if it's cheeting... But remember duelists, drawing two cards is just too powerful.
Spending 1 card to get 2 cards at no cost means your 1 card is always worth 2 cards. It does not even add bloat to the deck because it effectively reduces your deck size by 1. This means that every player should always have the maximum amount of this card in their deck, there is no reason to make any other decision. If every player must use something under all circumstances, you can be pretty confident that it is genuinely overpowered.
@@SimpleAmadeus Yu-Gi-Oh is built on overpowered cards and mechanics at this point. The best decks win on turns 1 or 2. Balance has already been thrown out the window with that game. And that's why playing cards for free is a bad idea.
@@abderianagelast7868 this is A. Wrong (Yu-Gi-Oh is a control meta most of the time) B. Irrelevant, because pot of greed just makes the good decks dumber. People play pots that have huge downsides and they're still incredibly strong.
Gee ProZD that looks an awful lot like Baja Blast with vodka. That's the equivalent of PEDs in Board Games - we need to call in the commissioner on this one.
I think the best part about this whole video is the fact that ProZD has a shirt on that just straight up says “board games.” The game was already clearly over the moment he sat down wearing that shirt.
@@Valtharr I think we reached a point, where doing anything that doesn't directly involve electronics (aside from filming yourself while doing it) is unusual...
"Oh, you're all done?" "Oh, okay, it's still my turn." "I guess I'll..." times like 10 Man, just saying what you are doing with no elaboration would be bad enough. Making it seem like you're wistfully strolling into a good play is twisting the knife.
Just played a round of Imperial Settlers and while this round was relatively balanced and no one ran ahead crazily, I can remember rounds that were exactly like yours 😁
I didn't even pay attention to the video because my mind just keeps replaying that Yu Gi Oh VR chat scene where the guy just keeps playing pot of greed 😂
Her : I'm gonna ... Go get lunch... Do you want anything? I'll be back in an hour Him : good ... That's all the time I need to set up... *The cheese tasting phase*