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Why Do Players Dislike On a Rail? (Half-Life) 

Radiation Hazard
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Why Do Players Dislike On a Rail? (Half-Life)
Taking a look at the chapter On a Rail from Half Life 1, trying to figure out why some people don't like it.
0:00 Intro
1:12 Setting the Context
5:10 On a Rail
9:28 The Screams
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27 июл 2024

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Комментарии : 529   
@dr.deewanowich6876
@dr.deewanowich6876 2 года назад
Wait are players supposed to use the cart? I thought this chapter was created to test speed runner's bhop capabilities
@aster1sk294
@aster1sk294 2 года назад
thats at least how i play the game!
@dr.deewanowich6876
@dr.deewanowich6876 2 года назад
@@sam-sp5zk nah I'm not ¯\_(ツ)_/¯
@esqueletomatadordeotakus4119
@esqueletomatadordeotakus4119 2 года назад
@@sam-sp5zk you must be new to jokes
@ceptemzorpus
@ceptemzorpus 2 года назад
@@sam-sp5zk how to tell if someone's very young: they type like that and dont get obvious jokes
@omniscientbarebones
@omniscientbarebones 2 года назад
@@sam-sp5zk You Must Be New To Typing Or Spelling, You Aren’t Supposed To Capitalize Every Word. Only The Start Of Sentences Or Proper Nouns.
@soadfan1022
@soadfan1022 2 года назад
Fun fact: The second scream sound effect would later be reused as the "Alerted the horde" sound for the Left 4 Dead games.
@AyCe
@AyCe 2 года назад
I also remember them from CS1.6 zombie mode servers
@XanderNiles
@XanderNiles 2 года назад
The origin of it is Half-Life Uplink. It was also used for STALKER Shadow of Chernobyl.
@CrazyKosai
@CrazyKosai 2 года назад
Where it is in the Uplink? Once you enter the sewers under the transmitter dome?
@Vellzi
@Vellzi 2 года назад
How the fuck have I never noticed that before
@XanderNiles
@XanderNiles 2 года назад
@@CrazyKosai yes, it can be heard in the sewers when the bodies were getting dragged by zombies.
@atariboy9084
@atariboy9084 2 года назад
9:51 Many believe and its a theory that I some what agreed that the sounds of screams from all the victims from all over Black Mesa being echoed through Xen's astral plane space and time from both past, present and future.
@elitemetropolice4551
@elitemetropolice4551 2 года назад
Bro reading this gave me fucking goosebumpbs
@stormhought
@stormhought Год назад
OR, it's the screams of players all over the world realizing that they have to play on a rail again. Just kidding, I actually don't have a problem with on a rail.
@Half-Bad-Goodman
@Half-Bad-Goodman 10 месяцев назад
For me it's more of a sign that Gordon is traumatized for what he did. He keeps hearing these screams of pain in his head and also the title ''Sirens in the Distance'' also have the same explanation he only hears sirens and screams.
@daor4
@daor4 3 месяца назад
​@@Half-Bad-Goodman gordon did nothing other than follow orders
@Werty715_25
@Werty715_25 Месяц назад
I've heard a theory that the screams might be Houndeyes howling.
@legogoka-boomstudio1838
@legogoka-boomstudio1838 2 года назад
Why I liked “On a rail” HECU: Ha ha freeman will never get through our defenses. Freeman: *has already quietly gone around and now begins to maliciously load shotgun* Pretty much the entire thing is about being smart and resourceful. You can’t rush straight into the enemies defenses so going around and killing then from behind is usually a way better idea. Even if you can’t quickly kill them, they’re usually left open with no cover. It’s even better when they’re already fighting aliens as now they have to defend themselves from 2 sides.
@your_fathers
@your_fathers 2 года назад
you were supposed to do this entire thing with stealth? wtf
@legogoka-boomstudio1838
@legogoka-boomstudio1838 2 года назад
@@your_fathers not exactly stealth. Just You see a place where some baddies are prob stationed You see what the best angle would be to attack them from You sneak or sometimes run to that angle You then go in guns blazing and now don’t have to deal with the cover and turrets n stuff
@your_fathers
@your_fathers 2 года назад
@@legogoka-boomstudio1838 oh yeah I did that sometimes, some areas in the chapter you can't really do that so probably forgot
@themusicboy9766
@themusicboy9766 2 года назад
My main problem is when I had to replay it
@matthewbaang8749
@matthewbaang8749 2 года назад
The one time I was able to utilize stealth in the chapter was when the military were still fighting the vortigaunts so I let them kill each other and picked off the ones that survived. The rest, I was running for my life desperately trying to run from corner to corner
@vanguard9015
@vanguard9015 2 года назад
Well I mean, for Sven coop it’s a completely different kind of brisket, the cart is usually a great antic.
@officialromanhours
@officialromanhours 2 года назад
so many memories of sending that thing into tripmines
@ahmethakan6153
@ahmethakan6153 2 года назад
bruh you gave me memories of getting blasted by the rocket turret guy
@SaLDe.
@SaLDe. 2 года назад
Sven-Coop ah yes, i missed that server.
@mauser98kar
@mauser98kar 2 года назад
Yeah, that thing crushed everyone around itself when making turns. One-shot machine gun turrets. And the rocket guy. Good times.
@TinyDeskEngineer
@TinyDeskEngineer 2 года назад
I love getting randomly gibbed for no reason constantly throughout the entire chapter as well as throughout the Interloper chapter by elevators.
@the_real_Kurt_Yarish
@the_real_Kurt_Yarish 2 года назад
My theory concerning the screams heard at the beginning of "On A Rail" is that they are the distorted echoes of the hums and screeches of other carts running elsewhere on the distant rail system. They're intended to sound like screaming, as I'm sure at this point that's how a battle-weary and on-edge scientist would initially interpret them. Compare it to the sounds of real life underground metros and subways. It puts us in Gordon's shoes, filling us with dread as we descend into the maze.
@theliberator0390
@theliberator0390 2 года назад
That's a very good guess tbh, the screams look very similar to the sounds you have mentioned
@goboxgobox8386
@goboxgobox8386 2 года назад
Its the boids
@user-yy5di3qg5u
@user-yy5di3qg5u 2 года назад
Then why you hear this in the Nihilanth's portal before the final boss?
@mymarci
@mymarci 2 года назад
This is a very interesting theory, and you could be right. But i think, that these screams are from a bunch of young grunts, that are (maybe under influence of something) getting ready to hunt in a sinister area for aliens, or even for Gordon. When i've played it as an 12 yo i've always thought, yikes, they are on the hunt for me! These screams or maybe dissorted cheers remind me a bit of the lunatics that were partying inside the last days of the Führerbunker, when they knew that they would die in there with a lot of alcohol beeing surrounded by the red army. Maybe the grunts where that desperate knowing they would die, that they got drunk to make it easier for them to battle something that likely would kill these young men.
@the_real_Kurt_Yarish
@the_real_Kurt_Yarish 2 года назад
@Mr. Ten Thirteen Perhaps that's Gordon's subconscious echoing the same fear he felt during On A Rail - or even the Nihilanth telepathically resurging that fear in Gordon to deter him.
@legoferrari14
@legoferrari14 2 года назад
2:52 I personally believe it's an air circulation fan; with how vast of an underground network the BMRF is, ensuring sufficient airflow for all the personnel is crucial, especially in areas where a lot of combustion is used, such as of course the rocket silos and refuse incineration.
@karolynesuguimoto2222
@karolynesuguimoto2222 Год назад
I thought the same.
@michaelfornes1479
@michaelfornes1479 Год назад
The instruction manual has concept art that shows the big fan is an exhaust system for the rocket engine.
@AustinDallasPictures
@AustinDallasPictures 2 года назад
I loved this...so good. The screams....my south American friend at work, Alfonso, told me about how the natives of the Amazon jungle believe spirits live inside the mesas, almost like a home for their ancestors, maybe Black Mesa was built directly where the spirits dwell...
@Masterlegodude
@Masterlegodude 2 года назад
Ross Scott (as Gordon Freeman in 'Freeman's Mind') said it best: "Alright, I'm not an expert in the field, but that sounds like to me the cries of the damned."
@garden0fstone736
@garden0fstone736 2 года назад
I didn’t notice the screams in black Mesa I wonder if they removed them or I just wasn’t paying attention
@AustinDallasPictures
@AustinDallasPictures 2 года назад
@@garden0fstone736 they weren't there, BM opted to have a melancholy moment with the music- good direction but I will always love the original and am really fortunate to have played it first.
@nothinghere8434
@nothinghere8434 2 года назад
I interpretated the mysterious screams as Gordon experiencing paranoia/trauma after witnessing the previous events. Imagine going through the horrors he did up to this point only to be left alone to wander a lonely, silent maze. I'd be hearing things too.
@tychusenfieldlarsson206
@tychusenfieldlarsson206 Год назад
Brain shuts off some of its parts when hardship comes. Fear and fatigue don't effect you. Considering how HEV suit inject adrenaline and morphine, it seems unlikely that Freeman heard things. (though these screams are always welcomed lol) As an ex military, I think about all the horrors and glory I been through and sometimes I'm scared shitless when I think about it, but also reaize that it was never scary when I was there.
@lilacocto9103
@lilacocto9103 2 года назад
Notice how he didn't even talk about how much of a safety hazard that enormous fan is? The switch to turn it on and off is BELOW the blades!
@dylanzlol7293
@dylanzlol7293 Год назад
well, most of the staff was in the rooms seen before the black mesa incident occured, and the people that built the entire facility would eventually get tired from having to work so much so as a result, many safety hazards end up unnoticed.
@Wastelander-rt5tb
@Wastelander-rt5tb 2 года назад
On a Rail is one of my favorites, alongside Questionable Ethics and Surface Tension.
@lubomirkrajnak2985
@lubomirkrajnak2985 3 месяца назад
you have right, for me too and power up
@korbi3449
@korbi3449 2 года назад
Ngl i kinda like the "ride the cart/caravan" aspect of the chapter, feels kinda like a quest, with some occasional stops, sorta feels worldbuild-y, perhaps better than Water Hazard because it's not as "rush-y". It's also dope how in Black Mesa you can put spare supplies on the cart and carry/use them as you need, which reinforces the "quest"-like feel (and personally made me feel like a 1000iq boi). Btw, great video!
@TinyDeskEngineer
@TinyDeskEngineer 2 года назад
Oh my god I need to do that the next time I try to play through Black Mesa.
@houghwhite411
@houghwhite411 2 года назад
@@TinyDeskEngineer Black mesa is a different game than Half life. it's how a Half Life should have been if Valve have source engine in 1997
@thecashewtrader3328
@thecashewtrader3328 2 года назад
Oh UwU
@tychusenfieldlarsson206
@tychusenfieldlarsson206 Год назад
I never have much of these spare supplies when I play this game on hard
@The_Butt_Cracker
@The_Butt_Cracker Год назад
@@houghwhite411 Black Mesa is nothing like any version of Half-Life Valve would've made, lol.
@jockeyfield1954
@jockeyfield1954 2 года назад
"i'll say it right off the bat and trigger a bunch of people - i love this chapter" wait... people hate blast pit?
@AleksWorkshop
@AleksWorkshop 2 года назад
WAIT, YOU CAN SHIFT WALK OYUR WAY THROUGH THE TENTACLE MONSTER? WHY DO I ONLY FIND OUT ABOUT THIS NOW
@CloverSvcks
@CloverSvcks 2 года назад
oh hello there Aleks. i never expected to find you on a half life video of all places.
@yuliusfrancis9542
@yuliusfrancis9542 2 года назад
i mean, the security guard says "be quite, that "thing" hear us", which should be obvious that its blind, and u can just walk by it to avoid detection.
@JuanxDlol
@JuanxDlol 2 года назад
"Be quiet that thing only hear us" - Barney.
@letsgoBrandon204
@letsgoBrandon204 2 года назад
Shift walk, aka.. walk
@sebaloko99bt
@sebaloko99bt 2 года назад
@@JuanxDlol "Be quiet that thing only hear us" - The guy that was next to the guy who started to shooting at the thing.
@redback3
@redback3 2 года назад
The screams could be many things and that’s why it’s so punchy: - the victims of black mess from all of time screaming in fear / agony because of the invasion / Nuke / HECU - A fragment of the nihilanth’s psychic mind flowing through the tunnels, maybe because it’s hunting you down to watch you? - Screaming of victims throughout the past present and future of Freeman’s life through all the games? - Simulated PTSD with Freeman being put through the absolute horror that is the resonance cascade, invasion, and military insurrection? - Vorts in the tunnels? Gordon linking with the Vortessence and hearing the cries of an enslaved race? I’m more inclined to believe it’s the Nihilanth linking minds with Freeman. The Nihilanth is shown as an all knowing creature and a powerful psychic so I don’t think it’s too out there of a theory. When I was a kid I thought it was monsters / zombies echoing in the underground.
@QSHV
@QSHV Год назад
the_horror3.wav actually appears three times in the game; once in On A Rail, once near the end of Interloper in an optional trapped room with some ammo and HEV batteries, and finally at the very end of Interloper right next to the red portal
@oklik6864
@oklik6864 Год назад
@@QSHV do we know where and when is the_horror4.wav played in-game?
@Iwidelyoutliveeverything
@Iwidelyoutliveeverything Год назад
black mess
@aguy8736
@aguy8736 Год назад
Apparently in the files, the sound is labled as: "Houndeye pack" or something along those lines.
@lazynihilanth1899
@lazynihilanth1899 2 года назад
I'm pretty sure the rocket had something to do with all the teleportation stuff on Xen. It was *suppose* to close the portal between Earth and Xen but the Nihilanth was still holding it open with its sheer power. The rift was (I think) closed from Earth's side but not Xen's side. Which is probably also why you encounter alot less wildlife after that part of the game, the resonance cascade had stabilized somewhat.
@MauricioJara
@MauricioJara 2 года назад
I always liked On A Rail, and that final rocket launch felt so rewarding. I get a very cold feel from the tunnels, and can smell the humidity due to the tunnels being flooded and abandoned.
@AHurdOfBronies_
@AHurdOfBronies_ 2 года назад
Honestly, I hate Residue Processing more than On a Rail. It's just filled with a lot of big rooms that you'd expect to have something, ESPECIALLY after you just lost everything you had, but they're all just empty space. Everything before you get the revolver is just uneventful platforming.
@peppermillers8361
@peppermillers8361 7 месяцев назад
I personally like the platforming, but it is weird how there's no zombies (besides a few headcrabs) to keep the player on their toes.
@joladouillenoname4404
@joladouillenoname4404 2 месяца назад
@@peppermillers8361 play mmod, you wanna zombies? Here you go, and oh boy they are a lot, also, half life is the only game where i love the platforming, the movement are so smooth, you are so fast, and bunny hopping is incredible in this game, damn i love half life, best game ever
@dreadful_name2924
@dreadful_name2924 2 года назад
7:30 this is something so many people forget about Half Life is that when you don’t know where to go it’s a very tough game. Going from modern games to Half Life is a real change of pace in that regard and how it directs the player doesn’t really hold up in my opinion.
@tychusenfieldlarsson206
@tychusenfieldlarsson206 2 года назад
I cannot play any other FPS game after Half Life. I loved Black Mesa and appreciate Crowbar Collective, but my ultimate game will forever be Half Life.
@peppermillers8361
@peppermillers8361 7 месяцев назад
I think it directs players fine, the problem is that it's a 90s game, and gamey elements like shooting the signs were prevalent back then.
@Kacpa2
@Kacpa2 2 года назад
It would be interesting if you could try to theorize where these screams of terror could come from in On the Rail. And maybe some attempt to more logicly map out the entiriety of Black Mesa bascing it off HL1, Opposing force and blueshift bits, and trying to sort out some of the "spacial insanity" that is typical for valve's levels
@XanderNiles
@XanderNiles 2 года назад
They can be heard in Interloper too. They come from HL Uplink.
@vibaj16
@vibaj16 2 года назад
i think they are headcrab zombies, the screams sound similar to those zombies' screams in HL2
@The_Butt_Cracker
@The_Butt_Cracker Год назад
@@XanderNiles The screams weren't from Uplink. Uplink began development after Half-Life had already shipped. You shouldn't go around telling people things as if you know what you're talking about when you clearly don't.
@danielasbjrnsson7500
@danielasbjrnsson7500 Год назад
@@The_Butt_Cracker The screams are from Blue Shift.
@The_Butt_Cracker
@The_Butt_Cracker Год назад
@@danielasbjrnsson7500 No, they aren't. They're from the original Half-Life.
@cycleoffire2220
@cycleoffire2220 2 года назад
Fun fact: all 4 of those horror screams were present in many S.T.A.L.K.E.R. builds up until release as one of the ambient soundscape sounds. As far as I remeber whole "random soundscape" system was cutted during development and never came back as the tone of the game shifted, which is sad - hearing far away mumbled gunshots, screams and obscure sounds was really what brought Zone to life. (You can check out how it sounded by searching "S.T.A.L.K.E.R. Oblivion Lost Ambience" here on YT)
@bazooka93
@bazooka93 2 года назад
Or just play some alpha-flavoured mods like OLR2.5 (we don't talk about LA)
@cycleoffire2220
@cycleoffire2220 2 года назад
​@@bazooka93 I personally recommend Vector of Alienation mod 10 times over OLR 2.5 since the latter is unfinished and has many placeholders. More over the literature story (it is the only eng-translated mod based on OG literature script by Sergei Ivanov) and supreme static renderer (I think VoA is the most beautiful shadowmap-based game overall). My only complain is the lack of content - you can 100% it in ~15 hours - but "quality over quantity" mantra stands still. So for now (until the final OLR 3.0 release) VoA is go-to mod for anyone who want to check out what was the S.T.A.L.K.E.R. Oblivion Lost back in 2004.
@bazooka93
@bazooka93 2 года назад
@@cycleoffire2220 I'll check it out, but OLR2.5 seemed rather finished for me. Sure, it's crude, but that gives it the authentic alpha feel. I like the fact it bases on earlier builds too, rather than 1935 and above. 2002-2003 was more interesting era. And ffs I'll take anything that doesn't involve Dezodor's bush fetish.
@aaaaaahhh9537
@aaaaaahhh9537 Год назад
What's funny is even if it was cut down, SoC still has better ambient sounds than 90% of games just by virtue of being positional instead of having them play in mono
@skyem123
@skyem123 11 месяцев назад
Honestly, maybe I'm the odd person here, but I kinda wish there was a segment of it that was just... Driving a train without having to stop every 5 seconds? (The game INFRA has a lot of stuff where once you solve the train puzzle, you can just ride for a while and it's so satisfying to me)
@Awesomeness-iz3dh
@Awesomeness-iz3dh 2 года назад
People don't like Blast Pit?
@HaliOnRepeat
@HaliOnRepeat 2 года назад
Yeah, that really confused me. I thought everyone loved it.
@sonicdash9652
@sonicdash9652 2 года назад
I bet I'm the only one in this world who hates Blast Pit
@Awesomeness-iz3dh
@Awesomeness-iz3dh 2 года назад
@@sonicdash9652 GUYS, IT'S HIM, IT'S THE GUY WHO HATES BLAST PIT, GET HIM!
@Yjg-malaeouron.-uhfn
@Yjg-malaeouron.-uhfn 5 месяцев назад
I mean, i just kinda, you know, do it. I don't really care alot for it.
@Bohous156
@Bohous156 2 года назад
When I first heard those scream sound files in a HL trivia video, not so long ago, I've immediately recognised them because several zombie servers back on CS 1.6 used them and only now years later I've realized how haunting they actually sound
@thebestnoob7873
@thebestnoob7873 2 года назад
I dislike it because I can’t do a backflip on the cart
@youbaouahdi4358
@youbaouahdi4358 2 года назад
You nailed everything I liked about this chapter, all the chapters before were all high energy (apart from sneaking around the tentacle in Blast Pit) I still remember this chapter In my first ever playthrough and for me It was the one that sold me on the fact that this game is awesome, Valve showed me how well they told their story with the "Show-Don't-Tell" with all the grafittis that threaten or mock Freeman, the aliens and HECU killing each other which makes the world even more believable, and the cherry on top, when you get outside and hear the conversations between the marines, that moment was so memorable to me because it showed me that these marins are not just some random goons, they have their own motivations and are just following order, and the music that starts playing after launching the rocket coupled with the fact that I just survived that tunnel and slipped through the marined finger just made feel like a badass who's surviving against all odds. I Really love this chapter.
@datoneguyonyoutube
@datoneguyonyoutube 2 года назад
fun fact the screams are actually used in most of the zombie mods in counter strike 1.6 rip dat good old era.
@matthewsteele99
@matthewsteele99 2 года назад
p sure its the old horde sound in L4D1 as well
@joladouillenoname4404
@joladouillenoname4404 2 месяца назад
you can still play cs1.6, GO or cs2 (now) is not the only cs in the world, cs1.6 is the best counter strike, it has so many different modded servers, zombies deathrun surf and deathmatches being the best ones
@corphish129
@corphish129 Год назад
I played Half-Life for the first time this year, and "On a Rail" was actually my favorite chapter lol. I love the atmosphere and the eerie industrial look of the environment. There is a good sense of apprehension every time you clear an area, board your cart, and start once again creeping through the tunnels, not sure what kind of alien or military ambush lies ahead. I'm playing through Half-Life 2 for the first time currently (On the Ravenhome level right now), and "Water Hazard" was my favorite chapter so far in that game too, so maybe I have a type lol
@Kingofstones1
@Kingofstones1 2 года назад
Cart...people just like some action
@RainingMetal
@RainingMetal 2 года назад
I always felt like On a Rail was a prelude to Surface Tension. It's meant to be a long chapter with lots of soldiers. It's meant to test your endurance. Plus I do like trains, personally. I never found it too difficult to master the train cart. For me, the worst pre-Xen chapter by far is Residue Processing.
@Jarekthegamingdragon
@Jarekthegamingdragon 2 года назад
Honestly, it's just the movement. The tram is a nuisance to use. If you decide to say screw it and go by foot, then the rails get in the way the whole time. If you remove the tram and just make it regular hallways, suddenly it's a good chapter. Problem then is that it's no different from any other.
@GermanPeter
@GermanPeter 2 года назад
Maybe the screams at the end are from the future, from the 7-hour war, to be exact. Time travel is a thing in the HL universe, as shown by the G-Man. The teleporter before the Nihilanth also plays scientist lines from the resonance cascade which had happened hours before, so I don't see a reason why it couldn't show you things yet to come.
@trigger_once
@trigger_once 2 года назад
I always thought it was echos down a hallway or something, though this probably makes more sense as the sounds are a little too “echo-ey”. Love ur content btw
@theliberator0390
@theliberator0390 2 года назад
I don't think they were intended that way, the 7 hour war wasn't thought and put into HL lore until they remade the HL2 history of the betas
@innoclarke7435
@innoclarke7435 2 года назад
G-Man is an unusual case (and it wasn't shown that he could necessarily time travel in the original, just move around dimensions), and the teleporter before the Nihilanth... is a teleporter with strange qualities. On a Rail just takes place in an old ass rail system. And obviously the 7-Hour War hadn't even been thought up yet, and HL1 certainly never alludes to HL2 at any other time, so this just isn't a very good theory.
@YZYE
@YZYE 2 года назад
The chapters in the original Half-Life, to me were fine, when I played them at first, even Xen; At first with Xen, I got a little confused (as I was younger) but I got the hang of it later on. Great video.
@STRONTIumMuffin
@STRONTIumMuffin 2 года назад
It's the lack of player choice for me as no using the train takes so long but using is jank and boring, I don't skip it cus it's charming, but anytime I get lost in the endless hallways it's always the worst part of a play through
@innoclarke7435
@innoclarke7435 2 года назад
It's actually faster just to go on foot. I also genuinely get confused when people say they get lost in these hallways. I have a pretty damn bad sense of direction, but I don't think I've ever gotten lost in it, especially not past the first playthrough. It's not a maze by any stretch of the imagination.
@MorrisNicebrain
@MorrisNicebrain 2 года назад
I love this chapter. Lots of fun combat encounters, some optional areas and great atmosphere with plenty of little details and things going on. Such as the the small room with a dead grunt next to some graffiti and a spray can, or the area beneath the satellite rocket where another grunt is getting flooded by headcrabs jumping out of the walls. As a kid I amused the screaming was a crowd of zombies somewhere in the tunnels. The same sound effects are also used in the area you can access via a vent in the final part of the Xen manufacturing facility of Interloper. It kind of feels like Valve added this for effect but I always preferred to just immerse myself into the game and accept everything going on as actual events that took place during those 4 days. Kind of hard to change your view on a game like this when it had a big impact on you as a 10 year old.
@drunkenpumpkins7401
@drunkenpumpkins7401 2 года назад
My theory about the screams it that they originally belong to a cut enemy. You'd hear them in the distance via a trigger before you engage a nest of them in combat for the first time. If I remember correctly they where supposed to be flying/floating enemies similar to cacademons from Doom (but much smaller).
@Enderguy059
@Enderguy059 2 года назад
The Flocking Floater?
@sipeb587
@sipeb587 2 года назад
I don’t think flocking floaters where supposed to make that sound.
@oklik6864
@oklik6864 Год назад
Some say it was supposed to be mr Friendly cut enemy from Half Life. But i don't know how they make that conclusion?
@steyraug772
@steyraug772 2 года назад
tbh, the reason why i love blast pit, on a rail, and apprehension is because, why not? i love decommissioned and industrial areas, the atmosphere and design was just beautiful despite being vitrified and abandoned, still my type of ambience
@steyraug772
@steyraug772 2 года назад
correct me if im wrong if on a rail is abandoned or what, i know black mesa was once rocket testing center or sort
@peppermillers8361
@peppermillers8361 7 месяцев назад
​@@steyraug772I don't think on a Rail is abandoned, it's implied to be used to traverse the underground. You're probably thinking of Old Black Mesa from Blue Shift, which is basically unused and nearly abandoned.
@cuanta9441
@cuanta9441 2 года назад
i like it because the music fit very well whit the chapter and the exploration whit the train and see how the H.E.C.U fighting whit the aliens
@Scarletdex8299
@Scarletdex8299 4 месяца назад
Didn't know a lot of people had no idea to shoot signs to switch tracks. Back when I first played On A Rail, my mind quickly connected them to the shooting range attraction: aim and hit a brightly colored object, it flips over and that counts as a score. Also didn't know that some pricks hate Water Hazard. It's a great change of pace and literally a breath of fresh air after crawling through sewers having to deal with enemies with no way around them. You fly through the game world that opens wider allowing you to *speed* from one set piece to another, plowing through enemies withought bothering to get off your ride, and only a huge water gate or a supply hideout can slow you down. And who could forget that heli chase! This chapter along with Highway-17 made me realize I love vehicle sections (the only reason On A Rail aren't quite doing the same is that it goes through same narrow tunnels), which is prbbly why I like Scrap Mechanic survival: Drive down a road, deviate into more desolate/foresty areas if you want, pull over next to an outpost of some sort, check if there're any goodies to find or baddies to fight, then get back on the wheels towards where you eyes aim at. Good game. Do recommend.
@indigodotradio
@indigodotradio 2 года назад
Tbh I never had too much issue with it, however when I would play Sven Co-op with friends they would complain how it's too long andrepetitive for what it is aswell as having no clear direction. Love the video.
@mabs9503
@mabs9503 2 года назад
I recently loaded up HL and specifically played this section and I'm in the like it quite a bit group. It's a lot of fun fighting your way thru a large section of Black Mesa. Makes sense that Lambda would be far from Anomalous Materials and the only realistic way to get there would be through the lesser traveled and service pathways.
@mymarci
@mymarci 2 года назад
7:14 To me who also played hl since 2000, and i still dive into the hl universe atleast once am month for a few days, this is one of the best explanations ive heard, not only for on a rail, but for the whole universe, and since i've heard you saying these sentences, i play HL from an whole other perspective. I don't play to feel like it was me wandering through the BMRF anymore, but like i would be Gordon with his desperation to figure a way out of this hell. It hits even more, that while time passed in real life, i am already quite older than Gordon was. From the perspective of my age, Gordon is still a young guy, overwhelmed by to complexity of the BMRF, and because i was something like 12 when i played it the first time and felt like Gordon was "some wise older adult" i kept having that feeling, even when i passed that age. But after seeing some other videos of on a rail, i had to come back here, to tell you how right and valuable your video is for an hardcore fan and i've also learned to understand and value on a rail much better. You've did a great job with this video. But still, i can't get rid if that, is that it still doesn't work to give an immersion of the size of the BMRF. The Layout of the tracks feel cramped to a small squared sector, not able to give an feel of how huge BM is compared to the personel Transit System. But maybe it is because some parts have been cut and should pasted together in short time while late developing.
@flying6476
@flying6476 2 года назад
9:29 those are testers of Black mesa sweet voice
@TinyDeskEngineer
@TinyDeskEngineer 2 года назад
I find it hilarious that On A Rail can actually be completely faster by just going on foot normally. No speedrunning tricks, just walk like a normal person and occasionally take some shortcuts.
@Chris_W
@Chris_W 2 года назад
Oh damn... Never noticed those screams when I played the chapter. It's been a while now, but that's really creepy! I love it!
@victoriayachoe7857
@victoriayachoe7857 2 года назад
I love this chapter because it shows that you started using the abandoned rusty railway system because there is no chance to progress on the surface and it feels like a safe bunker down the facility until you find out that the military thought of that and sent troops down there to hunt down anyone who tries to use it to escape.
@Shotmaker
@Shotmaker 2 года назад
I'm pretty sure having to shoot the signs to switch tracks is a reference to the second Indiana Jones movie. Like Indy does that exact thing during the part where he's in the minecart.
@deusexmachina2938
@deusexmachina2938 2 года назад
I actually love On a Rail. I enjoyed the explorative aspect of it, it feels very large and sprawling.
@Ghosty_Face4
@Ghosty_Face4 2 года назад
One of my favorite parts about Half-Life were the short times you were on the surface and battling the HECU if I'm correct. But I absolutely love opossing force, I can play it over and never get tired. I even found myself playing it more than the main story.
@matijajovic8125
@matijajovic8125 2 года назад
Of course Rad Haz had to say Dark and gritty TM. Amazing video! You should make more when you analyze levels from HL games.
@johnhighway7399
@johnhighway7399 6 месяцев назад
I enjoyed that level, but that's only because I ignored the rail car completely and simply sprinted through
@oceanman2811
@oceanman2811 2 года назад
I think one of the biggest problem for me with this level is the damn electrical rails, it keeps draining your health points so quick that by the time you jump out, you'll get killed by the millitary
@Jws20
@Jws20 Год назад
“ *wait, there was a train car?* ”
@supremee6691
@supremee6691 2 года назад
Love your videos man, keep it up!
@extremefuccboi6point5
@extremefuccboi6point5 2 года назад
I used to hate On a Rail (took, like, an hour to beat it Normal) until I realised that it's quicker to stay Off a Rail (at which point I could beat it in about 20 minutes on Hard).
@michalbochenski4329
@michalbochenski4329 2 года назад
Radiation Hazard deserves 100 times more subscribers just from the effort he puts in to these videos. Most underrated youtuber ever!
@k1saragi24
@k1saragi24 2 года назад
On my first playthrough back in 2008 when I was 9 years old I absolutely hated On a Rail. It seemed all too long and hard for the little me, I didn't even know how to deal with the turrets and all other stuff. However every time I revisited the chapter I started loving it more and more to the point where it's my 2nd favorite chapter after Surface Tension which by the way, little 9 year old me also hated to the bone for being long and hard.
@KellyAesop
@KellyAesop 2 года назад
heck yeah love your videos~ another great one
@leoriopaladiknight7588
@leoriopaladiknight7588 Год назад
The worst part of the whole chapter is the stupid green box you have to crouch jump over, I spent 40 minutes trying to get over it and looking for the next part of the game without riding on the cart. Eventually I looked at a walkthrough and immediately felt stupid, the ending of on a rail is honestly one of my favorite moments in the game, so calm
@DrSonic-rl9lv
@DrSonic-rl9lv 2 года назад
ON A RAIL IS THE HIGHWAY 17 OF HL1
@MinorLife10
@MinorLife10 2 года назад
But more locked and less free
@DrSonic-rl9lv
@DrSonic-rl9lv 2 года назад
@@MinorLife10 INDEED
@DrSonic-rl9lv
@DrSonic-rl9lv 2 года назад
@Oni32 🤯🤯🤯
@axa993
@axa993 7 месяцев назад
I love every single part of Half-Life. It's such a unique experience that every part of it makes it what it is and what it'll forever be in my mind and heart. Never EVER in my playthrough was I ever like "oh man this part again...". Exploring maps and nooks and crannies of the maps is always a joy. Immersing yourself in the world building is just beautiful. Long live Half-Life.
@babysfirstweapon
@babysfirstweapon Год назад
Powerful enemies around tons of blind corners, carts that drive off without me telling them to, elevators that kill me just because I was standing, a lot of walking around without the cart...
@MinorLife10
@MinorLife10 2 года назад
I like that we have some shortcuts if we don't use cart
@modernmobster
@modernmobster 2 года назад
I like on a rail. The one chapter I've never liked was gonarchs lair. When I first played it I felt like I was endlessly shooting it with no indication I was accomplishing anything other than wasting my bullets. The fight just feels confusing and janky and is plain annoying.
@HolisticDistraction5
@HolisticDistraction5 Год назад
the 3 horror.wavs i actually either heard them from cs 1.6 zombie mode servers or l4d1 (maybe even l4d2) kinda crazy that i actually never knew they actually exist in half life
@XanderNiles
@XanderNiles 2 года назад
I will take On A Rail over Lambda Core or Interloper any day. The former being a bit more complex and I find myself always "where to go" and the latter for being way too tough. In hard mode you struggle a lot in Xen. Interesting that you pointed out the screams. As far as I'm concerned, those screams where made for Half-Life: Uplink. The part where the bodies were dragged. Same screams can be heard as well in the Interloper chapter.
@0marssb0m4r3
@0marssb0m4r3 2 года назад
these screams are the screams of those who feel a sense of dread when playing on a rail. /s anyways, this is my fav chapter. the atmosphere is strong and the combat racks up, keeping the player engaged is a constant focus as for the ending, man it feels so satisfying after all you go through. btw, keep up the great content, you got a sub
@engineergaming4123
@engineergaming4123 Год назад
Rewatching the video and hearing the screams gave me ptsd, When i first played half life 1 and went thru apprehension, i was playing at night and i was a kiddo, the damn screams haunted me for the rest of the night and if i remember correctly, you can also hear them in blue shift
@kyle8952
@kyle8952 2 года назад
There can be no realism in on a rail because this underground rail system doesn't actually connect to any of the base except where you get on, and where you get off. Neither does the monorail. Like every half life level it's just a pipe the player goes down with some greebles to make it resemble somewhere.
@thehunterx6670
@thehunterx6670 2 года назад
Great video bro About water hazard it’s literally one of the best chapters for me I don’t think that it does slow the flow or the gameplay of the game actually some parts of that chapter are literally filled with adrenaline and I enjoy it so much!!! A little long but a cool chapter! While for on a rail....I used to hate it…but after watching this video..well.. I don’t hate or love it so much… it I think yes…it wasn’t that bad
@danielasbjrnsson7500
@danielasbjrnsson7500 Год назад
I think Water Hazard flows greatly (pun intended).
@the_jacobian99
@the_jacobian99 2 года назад
I never had a problem with On The Rail. The only chapter I remember hating was Interloper.
@garry1089
@garry1089 2 года назад
I really like this chapter because it tests my stealth skills + you don’t need the cart + rocket launch good + if you get stuck on a loop you are a certified dumb dumb
@chrispugsly
@chrispugsly 7 месяцев назад
7:27 this part right here is your hint that you need to shoot the signs, the houndeye is positioned deliberately so that when you try to shoot it you most likely shoot the sign instead
@user-bv7zo6vd4m
@user-bv7zo6vd4m 2 года назад
wait there are people who don't know you have to sneak around the tenticle!? The guard at the airlock literaly tells it to you, and then they show you what happened to someone who made too much noise. Figuring out that you can use grenades would be a litle more difficult i'd imagine, but the game gives you lots of those, so i imagine that eventualy you'd put one and one together since it's atracted by sound, but even if you don't, it's not as vital to geting past it as sneaking is
@SimonG258
@SimonG258 3 месяца назад
i actually find on a rail quite unsettling. the music, the screams, the feel of the entire abandoned railway system, and the fact it's so huge.
@Ram-wv8kb
@Ram-wv8kb 2 года назад
My issue with on the rail is that soldiers have traps and ambushes set up if you use the cart, so I avoided using the cart as much as possible and sneak along the rail looking out for ambushes.
@bannado5696
@bannado5696 2 года назад
older sound files of the scream sound refer to it as a houndeye pack
@P-Nokota
@P-Nokota 2 года назад
4:29 Radiation hazard you are a gamer, At heart *are one of us*
@mcren6781
@mcren6781 2 года назад
I love every freaking piece of this game. Its perfect and ill never forget the first time i played it through I was blown away.
@fortunadodesperado
@fortunadodesperado 6 месяцев назад
I'm going through half life for the first time. I got stuck on the tentacle monster level because I couldn't figure out that you needed the fan to blow you upwards.
@tychusenfieldlarsson206
@tychusenfieldlarsson206 Год назад
At the fan section I always throw a grenade before jumping into the airflow to blow up the baricates blocking the upper tip of the chasm. I thought the pressure would make me bump my head on these wooden planks.
@Nevermore2790
@Nevermore2790 2 года назад
On the Screams part, the_horror3.wav is used in Interloper especially at the portal to the Nihilanth. the_horror4.wav is never used.
@TheLambdaTeam
@TheLambdaTeam 2 года назад
At "Interloper", it's the screams of the humans kidnapped and held on Xen. Y'can hear them in the red side chamber too.
@rjd-kh8et
@rjd-kh8et Год назад
Valve prioritized player experience over realism in Half-Life 2. The trip to Kleiner's lab was going to be much longer including the factories and Manhack Arcade, but that's too long to go without any combat, so the lab was made close to the train station despite that not making sense.
@Nakurye
@Nakurye Год назад
for blast pit with the tenticle monster, if you throw a grenade into the black pit, itll "harm" the monster and it will withdraw into the hole momentarily, giving you enough time to run to the next room you need to
@xxrocketshark216xx4
@xxrocketshark216xx4 6 месяцев назад
I honestly have always loved this level. It might be one of my favorites. I can see where some may find it tedious, but I really enjoy it, personally.
@skeyturr
@skeyturr 2 года назад
i just love how the engine feels and the movement of tram itself
@hardlyanydiggity3953
@hardlyanydiggity3953 2 года назад
when i first played this chapter i accidentally skipped an entire section and lost my cart. i only realized it when i questioned why i was being forced to make difficult jumps over rails and stuff constantly.
@nuggie5522
@nuggie5522 2 года назад
The one door at the end of on a rail looks like one you can't open by interacting only by pressing a button
@emilyraven2990
@emilyraven2990 2 года назад
I love how the_horror_2 is reused in l4d1
@sonwig5186
@sonwig5186 Год назад
First time I played I just walked along the side of the tracks for most of the level lol
@feritye767
@feritye767 Год назад
the problem I have with blast pit is there's nothing telling you to kill the monster, and nothing telling you to back-track to kill it, I got stuck for so long before giving up and watching a walkthrough
@Andres33AU
@Andres33AU 2 года назад
As a kid, I didn't particularly find this chapter too confusing, just a tad long, but it then slowly picks up pace again, until it reaches the crescendo (Surface Tension) and continues the action in the next chapter as well. I feel like the version of On a Rail in Black Mesa kind of shortened the level to keep up the pace. I'm not sure if I entirely agree with the change, but I did notice the chapter felt a little shorter.
@helohel5915
@helohel5915 2 года назад
Played through the Black Mesa rework of on a rail (the modded version for Black Mesa not stock) and it is quite interesting, I think you should cover it in context of this chapter in the original half life 1
@ThatRandomGamer_Main
@ThatRandomGamer_Main 2 года назад
The screams are probably Gordon's ptds since he saw many of his fellows scientist die.
@invalid_user_handle
@invalid_user_handle 2 года назад
Honestly always have been indifferent about it. It has it's moments, but having to tug around the train the whole time can get a bit annoying.
@alexb0nd
@alexb0nd Год назад
2:58 probably the blast ventilation fan
@elitemetropolice4551
@elitemetropolice4551 2 года назад
i feel like the screams are some easter eggs made for fun and the sound origin are just the death sound of tentacle with different pitch and speeds
@starturtle5135
@starturtle5135 2 года назад
Played the game quite a few times. Never noticed those screams beams before. Damn...
@b3ead
@b3ead 2 года назад
The rocket might have closed the portal on this side but the nihilint still held his end open thats why you had to go to zen
@freetime5803
@freetime5803 Год назад
The most wtf moment for me was when i got stuck on the first red blast door. Didnt realize that it opens automatically when you get close. Realized that via a youtube walkthrough (i was *that* confused). Shooting the signs thing, i kinda figured that on my own after my first loop.
@peppermillers8361
@peppermillers8361 7 месяцев назад
Funnily enough, same deal here. It felt so embarrassing when I saw how it opens.
@ILIYASTER
@ILIYASTER 2 года назад
Maybe there was the 3 boss in this game after tanticle monster and gargantula who player will fight in on a rail .In the beggining in this chapter you can find a room where you can see the bottom of the rocket, in the hallway to this room there are 2 squads of HECU dead and maybe in the room where you can see bottom of the rocket there was supposted to be 3 bossfight after tenticle monster and gargantula that explains the screams, who knows maybe the mr.friendly wasn't deleted completely from the game maybe the screams are him killing HECU marines.But in thes room in the actual game now you can find 1 solider shooting headcrabs who spawn from the infinite spowner the whole think with headcrabs is like not complited like why this room exists why there is infinite spawner of headcrabs with one marine shooting them the whole thing looks unfinished maybe thats why on a rail chapter looks so confusing for players the full chapter is to get to the surface and launch the rocket withaut explaining why, maybe there was something supposted to happend before launching the rocket who will explain to player why they are launching the rocket and where these screams come from.
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