Something about Arcane Steadfast (and to lesser extent double back) is how early they're available to new players: Mirror Defense opens just after Heart of Deimos on Mars Junction - that's probably considerably earlier than they can farm Energize (or Guardian) efficiently, while Mirror Defense is has a lower barrier of entry and rewards its arcanes quicker, I think. As such, they might serve as entry-level arcanes to encourage to work for the stronger ones.
Steadfast at rank 0 has a pathetic 5% chance of activating. Any new player who does happen to get a steadfast would likely not even trigger it once in a mission At rank 1 it's at 8% which is still way too low for a new player who will already be struggling to spam abilities like a veteran will still likely never trigger it once in their mission. They're useless for new and old players.
I returned to WF about 3 months ago after a nearly 3 year break and I must thank you for these guides. You present everything so clearly and in detail. As someone who felt totally lost coming back after so long, your channel has been so helpful! Liked and subbed
@@lhynn51 If you're not using Vigilante Supplies in basically everything after the ammo nerf, I dunno what to say. Cause if you are, it's like the changes never happened.
@@furgel7717 well, that's gonna be a short one then 😆 A Zarr or a Glaive in the face is straightforward enough of a message for any one-cell-brained Grineer to understand without the need of convoluted gimmicks. Although I have to admit that unloading a full mag of a max RoF Kuva Kohm that sounds like a freakin' AA flak gun into a pile of meat is hilariously satisfying.
Don't forget quellor! Just like both, it also has charge shot (50 rounds) that provides guaranteed impact proc up to certain distance and you know what that means. ;)
@@sonohanabira9703 yeah, any weapon, with a large ammo pool, that has an alt fire to quickly dump the clip works in this case, it'll be crazy good with plated rounds
the problem there is you implying the ambassador should even be used at all. The stahlta exists, so does the aeolak....you have no reason to even remember the ambASSador exists.
For arcane double back I'd like to add: My most used movement option to get through exterminate, capture and similar missions (even to move around during mobile defense, defense and excavation to get to targets) is bulletjump->doublejump as soon as you can->instant roll so you don't even see the doublejump come out. This is, from what I know, the fastest way to move with a non-movement-ability warframe, as long as there isn't a celing in the way (as you jump quite high even when going as low to the ground as possible due to the movement boost from the roll). This would trigger all 3 damage resistance timers within only 1 second until you can act again. Especially when implementing rolls after pretty much any jump, which avoid staggering after falling from heights just as well as sliding (or better imo), I think it can be active for quite a long time during lots of mission types - ofc, depending on playstyle and warframe.
I do this a lot too, and am planning to use Double Back for most mobile (or hybrid) missions. For defense-type missions that require you to sit in one spot though, I think Guardian would still be better, as you are more likely to get hit when trying to keep something else alive. Invis frames (or even Xaku) who don't get hit often would benefit more from this than Guardian, too.
"I think it can be active for quite a long time" -> yes, 4-1=3 seconds. Wow. I wonder how much it will save you from sustained fire in the face of a mod like Adaptation?
If you play any warframe with a lot of passive damage output like for example Xaku with the floating guns that have aimbot for 30 meters, and then have the 75% dodge chance to dodge any attack from the 4 and add 75% damage reduction from the arcane if you ever get hit, Xaku becomes realy hard to down by everything
@@Endymion0021 probably, yes, worth trying. He would certainly be the one benefitting the most from this arcane - if not the only one, coz I'm not sure if it would work with Wuclone, and I can't think of another warframe that has "passive" weaponry attached.
Yeah this is just free 100% uptime 75% DR You can shoot mid-air and cancel animations with aim glide too so if you aren't bad it doesn't really cut into your DPS at all Also you can get a bit of extra speed by slide->roll->bullet jump (with the slide + roll momentum)-> double jump->airslide->roll Sliding right before rolling gives some extra speed
Encumber also works better for primers with fewer innate statuses since it provides access to every status element. This may allow some non kuva-nukor single-target primers to compete as you can very quickly apply the majority of all status types using a bullet hose.
dont forget Galvanized shot has 3 stack compared to the primary versions 2 (120% damage per status effect instead of 80% on max stack) so tahts potential 1560% damage if paired with encumber
Spectra Vandal built for pure slash self-priming 🤔 I wonder how it interacts with the Zymos's bees, I want my silly spaghetti-code plague gun to be even sillier
Depends, if you are spamming contagion you are basically only doing two moves. Double jump or bullet jump, which gives only 50% (not that that is little)
if ur main dmg dealing method is exotic contagion then for new players: they don't have as much energy to cast buffing abilities to benefit them, nor does that level of enemies need any ability buffs, therefore just get a rhino Nezha or farm some prime parts for plat for revenant prime and just survive. for vetaran players: u are likely that ur frame have enough survivability to not use this; or the enemy u r facing don't give a sht about these damage reductions and one taps u anyways, and u need better damage reducing sources than this
This is the video I've been waiting for from The Kengineer since the new arcane release, and I agree, despite of the pity system where you can buy those arcanes from a shop, grinding can be exhausting at certain point. Always love your videos, great content
I realize that one of the main kind of...things? Catches? Schticks? Oh I dunno, point is, I realize alot of your content deals in analyzation through the use of mathematics. That being said, you are also a hell of a player, and honestly, my go to on everything since returning. It's your delivery. No unnecessary fluff, nothing over dramatic. Nice thumbnails, but still no click bait. What y see, is what you get, both visually and audibly, and believe me, that's a rarity in all topics. So...to get to the point, I would love to see you go through the frames n do a blurb on best ways to mod, and to run em. Being that there SO many frames now, I realize that could be ....well...lengthy. maybe do 3 frames a video? No need to do one on both a regular and prime versions, holy moly, now that is lengthy, still, I realize this request will prolly not see reality, and that it has many problematic issues..BUT...you are the Kengineer, so..lets solve a practical problem! Ha!!! Sorry..couldn't help myself. Anyway..I do love the content. So thanks.
except for the fact that you can't use the weapon arcanes until you get to steel path, because primary and secondary arcane adapters unlock from the steel path honors shop
Arcane Plated Rounds might be ammo-hungry to be sure, but it isn't as if there aren't ways to support that. In terms of weapons that can get equivalent bonuses to Steel Path arcanes, there's quite a few, but there's also quite a few that can achieve stronger bonuses. My personal favourite right now is Prisma Grakata, with a riven granting Magazine Capacity, and using the Wild Frenzy augment. Magazine Capacity in this instance is pulling _triple duty_ as ammo economy, Frenzy duration length ensuring more kills, and damage booster. You can empty out the whole clip easily within the arcane's buff duration, and Wild Frenzy will recover all ammo spent. I find it more reliable and usable in more builds than Secondary Kinship, at the very least. I would've put Plated Rounds at B-. ----- Arcane Double Back I'd consider B+ arcane for anyone who uses melee regularly and has mastered the bullet-double-roll jump manoeuvre. For the right type of player who uses movement often, this could actually be more reliable than Adaptation, and may result in opening a core mod slot on a warframe as such. ----- "Interestingly enough, this is the first Warframe Arcane to act as a means of efficiency." Molt Efficiency is sitting in the corner crying while it continues to cut down the energy drain cost of every drain-over-time ability in the game. ----- I find it curious that for Secondary Encumber, you glossed over Galvanized Shot for Secondaries having +120% per status compared to every other mod's 80%. At 13 elements, that's 1560% direct damage.
I've been really interested in secondary encumbered since it was first revealed. Still don't have a full set yet, but when I do, I'm gonna mess around with it a lot. Of course the regular primer builds, using it with lavos etc. But I actually am also really interested in testing it with Yareli. Her new augment is no joke, giving an extra 200% fire rate and reload speed on secondaries. I'm thinking there's a bunch of weapons that will become status monsters with that crazy fire rate
I was planning on potentially getting secondary encumber, but primarily because I have a build that already deals around 10 procs per shot, so the knowledge that my self-priming Kuva Seer is nearly the worst possible status weapon to put it on is quite helpful
It seems like most of the arcane's limitations apply to *simultaneous* damage instances (hitscans and large explosions), and there's also the oddity that direct hits + radial damage are both allowed to proc on a single shot. So the hitscan Nukor fails at both of those checks, but the exploding projectile Seer should actually perform better than expected. People on the wiki are also reporting good results with projectile punchthrough on the Hystrix/Gremlins/Cestra, or ricochet like the Cyanex.
With my use of Trumna and Gauss or Wisp, Primary plated round sounds very useable. They should buff the timer so you aren't mag dumping on nothing to keep your maximum buff
I use kuva nukor on my wukong, letting my twin be the one who spread status while i melee and benefit from CO. unfortunately, because of the way many triggered buffs work, most arcanes and galvanized mods are worthless on the weapon if the twin is using it. For example, the way Galvanized Diffusion works is that when a kill is gotten with the weapon, the buff is applied to the Warframe itself, however, the twin is considered an ability kill, so no buff is applied at all, and if i build the buff first then switch to melee and let the twin shoot, it doesn't get any benefit because i'm the one with the buff. What this largely means is that My wukong has a different weapon build to account for the fact that my twin will be doing most of the shooting. And most of the arcanes have little to no value. I usually use Secondary Dexterity purely for the Combo Duration bonus, and because whenever I do need to shoot something i'll usually have already built up a maxed out bonus anyways. Cascadia Empowered was the only Arcane my twin could take advantage of, but the damage bonus wasn't really that noticeable, certainly not as much as loosing 7 seconds of combo duration, however, i used my rank 1 Encumber and saw my twin doing additional procs every few seconds. I'm stoked to do another 3 hours of mirror defense and earn up enough to get the maxed out Encumber to see if that'll be worth it.
we need a vid on Encumber vs Flare vs Empowered for status-dump secondaries like the Nukor/Cycron/Gammacor. It's really hard to tell just by eyeballing it in the simulacrum.
You forgot to mention that for aoe weapons like laetum and epitaph, they get to hit everything at once with the proc forced by encumber. Including yourself.
6:50 While talking about armor arcanes you forgot about Arcane Ultimatum that gives 1200 armor for 45s on a finisher (ground finishers not included). I still find all this new arcanes either very niche or just way OP. It's warframe after all so balance is not a thing, that's why we love it
And flare also provides 480% additional damage and builds stacks off a status effect you'll already likely be using on most secondaries anyway because of primed heated charge
@@itsrainingcats9968 Flare is for when you are using the secondary as a dps, while Encumber is useful for both priming and dps (galv. shot). i will swap to Encumber as soon as i got it to max, it is simply a no brainer god tier arcane.
What anoys me about DE's tendency with making mods and arcanes is that they never seem to considder the opportunety cost of anything. Why would i use an arcane that gives me 200% damage for 6.9 seconds when i do a backflip while jugling 3 bags of rice. When i can get the same by just playing the game normaly?
I agree. The Cascadia arcane that gives crit on headshots after rolling is the poster-child of this problem in my opinion. In theory, it's great for bosses or other such content where there isn't a high kill rate. That way you can reliably get your damage buff without relying on fodder units. But it's 4 fuckin' seconds and only on headshots. Can get more dps by just ignoring the effect and aiming.
12:38 This would work well with _the book,_ especially if you're using the standard 'spread status, then kill' priming technique for Steel Path but _not_ using frame powers for it. 13:08 Never mind. Maybe it'll be useful.
Secondary Encumber can change few weapons that you wouldnt think as a primer into primer, like Afuris Prime or Kuva dubba stubba while still retaining their crit potential. Primary Plate Rounds is probably only good on Quellor, Trumna and Kohm.
Having some good results with Secondary encumber on Twin Grakatas, Prisma Twin Gremlins and Cyanex alt fire Edit: Tested the Kompressa. 13 statuses on a target after a mag. Not as fast as a Twin grakata, but fast enough. But the bonus is that you get some aoe coverage.
Im using plated rounds on my vectis prime alongside arcane acceleration and momentum in eidolon hunts. And it synergies pretty well. Granted im only getting 33% more damage but i can proc it reliably.
Arcane double-back is usually at 50% DR for me since I spam bullet jumps and double jumps during combat. It necessitates a specific play-style but it’s very good for squishy frames, especially if you don’t use heavy weapons :>
I feel like Kinship was made with Citrine in mind because of her huge range on the passive, but that's her only buff unless you subsume another buff Edit: forgot about her 3 but ig that counts too because the status boost and it works with Spectres
@@montyqstew man same, my rng for the drops are so cursed. I had to pity all of Citrine's parts and literally the next run after I buy all of em I get the BP (the most expensive one) fml. GL to you and your drops
@@inkastud lol dude. I had to get EVERY. SINGLE. PIECE. From Otak. Weapons and Warframe. The day after I finish building them all, I start getting them to drop. Better off just farming the crystals at this point tbh. More likely to get what you want when you aren’t trying to get them it seems lol
Not at all, Laetum is so powerful to begin with that status effects for galv shot would not be necessary anywhere but endurance where you should already have a primer and buffs to begin with. The TTK of Laetum should already be instant on relevant levels otherwise it's a build problem, and it also already procs status reliably alone on enemies that could survive it. I would never say that there is a situation where Encumber would be practical at all or better than just a typical base damage arcane on Laetum.
@@kinggenderman1874 In normal situation, normal Laetum build will always suffice. but in some extreme situation (boss fight, very high lvl endless etc), it could come in handy since laetum itself has a lot, and I mean, a lot of base dmg from its evolution already from Overwhelming Attrition. (1200% base dmg boost to be exact). making acolyte arcane less useful due to it stacks additively with the buff itself. If you use Devouring Attrition tho, you'll be better off with acolyte arcane due to super high multiplier it has.
I would also say for arcane steadfast... MANY warframes are going to be modded for some amount of ability efficiency anyways for all the times it DOESN'T trigger. So when steadfast triggers... It isn't saving you the full 100 or 75 or 50 energy. It's saving you far less due to things like streamline or similar. Doesn't make sense to spend an arcane slot just to try to wring energy put if the cup when other asrcanes can refil it completely
I really like Primary Plated Round because its encourage you to build more mag cap and fire rate but the problem is that I need to re-forma and change most of my riven which is too much for me to do.
Plated Rounds works well with Soma Prime incarnon, as incarnon mode helps with ammo efficiency, and Hata-Satya encourages you to empty your mag anyway.
Secondary encumber opens so many more weapons up to be status primers. Instead of just the nukor, epitaph, or sporelacer, now any secondary with a decent static chance can be used. So basically all the kitguns sans catchmoon, any bullet hose, hell, even the dex furis, can be effective at setting yourself up.
Try this: Plated rounds + Kuva Hek (with mag size riven + mod) + Instant reload Garuda build (gloom + aument that reloads 100% when you sacrifice health for energy). Well... plating rounds and garuda seem to be a perfect match. Just build around mag size and fire rate (on weapons that dont instantly deplete all mag).
I'm not actively playing the game anymore, but Arcane Steadfast sounds quite interesting for Atlas, you could run Rubble Heap making Landslide cost 0 energy when you're above 1400 rubble, which could then trigger Arcane Steadfast consistently, while not consuming charges as it's free at that point. The charges could then be used for casting Petrify, basically making your core skills cost 0 energy, allowing you to disregard energy completely. But for that to work Landslide under Rubble Heap would have to actually not consume the charges. (And I'm aware that you could achieve the same with Path of Statues, but that one was inconsistent at best when I was still actively playing)
Plated rounds > quellor > gauss = brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. Also better than other damage arcanes on Eidolons because you can't get the kills and can't get the procs.
Ocucor + secondary encumber + galvanized shot. For what i tested since each ray procs status and crits independently of each other encumber just procs way more often just by sheer chance. And well max stacks of galv shot is 120% damage per status which i think its the same as one secondary deadhead stack.
I was looking at arcane double back for xaku because of xakus 75% evasion. Adding DR on top of that evasion means if and when xaku gets hit the hit won’t be as bad as it would be without the DR. My other option would be to subsume Eclipse on xaku after the eclipse change.
I like that they add more unique arcanes to all slots, that are not just damage on another condition, but there is one big thing that realy annoys me about them is... The arcane adapters are still steelpath locked, like you can get arcanes now that could be grinded by newer players that then again are not allowed to equip them. Vorunas arcanes were the first thing I joked about to my friend (new war not yet completed) that he could grind with me, but not acces the pity shop. with Citrine shop accesable he bought a full set of primary plated rounds for his Kohm, but he can't yet visit teshin to get the adapter, which made him very very upset.
one thing about arcane steadfast vs arcane energize is that energize is insanely time consuming to farm and to buy and unless you already have about a thousand hours in the game you are very very unlikely to even have a rank 3 energize so steadfast is much better for earlier game content and will be used by primarily new and mid to late game players whereas energize will only really be used by very late to end game players making it far better for a large amount of players.
with arcane steadfast I fell like its usually pretty decant until the thing decides not to activate for the next 20 to 25 abilities, the probability of this happening should be so low yet it seems to happen every mission at least once so if your trying to use this to set something up that will instantly ruin that making this arcane kind of Garbo. If they added some sort of pity to it or increased the chance I think it could be good. Edit to this, it is pretty easy to acquire this compared to energize so I'm perfectly fine with it being weaker but the rng makes it not fun when you can go for example and entire exterminate mission without it activating once making it useless.
Primary Plated Round was activating when I was reloading my secondary. Not sure if it was a bug or intended but was using the Afuris Prime and was getting an appropriate bonus on my primary. 300% on full reload of 80 rounds. which if you were using something like the Corinth Prime, bonus of 150% on full reload, woulkd double your output.
I used to only watch Brozime until i looked yp an archon how to that consisted of watching him run in and one shot with not 1 word said to explain the fight etc.....unsubbed then found tour videos which are perfect. Cover all aspects of everything. True instructional video. Thanks !!!!
arcane steadfast and double back are both quite good on volt, his 2 and relying on a nuking ability makes doing that much parkour feel alot more comfortable, and capacitance both provides a solid chunk of shield tanking that would benefit alot from non-armor resistances, and forgoes the need for brief respite/augur mods. he also actually needs it since he is very mod slot starved needing to build for high range strength and duration especially (which conflicts with your biggest efficiency increase mod and is limited if you want max range), usually doesnt have a helminth open for more energy, and because of the cost and duration of his 4 the reduction from the cost goes a much longer way in your energy economy compared to most other frames. its somewhat a shame you can only have two (not really build diversity is fun) because it feels hard to give up molt efficiency/augmented to fit those on instead. personally i have fully maxed out archon shards on him so i dont use steadfast on him and use efficiency or augmented depending on the helminth secondary encumber is cool but im annoyed that it procs gas so it's bad with sickening pulse lavos
This might be a bit late ofr this, but i think the plated round arcane would be good on a tenet tetra. as long as you keep using the grenade mode....... It's not recharging weapon or only shots one round. And the magazine size is huge!!!!! Maybe this would work?
How would you rate Secondary Encumber vs Cascadia Empowered on the Kuva Nukor for overall use? Primers are awesome, but I often find it's more effort than I need to kill large amounts of enemies, especially when I can use my Nukor to not only soften enemies up with Heat and Viral procs, but also do a bunch of direct damage with Cascadia Empowered. That pretty much melts anything in my way, and if an enemy is too powerful to take down easily with it, my Felarx and Melee do the job just fine without specifically needing to build for condition overload and a pure primer weapon.
So the last arcane for priming combined with a purposely low mag capacity fast fire rate cycron ( no need for ammo ) it is literally op since you'll empty and reload fast and prime like crazy!!
For Primary Plated Rounds : i'm probably going to go grind for this one at some point, but it's looking like a very solid replacement for Fractalized Reset on my Soma prime. which, with a 200 magazine, still empties in well under 10 seconds. but the ammo consumption makes it difficult to fuel long term, so it needs to be backed by either a strong secondary/melee, or a good exalted weapon. my approach will probably be empty the magazine early, then force it to wait on reloading until i want the gun's damage, and swap back. I just haven't really used soma since phenmor came out, so i probably won't use it much. i can't really say i've done much with secondary arcanes. only one i've leveled is Cascadia Empowered for my Kuva Nukor. I'm not sure i'd actually really go for secondary encumber, but i generally don't use primer effects. if an enemy is a problem, i throw damage numbers. if that doesn't work, i throw bigger numbers. that approach hasn't failed me yet. i don't oneshot some of the heavier steel path grineer, but punching them a second time isn't really a problem for me.
I like to use Soma Prime with Harrow and Carrier. High firerate, red crits for days, ammo from Carrier. It’s just a blast to use. I plan on getting the Supra Vandal too plus it’s augment so I can make it in to a red crit laserbeam.
Steadfast on hildryn is mainly because hildryn skill do cost energy and its her passive converting energy cost to shield cost i believe. since subsumed pillage stilll cost energy to other frames.
Steadfast despite its downside as its a random chance a good amount of the time it triggered often within a single mission that only takes bout 10 minutes at max. I am not saying its downside doesn't matter and rely on the arcane much, but 20% is higher then people realize. (not counting missions like capture that take a few seconds cause of how rarely ya would need abilities for that)
As a secondary account player i use to spam cheap abilities to resist status effects and didn't know why it sometimes didn't work. Seems like i've cripples myself with Steadfast.
Steadfast got me thinking, maybe having it on Atlas with the landslide augment ? Allowing you to either remove path of statues or being able to have 3 helminth abilities of choice for free.
Does secondary kinship work if you buff summoned Allie’s, like Kahls friends, crew mates, or Specters? This could grant even more Crit buffs or help it work better while solo
@@noahedenborg4221 True thats why im praying for a primary version, it would be something glorious with bubbonico since it has the status bombing altfire with multi hitting.
Secondary Encumber helps make any high and rapid status procing gun of mine feel as powerful as the Laetum. If you do the math. (40% damage *3 Galvanized shot stack) * 13 status procs = Up to 1560% bonus damage on your secondary guns.
Have you noticed anything weird with the encumber arcane? I've been trying to use encumber, particularily on the furis incarnon, and it seems pretty funky. The normal mode is getting more unique procs than the incarnon form despite: 1. Having more status effects that the encumber procs can overlap 2. Having a lower status chance After a 30 shots (measured by ammo) with the incarnon form I'm often only getting 3-4 encumber procs that don't overlap, even on a build for max status chance + fire rate In comparison I'm getting around double that with the normal mode even when accounting for it having innate physical damage types.
With the Primary Plated Rounds, I have a Gorgon with mag size of 228, reload time of 4,3 seconds and with a riven a rate of fire of 44,76 - the gun is able to keep up with the measely 10 seconds of damage boost it gives. It is better than the other arcanes damage boost but only if you shoot the whole magazine. It is not a good arcane, the boost should last twice as long or more to be worth it.
Steadfast on volt and xaku could be useful. My setup with energise on xaku makes it impossible to use the laser. This would allow it every now and then with energise
Honestly beside encumber there are all D tier, if you have no energize you can use equilibrium and panzer. The other are even worse counterpart that existing stuff, knowing that you need to farm them for 3 hour is just pain
I could see myself using steadfast on a Revenant build in Sorities with energy reduction. It would make sure I can cast Mesmer skin on my allies even when I don't have the energy for it
You mentioned it being good for Nukor (I'm glad I made the decision to get a Magnetic Kuva Nukor when I did, even before your video on the best element for all of the Kuva weapons), but what about Epitaph?
I grinded double back thinking it would be way more useful than it was. The duration is far far far too short. It would be quite useful if it lasted up to a max of 7 seconds. Enough time to dip in and out of engagements. As it is. you really wont ever get benefit out of it unless you intentionally proc it. The one SINGLE use I've found for it that comes in handy, Is nullifying status effects that are potentially lethal otherwise. Get hit with a big AOE fire blast that you literally can never avoid and its ticking your health away, clutch out a bunch of parkour moves and you've basically canceled that status.
@@noahedenborg4221 This is true, Rolling however, puts you in a long locked trajectory in one direction, Which often time, unless you're paying well enough attention, Will end up in your rolling into something you dont want to. This is why I have such a problem with exilus AOE cancels being roll countered instead of jump countered. That and the fact that jump countering a groundpound is the OBVIOUS solution to such an attack.
@@noahedenborg4221 Sure, But it would be if it actually lasted an amount of time. Thats the point of the post. If anything, Dodgerolling resistance makes this arcane redundant due to the lack of actual survivability time.