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WHY ARE CONSTRAINTS SO HARD? - Child Of Constraint Explained! 

BrianKouhi
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Description: Constraints can be very complicated and not so easy to grasp, especially if you're new to animation. I've already made a 3 part series talking about constraints in Autodesk Maya, and well.. it's about time I do the same for Blender! In this video we take a look at how I used the "CHILD OF" constraint to create a cool little animation in Blender!
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#childofconstraint #blenderconstraints #BlenderAnimationConstraints
0:00 - Context
0:40 - Placing the weapon where it needs to be
1:15 - Child of constraint object to hand
1:50 - How to fix child disappearing!
3:18 - Turning off constraint & keeping it from flying off

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5 авг 2024

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Комментарии : 89   
@BrianKouhi
@BrianKouhi 2 года назад
Who here hates constraints as much as me? 😂 🔥 On another note, our Blender Basics course is now LIVE! ⏩ If you're an Animator who's been wanting to learn Blender, we've made this comprehensive course for you www.toanimate.ca/
@kolupsy
@kolupsy 2 года назад
the way you positioned the gun at the beginning so that it just slides into his hand so conveniently :D i wish it was always that simple
@BrianKouhi
@BrianKouhi 2 года назад
😎😎
@nosleepr9871
@nosleepr9871 2 года назад
Thanks so much! I was so frustrated as a beginner looking for ways to attach a sword to a hand, it seemed so simple, yet I couldn't find any good tutorials on it. Thanks for saving my night!
@BrianKouhi
@BrianKouhi 2 года назад
I've definitely been there. Happy to help!
@voimond
@voimond 2 года назад
Blender needs to work on this feature, something as old as SFM can do this with little to no problem whatsoever.
@hungrysquishybrain
@hungrysquishybrain Год назад
Outstanding, clear information. Many thanks!
@ianross669
@ianross669 2 года назад
Watching now. Love the professionalism in the video. I'm currently on the hunt for a tutorial on keeping both hands (primary and secondary grip) on a gun, but having a hard time finding anything
@amadeus686
@amadeus686 Год назад
You do not know how much did you help me. You are absolutely legend🤩🤩
@djrobbot6433
@djrobbot6433 Год назад
i have been looking for this Man thanks a lot bro
@lightsout630
@lightsout630 2 года назад
thank you for the this i always struggle with constraints alot
@BrianKouhi
@BrianKouhi 2 года назад
😭 Don't we all... lol
@alessiobertolacci5280
@alessiobertolacci5280 2 года назад
you are saving lives with this video
@christianmilan5544
@christianmilan5544 2 года назад
Have you tried the addon "dinamic parenting"? I thinks Is free and saves you alot of head pain
@BrianKouhi
@BrianKouhi 2 года назад
👀 I'll have to look into it, I've never used it. Thanks Christian.
@reeanimationgaming1034
@reeanimationgaming1034 10 месяцев назад
Holy shit.. I didn't know about the "child of".. I always tried to use "copy transform" which is just completely random.. Thank you!!!
@BrianKouhi
@BrianKouhi 10 месяцев назад
Haha It's always the little things that are helpful and easy to miss
@EvertonSchneiderS
@EvertonSchneiderS 2 года назад
Nice content! But you don't have to apply the visual transformation... you can skip that anoying process by clicking on the X right at the end of influence slider. Hover the mouse over the X and see the tooltip. ;)
@BrianKouhi
@BrianKouhi 2 года назад
Noted! That would definitely save some time, I'll test it out.
@moleir0
@moleir0 2 года назад
you are amazing !!! thanks!!!!
@Thecreekysailboat
@Thecreekysailboat 2 года назад
Nice!
@AleuBaskerville
@AleuBaskerville Год назад
You are a life saver
@BrianKouhi
@BrianKouhi Год назад
Glad it helped!
@dhairyavijay2006
@dhairyavijay2006 2 года назад
Thank you for this, I need it desperately. Like the Now, Gunzo is Gonzo
@BrianKouhi
@BrianKouhi 2 года назад
😂😂
@ErenSaritas
@ErenSaritas 2 года назад
Usefull, thanks!
@BrianKouhi
@BrianKouhi 2 года назад
😁😁
@astro_1859
@astro_1859 2 года назад
I love how a lot of tutorials and course are coming for blender animation. I remember the time when blender animation tutorials were so hard to find
@BrianKouhi
@BrianKouhi 2 года назад
Same 😂.. decided to do something about it.
@astro_1859
@astro_1859 2 года назад
@@BrianKouhi I'm glad!
@aaditnoronha5383
@aaditnoronha5383 2 года назад
before this i used to render the part where the object was parented and then changed it and rendered the part where the object is not parented after :D I realize this works a tad better
@DragaoNinja
@DragaoNinja Год назад
Hello, nice! How do I pick and drop the object multiple times? Do I need to create other 'child of' constraints? Or can you use the same one?
@davidffortesmeireles5328
@davidffortesmeireles5328 23 дня назад
i loved it
@alessandro.ziggiotto6420
@alessandro.ziggiotto6420 3 месяца назад
lost for 2 days, you saved me!
@steinmov
@steinmov 6 месяцев назад
I want to constrain a weapon to the hand. I followed your steps except I don't want to let the weapon go. When I move the arm the weapon floats away from the hand. Is there something different about Blender 4.0 as apposed to the version you are using? I am constraining by using the ctrls of the hand and the ctrl of the weapon. Do I need to use the bones for the character instead?
@leatherandpoemscharmyman5774
@leatherandpoemscharmyman5774 2 года назад
hey there, this is useful for one weapon or prop? I mean , I am searching a universal pipeline to export my animations to unity, I do not need the same weapon, I need certains animations , such as Holding Xweapon (where X is whatever weapon) , I need fist-trigger weapon, (some kind of fist motion to shoot) ... I need different weapon but same principle... I do not use any constraint because In unity you can do not export blender's contraints.
@AdrianLignos3D
@AdrianLignos3D Год назад
Super helpful, thank you. I subscribed! Just curios, how did you learn to use this constraint properly? I can't imagine trying to figure this out on my own.
@BrianKouhi
@BrianKouhi Год назад
By being thrown into a Netflix production and having to "figure it out" for almost 2 years 😂
@RunorDieyt
@RunorDieyt 2 года назад
ohh nice but ,how to bake that constrains as keyframes to export to unreal engine ,i am begginer for blender ,can you tell me bro
@BrianKouhi
@BrianKouhi 2 года назад
I've never worked with Unreal, but one thing you can do to bake is to select your constrained object or rig, go to "Object or "Pose" depending on what you're constraining, you can find this usually on the top of your viewports. In this case with Gunzo, it would be Object -> Animation -> Bake Action . In the Bake Action menu check 'visual keying', and once the bake is done, delete the constraint and your object should pop into the right place & keyed in the timeline. Hope this helps.
@RunorDieyt
@RunorDieyt 2 года назад
@@BrianKouhi Wow Very Thanks You brother 💜 Love all your Tutorial ❣️
@BrianKouhi
@BrianKouhi 2 года назад
@@RunorDieyt Glad you're enjoying the content!
@cepheus3d
@cepheus3d Год назад
The true pain is when you have 3+ child of constraints and then one of them breaks c:
@ramezmahdi1818
@ramezmahdi1818 2 года назад
This is awesome stuff!! I love Gunzo's sense of humor =p. I just had one question. What if you wanted to constrain one character's hand to another character's hand. I tried doing that a couple of times but it always ends up snapping the entire rig's attributes back to default. Does that ever happen to you or is it just me and I'm doing something wrong? 😅
@BrianKouhi
@BrianKouhi 2 года назад
😅 Gunzo gets out of hand with Dad jokes sometimes.. I think that's a great topic for a video! May's wrapping up rigging, so I can use Max and May as an example 😁
@sentrobmax3963
@sentrobmax3963 2 года назад
Simple fast helpful ,just how
@photonos3539
@photonos3539 2 года назад
I tried to do this before and got stuck in the last part (0 the influence). I won't talk about my workaround 😂. You can't imagine how this video is useful for me, thanks!
@BrianKouhi
@BrianKouhi 2 года назад
Haha I can only imagine! happy to help 😁
@zecle
@zecle 2 года назад
Thanks a lot for the tuto. But what if max wants to pick it up with his right hand next ? Can the gun have a list of multiple parents during the animation like in 3dsmax ? Can i repeat the same process ?
@BrianKouhi
@BrianKouhi 2 года назад
I'll be making a tutorial on just that! It's hard to make 1 video on constraint since there's so many different scenarios where it'll be used different 🥲
@zecle
@zecle 2 года назад
@@BrianKouhi thanks a lot and good luck
@SaintsROB
@SaintsROB 3 месяца назад
nice tutorial however when i animate the hand then it only moves slightly and doesnt move to the position i wanted it to be its weird
@TheBLACKX72
@TheBLACKX72 9 месяцев назад
I followed the steps all the way to object apply, visual transform, but the object keeps popping back away from its position. anyone knows whats happening?
@pau7a639
@pau7a639 6 месяцев назад
I have the same problem :(
@sir_al3x
@sir_al3x 2 года назад
i used ctrl shift C instead of the modifiers tab and now i can’t get rid of the child of modifier…. help
@xomeep
@xomeep 2 года назад
hey how come when i try to child of constraint a gun to characters hand when i click set inverse it locks into position, but when i scroll on the timeline the gun moves to a random spot and isn't locked onto the hand. what am i doing wrong ?
@BrianKouhi
@BrianKouhi 2 года назад
Did you set keys on location, rotation, scale before constraining?
@xomeep
@xomeep 2 года назад
@@BrianKouhi nope, so once u set inverse and it goes to the right position, that’s when u set the positions or do u set the post ion before adding constraint ?
@BrianKouhi
@BrianKouhi 2 года назад
​@@xomeep Make sure to set the position before setting the constrain, so Blender knows the actual position of your object. Let me know if this fixes your issue.
@xomeep
@xomeep 2 года назад
@@BrianKouhi will do thank u !!
@xomeep
@xomeep 2 года назад
@@BrianKouhi it worked ! i appreciate u, ive been trying this for 3 days
@Akuma60000
@Akuma60000 Год назад
🧡🧡💖💖
@AshyslashyR
@AshyslashyR Год назад
Uh, how do you do this, but backwards?
@tyennille
@tyennille 2 года назад
6:35
@punjabiartc
@punjabiartc Год назад
More and more
@tengenriku
@tengenriku Год назад
So, has anyone tried the actual course yet? How is it?
@mario2988
@mario2988 Год назад
It’s crazy how good your tutorials are 🥲
@BrianKouhi
@BrianKouhi Год назад
Thanks Mario!
@drguerrou417
@drguerrou417 2 года назад
this tutorial allow me to maintain the same object on different targets.thank you young man 😅
@alonso8537
@alonso8537 Год назад
i love you
@BrianKouhi
@BrianKouhi Год назад
I love you too random citizen!
@PahtCrack
@PahtCrack Год назад
GONEZO IS GONE-Z-O 😃😃😃
@rexwinz
@rexwinz 2 года назад
When I reduce the effect to zero, I want the gun to stay where it fell, and that doesn't seem possible. this is so annoying i want to punch my computer. and after this video i will try again. this must be easier to find how we can solve the problem before watching this video it's so stupid in terms of blender creators.
@BrianKouhi
@BrianKouhi 2 года назад
Yeah it's not the smartest way to do constraints. There's also the dynamic constraint addon you could consider. I made a video on It recently. Makes constraining very easy.
@rexwinz
@rexwinz 2 года назад
@@BrianKouhi thank you i will check it out
@Wendigo-gp5hu
@Wendigo-gp5hu Месяц назад
Can the Blender foundation fix their child of constraints
@Wendigo-gp5hu
@Wendigo-gp5hu Месяц назад
The child of constraints are genuinely dogshit and makes me want to move to 3ds max
@cyanlos01
@cyanlos01 2 года назад
> "We have to tell the child who its parent is." Is that joke adopted?
@BrianKouhi
@BrianKouhi 2 года назад
😁😁
@nelyrions1838
@nelyrions1838 2 года назад
Constraints in Blender is a breeze compared to Maya... there was ALWAYS something going wrong with Maya constraints.
@BrianKouhi
@BrianKouhi 2 года назад
Ain't that the truth 😂
@jinchoung
@jinchoung 3 месяца назад
imo this is poorly designed. this probably gives the maximum flexibility and addresses all possible edge cases. but they really need to make a version of the tool that will do what users want 99% of the time - STICK HERE, RELEASE THERE (!) - and just automatically do all those other steps. ugh... was soooo hoping this would be faster and easier than maya always having to have a separate constraint to bind to on space-switching hand-offs but noooooooo.... just as complex and arguably harder to understand and more convoluted.
@drguerrou417
@drguerrou417 2 года назад
walking with a hat on the head.then pick this hand with the hand and walk with it in this hand.after put this hand on the head again and walk with it on the head.finaly remove this hat on the head and kkep it in the hand.
@nashk935
@nashk935 Год назад
This is totally wrong way. U should do it with copy location and copy rotation. No need to parent reparent.
@BrianKouhi
@BrianKouhi Год назад
But wouldn't you run into the exact same 'issue' with copy location and rotation when you want to unconstraint the gun from the hand for a section of the animation?
@CupCakeUnleashed
@CupCakeUnleashed 2 месяца назад
How blender is allowing this terrible object constraint stuff is beyond me.
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