Discord: / discord previous fiendsmith white forest video with gameplay: • White Woods Fiendsmith... intro to deck building ratios: • What Makes a Deck Good...
I personally opt for 3 Piri Reis Map in favor of those last 3 handtrap slots and settle for a comfortable 15. Seeing Asteria is mission critical to really get your plays off the ground.
I hadn't realized that the new fusion could be summoned by just sending the fiend smith that was equiped with the link 1. I assumed that we needed an additional fiend monster in addition to the fiendsmith that was equipped with link one. Pretty broken
I’ve been trying a smaller package of just 1 Fiendsmith in the main. And the rank 6 engine to make DDD. No lacramosa, no Sequentia. The extra become so tight and I never see a line where I’d want to make diesarae just to send soldier. DDD plus 2-3 hands traps and woes is a pretty strong board. You don’t worry about bricking as much with lurrie and requiem can summon engraver from hand in a worse case scenario. There are times when I’m able to make chaos angel plus diabell before going into the FS engine too. And if they nib you before you can make the DD you can just use diabell to summon a synchro tuner from GY and make IP. Having easy access to a dark being princess a small Dragon package could be cool for extension plays. Sakitama is also a fine extender that is searchable as well which could make dis pater live. I’m on a heavier bystial package anticipating a lot of FS which acts as extenders on your turn as well.
i think the idea of playing wave king is solid because of the problems we have with ED space right now, and i agree 100% irae is not mandatory. it mostly comes up in grinds where it trades really well every turn regarding extenders, i think id much rather play prosperity than almost anything else ebcause the only thing it breaks is rucia sending a toy to get the toy back, and its more flexible than whatever the draws are youd be getting by playing a specific extender
I don't agree with this deckbuilding, 18 handtrap is possible in snake eyes due to the numbers of one card combo they have. In White Forest you have 8 cards that do nothing on their own (toy). Moreover, the more I test the more I am against ROTA given the number of people who play droll
i try to show multiple options (18 ht, cent, power spell, etc) because we dont know yet if the meta will become HT or powerspell - or whether itll be a mix of both, in which case will be harder to prepare for snake eyes itself still doesnt even remotely lose to droll and people are going to have to build around that deck and yubel to win at premier events most people dont play at premier events and have to choose your engines/non engines based on local matchups fyi, the mass hand trap version (with prosp for gas usually) usually beats rogue matchups much more easily because it stops their bs early before it gets to the point where you need to drop a dark ruler or whatever
for the fiendsmith part of the deck, maybe you could run a crossout package. triple crossout, a called by, and pairs of hand traps like ash, veiler, imperm, droll, etc. to protect your play and also to still have enough chance to draw nonengine to play into your opponent's board. Also, crossout their own Engraver is pretty disgusting. I'd prob play the standard Fiendsmith ratios (3 engraver 1 tract 1 lurrie) along this
Fiendsmith are really nice for the resilience as you call it, the only thing is the ED space is a real problema and will basically be a meta call on what people will be as hts, if nib is popular or not bbs and so on to adjust the answers in the extra. but the ability of this deck to do very different stuff is crazy
Great Vid! Could you by any chance do a build without the fiendsmith/centurion engine in your definitive decklist vid? Basically a more budget build, would be much appreciated!
@@BimYGOto add onto the original comment, a budget deck would be very helpful, along with card “upgrades” assuming our budget increases, whether that’s in selecting better spell/ trap cards or adding in new support / archetype. It’s something I wish I saw more in deck lists
Hey, i often see you struggle showing specific card effects on omega, instead of trying to dodge every cards to show it on the left, you can use your mouse wheel click to show the card directly
i`m not good enough to know if this is a good deck but i am good enough to know that this is verry based deck and i will probably try something similar to youre list. i pulled 2 engraver and barely any white forest cards so i`ll gladly get rid of some fiendsmith cards for the white forest cards and dominus purge XD (also love the mourner secret rare from RA02) just a side note ^_^
I've been thinking about how this kind of list would theoretically work in a Master Duel setting, even though these cards will probably be like 4-5 months before they make it to MD. The key differences, I feel, are Maxx C and Spright Elf. Maxx C is what it is, it probably doesn't warrant further discussion. Aside from that, there's always some ridiculous horseshit that Elf enables, especially since the White Woods maindeck monsters are level 2s, so there may be some plays there, even to the point of not wanting to run Dominus Purge.
Maaaaan i'll probably barely have the budget for white woods, i don't think i'll be able to afford even a single engraver. The few next months of Yu-Gi-Oh will be hard
How do you think about adding the types of drains (Skill, soul, and mind) as a side/control deck. Can it be possible. The reason I ask was that it can do it well with the right combo. For example, ristte can send hand drain to special from hand, and even if skill drain is on the field, it can still search since it's all in one effect. Sorry if I mispronounced the monster name.
ok so there is a difference between snake eyes being able to play 15 hand traps and this deck being able to play 15 hand traps. Snake eyes has 6+ one card starters. this build does not have a single 1 card starter. this variant is a 2 card combo deck. that is the difference between the best deck and every other deck in this format. just because you can play that many hand traps does not make your deck comparable to the best deck.
this is why I think the Millennium build is stronger. all the millennium cards are 1 cards starters for the white forest combo. they give access to the fiendsmith line and gives free S/T cards for you to send for the white forest effects.
i dont think anyone is claiming that wf has one card starters or is magically tier 1 on 15 hand traps - not sure what the context of this comment is but youre definitely right. unfortunately, millennium cards also have major drawbacks, like making your deck completely lose to droll (wf actually has decent plays around droll otherwise) and since ogre is somewhat popular now, they also lose to ogre. i think the toy cards are slightly better than the millennium cards - you can play both but will have to make decisions on what to cut in main and extra. i think the crimson dragon plays off millennium cards are extremely good against people on breakers, but the fiendsmith line is more reliable and forces the hand traps that are actually popular now - at the cost of still needing spells/traps to send for your wf monsters after youve used the millennium stuff to bait interruptions going into requiem etc
@@kengilbert1869 I always appreciate feedback more the more specific it is If there's something you think isn't optimal then I'd be happy to hear suggestions on what to improve
any chance for analyzing bystial white forest? You have easy access to synchro 10s. and dis pater recurs your banished wf cards. the regained engine for draw power seems really strong too ,and running the WF trap to syncrho on opp turn seems nuts. Thoughts?
i would like to play a build with 1 magna 3 druis, but i think lubellion and regained may not be worth the slots because they are not as good going second so they eat into non engine space i also am starting to think prosp might be needed in a ht format as the most flexible form of gas, in which case regained draw will be turned off the turn you establish it. one thing with dis pater is if you banish one WF card off a bystial and bring it back off dis pater, youll turn off your dis pater neg, so youhave to play around that but yea chaos angel with a dark material is incredibly good for protecting apo/sp so i like bystials overall
@@BimYGO You should definitely play Saronir at least at 1 to add off of Magnamhut. Regained goes insane in grind games just constant adding and resummoning. I agree that Lubellion and high Bystial counts are bad and contribute to awkward hands, but if you're playing 3+ Bystials definitely add Regained also.
dark, water, fire zero conflicts in the main (if you draw it and ash, less than 10% probability, then you ash first and purge after. only punish is top decking ash later in the game) in ed the only conflicts with standard monsters are chaos angel and little knight, which you dont have to play (rabbit is the alternative to little knight, and you can play satellite warrior or ghoti or other options over chaos angel) if you are on a centurion package then there are actual engine conflicts as trudea and auxila are dark, so i would not recommend it in that case also, you dont have to play purge at all, it is just a hand trap slot that doesnt turn on thrust/talents
2 minutes in and I already greatly disagree with the build. Legend is a mandatory 3 of for white forest. And why tf you playing 18 hand traps 10 is more than enough while not sacrificing consistency with the actual deck itself.