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Why Do So Many People Hate Tears Of The Kingdom? 

linguini
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Tears Of The Kingdom was supposed to be the greatest Zelda game ever made, perhaps even the greatest game of all time but a year after release it seems that more and more people have decided that Breath Of The Wild is the better game. Why is this? What went so wrong with Tears Of The Kingdom?
This is my long awaited video essay on the open world Zelda games. I love Breath Of The Wild, it's one of my favourite games of all time but Tears Of The Kingdom left me disappointed with a sour taste in my mouth. In this video I go into detail about why I believe that Breath Of The Wild is superior to its sequel.
I usually play BOTW with the Relics Of The Past mod
gamebanana.com/mods/414822
If you enjoyed this video please consider giving it a like and subscribing and maybe share it with anyone you think would be interested in this kinda content.
TIMESTAMPS:
00:00 - Introduction
2:54 - TOTK is Better
4:24 - The Games Intros
9:53 - BOTW Runes
15:58 - TOTK Runes
24:08 - Sages
27:36 - The Sky Islands
31:53 - The Depths
35:51 - Same Hyrule as Before
39:50 - The Shrines
45:19 - The Dungeons
50:08 - Guardians
1:00:54 - The Stories
1:08:30 - The Final Bosses
1:17:45 - Movement
1:22:25 - The Jank
1:27:29 - The Performance
1:29:38 - Outro
#zelda #botw #totk #videoessay #critique

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4 авг 2024

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Комментарии : 1,2 тыс.   
@linguini645
@linguini645 Месяц назад
Wowie isn't that a long video Since this isn't Ultrakill this is going to flop so uh do the like and subscribe think ok thanks
@totaloof
@totaloof Месяц назад
Do a binding of isaac video fr
@Rem_Patros
@Rem_Patros Месяц назад
you deserve more traction for the reviews and content you do on other games than ultrakill
@The_soul_surviver
@The_soul_surviver Месяц назад
Bro was correct
@chocolatecrossiant77
@chocolatecrossiant77 Месяц назад
ngl i don't understand why more peeps don't watch you bc your vids are fire
@crzycondude
@crzycondude 29 дней назад
This is god damn peak.
@johnforkner
@johnforkner 29 дней назад
For a lot of Zelda fans it has less to do with the lack of speed run jank and more to do with a total dismissal of the lore.
@linguini645
@linguini645 29 дней назад
This is fair but for me personally I am such a fan of the stupid janky shit in Botw lol
@jonathanwilliams1271
@jonathanwilliams1271 29 дней назад
Feels like a different franchise at this point and I hope Nintendo is listening to the criticism
@eddiemoney1093
@eddiemoney1093 29 дней назад
It's a better franchise. One that has possibilities besides the same old forest temple fire temple fight ganon. Not that those were not great in their day but the world has moved on. I guarantee if they released a classic 3D Zelda right now people would complain about the linearity and lack of freedom.
@JonSmith-hk1bq
@JonSmith-hk1bq 29 дней назад
@@eddiemoney1093 They should adopt the Mario model. The Mario franchise has happily existed with both linear and sandbox styles in their 3D games. If Zelda did a couple open world games and followed it up with one or two in the linear style, I think folks would be pleased. The existence of Echoes of Wisdom and Aonuma's recent interview makes me think that they've gone all-in on this concept of open world and player toolkits.
@jonathanwilliams1271
@jonathanwilliams1271 29 дней назад
@@eddiemoney1093 That's simply an inaccurate description of the series. On top of that, the two titles that are the MOST similar are BotW and TotK. The classic formula stood for 30 years while this style has become stale with just two entries. I 100% agree that people would complain about the difference if Zelda went back to its roots but that's because, again, this is a different franchise now. Most of the "Zelda fans" only joined the series with BotW. You can like BotW and TotK, you can love them, but it's just different and we haven't had a _real_ Zelda since 2013.
@theking8347
@theking8347 28 дней назад
It barely feels like a sequel to BotW, but it doesn't feel like a standalone game either.
@bagelenjoyer3437
@bagelenjoyer3437 27 дней назад
Thats such a good point that i havent thought about
@Gael-xp4fk
@Gael-xp4fk 26 дней назад
So in other words it's glorified DLC
@bagelenjoyer3437
@bagelenjoyer3437 26 дней назад
@@Gael-xp4fk real
@Jdudec367
@Jdudec367 26 дней назад
Nah I disagree it feels like both really.
@stevejeffrey11
@stevejeffrey11 25 дней назад
totk = dlc they had too many ideas to add in dlc patch so made the same game twice, as the first game made them huge profit & sold many copies
@sarchiaponeseriale4380
@sarchiaponeseriale4380 Месяц назад
I love ganondorf bossfight for your opposite reason. It feels personal you prepare for your entire journey just to fight this guy and the sages actually try to help you but get defeated in no time, this really makes you feel like the hero that is supposed to defeat him and the other thing that i loved is that ganondorf has a fighting style similar to yours so it feels like that you are fighting your true nemesis.
@linguini645
@linguini645 29 дней назад
It's pretty cool how we can have such opposite interpretations of the same bossfight
@sarchiaponeseriale4380
@sarchiaponeseriale4380 29 дней назад
@@linguini645 yes it is. i understand your point the boss of botw is bigger and more grotesque but it really was too easy.
@linguini645
@linguini645 29 дней назад
@@sarchiaponeseriale4380 That's fair calamity is a bit of a pushover
@thephalange8630
@thephalange8630 28 дней назад
I agree that I enjoyed that boss fight more than calamity ganon, but I don't agree that it felt personal. It was implied at first that Ganondorf and Link would meet, perhaps in the past, in the intro of the game with Ganondorf uttering Links name, but as it turns out, this Ganondorf was just told by Rauru that one day some guy named Link would appear. I mean, OoT made more of a connection between Link and Ganondorf than ... this.
@sarchiaponeseriale4380
@sarchiaponeseriale4380 28 дней назад
@@thephalange8630 what I was meaning is that they both fight similarly. That's why it felt personal.
@SeasoningTheObese
@SeasoningTheObese 6 дней назад
You know what really chaps my ass? In ToTK, I did the desert dungeon first and went "Oh boy, they really brought back the dungeons!" only to find out that was the only good one.
@vivid8979
@vivid8979 8 часов назад
In Totk I always include the buildup to the entire dungeon itself.. For example the climb of the Wind Temple, the water works of Water temple and it's climb as well with zero gravity and imho it's designed and intended that way, the fire temple is already big enough on it's own.
@coloradodafronteira
@coloradodafronteira 26 дней назад
This started in a weird tone for me. I think TOTK has a LOT of problems, and I really mean it, but you main complaining at the start is about how janky BOTW runes were and TOTK is not? It doesn't even sound fair. I'm not a speedrunner, I really don't care about pulling off a wind bomb if I'm playing BOTW, that is just a glitch, I don't think I've ever cared to try. If your style of play is trying to break a game as much as possible that's fine, but the fact that you can't fly a boat at high speed with magnesis and skip a lot of content is not a reason why TOTK is bad.
@CamTheGalaxy
@CamTheGalaxy 26 дней назад
Yeah, agreed. Not to mention so many glitches were discovered years after BOTW’s release, such as BLSS, comparing the speedrun jank of a heavily dissected seven year old game to a game that’s only a year old is going to seem lackluster. And maybe that’ll change, maybe it won’t, but the thing is you just cannot expect a game to be broken wide open right away (and you shouldn’t want it to be! Glitches get patched when they’re found right away, as seen with things like auto build cancel slides and the XY duplication. It’s why I think BOTW is as broken open as it is, so many glitches were found after it was no longer being patched.)
@handsoaphandsoap
@handsoaphandsoap 25 дней назад
It’s also just not the answer to the thesis statement of the video. The answer to “why were people disappointed in TotK?” is not and never will be “niche physics exploits that were in BotW aren’t in TotK”. I’d bet that less than 1% of players that played BotW even knew about windbombs, let alone used it in their playthroughs. The creator can certainly say “this is why I prefer BotW over TotK” but that’s not what they did, they’re arguing that this is why many people didn’t like the game and that’s just not the case. Also I hard disagree with the take that the story content makes the game less replayable. People love reexperiencing stories, people will rewatch their favorite movies, TV shows, reread their favorite books, replay their favorite games, over and over and over because they like the story and want to experience it again. TotK lacks replayability because the story presented isn’t all that great and so once you’ve played through it once, you don’t really feel much of a need to play through it again. If it was a compelling story, as is the case with most previous Zelda games, no one would bat an eye at having to replay the story content. I can’t count how many times I’ve played through the Kingdom Hearts franchise and even though the game allows me to skip all the cutscenes, I don’t because that’s why I keep coming back to it.
@thechugg4372
@thechugg4372 25 дней назад
It's also weird how he says the older games don't have good movement then proceed to talk about unintended movement in BOTW, sliding in OOT is absolutely sick movement and he isn't mentionning this
@hikarihime73
@hikarihime73 22 дня назад
yeah, some of his arguments made sense, but, like you, I don't think the 18M+ players of TOTK use windbombs or whatever. I wouldn't recommend it even -playing as speedrunners do I mean-. Once you fall into that rabbit hole, you can't ever come back to enjoying this game as a casual player (and he actually proves that point all over his video essay). Speedrunners don't mind this, they know it will happen, and even start new games with the mind set "now, what can I break here?" lol; but you absolutely can't think this is what the player base as a whole will experience. I actually speedran a long time ago, one obscure game few people know about, and although I was pretty bad at it, it made it impossible for me to enjoy the game as it was intended... I'm really carefull not to get into that particular head space again, I feel like it would spoil my fun (and also break my hands, but that's something else lol, don't ever get old) ^^
@brenscott5416
@brenscott5416 11 дней назад
Ya, he sold it like a proper review but complained like a speedrunner instead of the zelda fan prospective he presented. Totk isn't bad because it's not a fuckin glitchy mess, it's bad because it's too similar to botw and thus stale since botw was only beloved due it being fresh, give it 5 years and I promise it'll have less stay than something like mm which has stayed striking to this day. It's more or less just a worse botw, and botw was not a great representation of what zelda fans like, in fact its a horrible example. Botw was an overreaction to people not liking how linear and hold holding SS was and while fresh is becoming stale quick, the best zelda games embraced the traditions zelda rather breaking from them. What makes this all worse for totk is that it somehow feels less like a zelda game than botw did which is nutty to me. Anyway his complaints about speed run jank is stupid, every game has it and its subjective as to weather its good or not but that's not going to make break a game for the general public, just speedrunners. Only time jank made a game better was sonic 06, and that's because 06 in a perfectly working state is steaming pile of shit lol
@thesporkguy
@thesporkguy 25 дней назад
As a fan of the lore, Eiji Aonuma coming out and admitting that there was no reason in particular for the Guardians, original shrine/towers and Devine Beasts being removed from TOTK is what made me stop playing it. They treated their own narrative as if it wasn't something that resonated with players when BOTW was still new and then acted confused when their lazy decision was met with criticism.
@clonetrooper2003
@clonetrooper2003 13 дней назад
Not to mention how bad sonia and rauru are
@tavisatsma5638
@tavisatsma5638 12 дней назад
I can’t believe they just didn’t make a whole new map like wtf? Why would they use the same map from botw? Imagine if Majoras mask used the same map as ocarina of time.
@TheGravityShifter
@TheGravityShifter 8 дней назад
@@tavisatsma5638 It's not the first time a game's sequel used the same exact map and redesigned it (like how the Mountain isn't erupting and now has a Rail System). I don't think the map is the problem. I think the problem is the gameplay formula and objectives are mostly the same as BoTW, where you're just grinding for everything so that way the final boss doesn't obliterate you. NONE of that was addressed in ToTK, and was in fact worsened with higher difficulty and even more Shrines. It probably didn't help that it came out on the Switch and not for a more powerful successor.
@rhea8829
@rhea8829 3 дня назад
This is one of the biggest fuck you in the face from Eiji Aonuma for me. Feel like the dev is just go and watch some youtube theorycrafting and be like: you know what, let just make a sequel and focus on zonai shits ppl are bitching about. and then shove a cock on my throat with this one. I think i know why they make it a sequel not a dlc, because it's so disconnected that even the dev themself cant even connect it to botw to make it a dlc.
@Chronoflation
@Chronoflation 2 дня назад
It's not even laziness, it's just plain disrespect. Aonuma clearly has grown to hate this series and is trying to transform into just reflecting his personal ideal game. People always talk about giving creative freedom to developers and all that, but, honestly, Aonuma needs to be reigned in. He's totally destroying Zelda's brand identity at this point. I'm honestly amazed Nintendo's let him run this series for so long, considering he only had 1 really successful entry before TotK, and it was the one he didn't want to make that most closely followed the Ocarina of Time format (Twilight Princess). BotW was his only twist on the formula that paid off, and TotK did well just off of brand recognition from BotW. And now, between the remasters/remakes of the old games and his obsessed "convention breaking" new games, people aren't going to be able to just see Zelda on the shelves of a store and know they're gonna like it. Nintendo should be freaking out about this, but they're so loyal to their team leaders they're letting one risk long-term success for massive short-term sales. Zelda currently has negative momentum in sales. TotK had record launch sales but also post launch window sales closer to year 5 or 6 BotW and declining. That is not something a company wants to see in a game they took 6 years to develop, even if they increased their revenue per sale by roughly 17% with the price hike. I have to question why the business leadership is allowing this to be the only option Zelda has at this point
@sharkylady
@sharkylady 28 дней назад
You know what my personal gripe is with totk? Exploration is gone, but not in the sense that it's the same map. In the sense that it's littered with stuff *everywhere*. I did a little test, I started from the same location in botw and totk, and just. Walked. I wanted to see if it would feel different, to see if I was crazy, and it was different! Botw has a lot of room to breathe. And while I understand that doesn't feel the most fun or exciting for players, it feels ESSENTIAL to exploration. Walking through the vast nothing, the open air- it's fun, it's relaxing personally, the perfect digital walk- And without that empty space it really doesn't feel like you're actually DISCOVERING anything, since there's always something every other step. You never *stop* discovering and it's exhausting. In totk you cannot walk 5 feet without encountering an enemy, a camp, something to build, something that falls on top of you- and so on and so on. Totk has too much going on personally, it feels overwhelming and yet it's all copy pasted. The sky island just litter the sky and I can't look at my pretty horizons without something blocking it. It feels like totk's world is build on "give the player as much dopamine as possible" and I hate that. Botw felt like a world. Empty but alive, breathing. Totk feels like a video game, and I do not care for it.
@vwxyz345
@vwxyz345 26 дней назад
To me another reason exploration is gone in totk is the broken travel mechanics. Getting around in botw was a great part of the game, I loved figuring out how to get over a mountain, making a fire under a tree to sleep til the rain goes away, really interacting with the environment. In totk, there's no reason not to just make a hoverbike and go exactly where you need to go, which makes getting around way less engaging and way less fun after a few hours. I played botw a lot even after beating the game, totk I stopped playing after 2 dungeons.
@Jdudec367
@Jdudec367 26 дней назад
Nah exploration really isn't gone. I mean the map in BOTW was filled with stuff too. And is it being different a bad thing? It should feel different in some way especially when it reuses the map. I mean TOTK has some to breathe too it really doesn't have too much going on and it doesn't really feel overwhelming tbh and isn't even all copy pasted either there is a good amount of variety there really. I mean no they complement the sky well and you look can past them and look at the horizons maybe. I disagree especially with how some people get quite frustrated with it lol. I mean both felt full of stuff and alive really, I don't see how Totk feels like a video game really.
@RP-mp4ow
@RP-mp4ow 23 дня назад
Wow! You just revealed a massive part of when I gave up on the exploring. I played it like BotW just getting distracted by every thing and tugging at the threads revealed. At first curious, and then engaged, then it became a routine thing- i was just doing it to do it. And then I wondered why I was doing it. Then the bubble burst over how boring and pointless it all was. But not only was the rewards painfully known, but I knew that the journey to that reward would feel so utterly miscellaneous
@domin8tion651
@domin8tion651 8 дней назад
And there isn’t much variety of stuff to explore tbh the depths and sky islands are all mostly copy and pasted and the overworld I’ve already spent 200 hours in
@mythosinfinite6736
@mythosinfinite6736 4 дня назад
Thank you, this was exactly how I felt and it's reassuring to see it said by someone else. BotW had felt empty in places, and I was hoping to see it be populated by less korok seeds and more life in TotK. The monkey's paw curled. The map has been populated, but by video game gimmicks, not by life. When I had last left BotW, I would spend hours just riding around the open fields with the Master Cycle, occasionally saving travellers from ambushes. Totk doesn't let me "go for a drive" like that, even though it lets you build vehicles. In fact, that's the perfect analogy for it. I had more fun with one simple but refined vehicle -- the Master Cycle Zero -- than I did with any overcomplicated and unreliable monstrosity made by the Ultra Hand. Beautiful but versatile simplicity, lost to bloat.
@wichiewamirez5599
@wichiewamirez5599 28 дней назад
The intro to tears of the kingdom was better than the entire game up to the boss fight at the end. I was so hyped and ready for a true Zelda experience and then the real game started.
@Ratabulous
@Ratabulous 22 дня назад
Preach 👏 Felt exactly the same
@natesamadhi33
@natesamadhi33 21 день назад
Yup. once the intro ended & I was forced to go through that 3-hour tutorial on Great Sky Island, my excitement went downhill from there
@pattiaufzack
@pattiaufzack 16 дней назад
I was SO hyped for an epic final battle. The fucking last stage with dragon Ganondorf was such a waste. I literally expected an Elden Ring level of epicness but we got a boring and slow fight against a dragon? This dragon fight was lamer than any of the three headed ones.
@wichiewamirez5599
@wichiewamirez5599 15 дней назад
@@pattiaufzack exactly! How is the final boss of the game, easier and less engaging than a mini boss that’s spammed all over the map?
@clonetrooper2003
@clonetrooper2003 13 дней назад
Sonia and rauru are still trash
@cole6843
@cole6843 29 дней назад
I find building to be kind of tedious. The Depths are straight up boring. The depths are my least favorite part of the game.
@linguini645
@linguini645 29 дней назад
Ultrahand is so cool but it takes so long to make anything actually interesting
@RevaliHeeHo
@RevaliHeeHo 29 дней назад
​@@linguini645and everything disappears in a matter of seconds or if you move the camera a little farther away.
@moagilah8519
@moagilah8519 28 дней назад
Bad story, bad lore continuity, underwhelming depths, sky island, and caves. Bad sidequests and repetitive side content, underwhelming rewards.
@martinezbiz
@martinezbiz 26 дней назад
YES also once you farm lynels, there is pretty much no challenge
@zahrachughtai3361
@zahrachughtai3361 25 дней назад
​@@martinezbiz The lynels thing was the same for BotW
@martinezbiz
@martinezbiz 25 дней назад
@@zahrachughtai3361 aww man. boring games for me then
@unpingouinsurlabanquise4574
@unpingouinsurlabanquise4574 23 дня назад
Botw was awesome cuz it was New, now it's just dull
@RP-mp4ow
@RP-mp4ow 23 дня назад
​@@unpingouinsurlabanquise4574not just that. BotW actually had fascinating things you could discover. It was actually fun to play and find things. Going to that far off island to be faced with a survivor challenge. Finding an odd spot in the forest and being faced with a darkness challenge. I'm intending to do a replay of BotW and id bet that it would still be fun- even though its so not new. Because exploration was actually fun in the game- which was really lame in TotK
@e.8730
@e.8730 29 дней назад
when i played totk the first time, once i left the gsi i assumed tutorial was over and everything else was suggests quests, like how going to kakariko first in botw wasn’t necessary. so instead of going to lookout landing immediately, i went to kakariko and hateno instead to see how they had changed. i assumed the paraglider simply wasn’t in the game. when i came across a skyview tower, i was confused on why i couldn’t open it. had to ask my sister what was wrong and ended in me having to backtrack back to where i started and go to lookout landing. it’s so small and so simple that really, it shouldn’t be an issue. but when that happened i was disappointed. i liked how in botw once you had exited tutorial space, you were free to do whatever you did or didn’t want to do
@linguini645
@linguini645 29 дней назад
I did the exact same thing and just ran off not getting the paraglider lmao
@Rocco049
@Rocco049 28 дней назад
I straight up missed Lookout Landing and made a beeline for Hateno because I thought the paraglider might be there because, y’know, that’s where the tech lab is. Imagine my shock lmao
@LilBrownieD
@LilBrownieD 28 дней назад
Same!
@chrisconnell4308
@chrisconnell4308 26 дней назад
I feel like I'm the only person who saw lookout landing from the skydiving cutscene and went straight there. I just wanted to know what It was
@ralcogaming7674
@ralcogaming7674 25 дней назад
So I'm not alone. I went to kakariko first thinking impa had my paraglider. Then I went to hateno all on foot
@user-ip5jy3ef1h
@user-ip5jy3ef1h 29 дней назад
Totk: has a cool opening area with intense cutscenes, and cool visuals. Botw: I JUST WOKE UP IN A BATH TUB AFTER 100 YEARS :D
@linguini645
@linguini645 29 дней назад
I don't dislike the intro to Totk i just think it hurts the games replayability in the long run
@wunder4402
@wunder4402 28 дней назад
@@linguini645 I agree it should be skippable, but its also the only section of the game that is perfect lol.
@axyndey
@axyndey 27 дней назад
botw conveys more mystery and an urge to figure out what's happened totk's a really long unskippable cutscene sequence
@user-ip5jy3ef1h
@user-ip5jy3ef1h 27 дней назад
It's only the beginning cutscene that's unskippable, though I can't imagine why you would want to skip that epic intro.
@victoriapulcifer6218
@victoriapulcifer6218 26 дней назад
When you have to cherry pick and strawman to prove your point then it probably was never a good point lmao
@brunovega6479
@brunovega6479 26 дней назад
While I don't disagree that the movement system of TOTK is completely TRIVIALIZED by the usage of the hoverbike, I feel like you've sort of created an unfair comparison, because the Breath of the wild glitches are clearly not intended methods of play. While I agree that they make the game more fun I feel like the fact that these aren't in fact mechanics that exist by design works counter to your argument. You can't really argue that BOTW is a better designed game if the reason it was more fun is due to things that weren't actually designed into it. Yes again, the glitches are fun but I can't give credit to the game for an unintended feature. Maybe instead you could speak about how the glitches being fun highlighted something that should have been improved or fleshed out in TOTK but was instead ignored or taken steps back on. For example the item duplication glitch highlights the durability system, or how movement needed more methods of engagement.
@linguini645
@linguini645 26 дней назад
It's less about it being good game design and more just me expressing that the janky movement is a big factor as to why I personally like BOTW more, sure it's not intentional but the fact is that they're in the game and I personally think they enhance the game a ton
@LaCazaLP
@LaCazaLP 9 дней назад
After 2k Hours in BOTW i never even once tried a glitch. Cause i dont care. I bought a HWFLY Chip and soldert that SoB in to my Switch just to downgrade so i can use easy duping in TOTK cause its NOT fun grinding all these dumb consumables. Dropped TOTK without even reaching 50h play time.
@TheGravityShifter
@TheGravityShifter 8 дней назад
@@linguini645 But when your video's title is about "Why so many find X game disappointing," bringing up a glitch as a comparison to critique ToTK's movement makes the title misleading at best. Is it why so many find the game disappointing, or why YOU think it's disappointing?
@Chronoflation
@Chronoflation 2 дня назад
@TheGravityShifter to be fair, it applies to a lot of speedrunners. Also, I heard they did have a lot of fun glitches in TotK's early versions that they removed over various patches. That didn't happen in BotW despite the many patches, so that kinda sucks. Even if something is unintentional doesn't mean it's not worthwhile. The spin attack was also originally a glitch. One of the things that sets great designers apart from designers that are just good is their ability to recognize when unintentional things are fun and should be incorporated into the game. I'm pretty sure the entire idea for ultrahand came from players using magnesis on stacked items to make Link fly across the sky in BotW. I don't blame them for thinking Ultrahand would be a good idea after seeing that. The problem is the invisible hand holding the developers put in. This could've been better explained in the video, but they not only removed game breaking glitches, but fun traversal glitches that felt like hidden mechanics. They also put caps on object speed in the game so you couldn't do an equivalent to that bomb launching thing to move super fast from BotW even if you did find a new way to hyper launch yourself. I think the best description of the games is that BotW feels like you're playing in a sandbox without too many cool toys, but you're unsupervised and can do whatever you want. Whereas TotK feels like you're in a sandbox with the coolest Lego set your parents could find, but your parents are watching you play to make sure you don't get hurt or do anything too unruly with the new toys
@TheGravityShifter
@TheGravityShifter 2 дня назад
@@Chronoflation Okay but like... how are these legitimate reasons for the game being more of a flawed gem than a near perfect masterpiece? Glitches are fun, but glitches are literally oversights in development, not features for the intended experience. And I'm not going to waste my time reading the rest of that. That's just way too much over something not that deep. If you can manage to condense it to a lot more tolerable state of reading, I'd be more than willing to read it.
@butterkirby1
@butterkirby1 25 дней назад
If i had a nickle for ever hour + breakdown of why totk is disappointing I've watched in the last couple days. I'd have 2 nickles.
@theOGTessTickle
@theOGTessTickle 21 день назад
I have 4 nickels haha. I like @skittybitty's video the best 😊
@talison461
@talison461 18 дней назад
3 nickels for me!!!
@cloudshines812
@cloudshines812 16 дней назад
Which isn’t a lot but its weird it happened twice…
@Beekeeper8011
@Beekeeper8011 15 дней назад
Feeble king has a great video as well: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-n_ZgCq_g1qk.htmlsi=wZoyXvRuEpALum89
@cheeseboi588
@cheeseboi588 15 дней назад
@@cloudshines812 Would your life have really been any worse if you didn't finish the line?
@williambarnes5023
@williambarnes5023 28 дней назад
People hated the durability mechanic in BotW. Nintendo doubled down on it in TotK by making you build everything from durability items with limited use. Collecting parts just to burn them is a slog. Yes, crafting is fun, but then you're disincentivized by the work to collect the parts. So the core gameplay loop focuses on the most unfun aspect of BotW. And then... this story. This... ugh.
@blackchickiedee7
@blackchickiedee7 26 дней назад
It was so bad, 😅 didn't learn much about the Zonai and everyone was being incompetent
@Ozone946
@Ozone946 25 дней назад
they completely sidestepped the issue by rewarding breaking your items in fights with more and better materials for more and better weapons
@stevejeffrey11
@stevejeffrey11 25 дней назад
they made weapons break twice as fast, forcing players to use Fuse...every time you shoot an arrow, attach something, scroll through dozens of items = boring, slows down gameplay
@Jdudec367
@Jdudec367 25 дней назад
How are you disincentivized to collect the parts? Also in TOTK you would wanna collect weapons more to fuse more powerful weapons. It doesn't focus on the most unfon aspect of BOTW it focuses on the fun combat and exploration and stuff. The story isn't that bad tbh.
@Gigi4u
@Gigi4u 25 дней назад
I like fuse it makes ingaging in combat fun again. In BOTW I horded my good weapons and ended up not having that much fun fighting enemies. In TOTK they fixed that by making all normal weapons do around the same amount of damage and by adding fuse. Fuse allows you to make your strong weapons buy collecting fuse materials from enemies. This motivates players to ingage more in combat instead of avoiding it because now for every tough enemie you defeat you will get a just as strong fuse material in return. I hope this mechanic returns future zelda games because it fixes so many of the games combat reward and incentive issues.
@Sanakudou
@Sanakudou 28 дней назад
One additional point regarding the runes in BotW is they involve immediate interactivity with Link, the environment and the enemies you encounter. None of these runes require you to “stop” playing the game to use them, they’re a seamless aspect of playing and progressing the game. In stark contrast, the runes in TotK 100% require you to disengage with whatever you’re doing to use them, you have to stop playing a hack n slash open world adventure game and stand in one spot for a while to play an isolated open sandbox crafting game. TotK has a genre identity crisis, it failed to make the sandbox crafting elements truly integrate into the game’s primary genre. Likewise, all the new additions to the map and even all the old map alterations fail to match BotW’s formula of rewarding exploration with unique locations. Hyrule has barely changed and the sky islands and the depths are shallow copy and paste assets, exploration has no reward. As for the story, the memories in BotW always enhanced context of the immediate story the player was engaging in, they were inherently tied to the player’s main game goal of taking the Divine Beast’s back from Ganon in order to use them to defeat him, likewise obtaining a cathartic conclusion to the Champion’s fates. In TotK, the memories are a snippet of a story you have no agency in, they undermine the game’s narrative drive of finding out what happened to Zelda because that mystery is solved via passively watching memories, not by any action the player does. Even Zelda lacks agency in those cutscenes, the best way to explain those cutscenes is we the player are passively watching Link as he passively watches memories of Zelda passively watching events of the past. It is so disconnected from what the player’s objectives are throughout the game, even the four village missions are about helping NPCs with their village’s problems, your objective has nothing to do with the secret stones, you just get them at end of a dungeon. Getting those secret stones have no consequences to the story either, they do nothing with them other than to give an arbitrary “reason” for how you gained the the sage’s abilities, which is really weird when Ganondorf treated the acquisition of secret stones so important he was willing to feign submission to a foreign king and seek out the opportunity to murder Sonia just to get one, why doesn’t he try to get the rest of the secret stones? Why don’t the sages give Link a secret stone to improve his chances against Ganondorf? The plot is so damn sloppy… Totk is an amalgamation of ideas with no uniting through line like BotW did.
@Chronoflation
@Chronoflation 2 дня назад
Very good points about how the runes interact with the world and the passiveness of the story. And this doesn't even mention how cheap the Ganondorf bowing scene feels (going beyond being an homage to OoT to just plain being a rip off), the fact that this is Ganondorf's first reincarnation (Ganondorf was previously always Ganondorf Dragmire from OoT, implying that he couldn't reincarnate naturally the same way Link and Zelda do), and how ridiculously incompetent the "good guys" are (with Rauru saying he'd keep a close eye on Ganondorf, only to find out in the next cutscene that Ganondorf's been causing chaos throughout Rauru's kingdom with transformation magic to look like Zelda, for no reason other than to be a Twilight Princess reference and make Zelda feel important in the past even though she's really just some passive witness to the events, and then he kills her wife on top of all of the sabotage and chaos he created, all inside of Rauru's own castle where he had the most ability to easily watch over him. Fucking idiot failures. Rauru literally chose to let someone he knew was evil under his roof, his wife's blood is on his hands as much as Ganondorf's). God, what a fucking train wreck of a story that was. And the fact that so many people think it was good is beyond disheartening to me, because Nintendo will almost certainly be listening to those praises more than the people with the actual issues. They know they have an army of fans who will gaslight other people in the audience that Zelda was never about it's story and never had a good story before. God, I hate fanboys
@Light14Lilium
@Light14Lilium 26 дней назад
I dont mind anything else, but my BIGGEST issue is the complete lack of Link expressing emotions. Compare to all other games in the 3d era Link had big ranges of emotions, here is just stoic and surprised. No emotion when remembering his past no emotion when learning Zelda's fate, just...a doll.
@shigerumiyamoto9612
@shigerumiyamoto9612 25 дней назад
To be fair, he wasn't very expressive in OoT and MM either... heck not even TP really
@erenyeeagah204
@erenyeeagah204 25 дней назад
@@shigerumiyamoto9612 toon link was and skyward sword kinda
@amandaslough125
@amandaslough125 24 дня назад
​@@shigerumiyamoto9612Link leaving the forest and saying his farewell to Saria has more low polygon emotion than Wild Link ever shows.
@Larissa-up7lu
@Larissa-up7lu 13 дней назад
@@shigerumiyamoto9612I’ve played twilight princess 5 times, and he showed rage, joy, sadness, disgust. He had a personality that Wild Link could NEVER
@elegy_statue
@elegy_statue 7 дней назад
@@shigerumiyamoto9612 Link was very emotive in those games when you consider the limitations of the time. Not just through facial expression. There was also flavour text, cutscene composition, foil characters, etc. Small moments that add up. The Hero of Time is the most interesting version of Link to analyse because of that tbh There were also companions in those games, so even in moments where Link didn't do much, you could shift focus onto them. Link in BOTW/TOTK is all by himself, so there's nothing to distract you from the fact that he's basically the standing guy emoji in every cutscene🧍‍♂. Age of Calamity did better at least. All he gets in the mainline modern games is a couple of joke interactions with insignificant NPCs, and cooking animations. smh
@stegowawa
@stegowawa Месяц назад
This has truly been a zelda moment
@redpanda8112
@redpanda8112 Месяц назад
Niko spotted OneShot godtier game
@Yuti640
@Yuti640 Месяц назад
OneShot indeed god tier game, play it. And if you already have, play it again
@Gael-xp4fk
@Gael-xp4fk 26 дней назад
Nope been calling it glorified DLC since day 1
@stegowawa
@stegowawa 26 дней назад
@@Gael-xp4fk are you saying you also dont like solstice?
@Chibi-Luka
@Chibi-Luka 13 дней назад
I beat botw but didn't beat totk. But my main reason for loosing intrest is more to do with the world building. I played a LOT of botw, I finished 99% of the game. But the world lore and story is what got me hooked. Ultimately, that was my biggest issue with it; I WANTED more lore than what they had. So when TotK promised more I was excited... Until I started visiting old places. The game devs didn't want to isolate new players so they tried to keep the callbacks minimal... But that was the main problem. Key people knew Link and Zelda, it was stated they were traveling together for a few years. Yet everything you directly impacted was either glossed over or not addressed, AT ALL. People knew you through Zelda, but NOT for the quests you did in the first game. It really pulled me out of the immersion. I started to care less about story, and more about learning glitches to get ne through it, but that was around the time they were getting patched out. Eventually I just stopped playing all together. They made a world to get lost in, yet did vary little to bridge them together. You can bring horses from your botw file, so I don't understand why they couldn't add small flavor dialogue depending on how much you completed. There are ps2 games that did that better. Anyway great vid, there was only a small handful of things I didn't agree with, 10/10!
@squiddler7731
@squiddler7731 28 дней назад
Pretty sure the reason ultra hand doesn't give you the ability to push objects like magnesis did is because that would also imply it could push around enemies. One of the key things about magnesis was that you could use it as a genuinely strong weapon that never breaks, but only if you happened to have a metal object nearby. With ultrahand hand you could use literally anything, so keeping this feature would've meant being able to handle every combat encounter by just telekinetically beating up whatever you see with boxes or tree trunks or that giant metal sphere you smuggled out of a shrine. I think something similar goes for recall as well: they removed the ability to freeze enemies because they buffed the ability to make it more puzzle friendly. When you pull it out, it immediately freezes time, so you have all the time in the world to plan out your next move. And unlike stasis, it has no cooldown whatsoever. There's no way they could've kept these features if it also worked on enemies, cause then link would just be an untouchable god of time who rewinds any enemy that looks at him funny. They had to pick between a balanced combat tool or a decent tool for solving puzzles, and they picked the latter. I _guess_ they did have the option to give it a cooldown specifically if it was used on enemies. But they also could have not made it where two fans and a steering stick trivializes all navigation in the game, so hindsight is 20/20 I guess, lol
@neonstorm7241
@neonstorm7241 25 дней назад
Couldn’t they have just made it so it didn’t work on “living” creatures?
@Chronoflation
@Chronoflation 2 дня назад
Honestly, this probably could've been handled with a simple boolean flag for whether or not a game object could be moved by ultrahand or not. Maybe it'd be a little more technical than that, but it probably wouldn't be as hard as people think. I mean, they put 6 years into rebuilding and refining the physics engine so that everything would be a physics body instead of a rigidbody. They wasted tons of time on stuff that they really didn't need. They could've done this too. That said, it seems like their real goal was giving the player more "creative freedom" while nerfing them well below the power levels reached by BotW Link. That's why the Sages' abilities can't be used directly by Link. That's why they put a hard speed cap into the game to prevent reaching bomb launching levels of travel speed and why bombs themselves were removed from being a power. They want the players to be playing with the Legos that they want the players to play with and that's it. As creative of a game as this is, there is no way to mess with the system to forge your own interactions. It's really disappointing. It even nerfs the potential of ultrahand devices they purposefully made. Rockets are barely more useful than fans since a few extra fans will be able to reach that same peak speed as rockets, or close to it, and no amount of additional rockets will help push you beyond that. It feels like playing with Legos under your parents supervision, so you can only use them how your parents let you. There really is no room for creativity outside of that scope, unfortunately. I'm pretty sure they even patched out things like rocket jumping with rockets attacked to weapons. It's frustrating. Really frustrating and shows a lack of respect for the autonomy of the player, all while claiming they're giving us the ultimate sandbox toolset.
@Ornithopter470
@Ornithopter470 День назад
Honestly, is the puzzle design even good enough to warrant the change? I personally feel that the puzzle designs tend to lean far more to spoilsport type play, where the "correct" solution is to break the game into disparate parts because it's simpler and more rewarding to do so.
@CuppaGi
@CuppaGi 27 дней назад
I think TotK just proved that BotW was a fluke and they actually had no idea why it was as revolutionary as it actually was.
@simondelisle9310
@simondelisle9310 25 дней назад
I just can’t agree. They have made TOTK because they knew how revolutionary BOTW was and it wasn’t a fluke. TOTK is revolutionary in it’s own right. This game shouldn’t have work on the switch, the fact that I have never seen any glitches in this game when there are so many ways it could go wrong is impressive. TOTK is not better than BOTW, it has it flaws and most of the criticisms towards this game is true, but dismissing everything that this game has for it will not make your disappointment any better. On a gameplay level, this game is the most impressive thing Nintendo has done in years. The story is not perfect but it is emotional with zelda becoming the eternal dragon, Ganondorf is cool and his boss fight is epic. All I am saying here is that this is the zelda curse all over again. Fans don’t like a zelda game and then in 5 or 10 years, people will say “this game was misunderstood ”. It happened for almost every zelda game since windwaker.
@TheSultan1470
@TheSultan1470 25 дней назад
Because it wasn't
@stevejeffrey11
@stevejeffrey11 25 дней назад
they made the same game twice, $$$ , totk was a lazy 'sequel' ( more like DLC) crappy story, depths copy n paste, only a few sky islands
@Matt-eh2dy
@Matt-eh2dy 25 дней назад
@@stevejeffrey11 Nah you’re just wrong. lol It wasn’t “lazy.” Story was actually way better than BOTW. Of course the depths is supposed to look like an underground version of Hyrule, that was the point. “Only a few sky islands” Your media illiteracy is showing. Genuinely go play the game and then come back.
@MilestheDirtyMindedGoblin2099
@MilestheDirtyMindedGoblin2099 25 дней назад
@@Matt-eh2dyI’d say the story was still messy (it’s Nintendo so I’m not surprised lol), the depths were just too empty (a ton of walking and terrain without a whole lot to do other than the same few things), and the sky was good (but suffered from the same problem of too much repeats and not enough to do). Totk is super fun to play, but it’s also packed to the brim with a bunch of busywork that drags it down.
@berserkfanyois
@berserkfanyois 23 дня назад
I feel like most of the people who don't like totk are just burned from botw and didn't played the game thinking " new game " but more like " botw dlc" and that made them think that "its just the same thing" when they didn't even treated it like a game
@ShadowSkilz1986
@ShadowSkilz1986 17 дней назад
Yeah, and usually what I heard is: "Oh gosh it's the same map, that's boring, I'm going back to BOTW..." Which is pure bad faith. I don't dislike the first game and I know TOTK isn't perfect but let's be honnest for a second...
@Kooptj
@Kooptj 16 дней назад
Imagine how mediocre TotK was that you need to constantly deny reality to feel its not a glorified dlc... Sorry but thinking something isn't real doesn't change truth, making TotK feel new was the devs job, not ours
@rmsgrey
@rmsgrey 6 дней назад
@@Kooptj Imagine how mediocre BotW was that you need to constantly deny reality to feel it's not a glorified tech demo... Being reductive is a fun and easy way to dismiss someone's point without having to actually address any merit they may have, isn't it! Never mind whether your argument actually stands up to even a tiny bit of scrutiny: - you assume that DLC is bad: "Shadow of the Erdtree is just DLC! Fancy anyone liking that!" - you assume that it's reasonable to treat BotW as the main game and TotK as the secondary material when the later is significantly larger, so, if anything, BotW is the demo for TotK rather than the other way around (actually, there are enough things in BotW that aren't in TotK that describing them as a single game raises questions about whether you've actually played both of them). Next you'll be arguing that Link Between Worlds is just LttP DLC... Personally, after having finished BotW once and started replaying it something like three times without it keeping my interest very long, I found TotK brought enough novelty to sustain my interest through a complete playthrough (all shrines; nowhere near all koroks), and I might go back and start a replay at some point in the next 5-6 years.
@Chronoflation
@Chronoflation 2 дня назад
To some degree. But there's also a lot of just not liking where they took the story, the lore, the mechanics. TotK has a lot of bad incentives that make the game less fun. Like who uses horses when you can drop a hoverbike or wing anywhere? Who cares about the rewards when you're getting similar meaningless rewards every 5 minutes? BotW was definitely a tech demo in many ways, but TotK is really just a showcase of Ultrahand and a lot of moving parts that don't work great together. Sure, there are people who don't like that the sense of exploration is basically gone from the reused world and the rewards for the new things ranging from being old to underwhelming. A sequel isn't made in a vacuum. Plenty have been able to make their worlds feel new again to returning players. Clearly this game had game design issues for so many people to feel burned by it, especially with so many having reasons beyond just the exploration issue
@rmsgrey
@rmsgrey 2 дня назад
@@Chronoflation To be fair, I never used horses in BotW either - they're useless for exploring because you ditch them the moment you start scaling a hill, and then they're stuck on the other side of a hill and there's not much point going back for them. And they're hopelessly outclassed for travelling distances since you can just warp to where you want to be instead. Aside from a few specific quests that explicitly require horses, neither game saw me using them. That's not to say that TotK is a great game - it's an improvement on BotW in a lot of ways, but it's also a repeat of BotW in a lot of ways - for someone who hasn't played either, my guess is their favourite would be whichever they play first (since it'll get the full benefit of novelty) but when your game is showing less polish than the original Majora's Mask, you're doing something wrong...
@jaffinator2166
@jaffinator2166 28 дней назад
The more I’ve thought about it, there’s only so much you can do with Zonai vehicles if you want practicality, meanwhile I can spend hours driving around on the Master Cycle Zero and never get tired of it
@Chronoflation
@Chronoflation 2 дня назад
Yes! Thank you. Somebody finally said it
@jcselement
@jcselement 26 дней назад
I never liked BOTW and TOTK even furthered my disdain towards modern Zelda. Just isn't the series I fell in love with.
@alysupersmashshow
@alysupersmashshow 22 дня назад
i fucking love totk, but i wished they would incorporate classic zelda elements, like actual good and restricive dungeons, and a story that develops as you play. Its like the Zelda team thinks classic zelda is just bad for some reason, like they've thrown out 31 years of Zelda
@Chronoflation
@Chronoflation 2 дня назад
Same. I at least appreciated BotW as a potential framework that classic Zelda could be built on top of to really flesh it out, but since they're clearly going in the opposite direction, I'm basically gonna skip all new games til someone new is in charge and they make a classic styled game again
@Ornithopter470
@Ornithopter470 День назад
​@@alysupersmashshowthe problem is that the classic dungeons are antithetical to the design of ToTK's systems. Unless you lock powers behind progression, and then design the game to reward backtracking for other cool rewards, which then means you need items that aren't going to break.
@alecbona4549
@alecbona4549 29 дней назад
I would hardly call this game a masterpiece. Not by any stretch of the imagination. Even objectively speaking it has many obvious flaws and tons of continuity problems. It's decent for what it is. But not a masterpiece for a Zelda game at all
@linguini645
@linguini645 29 дней назад
Fair enough it does have its flaws
@stevejeffrey11
@stevejeffrey11 25 дней назад
ultrahand was so janky & unpolished
@roadjcat
@roadjcat 24 дня назад
Yeah I wasn't quite sure how the view that it's a masterpiece really could stand against the entire rest of the video 😅
@randompersonxy1033
@randompersonxy1033 23 дня назад
Yeah unlike botw were you could actually see that professional designers were at work, a lot of totk mechanics are just sloppy the entire fuse mechanic has way to many unnecessary steps because you can’t do it in menu. The fact that you can set arrow types is annoying, also why is the quick menu not separeted in regions for quicker selection and let’s not even get started on the sage abilitys. Story and gameplay don’t really match either and I know a lot of people didn’t like the story in botw either but at least there it matched the gameplay and how it was told.
@Joesmho23
@Joesmho23 22 дня назад
Masterpiece has lost meaning. It’s understandable because there’s not many examples of an actual one. Or like a flawed masterpiece? Makes zero sense
@NottSaying
@NottSaying 29 дней назад
I perfectly agree with your sentiments about BotW's jank.Nobody I know understands the joy I get from breaking a game wide open and doing something unintended, and one of the things I LOVED about BotW was solving shrines with some stupid use of a stasis launch or something like that, and even solving them in a way the devs allowed felt unintentional. When I played TotK, I didn't have nearly as much fun with the shrines because all of the weird "unintended" solutions always felt like they knew that would happen, which ruins the fun, or are so boring that they ruin the shrines altogether (rocket shield). shooting myself underneath the water with ragdoll to skip a puzzle felt great, but using recall to bring a shrine orb back just felt cheap.
@linguini645
@linguini645 29 дней назад
Botw is such a stupidly broken game in all of the best ways lmao
@davidaitken8503
@davidaitken8503 28 дней назад
TotK let's you break the game as part of the natural design but that is somehow a bad thing? Do you even listen to how ridiculous you sound?
@mynameiscal3478
@mynameiscal3478 28 дней назад
​@davidaitken8503 botw took thought and glitches to "break". Things like rocket shields break the game in the most bland way possible because they are an easy instant win button. Theres no satisfaction in shooting to the end of every shrine.
@Neogeddon
@Neogeddon 28 дней назад
Big same. Most fun I had with TotK was solving the side bits where you have to hold up the sign for that one guy. I always just used my horse to prop it up when possible lmao
@davidaitken8503
@davidaitken8503 28 дней назад
@@mynameiscal3478 Look. I'm all for goofing off in a game to find ways to break it every once in a while, but if it becomes the focal point to how you play, you're just being an idiot. If their is no satisfaction in shooting to the end of every shrine, don't do it. The fact that I have to give such a simple solution to a supposedly cognitively normal human being speaks to just how unbelievably stupid people in this world have become. Just because you can do something doesn't mean you should. There was a twit that complained that TotK wasn't as fun as BotW because all he did was fly over everything in a hover bike. I could never imagine someone being that stupid just to make up this story if I tried.
@SiliconSlyWolf
@SiliconSlyWolf 29 дней назад
The depths almost stopped me playing the game 10 to 20 hours in. Various things frustrated me, and pushed me to go back to BotW to see if I truly did like it better, and I did, and for the same reason I loved it in the first place. It's been long enough, I've forgotten enough exact details, I enjoy just wandering around again, even after revisiting stuff in TotK just days to weeks earlier. Then I put down TotK long enough now, I'm not sure I'll ever go back to finish it.
@linguini645
@linguini645 29 дней назад
wandering around is such a huge part of Botw and the reused map just kills that aspect of the game from Totk for me
@lifeonleo1074
@lifeonleo1074 26 дней назад
​@@linguini645exactly, TOTK made wondering around not fun because of the reused map, the Depth has very little difference one area looks like the other, and the sky islands were so empty and not much interesting things to do apart from the tutorial island.
@martinezbiz
@martinezbiz 26 дней назад
​@@lifeonleo1074agreed. I sold my totk LOL without finishing it eventhough I farmed the crap out of silver lynels
@stevejeffrey11
@stevejeffrey11 25 дней назад
yeah enemies were copy and paste, oh but with slight appearance change...zzz...boring just like the entire depths copy & paste
@penguinz3091
@penguinz3091 Месяц назад
I still play it every once and awhile. It’s fun to go around hyrule, talk to the people, gather stuff and sell it in shops, and more. I used to do that in botw once i did everything but now since totk released, i don’t touch botw anymore.
@linguini645
@linguini645 29 дней назад
I do the complete opposite lol, i don't touch Totk anymore but I still regularly go back and play Botw
@RevaliHeeHo
@RevaliHeeHo 29 дней назад
​@@linguini645Lol, kinda the same, but because I sold TotK the same week when I bought it.
@Automatic91-97
@Automatic91-97 23 дня назад
When it comes to runes, I think the difference for me is that botw’s runes weren’t really intended to be used in the really fun ways people ended up using them, like windbombing for example. And so it felt really cool to use them in interesting and unique ways. ToTK just gave us ultrahand because they saw the fun things people did with the other runes, and now it’s not fun anymore lol. Idk if that makes sense, it’s kinda like the difference between going out with your friends when your parents allowed it as a teenager vs just sneaking out. Both were fun, but it felt way cooler and more fun when you were doing it the “wrong” way.
@Chronoflation
@Chronoflation 2 дня назад
In BotW, we were in a sandbox without any supervision and just some basic toys we could do whatever we wanted with. In TotK, we're in a sandbox with a bunch of Legos that mommy and daddy gave us and they're watching us to make sure we use them properly or else they'll take the unintended fun away
@sanderengelen9140
@sanderengelen9140 28 дней назад
Totk was my first zelda game ever and idk why i didnt jump in the games sooner, I had an amazing time 🙏🏻
@aaronrenaud7556
@aaronrenaud7556 29 дней назад
Finally, someone says something about how clunky Ultra Hand is. I have literally never gotten past the sky island because I used Ultra Hand a few times and was like "Yeah, no. If this is a big draw of the game, I'm not interested because this is too frustrating for me." I'm sure it gets easier, but after contorting my hands a few times to get what I wanted, I was done with it.
@magicfish8213
@magicfish8213 29 дней назад
Man I loved Totk, but if you gave up thay early, I really hope you got a refund because that's 70 down the drain otherwise
@tomgeserich2080
@tomgeserich2080 28 дней назад
Very that!!!
@Cool-Vest_Leo
@Cool-Vest_Leo 28 дней назад
You know what would fix this? An upgrade to auto-build that lets you suspend the objects in a void so that you can build more precisely. Even so, Hyrule was not built to accommodate DIY vehicles.
@Chronoflation
@Chronoflation 2 дня назад
It's cumbersome but does get a bit easier when you realize all of the axis are 8 corners, so it can't actually angle things in a full 360 rotation like magnesis. That said, I hate ultrahand too, so I get it
@BallerDan53
@BallerDan53 6 дней назад
We know you like well crafted stories, engaging puzzles, and intense boss battles, but wouldn't you rather glue a rock to a stick?
@Drakenwild
@Drakenwild 3 дня назад
The other thing with Gloom Hands vs Guardians is that if you stay out of their range for long enough, the Hands will just get bored and poof out of existence, dropping some materials on their way out. Barely any input needed, they're just gone. Meanwhile if a Guardian sees you, it will keep chasing you to the ends of Hyrule unless you find a way to lose it.
@bhizzle64
@bhizzle64 28 дней назад
I feel like when comparing the intros of the two games, even discounting the length, there’s still a big difference in how those tutorials play out. The great plateau has some tutorial text, but it feels a lot more open ended and emblematic of the spirit of the game. The great sky island feels like a linear track that has standard tutorials to figure out a solution. The great plateau feels like a vertical slice of the game, the great sky island feels like a big tutorial area.
@ph5.484
@ph5.484 20 дней назад
Listening to the video my immediate thought about the tutorials was the difference in the expectations they set up. BotW is minimalist and lets you get up and go, which underscores the goal of freedom and exploration that runs through the entire game. TotK has a story-heavy opening but then veers in a completely different direction for the rest of the game with the sandboxy building mechanics. BotW's tutorial feels much more in line with the themes of the game imo. On the other hand, TotK players who expected the same freedom as BotW have to sit through the longer tutorial, while players who like story and lore get baited by a tutorial that isn't particularly indicative of the game's direction.
@Chronoflation
@Chronoflation 2 дня назад
Yes, thank you! Not to mention the great sky island is the PEAK of what you can expect from the sky islands. So disappointing to start with the best and not just a microcosm of the greater experience like BotW
@Mekko4dev
@Mekko4dev 29 дней назад
a year after its release and avoiding spoilers as much as i can and i get the game… and i’m not even close to fully finishing the game.
@constantspider
@constantspider 23 дня назад
I love totk. is that okay? it has its flaws, its hiccups, but as a GAME, it was such an enjoyable experience. as a ZELDA game i can’t speak on behalf of story and improvements because i’m not a veteran. I loved almost every second of the game to the very end, and seeing so many huge videos saying this game is a disgrace makes me feel like my standards are too low, and i’m not judging hard enough. but its safe to say that if i had a good time then it’s a good game. at least, for my standards
@Cool-Vest_Leo
@Cool-Vest_Leo 28 дней назад
I don't know why people open these videos saying TotK is a masterpiece. That's like nepotism for entries in a video game franchise. So much of the game is re-used or undercooked. I think the highest I can give this game is a 7/10.
@tarnw3301
@tarnw3301 26 дней назад
Giving ToTK a score above 7/10 is like giving OoT Master Quest a score above 7/10. The original game (BoTW/OoT) is good, so the same game with a different paint will also get a good score.
@Cool-Vest_Leo
@Cool-Vest_Leo 26 дней назад
@@tarnw3301 It's not the sameness that gets it that score, though that does participate in a way. It's the clunky controls, padded content, and the barebones story that ruin it for me. If you want to see a game that re-uses a map effectively, Pokemon Black 2/White 2 is right there.
@stevejeffrey11
@stevejeffrey11 25 дней назад
it was hilarious seeing people call it 'game of the year' before it was released, and then the hype died quickly. Streamers like Pointcrow who made years of BoTW content lost interest fast
@APsGTG
@APsGTG 25 дней назад
Because instead of standing true in their own authentic opinions, they decide to contort themselves and say things to appease the crowd who will have a temper tantrum if they don’t like it. I miss the days when people were encouraged to be themselves and to be fearless when going against the crowd.
@Missiletainn
@Missiletainn 23 дня назад
Exactly, I give BOTW at max a 7/10, and TOTK is either worse or identical in every way and feature.
@BlueBerry20071
@BlueBerry20071 25 дней назад
I just miss the traditional style. It was perfectly fine, and had plenty of room for innovation, so there was no reason to completely trash it like they did.
@tomgu2285
@tomgu2285 24 дня назад
Botw 30 Mio copies tears of the kingdom 20 Mio copies sold... Hmmm.... I think I see the reason. Anyway go play the older ones if you want.
@yazeldafan
@yazeldafan 17 дней назад
@@tomgu2285 Nah, they never tried to sell an original Zelda game on Switch to know this answer. They know that it could have the potential to do much more than the 9M Twilight Princess did(previous best selling). By the time Twilight Princess did 9M Mario Galaxy made 12,75M. Then Mario Odyssey was able to increase sales to 28M withouth throwing 3D Mario formula in the garbage, just by evolving it. They went panic mode due to Skyward Sword weak sales. For some reason they decided it was a good idea to create a corridor game using motion controls.
@dice5709
@dice5709 12 дней назад
​@tomgu2285 You have mha as a pfp your opinion is invalid. It doesn't really matter how many sales you get. Shit gets sold well if you advertise it well. Botw is a good example for that. Your argument for high sales directly connecting to a game being good is incorrect. I could say the same thing for Fifa or CoD games. They sell very well but are objectively shit for a long time. If the next open world Zelda comes out, with the same formula, it will sell less than TP and Aonuma will be shivering.
@user-ip5jy3ef1h
@user-ip5jy3ef1h 29 дней назад
So what you're saying is, botw is better because it had more bugs that allowed you to skip a ton of the game?!?!
@linguini645
@linguini645 29 дней назад
that's a small part of it yeah, the option being there is what i like so you can choose to play the game however you want to play the game
@hist150project5
@hist150project5 28 дней назад
In TotK you can skip a ton of the game without using bugs
@stevejeffrey11
@stevejeffrey11 25 дней назад
you don't need bugs to beat totk, just build a hoverbike & fly over the entire world xD so boring
@user-ip5jy3ef1h
@user-ip5jy3ef1h 24 дня назад
@@stevejeffrey11 ok, then dont build a hover bike?
@stevejeffrey11
@stevejeffrey11 24 дня назад
@@user-ip5jy3ef1h just play BoTW without using fast travel, amazing experience !
@Blizz3112
@Blizz3112 26 дней назад
One thing most people fail to mention... music in BotW is overall better (and thus a lot was copied to TotK instead of making brand new music)....
@danytalksmusic
@danytalksmusic 11 дней назад
I think you're totally glossing over the main theme of TotK which is actually amazing.
@freshairkaboom8171
@freshairkaboom8171 6 дней назад
Much of the problems of TOTK was that it was a sequel to BOTW. If we had gone straight from freaking Skyward Sword to this masterpiece of a game, literally nobody would be complaining or thinking it's lackluster. TOTK is a direct upgrade to BOTW, but some design decisions left us longing for what we got in BOTW. Definitely the most annoying aspect for me was the Sage powers. Riju's lightning ability was meant to be used from range to add lightning to an attack (but you could do that yourself by attaching lightning items to your arrows), but you had to WALK UP TO HER every time? That defeats the purpose in my opinion. I didn't even use her ability to defeat the boss of the desert temple, I just used elemental attacks that I personally put on my weapons.
@MistaHahn117
@MistaHahn117 29 дней назад
I'm glad to see you put this out after you threw the idea out there a little while back. I'm really impressed with the scripting and editing here. Boomie zoomies
@linguini645
@linguini645 29 дней назад
Thanks :D
@XbladedGG
@XbladedGG 23 дня назад
I COULD go back and 100% this game, but I just don’t feel like it. That might be laziness, but there’s something just so bland about it currently. It’s like BOTW with new features, and I’ve already played enough of that game.
@Dark_sparky
@Dark_sparky 23 дня назад
Judging by the comments section this will be a very hot take, but I firmly disagree with you. I am seeing a lot of similar videos to yours pop up recently, but I don't have the means to make a proper response video so here is an extremely long written response: Personally one of the reasons why I very much enjoyed tears over breath was directly related to the lack of guardians. Yes you can parry their lasers, but not only is it not obvious, its not the easiest without practice. 99.999999% of people are not going to sit there and practice parrying guardians meaningfully early in the game, especially because as you said going for a parry is a huge risk. As you said they were designed to instill panic and be avoid early on, I and I firmly believe that detracts and directly undermines the rest of the game experience. The guardians were CLEARLY and FREQUENTLY used to gatekeep areas of the map. Functionally they are placed in areas to ensure that the player either has the tools or the skills required to progress. Breath of the wild desperately wants to be the game known for adventure and exploration but keeps getting in the way of itself by way of guardians and malice. Even if you have the tools or skills to deal with them, when you are just in trying to explore and that laser shows up on your back I constantly found myself being frankly annoyed. You said that you found fighting multiple guardians really fun "because of a simple exploit" (time = 55:22) but I don't think it reflects positively on the design of a game that using an exploit that the vast majority of people are not going to be aware of during there first (and for most people only) time playing the game. I don't think there is anything wrong in finding enjoyment via game exploits (in single player games), but when approaching the game with the intent to engage with the designed experience and mechanics earnestly I found guardians (especially when plural) just a pain in the rear. To me at least, Gloom hands felt far more in line with previous zelda games (there are very similar enemies in older games), and I found the hands way more manageable while engaging in traditional combat. Putting some space here just to make this part more obvious, but gloom hands are SUPER easy to deal with if you use dazzle fruit or muddle buds (the plants that create light). I also really appreciated the lack of ranged attacks, as the area that the hands were active threats (and potentially annoying) were much smaller than the guardians. I will give you its not great that the hands come out of literally nowhere though, but there were many times where I felt like the same might as well be the case with how the guardians could spot link from insane distances. I disagree about them being less interesting or cool but that is subjective. I honestly found more enjoyment exploring Elden Ring, where much more difficult encounters gatekept areas, than I did exploring in breath of the wild. In Elden Ring for instance, despite more challenging speedbumps existing in the way of exploration, it worked and didn't take away from my experience because they didn't demand my attention incessantly or forcefully and abruptly change the pace of the game. Having to deal with sniper tracking me isn't conducive to me having the freedom to explore without bounds, it just made exploring, often the most interesting places, a chore in an otherwise quite relaxed game. Playing Tears I felt way more free to explore without contrived gatekeepers even if there was definitely environmental gatekeeping of exploration. Having the ability to use the sky to avoid having to tediously climb constantly (because lets be honest climbing is boring and tedious and essentially filler content unless you are really into exploring the same bland textures over and over again) and allowed me to have more freedom to engage with exploring in a way I was more interested in. With the abilities (runes) or whatever you want to call them. I found the breath of the wild abilities extremely underwhelming, clunky, and tedious when trying to engage with them in earnest. Especially compared to how items were used in previous games. A lot of your fun stemmed from "breaking" the game to address shortcomings in the intended design of the game. I actually feel that the abilities in TotK actually severely hurt the potential of the game, because I felt that it was very evident that the gave the player too much freedom and the developers struggled to create tailored experiences around them. I truly felt the game was at the best when link was restricted (be it the glimmer of potential in the lightning temple, or the proving grounds), but the abilities clearly flew in the face of this. Both were tedious and clunky. The sage stuff is better in botw, I will give you that. I still enjoyed exploring the sky Islands. Yeah there could have been more to do. Maybe my expectations were more tempered than most but its still better than a complete lack of them in BotW imo. On your point of exploration, and the returning to Hyrule, I enjoyed it because I could go explore at my own pace on my own terms. I was honestly rather disappointed with BotW exploration because of how tedious it was and how sparsely populated the world was. Tears not only managed to add more to the world but it also made the existing content feel more full. I agree that the tutorial shrines were poorly executed in ToTK, but I found literally all of the shrines in BoTW tedious and clunky. While cheesable in ToTK, I found the puzzle shrines fare more enjoyable as they were more open ended and less prescribed (the thing that botw is supposed to be all about). While I by no means believe that TotK actually succeeded in capturing the magic of classic zelda dungeons(the water temple was especially bad), I am just going to have to hard disagree on everything you said besides the lead up to the temples being better. You didn't say it but I will give it to you that the cutscenes after beating the divine beasts are miles better than the repeated cutscene after each temple. I believe the temples and their bosses were overall much better than the divine beasts. As for the story, I organically only stumbled upon a single extra memory in BotW my first time playing. So for me, the BotW story was essencially non-existent, and TotK was miles better. That said they could have done so many things better with the TotK story. There's no reason why they couldn't have had the cutscenes play in chronological (LOGICAL) order regardless of which one you picked up. Link discovering where zelda was could have, and should have, easily had a much greater influence on the ingame dialog. It was very strange to have important npcs ask about her and be left in the dark. Again though, I genuienly didn't organically encounter the BotW memories, because it functionally doesn't exist within the structure of the game without going out of your way to look for them. So in my books TotK's horribly implemented story was better than BotW's hidden story. I hate calamity ganon, I find him un-inspired, and he reeks of a rushed game. He feels like he's an amalgamation of all the bosses because he is...BECAUSE he's the only real boss. I personally feel like the final bosses of ToTK are some of the best final bosses of any games, let alone Zelda games. Clearly unintentional and obscure movement tech that breaks the game isn't something I think BotW deserves praise for. Don't get me wrong I am not saying I don't think it is fun. But is a game really a better game because it is broken in a way that only one in a million players would notice playing the game without the internet. So many people who play a ton of BotW do it because they like the Movement tech, but how many of them would realistically have encountered the movement tech without youtube? Using it, especially on a first play through, makes me feel like im not honestly engaging with the mechanics of the game, or having a genuine experience. You, yourself said that the methods to exploit botw are " so outlandish that how on earth would someone discover them while playing the game casually" and that is the crux of my issue with it. I just want to play Zelda casually. I love the series and I go into every game starting with the intention of engaging with the intended experience. The intended experience of TotK was just much better in my opinion. Really, tears just was a better breath of the wild for me. I do have complaints about the narrative structure, the dungeons, the menus, but nothing I don't also have complaints about for botw.
@JonnyM2C
@JonnyM2C 23 дня назад
That's the thing. The arguments against TOTK are very subjective. Many do still like the game and find it to be the best one in the series. So many videos tend to say the same over and over again.
@rmsgrey
@rmsgrey 6 дней назад
I think the bottom line is that Tears is a less broken BotW. Mechanics are generally better balanced for the intended play experience, which means there's less freedom to play the game your way. Take the Great Fairies as an example: in BotW, once you find a bud, you just need to get together a one time payment of rupees and then you can combine your random armor pieces you've accumulated with random inventory trash you've also accumulated to get all your armor up to higher levels, only occasionally needing to grind for specific resources for specific armor pieces. In TotK, you have to complete a specific side quest to open each bud, and then every single upgrade costs rupees, meaning you have to be a lot more intentional about what you upgrade (and still needing to farm specific resources from time to time). It also makes rupees retain their value much further into the game. On the other hand, TotK does suffer from clunky interface in a lot of ways. The issues with cooking return from BotW - both games "balance" the potential of cooked dishes to let you get around certain mechanics by making it slow and clunky to mass-produce dishes. If you want to turn ten hearty radishes into ten hearty fried wild greens, you need to open the menu, select the hearty radish, select "hold", leave the menu, select cook, skip the cutscene, accept the cooked dish, and then repeat another nine times. The arrow fuse interface can largely be fixed by sorting it to most-used, though that's still just a patch over the underlying issue. Activating Sage powers is terrible except for the gust while gliding or the goron power while riding a vehicle. And TotK's improvements over BotW for long-time Zelda fans generally suffer from being somewhat half-hearted. The temples have a more varied design and are more integrated into Hyrule than the Divine Beasts were, but structurally they're still "interact with five glowing spots on the map in any order then go to the boss", and, unlike the Divine Beasts which turn off Link's ability to climb in order to allow for navigation puzzles, the temples allow you to break them in various ways (except the desert temple, where Ascend will usually leave you either in the boss chamber or outside the pyramid rather than letting you bypass chunks of the temple), meaning a lot of players can just ignore the temples' puzzles and then complain about how they don't have any. Overall, I think I prefer TotK to BotW, but it's hard to convince myself of that because of the lack of polish in some weird places.
@pokemon5life167
@pokemon5life167 2 дня назад
I get your argument, and I don't think that you're wrong for most of it, but I don't think the obscure movement tech being unintentional takes away from the game. It doesn't affect people who don't know about it, it just improves the experience of the people who do. The best comparison I have is wavedashing in smash bros melee. Don't get me wrong, I don't think that BOTW deserves praise for it because obviously it was unintentional, but I do think that TOTK deserves scrutiny for removing a lot of it. BTB's, skew clipping, and overloading the game don't affect the average player but was patched out presumably because players were having too much fun with it. Even stuff that was in TOTK but was patched out like zuggling and infinite horse stamina (which was also in BOTW). This stuff doesn't affect most people but it was still removed. I get that you want to play the game casually, but that shouldn't mean making the game worse for people who don't want to play casually.
@Dark_sparky
@Dark_sparky 2 дня назад
@pokemon5life167 ​ Let me be clear, I don't think that the movement and physics stuff take away from the game, and I am not saying it shouldn't count to how FUN a game is. But like you said, especially with stuff that is as obscure as they are, the movement tech exploits in BOTW, shouldn't be core what makes a game "good". Like they are way out of the intended use case and would not be used by the vast majority of players on their first, and most of the time, only playthroughs. As for TOTK taking them away, I believe nintendo themselves talked about having to fix most of them because of how everything needed to be converted to rely on physics so much due to the new ultrahand abilities. It wasn't patched out because "people were having too much fun with it" but because nintendo generally has a reputation for polish, and It effects their reputation when a large portion of the content being uploaded surrounding a game is effectively just showcasing how broken it was and how players are doing everything in their power to avoid the intended experience. They don't want one of their flagship characters to be associated with game breaking exploits that effectively give him the powers of a god, they want link to be associated as a character that is courageous and uses every tool he can to overcome great evil (even if the players themselves are ironically doing that by breaking the game it still doesn't create the associations they want) My want to play the game casually is more related to the things like the guardians being annoying gatekeepers or not wanting to have to climb excessive amounts of cliffsides staring at textures only to find barely anything at the top, than the idea that link could do something like use a bomb to push another bomb into him so that he flies really far and fast. I believe they said in an interview at one point that they removed the ability to do some of these things because they were problematic when trying to implement the new abilities. I don't think, there's anything wrong with devs wanting to polish the game and patching exploits that are clearly outside of the intended experience, especially when some of these new game features replace the use cases for some of the physics exploits. Like, yeah you aren't moving as fast on a hover bike as when you break your back with a bomb (or bounce on a moblin's head in bullet time) and it doesn't feel like you pulled off some cool move, but there's still meaningful satisfaction in building things that I very much enjoy and it solves the same problem (that there's honestly too much empty space and things to climb in hyrule) while being completely accessible to every player. They were clearly trying to replace some of these capabilities (at least the movement ones) with actual mechanics in the game, and frankly that is actually something that is generally good. Most people are just disappointed that TOTK isn't the game they imagined and wanted it to be. Older fans were disappointed that they doubled down on the BOTW formula and didn't go back to the traditional Zelda formula, and newer fans are frustrated that it is set in the same place that they have explored a thousand times and got too hung up on the fact that they can't use game breaking exploits to move around at crazy speeds to avoid exploring that they didn't feel the joy of exploring all the new things they added. I'd wager some also felt too frustrated that they no longer knew how to duplicate all the items they want, that they didn't realize that the new fuse system largely fixes the issues that lead them to want to duplicate the items in the first place. Even the tears as cutscenes were an attempt at fixing the memory mechanic from the first game, and hell at least I got to experience the story without having to go out of my way to do so. I definitely think they should have programmed the cutscenes to just show up chronologically regardless of the tear you find, and that they should have had more dialogue that was actually reflective of link being aware of where zelda is. My point is a lot of these changes are CLEARLY done in an effort to address problems in the previous game. Frankly, even though I am in the camp of people that would have rather seen the game have more linear dungeons like older titles, I tempered my expectations and was ready for another BOTW game with none of the dungeons and atmosphere I feel in love with as a kid. I don't think that either of the two games are the best in the series (I would pick OOT or LTTP), and while I am with @johnforkner that the way the dismissal of established lore. The whole Zonai thing is a complete miss if you ask me. I thought that the Rauru from OOT watching over you as an owl was way more compelling of a character, and the story of Skyward sword that they ignored was one of the only good things going for it (and SS's dungeons were actually really good). Again, though, tempered expectations let me not get too hung up on it as Zelda games have never been consistent with lore. In my opinion ToTK is a better game. I feel it does a much better job delivering the open world Zelda experience, allowing me to get lost in exploring hyrule without a lot of the frustrations of BoTW...and it had much better bosses allowing me to feel like im actually defeating evil instead of a futile attempt at killing some obscure anthropomorphic plague the 4 times only to find out that the final boss is the exact same boss all over again...(really making the final boss feel pointless)
@NipponCollect
@NipponCollect 10 дней назад
I recently wanted to replay TOTK and got bored so so quickly. I loved the game during my first playthrough but dreaded it in my second. It was so hard to be motivated to replay it. This is just me, but the biggest deterrent is the reward system. Any time I come across a chest, all I get is a lump of perishable items that go into my inventory filled with the same stuff. I never anticipate finding anything interesting. I almost never find something I don't already have or anything I actually need. The weapons fusion is more of the same. I can kill an enemy for its cool fuse material only to have it break in a few hits. Lastly, considering how zonai building is such a core mechanic, it is such a grind to upgrade the battery enough to not need to wait every few seconds to recharge. Booting up TOTK just makes me think of all the grinding I have to do just to get the ball rolling. The one thing I did think was cool was that the paraglider is semi-optional. You aren't handed it like in BOTW, and I deliberately avoided getting it for as long as possible. That was a bit of fun for me.
@user-uq2ko4jq2v
@user-uq2ko4jq2v День назад
i missed the paraglider (cuz i refused to go to the landing site) and played the first 5 hours running around without it. You guys needs to try that 🤣
@morziahnichols7787
@morziahnichols7787 29 дней назад
Hold up how did you have trouble running totk on the switch I never had that problem it didn't even lag for me all tho I did spend most of my running around in caves or the depths
@morziahnichols7787
@morziahnichols7787 29 дней назад
I agree with the the depths design being boring altho it was the easiest way to get large numbers of white monster parts so I would go on a war path killing everything only to end up with unnecessary numbers of parts
@linguini645
@linguini645 29 дней назад
A lot of people have serious performance issues with Totk on switch so I guess you're lucky lmao
@morziahnichols7787
@morziahnichols7787 29 дней назад
@@linguini645 oh
@LBetsy326
@LBetsy326 25 дней назад
I had no issues with the game running either....
@Notion13
@Notion13 25 дней назад
No issues here either
@ashikokosnuss
@ashikokosnuss 29 дней назад
I agree with a lot of the points you made, after the initial hype phase wore off I quickly came to realize that I preferred Botw much more and think it’s better than Totk. That said there are actually two points that stood out to me that I disagree with, the Geoglyphes and the End Boss. I despise the Geoglyphes indicating the place to obtain the memories. Having to find out where exactly those photos for the memories were taken was part of the fun for me in Botw and if I ever had trouble finding one there was Pikango to hint me in the right direction. The Geoglyphes on the other hand just kinda felt like a checklist to me since they were so easy to find and reach. There is also no reason as to why they are exactly located where they are, or why the Geoglyphes formed around the tears (Or I missed something?). With the End Boss, I do like the fight against Ganondorf more. When I played Botw I put off fighting Calamity Ganon for a long while, because well I was sure it’s gonna be hard as it’s the last challenge. Yet when I finally faced him I felt so let down actually, it just felt way too easy and not because I was just that good but because he felt so weak. I had more trouble with the Thunderblight Ganon than the final fight of the game. Now I have my issues with Totk’s final fight as well, mainly the lead up because like you I was super unprepared. In fact I had no idea you could cook something to heal your broken hearts, so there I was having made my way through all that trouble just to eventually have to reload a previous save so I can even leave and come back later. But the fight itself felt like the proper last challenge, unlike Calamity Ganon, Ganondorf was a proper match to Link. He now was back to his prime and of sound-mind, an opponent not just a big huge threat. Besides that though my opinion barely differs. I was actually surprised to hear someone else prefer the “Dungeons” of Botw more than those of Totk. Usually that is one of the few points the majority agrees upon that Totk did better. Yet for me they are not improved enough to say that I like them more than the Divine Beasts and in comparison those also made more sense in the story than what we got now with the Temple.
@linguini645
@linguini645 29 дней назад
My opinions on the divine beasts are the minority and I am aware of that but hey opinions are opinions and i just prefer the atmosphere of those giant robots
@cosmok-1367
@cosmok-1367 26 дней назад
Yeah even I have to admit the temples felt out of place… I can’t exactly explain it, but I think the reason I didn’t like the temples is because they didn’t have a build up or lore behind them. The divine beasts make sense because they are integral to the story in BOTW, we need them to stop the calamity but they are under Ganon’s control. It’s the reason we go to those villages, and going inside of them and beating the bosses are rewarding because not only do we get the beasts back, we also free the spirits of our comrades and it’s rewarding because they show their appreciation through their character, and give us an ability to help us on our journey. We also save the village there that have been plagued by the beasts for a century, so it’s a pleasure to see the people in that town react knowing they don’t have to be suppressed by the beasts anymore. But, in TOTk, I never got the same satisfaction of clearing a temple as I did with the beasts. We don’t even know these temples exist until the elders say “oh by the way, there’s this legend about-“ and I’m like, okay, but I’m just here to find Zelda. I don’t care about your history. The temples are also really big, and often times they are either in the sky or surrounded by lava, so one wrong move and I either fall or die right away. The puzzles are a bit more challenging, but also frustrating because I have to do five things before I can activate one of the terminals! I have to go around the temples so many times just to find out what I have to do, unlike with the beasts where they point you in the right direction, but don’t give you the answers. And the bosses… again I give credit that they at least have some variety than the blights and their designs are interesting, but am I the only one who found half of them annoying and the other half way too easy? At least the blights put up a fight and they had a style that added to their character which made up for their poor designs. Also, the only reason the temples were build was because they held a secret stone? Something we weren’t really supposed to get it’s just a thing you get, again no build up for these stones. All they do is provide you information about the sage and their battle of ganon and to give you a new ability. Which wouldn’t be a problem, but there are two major flaws to this. 1. The sages have no personality, we don’t know who they are, they never say their names or show their faces. They’re supposed to be an important character but the game treats them like an npc. And the memory they recall is just the same one! The battle of ganon which they say the same exact thing, we just see which sage gets beaten and then we cut to Zelda telling them about link! These memories are just copy and pasted, with little changes. I can’t even skip those cutscenes despot how boring they are. 2. The stones aren’t even given to you! They’re given to your companion you are with at the time. On top of that, the abilities you get are literally useless! Sidon has a water shield which is the same as daruk but shitter, you get a worse version of ubrosa’s fury from Riju, the Goron roll is good for blasting rocks but not much enemies… and you ride on a robot because… sure? Pretty much every ability you get is a weaker version of the champions and is hard to control. (Expect for Tulin, I like his ability because it’s useful to help get across wider gaps.) Also, now that I think about it, wasn’t ganon’s whole plan to get the secret stones so he could go against Raru and become powerful? If he knew there were more stones, then why didn’t he try and take the other ones? And clearly he was able to find them in those temples, because those monsters belong to him. So, why didn’t he just have the monsters either absorb the stones, or have them bring the stones to him so he could be more powerful? It would have made sense for his character and story. If they had explained more of the stones and why we needed to get them, it would have made finding them more important. I’m honestly wondering if the secret stones were added in the game at the last minute, given how little build up and importance they have in the story. Come to think of it, it makes me wonder if they were developing the map and models first and then added the story last, which explains why the plot is all over the place
@Jdudec367
@Jdudec367 26 дней назад
​@@cosmok-1367 I mean they did all have build up to them and there is some lore for them too. I mean I did, they look nicer and there was the phenomenons going on around them. I mean not exactly, you can see some of them and there are hints of them. If you don't care about the history then why say they didn't have lore behind them? Clearly you didn't pay attention to or care for it so why complain when that happens? I mean you gotta be careful then in that case with their size. Not really frustrating just cuz there are multiple steps, BOTW did that too but in TOTK there is more variety to it then just moving the dungeon around. I mean no TOTK's point you in the right directions too but don't give you the answers. How are they annoying or too easy? The new bosses put up a fight too and have more distinct styles, and the blights designs weren't even that bad either. That's not the only reason, they are also places of worship and stuff. Actually no the story does build them up gradually especially in the memories. There really aren't major flaws with them. 1. I mean yeah but the current champions have personality which is good enough at least and they actually matter. True that memory stuff is annoying. 2. Which they have actual personalities and them being given to them is fine. No the abilities aren't useless at all. No Sidon's shield is unique as a water one with it's properties and it isn't shitty, no Riju's has no cooldown and can be used a lot more often then Urbosa's fury so hers isn't a worse version of that, nah that works for hitting multiple enemies at once really, and the robot is great too for fights. Not really they aren't weaker versions of the champions and they aren't hard to control just annoying to activate and deactivate. (nah they are all good really) He couldn't find the others clearly and it would not be easy. Not really, even the monsters didn't get quite to them but were close. You don't think they tried? They couldn't get to it either though. I mean they explained them enough and why you needed them. I mean do have some build up and importance though. I doubt that is what happened and the plot really isn't all over the place tbh.
@hazardsigns
@hazardsigns 27 дней назад
Regarding damage to the guardians being a random number, it's because of the armour and shield you are using in the clip. Can't remember if the armour buffs ancient weapons or debuffs the guardian or both. Using a bokoblin shield and wearing the climbing gear (for example) will do 500 dmg 👍🏻
@Lykon
@Lykon 11 дней назад
The biggest issue of totk is that, without glitches and cheats, you need to farm ENDLESSLY. And the lore
@JuwanBuchanan
@JuwanBuchanan 28 дней назад
I wouldn’t say BOTW is better either. That game suffers from some of the same issues TOTK does. Fact of the matter is they are good games just bad Zelda games.
@bagelenjoyer3437
@bagelenjoyer3437 27 дней назад
Yeah but botw did it first so its expected to have flaws. Totk is a sequel reusing the same map and engine so it is expected to fix these issues
@tarnw3301
@tarnw3301 26 дней назад
In BoTW, gathering the memories doesn't make you feel like a troll/idiot whenever you play the main quest. Seriously, whenever they went with "that's Zelda!" I was like "Link, you know, you know that she isn't, say something!"
@Jdudec367
@Jdudec367 26 дней назад
@@tarnw3301 I mean I don't feel like a troll/idiot whenever I played the main quest in TOTK either when I gathered the memories. Does Link know that? Like Link doesn't know everything just yet even with the memories.
@tarnw3301
@tarnw3301 26 дней назад
@@Jdudec367 I gathered the memories before the main quest. And I wanted to scream when everyone asked "Where's Zelda???" Link either was trolling or he was stupid. I'm at the point that I believe he was trying to cover up Zelda's situation because otherwise he wouldn't get his paycheck.
@Jdudec367
@Jdudec367 26 дней назад
@@tarnw3301 I doubt he was either tbh. I don't think that is what happened but whatever.
@mignik01
@mignik01 Месяц назад
I 100% breath of the wild. This I did the main dungeons. Like 10% of the depths (absolutely despised every moment of it) and even less of the sky island. Maybe did 20 shrines. A few side quests. Put it down and never touched it again. I'll take a good game with a solid narrative and great puzzles over the ultra hand thing any day. It was cool in the beginning. Lost interest half way through.
@linguini645
@linguini645 29 дней назад
The depths was a huge disappointment for such a cool idea, 100% Botw is crazy tho gg
@ProjectionProjects2.7182
@ProjectionProjects2.7182 29 дней назад
Me too except I never even bothered doing all of the dungeons.
@mignik01
@mignik01 28 дней назад
@@linguini645 Tears of the kingdom was all about cool ideas and bad execution. Zelda being a dragon was a cool idea. But since this isn't a linear story, it was executed badly. What if they sent link to the first Hyrule kingdom. It would've been so cool even with the same map and it could've explained why there are no sheikah technology and guardians around. The first hour I thought this was the best game ever made. Then it became a drag. By the end of felt like work.
@APsGTG
@APsGTG 24 дня назад
@@mignik01that would’ve required them to do actual work and not just release the same game from 6 years ago, so they couldn’t do that
@OvisArcana
@OvisArcana 27 дней назад
50:20 i can think of another example! cynthia, from pokemon diamond/pearl/platinum! the piano before her battle is so iconic that just playing it makes most pokemon players instantly filled with anxiety xD
@harryrero
@harryrero 18 дней назад
At 13:09 I knew that I’m the exact botw nerd that this video was made for, when you mentioned windbombing for movement I got so excited cause that’s exactly what I’ve been saying. Totk could have been a lot more fun, If it wasn’t so anti glitches, cause it really feels like they saw all of the glitches in botw and made sure they wouldn’t be possible at all, even if it was at the detriment of practically like the ultra hand not being able to move objects with objects on top of them
@ianomalley6100
@ianomalley6100 27 дней назад
Can any BOTW heads in comments determine if the zonai were retconned or not? Was it ever mentioned that the zonai came from the sky in BOTW? I had doubts about TOTK as SOON as they mentioned in the intro that the zonai came from the sky and i want to know if that was somehthing they retconned or somethong i just missed
@CamTheGalaxy
@CamTheGalaxy 26 дней назад
As far as I’m aware you didn’t miss anything and nothing was retconned either. In BOTW the Zonai were really nothing more than a name attached to ruins with a specific style, that people were able to connect to other places like the labyrinths. There really wasn’t much of anything to retcon about them
@Nova-gh5yr
@Nova-gh5yr 26 дней назад
Not really much to retcon, but they do feel a little off. If you look at the ruins in botw and the structures in totk they're a bit different stylistically. Plus in botw they felt like an ancient civilization in a traditional sense rather than an ancient society with futuristic technology (like the Sheikah). It's hard to say since there wasn't much info on them in botw but their ruins do give different vibes with both games.
@CamTheGalaxy
@CamTheGalaxy 26 дней назад
@@Nova-gh5yr Yeah, the vibes and general assumptions from BOTW are definitely different from what we got in TOTK, but it’s hard to really say if that’s a Retcon or not. Did they get changed from what they were supposed to be or were they just a concept that developed in an unforeseen way that wasn’t possible to foreshadow in BOTW because they didn’t really exist in any meaningful way? It’s weird all around
@ralcogaming7674
@ralcogaming7674 25 дней назад
The zonai were stated to be a warlike tribe that lived in the faron region of Hyrule. So yes they were heavily retconned
@Gigi4u
@Gigi4u 25 дней назад
​​@@ralcogaming7674that was a description from the barbarian armor set which was found in the 3 Lomei labyrinths. The thing is that the armor description never once mentions the zoni and in TOTK were we do see proper zoni clothing we can see that the barbarian armor dose not match the zoni style so it can't be from them. Conclusion the zoni culture was probably not retconned instead only properly described and clarified in TOTK. An explanation was given for the architecture change from the surface structures found in BOTW. The white stone zoni structure are most of the time much older than the black stone structures which were built much later around the founding of hyrule and after the imprisoning war. However it seems that for some reason the zoni or hyleans built over the old architecture with the black stone architecture as seen with the zoni ruins in Faron. Was it to preserve the structures? Or hide the true function as seen with the dragon head statues in Faron which shows the original white stone under the black stone architecture. This is the only mystery from the zoni that I don't quite have a definitive answer for.
@PhantomOfTheNight
@PhantomOfTheNight Месяц назад
I love ToTK to goddamn death but I always said while playing that it felt more like a definitive edition of BOTW rather than a full-on sequel. I just feel like ToTK is currently suffering from the issue that a lot of Zelda games have where it’s gassed for like a year and then later on people suddenly think "Damn, this sucks..", I’ve seen it happen a lot in the past. But I still think it’s a masterpiece regardless of how many video essays I see saying otherwise. (STOP ARGUING IN THE COMMENTS, DAMN)
@XanderVJ
@XanderVJ Месяц назад
You're talking about the so-called "Zelda cycle". Which is more a meme than anything else. It's not a real thing, given that opinions about Zelda games don't really change all that much as people claim if you actually pay attention. "Majora's Mask" is the only game that has gone to something resembling what the Zelda cycle claims, but the rest? "The Wind Waker" was a case of people who played as children growing up and voicing their opinion, and the HD remaster fixing its main flaws. "Twilight Princess" has gotten stuck in a weird limbo, where its reputation is neither here nor there. "Skyward Sword" is still considered the second black sheep of the franchise alongside "The Adventure of Link" (the HD remaster didn't change anything in that regard. Onces its hype cycle ended, it's reputation was back where it started). And "Breath of the Wild" reputation never really dwindle in any meaningful capacity. And also... "Tears of the Kingdom" is just very poorly put together as a whole. It doesn't hold up any kind of analysis because the physics engine took so much of the game's development resources that it devoured the game's actual design.
@linguini645
@linguini645 29 дней назад
It's definitely a great game I just wanted to talk about why I felt that it fell flat compared to Botw instead of coming out as the superior game
@randychristensen1028
@randychristensen1028 29 дней назад
What are you talking about? People have been saying this game sucks since it came out, myself included. The hate isn't something new More and more people are probably finishing the game these days and finding out for themselves how much of a disappointment the entire game was and are now making videos about it
@PhantomOfTheNight
@PhantomOfTheNight 29 дней назад
@@linguini645 Right right, makes sense
@Zealko
@Zealko 29 дней назад
for me i felt like it was a full on sequel to botw, i bought totk the day i was completing botw, and played the day after cuz download. maybe that makes me biased since i played it right after, but it felt so well fit in and it felt like i was playing the same game just a sequel. i really enjoy totk, and i’m still not done. i bought it 7 days ago lol
@BetterNevaia
@BetterNevaia 26 дней назад
The magnesis infinite mass thing is not even intentional AFAIK, or at least not meant to be used. It only works when the object you're carrying is physically touching the thing youre walking into. It is true however that magnesis gives things actual mass, which makes everything less tedious. Also boomerangs have infinite mass by themselves, idk if you knew that but its fun to abuse
@midgetman955
@midgetman955 24 дня назад
There was gonna be way more diversity in the sky islands and they had wayy more islands in the dky area of the map but the devs were told to remove a lot of the islands for a reason i forget
@emeraldpichu1
@emeraldpichu1 27 дней назад
I would disagree with not having gloom food for the final fight. If the player followed the direct story path the gloom system is well and overly explained and anti gloom food shows up in a few quests as an component and reward the fact that the final charge take place in the depths is more than enough warning to expect the player to bring gloom healing food if they want that option available and if someone beelines to the finish then not having that resources is part of the challenge they are looking for.
@sanguinesydttv
@sanguinesydttv 29 дней назад
I've played TotK almost every day since it came out. It brings me so much peace and happiness tbh.
@linguini645
@linguini645 29 дней назад
That's fair enough, personally i play Botw instead of Totk but you're allowed to play whatever you want
@christianbell8347
@christianbell8347 28 дней назад
​@@linguini645No, she's not. She needs someone to restrict her playtime.
@Matt-eh2dy
@Matt-eh2dy 25 дней назад
@@christianbell8347 Then that just shows how toxic you are.
@APsGTG
@APsGTG 24 дня назад
@@Matt-eh2dyclearly a joke
@rocker1296
@rocker1296 26 дней назад
I think that for the vast majority of people your favorite in the Duology of BOTW and TOTK is gonna be whichever one you play first. I think that if the Depths had actual things to do in them, that would have made the game interesting since there would be an interesting new map to explore, but the only thing to find is auto build, but there's nothing interesting going on otherwise.
@roadjcat
@roadjcat 24 дня назад
Eh, I played BotW first but think I prefer TotK just because it *does* have more content. That said, I'm not like head over heels for either.
@howdoiturnssj3
@howdoiturnssj3 Месяц назад
thank you for this video, Imma go back to playing relics then (which I know you're pbbly also playing, I recognise that mkII ancient shield)
@therealjome
@therealjome 29 дней назад
"On the fucking contrary." -beaver guy from max tennyson's UK simulator review. I loved the video, but if I really liked it, I wouldn't have to preface that I loved it, or even make a comment about it. I want to talk about some of the criticism that was mentioned in the video, because there are some issues with the game that are 100% true (like I feel progression needs a guide to have the best experience, something to get players into the new machanics with a surplus of materials for them), but there were only a handful that were valid. I suppose I should rant in order of parts. Part 1: I think this is correct for the wrong reason, TOTK is a better game but to enjoy it, you should play BOTW. BOTW was all about the freedom of the game, it was amazing in what it did, but to expect TOTK to have the same experience on the same map, or even a better one, is just wrong. TOTK is more about sandbox-ing the game that BOTW was, and it succeeded. Part 2: I don't usually play on different save files so I wouldn't know much about replayability from the beginning of a game, but I think TOTK's was better because I wasn't feeling exploring the same map, so extending the tutorial was fine with me. Part 3 & 4: TOTK's runes are a staple of the game, whereas BOTW's solve niche issues with exploration. Although TOTK's ascend and recall essentially do that too, in those situations, you were provided with solutions to problems that would be very annoying if recreated in BOTW, (1st game doesn't have the bird goat). Part 5: yeah this entire section is true. I know what the team was trying for, but the lack of power from the sages makes me ponder if I should've saved the other 3 (4) after Tulin. Part 6 & 7: I think the sky islands and depths are great because they add the situation of finding out the uses of the new zonai devices, but also in such a new experience that it's easily the most memorable part of the game. I understand where linguini is coming from when it comes to content from each one, it's just that the games discreetly changed categories, which answers what I think of part 8, besides the caves. The caves are cool to find, just extremely annoying to do so, so much so that they needed to add a mechanic just so you could find it. Now, that's not to jab at TOTK because we all know that if it was a situation in BOTW, there would be no help rather than a little mechanic. I just wanted to point it out as the improvement of a guide being minuscule. Part 9: Yeah, the tutorial shrine bit is true. But I enjoy the tests of combat (forgot the name) where you are taught to utilize scarce weapons and elements of combat like BOTW did with the master sword trials, except it was way more fun to do so with the game's new mechanics, (context, I threw an apple behind an enemy and snuck up behind him for a sneakstrike. 10/10 would isasc newton again). Part 10: The dungeons themselves are not enjoyable to me, I liked the progression to the dungeons and the bosses more, which seem to be what the devs liked more about them too, because yiu can refight bosses in the depths, and the path feels refurbished. Part 11: Guardians - why they succeed: these enemies directly combat the sense of freedom the player has in BOTW. For example, you can't flurry rush a guardian- in vanilla- and if you want to beat them, you have to exploit their o n l y weakness, (well i guess the legs can be another one, but its very clear that the eye is their only weakness.) And as for the gloom hands, they do the same thing guardians do, just in a different sense because if guardians were in TOTK, they wouldn't stand a chance against zonai devices. Also I'm pretty sure the gloom hands are supposed to be fought using zonai equipment, and the only reason people, myself included, feel like the way to beat them is you HAVE to use arrows, is because of how discarded zonai fusions are. They take up a spot in your inventory, which wouldn't be a problem, IF they had good durability. You can get armor that increases the effectiveness of them, but it's really out of the way to do so, because it's on a random sky island, whereas the skydiving armor is in distinct sky islands. Part 12: if im being real, TOTK had a better story imo because zelda is in the intro which means she's finally in my hands whereas I played through the entirety of BOTW to just have her be the one hot cashier I saw that one time and can only make fake scenarios of in my mind. Ok the previous statement is exaggerated, but it still felt way more intertwined eith the story than BOTW because I could actually play with the lore integral people than have them be consistently ghosts, those may seem the same, but I see the sages more as stands than evil spirits. Part 13: yeah the gloom part is true. They should've put more info on the new mechanics, have one of my sages say "hey dumbass make sure you have sun percs." As for the boss, the part about the ganon clones and sages are the same as calamity ganon losing half his HP for playing the game. I wanted to test my strength against a full strength boss too, especially in the game that is getting less flak than its successor. The part about imagine dragons is true. Part 14/15: Although I would've ignored this section because I like glitches and the raw enjoyment of a game's intented and unintended mechanics too, I'll use it to defend TOTK to the best of my ability. Movement boiling down to using the hover bike is certainly a mindset. I would've supported it if was mentioned that you just spam Tulin, but there's elements of combat potential that get missed out if you only use ultrahand and autobuild for the hover bike. For extended travel, yeah I might use a hover bike, but for something that's close to me, I'm doing the most random shit possible to get from point A to point B. The sandbox-ing is what makes the game, it wasn't really focused on freedom of exploration, but freedom of execution. Part 15: I never had TOTK take more than a minute personally, but the depths sometimes having to load is real. Outro-take: this is where I differ, TOTK was a game of all time, the experience is what msde it so memorable. For it to be a BOTW 2: Electric Boogaloo, I would not have enjoyed it as much. Although they could have certainly expanded on where BOTW left in terms of quality, I feel like it's fine where it is. It's a new experience, different from BOTW, but same in the replayability. I really hate that I have to leave it off with an IGN-ass review of "it has a little something for everyone," but it's slightly true. If you want a BOTW exploration freedom, replay BOTW. But if you want a BOTW creative freedom, play TOTK. Finally, thank you linguini for making this video. It has shows the key differences in each game and why people might've disliked it when it was supposed to be BOTW's successor. The video has too much water though, 7.7/10
@linguini645
@linguini645 29 дней назад
I mean fair enough if you don't agree with me, this whole video is one big opinion piece to be fair so disagreement was something i expected The too much water bit at the end got me tho lmfao
@Sucullentbutter
@Sucullentbutter Месяц назад
What is this???? a non Ultrakill video???? IN MY LINGUINI?
@a05polzar
@a05polzar Месяц назад
I'm not particularly into Zelda games, but I really enjoyed watching this video. Both of your longer form videos have been incredible and born from nothing but passion. Thanks for making them :)
@linguini645
@linguini645 29 дней назад
Thanks :D
@S.F.K.196
@S.F.K.196 24 дня назад
I'm about 20 minutes in and I don't know if I like the Argumentation for the runes, since the main positive aspect for pretty much every BotW rune is a glitch... look at the runes without any glitches and you'll find TotK's runes much more useful. Especially when you look at the intended possibilities you have with the Zonai parts. I understand the positive points, but I think they shouldn't be valid points for the BotW runes as they are glitches. That's just my opinion though, everything else so far is very understandable Edit: Okay, I never thought about Recall on enemies, this actually would be so cool. Another point where I just wish for a TotK DLC because in BotW you could upgrade the abilities and I think that would work so well with the TotK abilities, especially with rewinding enemies. This could serve for so many funny moments!
@ItatsuMagnatsa
@ItatsuMagnatsa 29 дней назад
I also HATE the Weapon Durability Shit. They should have NEVER added it in BotW and TotK.
@Xeno911
@Xeno911 28 дней назад
100 percent agread
@msmith1613
@msmith1613 27 дней назад
Cannot wait until Weapon/Tool Degradation stops being cool. My harshest video game criticism is that whoever gave the thumbs-up in Animal Crossing to let your tools break should've been fucking fired.
@Xeno911
@Xeno911 27 дней назад
@@msmith1613 it's literally the worst fucking idea i hate it so much
@ralcogaming7674
@ralcogaming7674 25 дней назад
Weapon degradation in a game like this only really works if you can either repair the weapon easily or craft weapons from resources. Neither of which are an option. No the octorok thing doesn't count the game never says that's an option
@Forteoverload
@Forteoverload 25 дней назад
Even though the game pretty much throws weapons at you? Sometimes literally?
@mrcotoko8434
@mrcotoko8434 29 дней назад
The runes in botw always felt lacking to me. Using magnesis would make me wonder what would it be like using it on any item (like ultrahand). Classic bombs were always cooller (i dont care about speedrun glitches). Cryonis was pretty niche, most of the time just for crossing rivers. Stasis was cool, but also lackluster. Dont get me wrong, the work pretty well for the game, but it felt like it needed an oomph.
@linguini645
@linguini645 29 дней назад
Taking them at face value yeah they're pretty lame but if you dig a bit deeper the runes just present so many interesting quirks and things to mess around with
@theonetrueedgelord3596
@theonetrueedgelord3596 29 дней назад
you can also deal with the gloom hands by flury rushing them and spamming bomb arrows
@GoronMerchant
@GoronMerchant 17 дней назад
It’s a sequel/ending that doesn’t want to be a sequel/ending. It fails at its entire purpose, just to make the same game but worse after 6 years. Not 1 year, not 3 years, 6 years of wasting time caring about this game. Majora is a Sequel. TOTK is a Master quest. TOTK failed at being an ending/Sequel. Trailers for this game have more of a deep story, than the actual game. Cause all it does it retcon BOTW story beats to put in goat people, and mcguffins. Not stuff from BOTW like the Sheika, or Fi.
@cecilytait2312
@cecilytait2312 26 дней назад
Why I hate totk . 1. Waited 6 years to use the same map 2. Combat system is exactly the same after 6 years 3. Story is ass 4. Side missions suck 5. Npcs are boring and have no improvements from how they speak or interact with link 6. Sky islands are empty and the deep is just dark 7. I waited 6 years for a game that’s inferior to botw in every way .
@poliowuv
@poliowuv 25 дней назад
i was so bummed to see that the sky islands were basically glorified shrine quests! i really wanted a new aspect to the map… and honestly the depths was just depressing. I got bored quickly and noticed it was kind of an after thought, something for nintendo to say “hey look how expansive the world is!” when it’s just the same sprites and textures everywhere with some red goop
@Notion13
@Notion13 25 дней назад
The story was not ass though
@APsGTG
@APsGTG 25 дней назад
Finally, a perfect honest summary. The potential this game had was out of this world but now it will always be known as a 6 year wait for a DLC
@amandaslough125
@amandaslough125 24 дня назад
​@@Notion13The story completely falls apart after the Great Sky Island. It's got so many cracks and plot holes, it's held together by duct tape and zonai glue.
@Notion13
@Notion13 24 дня назад
@@amandaslough125 nah
@vagabondknight1380
@vagabondknight1380 26 дней назад
I just got bored. Every weapon broke after a few hits and did no damage unless fused which made them more fragile. Like building was fun but having having to farm those crystals legit was too much.
@berserkfanyois
@berserkfanyois 23 дня назад
You don't have to farm you can use the weapons and materials from every enemy you encounter , and just fuse and not farm
@dank.
@dank. 21 день назад
Good video - it was a real change of pace from your usual ultrakill content, but out of nowhere it's a very well put together essay. Also I only ever got past the intro of TotK - I didn't have the time to play it for a bit but after that just never felt the need to pick it back up. boomie zoomies
@thelastwindwaker7948
@thelastwindwaker7948 25 дней назад
I would have appreciated a tutorial shrine for the bullet time thing. I only found it accidentally hours after starting because my knee bumped the ZR button while gliding. I'm sure some people would say that was my unique experience and I should treasure it because blah blah freedom but I like to at least know the basic functions of a game when I start playing. I miss instruction booklets....
@Hammy000
@Hammy000 25 дней назад
i just kinda hate this game so much. im happy for anyone who enjoyed it, but i felt so insulted by it.
@MilestheDirtyMindedGoblin2099
@MilestheDirtyMindedGoblin2099 25 дней назад
I was so hyped for it. Starts amazing but falls short once you start to see the extreme lack of content that isn’t reused and repeating
@Hammy000
@Hammy000 25 дней назад
@@MilestheDirtyMindedGoblin2099 yeah... I don't understand what the 6 years was spent on
@APsGTG
@APsGTG 24 дня назад
@@Hammy000it was spent on them figuring out what to buy once the game released and they raked in the $$$. This was not a game made out of care or love. This is not the Nintendo we once knew, I’ve been saying this for a while.
@MilestheDirtyMindedGoblin2099
@MilestheDirtyMindedGoblin2099 24 дня назад
@@Hammy000 I think Covid hit it hard, and the entire last year was on just fixing bugs and optimizing. So the game was technically done for a bit 💀
@Hammy000
@Hammy000 24 дня назад
@@MilestheDirtyMindedGoblin2099 covid affecting development makes a lot of sense. just wish different decisions were made for the level/world design and story.
@charlietheuncreative6737
@charlietheuncreative6737 26 дней назад
You know, I had a thought. Remember when Nintendo wanted to make an Ocarina of Time sequel where they'd reshuffle the dungeons? Tears of the Kingdom is like that in a sense. You have the same map and go to the same dungeon locations and interact with a lot of the same characters. The same map is the biggest issue from what I've seen. The exploration is less exciting when it's all the same. And the Depths and Sky Islands are unnecessary other than the tutorial and final fight. Also, this is a personal issue, but what the HELL happened to all the Shieka tech? Where are the towers? The shrines? The guardians? It's like they were all just erased from the map. I would've liked to see hints of them, at least. Maybe some construction taking down the Shieka towers, or the shrines having been destroyed or deactivated in various ways (I mean with everything falling from the sky, that's a really good reason to have a bunch of them crushed). I'm sure there's some dialogue somewhere in the game explaining where it all went, but I'd like to actually _see_ it. Another thing I personally have a problem with is the conclusion. I really really don't like that Link gets his arm back and Zelda is a human again. It just erases the permanence of what happened to them.
@odalhjarn
@odalhjarn 9 дней назад
how do you get so many ads on one video
@TheJadeFist
@TheJadeFist 25 дней назад
Shrines, I don't understand why they couldn't just make a few asset sets, so at least they varied a little bit by region. Who the hell can remember which shrine is which? There was that one with sand in it, that was kinda cool, I remember that one cause it was different.
@Anotherrockhere
@Anotherrockhere Месяц назад
Tbh, I was gonna say a rant about this in the comments, but a lot of things I actually agree with. Besides the dungeons How to beat botw bosses (main): use ancient weapon and look at that, they're dead instantly. How to beat totk bosses (main): use any weapon and it will take a bit.
@linguini645
@linguini645 Месяц назад
colgera when multishot bow:
@everynameiwantistaken
@everynameiwantistaken Месяц назад
Use a bow in Colgera and you're doing it wrongly.
@sempercompellis
@sempercompellis 28 дней назад
Its the same world and same gameplay cycle- This doesn't take a 2 hour video to explain..People have been playing "TOTK" for 7 years now....thats why everyone dropped it after they played everything through (and some not even that far)..People played botw 2....3 times already.....people have THROROUGHLY explored this world
@LaCazaLP
@LaCazaLP 9 дней назад
Tell me you didnt play BOTW nor TOTK without telling you didnt play them lmao
@TheDuzx
@TheDuzx 15 часов назад
The performance talk was interesting as it was a part I wasn't familiar with. Loads took about a minute at most and I rearly had any freezes unless I was moving at breakneck speed with a glitch. I'm wondering if it's just so rare that I haven't seen it or if maybe the speed of your SD card could be the culprit
@vitriolicAmaranth
@vitriolicAmaranth 5 дней назад
I don't hate it. It's literally just nowhere near as good as BotW. It's still pretty good, but like the thumbnail says, not great. I think most people bombastically claiming they despise it are just overblowing their mild disappointment in it and feeding off of each other to amplify those feelings in their echo chambers.
@Insert6character4name.
@Insert6character4name. Месяц назад
the goofy "what's up nerds" ultrakill guy posted a video about my favorite game (and its sequel) with an opinion I agree with, to quote someone who lives in a pineapple under the sea "it's the best day ever" upon watching it, I feel the need to comment on how accurate all of it was, just all of it, with the exception of the blss opinion my reaction to hearing any given thing in the video was along the lines of "exactly! right?"
@greenlight2323
@greenlight2323 24 дня назад
Its not so many. Its a vocal minority with youtube channels. It sold over 20m. I havent touched OoT since over 10 years. I also havent touched mgs2 since it came out on the ps2. The fuck does that even meam.
@yazeldafan
@yazeldafan 17 дней назад
Don't be surprised if you see BOTW selling more than TOTK at some point this year. Just to give you an idea how it dropped in sales.
@asraarradon4115
@asraarradon4115 10 дней назад
I've been a Zelda fan since the original. I even remember playing Zelda II and enjoying it. Back then, I don't think I cared much about how different it was, as I don't think I had this idea that a second game needs to be the same as the first. My favorites so far have been Link to the Past (best of the top down style imo), Twilight Princess (supplanted Ocarina of Time as the best 3D style for me), and Tears of the Kingdom (as the best Souls-like), and yes Zelda II (of which I think I'm the only person who liked it). I'm glad they made these new games in this way. Zelda needed another shake up. Before Breath of the Wild, it's just been every console release trying to do OoT again, and then every mobile release just doing LttP again. Honestly, if they decided to do another one in this souls-like style, I wouldn't hate it.
@Gigi4u
@Gigi4u 25 дней назад
I personally had more fun in TOTK especially after leaving the great sky island. I had so much fun playing around with the new mechanics and fighting the new and old enemies. For me BOTW was definitely better story wise but gameplay wise it is lacking compared to TOTK. I remember getting off the great plateau and being so excited seeing new enemies like the moblin and lizalfos only to realize that a had already found 90% of the games enemie types, same can be said about the bosses. I got tired of seeing the same hinox, stone talus and guardians over and over again. Of course there were exceptions like molduga and lynels which always were fun to fight. Also im glad windbombs are gone. I know it was fun to mess around with them but i remember realizing that they made hyrule seem so small. TOTK did add flying but at least there you didn't travel as fast and far as you could with wind bombs. The one reason why i still play TOTK over BOTW is because of the post game being more fun. In BOTW once you got all the upgrades and got max gear combat becomes less fun. You basically lose your good weapons for usually worse weapons when ingaging in combat. In TOTK they added fuse which motivates players to actively fight enemies for thire fuse materials which means for every tough enemie you defeat you will get a just as strong fuse material. Fuse removes the weapon holding behavior players had in BOTW because now you can make strong weapons from the materials you got in that fight. This one ability fixed the issue breakable weapons had and i hope it reappears in future open world titles.
@adamhellerud2743
@adamhellerud2743 17 дней назад
I didn’t need BOTW part two. It’s a glorified DLC. It’s a bloated unfocused game. I enjoyed the linear opening sky island, it was new and fun to explore. Than I dove down to Hyrule and was like “I don’t want to explore this again.”
@alecamp5369
@alecamp5369 Месяц назад
" A year after release it seems that more and more people have decided that Breath Of The Wild is the better game. " That's a lie, the channel KnightPohtaytoe recently made a poll on RU-vid of over 100K votes of which game was better between TOTK and BOTW, and TOTK had 70% of the votes.
@Rem_Patros
@Rem_Patros Месяц назад
It could be that linguini is getting in incorrect impression, so I feel calling it a lie is a bit harsh.
@Zordyn
@Zordyn Месяц назад
@@Rem_Patros Nah the a lot of people think botw is worse
@mignik01
@mignik01 Месяц назад
Read that sentence again carefully. Maybe use some of those English skills you learned at school. Specifically the part about comparative and superlative adjectives.
@TonalBeef
@TonalBeef Месяц назад
He said “more and more” not “the majority” of people. So it isn’t a lie, besides he did also state “it seems”
@turtleboi1547
@turtleboi1547 29 дней назад
You’re slow, “more and more people” not the majority that can easily mean 30%
@Kralamelo
@Kralamelo 4 дня назад
5 bad things totk have compared to botw -Champions molesting with the same button -Expirating descending devices -temples and towers are artistically inferior -battery's and hoverbike too op, making escalation useless -bad for speedrunners and slow menu -(idk if this is good or a bad thing but, botw ends in darkness and totk ends in light) Still better game than botw
@mrcotoko8434
@mrcotoko8434 29 дней назад
Rewind can be used in many ways. I love to rewind boomerangs midair for extra hits
@linguini645
@linguini645 29 дней назад
You can do a lot of goofy things with rewind but it doesn't change my mind when i say i wish we could rewind enemies, that would just open up so much weird tech to goof around with
@danytalksmusic
@danytalksmusic 11 дней назад
The ENTIRE game lacks content. For 6 years of development with a pre-built map, there's just far too little novelties and added content. I get that they were also adding in new mechanics but I think we all expected more. If FromSoft can make the entirety of Elden Ring in the same time as TotK, there's ZERO reason Nintendo can't make an open world on the same level.
@APsGTG
@APsGTG 24 дня назад
This game had so much potential to destroy the gaming world for the next decade but it just ended up being a DLC of the previous game with a lacklustre sky, lacklustre depths, a shockingly bad story, and a map with the EXACT SAME TOPOGRAPHY (I will never stop saying how terrible this was, you couldn’t even change up the location of a few things? The whole overworld HAD to be the same and you had 6 years to tinker with it???????) Peoples expectations are in the mud. This type of laziness wouldn’t have ever been accepted from any gaming company 10 years ago, but because it says “nintender” and “zelder” on the box it must be a good game that we praise. Complete cashgrab.
@tavisatsma5638
@tavisatsma5638 12 дней назад
I honestly can’t believe they used the same map
@cullenlatham2366
@cullenlatham2366 28 дней назад
Wallmasters (my bro's blind guess at what gloom hands were that i have officially accepted as head canon) have no counter play? not quite, it is just that the counter play is exact, with no room for variation. The counter play is: elevation (the way you do it), or AoE/explosions. My go to is throwing about 5 bombs into the center of the mass to take them all out, but it also means i am pretty much always lower on bomb flowers than i would like, not helped by the depths problem and lack of efficient ways to deal with bomb-able rubble that means i usually just do one massive light up session at the beginning of the game like a mole-person and then practically never return except for the express purpose of grinding the materials i need for X, Y, and Z. Money? i'd argue trading poes for outfits to sell is the most effective method with the least long-term negative benefit (using up materials gets in the way of clothes upgrades, and poes are far more abundant than the rupees you have to go out of your way for, while the depths also puts you in yiga home turf to get them by accident during the grind), but it also means i cant use them to buy bombs in abundance.
@thepurritosporkfamily7183
@thepurritosporkfamily7183 23 дня назад
43:02 Let's not forget that one random blessing shrine in the gerudo highlands that's just sitting out in the open
@pikamoon5272
@pikamoon5272 29 дней назад
Botw is better, BUT THIS DOESN‘T MEAN THAT TOTK IS FULL TRASH!!! 😫😫😫😫
@linguini645
@linguini645 29 дней назад
Yeah Totk is still a great game I just needed a sensationalist title and thumbnail so people would click and hear my more nuanced opinions
@thesauceman2529
@thesauceman2529 Месяц назад
I’ve played both games and enjoyed both games. I wouldn’t say Totk is bad, more like severely flawed. Like, in my opinion, both are good games that can be enjoyed, but Botw is far superior. And if you don’t agree with my opinion, that is fine.
@linguini645
@linguini645 Месяц назад
no this is basically how i feel i just need clickbait 🙏
@axyndey
@axyndey 29 дней назад
isnt severely flawed another way to express "bad" 😭?
@bootilylish
@bootilylish 5 дней назад
I somehow got Mineru before two of the sages, and watched every lore cutscene out of order before I even noticed the temple giving me the correct order. The whole time I was just like "Is this it? These cool new characters we learn NOTHING about?". I was also upset at the lack of Zelda, who was such a compelling character in BOTW. I wanted to find her and defeat the big bad with her help, it felt like they kept dangling the carrot. Im not as upset about the random Zonai tech and empty sky islands but at least explain where the Sheika went!
@jessedessain2149
@jessedessain2149 23 дня назад
Honestly I don't like either game that much, neither one FEELS like A Zelda game, I do like the scenery I absolutely loved the very first time I shot up into the sky out that first tower. The moment the game lost my interest is when I apported a NPC that I met in Breath of the Wild and the NPC didn't recognize who Link was, I can't really explain it right but that moment left me feeling hollow and empty and my emotional ties to the game died. Plus the lack of sky islands was extremely disappointing.
@jessedessain2149
@jessedessain2149 22 дня назад
@@Aurora-qn2dx exactly
@ilikestamps2978
@ilikestamps2978 26 дней назад
My first impression was, "Wow, this could have been dlc." They had an opportunity and a good amount of time to completely change Hyrule, but instead, they added barely anything new. The depths and the sky islands are cool for the first few times you go to them until you realize there isn't really that much put into them. I mean, seriously, 7 years for the same map? How can Fromsoftware make Elden Ring in 4 years with the same workforce, but the zelda team can't make a substantially different game with almost twice the development time? Something must have gone wrong during development because thinking that using the same map for a sequel to a game all about exploration is ridiculous. I think they didn't know what to do with the sequel, and when the game got delayed is when they basically restarted, but who can say for sure
@Jdudec367
@Jdudec367 25 дней назад
I mean not really, not with the abilities and dungeons and map changes. They added quite a lot of new stuff really. There is a lot put into them togeter, items and gear to find, side quests, structures, etc. It is a changed modified map really. It was not 7 years, it technically was not even 6. Also covid and the abilities took a while to get them to completely work and not break the game. No they can use the same map if they change it enough in a sequel No they knew what to do really. I doubt they restarted.
@APsGTG
@APsGTG 24 дня назад
Yep. This feels like a game that started development in 2021. A game about exploration reusing the same map from last time with the same topography is literal robbery. Watch the trailers for totk that are all about the sky and contort its shots to make it look so much better and much deeper than it actually was and i will confidently call this game false advertisement.
@Jdudec367
@Jdudec367 24 дня назад
@@APsGTGHow? With the new content and abilities and everything how? That would imply it had a single year of development since 2022 was mainly just polish which would be impossible for a game like this really. Eh...not really robbery, the map did change quite a bit tbh. I mean no....the skies and content look the same and still look good, I don't see how that's false advertising really.
@RealRagnar816
@RealRagnar816 22 дня назад
Don’t forget eldens rings dlc with a new map
@liarwithagun
@liarwithagun 21 день назад
What happened was the devs had to basically make a new game engine from scratch, then the two leaders of TotK's development focused literally almost 100% of their time and energy on the physics, ultrahand, fuse, and optimizing performance for those abilities to make them work and neglected and didn't care about everything else. That is why literally almost all the game that isn't the abilities is mediocre or bad, with the notable exception of the music. We know this because apparently there were some interviews with employees who worked on the game who explained this. So the answer for why TotK has so many problems with it is that the people who were in charge of making it didn't care about those things. Literally all they cared about was making a couple of cool gamemechanics and neglected the design, gameplay loop, UI, story, enemy variety, replayability, exploration, etc. Basically, it's because TotK is tech demo disguised as a fully realized game. And I have to say, it's the most well polished tech demo I've ever played, but it isn't a compelling game to me. I liked BotW a lot even if I prefer the old style of games more and felt the game was very compelling, but TotK felt like mindless empty fun. It gave me a similar feeling to turning on cheats in a GTA game. A fun experience that soon grows boring and empty.
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