What's better than a half HP Combo? a Half HP combo while you take less damage than everyone else! Discord Link: / discord #yba #jojo #yourbizzareadventure #roblox
when I came back to the game, I figured out that the damage resistance move on spin makes you take more damage the more you upgrade it. this is a well tested game with no flaws in design!
Not only can it take less damage, negate projectiles and do a 135 dmg half health combo. Gently weeps also slows down enemies and puts a giant blue effect on their screen because reacting to WA's moves wasn't hard enough already.
@@Crismiliard i just watched the showcase video and it's literally a second white album but even stronger... a barrage move u can use to extend combos TWICE what were they thinking
Not so fun fact about current state of yba. With the release of vampirism rework, golden skin(spin's move that gives you damage resist) got changed, now instead of making you take Less damage, it makes you take More damage, and it has been like that for more that 3 months. Almost a key part of the spec is fundamentally broken and even better, it can be fixed by changing "-" to "+" in it's code.
I don't think the current power creep is due to monetization given the fact that Uzu isn't releasing skins with his new releases. I think that Uzu feels a need to slowly overhaul everything to bring it to the precedent that Stone Free set. If Uzu never decided to take that year long exploitation break(he was in school so I get why) then I doubt we'd see such absurdly powerful things. Uzu took too long and forgot how beautifully simple the game used to be. In one of your older videos, you mentioned that you felt as though the combat was just a happy accident and I think with every update this thought is vindicated.
I'm glad I'm not the only one who hates how seemingly over complicated everything is For reference i left before pluck got reworked and just came after vampire rework so I came back to anubis requiring a completely different play style and it just being the norm to do 3/4 health combos due to spec moves being absurdly overpowered and over designed Something I've talked to my friends about is the implementation of "true specs" that are this overpowered and give us the old movesets by default with true specs only usable without a stand (With a barrage or other get off me tool ofc)
One problem I think is that a lot of the new reworks have at least one true stun move for combos. Like, Crazy Diamond has Rock Trap (hated that move since it got reworked), White Album has its Ice Trap move, Soft & Wet has the Bubble Trap thing, Vamp has its counter, and ig the Scary Monsters rework also has one of those. Stuff like the old boxing Eye Gouge at least was counterable because you could barrage against it, but ever since the Crazy Diamond rework, they stopped doing stuff like that, meaning they're just true combos with nothing to be able to counter them with.
Honestly after looking at the scary monsters rework, I was able to see a combo you can most likely do unless they nerf the stand that can do over half someone's hp. Pretty sure the dino fossilization move is just the same as vamp freeze but its an offensive move instead of a counter. Yeah I am never coming back to yba lmao.
every time i hop back on this game i IMMEDIATELY remember why i stopped playing for a long time. this would be an example on the bright side: the white album population is lower than my will to play this game
thank god nobody has discovered s&w go beyond nonsense since one of my freinds main that stand and i 1v1'ed him and he did my whole hp bar in around 2-3 hits
Eclipse, you could make a series out of this called "What? How? Are they Thinking?"(WHAT for short) just talking about broken stuff that came out after update 1.
The combo that eclipse showed us dealt 135, however flash freeze has a big and goofy ahh hitbox so it can be extended using jaw breaker -> flash freeze -> haymaker, effectively dealing an extra 50 damage or so
ice skate counts as a dash (and is really fast when you 1st use it then slows down) so you can stack a 4th dash on top of that to teleport halfway across the map
The thing with this game that eclipse doesnt understand is that it ALWAYS had broken sets like this. Very early on in the game pluck was the best spec in the game because of pierce strike which makes enemies get stun locked taking a shit ton of damage and you could deadass kill someone with that broken glitch. Next thing that was broken thats very well know is sptw which had a one shot combo with time stop and beatdown. It didnt matter what the combo was in time stop because the BD was sure enough going to one shot you after. Six pistols had a literal bug where auto direct (a spammable move) could literally target the CLOSEST people on the map going through SOLID OBJECTS to hit someone that could be on the other side of the sbr map! YOU CAN WIN IN SBR BY JUST PRESSING ONE FUCKING KEY! TWOH could literally upon release with insta kill on sight with true damage and time stop. Vampire freeze was an aoe move thats unblockable which had the most ENORMOUS range (it could group freeze people as well) it bypasses block and stuns for a long time as well with it haha being spammable. Heirophant green could kill you with lag When you use a rib cage and reset it creates the most ABUNDANT and INTENTIONAL lag spike which could literally force people to not even PLAY. Like what the actual fuck Think about how dangerous white album was with that aoe vamp freeze you could literally run circles around your enemy and spamming that freeze with flash freeze and just wittling your enemy down whilst they cant do ANYTHING whilst white album is UNKILLABLE. Tusk had a one shot combo i feel like everyone knows because of that bug. Magicians red was also one of the most op stands in its time with it having a unblockable red bind which you could land three crossfires with hamon and boom your hp is gone! Silver chariot requiem anyone remember that shit? One conquerors will and your getting your cheeks clapped 🤓 All of this shit was in the game at one point and another, and people still play it. If anything its an actual reason for why some people play the game, if you didnt have broken combos like that it would make some players straight up dip.
@@neeltrip2443 I get that but it seems like every single update (from what I've seen through eclipses vids) that there's always one new meta high damage combo stand coming out upon every update..Whether it's intentional game design or bugs it really shows how terribly the yba devs truly are at "game balancing". But some of these took literal months or even a year to fix, its ridiculous thinking back on it.
@@MiregoThe100thI honestly think it's just cause the players in yba are 99.9% children, you can see it in pretty much every 1v1 match eclipse has ever done he dumpsters on most of them. The ones he didn't were likely adults like him who played the game as a life/job. Even these braindead combos where you press multiple keys are often too much for those kids, so they still use stuff like twoh and sptw because of the timestops and big punch DMG (cause those kids also don't block
how i see it is the power creep is probably just because uzukee finds it more entertaining, more visually cool shit, it being strong enough to snap steel beams, it all seems to stem from being from a place of burnout with the older stands and specs on uzu's part and i might be wrong but im almost certain that YBA is going to change from what it was because uzu just doesnt want to be stuck to how yba used to be, so i can get that, but its just unfortunate to see the one game with loose combat other than bulwark go to the toilet
I'm actually glad they're making more stand than just the "main ones" (Star Platinum, The World, Tusk) relevant because in JoJo there were stronger and weaker stands, but there wasn't something like "a weak stand", each had it ups and downs but... Yeah... The balance in the game itself sucks.
That's true, problem being that most stands are situational and hard to make in game because it would be either too strong, too weak or just wouldn't work at all (ex: kraftwerk, soft machine, talking heads, green green grass of home, clash etc...)
Except the main ones are still way stronger. For instance, having the same or higher ping than a sp is game over, even if they suck at the game. Playing a kcr vamp you can't even m1 and have to bait 2 counters super quickly in order to use a move on them. Tusk spin is near 1 shot combo on boxing. Timestop still does half your health and people figured out how to do almost 2/3 of your health (on boxing) in one ts. And c moon still exists. The main stands seem pretty strong rn
@@tristanmargellos2919Yeah, but the one hit half health bs is still annoying either way. I don't think the balance is as bad as eclipse says it is, but it is definitely not that good
@thunderspark1536 I think counters should be like spin counter where they just knock you away. That could fix many balancing issues. As well I think they should do what heavens arena does and have a cooldown evasive move on every stand to avoid one shot combos. Maybe they could lower ts duration but lower cooldown to balance it more
Don't forget it has a really good vertical, if you are skilled enough with ice skates, and you run at a wall, then jump into it, then use ice skates, you go up really fast, allowing you to climb it with ease, and if you have good timing and if you do it on the right surface(preferably smooth surfaces with no bump at the top), you can scale WHOLE BUILDINGS, THE BRIDGE TO THE FINAL BOSS, HILLS, etc...
@@YukiColburn CD's rock trap was a /kill command and WA was more annoying than a fucking mosquito that appears in 3 fucking o' clock at night that won't let you sleep
God someone FINALLY SAID IT, with the exception of pluck all reworks have been broken since release and have been making fight ended up being who can hit there 80% hp combo.
not to mention the new SM leak looks like another vamp with d4c combined with a 2 set of moves which have a bd and some what a new "awaken" as the dino form allows u to have more defense and attack (cant imagine seeing people with vamp SM on the map going rampage
Hey, I'd like you to make a vid on wa vamp as well, the combo starts with vamp counter , ice sweep, zombie summon, oblivion, eye rays and then the big ice move that I forgot the name of. I don't remember the damage , but all of it is true up untill the last attack, where if the enemy has a counter they can save themselves but if not it's true combo and it's ridiculous.
I cant even keep up with this game anymore, came back after a year and I don’t know what the hell is going on when I get in PVP. But not like I’d be as active here now as I was before.
White album vamp is even worse, you just need to do this goofy combo: Land counter, Ice swipe, zombie, oblivion of death, Laser eyes (when the victim is in the ground) and do a flash freeze and say goodbye to the 90% of the hp of the enemy.
I want him to make a video ranting about how broken vampire is cause its got insanely large hitboxes, really good moves, an instant counter, and lets not forget about the passives being a vampire already give you like hyper regen more speed and more damage with your body by simply having blood
Y'know, back then i was against the idea of a complete overhaul of the game, or even a sequel. But man does it sound like the better option nowadays with this kind of balancing
ngl eclipse i havent played yba since the old days, and this is the same reason i mained white album, he got newe moves but that dosent really change him, he always had tank hp with boxing, always anti projectile, always did one combos, the only difference it he looks better, i mained WA and used to clear comp servers, its just a new fancy look
hey, you should play some world of stands again, though the new the hand stand is a little broken it was just added and will probably be fixed eventually, but they have added multiple new stands, some new story (even if it's not a lot) and added easier ways to get stand arrows and roka's. They also added daily quests and probably one of the better things, made it so that (at least for the newer stands) you just need to attack npc enemies to upgrade abilities.
Every game i that remember having fun playing has either died or become completely different AUT is now following that and i just cant understand why we can't just have updates that refresh the game and not potentially ruin it for everyone.
"knuckle sandwich - ice sweeps - liver blow - ice swipe - ice punch - knuckle sandwich - jawbreaker" that was a near 250 damage combo on release of the rework
@@isuck6049 quite sure there was a video with the “vampire what were they thinking” or smth like that or smth where eclipse covered the cheese combo for vamp
My guess is they are reworking all of the stands (not including the super new ones like s&w) so there all broken and can compete, (not Aerosmith though, it only gets a 3 minute long "beatdown" which is just vola barrage)
Make a video on this: my friend wanted to try spin but we found out that golden skin ( the move made to negate damage ) actually increases the damage dealt to you by multiple times over. Making the hand do over 200 damage with one swipe
also eclipse it kinda has a one shot with vamp following your footsteps I went and touched grass the combo was vamp counter then white album freeze and zombie then oblivion of death space ripper stingy eyes
And this video is just about WA Boxing, WA vamp boxing vs WA vamp boxing was a 1v1 match that was truly a test of attrition. The match lasted 2 hours because neither of us would die