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Why are the launches on Mack coasters so weak? 

Coaster Shark
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Mack rides is one of the most exciting roller coaster manufacturers out there currently, and they're opening some massive attractions in 2024 such as Hyperia at Thorpe Park, and Voltron at Europa Park, which is the first of their new Stryker model. However, a common criticism of their rides is that the launches lack any sort of power. Using Icon, Rita and Stealth as comparisons, in this video I unpick why this is the case, and what actually makes a launch good.
Timestamps:
00:00 - Intro
00:31 - Stryked out
01:01 - The difference
01:36 - Hardware
02:17 - By the numbers
03:23 - Don't be a jerk
05:03 - Design choices
Note that none of the footage in this video was my own, if you want to find the originals, follow the links below.
Icon POV: • ICON 4K On Ride POV - ...
Voltron: • Komplettes On/Offride ...
Rita off-ride: • Rita - 4K UHD Off-Ride...
Icon launch: • Icon - offride - Black...
Red Force: • Red Force Off-Ride Foo...
Stealth: • Stealth - 4K UHD Off-R...
Helix: • Helix Off-Ride Footage...
Icon soundtrack: • Icon | Main Theme | Bl...
#icon #blackpoolpleasurebeach #mackrides #rollercoaster #themepark

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25 июл 2024

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Комментарии : 83   
@zakb5757
@zakb5757 3 месяца назад
This is literally only the second video I’ve ever seen about coasters that mentioned jerk, the other one being a documentary from the 90s. I think 99% of people don’t think about it when trying to describe a rides forces, even though high jerk (and the 4th derivative of velocity, called snap) is probably what makes a ride feel intense (after all, nobody has every said that a gravitron feels super intense)
@coaster_shark
@coaster_shark 3 месяца назад
I find it fascinating when you get down into the effects of higher derivatives and how they affect the design of coasters - I just need to pluck up the courage to do a video on crackle and pop now 😉
@2topplers
@2topplers 3 месяца назад
​@@coaster_sharkgotta love the Rice Krispies!
@chrisogrady28
@chrisogrady28 3 месяца назад
I'm glad someone else did the G maths and understands rate of change of acceleration, this is really rare knowledge in this community. In my experience Icon's launch feels really strong, it just isn't at the start, it definitely kicks once the whole train hits the LSMs. I would hazard a guess that reliability and energy efficiency comes into play with their launch decisions. A full power from standstill LSM launch like Mavarick, Taron, etc takes a lot more electricity to get up to speed than if you get the train rolling with a little power before thrusting it
@coaster_shark
@coaster_shark 3 месяца назад
That's true, I think Intamin as a company are a lot more OK with pushing the limits compared to Mack as well, so would be happier taking the risk to get a punchier launch like what we get on Taron etc
@willkie4140
@willkie4140 3 месяца назад
Yes the mack launches aren't that powerful, but I believe that it could be for many reasons, such as younger appeal or the availability of good themeing. As a coaster enthusiast, I agree it isn't the most powerful but it is enjoyable for everyone and the layouts of these launch coasters are usually really good such as ride too happiness or icon
@coaster_shark
@coaster_shark 3 месяца назад
I love what they do with the Xtreme Spinner launches as well - giving a kick of rotation with the launch is pure genius
@mrrayner7162
@mrrayner7162 3 месяца назад
Honestly, I think it makes a difference with how the whole layout is designed. Intamin thrill coasters tend to be far more about the intensity, whereas I find Mack thrill coasters tend to be more graceful with their movements and layouts reflect this. Rita and Icon I can compare directly as I have ridden both. Rita is all about sudden changes of direction - the way it snaps you into the first turn and has that lateral airtime over the first hill makes it feel like the ride is trying to shake you off, whereas the top hat, overbanked helix/shallow inclined loop into the snake pass into the ravine of Icon feels more like an exhilarating journey. But even seeing POVs of rides like Maverick or Taron against the likes of Helix or Copperhead strike shows a similar story. To me, Intamin and Mack are just two sides of the same coin (or dice, when you start to compare other manufacturers who would be in a similar bracket). B&M vs Intamin Hypers has a similar thing. Excluding Millenium Force, look at the way Intamin megacoasters operate versus B&Ms Hyper model - Intamin tend to opt for more wild forces and quick transitions, whereas B&M are far more graceful. Think of Intamin as 5 cans of Monster after sleeping past your alarm, and Mack as a nice morning cup of tea and it begins to make sense. I don't think either launch is strictly better or worse, it's a simple design choice that separates the manufacturers.
@coaster_shark
@coaster_shark 3 месяца назад
That's a good way of thinking about it!
@EmeraldIV
@EmeraldIV 3 месяца назад
to be honest though, some mack launches are quite a lot more punchy than icon's. look at blue fire for example, the entire train sits on the launch fins and that is quite a lot more punchy than icon even though it has older generation LSMs so it could be a space issue too perhaps? and other manufacturers such as vekoma, gerstlauer and b&m use the same LSMs (by the same company) as mack but theyre often more punchy which makes me think that what you said about mack setting a limit (possibly for power consumption efficiency too) is likely the case on top of previously mentioned factors especially if the launch system being used is capable of providing more intense launches
@coaster_shark
@coaster_shark 3 месяца назад
That's a good point about them all using the same company to outsource the LSMs to. Power delivery could be another culprit - it might be harder and more expensive to deliver peak power with little to no ramp-up time. I think it's most likely a combination of all of these, to be honest.
@Celatra
@Celatra 3 месяца назад
@@coaster_shark since lsm's are magnets that do not make direct contact with the train the same way hydraulic launch systems do, they simply need ALOT more power than hydraulic systems to even propel the trains forward in the first place. the reason the best LSM launches are rolling launches is because standstill launches are precisely the weakness of lsm. it is much easier for the magnets to propel a train moving at 5-10 mph at maximum available force than it is to propel a still standing one, as again, the magnets do not touch the train. for a punchy lsm launch, look up Junker at powerpark. it's a rolling launch but shit shoots you forward almost like a hydraulic launch once you hit the lsm section. same goes to Flutch Von Novgorod
@coaster_shark
@coaster_shark 3 месяца назад
Oh yeah, the Gerstlauer launches are surprisingly punchy, I was genuinely shocked by how powerful the rolling launch on Takabisha is. I think that's more to do with the fact that the trains are so small and light than the fact they're rolling though, as that means less force is required for the same acceleration
@Omaha400
@Omaha400 3 месяца назад
At my home park, we have Time Traveler and Powder Keg, a S&s thrust air. While Powder Keg packs quite a punch, Time Traveler’s launch definitely isn’t lame as it gets with it pretty quick in a relatively short distance. Hard to think of a launched Mack that has a heavier train than an extreme spinner at the moment. It may come down to how the park orders the coaster and what they ask for in the launch.
@coaster_shark
@coaster_shark 3 месяца назад
Yeah, I agree a lot of it might come down to what the parks want/can afford. I'm so jealous you've got an Xtreme Spinner near by though, those things look mental!
@shockwavedan
@shockwavedan 3 месяца назад
The Mack power splash coasters have some real kick to it, Aquaman’s launches caught me off guard
@coaster_shark
@coaster_shark 3 месяца назад
Oh fair enough! I haven't been on one myself - my closest is at Walibi Belgium, but other than Kondaa, there's not a whole lot else to bring me to that park
@robhaley5136
@robhaley5136 3 месяца назад
This is a VERY good video. Well done on this. Slightly different topic, but I enjoyed recently getting into debates regarding Stealth being the fastest accelerating coaster in the world (some sillies were really arguing that Maxx Force had a faster acceleration because it reached its top speed before Stealth.. and I was like.. but they both reach their top speeds in 1.8s, and Stealth is 2mph.. do the maths! Anyway...) But, I always said that Stealth is the fastest accelerating coaster in the world... on PAPER. Like, who's to say that Kingda Ka doesn't accelerate faster than Stealth? 0-80mph in 1.8... or 0-128mph in 3.5? Tbh it probably is stealth, but who knows, it could be close. Who's ridden Kingda Ka and Stealth recently, and close to each other? Kingda Ka is a MENTAL launch and it's hard to say whether it's faster accelerating than Stealth or not... from memory, the jerk feels pretty darn similar. Need to measure real time acceleration, and jerk (lets be honest they go hand in hand) to really know. The faster you go, the more friction you have to deal with, and air resistance... so in order to get to 128mph in 3.5 seconds, maybe you will have needed to have launched to 80mph in under 2 of them, in order to keep launching in a uniform-like way. If we divide 128mph by 3.5, that would be 37.57mph/s... somehow I think Ka goes faster than that, and that just isn't going to be how acceleration/velocity works in the real world. (It would mean Stealth launching 44.44mph/s). I really don't think Stealth would beat Ka by nearly 7mph/s... maybe it does.. but who knows Is Stealth the fastest accelerating... or is it actually Ka... that's my question
@coaster_shark
@coaster_shark 3 месяца назад
Thanks, I'm glad you enjoyed it! It's an interesting point isn't it - Stealth is only really the fastest accelerating coaster on average. I think you might be right about Kingda having a higher peak acceleration - like you say the air resistance scales with the square of the speed so I doubt its accelerating as much near the end of the launch as it is at the start.
@ryanbangalter306
@ryanbangalter306 3 месяца назад
It wouldn’t surprise me if it was also something to do with excess wear and the train/wheels. Making Mack launch coaster that’s bit more reliable and cost effective, which most parks will take any day over what an enthusiast wants.
@coaster_shark
@coaster_shark 3 месяца назад
That's a good point - as much as we complain about rides not being forceful enough, all the park really wants is something that will run well every day and attract the GP in really
@jordanburdett4979
@jordanburdett4979 3 месяца назад
My thoughts are on a power consumption side. A less powerful launch=less power consumption but thats just a thought. It maby helps with running costs and maintenance. Thats maby there selling point lol
@coaster_shark
@coaster_shark 3 месяца назад
It's definitely a possibility! I would have thought they could have had a supercapacitor solution like Red Force, to help ease the peak power demand, but maybe they're not as efficient, so it would still be worse off in the end?
@rcengineer
@rcengineer 3 месяца назад
Maybe, but I don't know if it makes that much of a difference. As long as the velocity at the end of the launch track is the same, the launch has transferred the same amount of energy to the trains. Technically the power is higher, since power is the 1st time derivative of energy, but the energy expended (and thus running cost) is the same.
@Chaoshero5567
@Chaoshero5567 3 месяца назад
even the other Intrasys launches are more strong... Gerst, even some vekomas Then theres RTH, that thing actually has a decent kick.... Like a rly good Kick
@coaster_shark
@coaster_shark 3 месяца назад
That's true. I think the Gerstlauer launches are helped by the fact that the vehicles are a lot lighter - but they can really pack a punch! I remember being totally shocked by how powerful the launch was on Takabisha
@charlie-rae4436
@charlie-rae4436 3 месяца назад
I remember hearind ryan the ride mechanic saying that at the start of launches the wheels dont turn, only a small amount, but they kinda get dragged. I wonder if they do it for easier maintenance
@coaster_shark
@coaster_shark 3 месяца назад
Hmm that's interesting! It must just be a case of the wheel's inertia stopping them from spinning initially, but I can see why flat spotting all their wheels with a punchy launch would be a nightmare for the park. Maybe the real reason Mack's launches are weaker is because they use a softer compound for their wheels?
@arigatocutie5167
@arigatocutie5167 3 месяца назад
Actually an incredibly interesting topic, definitely going to be looking out for this on the launch coasters I go on from now!
@coaster_shark
@coaster_shark 3 месяца назад
Thanks! I'm glad you found it interesting!
@coastermax
@coastermax 3 месяца назад
absolutely love your videos, so amazing!!!
@coaster_shark
@coaster_shark 3 месяца назад
Thank you! I'm glad you're enjoying them!
@JoeBrown1
@JoeBrown1 3 месяца назад
Cool video! Just wanted to say I remember ride to happiness having a punchy launch and that's a mack but obviously a different model and maybe spinning during launch adds to jerk!!
@coaster_shark
@coaster_shark 3 месяца назад
Thanks! Fair enough, I haven't been on it myself to be honest. The kick of spin with the launch does sound absolutely crazy though
@JaMi2310
@JaMi2310 3 месяца назад
voltron has actually with DISTANCE the strongest syncrone motors on any mack coaster yet. And that + the lighter trains usw.. I think this will be a cool launch.
@coaster_shark
@coaster_shark 3 месяца назад
Ooooo now that's very exciting - although I suppose they'll need all that extra power for the beyond vertical launch.
@albeniso
@albeniso День назад
@@coaster_shark That's why they have 2 rows of stators on both sides instead of just one row^of 2 on the left as seen with Blue Fire, Helix whatever (At least I think that's why)
@ThorpeParkCEO
@ThorpeParkCEO 3 месяца назад
The effort in your vids are amazing 😍
@coaster_shark
@coaster_shark 3 месяца назад
Thanks! I'm glad you're enjoying them :)
@coasterfair2602
@coasterfair2602 3 месяца назад
They are only 2 launch coasters that I rode so far which is Fire Chaser Express at Dollywood and Copperhead Strike at my home park Carowinds
@coaster_shark
@coaster_shark 3 месяца назад
Fair enough, I've heard that Copperhead strike's launch is pretty abysmal, how did you find it?
@coasterfair2602
@coasterfair2602 3 месяца назад
@@coaster_shark very smooth and kinda weak compared to Fire Chaser but at the same time Copperhead is more thrilling
@bobbylindsey
@bobbylindsey 3 месяца назад
Comparing accelerated launched coasters to LSM launched coasters is a bit daft, considering these are two completely different types of launches.
@coaster_shark
@coaster_shark 3 месяца назад
I wouldn't say its completely pointless though, since LSMs are what is slowly replacing the accelerators. It's like comparing ICE and electric vehicles - they're completely different but its still worth comparing them because one is meant to be an evolution of the other
@lycanroctube5946
@lycanroctube5946 3 месяца назад
Full Throttle has a decently powerful launch for lsm's
@coaster_shark
@coaster_shark 3 месяца назад
Ah fair enough, I've never been on it myself
@zakb5757
@zakb5757 3 месяца назад
Red force has a tire drive right into the launch so it makes sense why it doesn’t feel punchy, as this probably decreases the jerk by a lot compared to if it launched from stationary
@coaster_shark
@coaster_shark 3 месяца назад
That's a good point - I forgot Red Force had a rolling start! I wonder if it makes the control systems easier to design that way or if it was done for another reason?
@zakb5757
@zakb5757 3 месяца назад
@@coaster_shark I imagine it is for the control systems as it has to know exactly where the coaster is, and what speed it is, in order for the LSM system to actually be able to work, and tire drives would be a good way to make sure the speed is consistent
@coaster_shark
@coaster_shark 3 месяца назад
That makes sense, they can just have one sensor which triggers the launch sequence as soon as its tripped by the train, which keeps it pretty simple, whereas I'd imagine positional control to the degree of accuracy required by a such a powerful launch might be quite daunting
@Celatra
@Celatra 3 месяца назад
@@coaster_shark no, the truth is pretty simple... the drive tyres are needed for the lsm to be able to launch it fast enough so it can take the top hat.
@coaster_shark
@coaster_shark 3 месяца назад
I'm not convinced that the 2mph from the tyres make that much of a difference to the top speed to be honest. Even if it did, they could have just added another meter of launch track instead of tyres, and that would have been simpler if there wasn't another reason as well
@MrPatrickbuit
@MrPatrickbuit 3 месяца назад
Yeah i completely agree with you. I think Voltron's launches are going to be the same though. I personally just don't have a lot of faith in Mack as an enthusiast, even though they obviously make phenomenal rides for GP with high comfort, reliability and throughput. Also RTH is a masterpiece, but I don't think Mack will be designing intense coasters like that in the future.
@coaster_shark
@coaster_shark 3 месяца назад
I hope they don't do a B&M and just turn into the safe bet for parks and then dont have to innovate as much., Its much more fun when companies are forced to keep inventing new and intense stuff
@MrPatrickbuit
@MrPatrickbuit 3 месяца назад
@@coaster_shark Fortunately Intamin is huge here in Europe and we’ve had so many awesome new gens open up recently. Even if Mack continue to put out mediocre coasters RMC and Intamin will provide for the thoosies
@coaster_shark
@coaster_shark 3 месяца назад
That's a good point, I've still got everything crossed for an RMC in the UK soon!
@aridaje4345
@aridaje4345 3 месяца назад
I agree
@MrPatrickbuit
@MrPatrickbuit 18 дней назад
@@coaster_shark Just want to say, I take this comment back. I had a very big anti Mack bias because of Blue Fire, but I've done Helix since then and it's phenomenal. The airtime in the back row is absurd.
@McPizzaPerson
@McPizzaPerson 3 месяца назад
The Inbetweeners reference 😂😂
@coaster_shark
@coaster_shark 3 месяца назад
RU-vid? Completed it mate
@McPizzaPerson
@McPizzaPerson 3 месяца назад
Ooh sowwy
@Goliath146
@Goliath146 3 месяца назад
I can personally agree with this having copperhead strike at my home park I can agree they are weak
@coaster_shark
@coaster_shark 3 месяца назад
Yeah, I think Copperhead Strike, Helix, and Icon are probably the worst offenders in terms of lacklustre launches
@siycles
@siycles 3 месяца назад
I'm pretty sure Maxx force has the fastest acceleration in the world for a coaster.
@coaster_shark
@coaster_shark 3 месяца назад
Its a bit of a technicality - Stealth goes 2mph faster than Maxx Force in the same time period so has higher acceleration on average, but I genuinely can't find any reliable data to say which one has higher peak acceleration
@Lifeport-z
@Lifeport-z 3 месяца назад
@@coaster_shark I think it honestly varies on the weather / track / train conditions
@coaster_shark
@coaster_shark 3 месяца назад
Also true
@siycles
@siycles 3 месяца назад
@@coaster_shark The park claims that number but most sources claim max force is faster.
@baileyneedham169
@baileyneedham169 3 месяца назад
Maxx force is the fastest acceleration
@coaster_shark
@coaster_shark 3 месяца назад
I guess it might depend on if you're looking at the average acceleration or the actual peak value, but I don't know anywhere that the latter is recorded to compare the two. Stealth does accelerate to 2mph faster in the same time period as Maxx Force though, so on average it has the higher acceleration.
@Spyking08
@Spyking08 3 месяца назад
Google says that its stealth but the fastest acceleration is confusing because Maxx force has a launch of 0-72 in 1.9 seconds while stealth is 0-80 in 1.9 seconsd
@matthart1234
@matthart1234 3 месяца назад
Icon is a family coaster
@a.e4043
@a.e4043 3 месяца назад
No it’s not mate it’s really intense when you’re on it I think you’ve just seen it from the outside
@wildearth3992
@wildearth3992 3 месяца назад
Your video is already outdated with Voltron lol
@coaster_shark
@coaster_shark 3 месяца назад
I did say at the start of the video that I wasn't considering the Stryker model, which is Voltron. Also, not quite - it officially opens tomorrow.
@wildearth3992
@wildearth3992 3 месяца назад
@@coaster_shark Well to be fair, Voltron’s launches were not manufactured by Mack but why Gerstlauer subcontractor. So Voltron launches are the same as Fluch Von Novgord and Takashiba. From what I read on Captain Coaster (french website to rank coaster), a lot of folks were praising all the launches, especially the first one. On Europa Park Voltron’s docu serie, they said that first launch of Voltron have an Acceleration of 1.6G. While the 3 others an Acceleration of 1.3G
@coaster_shark
@coaster_shark 3 месяца назад
That is quite an impressive launch tbf. I think the more compact and lighter trains probably helped with that, as well as the launch system itself
@EddieDoesBrass
@EddieDoesBrass 3 месяца назад
I don’t like Icon to be honest - I think it’s massively overrated
@coaster_shark
@coaster_shark 3 месяца назад
I agree that its overrated, although that might be because I flat out refuse to pay the upcharge for the back row. I do think its enjoyable though, and although its not the most intense coaster in the world, it is fun.
@EddieDoesBrass
@EddieDoesBrass 3 месяца назад
@@coaster_shark Yeah I totally agree but it would be oh so much better with a Hydraulic launch like Stealth!
@coaster_shark
@coaster_shark 3 месяца назад
You could say that about almost any coaster 😉
@EddieDoesBrass
@EddieDoesBrass 3 месяца назад
@@coaster_shark Stick that launch on the Big One!
@coaster_shark
@coaster_shark 3 месяца назад
Hahaha that would definitely make it more interesting!
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