0:42 Don't look Program I used: Clip Studio Paint I make digital art, mostly digital paintings. Follow me here: Instagram: / ronillust Twitter: / ronillust
Also if you CTRL click something and it's still not it (maybe something low opacity/adjustment layer is in the way) just keep dragging stuff out of the way and CTRL click whatever's underneath until you select the layer you wanted. Then, CTRL Z until you're back to before you dragged everything out the way, but the problematic layer is still selected so you can erase the annoying blip :)
The worst part about this is the fact that even if you spot the layers with NOTHING in it, you may end up deleting a layer that actually HAS something in it.
Luckily, on IbisPaint is possible to discover if the layer is empty just by going on the "Change drawing color" filter. If the layer is really empty, it will show a message
god yes, my life became so much easier since I started using groups in Krita! Plus labelling layers is what I have drilled in my head after a series of unfortunate events
Fun tip: if you have tons of layers and you can't tell if one is empty or not and you're afraid to delete it, you can CTRL click on the layer's tiny preview window. It will select whatever's inside. But if it's an empty layer, you'll get a warning saying "Nothing was selected" = it's safe to delete and reduce layer clutter
I'm quite jealous of how many layers were in this video. Everytime I get to layer 10, my setup begins to chug sickeningly and by layer 15. The fans go brrr very loudly, making that choking sound.. it cracks me up but I feel sad.
Last year I did 195 layers on a commission. Best part is- my laptop was a beast and didn’t even start to lag. And before you ask- yes I was underpaid 😂
This is so funny! And sus. Sometimes I draw on the wrong layer thinking it was the right layer, then a couple of hours later realizing it was on the wrong layer. Then I ask myself... WHERE IN THE WORLD DID I PUT IT? Totally relatable and funny.
I get frazzled when I have so many layers, but I can't convince myself to merge them to reduce the file size because I'm always convinced that I'll need a specific layer for editing a very specific color or shape in the future. My newest record was 150 layers.
Omg I’m the same I’m like “I can’t merge these layers because what If I want to lower the opacity of only one of them or change the colour of only this very specific shape”
my friend will regularly exceed 100 layers, and also use canvases that are thousands of pixels per inch, at like 40+inches in both directions. i weep for their machines.
This is why I love ibis paint, their new tools have one called "laso erase" where we can take the lasso tool and put it over these random marks in any layer and it will erase that from every layer :) (you can also change the settings of the tool so it doesn't erase it from every damn layer)
@@fluffycorn_njst if you click on the brush button where all the other things like lasso, blur etc buttons come up, there is a button that says "special" click on it, it will take you to that brush thingy, usually it would be on liquid mode but there is a box like thingy which would say 95% , click on it and it will give different options "lasso fill" "lasso erase" "liquify" and more
I know right I literally can’t merge the layers one time I was spamming the “merge with below layer” button for every layer in my art program and I accidentally pressed the “flip vertically” button for one of the layers and I didn’t realise until the end lol it was painful
This is INCREDIBLY relatable. The trick I use now though is the move tool, zoom in and move the pixels, it takes you too that layer, click undo in case I’ve moved something important and delete the offending lines
I feel called out. The pain is too relatable. Although I never combine all my layers at the end. I keep them around sort of like saving a heal item post game of a RPG you never end up using.
This is way too accurate- it takes up how much time just to find it 💀 a better way if ur using mobile or something, is to use folders, its easier to find and keeps the layers organized 👍
I can't even begin to explain how accurate this is... That's why layer groups have become my friends. Also, I've forced myself to start naming my layers now, just so I can try to keep up with it. What's awful is when the layer problem is so bad that even after naming them and adding layer groups you STILL can't keep up with it.
You name all your layers or just the important ones? I only name those I need to be reminded of cause otherwise it takes so much time and i don't find it efficient (for me); i am very systematic with my layers, i think it's a good way to have a better instinct at finding something; i always start coloring specific elements first and make some sort of hierarchy (for example i always do the skin first, then hair, eyes, clothes, etc)
@@mrsweetkandy7673 I tend to name all of them, unless I plan to merge a bunch of layers together. Although naming the important ones would be useful too, if you remember that such and such thing applies to the named layer (for example, naming a skin layer and then adding effects that only apply to the skin on various layers above it). If I don't name all my layers, I get so stressed looking through all of them and being unable to remember what is what, especially when some seem empty but I'm not sure if it's actually empty. My layers are often pretty chaotic though, as I don't always have the best organization. It would be good to be systematic. Sometimes I do better than other times.
@@BelieveAndFlourish ah, yeah, if i ever add a layer to add an effect on a specific part, i would try to move it close to that said part I can sometimes add a lot of layers, and try to clean up if i do more than intended, so that i save time after (I am confident enough to merge my shading - not inckuding lighting - on a specific categors - like, say, hair for example - when i'm done with it. So i sacrifice ease of control for organisation, but i'm so used to this that i tend to know when i'll need to fix later - although it can hsppen but i just start over that area if i need, i shade quickly since my style isn't realistic) I mean i guess the style might make it more or less difficult, but i think it's always a good idea to be systematic I never really get lost cause i always use the same order; and if i don't, i try to fix said order. That's maybe easier for me cause i color by area; for example i have a layer for skin, eyes, hair... and to add the shading, i use 1 clipping layer on top of it... and if i need more than 1 layer, i make a folder (clipping to the base color) where i put all the layers related to skin for example Folders are a godsend (But it can be problematic for photoshop - i had an issue once where i created like a folder inside a folder insider a folder... about 4 times and it was enough for it to be a problem although i don't remember what it did - with clip studio paint you can basically add as many as yiu like)
@@mrsweetkandy7673 Being systematic is definitely very helpful. I am not always as systematic as I should be... I guess in general I will have somewhat of a system (sketch, outline for body, outline for hair or ears (if animal), eyes/nose/mouth, etc). But even then, I tend to add so many different layers with various things in them it can be difficult to keep up with it all without naming. I tend to add a layer for anything if I'm not certain the effect will be what I want, so I will copy the previous layer so I have a backup, then edit the copy. I do that a lot so it can get pretty busy. Even with folders, they tend to get crowded; I also will nest folders and have so many in one that it gets cluttered (thankfully I can condense their contents so it doesn't look as overwhelming). But I will often have a folder for a specific part I am editing, then inside it I will have the outline and color of the piece separate, then add a layer above the color and set alpha inherit on which I will use for shading. Then another one for highlights, or even just more shading, etc. My main program is Krita, so thankfully things seem to work pretty well in this. I'm not sure if my methods would work for Photoshop. Also, this has been a nice conversation, thank you for the discussion!
Even worse when you accidentally copied something and it's on two layers. Switching of the single layers won't make it invisible, so you have to really look...
"Why dont you just name your layers?" Brother i dont have *time* to name a couple dozen layers as i make them, my setup is too jank for that shit that ill never end up using
You know you can just hold D and click into that layer, right? I always find it insane when people say that 50 layers is “so many layers,” when that’s just an average amount of layers to me, and I often use three times that many-and even that feels very manageable because I organize my layers in a very rigid and systematic fashion, all in layer groups, color-coded, and always in this order: gesture first (absolute blue), tie-down (absolute red) above that, if clothing design is needed it’s in R000G064B000 green above that, then those all go into a folder that is color-coded light red for “roughs/sketch.” Above that is an “inks” layer group, which is color-coded black and is clean if it’s a line illustration, or more rough if it’s a painting and I’ll be going over it anyway. Below both the Roughs and the Inks layer groups is the “Colors” layer group, which is color-coded white (as white is equivalent to the combination of all the colors of visible light, so it only makes sense to color code it that). Only flat/local colors go into that folder. Above that, lighting/rendering layers are clipped above that, and are usually color-coded yellow for their role as light and shadow layers. All extant layers are combined into one larger layer group with that character’s name and color-coded with the color I most strongly associate with that character. I do this for every character, all ordered by how close or far they are from the foreground, again, with foreground characters closer to the top, and characters further from the “camera” closer to the bottom. However, if it’s a crowd scene, I may only use one or two layers to paint the characters in a crowd to save time; the detailed process I described above only applies to characters that are narratively important in the scene. For backgrounds, it’s very similar, I gesture it first, but in green this time as I associate that as my background sketch color, then I very loosely ink it (as light and shadow are more important in backgrounds, and I prefer to “explore” my way in backgrounds by painting it more as I feel like line art is far too rigid and boring when doing backgrounds; it’s a lot more fun to just gesture the perspective and forms quickly and then start the painting process and go from big shapes to small shapes and get more intense with rendering). Backgrounds follow the same order with background elements at the bottom and done first, and foreground elements at the top and done last. Various objects are put into named layer groups, but this isn’t always followed depending on how narratively important the background is in the scene; many times, there’s no need to name them and I just follow the background-to-foreground rule. Depending on the importance of the background, I may do it before I do any characters. I also usually light the background before I light the characters. So I do have a pretty detailed process, but because it’s so rigid, regular, and flexible to most situations, it makes it extremely easy for me to find stuff, even if the program I’m in working might not have a feature that immediately takes you to that layer. It makes even sifting through 500 layers a breeze!
I always get so confused when i have too many layers, I can't even tell which is which especially when there's so many small details that arent intended to exist
Relatable . And then you realise you've already gone past the one it was on but you were to busy clicking through all the layers that you didn't notice
I label my layers and give the names. The only time I will ever EVER use folders is on bigger projects like Live2D models. But this video is very accurate and made me laugh XD. Love your content.