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why all games use this one texture 

Stylized Station
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15 янв 2023

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Комментарии : 389   
@StylizedStation
@StylizedStation Год назад
shoutout to kenny p
@NurMd891
@NurMd891 Год назад
3d ago??unlisted for a time maybe
@mfivstudio5706
@mfivstudio5706 Год назад
@@NurMd891 lol
@cowmania6196
@cowmania6196 Год назад
THEY KILLED KENNY!!!!!!!!!!!!!!!!!!!!!!!
@lywoh
@lywoh Год назад
kenny pp
@crispinotechgaming
@crispinotechgaming Год назад
Yes but what is it how does it work
@Badlynamedchannel
@Badlynamedchannel Год назад
Perlin Noise, Voronoi, and Color Ramps. The trifecta of 'hey that texture looks cool'
@raegatan2110
@raegatan2110 Год назад
Blender gang
@interstellardragoncg
@interstellardragoncg Год назад
The only nodes u ever need
@timsonss
@timsonss Год назад
What else u need
@ClintochX
@ClintochX Год назад
@@timsonss math node
@avrixspectre3525
@avrixspectre3525 Год назад
@@ClintochX More like Meth node amirite B)
@LARVideos
@LARVideos Год назад
I feel like the title of this is kinda misleading. Perlin noise isn't a single texture, but a concept that's used to MAKE textures. Title implies that it's a single file that everyone uses. Kinda like how movies use the whilhelm scream. This is more comparable how a lot of companies might use the same recording studio to record different screams for different movies.
@amaryllis0
@amaryllis0 Год назад
I mean, it is essentially the same infinite texture, and people just sample it in different places and at different scales
@mrglissi
@mrglissi Год назад
@@amaryllis0 I would say the same, if you're familiar with noise types, this definitely makes sense, but I agree, it could be explained (shown) in a little more detail :)
@Eckster
@Eckster Год назад
Agreed, it's a massive oversimplification of what really amounts to RNG with varying smooth gradients between RNG values.
@pcenero
@pcenero Год назад
the title does make some sense but yeah it is slightly misleading. maybe "why all games texture the same way" would be more accurate
@till8413
@till8413 Год назад
@@amaryllis0 could say the same about music, all the music is the same, part of an infinite music, just sampled in different places and scales
@alec_almartson
@alec_almartson Год назад
Perlin Noise for the Visuals is like the Random Number for Programmers... and thus it makes every instance of a Texture or Animation come alive with its own 'personality'. Great video, thank you for teaching us about these amazing GameDev Techniques!
@USBEN.
@USBEN. Год назад
Yep like 2D random numbers.
@Kronos_LordofTitans
@Kronos_LordofTitans Год назад
Well it is a random number based system. Perlin is pretty much a grid with a random value at each vert and the interpolates between those points to get the final resolution. It's how its so relatively smooth.
@ajanibilby
@ajanibilby Год назад
@@USBEN. It can actually be N-dimensional, so you can have many more, i.e. 4D for volumetric fog over time
@TylerBata
@TylerBata Год назад
It’s not a texture. It’s a function. Texture would imply discrete values. You can discretize perlin noise into a texture which has its uses but it’s not infinite without repetition.
@MrCrompz
@MrCrompz Год назад
It's technically not one texture. It's a technique USED to create textures. It is, however, probably used in nearly every video game. Great video!
@nofabe
@nofabe Год назад
Technically it is, it just doesn't exist as an image, but rather an algorithm that can be used to create a texture, but it can definitely be displayed as an image
@DreadKyller
@DreadKyller Год назад
@@nofabe being an algorithm that can be displayed as a texture is different from it being directly a texture. Given any algorithm there's a conceivable way to generate a texture from it, but calling those algorithms textures in of themselves is misleading. Perlin Noise is just that, noise, it's a noise algorithm, you can represent that noise as colors on texture, but the noise itself isn't a texture. Perlin noise can be used to generate audio without having anything to do with pixels, does this make Perlin noise a sound? Perlin noise can represent a vector field, does this mean that it is a vector field? For example a sine wave isn't inherently a sound, but it can be used to create a sound, similar concept. I could go on. Just because an algorithm can be used as or presented as a texture doesn't mean it intrinsically is. A texture implies a certain connotation to it, of some form of color data, these are properties derived from, and not fundamental to, Perlin noise.
@Xackory
@Xackory Год назад
@@nofabe no it’s not
@neist4361
@neist4361 Год назад
so if i get it right, perlin noise is the visual manifestation of "random"
@RSpudieD
@RSpudieD Год назад
It's really impressive how much noise textures can make things more realistic and in Blender, I find myself reaching for the noise textures in almost everything I do.
@stanleybochenek1862
@stanleybochenek1862 Год назад
imma just blow up a nuke in blender to make some noise to wake up my neighbors
@blugumtheman
@blugumtheman Год назад
thanks for making this sound like a happy documentary instead of a document about a serial killer
@TheMrSzony
@TheMrSzony Год назад
Simplex Noise is actually used more often, because it's faster, and it looks pretty much the same.
@spiderspyy
@spiderspyy Год назад
This!
@yveltalsea
@yveltalsea Год назад
If I recall correctly, I dont think the creator is an industry professional, so they probably are just explaining the things they know. Which is a bit unfortunate cause as a lot of people know, yeah simplex has been dominant for a while
@yveltalsea
@yveltalsea Год назад
honestly might warrant an entire reupload. It's kinda funny how almost every time he repeats it its wrong ;;
@TheMrSzony
@TheMrSzony Год назад
@@yveltalsea yeah clips don't really show when and how they are used, just random clips as well.
@spiderspyy
@spiderspyy Год назад
@@yveltalsea Meh it is fine, they are similar enough but a mention of simplex would have been helpful for new developers. Personally I would not even call code noise textures unless it is static :p But it makes for a nice video title. Lets not be too hard on someone making a nice video. Edit: thing is, people will probably discover Simplex on their journey to optimize it anyway.
@angel2christ
@angel2christ Год назад
Thanks for this! Perlin noise came up super often when I was learning to make textures in Substance Designer. It's very interesting to see it being used in other contexts as well
@thesockstealeriscomingforyou
1:08 Honestly thought that I was gonna get Rick-rolled for a second…
@neon_light5608
@neon_light5608 Год назад
Love your information packed videos. I love it. And looking forward for the next one ❤
@smortonmedia
@smortonmedia Год назад
First of all, welcome back! Second, this was crazy insightful and these videos are always jam-packed with info and new concepts I haven't considered. Thank you for all that you do
@mxs9994
@mxs9994 Год назад
Mind blowing how a texture can be reused in so many different aspects that don't even seem similar at first glance and produce natural results throughout every single field
@LARADEKA
@LARADEKA Год назад
*_Perlin Noise. Saw it on Unity, became the one thing I wanna learn how it works._* *_Noise is always that one thing that controls everything, even textures._* *_It's just too good to propel a new era of CGI and gaming. But soundwave noise can be tricky (That cool sneak peek of how distortions work)._*
@natedor7739
@natedor7739 Год назад
y yo whol shit schlanted lye dat
@colaperture
@colaperture Год назад
why did you write this in bold italics
@htrehtrgfrebe63
@htrehtrgfrebe63 Год назад
why did you write this in bold italics
@erikbrand6682
@erikbrand6682 Год назад
why did you write this in bold italics
@hayateverything
@hayateverything Год назад
why did you write this in bold italics
@liluziintrovert
@liluziintrovert Год назад
I feel dumb bc when I opened the video my first thought was “oh Perlin noise must be that twinkle noise in the background”
@samoerai6807
@samoerai6807 Год назад
It’s great to see you back bro 💪🔥. Thnx for the video ❤
@sernia9220
@sernia9220 Год назад
I actually didn't know Perlin noise was used to make grass flow in the wind, that is really cool!
@johnnydarling8021
@johnnydarling8021 Год назад
I first learned of this from Geometry Nodes in Blender. There are so amazing. Thank you for a making a whole video about it.
@Reggedit.
@Reggedit. Год назад
One actual brick texture was used on hundreds of N64 games it was from some kind of "texture collection book"
@yeetus7449
@yeetus7449 Год назад
Very interesting and concise. Nice work!
@quentinvei
@quentinvei Год назад
Welcome Back! I hope you recovered and feel good at the moment! However, awesome video as usual, thanks for everything ☀️
@Eduardfp
@Eduardfp Год назад
Happy to see you back! Hope you could recover properly!
@ceooftoast8118
@ceooftoast8118 Год назад
Im really glad you are back and hope you ever feel better, if you ever need another break we are fine with that :)
@gustytricks
@gustytricks Год назад
I'm sorry but the funniest thing is that half the thumbnail is genshin yet you dont mention it
@JanbluTheDerg
@JanbluTheDerg Год назад
That and various other noise textures. I made a road texture by using a noise texture and stretching it slightly, then having another noise texture as a mask for another noise texture that handles some smaller details. I had the first noise texture also work on the normal map, and on the roughness to make the road seem more 3D and varied. I got told that it was pretty realistic.
@celestialwish1478
@celestialwish1478 Год назад
First video of yours I've seen an you get an immediate like and subscribe. Super into game development and this was really interesting. Fed my hyperfixation, thank you
@powguma
@powguma Год назад
Where is 'why' in the title explained? The video barely explained what it is (a noise map, but that's it), but it didn't explain how it was created or why it's so widely used. The whole video was just a list of examples.
@quinndepatten4442
@quinndepatten4442 Год назад
That course looks so awesome. I gotta pick it up.
@jasonchiu272
@jasonchiu272 Год назад
Video game character: "Yo I think the ground is speaking to us" The ground: *Perlin noises*
@josephskinner4852
@josephskinner4852 Год назад
I looked into Perlin Noise for my Games Software dissertation. I used its peaks and dips to create height maps and place corresponding game tiles that came together to make islands starting with water, working up to beaches, grassland, forest and mountains
@glitchsister
@glitchsister Год назад
I've never used it consciously in anything I've made in rpgmaker but I can understand why it would in high-tech 3D games. pretty neat stuff
@c0der23
@c0der23 Год назад
I knew about it being used in terrain generation, but most others were new to me, great video!
@1.1kSubChallengeWithoutAnyVid
Happy new year @Stylized Station
@shadowdemonix7215
@shadowdemonix7215 Год назад
For anyone looking for the opening song then its called Not Today by Anne Paris its very underrated
@builder1013
@builder1013 Год назад
Using Perlin Noise to generate Minecraft terrain is crazy, but using it to build a city is insane.
@siwatbas
@siwatbas Год назад
Welcome back! I love your vdo
@eccentricedits
@eccentricedits Год назад
1:08 Bruh, I thought I was going to get rick rolled in this part of the video.
@zskull162
@zskull162 Год назад
It’s insane how useful an image of values from 1 - 0 can be
@Whoiskimb
@Whoiskimb Год назад
by learning about textures in games, i can finally understand the moving colors in weather forecasts
@muhammadamaar7936
@muhammadamaar7936 Год назад
simple answer: it just looks good
@Unpug
@Unpug Год назад
Great video!!
@blake5104
@blake5104 Год назад
never thought i could jam out while learning something. gonna have to use this for my game engerinering degree.
@blake5104
@blake5104 Год назад
also god i want this music to jam out to
@tylerherr4288
@tylerherr4288 Год назад
calling it just a texture is like calling a normal map or depth buffer "just a texture" lol
@Ravenh00d
@Ravenh00d Год назад
Bruh, I need that opening song
@shadowdemonix7215
@shadowdemonix7215 Год назад
Not Today Anne Paris hope that helps ❤
@Vintagesonic1
@Vintagesonic1 Год назад
Perlin Noise is like the final boss in the world of textures.
@maynghetto
@maynghetto Год назад
This video feels like a advertisement to perlin noise
@UylyYT
@UylyYT Год назад
👍Can't wait to see more of your content!
@footballmint
@footballmint Год назад
I feel like I didn't really learn anything in this video. Why not show us the algorithm and explain it and how it's inputs are actually used and altered?
@footballmint
@footballmint Год назад
Like, you don't actually say what it is, just that it is noise and it was made for Tron. But what is noise? What defines noise? What was the actual function Perlin came up with?
@ofeklivny
@ofeklivny Год назад
Wow I am aware of perlin noise but I didn't know it has such a vast use case, in music even! amazing
@biqbicle4982
@biqbicle4982 Год назад
glad your back bro!
@BakeBakePi
@BakeBakePi Год назад
great video!
@NightclubPegasus1
@NightclubPegasus1 Год назад
The appearance of nature itself, an ultimatum of controlled chaos.
@BagelMan.
@BagelMan. Год назад
Title kinda had me suspicious. It's not really a texture, but it's a concept you can use to make textures and other things.
@koboshisme
@koboshisme Год назад
Fantastic video on Perlin noise! I enjoyed learning about its application in creating natural-looking textures and patterns. Are there any other noise algorithms that you would recommend for creating procedural generation in games?
@teamakesgames
@teamakesgames Год назад
Yes, Simplex noise - also designed by Ken Perlin, has a few advantages. It's faster/cheaper to compute and can easily do higher dimensions (4D, 5D, can be used to animate 3D noise over time like clouds).
@A120AMIR12
@A120AMIR12 Год назад
I'm so happy for your return
@TSiber
@TSiber Год назад
This title is clickbait. Perlin noise is not a texture, it’s a mathematical function
@subzero2971
@subzero2971 Год назад
Welcome back bro ❤
@MudPieMaker
@MudPieMaker Год назад
whats the song during the terrain section? I NEED IT
@vaiyt
@vaiyt Год назад
Perlin noise clouds in the backgroud of upgrade menus, the curse of modern gaming.
@cyan_nyan
@cyan_nyan Год назад
I have been using it in blender without knowing it lol.
@IIStaffyII
@IIStaffyII Год назад
I've been using Perlin noise for a while now in my own game development and I'm constantly discovering new ways to utilize it. I've discoverd how its not only for graphics but also for code. I've been using it to add a touch of randomness to item hovering and to control AI aiming accuracy. But the real magic happens when you combine it with a sine wave, it creates a realistic swaying effect for enemies' aim, like they're taking a breath before firing. It's just amazing how much depth and realism it can add to the game.
@wood8595
@wood8595 Год назад
that shit was mad interesting bro, thanks
@justaguy6216
@justaguy6216 Год назад
Muhfugguh just went to a shopping mall and was like "Hol up lemme cook" and revolutionized all of CG industry.
@jstn_qc
@jstn_qc Год назад
YES your back!!!!
@tamertamertamer4874
@tamertamertamer4874 Год назад
Well guess what I’m playing chess right now. No Noise in sight. Checkmate
@cdg670
@cdg670 Год назад
Oh, well, I think I've jut found one of those hidden-gem-channels. Thanks a lot for the video, it was greatly insightful!
@Atsiou
@Atsiou Год назад
fractal noise is the perlin noise in After effects, although am pretty sure its exactly that if not inspired by it at least
@ardentgrifone
@ardentgrifone Год назад
I hope you’ve defeated the burnout feeling that you felt in the last video. Love your content as a mid beginner 3D artist it’s fun to be walked through all these little industry “secrets”
@volbeatowns
@volbeatowns Год назад
Welcome back!!!!!
@luquita1504
@luquita1504 Год назад
Perlin noise can also cook your food and feed you
@datsquishyfello
@datsquishyfello Год назад
why is genshin in the thumbnail twice
@jeffuxubu5227
@jeffuxubu5227 Год назад
I’m a simple man, I see kokomi I click
@legitimatefbr9714
@legitimatefbr9714 Год назад
I'm even simpler. I see hehe funny priple lady can't cook jigel pufs sword and I click
@veritas_est
@veritas_est Год назад
I had the pleasure of taking an undergraduate computer graphics class with Ken Perlin, it was super fun, he's such a smart guy.
@BZR-ml7ww
@BZR-ml7ww Год назад
perlin my beloved
@icytube2058
@icytube2058 Год назад
Welcome back 🎉❤
@artorias550
@artorias550 Год назад
So this is not texture but randomizing method.
@hayakueon3230
@hayakueon3230 Год назад
Really strong with the clickbait on this one.
@fuzzyquils
@fuzzyquils Год назад
Soon as I clicked this and saw the first 10 seconds, I thought "this is perlin noise isn't it" Was not disappointed.
@notworpp
@notworpp Год назад
Very curious about how Perlin nose can be used for sounds!
@rivellr
@rivellr Год назад
The Wilhelm Scream of Video Games
@sillyninja65
@sillyninja65 Год назад
I used perlin to generate rocks for my game it really is incredible
@OntiCastro7
@OntiCastro7 Год назад
Sticking to one gimmick for too long you basically become dependent on it
@NielsGx
@NielsGx Год назад
multiple layers of perlin noise at different scales*
@swampcooler8332
@swampcooler8332 Год назад
So would it be possible to train an algorithm to generate terrain with the earth as it's data set?
@millerlite9759
@millerlite9759 Год назад
Wait it's all Perlin Noise -Always has been
@KRG30001
@KRG30001 Год назад
Return of the king
@recmonika9751
@recmonika9751 Год назад
Is perlin noise also used in bump mapping ?
@machine.angel.777
@machine.angel.777 Год назад
How can you use perlin noise for sound? Isn't that just regular noise??
@lemastermind2371
@lemastermind2371 Год назад
great video but i feel like it's more explaining what you can do with noise map and not with perlin in particular, what does it have different from other noise algorythm ?
@NeonFraction
@NeonFraction Год назад
Perlin is the default and industry standard noise map. That’s really all he’s saying.
@L3g0m4nn
@L3g0m4nn Год назад
nice watch the entire video strill dont know what is perlin how it look like... well done...
@ImperfectAce
@ImperfectAce Год назад
my favourite movie franchise strikes again
@arrw
@arrw Год назад
As soon as I saw the title, I was like, this better be about perlin noise lol.
@smepable
@smepable Год назад
Mind blowing
@jae7798
@jae7798 Год назад
it's a great style for both optimization and graphics.
@IzFanArt69
@IzFanArt69 Год назад
nice to know
@WWatson99
@WWatson99 Год назад
How would you go about creating your own Perlin Noise map? All I can imagine is painstakingly making weird gradients from white to black in Photoshop.
@mychannelisbetter7724
@mychannelisbetter7724 Год назад
From what i remember dipping my toes into noise maps, it's abt as easy as getting a blank canvas and putting random splotches of grey/black all over it
@darrennew8211
@darrennew8211 Год назад
Perlin noise is a stack of different noises. So you make one random noise texture that goes from 0 to 1024 that had blobs1024-ish pixels across. You then take a second random noise pattern that's 512 pixels across that goes from -256 to +256 and add that in. Then a pattern that's 256 across going from -128 to +128 and add that in. So at each level, you have blobs of half the size and half the strength added in.
@Rugg-qk4pl
@Rugg-qk4pl Год назад
You could always program it
@thespinningcube
@thespinningcube Год назад
Perlin Noise is a specific technique used to generate smooth random textures procedurally, so it’s usually a function in a program that figures out the color at a given pixel.
@peika8324
@peika8324 Год назад
I’m always impressed that a lot of technology today was already a thing back then, we just refined it so much that it looks like future new tech.
@UnsealedWings
@UnsealedWings Год назад
Can confirm. As a game developer, it's a SUPER useful texture.
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