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Why Dark Souls Is The 'Ikea' Of Games 

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In this 2017 GDC talk, producer and consultant Justin Fischer shows you the framework for establishing a competitive advantage like the ones made by Dark Souls and...Ikea?
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26 сен 2024

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Комментарии : 1,2 тыс.   
@toniofalconpunch12
@toniofalconpunch12 5 лет назад
>Bed broke >Go to IKEA to buy new bed >Weird fog at bedroom spot >Cutscene triggers >TROMSÖ, KEEPER OF DREAMS Edit: damn that's a lot of likes. Also, spelling.
@snowboundwhale6860
@snowboundwhale6860 5 лет назад
Ikea but instead of paying for furniture it's animated and you have to beat it into submission
@genocidehero9687
@genocidehero9687 5 лет назад
Mem arrows are AMAZING
@Jhakaro
@Jhakaro 5 лет назад
This is perfect haha.
@onatgz
@onatgz 4 года назад
you forgot to add ">epic music"
@aldebaran2643
@aldebaran2643 4 года назад
@@genocidehero9687 >meme arrows Ok Redditor
@Gellus
@Gellus 5 лет назад
Ikea is the Dark Souls of furniture stores
@danieln6613
@danieln6613 5 лет назад
I came here to comment that, shouldn't be surprised someone already did it
@emrekulac3207
@emrekulac3207 5 лет назад
Yes yes yes
@SageRuffin
@SageRuffin 5 лет назад
Tedious and somewhat obfuscating with a high chance of throwing your back out upon completion?
@deandurden2516
@deandurden2516 5 лет назад
@Grym you know you need to be humm first, and your cried fall om deaf ears, because another customer just entered the store
@TediI47
@TediI47 5 лет назад
came here to post this
@CsubAzUrmedve
@CsubAzUrmedve 3 года назад
Bed Of Chaos has a new meaning.
@thefunniestvalentine4789
@thefunniestvalentine4789 3 года назад
Kaosbädd
@GiovanniRivera456
@GiovanniRivera456 3 года назад
i see what you did here
@theTYTAN3
@theTYTAN3 5 лет назад
Dark Souls is a game I didn't realize I wanted till I played it.
@Pile_of_carbon
@Pile_of_carbon 5 лет назад
This! It's just not the kind of game your average Joe comes up with.
@nemtudom5074
@nemtudom5074 5 лет назад
As much as i hate Steve Jobs, he was right sometimes. That "your audience doesn't know what they want, but know what they like" quote is really true to many things.
@oldcowbb
@oldcowbb 5 лет назад
@@nemtudom5074 this is clearly shown in overwatch, blizzard listen too much, and the players constantly shit on things that they asked for months ago
@nemtudom5074
@nemtudom5074 5 лет назад
I think the issue lies somewhere else in overwatch. My opinion is that the people who beg for something to be changed, are not the same people who bitch when its changed
@WhiskeyPieSometimes
@WhiskeyPieSometimes 5 лет назад
I love this comment. I feel like the best games/music/movies/art have that feeling to them: "I didn't know I wanted this until I experienced it." I felt this way about Mulholland Drive and Slaughterhouse Five and Bitches Brew.
@joeychipp7380
@joeychipp7380 5 лет назад
“Passionate fans make viable brands” It’s amazing that this even needs to be said these days.
@scwirpeo
@scwirpeo 5 лет назад
Businessmen spend all day speaking in lingo not even a third of them understand in order to keep up with the status quo. These days you would be lucky if you could find any company with even 10% of the administration capable of understanding the basis of running a functional company. Let alone invested in the product they sell enough to even know what it is they are selling, or how it's being sold.
@0num4
@0num4 5 лет назад
This camera work was the dark souls of presentations.
@MansBestFriend_
@MansBestFriend_ 3 года назад
"if you wanna be like star wars, don't spend so much time making something everyone will buy" this statement did not age well at all
@ballom29
@ballom29 3 года назад
They spend so much time makign somethign everyone will hate. One key different with star wars is than it's both stars wars and disney, they have absolutly nothing more to prove...they're just too big, their name alone ensure they'll get a profit no matter how poor is the product. But they do target one specific audience : the short attention span mindless consumer...it doesn't matter if they tasted a poor quality product, they'll either be way too lenient on the judgment and/or forgot at the next announcment how bad was the previous product.
@eduardood
@eduardood 3 года назад
@@ballom29 not everyone lol people who aren't much invested in SW and marvel fans loved the new trilogy
@solaire7046
@solaire7046 3 года назад
@@eduardood yes, even though the new movies were absolute garbage
@ianharmon8693
@ianharmon8693 3 года назад
I think you can apply this logic to exactly what happened with the sequels, The Force Awakens notwithstanding. The Last Jedi was "the IKEA Star Wars movie": where TFA was formulaic, it was deconstructive. It challenged the themes of the "traditional" Star Wars movie (which by then had become the themes of blockbuster event films in general) and raised interesting questions about legacy and heroism that most people wouldn't have expected from a Disney project. It was a movie made for people who loved the original Star Wars' self-aware monomyth narrative and didn't want another generic action movie (at a time when Marvel movies were hitting theaters 3 times a year, without even mentioning competitors). The result was very polarizing in both directions (I love it, as do a lot of people, but there are a lot of people who hate it: if you design for one niche to love it, you have to accept that another niche will hate it). Compare that to The Rise of Skywalker: basically an attempt to rope in people who loved TLJ and people who hated TLJ, the result was soulless, generic sci-fi flick whose only guiding themes were to bring in as large an audience as possible by copying the formula of every Star Wars movie before it, thereby accomplishing none of what TLJ did. IF you think I'm making this up, just compare critic reviews of the two movies.
@beetheimmortal
@beetheimmortal 3 года назад
He was talking about the original Star Wars, not Disney Wars.
@jprec5174
@jprec5174 5 лет назад
TL:DR Dark souls is successful because it was intentionally designed to serve a niche market within the gaming industry (hardcore/hardcorish gamers) and because of that it's considered a resounding success within that market. Devs should know who they want to target instead of trying to please every kind of gamer.
@asiamatron
@asiamatron 5 лет назад
Well said.
@absolstoryoffiction6615
@absolstoryoffiction6615 5 лет назад
Or create something you enjoy, like RU-vidrs, otherwise people will see through the bullshit. Projects fall from this effect.
@Safebiscuit
@Safebiscuit 5 лет назад
Developers need to treat games like every other product. Not every car is for every person. Some people simply have different tastes, needs, and price ranges. Lets use a carnival for this next example. The massive rollercoaster is popular, a major selling point for your amusement park. But tearing down the other rides to make more roller coasters is neglectful to the carnival goers that enjoyed that ride you destroyed. That person will talk to the people who liked that ride and once they find out its gone they wont come back, because why would they? And on top of that, now the rollercoaster that was just built has to compete against an already existing rollercoaster. And dont get me started on what would happen if people ended up not liking the new ride or liking the new ride more than the old one. Then you are left with a part of your market thats been burned and isnt coming back and a lump of new or old metal taking up space that people dont want to go on anymore. Then again, im no business major. correct me if im wrong
@nubis394
@nubis394 5 лет назад
Ikea doesnt serve a niche market though so im confused. Its aimed to market towards a lot of people with so many designs and price ranges. Im curious whst the comparison is. (dont have the 30 minutes to watch this at the moment lol)
@sirkain_
@sirkain_ 5 лет назад
Boom! Well put
@frostreaper1607
@frostreaper1607 5 лет назад
Yes but thats the problem with AAA these days isn't it, they do not want a 'target audience' they want everyone. And thus they please no one.
@asiamatron
@asiamatron 5 лет назад
Yep, we get jack of all trades master of none games.
@absolstoryoffiction6615
@absolstoryoffiction6615 5 лет назад
@@asiamatron In truth, AAA developers can pull it off based on today's tech, BUT!!!... Greed is a Sin.
@asiamatron
@asiamatron 5 лет назад
@@absolstoryoffiction6615 True indeed.
@da_jeezuss8922
@da_jeezuss8922 5 лет назад
That's not what i took from this. From my understanding, the point of this was that AAA games these days suck and are failing because they aren't Dark Souls.
@maxkraus7063
@maxkraus7063 5 лет назад
That's what he said in the video...
@anthonysilvernail5128
@anthonysilvernail5128 3 года назад
"the more people you are trying to target, the less specific you can get to their needs" best line about game development i have ever heard.
@SoneNando
@SoneNando 2 года назад
It applies to all product development, to be honest
@zzodysseuszz
@zzodysseuszz 9 месяцев назад
That’s exactly what dark souls does tho. They make their games psuedo-difficult where they’re not actually difficult. They’re designed to be marketed to the largest demographic; the average and because they’re fake difficult that means the average normie can feel like they’re playing a hardcore game for hardcore gamers
@anthonysilvernail5128
@anthonysilvernail5128 9 месяцев назад
@@zzodysseuszz i 100% believe u have never completed a souls game in your life. because you have quite the skewed perspective on the franchise.
@Frostgiantbutsmall
@Frostgiantbutsmall 3 года назад
This is un-ironically one of the greatest talks I've ever heard, as life advice.
@DreamskyDance
@DreamskyDance 3 года назад
yup.. as a general company advice. Small Company where i work has an online app which serves companies transporting cargo in our part of Europe...and thats all we do. We are all friendly within company and talk openly...i asked my boss few times in conversations why dont we expand a bit into air cargo or ship cargo or warehouse operations and all that stuff connected to or alternatives to trucking bussiness we are connected to... There i got my answer.. we wouldnt serve niche market anymore.. we wouldnt be unique anymore... we would have much more costs...and some things would not "fit" anymore like he said in presentation ( web app has a very old ui... but niche market we serve does not mind that as long as they have awesome functionality for exactly the thing they need .. for example )...
2 года назад
Exactly! I love to watch gamedev talks because the people are really willing to share their life experiences!
@-LTUIiiin
@-LTUIiiin 2 года назад
Yes, these ideas transfer very well outside of business too, like writing music or painting.
@yikes6969
@yikes6969 Год назад
how could it have been ironic
@Lmlil
@Lmlil 5 лет назад
“Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.” -Kurt Vonnegut.
@ujjwalmishra8962
@ujjwalmishra8962 3 года назад
Damn he should have said aids
@LilZombieFooFoo
@LilZombieFooFoo 3 года назад
@@Ghesh_Vargiet He lived until 2006...
@zaidlacksalastname4905
@zaidlacksalastname4905 3 года назад
@@Ghesh_Vargiet must've been straight lol Joke, obviously
@meniimya5148
@meniimya5148 3 года назад
thats amazing
@noxanneballadynasowacka6125
@noxanneballadynasowacka6125 4 года назад
This talk reminds me of why I love Sekiro so much. When Sekiro first came out, I scoffed at it for being so much unlike Dark Souls or Bloodborne. I didn't like the platforming, the invisible walls, the contextual executions; they came across as FromSoft trying to appeal to the normies. I hate to admit it, but I just wanted an eastern-themed Dark Souls with samurais, rather than a whole different game. But something stuck with me after I watched the game on Twitch. I keep thinking about those visceral sword fights and the fast moving protagonist with no stamina bar. I eventually received the game for birthday and was blown away after finishing it, with the final boss taking me three days to beat. In hindsight, I would've hated Sekiro if it were just Dark Souls with (more) katanas. FromSoft gave me an experience I didn't even know I wanted, until I trusted them enough to play their new game. In many ways, Sekiro is my favorite game to date, because it accentuates everything I already loved about the Soulsborne series. If Dark Souls is the Ikea of games, then Sekiro is this small cafeteria in Ikea that serves perfect cherry-flavoured cheesecakes.
@SunlessSage
@SunlessSage 3 года назад
Let's be honest, the only reason From gave us an extra life in Sekiro was so they had an excuse to make the game even harder. Isshin was certainly one of the hardest bosses I ever fought, and that comes from someone with a platinum trophy of Bloodborne.
@enashimo
@enashimo 3 года назад
@@SunlessSage Yeah I couldn't imagine fighting Owl- Father and Isshin with 1 life
@rayq4235
@rayq4235 3 года назад
@@SunlessSage i think the reason ehy they didnt show us the trus hp is because fromsoft just want us to focus more on the boss and concentrate more to their attack patterns unlike the prodocesscor where it was mix between stats and skill so in my conclusion is that the multiple health bar is there to trick the players mind to be a lot more observant and do split second desicion making while fighting the boss (kinda like fps games but more managable)
@SunlessSage
@SunlessSage 3 года назад
@@rayq4235 Exactly, that's one other thing I liked about Sekiro: You can't grind yourself to victory. You have to get good enough, and doing optional bosses and mini bosses rewards you by still somewhat upgrading your character. This sadly also has a negative side, if you are genuinely stuck you'll not get past it for a long time especially without online help. But honestly, while I think Sekiro is objectively the most polished From Soft game to date, Bloodborne is still my favorite. I just love the weapons and atmosphere, and especially the DLC. Sekiro just doesn't have that same 'even the guys that help you are probably insane'-vibe.
@ethanabramov6345
@ethanabramov6345 3 года назад
Yeah from is one of the few companies lately where it doesnt really matter to me what exactly they make, i trust them to make it an amazing experience for me. Same goes for elden ring, although it seems itll be more like dark souls than sekiro was. Either way though, like I said, I trust them to make it amazing regardless of if it's similar to dark souls or not
@rev-y
@rev-y 4 года назад
"Toilet paper. Very valuable, not unique." Those words have never been more true now.
@Khornecussion
@Khornecussion 5 лет назад
Ikea Souls: Prepare to Buy Edition
@zzlee08
@zzlee08 3 года назад
So many different “builds”. Lol
@rendiggietydog
@rendiggietydog 5 лет назад
wasn't expecting to learn so much about business from this talk but damn am I loving every second
@cappujhino
@cappujhino 4 года назад
Just realised that 'know thy enemy and know thyself and in one hundred battles you will never be in peril' is just old school language for 'how to win mobas'
@jeronimo486
@jeronimo486 3 года назад
That book is over 2.000 years old and it works in a lot of different situations as advice still. You should read it, "The Art of War" by Sun Tzu
@cappujhino
@cappujhino 3 года назад
@@jeronimo486 actually funny story I study game design and we had to read parts of it so yea xD
@CERTAIND00M
@CERTAIND00M 3 года назад
“Be like George W. Bush… High and to the Right.” Political humor is typically bland but that up there is actually a pretty solid joke and the fact that he doesn’t even get it only makes the whole bit funnier.
@TonkarzOfSolSystem
@TonkarzOfSolSystem 3 года назад
He definately does get it, saying "I don't get it" is short hand for "don't send me angry diatribes".
@CERTAIND00M
@CERTAIND00M 3 года назад
@@TonkarzOfSolSystem That’s a sound theory and a smart tactic, if true.
@Sebal007
@Sebal007 3 года назад
Would you explain it a bit or give me a nudge to the right direction to get it?
@cruzerion
@cruzerion 3 года назад
@@Sebal007 My guess is that it refers to George W Bush being in the upper right (ie authoritarian right) part of the political spectrum quadrant, and the 'be like him' part means that you want to be in the upper right quadrant of Kawazakis chart
@Sebal007
@Sebal007 3 года назад
@@cruzerion thanks for the plausible explanation :)
@Jakeball400
@Jakeball400 3 года назад
It's so nice how he asks people if he has answered their question
@longleaf1217
@longleaf1217 5 лет назад
this was a really good talk. game developers should watch this and take notes. it seems like we are seeing a lot of AAA games these days trying to reach for mass appeal and falling flat on their face because of it.
@absolstoryoffiction6615
@absolstoryoffiction6615 5 лет назад
At the same time... Never assume the demographic of your game. You can build your game to a demographic, but you can also fail in that.
@kajmak
@kajmak 3 года назад
see: dark souls 3
@michaelhuit
@michaelhuit 3 года назад
​@@kajmak Dark Souls 3 did exceedingly well in sales and got GOTY, with high scores across the board. Wouldn't say it fell flat on its face in any respect except my own expectations, which was generally an opinion that existed in the minority. I didn't enjoy it as much as DS1, but DS3 was a fantastically crafted game and is still preferred over DS1 by many people.
@dopaminecloud
@dopaminecloud 3 года назад
@@kajmak Bad example. Dark souls 3 retained its soul.
@strangegreenthing
@strangegreenthing 3 года назад
@@kajmak wdym? Ds3 got goty and sold 10 million units.
@VikingSchism
@VikingSchism 4 года назад
Ok it can't just be me who thought this would be about the level design of Dark Souls
@n2nother
@n2nother 3 года назад
This is a great video to counter the “If From made their games with easy mode they would sell more games to more people” argument.
@Rebellions
@Rebellions 3 года назад
Technically it does. It's called the late game because you have to EARN your status as the god of death.
@zarucarsha
@zarucarsha 3 года назад
@Yogurt cuss sounds more like a problem on your end
@blank8737
@blank8737 3 года назад
@Yogurt cuss did you legit delete your previous comment and act oblivious once you got replied to?
@6xXx_Jack_xXx9
@6xXx_Jack_xXx9 3 года назад
@@blank8737 what did his other comment say?
@blank8737
@blank8737 3 года назад
@@6xXx_Jack_xXx9 no clue, I just know that he deleted it 'cause otherwise zarucarsha wouldn't have been able to tag 'em
@colinchildress1251
@colinchildress1251 5 лет назад
The title of this video was probably the most refreshing use of an overused expression.
@quakesnake8531
@quakesnake8531 5 лет назад
IKEA SOULS: PREPARE TO DRIVE EDITION
@nauticalcreations7647
@nauticalcreations7647 4 года назад
@Tom Myers demon souls is kil
@mamuf
@mamuf 4 года назад
The joy when you find those shortcuts in IKEA stores you can then use for speed-runs!
@KaranChecker
@KaranChecker 5 лет назад
Good to hear a business guy from the game dev community.
@postbroadcast
@postbroadcast 5 лет назад
Wankers. Every one of them. Imagine working on a painting and thinking about how much you're going to make from it. That happens, and explains why art has been shit since the industrial revolution.
@aidilmubarock5394
@aidilmubarock5394 5 лет назад
@@postbroadcast that stupid, game isn't exclusively art
@millinom
@millinom 4 года назад
@@postbroadcast in addition to what aidil said, it's foolish to think that art can't be analyzed for how it appeals to its audience.
@untemperance
@untemperance 4 года назад
@@postbroadcast If you want to complain then complain about the fact that people actually need to get paid to survive instead of complaining about a guy making sure they can.
@Sci-Fi_Freak_YT
@Sci-Fi_Freak_YT 3 года назад
This video is so true that I can’t believe I didn’t find this until now.
@LFServantofGod
@LFServantofGod 3 года назад
Did RU-vid algorithm suggest GDC videos to you too? I wonder if GDC is pushing stuff around now since it's back this year.
@WealthyHomeless
@WealthyHomeless 3 года назад
I had this video suggested multiple times before but i didn't watched. Very cool video didn't knew business angle makes you understand so much about games or entertainment.
@jadenmurray1325
@jadenmurray1325 3 года назад
@@WealthyHomeless been watching a lot of dark souls content while I'm waiting for Elden ring, but all in all its pretty entertaining.
@WealthyHomeless
@WealthyHomeless 3 года назад
@@jadenmurray1325 me too but soon our wait will be over
@jadenmurray1325
@jadenmurray1325 3 года назад
@@WealthyHomeless humanity restored.
@adamschlinker972
@adamschlinker972 3 года назад
Came for the Dark Souls, stayed to learn about business efficacy.
@brunobarbosa4457
@brunobarbosa4457 3 года назад
I have a strategic marketing exam today and I'm watching this instead of studying. This guy still managed to talk about goddamn porter Jesus Christ
@LPDani123
@LPDani123 5 лет назад
sometimes I feel im the only one who didnt play dark souls for it being "soo hardcooore", but because I liked the atmosphere and story of it
@SunLevi
@SunLevi 5 лет назад
Yep, the difficulty is not the reason why It's my favourite game of all time. The challenge was welcomed, it made the experience memorable, but it's still not the reason why I love it so much.
@abaz9495
@abaz9495 5 лет назад
For me the atmosphere and story are inseparable from the difficulty. The artistic qualities of the game have a symbiotic relationship with the technical qualities of the game, eg. The cycles of decay and rebirth present in both the game's narrative and mechanics. So many games don't manage this, and I think the Souls series, while not without flaws, should be an example to all developers.
@SunLevi
@SunLevi 5 лет назад
@@abaz9495 Yes, it's kind of implied that the chosen undead is the one who would over come all challenges, and those who fail or give up goes hollow, which makes sense to have the game be difficult. But personally, it's still not the reason why I love the game. Games like ashen, the surge or lords of the fallen are difficult, I liked playing them but the atmosphere didn't capture me. Love Nioh though.
@abaz9495
@abaz9495 5 лет назад
@@SunLevi Mate I'm playing Nioh at the moment and I adore it. It's funny, actually. I first played it on the basis that other people told me it was like DS and quit about 25% in. I came back to it about a week ago and approached it with a fresh mind and appreciated it on the basis of its own merits and now I'm obsessed! I haven't played the others but I'll have a look.
@alexradice8163
@alexradice8163 5 лет назад
Most people play it for the lore. You make yourself sound dumb considering the lore videos have more views than any other videos about the games
@Deck_Dynasty
@Deck_Dynasty 5 лет назад
Brilliant talk, and thanks for calling Steve Jobs an asshole.
@TankGeorge
@TankGeorge 5 лет назад
This is exactly why Anthem and many other "AAA" garbage has failed
@sovex9331
@sovex9331 5 лет назад
Anthem failed because EA wasn't able to recognize it's true value... they made it look like it's the best game of the genre so far when in reality it's just a worse copy - they could have totally played the "it sucks at first then will get better" and sell it at a way lower price and then when the game would get better and draw people in could have used profitable cash shops and season passes.
@joehernandez9563
@joehernandez9563 5 лет назад
Yes, trying to deliver a totally multiplayer game with the qualities of a totally singleplayer game is something a lot of companies have failed at recently.
@Relbl
@Relbl 5 лет назад
RIP World of WarCraft :(
@Agnes135
@Agnes135 5 лет назад
@@Relbl WoW is the most successful online game of all time is it not?
@Relbl
@Relbl 5 лет назад
@@Agnes135 It was - had 12.5m active subs at one point 8-to-10-yrs ago. I would be surprised if the are 1m at this point. Adding to that Blizz have had to lay off thousands (literally!) of employees in the last six months while also killing off Heroes of the Storm and putting a nail in Diablo's coffin (with their fucking app-store port). Final Fantasy 14 and Elder Scrolls are bigger games at this point.
@E88twenty2
@E88twenty2 5 лет назад
Heavy great mace buffed with lighting blade and perseverance weapon art is my competitive advantage.
@ishitrealbad3039
@ishitrealbad3039 3 года назад
*Laughs in bandit knife weapon art*
@hanswoast7
@hanswoast7 3 года назад
I salute you in fully naked, two-handed spear hit and run manner, Sir!
@jaydeejay4166
@jaydeejay4166 3 года назад
@@ishitrealbad3039 why bother if you can so easily react role every move
@jooot_6850
@jooot_6850 3 года назад
@@jaydeejay4166 yeah, quickstep is really only needed for curved swords and daggers
@stephenbrizie5082
@stephenbrizie5082 5 лет назад
One of the best examples of maximizing value through tradeoffs and limitations is Silent Hill. The team realized they couldn't render anything in the fidelity they wanted while maintaining any long draw distance because of the hardware limitations of the Playstation. Instead of sacrificing the quality of the renders they covered everything in fog so they didn't have to render at range, it ended up being a thematically and mechanically invaluable move. If you play the re-releases without the fog it feels far less oppressive and haunting.
@charoleawood
@charoleawood 5 лет назад
Though a lot of games of that time were absolutely plagued with fog. I think they knew they wanted to make a 3D game, not one with pre-rendered backgrounds so as not to compete with Resident Evil.
@agromchung
@agromchung 3 года назад
This is just good business advice, generally.
@WealthyHomeless
@WealthyHomeless 3 года назад
And also art
@frankwhite3154
@frankwhite3154 5 лет назад
This guys pacing on the presentation is like the first half of Dark Souls 1. Absolutely brilliant and engaging.
@agentmith
@agentmith 2 года назад
Every indie game developer should see this presentation. I see so many of these points being broken in an attempt to cater to everyone, especially early access games.
@nickmajor6849
@nickmajor6849 5 лет назад
Watching this after the trainwreck of "Anthem" really pulls their (lack of) strategy into perspective
@SirVyre
@SirVyre 5 лет назад
Well the title did its job. Guy made interesting enough points that I watched the whole thing. Though it's pretty clear if you look up some dirt on Demons' Souls that the reason the Souls games were kept, "Difficult," is because the dev team intentionally left that part out when showcasing it to the board. A lot of its design choices ran head to head with what the marketing team wanted for it, and that's why they shifted into, "Prepare to Die." with Dark Souls. I'd argue though, that the difficulty aspect of the games is not what attracted most people to it. It was curiosity. Wanting to know if it was actually difficult. Wanting to know if there was more under the surface. Their desire to know more within the game was only fueled by the sense of accomplishment for overcoming the challenges in the way of their discoveries. Whatever those discoveries might be. Lore. PVP. Statistical data. Cut content. Boundary breaks. Everything about Souls games creates a sense of wonder. Curiosity leading to awe. All that they ask of the player is that you surmount its challenges in the way you most prefer, and then seeing that there are other options leads to even more things to be curious about.
@frozencloudzzful
@frozencloudzzful 5 лет назад
Dark souls 1 level design was pretty insane. That alone made me want to discover every nook and cranny. You got rewarded with some of the coolest weapons and armour.
@somaoni8806
@somaoni8806 5 лет назад
Hank Smith Yup, that’s the closest we’ll ever get to a 3D Metroidvania in terms of level design. The only issue I have with the level design that makes the game’s levels not a 10/10. Some of the area’s, namely Lost Izalith, and Demon Ruins to an extent.
@frozencloudzzful
@frozencloudzzful 5 лет назад
@@somaoni8806 i for one really love those places, gives you the feeling it was all build on top off hell. With the almost heavenly city anor londo above it all.
@somaoni8806
@somaoni8806 5 лет назад
Hank Smith I’m saying those area’s because they were rushed to meet a deadline, not specifically because they’re bad.
@ThePenguinForge
@ThePenguinForge 5 лет назад
The fact that this talk is so polarizing rather than just being uninteresting kinda proves his point in a way. Regardless of whether people agreed or disagreed with his points, it got them talking. That the whole point of these talks, so I'd consider it a success. "The opposite of love is not hate. It's indifference."
@absolstoryoffiction6615
@absolstoryoffiction6615 5 лет назад
Money... Funny when Earth never needed it until Humanity was created. lol
@demetresaghliani9048
@demetresaghliani9048 4 года назад
I disagree about Dark Souls' target audience. It's one of my favorite games, but I didn't play it because it's difficult ⁠- I don't _play_ difficult games. I'm not a hardcore gamer at all. I played, and loved, it simply because it's a _good_ game. It has a story it doesn't throw at your face ⁠- and would be a mediocre story if it was told the traditional way ⁠- its level design is phenomenal, and fighting even ordinary mobs is always fun. I haven't played its sequels, so maybe this video does apply to them, but to the first? For some part of the player base, for sure, but not all. Perhaps not even most.
@kstplt8010
@kstplt8010 4 года назад
I agree with you. Dark Souls is more than a "hard game". I am also an average player but could beat it with no problem. I read the other commenter that makes Dark Souls known for it's difficulty is the marketing of Bandai Namco. So sad when there is a discourse about Dark Souls, the first thing to be presented is the difficulty.
@tTheMetaLevel
@tTheMetaLevel 4 года назад
I think this is really the most pertinent comment made here. Dark Souls didn't succeed because it was difficult, or x, or y, or, z. Rather it found such a passionate audience and positive response because it was a Good game. And that's what all these corporate heads, and focus testers are trying to work out, what does 'good' mean? I think the answer is that 'good' means different things to different people, and as Mr Fischer explains here, trying to make something that is 'good' to everyone - especially to the level that Dark Souls is - is only going to compromise the level of 'good' that it can be for other people. So instead, just ask the one person who you can be sure of what 'good' means; yourself. This is what Dark Souls' creator Hidetaka Miyazaki did. It was a game that he had wanted to make, for himself, and through happenstance he was able to have the resources to do so. As did George Lucas. As did J.K . Rowling. As did Steve Jobs. Companies can try and design a product to appeal to known interests of audiences all they want, but only a person with actual interests in the work, in the medium and the art of creating itself, can make something that people don't even know they want yet.
@Yura-Sensei
@Yura-Sensei 5 лет назад
I think... Dark Souls just wanted to make an artworhty awesome authentic game. While resident evil was just a money making move. Let's not underplay that
@Yura-Sensei
@Yura-Sensei 5 лет назад
@azazazazazazazazaaa Yes, Devs made a game they wanted to make, and not randomly experiment. Also, if you don't see differences between souls games, you are not entitled to an opinion mister.
@uhoh6706
@uhoh6706 5 лет назад
@azazazazazazazazaaa Huh? Demon Souls, Dark Souls, Bloodborne, and Sekiro are so damn different from each other that its silly you say its just a copy and paste
@postbroadcast
@postbroadcast 5 лет назад
At least one person gets it!
@millinom
@millinom 4 года назад
Everybody is entitled to their own opinion "mister." That being said, fromsoft did not "just" want to make an "artworthy awesome authentic game," whatever that means, they wanted to do that as well as make it profitable. That wouldn't have been possible without the keen strategy they employed in the creation of the game. What I think is that you've failed to recognize all aspects of the brilliance present within the creation of dark souls. Even the most moving pieces of art need to be created in the first place, and you simply can't do that if you lack the necessary means.
@0011usagi
@0011usagi 4 года назад
@azazazazazazazazaaa It's called incremental improvements. With each new game they tried to reinforce the strengths of the previous ones while correcting its flaws. Capcom realized probably the biggest flaw of early RE games was their control schemes and so they experimented on that, luckily for FromSoftware they came in later than that with Demon's Souls and didn't have to change as much with their game to get to the perfected form of its recent games, that doesn't mean they wouldn't have if it was needed.
@alexfrank5331
@alexfrank5331 3 года назад
15:15 It's intentional, but not based on your MBA-philosophy. Japanese artisans do extreme focus all the time. They know how to focus their effort on what fills the niche and cut out other things. There are tons of super-niche games in Japan. From Soft is one of many.
@rolandrush5172
@rolandrush5172 3 года назад
Companies need to remember “The opposite of Love is not Hate, it is indifference”
@Chromodar
@Chromodar 4 года назад
I feel like Eve Online is another good example. In a world where every MMO was trying to be WoW and failing, EVE was something completely different, that only a minority of people could actually enjoy. But the people who love EVE, they basically have no where else to go. EVE is the only place that really caters to them. So it slowly and continually grew while the WoW clones died.
@ThrottleKitty
@ThrottleKitty 5 лет назад
This has been one of the most helpful chats this channel has put up so far! Other chats have talked about marketing in similar ways, but this one really hit the nail on the head in terms of explaining the differences, advantages, and consequences of the different methods of focusing your game. Like many other developers, I too was directly inspired by Dark Souls!
@future3k832
@future3k832 5 лет назад
This is the second time today I have heard an Ikea to game comparison- the last being a game maker's toolkit's video on hitman's race car level. (edit: my grammar pissed me off)
@TheAtb85
@TheAtb85 5 лет назад
Ikea is the Dark Souls of game analogies. Watched that video too yesterday btw, it was weird indeed to see this pop up twice in a row.
@Mellonote
@Mellonote 5 лет назад
@@TheAtb85 Ikea is the Dark Souls of stores. It's big, intimidating to new comers, all the lore is hidden in item descriptions, and you can easily get lost through taking the wrong turn in the interconnected map. But, after a few years and many trips, you can blitz through it, use all the shortcuts, and know where all the best items are without even thinking about it.
@future3k832
@future3k832 5 лет назад
Dark souls is the Ikea of Dark souls comparisons. Infinite stock.
@catmanboy0
@catmanboy0 5 лет назад
Same.
@GMTK
@GMTK 5 лет назад
Future_Mo same
@jesuschrist7037
@jesuschrist7037 5 лет назад
I am a simple man. I see Dark Souls, I click
@triphide
@triphide 5 лет назад
hahaha I know, right. Every. Time.
@No_Enemies_Kale
@No_Enemies_Kale 5 лет назад
@Chips Handon Wrong. You don't care.
@rickydo6572
@rickydo6572 5 лет назад
@Chips Handon Thanks to your comment, I care immensely now.
@ChrisCoul
@ChrisCoul 5 лет назад
I was in sales for years and I have seen a lot of presentations based around design, sales, marketing ect..And I was very impressed with this presentation.
@hubblebublumbubwub5215
@hubblebublumbubwub5215 5 лет назад
Bob Dylan is the Dark Souls of garden equipment
@thesaltmerchant4564
@thesaltmerchant4564 5 лет назад
George foreman is the dark souls of grills
@r0b0hobo
@r0b0hobo 5 лет назад
Imagine paying 50k to go to grad school and the teacher tells you "make products people want to buy" you look around and everyone is furiously taking notes.
@Ninja_Geek
@Ninja_Geek 3 года назад
His quote about indifference being the opposite of love reminds me of the talk about tcg design form one of the mtg designers. He had a point that it is better for half the players to hate the card and the other half to love it rather than everyone being just ok with it.
@Novasky2007
@Novasky2007 5 лет назад
The lesson of darksouls is everyone wanted to play demon's souls just nobody knew what that was.
@shinluis
@shinluis 5 лет назад
exactly! this talk pissed me off so much and it shows why we can't have nice things in games -- market makes decisions while completely missing the point of what makes a game great or memorable or loved
@X5J2UY
@X5J2UY 5 лет назад
@@shinluis you completely missed the point. That is EXACTLY what this talk was about. When he mentions Steve Jobs and how people know what they like, but don't know what they want....is what Nova Sky says. and From Software did. Same with playing to your own strenghts and catering to a certain audience. For example Bioware and EA: EA wants games that cater to the largest audience possible. Rather than use their different studios expertise and their different niche audience to attain an accumulative "large audience", they want every studio to develop games for everyone. Bioware was famous for Storytelling and RPG, but they lost their way by not improving at their field of expertise, while other studios around the world actually caught up and even left them in the dust in those areas. Naughty Dog for example is considered the best storytelling studio for the last 10 years and are still improving on this aspect. The comparison of Resident Evil and Dead Space or other Horror games is really great. Your goal should be to claim a niche/ focus on your strenghts and try to become the best in that niche and then always try to stay ahead (which sounds way easier than it is). This talk is really amazing and showing both sides: Economic trade-off and design expertise. Dark Souls focuses on a Niche audience with a simple gamedesign, so development costs are kept at a minimum (fewer systems, average graphics) and do not need to sell too many copies to reach profit. A successful example for a game that reaches a HUGE audience would be rockstar games. GTA or RDR cost 10x more money than any other AAAgame, but their level of polish, amount of systems and possibilties (freedom of play) far outweight their competitors and makes it profitable, because they are the best at what they do and use their HUGE amount of ressources in the best way possible.
@shinluis
@shinluis 5 лет назад
Thomas to be honest its been a while since I’ve watched this video and i dont remember exactly what this guy said, but I do agree with just about everything you just said! My point, I suppose, was that FROM is doing things the way they do because that’s what the only way they can/know how to do it, not because there was a market research on a viable niche they found out they could profit upon. Miyazaki said in an interview that they didnt do a lot of tutorials because they were bad at it; all the cool things in FROM games came up organically and candidly, rather than “because that will hit THIS niche market best.” They, very much not on purpose, ended up creating their own market organically, rather than trying to plan one according to the market at the time, which is what this talk suggests.. I think?
@ClexYoshi
@ClexYoshi 4 года назад
This is a pretty brilliant talk, and one that makes me smile. If I ever subject myself to game design again, I'd want to make a product that has folks who are passionate about it not just because it sells, but because i could also know that my art has touched and inspired SOMEBODY out there.
@letroglodyte9525
@letroglodyte9525 5 лет назад
"Well, what is it ?"
@meniimya5148
@meniimya5148 3 года назад
Amazing presentation, not just about game design, but about business and decision-making in general. Really enjoyed watching this and will definitely re-watch. Genius idea, genius execution. Thank you. :)
@furyberserk
@furyberserk 5 лет назад
The first Nier game has the most loved and unspoiled ending through word of mouth in gaming history. You couldn't pay a person to explain the ending.
@TheRealBrotherGrimmy
@TheRealBrotherGrimmy 2 года назад
Dark souls literally changed my gaming life. Prior to dark souls, my most played games included things like the 900 hours I put into skyrim. Or the 5 or 600 hours I had in both borderlands 1 and 2 individually. Or god of war. Or guitar hero. Things like that. Now... among my most played games, is Bloodborn at 800 hours. dark souls 1 at 2500 hours. Overwatch at 2800 hours. And Dark Souls 3... at a meager 4700 hours. I love fromsoftware/Miyazaki. They know their demographic. They always seem to (ds2 excluded) know what experience the players are looking for. It's actually genius. Also dark souls (not demons or bloodborne) are not console exclusive. It may have taken Dark Souls 1 a year to come to PC, likewise Souls 2 took an extra month for PC which was the same as Souls 3. Very much so not console exclusive. Poor kid asking a painfully incorrect question is unfortunate
@Thixico
@Thixico 2 года назад
even dark souls 2 knew what experience certain players wanted. Ds2 is the pvp game of the franchise. Most souls pvpers seem to agree that ds2 was the pvp pinnacle of the series. The issue is that ds2 has the worst pve aside from DLC because they had to remake it from the ground up so late in development.
@jameswilliams7059
@jameswilliams7059 3 года назад
It took me 7 years, at Least 60 new games, and a lot of strategy guide reference, but dammit I beat Dark Souls. Badge of honor
@SunlessSage
@SunlessSage 3 года назад
Praise the sun, fellow nameless accursed undead! \[T]/
@Celastrous
@Celastrous 3 года назад
Amazing presentation by Justin! Lots of very useful and immediately useful information; not only for game dev, but for analyzing games and the business of games.
@Jose-wq4zr
@Jose-wq4zr 5 лет назад
Someone at ea needs to watch this presentation
@arnesieper8332
@arnesieper8332 3 года назад
that talk was very interesting, and is aplicable to many things, not just game design or product design in general. it is also a lesson on what you maybe should consider when you plan on building your future
@Movie_Games
@Movie_Games 5 лет назад
What's so great about Dark Souls is that it HAS a difficulty slider. It's all in-game mechanics though. If you want easy, you play magic. If you want medium, you play buff based (faith) melee If you want hard, just melee and no spells If you want insane, Soul level 1 run
@TheCrazyscarecrow
@TheCrazyscarecrow 5 лет назад
That's not really the same as a difficulty slider, it's just an understanding of game mechanics. Magic isn't an easy mode, it's just generally stronger for PvE.
@michaelizquierdo6907
@michaelizquierdo6907 5 лет назад
I never quite understood this, yeah magic made certain boss fights easier, but it took far longer and unless you had a co-OP partner or npc the bosses generally didn't give you the space needed to use it properly. It was always easier and faster to melee, exceptions being ds2 pre-patch. Even the best magic builds simply go the route of, buff weapon then use melee.
@repman597
@repman597 4 года назад
It’s like Ubisoft just watching this and said: “let’s do exactly the opposite of what he said with our games, specifically with Ghost Recon franchise.”
@quirkyqwerty2840
@quirkyqwerty2840 3 года назад
I know that this is 2 years old by now, but something about the question at 27:23 reminded me of how Doom Eternal and Animal Crossing: Horizons synergize during the buildup to their releases back in 2020. Both games operate on what seems like fundamentally opposing ideologies, but that ideological polarity actually helped with marketing the games. Doom covered gamers who wanted shooters, action, and displays of spectacle, while Animal Crossing was more on social, team based relaxing gameplay. Both niches the games were aiming for were covered, and between these otherwise very different games it felt like there was something for everyone. Regardless of how hardcore a player was, people could feel like these games were built for them.
@Tawleyn
@Tawleyn 5 лет назад
22:57 "Nine Inch Nails" See, I had a feeling I liked this guy.
@Theakuoverlord
@Theakuoverlord 5 лет назад
This was a fantastic talk thanks Justin. Should have way more views tbh
@EvelynDayless
@EvelynDayless 5 лет назад
This is the Lords of the Fallen of GDC talks.
@MapleFried
@MapleFried 5 лет назад
Big oof
@ishitrealbad3039
@ishitrealbad3039 3 года назад
Lords of the fallen was actually a succes, despite it being a bad DS rip off.
@strangegreenthing
@strangegreenthing 3 года назад
@@ishitrealbad3039 its getting a sequel lol.
@timbuktu777
@timbuktu777 3 года назад
Me: - Definitely not a "hardcore gamer". I suck at any other game and I would not dedicate this kind of time to any other games. - Did not imagine I enjoyed discovery, and I still miss a lot in these games. - Perhaps in my work life I try to push the boulder for greater results. Not sure that translates to games. - Yes to depth. - Yes to thrilling and menacing game experiences. I think Dark Souls is just good because it's an actual video game, unlike many things released these days where you just have to follow a pointer.
@twistedhazards
@twistedhazards 9 месяцев назад
Seeing this video in 2023, he really is only more and more correct as the gaming scene and market has shown in the past two-to-three years. Indie studios are essentially filling up the niches and overturning the gaming market by outcompeting AAA studios that have either gotten too cocky or forgot they're making games for an audience and not their investors as they have become too all-rounded and less specialized for any audience, thereby losing their original target audience and not being a specialized game for no-one. Most AAA games that have come out are forgettable and most people are indifferent to them or play them but forget about them immediately, whereas indie games are the ones becoming cult classics and having dedicated and passionate fanbases that interact with them and provide feedback. I would say what kickstarters and other such group-funding sites do is allow your targeted audience to directly fund a game and in turn have more involvement with something they are passionate enough to "buy" before its even made. Metroidvanias of all varieties are cropping up from these indie or otherwise single-person devs who ARE the target audience themselves and majority of the time are already involved with the communities they are developing a game FOR. One point he brought up during the Q&A about "living in your own shadow" as a game dev as being either good or bad is even more relevant given how FromSoft released another ArmoredCore game and reaching further back branched out with Sekiro, as still being the same game they always make but revitalized and just different enough to actually warrant renewed interest and not just be a clone of something they already made but with a sequel sticker slapped on.
@Ptaku93
@Ptaku93 4 года назад
that was a really good talk, one of the best featured at GDC, and that's saying a lot
@tur13l
@tur13l 5 лет назад
Interesting point at 26:00 I believe that is exactly what from software did with ENB and Dark Souls 2
@drnanard9605
@drnanard9605 3 года назад
To be fair, all of his examples of games that "appeal to everybody" don't really. That's kind of the whole point of the idea that Dark Souls is made for people who feel they've been left behind. Wii Sports HAS a target audience : casual players who want to have fun with friends and family. It's just that these games target audience are broader, but they're not limitless. If you play games to experience deep stories, with well written characters, good leveling system, you won't find that in Super Mario Bros. The trade offs of SMB are that it's a short game, focused on challenging platforming, it's straightforward but has replayability, and today, it is primarily loved by speedrunners for whom all of these characteristics are qualities. "Arcade" games have even more trade-offs than most AAA games ; they're simple games by design, they don't offer much gameplay variety, they're tailored for quick but challenging game sessions. Most people will enjoy a game of Tetris, but they won't play Tetris all day, all week, they'll get bored at some point, they'll want something more, something Tetris can't offer, because it chose to be a game about falling bricks and nothing else, and that's fine, and that's exactly why these games are successful. You won't play Tetris all day unless you're a hardcore Tetris player, but you'll probably play MANY times in your life, while other games might keep you engaged for weeks, but then you'll never touch them again.
@dudeguybro
@dudeguybro 3 года назад
Late to the party, obviously, but this applies to basically any company, anywhere. Whether you're into games or not, what a great presentation! Actually sent this to my girlfriend who gives presentations all the time about her business.
@DanGM123
@DanGM123 5 лет назад
this is probably the best GDC talk I've ever watched
@pythonxz
@pythonxz 6 месяцев назад
A business take that focuses on the product and what it can offer to players. What a concept!
@ogliara6473
@ogliara6473 5 лет назад
Beat Saber is a good example of this concept
@lukeolds
@lukeolds 3 года назад
Amazing talk, I thought I might get bored halfway through but it had me the whole time
@WhiskeyPhysics
@WhiskeyPhysics 4 года назад
Great talk like holy shit! get morer from this guy
@gino14
@gino14 Год назад
"Passionate fans build strong brands" Meanwhile 343: Broader audience broader audience broader audience
@Leonson1
@Leonson1 5 лет назад
I wish they'd release a remastered or rebuilt Kings Field.
@prithvib8662
@prithvib8662 3 года назад
This is just an absolutely phenomenal talk. Really practical too.
@DaBoweh
@DaBoweh 5 лет назад
Based on the general reaction in these comments, I feel like the speaker could have done a better job emphasizing how to practically apply these lessons. If From made a game that they wanted to make, then their target audience was themselves, and all the lessons about where to make your cuts applies just as much. This talk is not saying that you should decide your target audience before you start designing your game. Games will always appeal to certain types of people in general, whether the designer intends them to or not. that doesn't somehow make them soulless, but being able to understand what that audience wants when you're making a game will help you make decisions about what content to prioritize. Developers only have so many dollars and so much time to make the magic happen, and this talk is not about game design but about resource allocation. He tried to make that clear with the initial quote about rpg stat investments, but then chose to use an rpg where all stats can eventually hit their cap as his primary example, where instead he could have used a game with a hard level cap in order to reinforce that message better.
@Mr2010forgeben
@Mr2010forgeben 3 года назад
The thumbnail looks like the Soul of Cinder has been stuck in Ikea looking for something that he just can't find.
@saluk7419
@saluk7419 5 лет назад
Cut out all of the things your game doesn't need, and invest the effort on the most valuable parts. If your game involves traveling back and forth to a hub world, collecting loot, and modifying your loadout to tweak your character build with that loot; it's ok to cut some environmental quality to have good load times and spend some of the extra artistic effort to make that loot look interesting. *cough* not talking about any particular recent game *cough*. (Oh, and if all the environments end up looking the same anyway, maybe make them more modular so you can reuse the assets and create more varied encounters, since you spend 90% of the game grinding encounters)
@idbane
@idbane 5 лет назад
And also give Bioware a engine more for their strengths and what they want to do, EA forcing every developer to work on the one engine is dumb.
@absolstoryoffiction6615
@absolstoryoffiction6615 5 лет назад
The funny thing is... AAA Developers/Publishers have the ability to be better in everything, but greed is a Sin.
@Blacksochs
@Blacksochs 3 года назад
The word 'hard' for games has gone from a difficulty setting to people not willing to unlearn the button mashing every game included for the last decade
@SuperNuclearUnicorn
@SuperNuclearUnicorn 3 года назад
That guy around the 30:00 mark talking about fast follow and that seemed like he totally missed the point of the speech but was weirdly smug about it
@tonechild5929
@tonechild5929 3 года назад
I didn't pickup the smugness but I'm dense :D My only thought was he reminded me of folks that comment on youtube videos but don't watch the video, and I'm like "holy shit this happens IRL too"
@rat1223
@rat1223 3 года назад
There are so many helpful and important points brought up in this presentation, and then the comment section is littered with people that came for a meme or a 30 minute gush on Dark Souls. This is about game design philosophy from a business perspective, finding and satisfying a target audience with a video game. It's not about Ikea or Dark Souls, they're just used as examples for the broader concepts of the talk.
@singami465
@singami465 5 лет назад
I feel like this dude has learned about Dark Souls from IGN articles and has never bothered to pick it up himself (along with not knowing the death counter is from Dark Souls 2). If you actually play the game, you get over the "wow so difficult" after a couple of hours, even immediately if you've never read the articles. This game was not meant to target a hardcore audience or impress people with difficulty, it was meant to grip them with a detailed world, ingenious level design and the constant feeling that you're "missing" something. Also, it didn't have a sparse tutorial. It had actual, designed learning segments, rather than in-your-face tooltips most AAA games use. That doesn't mean Dark Souls didn't have a target audience - but it wasn't a business decision, as much as it was an artistic decision. The fact that it propagated through gaming, influencing games from many different genres and even spawning one genre of its own flies in the face of it having a rigid target audience.
@nebubliss
@nebubliss 5 лет назад
Yagi lmao
@singami465
@singami465 5 лет назад
@@sfulibarri The death counter was added by FROMsoft's B-team and was wildly criticized as unfitting and pandering. We know the intentions of the developers, because they did numerous interviews and, time and time again, they deny that difficulty was a goal of the series. It was worldbuilding, and the fact that you had to be aware of ambushes meant that you had time to appreciate and analyze the surroundings.
@singami465
@singami465 5 лет назад
@@sfulibarri "The developers don't control how players perceive the game" - now here's a galaxy brain take if I ever saw one. The combined forces of designers, directors and marketing all work on molding player perception, if your player got a completely wrong interpretation of your game, that's a design fail. It's ultimately a question of perception. Some people, including you and the talk's author, skim the headlines and discussion to get an impression that Dark Souls is about difficulty. People in the community see it for what it is which is why the "lore" segment is so huge and popular. The developers have already started their design and development goals. That doesn't mean this talk is completely invalid, just that it's based on flawed analysis.
@nebubliss
@nebubliss 5 лет назад
@@sfulibarri not worth arguing with the brain dead my friend.
@suzuchixchie6834
@suzuchixchie6834 4 года назад
I was just looking for interesting ds related content since I got an off day from being sick but I ended up coming across this video that made me think more regarding how to assess the problems we hv in my sister's f&b business that im helping out at XD This is some pretty cool stuff, props to the presenter!
@CrowsofAcheron
@CrowsofAcheron 5 лет назад
In addition, Dark Souls has way less voice acting than most other rpgs. In other words, they focused on gameplay, graphics, and atmospheric sounds.
@rekhyt656
@rekhyt656 5 лет назад
Dont forget there is only music in the Firelink Shrine and Bosses
@kristypolymath1359
@kristypolymath1359 5 лет назад
@azazazazazazazazaaa How is the gameplay clunky? I think it's boring, but not clunky.
@joaokiwi2543
@joaokiwi2543 4 года назад
@azazazazazazazazaaa How is the gameplay clunky ?
@ishitrealbad3039
@ishitrealbad3039 3 года назад
They focused on level and combat design, aswell as narrative ofcourse.
@mad-dash6448
@mad-dash6448 3 года назад
At 26:03 I would say this is where your Bloodbourne’s and Sekiro’s come into play. No need to fix a franchise that ain’t broke, but create a new one that is definitely inspired by it.
@Manlyman47
@Manlyman47 3 года назад
I beat the crap out of Dark Souls after it failed to provide me with swedish meatballs
@uniworkhorse
@uniworkhorse 2 года назад
Excellent talk, really interesting to see the business strategy side of things!
@betrezahn
@betrezahn 3 года назад
I’d say Hitman Absolution did even worse than RE6, in respect to trying to attract greater audience at the expense of the franchise fans
@Croatz
@Croatz 3 года назад
Every indie game ever made in history is the ikea of video games
@bacicinvatteneaca
@bacicinvatteneaca 3 года назад
I'm here just to hear Anglos pronounce IKEA as "aikīa" and laugh about it
@lhumanoideerrantdesinterne8598
A good talk and it's interesting to approach games from the viewpoint of marketing while comparing them to other product, but I'd argue that Dark Souls wasn't a good example. See, DS is indeed a perfectly fit tiltle for "hadcore gamers" and that's what the marketing around the game focused on, but it had success beyond that sphere. The thing is, DS wasn't successful because it targeted the right crowd. It was successful because it's one of the best designed games ever made. I'm not the first to say it, but DS isn't exactly "difficult", at least, not in the same sense as games like Touhou, Super Meat Boy or Starcraft at high level can be. Unlike most hard games, DS (the first one at least) doesn't require for you to have great reflexes and precision. It helps, but there is a strategic layer to the game that makes it possible to beat it without that. Can't beat that boss ? There is probably an easy way to cheese it, or you could find an alternate route and come back later when you've gotten a lot stronger and pulverize him. DS doesn't require you to be very good at playing DS, that's why people have managed to beat it with a Guitar Hero drumkit, with one finger, blinfolded and many other ridiculous challenges. In that sense, the target audience for DS is a lot more open than just "hardcore gamers", it is "whoever wants a challenging experience that requires a lot of time investment but feels rewarding". And sure, you might say that's the exact definition of "hardcore", but I'd say, although most, if not all of the "hardcore" guys fit into that definition, they also have the element of experience and mastery. A "hardcore" fighting game player isn't someone who is just good at this kind of game, it's someone who mostly plays them, who played a lot of them previously and who wants to be better at them. Remove these elements and you find yourself with a much larger audience. Even most "casual" players might appreciate an experience like DS since its only requirement to enjoy it that you put in alot of time. This, in my opinion is why DS was successful. I'm quite sure that it was envisioned from the start as something targeting a very niche and hardcore audience, but it was so well-designed that it ended up attracting a lot more than that. In fact, I'd say DS's marketing was its weakest point as it turned away a lot of people who might have otherwise enjoyed the game.
@ratcasket
@ratcasket 5 лет назад
shut up
@danfred7127
@danfred7127 5 лет назад
@@ratcasket Is this an attempt to harsh my mellow? Totally bogus dude.
@lhumanoideerrantdesinterne8598
@@ratcasket That felt kinda undeserved. :/
@ievgeniiromenskyi3375
@ievgeniiromenskyi3375 5 лет назад
You've forgotten the major point. It was one of the best-designed games in your opinion, means that you're the target audience. But a lot of people are not ready to play the game because it is too hard or too depressing and harsh.
@Askhran
@Askhran 5 лет назад
@@ievgeniiromenskyi3375 imho, I never found it too hard, too harsh or too depressing... The thing is that design of DS (be it level design or graphics etc.) is stellar. But the games were overhyped as this incredibly difficult masochistic experience, mainly because DS 1 came out at a time when AAA titles became too "hand holdy" and this caused it to be somehow seen as incredibly difficult even thought It could be considered comparable in difficulty to some earlier 3rd person action titles.
@seeker296
@seeker296 3 года назад
Great opening. I'm hooked already (by 1:50)
@clayendfield4850
@clayendfield4850 5 лет назад
I'm not going to argue about the legitimacy of his comparisons; that's all semantics. The overall lesson is what matters, and that lesson is pretty indicative of the AAA industry's current failings. I'd love to hear this guy's opinion on recurrent monetization vs. consumer tolerance, mass production of specific IPs vs. consumer fatigue, and the overall sustainability/practicality of producing and maintaining live service models. I would include labeling and challenging your audience through the media, but I think most intelligent human beings view that as a bad business practice, and this guy seems pretty intelligent.
@purehollow
@purehollow 3 года назад
Literal lecture about dark souls Never thought I would see the day
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