my personal favourite for farming labyrinth is condi-boon revenant. Shortbow/mace+axe has great tagging potential on its own. since it´s a condi-build, you won´t insta-delete the trash-mobs on the small doors, but still deal considerably high damage on bosses. on top of that are you able to simply switch between condi-quickness and condi-alacrity, so you can always provide the one boon that less other people run. it´s like the perfect balance between "i wanna do damage and kill bosses", "i wanna tag trash-mobs that otherwise would die too fast" and "i wanna provide the boon that is least common in the squad". And you can change between those two with a click of a button if you just have 2 templates (1 quick herald, 1 alac renegade)
GL herald players, im playing alacheal chrono with the 100% stab build (mantra of concentration+signet of illusions+precog). Providing alac and stab permanently for max loot
@@TheStevedoubleU Don't know about afk heralds, but my herald provides perma quick, regen, might, fury, swiftness and protection. [6 boons] The rest of the support can get easier tags for alac, stability, vigor, aegis, resistance and resolution.
Scrapper with Superspeed is good for boons. It's rare boon and you and people with your superspeed are faster than others and you have higher chance for tag.
I'll be using a Shortbow/Staff Minstrels Support Quick Heal Herald build for Halloween, My damage will be abysmally low due to being a support heal build, while the range and auto-attack speed with permanent quickness is really easy to tag with on Revenant Shortbow due to the passive in-built piercing of the Shortbow. If my buffs get over-ridden by another Herald, tagging will be my backup insurance for guaranteed loot. The most important aspect of this build is that I'll be movement speed capped, both inside and outside of combat at 'All Times'. Revenant is one of the few classes in the game that can remain movement speed capped in and out of combat permanently, without the use of the buff Superspeed. This is achieved with relic of speed, permanent swiftness uptime and the talent Rising Momentum with at least 5 pips active. I'll be at minimum 6 pips in both stances all the time, hence I'll always be movement speed capped. Staff for heals, CC break bar damage and cleansing during bosses. Shortbow during movement phase for easy ranged tagging. I'll always be at the front of the squad due to always being movement speed capped, for guaranteed tagging. While also providing the squad with the usual 100% boon uptime on the usual Herald boons. On certain bosses that require a lot of Stability, I can switch out Ventari for Jalis for that specific fight for Rev roads. Otherwise during movement phase, I'll use Ventari for the bubble at the front of the pack to reflect any projectiles and cleanse any roots placed on players. Due to being in minstrels gear, I'll be extremely tanky and can risk resurrecting downed players in risky situations. It brings the best of both worlds, in regards to maximizing participation, due to extremely easy tagging and permanent boon uptime. It's an extremely easy, versatile and f00l-proof build. Can't wait. 😁
@@WhosWhoInfoDoc No issues, feel free to use the build. The runes I'm using is Monk. The sigils can vary, I'm personally using Concentration and Transference, but you can use any of the stacking Sigils if you want, since it's really hard to die with this build. Welcome to revenant. 😄
@@cedastankov4765 Hey I'll mention the build I use, but it can vary, especially on the Salvation tree. Feel free to experiment and make changes if you want. Invocation: 1-1-2 Salvation: 1-2-1 Herald: 3-1-1 Note: 1 = Top Talent 2 = Middle Talent 3 = Bottom Talent Note: The first talent for Herald, the top one 'Elder's Respite' would be optimal for healing, but I chose the bottom talent 'Rising Momentum' to achieve maximum movement speed, both in and outside of combat. This is achieved with relic of speed, permanent swiftness uptime and the talent Rising Momentum with at least 5 pips active You will always be at 6 pips at all times when providing quickness, so you'll always meet the threshold. Make sure to use Relic of Speed. Note: The second talent for Salvation 'Resilient Spirit' really makes us tanky. This talent will passively give us barrier every 3 seconds, for each unique boon we have on us, up to 5 boons. Since we are a Herald and we alone provide at least 6 unique boons ourselves with 100% uptime, we can make full use of this talent. Further adding to our tankiness from Minstrels gear. We have no reason to fear Steve's chainsaw. 😂
@@cedastankov4765 Hey I'll mention the build I use, but it can vary, especially on the Salvation tree. Feel free to experiment and make changes if you want. Invocation: 1-1-2 Salvation: 1-2-1 Herald: 3-1-1 Note: 1 = Top Talent 2 = Middle Talent 3 = Bottom Talent Note: The first talent for Herald, the top one 'Elder's Respite' would be optimal for healing, but I chose the bottom talent 'Rising Momentum' to achieve maximum movement speed, both in and outside of combat. This is achieved with relic of speed, permanent swiftness uptime and the talent Rising Momentum with at least 5 pips active You will always be at 6 pips at all times when providing quickness, so you'll always meet the threshold. Make sure to use Relic of Speed. Note: The second talent for Salvation 'Resilient Spirit' really makes us tanky. This talent will passively give us barrier every 3 seconds, for each unique boon we have on us, up to 5 boons. Since we are a Herald and we alone provide at least 6 unique boons ourselves with 100% uptime, we can make full use of this talent. Further adding to our tankiness from Minstrels gear. We have no reason to fear Steve's chainsaw. 😂
@darensgw2 Your video timeline labels are using the same tags as your previous video [ PREPARE for one of the BEST Gold Farms in Guild Wars 2! Magic Find Guide! ] I think you forgot to update them, on this video it says [ Labyrinth and magic find, Getting luck to 300 and Consumables ].
*And that is the explanation of how to be a leech, you run automatically without doing anything, with a staff (to carry something), but when you see all the instances falling the same I hope they do not cry, whoever wants to be a slave to the revenant forward.*
Not going to disagree with you about bringing low damage however, every time I get into lab, running with a group, they kill before I get a chance so, sorry, I always bring high dps anymore. I've gotten tired of getting screwed over on the "tagging" method, which is also why I go solo in lab anymore.
Is there any world where you can just play vindicator and bounce around the maze with the sigil that recharges your dodge on kill? Does barrier allow you to tag for the heal spec? Does healing work if they're already full hp? IDK but it could be viable to do that or use the 240 radius boon bounce, right? Shortbow + jalis + bounce maybe? Or scorchrazor's summit spam for (I think?) a permanent unique boon if alac renegade isn't enough.
I did try this but wasnt very effficient, you could try with heal vindi though maybe it would work but I feel like I did this last year and didnt work ahha
@@hollowzangetsu Does the warrior relic actually help? (Because of the ICD on sigil of energy, wouldn't you end up weapon swapping too early) Perhaps try Relic of the Adventurer with mantra of recovery?
@alexandermarinin7036 just be careful the idea is that everyone's dps together kills them , if you kill them by yourself people might get mad at you for stealing tags