And the Imperial Fists' homeworld is technically Terra, an honor bestowed upon them when the Emperor made the legion his praetorians. And also Phalanx is not a battle barge, but a mobile space station from the dark age of technology, the size of a small moon
Make a successor. Turn them into whoever you want them to be and claim they don't know who their progenitor is anymore, and use whatever rules you want.
I believe the whole point of this edition is that you can run anyone as anyone. So you could field Iron Hands that play using the "Ravenguard" Detachment, or Dark Angels that play like "Ultramarines" and no ones gonna bat an eye
@@mali5698yes, but having an unknown progenitor successor chapter you can use any named character because you are using them as whichever chapter you choose at the time
@@mali5698mainly because space marines themselves don’t spec that hard Raven guard will go for direct assault if it’s necessary Fists will do bike assaults White scars will take up defensive positions people get to caught up in their preferred way of fighting space marines will do anything to win
My man. Been painting Fists since 3rd, long before yellow was cool and fun to paint...long before their supplement. The problem is that now I have about 100 Fists in 4-5 different shades of yellow as I've picked it up/dropped it over the years, learned new techniques, etc.
Always going to be a Blood Angels fanboy for a myriad of reasons: 1 - Red, Black and Gold are my 3 favorite colors, and favorite color combination (wife and I chose them for our wedding well before I even started playing) 2 - The Angelic/Vampiric aesthetic absolutely is my jam. Dracula was my favorite horror novel growing up, and Michael the archangel was always my chosen patron. Sanguinius is basically them both combined. 3 - I'm a sucker for tragic heroes, especially ones who not only resist, but also weaponize, the darkness that plagues them, whatever that looks like. 4 - Absolutely LOVE the brutal melee and aerial specialist gameplay that they have. Nothing is more fun, in my mind, then launching through the air on wings of jet-fueled fire, and landing in a cataclysmic charge to rip & tear in a face-to-face encounter. In short, you combine Doom Guy, Michael the Archangel, and Count Dracula, and wrap him up in 2000 lbs of ceramite, and you have a Blood Angel.
I've been maining Iron Snakes since I got into 40k at the launch of Leviathan. Classic Greek themed, superstitious and non-codex compliant Ultramarine successors from the water world Ithaka. In lore they're very melee focused with spear and shield phalanx formations, and utilize attack dogs.
If I remember correctly, they shoot in large firing formations and when their magazines are empty, they hand the weapon to a Chapter serf to reload it and the Marines temporarily switche to throwing a spear or javelin- I think this was a scene in the novel Brothers of the Snake by Dan Abnett. Also, their ways for testing their Neophytes if they are worthy of becoming true Space Marines are hilarious, the team of newbies having as a task to get a large wheel of cheese to a certain mountaintop, while another team of proper Space Marines tries to stop them, as some sort of ancient tradition. The goal is intentionally set to be pretty much impossible, the main character (Priad) being the last to actually complete it, but at that point of the story he is already a seasoned Space Marine. I will not spoil what happens during the trial in the story, but despite reading it last a decade ago, it is one of the most memorable moments from all the WH books I read. BotS is a very good book, albeit in some parts a clear power fantasy (single Marines taking out squads of Dark Eldar), but the characters are very interesting and it is fascinating to explore a Chapter that (despite being Ultrasmurf successors) is so unique in their character.
I’ve been looking to get into the iron snakes for 10th, how did you work around their unique squads and apothecaries being in every squad, along with their transfers or did you not bother with transfers
@@sebastianyoung I just play with one Apothecary and try to play with as many ten man squads as I can. As for transfers, I just freehand paint their icon or use a 3D printed icon.
I'm only really a fan of Salamanders. I like the Lore of them being the "Good Guys", and Green is my favorite color. Oh and Imperial Fist, because I really like the Centurions. I don't collect Space marines but i have been considering just getting the centurions kit to build and paint for fun. I love the lore of a Space Marine wearing armor for his armor. lol
There are two ways to go about this: - the game-y route (and honestly perfectly reasonable and perhaps the more logical) is to invent your own scheme and play any rules you like no matter what GW does in the future with paint determining rules (right now, I think that is absolutely the way to go and hope GW keeps up the “you don’t get locked into rules by paint job” - embracing the lore and theme so strongly you don’t care and you go for one chapter anyway. Neither is a wrong way to play space marines.
What if you like the custom characters (and transfers for that matter) of an established chapter but not the colour scheme? Is there no room for simply changing the paint scheme but applying the transfers for a particular chapter and saying they are just a different outfit of that chapter, wearing different coloured armour?
You don't need to do either of those things, the way the rules work in 10th any army can play any rules/detachment as long as you don't break keywords. You want to play Ultramarines as Space WOlves, you can as long as you don't take anything with an Ultramarine Keyword. Doesn't matter how you paint them.
My army is Crimson Fists. They also give me an excuse to play them as whatever I want, as they are more pragmatic than their Imperial Fists predecessors. I am going to try running them as an Anvil Siege Force, but if that ends up boring me or frustrating me, I will likely revert back to the Gladius.
You forgot to mention that Deathwatch have some really great options on the hobby side. You can also mix in chapter specific models and upgrade kits. For example I use the terminator librarian from space hulk (2014) as well as a primaris sword brethren as a captain.
Space Wolves! The Vlka Fenryka are definitely my favorite. I love them lore and style. I do also like how they very much how like they Primarch have convinced people they are more basic savages than they really are. Letting their foes underestimate them.
I'd argue unique units like Sanguinary guard and deathwing terminators shouldn't be a thing and instead just make upgrade rules to make e.g a unit of vanguard vets feel like sanguinary guard instead. That way it makes it so that no matter what scheme you paint your models and don't feel like there is a wall. @@MrFiremagnet
Counterpoint having multiple units that have the exact same model kit would confuse people. Also you can't make decent Sanguinary guard using an upgrade sprue. You would be swapping so much out it may as well be it's own kit.
@@DT-ce1fb I'm not on about kit, I'm on about data sheet rules. You could just use wargear options on a vanguard vet datasheet that could be upgraded with things like artificer armour and inferno pistols and use those rules to represent a sanguinary guard unit rather than just using a separate datasheet and creating bloat within a codex. So you buy the sanguinary guard models but use the Vanguard vet datasheet to represent them.
Space wolves fan since 2005. My parents gifted me a boxed set one Christmas and I’ve been obsessed ever since. Have scars all over from cutting up my hands via an exacto knife as a kid. At 31 I’m re entering it - albeit on a budget so hello 3d printing…..but I’m amazed by all the new models and love the wolves got!
I'm just going with deathwatch and keeping a wide enough variety of models that I can use them as any of the new detachments, then just stick on a chapter character if I want a specific chapter
Funny thing about Vanguard Spearhead and Anvil Siege that they perform better if not used as intended. Phobos Units do not benefit from the detachment rule because they already have a Stealth keyword. And highly benefit from Anvil Siege because Eliminators, Sniper Scouts, Infiltrators and Scouts all have Heavy keyword and some form of Lone Operative, so can use detachment rule to the full potential. From the other side having tough units -1 to hit and one big clump of Aggressors, Eradicators or Terminators getting Infiltrator keyword is big. Urel Ventris can give another big clump Deep Strike keyword, until game finished. So you can pick up and strike again with unit if needed.
I have my own Imperial Fists successor chapter, the Rift Wardens. I like the Imperial Fists and Black Templars but didnt want to paint yellow or black.
Black Templars are the most fleshed out chapter at the moment. Plenty of unique primaris units (so not going away anytime soon), plenty of characters, great upgrade sprue, good Combat Patrol box. If you want to feel different and not simply a differently coloured Ultramarines with one or two characters and prefer primaris units, there is really no choice. Maybe the Dark Angels will soon be updated significantly, but until then, the BT are the most complete chapter.
I think Pedro Kantor is seriously underrated in 10th. I've been using him with sternguard and they have performed incredibly well every game. The +1 attack for a whole battle round is a great alpha strike and helps them surprisingly alot in melee and +1 to hit for the whole squad as soon as they lose 1 model is amazing. Pedro himself also has a great damage output in shooting and melee.
I love the Ravengaurd lore and themes and when I first got into the hobby the only reason I choose to start a Salamanders army instead of them is the stupid hair on Kayvaan and their upgrade sprue heads
As someone who is currently looking to main black templars, I appreciate how strong they are and how their looks match the amount of coolness they have on the battlefield.
For those who aren't up on 10th, an army becomes a particular faction because it includes one of the named epic heroes because their rules prevent other chapters named characters being taken along side. For example, if you take Marneus Calgar, then your army is Ultramarines, and can no longer take Vulcan Hestan. This is for the main codex chapters, not divergent.
I'm a blood angels player for a lot of reasons. The biggest one is that my Chapter, the Lamenters, are the reason I actually got into the game. They're one of the only actually good factions in the galaxy, only ever trying to do good and truly caring about people. And you can tell they're the good guys because GW won't ever let them have nice things. Good people don't get to exist in 40k.
@william9557 they are better than most, but regular use of flamethrowers is a war crime for a reason XD And their DEEP xenophobic issues kinda push them outside of my top choice. The inherent flaws in blood angels also makes them much more grounded and sympathetic than the other chapters. Being the augmented demigods that space marines are, it's easy to feel elevated above humanity. For the Blood Angels, knowing with 100% surety that if you don't die in battle you will lose all sense of self and become a frothing monstrosity is deeply humbling and reminds them all that they are not superior.
I find it a little annoying when you say things like 'imperial fists are a bit weak at moment' when the entire reason GW created these new detachments. Was to not punish players paint choices. Talking like that has the potential to really deflate new players. And can lead them into believing they have to use the Anvil force for the Imperial Fists etc. All the chapters can and do fight in different styles. If anything. A video doing a bit of thought experiment on how and why the chapters would use the detachments that don't follow their usual preferred way of war. Could help people wrap their heads around things in a lore themed way. (Imperial Fists vanguard force infiltrating sappers to mark and set demo charges ready for the main Anvil strike force to strike next day)
I had some serious choice paralysis. I decided to hold off until the codices came out to choose a chapter but narrowed it down to a few. After reading the codex, I think I will do a successor chapter since the detachments are not restricted to chapters.
Homebrew chapter[s] all the way. Won't bore anyone with details about either of the two I've come up with over the years, I'll just note that I miss the days when you were assumed to be making *your* army rather than trying for some canon approximation.
You joke, but my UM army is painted up with all kinds of hidden AL decals. Almost all Phobos for the theme of it! Had the idea after reading The Unremembered Empire.
I'm strongly considering starting up a new Space Marines army, but I've been struggling to choose between Blood Angels and Salamanders. This video helped a lot!
Also, one more thing: These chapters upfront are themed by real world cultures, but in truth they resemble WHFB cultures, as evident by the presence of the Blood Dragons in form of the Blood Angels, the Von Carstein in form of the Night Lords...and the Strigoi in form of the Raven Guard (instability turning them into abominations, check). Some resemble Cults rather than tribes, like Space Wolves -> Cult of Ulric, or Word Bearers -> Cult of Sigmar (gone wrong). The Lunar Wolves are Middenland, which is also the rival faction to the Emperor in WHFB. Many monogod chapters are just WYSIWYG, like Emperor's Children are just the Sigvald guys. Ultramarines are Tileans (look up Lorenzo Lupo), White Scars are Hung Chaos Barbarians... so a lot if shuffled around in its importance. So it all rhymes and I wouldn't be surprised if one of the missing primarchs accidentally was a woman based on the Lahmian. There's suggestion one was a tragedy and only the other was a traitor.
The key to Blood Angels is to use your Jump infantry as Calvary. The new Scouts work as a good forward force, Inferis with an LT or intercessors make a good anvil. Your Jumpers are your hammsr
My fav chapter is the Alpha Legion. Although I really like Ultramarines characters just because of The Emperor's Text To Speech and they star in the video games.
I've been with the Blood Angels since I started in 3rd edition, and while they're near the bottom of the pile in 10th, I'm too far in not to stick with them. :)
Love the Salamanders, I have so much fun playing as them. One of these days I’ll start a second army I’m thinking Black Templars. Or perhaps Grey Knights.
Blood angels with stormlance detatchment is really good Some strats don’t work as you won’t take mounted but the rest do ok and it means you just get to throw jump packs up board to get in a punch right away and move all over with 24” threat ranges for melee which is surprising ly pretty good with power fists in death company
While i get that Pedro Kantor is Crimson Fist. For in game purposes he is treated as Imperial Fist which i think should be mentioned. Since it means they have three characters instead of two. It adds value for commiting to them, which is part of why some pick a chapter in game.
Space wolves here simply for the variety, I do like the dark angel models too. Wolves have my favourite lore however. It's a shame they are a bit weak with such a large base.
The Iron Tenth :D i play Iron Hands as i like vehicles. :) though i have been thinking of making them a Successor chapter now. my CSM are also a Successor chapter of the Iron Hands, Brethren of Hel. :D
I still cannot get over Tor Garadon being nerfed. Like you said hes usable but doesnt stand out now. He doesnt feel like a named character should. Why GW? WHy!?
I'm currently going imperial fists, sons of the phoenix subchapter. I'm not totally set on detachment yet, my subchapter is pretty varied so lore wise I could pick any of the codex detachments but i'm leaning anvil for casual
Thank you for the video. I just came back to the game after many years and opted for a white scars successor - astral bears. Have the iconography down and wanted to find a detachment that supported both heavy and assault, joining the theme of a savage and burly polar bear in appearance and effect. Terminators with lightning claws, hellblasters maybe heavy intercessors or desolators / devastators, for the theme but without jump packs and fliers - fast and heavy prob means landraiders and impulsors. gladius would prob work well from the outline above. But a bear mounted cavalry would tip towards stormlance.....
Thanks Auspex for mentioning Korsarro Khan didn't come with a bike! It's become almost a meme now with us White Scars! Incidentally though - I thought that he couldn't lead Bladeguard - I though he was locked to Intercessors, Assault Intercessors and Sternguard. Has that now changed - can anyone help?
Im thinking on making my own chapter, but i want to use the BT miniatures, can i do that?, i really like space marines with robes and swords, i even started in thinking their lore 🥲
I’m a black Templars players and I’m loving this. Cheaper battleline squads, all the characters have godlike melee profiles. I always run 20 man crusader squad with grimmy boy in the back further supported by dreadnoughts and tanks. I really like all these special marine characters I just wish that they were bt’s but I guess iron father ferrios is a cooler looking tech marine model I’ll prob kitbash into a black Templars guy
Asuspex Tactics are you a mind reader? Been debating starting a new Space Marien army for a while since I finish my Custodes so this is absolutely perfect timing.
@utarefson9 fair question, simply put I just really like both armies, mainly from a lore perspective but from a model perspective as well. Also truth be told, if I wanted to go something completely different I'd have to go with a hoard army, and I'm far too slow of a painter to commit to an army that requires loads of models.
went with blood angels namely for the lore, power armor color and their battle tactics. A shame to see the struggle rn due OoM being hit only. I hope the new detachments could help. Especially the raven guard one (yes the white scars detachment is assault doctrine all the time, but most of the strats are mounted only)
A couple of details wrong here, like the Iron Hands homeworld being Medusa, not Deliverance and the Grey Knights with Titan being one of Saturns' moons not Jupiter.