my own opinion and why sprint is actually a good thing. >can escape ambushes and outnumbered by the enemy >it makes you THINK when to use sprint and if you used it incorrectly that is your fault when you get killed
Old time halo player here, the first time I played halo was after the Armistice was signed on November 11 1918. The first thing I did after I returned from deployment was pop halo 3 in on the Xbox 360
At this point the lack of sprint would be an innovation. You can tell someone has no idea what they're talking about when they think innovation is just adding more features, even if those features have already been done in other games. To be innovative is to come up with something new in a positive way, not just copying shit from other games regardless whether or not it works in your own. Copying Titanfall wasn't innovative. So yeah that argument is getting old. Finally Infinite seems to have actual innovative features, including a modified sprint that doesn't destroy the pacing of the game but still allows for other forms of mobility.
The majority of FPS games on the market feature sprint. It is a must have for the genre. So cry all you want, it’s staying for the long haul. Since this comment was made 5 months ago you probably have seen/played halo infinite with its updated sprint system. THAT is the way to make sprint. They don’t need to stretch the maps out because the speed is only slightly faster than your average speedwalking Spartan. It makes it a feature that me and many others with enjoy having. But not make it necessary for you to use.
in·no·va·tion /ˌinəˈvāSH(ə)n/ noun the action or process of innovating. "innovation is crucial to the continuing success of any organization" Similar: change alteration revolution upheaval transformation metamorphosis reorganization restructuring rearrangement recasting remodeling renovation restyling variation new measures new methods new devices novelty newness unconventionality modernization modernism a break with tradition a shift of emphasis a departure a change of direction a shake up a shakedown transmogrification a new method, idea, product, etc. plural noun: innovations "technological innovations designed to save energy"
I think a lot of the debate around ADS in Halo stems from the fact that the fanbase is divided. To oversimplify, there are the fans who know what an "arena shooter" is and the fans who grew up in the "COD era" of gaming. The COD era fans just grew up expecting ADS. The people who understand Halo is supposed to be an arena shooter are probably the ones hating on ADS. It's very much a "if it ain't broke, don't fix it" feeling for us.
[Game] veteran here, this objectively bad game or mechanic is actually good or the best in the series! *check their account or learn that they're 15 and we're like -10 when the originals came out* Every single time
Yeah halo 3 was 17 years ago. The people talking online about this stuff are kids who just don’t even know what they’re talking about because the never actually played the old games in their prime
I'm fine with Sprint in the context of Reach's equipment system, as it's an easily-communicated function that has real utility, but because it can be traded out, the levels can't be built with it specifically in mind, encouraging more of that combat-sandbox feel.
Exactly. So many people blame reach for adding sprint. But due to halo reaches level design and equipment system, picking sprint usually left you at a disadvantage. Jetpack gave you way more mobility options. Love or hate armor lock, it offered much more utility than sprint. Only noobs and bad player terminally used sprint. It simply wasn’t that good… expect for when you had an energy sword then it was op lol
I love games with more mobility, but it's a bad fit for Halo. It works in Titanfall because the low-ttk, low-recoil sandbox is made for it. Mobility, whether as sprint, double jump, wall-running, or any other mechanic, is a defensive upgrade, so unless there is a matching attack upgrade, it will slow the game down and punish aggression. Sure, you move and expend other actions faster, but the kills are spread further apart. And if you only counteract mobility with damage, you create a situation where anyone who does not used the evasive tools as much as possible will be playing with a health nerf due to the damage hitting them just the same as the ninja types. I like sprint and other movement options in swat, because it gives some defensive options to counter the deliberately extreme damage, but it's certainly not worth the damage it does to the rest of the game balance. I think sprint sticks around purely to comfort bad players who don't want to feel punished with "wasted" time as the run back to the fight. They like the urgency of the animation because it mirrors their emotions.
@@adenjones1802 What about it? The only thing that would rally need to be increased is Covenant projectile speed to account for increased player speed. Tho I personally wouldn't change much from Halo 3's perfected formula. Maybe keep armor abilities, but limit them to active use(like the plasma deflect) and avoid movement based ones. Halo would actually stand a chance if it just stayed close to it's casual and chill roots instead of trying to be it's competitors.
For the last time; something cannot make the game less competetive if EVERY player has the ability. You can sprint too, in case you didn't realise that, and when others are sprinting they are more vulnerable. What you mean is you've developed a play style that relies on people being unable to move quickly, and now you're struggling to adapt to the improved game mechanics of the new titles. Well, dittums.
Yes it can lmfao. Some games are not designed around it. Imagine making a sprint feature in csgo. Shit work in some games but don't in others not that hard to understand, brainlet
@@heftymagic4814 valorant literally figured out the problem with sprint you guys think we want to run and gun when we just want to go faster even if that means taking a risk by not having your gun out lol id argue valorant is a more tactical game than halo ever will be anyways 💯
Even some people who where introduced to the series by Halo 5. After Playing all the older games. Feel like Halos original gameplay is more fun. Hell im one of those Schmucks!
Saying that sprint should be in gameplay because Spartans can obviously sprint is like saying that there should be a toilet mechanic in halo because Spartans have to poop too
@@chriskatz2355 Because the suit is over 1000 pounds, because sprint as a base mechanic permanently affects map design, because being able to move at top speed and shoot at the same time is better then that being separated, because every weapon in the sandbox has to become too op and kill time lowers, because camping is annoying, I could go on.
@@adenjones1802 For the last time; something cannot make the game less competetive if EVERY player has the ability. You can sprint too, in case you didn't realise that, and when others are sprinting they are more vulnerable. What you mean is you've developed a play style that relies on people being unable to move quickly, and now you're struggling to adapt to the improved game mechanics of the new titles. Well, dittums
@@buenolar1214 Wait, you mean I can sprint too? HOLY SHIT I HAD NO IDEA. YOU HAVE BLOWN MY MIND. I always though the game was programmed so that my specific copy came without sprint. My bad, that fixes everything I mentioned about weapons having lower time to kill, how camping is incentivised, map stretching etc. "something cannot make the game less competitive if EVERY player has the ability." Let me ask you then, if every player always spawned with a sniper every match, would that be a competitive game? Yes. Would that be a fun game? No. I don't know why you brought it up. I never said being more or less competitive was a good thing you just projected that onto me. What you really mean is that you have developed a play style that relies on the game playing like Call of Duty or any other generic shooter, and now you're struggling to adapt to the improved game mechanics of the older titles. Well, dittums.
Veteran Halo player here, been playing CE since the age of 3. Because of this my opinion is above all others and my veterancy status has the last say. If you disagree with my objective facts then you are a noob and not a true Halo fan. I represent all Halo veterans, even those who think I am wrong. They simply don't know what they want. I hereby declare that sprint is
@@Lanay_ I mean he stated that in the video saying in halo 3 you get cornered by grenades because you cant run away from or dodge them like halo 5. The clip in the vid of the perfect kill afterwards sums it up.
The funny thing about "story being in service to the gameplay" is that you can use story and lore to explain certain gameplay elements. Things like Spartans being able run and shoot accurately at the same time like they've done throughout the original trilogy. Tanks have had turret stabilization for over 50 years now, it's 100% likely that 500 years in the future we'll be able to implement that functionality into a suit of armor for infantry.
Sprint is in Call of Duty 4 because it is a tactical shooter. You see the same thing appearing in other more tactically oriented games like Battlefield 2, or Rainbow Six prior to CoD4. By having sprint, ADS, and movement bloom you create an environment where you trade off movement speed for accuracy. Standing still and aiming gives you maximum accuracy and damage, sprinting completely strips you of the ability to shoot but let's you move fast. Moving normally limits your accuracy but still lets you shoot, for example for prefiring around a corner. Together with a fast ttk, it creates an environment where sprinting from cover to cover and taking up a good firing position ahead of time is rewarded, while mindlessly running around is punished. It makes the game about static, tactical positioning. The first level in CoD4 has a skillgate (e.g. you have to crouch under this thing to progress to prove you can crouch) where you must take cover behind some sandbags while some enemies run by and shoot them in the back. All the multiplayer maps are designed around sightlines, static power positions, and open areas. It takes the principles of a realistic, tactical shooter, simplifies it, and then turns all the dials up to 11. It's not Tom Clancy's, but Michael Bay's Rainbow Six. Meanwhile Halo, and other classic shooters like Doom, are all about dynamic movement and evasion, running and gunning like an action hero, rather than tactical positioning. It doesn't make sense for that gameplay to slow you down to aim, or take away your weapons to move.
Sprint worked in COD because it was very fast paced. Sacrificing the ability to aim for extra speed was worth it, especially with the slow walk speed. You can't walk through enemy fire, but you can sprint through it. Most guns were also pretty inaccurate without ADS and would only reliably hit stuff right in front of you. ADS makes your gun laser accurate, so that makes it worthwhile. You kind of had to do it in COD and COD also had very sticky aim assist, so ADS would also usually snap you right onto target. All of this makes ADS an important part of gameplay. Meanwhile, Halo just wasn't originally designed for ADS in its gameplay. Could it adapt? Sure... But why fix what isn't broken? There was nothing wrong with there not being sprint. Just make the default speed faster if people and their crap attention spans are whining so much. I'd prefer that.
i know how to solve the issue just make it so that you are always sprinting and do every you normally can when not sprinting. oh wait that's every halo before reach.
I like how 343's take to all this is just slow sprint judging by the infinite gameplay demo to make it completely useless in anything beyond traversal because halo doesn't have vehicles or anything to travel around the open world faster than base movement speed.
Actually no, your moving about the same speed the bigger difference is the base speed is faster so it doesn't seem like as big as boost, which balances out the mechanic, it still functions pretty much the exact same way as 5, which is what I meant, it still serves the same purpose for being a catalyst for slide and crossing long gaps, not that it was faster, I was pointing out that OP made out like sprint in 5 devalidated vehichles which I don't agree with, I think there's different variables that contributed into making people think that way
the dumbest argument for sprint is that supersoldiers should sprint. bruh the default walk in halo has been perfect from 1 to odst. the only reason it feels slow is because of the tight fov
Game design shouldn't and indeed truly can't be dictated on the basis of 'reality'. Games aren't real and attempts to render them realistic would severely curtail their freedom of design. Game design shouldn't be about trying to recreate reality; it should be about whatever serves good *gameplay*. Arguing otherwise is short-sighted to say the least.
I hate when people say "oh Halo needs to evolve." Well, obviously it does but there are thousands of other ways to do this and have it still feel like Halo. Just look at the innovations in the original trilogy: New weapons, new vehicles, vehicle boarding, turrets, detachable turrets, equipment, duel wielding, online multiplayer, character customization, new game modes, forge, firefight, custom games, theater, new enemy types, new enemy interactions, etc etc etc.
@@SacredWo1f04 read my comment again. A lot of those things I listed were introduced in Halo 2. Besides, it's not like Halo Infinite is having any problems coming up with new sandbox items and interactions.
Defending the use of sprint because of cutscenes and the fact they’re super soldiers was and always has been a flawed argument. This can be used on any game, even outside FPS. The lack of sprint is due to the design around the flow of the maps, it’s never been that deep. Why can’t link in the old games sprint? Why can’t any of the Team Fortress or Overwatch characters run? Good grief
That shyway video is so fucking stupid. He just proves that 343 have taken the basic ability of moving and perfoming combat and turned it into a convoluted button combo mess. And on top of that, most of the advanced mobility and combat combos that he shows off only work when moving in the direction you're facing. Watch some Halo 3 MLG and you'll see players crouch jumping and navigating the map while aiming away from the maps geometry. They've developed the skill of memorizing jumps and the maps' layout so they can get from point A to B while moving backwards. You cant do that in Halo 5 because you need to be facing a ledge to clamber it. Not to mention how this advanced mobility trash murders the sandbox by nerfing vehicles and removes certain weapons utility factor, pro sprinters never seem to address 90% of the issues.
I’m not subscribed and only watched that one video that blew up, but still this got recommended to me. So theirs a chance the same thing is gonna happen lol
I do find it funny when people say the original Doom games had separate running and walking speeds. Are these people not playing Doom without run enabled all the time? Sure, there's that dumb level where you have to tiptoe over narrow ledges so of course you will slow down but usually you're set as run by default.
The sprint folks have only one good point. The movement speed in halo 3, reach, and 4, are all too slow. I would like about 120% of halo 3 movement speed.
It's because almost 60% of the video is spent avoiding any valid point and using people's opinion pieces to make the one point he did tackle seem more illegitimate
@@JBzucc This is hardly the only sprint video on the internet but ok. What point would you like to be made on behalf of the pro sprint side? What arguments do you believe were left out?
@@adenjones1802 well I'm sure you wouldn't need me to explain it when there are videos covering it, an over simplification of what annoys me in these videos is a lot of these facts are misconceptions or emotionally charged opinion pieces holding a biased towards the anti sprint side, cause yeah you look at the comparison between the two clips that everyone uses in every anti sprint video but that's like the surface level example of how sprint works, with sprint and slide, it adds another layer, having clamber it adds another, the excuses people use are most of the time people claiming the mechanics are bad with only have a basic understanding of how they function within the sandbox I know I didn't give an actual example but I'm sure other people who know more about how these mechanics work would do a better job like Shyway, but if you insist I will elaborate with more detailed issues, I just didn't want to write a novel
@@JBzucc Honestly, go for the novel. I'm here for it. I have seen skyways videos and he doesn't address what would be the biggest issues in my opinion and that would be that the weapon damage has to increase and projectile weapons get thrown out. For example, if the brute shot doesn't come back in Halo infinite, we know why.
@@adenjones1802 Hmm that's interesting cause I think projectiles can still work, I think what made it worse was having thrust which I'm personally glad is not gonna be in infinite, with projectile weapons I can still see that working, i think the issue is the accuracy, if they keep the brute shot the same as halo 3 which if it does return I'm sure it will be balanced within the sandbox, the issue isn't the movement so much but I think the weapons as well, something like what they did with the H5 AR is probably needed which is adding a crit head shot multiplayer, giving it viability within the new meta, I'm distressing quite a bit but you get my point, I think it could work and agree I am worried they might not be able to pull it off but I don't think it's solely the movement that has made them last viable, ever since 3 the brute shot has never really been something I've seen anyone really use in MP, you could possible add a mechanic like a bleed or playthrough that damages through shields but is fairly inaccurate when your getting to mid and long range, not sure if that would be totally balanced but it could work to compensate for it being projectile based weapon
I guess I'm part of an extreme minority. I don't necessarily find the effects of Sprint on gameplay to be appealing, but as someone who loves to just go into theater and screw around, get cool screenshots and clips, that added variation of character animation for some angles is very valuable to me, and it's something that I think works well for those who'd rather make machinimas than play multiplayer on 'normal' circumstances. I want Sprint around for the more creative prospects it can bring to the table, rather than it's detriments to gameplay by being fundamentally integrated. If you asked me, I'd keep Sprint, but only in custom games. Let the multiplayer be as refined as it can be, but let those previously existing mechanics like Sprint, AAs, even Advanced Mobility all exist in a custom games environment. The potential for expansion with this is unfathomable.
A simple solution for halos movement issue: Single digit percent autorun when not firing for a few seconds moving forward, with a zero recovery frame weapons sway. Looks like sprint, feels like it, has the big map or uncontested map traversal benefit. Does not affect scaling significantly and is not effective in gunfights. A small base movement speed increase would also be nice. Succesfull crouch jumps could have a zero recovery frame weapon bob animation to simulate clamber and indicate succesful jumps. The Crouch jump height increase could be bigger. Thrusters could return in a toned down fashion. An extra dodge function that has to be timed has utility in halo.
Common misconception I noticed: Halo 3 has the same move speed as Halo 2, which has the same forward move speed as CE (though iirc slower acceleration and a lower jump)
Idea: How about if you go forwards for long enough, you gradually go from base speed to something like 1.5x speed over the course of 10 or 15 seconds or so. To balance it, make the timer reset when you take damage and you don't strafe fast. No putting your gun down to run and no bitching out of gunfights.
I think Halo Reach did sprint the best to balance both the pros and cons of with sprint and without sprint. My reasons are simple, 1. It was an optional ability to pick up, 2. It had to recharge, which means that it isn't unlimited like in the later 343 games and 3. You can't shoot when running and takes a second or two just to place your weapon to shoot. Let's also not forget that strategy wise, the player has to choose between say a bubble shield or sprint, the player can have one ability to carry and would need to think about the pros and cons of using one over the other. Of course because the developers that made sprint balanced, it didn't satisfy either side of the topic of sprint in Halo or video games.
Sprint rewards bad plays, constricts gun time, and disrupts the flow of the maps. Halo should've kept its unique identity instead of copying fps trends.
I think your misrepresenting games like quake and portraying them as mindless mechanical skill. Quake has both a high mechanical and game sense skill celling, with map control. And the point about people still playing tf2 and comp tf2 is canceled out by the fact that everyone hates crits, and that in competive, all random elements are disabled. TF2 still fits the point as a popular casual game but crits don't factor into that as they even harm the casual experience. I feel like your misinterpreting both people and games that value mechanical skill and viewing it as inherently contradictory to gamesense, even though a game like quake or most fighting games have an incredibly high skill celling in both regards. The point that halo 5 sacrifices gamesense for mechanical skill might be true, but you're still acting as if they inherently contradict.
Halo newbie here, only been playing since the PC MCC launch- I'm indifferent to sprint mostly, but I will admit it definitely changed the vibe of Halo and if I were making a game I'd probably just use whatever input that would normally be used for sprint on something else. Like sprint in Halo won't ruin Halo for me, but to me it's like ADS- it's a tactical thing, you're exchanging one thing for another. In this case, it's swapping your offensive options for added mobility, making you prioritize whether or not you should run or fight. And I don't mind having to make that decision in Halo, but at the same time in my mind Spartans shouldn't have to choose between mobility and offense exactly *because* they're Spartans and should be easily able to do both.
I PERSONALLY am indifferent to sprint, it has its ups and downs. I think either a faster base speed in Infinite or sprint is necessary for an open world map because you might find yourself without a vehicle sometimes. In 3,2 or CE no its simply not necessary. I’d much prefer the just faster movement speed over sprint but it depends on the game. But it can be UNNECESSARY or Bad: cough : Halo5: cough cough.
Exactly what i was thinking, doom is the perfect example of retaining the core gameplay of their older games and reincarnating it into the new ones, even doom eternals artsyle isnt different from the older dooms from like 30 years ago
At risk of sounding idiotic, I think that Halo is in a way the thinking mans FPS. Most others are basically hide and seek where the victor in a 1 on 1 encounter is whoever shoots first. The slower pace and higher time to kill in halo helps you take advantage of its huge sandbox and options in different types of situations including those in which you are not the first to shoot or spot an enemy. A high IQ player can even dominate against mutiple better equipped players. There aren't many modern shooters with the same style of gameplay.
ShreddedNerd with his car example not connecting to lore* Me as a car person this is funny. Having a MK4 Supra fully tuned in a Forza game freely driving around isn't realistic at all, the Supra or any fully tuned car in general like a drift tuned FC RX7 or rally tuned Subaru, no matter what the care it would take a shit if Forza or need for speed was connected to "lore". The lore argument for sprint in Halo is just a stuiped defense for it.
Really enjoy the points you make in your video. I've been arguing the sprint mechanic for years now. Halo waypoint is the worst place to go lol. Its full of those who defend 343i and their arguments are trash to say the very least.
Yeah the people hanging on to Halo Waypoint are always the most fervent defenders of 343. Ironically its those same people who freak out the most whenever 343 inevitably fucks up.
Personally, in an arena game, I prefer smaller, tighter maps with slower movement speed. In Halo, I like BTB because the vehicles make up for the difference. Not a fan of sprint as a mechanic personally because it requires much larger maps to accommodate, debases the role of vehicles, and it makes movement too forgiving. For instance of the last point, I find that in Halo 3 if one finds themselves caught out-in-the-open you might be doomed without a lucky plasma grenade because you cannot simply sprint to cover. Also, isn't sprint sort of a skinner box? It seems that whenever sprint is included it just becomes a button that one mash whenever they move. It's just sort of pointless imo unless you're dealing with some sort of high one-shot-to-kill military simulator game where the half second of weapon readying might be the difference between life and death.
Okay, to answer the question of "why do you like sprint?", because character go fast and dopamine rushes. Might just be adhd, but I like being able to rush from point A to point B, and I don't get that feeling when just pushing a joystick forwards. Feels like my only option to accelerate further is rocket jumping with a brute shot or something.
@@zeyode no not really. Games are meant to be within fulfillment. Not replicate the chemical responses of drugs and gambling bud. Otherwise by that logic, lootboxes were good
@@fkdaybreak3626 which is fine. It’s perfectly fine to enjoy Halo 5 in its own merits, but you would be lying to ur self if u said it provided the same kind of experience the trilogy was known for. It’s a different food all together. And that is where the problem lies
Ironically enough sprint nowadays sprint seems to be more of an outdated gamedesign trope than reloading... CoD is nearly as old as Halo. Sprint is nothing new. And to call it modern gamedesign while saying Halo is outdated game design. Is a special kind of arrogance. (Halo CE, 2001) (CoD: United Offensive, 2004) Even worse Infinite proved that sprint does not need to serve an gameplay purpose for people to be happy. It's an animation that makes you feel faster. Smoke and Mirrors. Age Matters little in reality. Doom & Doom likes are still fun, CoD is still fun and Halo is still fun!
Veteran here :p Truth is halo isn't halo anymore. It's evolved too much. Started turning with reach and hasn't looked back. In Halo 1 through 3... Move your thumbstick all the way forward, you are now sprinting. I will defend this statement. Those who want a specific type of shooter, there are games for you. High frag respawn sim - COD, tactical shooters Swat or arguably R6 Seige, Party Shooter - Halo, Esports shooter - Counter Strike, Battle Royal - Fort Night or Pubg, MOBA like - R6 Siege or Overeatch. You want to make a MOBA make a MOBA, you want to make a tactical shooter then make one. But don't make a tactical shooter and then as an example throw halo on it. This is just dumb design and it's why many of these ventures are bleeding revenue. They listen to a minor majority of players saying they want halo to be fast paced and eSports like. This alienates millions of dollars and millions of potential players and then runs a once popular franchise into the ground. Halo isn't cod and shouldn't be. COD isn't halo and shouldn't be. If devs want to make a halo game, they should make a halo game, like it was originally intended, just like any other property. If you want to make a halo game that is like COD with all the craziness, make a new title established in the Halo universe but do not make it Halo. Halo is dieing because it's changed too much, that's just a fact. I can understand some people want that fast paced experience and that's cool but everyone can agree it's not original halo design. These new halo games should have been named something different because they aren't halo and that is once again just fact Everyone out there who enjoys them then that is awesome but I know the entire of Xbox group I played with hasn't boughten a copy since 4. Just my group alone has over 40 people in it. That's a decent chunk of change to throw away chasing trends that a minor faction of the halo base wants devs to implement.
The argument that Halo needs to evolve is so obviously bunk. Halo was at its absolute peak when it played in the most refined version of its classic gameplay, that being Halo 3. Every game since then has been more divisive due to, 'evolving' and reduced the community to ashes. And the ones who are left are STILL fighting over topics like these. Face it, people. Halo, 'evolving' is what led to the entire series dying.
I find sprint was unecessary. Is another trend that appeared, and Bungie tested it with Reach. Yet it was a power up, not part of the base mechanics. By itself, Master Chief and all spartans should be fast, and honestly it brings nothing to gameplay, is something more 343 brought to imitate other fps'es, like always.
I un respectfully disagree with most of your closing points Nothing disrespectful But there is a fundamental abundance of opportunities for miscommunications and understandings in this video that has caused me to lose respect for the presentation I have work but I might elaborate on my thoughts further as I DO LOVE the way things are organized
Before I watch this, I think it's pretty funny to have a video on why Halo players love sprint despite a lot of hatred for it. Personally, I love it. It makes Spartans feel more like the books. I'll shut up and watch then add an edit when I'm done.
Overall sprint works really well with campaign (I’m imagining of not having it on halo reach legendary) But causes a lot of problems with the multiplayer sandbox
Well it’s been a few months, still think the multiplayer doesn’t feel like halo. Hell sprint has taken a backseat for the new gadgets like the grapple hook. It’s been implemented absolutely perfectly. Not too fast that maps have to be adjusted but not too slow that it feels like I’m playing a game from 2001. Plus with no time delay between sprinting and firing it’s basically nestled right into the sandbox. Anyone at this point screaming about sprint either wasn’t invited to the flights or is just doing it to get views on RU-vid. It’s finally been implemented almost perfectly.
I still can't believe people listen to 16 year old COD player opinions on Halo. This franchise is dead because they listened to everyone but the OG fans.
Halo reach did sprint right, limited time and recharge and the sprint to fire time takes a second, but in the older games their sandbox being built with no sprint is good, the maps are smaller, and are built for slower movement. And bigger maps had vehicles so it all worked, but in reach the maps were increased in size and built around faster movement. Whether halo has sprint or not, if it feels good around the ENTIRE sandbox, then honestly it doesnt really matter.
I just replayed halo 4 yesterday for the first time in a long time. Man the writing does not hold up. There's a lot of potential that just squandered for a rush to try to prove themselves as being better the bungie. The point on movement though, I agree with the fact that sprint doesn't make sense. Especially in halo 4. You have no options out of it aside from melee which was significantly weakened from the previous games. Levels don't feel better with it. and levels with actual scale make better use of vehicles for movement then sprint does. That being said, things I did like regarding movement. I actually do enjoy both variants of the thrusters, the quick burst movement and the jet back. My biggest compliant since halo ce was elites (and brutes from halo 2) onward having an instant F your shot, F your grenade I'm out. Having something similar to a brief burst mobility for better positioning I like. And you the player even get all the same weakness they have when doing so. There was also Halo 2 the brutes being able to jet around the battle field yet somehow the unsc didn't have also have an answer for it with their best super soilders to hunt them down or have better escape options or positioning options for things like say sniping. Lore wise it bothered me. These things I did like, being limited to only sometimes having them is a pain, but it does make the places you can use them feel special for it. My other issue was the fact sprint had an internal cool down. Why? It literally made no sense and would constantly break any form of immersion to the point I just stopped bothering with sprint altogether, and utilize rapid weapon switching or fidgeting with whatever armor mod I had to break up the long unnecessary sprint sections. These guys are super soldiers with armor that in low handles literally all their needs. What do you mean sprinting tires him out? As people have said, If I want better movement options that's what vehicles are for, and typically even in halo 4 vehicles are mostly a plenty.
With sprint, I can move faster than someone who shoots. I am able to avoid enemy bullets/projectiles with an ease. In the old games, if someone started shooting me, I was always in a disadvantage and had to hope that my teammates would make the 1v1 an 1v2 in our favour. In the old games, stacking was too effective, and as a result you could be a wanker that sticks to your teammates and have an unfair advantage for that. I hate how you can’t win an 1v4 in old halo (unless you have a proper weapon). In the old games, if someone disconnected, you would be in a numerical disadvantage and defeat was 99% certain. Why even try then? Also, I never played Halo 5 but I can definitely see why clamber was added. Many people claim it is unnecessary by using Valve games as examples. However, Valve games has a much lower mid-air time and air strafing. As someone who grew up with Valve games, I feel like a sack of potatoes every time I jump in Halo. A new player will inevitably bump in the platform he wanted to jump on, which show how inaccessible classic Halo is. Edit: on a side note, this video did a terrible job at explaining why people loved sprint, it only shows why people claim to do so, but there is a significant difference that shows how underrated sprint is in Halo.
You absolutely can win a 1v4 in the old games. thats one of the many things that makes the old games great. Having the "proper weapon is kind of the point of a *SANDBOX* driven game. How exactly would adding sprint fix a numbers advantage lol? Also it is the pro sprint fans that never listen to our arguments. This video had pictures of comments from people making these arguments so unless he photoshopped them..... He listened. If you have any other arguments let me know but could you also do us the courtesy of addressing our arguments. Because thats literally never been done. Ever..... like not even once. I'm literally scouring the internet to find a sprint fan that actually addresses our points and has an argument against them. Other than like maybe shyway but he just explains why sprint synergises well with other mechanics like thrust etc. Not why it on its own makes for good halo gameplay.
Considering you tried to say the video did a bad job explaining why people love it, you did too. You can win a 1v4 with no issues if you're good enough. You don't have to be a Halo master to do that either.
It's interesting that the problem is primarily multiplayer, I'm guessing a significant proportion of defenders prioritized single player. Explains the "lore" response. I only ever played SP, and I never had a problem with it in that context. But your video explains why it caused a lot of knock on problems in MP.
For some history, Bungie tested sprint in Halo 2 and ended up removing it. They tried again with armor abilities in Reach and it wasn't well received there either. Halo was always a console simplified arena shooter and that was when it was at its peak. Now we get derivative trend chasing slop.
Main reason i dont care for it is cause i like going nuts with the hammer, especially against vehicles. Being able to literally fly around has been in halo just as long as sprint & screws w gameplay much more. Yet a majority of the community focused on the lesser of the 2 for a decade now lol
Hot Take: Halo 5 advanced movement is the best "4th pillar" in the Halo sandboxes. Better than equipment or armor abilities. Unlike those examples it respects and evolves how shooting grenades and melee all interact.
There are valid reasons for people to like sprint, but the majority of people I see advocating for it to stay are mindless drones using those same talking points
Adding sprint to halo was akin to gta removing car jacking, or cod removing sprint. You have an established, beloved, fully functionally consistent formula, and than completely change it. Makes perfect fucking sense huh. Halo went from tens of millions of players, to maybe 5000 since adding sprint, yet people are making arguments in favor of the mechanic as if its proven itself viable for halo. Bottom line- sprint isn't a part of halo, sprint didn't add anything to halo, sprint needs to get the fuck out of halo.
Then boi you better pucker up and put on that lipstick because sprint is going to use you like it’s own personal bitch from here on out. They are never going back to the old days of “brisk speedwalking”
@@unknownwill4th549 There's bigger issues w infinite. Much bigger issues. Pc performance is awful, hitboxes are too small for m&k to compete w aim assist/controller. Footstep and incoming damage audio is chalked. Literally doesn't work at all. The menus are convoluted and messy. The battlepass system is awful, as is the challenge system. There's no 0-50 ranking, no permanent service record system built into the game, no forge at launch, no campaign coop at launch, no xp system at launch.. I mean, these are important things if u want a game to a: draw in a massive player base, and b: keep em playing. Zero incentive to play once the initial (this is new) dopamine rush fades away. I have tons of friends that are signed up for the beta right now, and are still playing other games. This is a massive problem. Games prob gonna be doa as it stands right now. Especially if battlefield 2042 is any good. I'm worried.
@@Bytrl hella agree. In halo infinite, people were able to go into the custom games and it has a lot of options. Even if forge doesn't launch with the game, i hope we still get custom game browsers at launch