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why does touching the dispenser double metal? 

shounic
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Music: Hollow Knight OST - Radiance & Art of Rally OST - Midnight Stage
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super special cool console command: / ent_fire dispenser_touch_trigger disable /
(enter / ent_fire dispenser_touch_trigger enable / to reverse it)
big thanks to: Nicknine, Mustache for their contributions in research
old title:
"why does touching the dispenser double metal output? (or standing on top of it)"
FAQ:
Q: How did you make that? What editing software do you use?
A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).

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27 авг 2024

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Комментарии : 1 тыс.   
@shounic
@shounic 2 года назад
oh lol, i forgot about the spy. edit: the spy does actually also get double ammo (and probably metal if he could somehow spend it) but not cloak. cloak meter is handled alongside healing, so as said in the video, he is set as the target for cloak regen, then set as the target again. here's a comparison of the ammo refill rates: streamable.com/gihydf also to be clear, the touch sensor only goes off if you physically collide with it. friendly players don't trigger it at all because you phase through the dispenser. & This bug was introduced with the Jungle Inferno update. here's the cloak test i originally did: streamable.com/q0ihnm
@edpug
@edpug 2 года назад
are you a spy
@gordnfrimn6736
@gordnfrimn6736 2 года назад
wow very intresting did you tried lovering spys metal count that is invisable?
@Nugzerian
@Nugzerian 2 года назад
That comment has the same amount of likes as people who watched that linked video
@reset3073
@reset3073 2 года назад
Okie
@myclips9525
@myclips9525 2 года назад
lol I was just going to type a comment asking about this, good pin
@rossdamann8499
@rossdamann8499 2 года назад
It's because it's easier to reach the metal when you're Enginear rather than Engifar
@greenbook6389
@greenbook6389 2 года назад
I'm enginearing your house in 10 seconds
@rumiDVD
@rumiDVD 2 года назад
Can you please killbind?
@verticalflyingb737
@verticalflyingb737 2 года назад
get out, but not without taking this medal 🏅
@zoecient26
@zoecient26 2 года назад
if this was reddit, i would tell you to stfu and take my upvote. this is youtube, so stfu and take my like
@louisgrissman4857
@louisgrissman4857 2 года назад
@@verticalflyingb737 He can't receive it, he's no longer engihere.
@Karuuhnia
@Karuuhnia 2 года назад
It's simple: The dispenser loves its Engiedad and gives him more metal & ammo when he comes to hug his baby.
@wladx6362
@wladx6362 2 года назад
Also the dispenser loves it when the daddy steps on it
@reset3073
@reset3073 2 года назад
@@user-vz5lw2pu8t I'm going to stop you right there
@purplebrickwall
@purplebrickwall 2 года назад
And when daddy engineer sleeps with it
@erkka9052
@erkka9052 2 года назад
@@purplebrickwall no
@purplebrickwall
@purplebrickwall 2 года назад
@@user-vz5lw2pu8t 3 won't stop me, and it won't stop devianart either
@mineland8220
@mineland8220 2 года назад
My guess is that it was an intended mechanic for engineers to get more metal out of their own dispensers. Omega brain moment from valve right there
@D0NU75
@D0NU75 2 года назад
it looks to me it exists for the sake of interaction with other classes or even the rival team, Spy being the more likely of them. It *might* also exist for MvM purposes since some robots, bosses, tank and sentry busters and destroy them on contact.
@JM-dq7xn
@JM-dq7xn 2 года назад
let's not forget other classes still carry metal and can theoretically receive it from dispenser
@puddin555
@puddin555 2 года назад
@@JM-dq7xn They can't receive metal from dispensers because the default max limit is 100, and because they can't lose the metal they also can't receive it
@Niyucuatro
@Niyucuatro 2 года назад
If that was th intended reason, they would not need to add a whole new colision check, just see if the player being iterated is the dispenser builder.
@mineland8220
@mineland8220 2 года назад
@@Niyucuatro yeah but remember, this is the same game where they made paint work with infinitely many colors per team on a single item. For a 2 team game. Source™
@CherryNobody
@CherryNobody 2 года назад
Sounds like something that started as an oversight but got left in because theres no reason to cockblock the engineer's metal rate in this way
@jacobwoodman4488
@jacobwoodman4488 2 года назад
It makes you wonder why it was added initially at all. The code to add the player to the list on collision is probably also called when colliding with the dispenser for whatever reason, which makes me wonder why the dispenser functionality was handled at all in Jungle Inferno
@nathansnail
@nathansnail 2 года назад
@@jacobwoodman4488 maybe initially it was just supposed to be when the player touched it but then they decided to make it proximity and forgot to get rid of the touch feature
@jacobwoodman4488
@jacobwoodman4488 2 года назад
@@nathansnail That wouldn't make sense, it doesn't strike me as a reasonable change to make to the dispenser in 2017. It also wouldn't work, as only enemies and the builder can collide with buildings
@blizzard2508-k7n
@blizzard2508-k7n 2 года назад
@@jacobwoodman4488 just because players can't interact now doesn't mean they were planned to. I agree on your first statement.
@jacobwoodman4488
@jacobwoodman4488 2 года назад
@@blizzard2508-k7n Yes of course, but this bug was not in the game until 2017, 10 years after the game's release. It makes me wonder why this appeared at all.
@printstrname5346
@printstrname5346 2 года назад
The touch sensor exists from a very early version of TF2, when friendly players collided with dispensers and you had to be touching one for stuff to be dispensed to you.
@drumboarder1
@drumboarder1 2 года назад
Was that still a thing in 09? I vaguely remember friendly player collision
@TheGreatestWorldFox
@TheGreatestWorldFox 2 года назад
That was how it worked in TFC, so I guess they just implemented the touch dispensing first, but then decided to also add the area trigger later on.
@aech_two_oh
@aech_two_oh 2 года назад
In tfc you had to touch the dispenser, and sometimes it would bug causing you to crouch or jump just to make sure you got more, because apparently the dispenser forgot you were there
@AlRoderick
@AlRoderick 2 года назад
I was there in the early days. I think touching the dispenser was supposed to be the only way to get material from it, but then they disabled friendly collisions with buildings to stop trolls playing as engineers from blocking the friendly spawn with buildings and trapping the team. So they had to create the detection radius so that you could get anything from dispensers that you couldn't touch. They just forgot to disable the contact check.
@101Volts
@101Volts Год назад
@@AlRoderick Also in the early days at least in the 360 version _(and probably even now in the same version,)_ enemy players could go through the drop exit in 2Fort. Not highly relevant, but what a day when noob me would find that happening. Soldiers and Demos alike, but maybe Engineers also could, if they had multi-team co-ordination.
@anon9507
@anon9507 2 года назад
I've always stood on top of it, didn't know you get the same effect just by touching it
@voidphoenix2991
@voidphoenix2991 2 года назад
Same
@ulyssepersonne7899
@ulyssepersonne7899 2 года назад
Same
@amachaclatm7944
@amachaclatm7944 2 года назад
Same
@shounic
@shounic 2 года назад
you need to hold W against it though! that's what i tried to convey by saying "actively physically acting upon it". sitting on top of it is more practical :P
@voidphoenix2991
@voidphoenix2991 2 года назад
@@shounic thanks for disclosing that
@cinnamonflavord
@cinnamonflavord 2 года назад
It seems semi-intentional to me, if you want faster metal, stand next to the stationary explosive bait building.
@whirl3690
@whirl3690 2 года назад
You have to stand next to it anyway, whether you're touching it or not.
@ourgoldenspires
@ourgoldenspires 2 года назад
@@whirl3690 but get even *closer*
@PumPuum
@PumPuum 2 года назад
A silly question shounic, but care to explain why the TF2 countdown for starting the round in casual and MvM correctly goes from 150 to 12 seconds , but then skips 11 entirely and jumps immediately to 10?
@HazmatPyro
@HazmatPyro 2 года назад
Valve Math
@solo_va5492
@solo_va5492 2 года назад
sciance
@lanfour4444
@lanfour4444 2 года назад
It would make more sense if it skipped 12, cause 1+2 = 3 and we all know about the 3
@mineland8220
@mineland8220 2 года назад
My guess is that the animation of the closing doors thingy that appears takes the whole 11th second and the 10 starts going down after that 11th second has passed So like ...13, 12, (animation starts), (animation ends), 9, 8.... Not sure if that happens, but thats my guess
@Mecceldorf
@Mecceldorf 2 года назад
Isn’t there a brief ‘second zero’ period after the administrator says one? Maybe they save second 11 for that reason?
@-Raylight
@-Raylight 2 года назад
"This is dispenser" "Dear GOD" *"There's more metal"* *_"YES!"_*
@zizo5349
@zizo5349 2 года назад
I *swear* I saw _you_ making _this exact joke_ on another video.
@MessiOlly8
@MessiOlly8 2 года назад
LEVEL 3 sentry comin up
@ImScor327
@ImScor327 2 года назад
There's radiance
@sirpikapika1129
@sirpikapika1129 2 года назад
I've somehow never noticed that you get double metal from touching it
@lanfour4444
@lanfour4444 2 года назад
Me too, I feel dumb now.
@akimbocs
@akimbocs 2 года назад
Same
@chewycornell
@chewycornell 2 года назад
Same
@kalerug
@kalerug 2 года назад
Also same
@louizeandrei
@louizeandrei 2 года назад
I only knew that it gave you double the amount by standing on top of it, but not hugging it
@RoqueTHEGAMER
@RoqueTHEGAMER 2 года назад
Funny, I always thought that I would get more Metal/Ammo related to the distance with the dispenser, that's why I try to get as close as I can to get the maximum amount possible.
@AlexanderRM1000
@AlexanderRM1000 2 года назад
Yeah this bug makes perfect logical sense, presumably the Engy getting metal represents taking it with his hands which is easier if you're closer. Quite amusing but no need for Valve to fix it.
@retrixpl7108
@retrixpl7108 2 года назад
I knew you get double metal, but never questioned it
@Mik3l24
@Mik3l24 2 года назад
I think that they first intended the players to have to touch the dispenser to use it and then realized that a proximity check is better, but they forgot to remove the collision check... Or maybe healing and ammo recovery were split between the proximity and collision checks respectively, but then they combined these functions?
@NicknineTheEagle
@NicknineTheEagle 2 года назад
The former seems more likely to me.
@bossman983
@bossman983 2 года назад
Considering the bug started in the Jungle Inferno update, and the dispenser had been around long before then, I don't think it was a redesign issue.
@NicknineTheEagle
@NicknineTheEagle 2 года назад
@@bossman983 Actually, the bug with player getting added to the list twice was present in the game since launch, it just didn't manifest itself in any way until Jungle Inferno.
@Mik3l24
@Mik3l24 2 года назад
@@NicknineTheEagle So maybe that collision check somehow got reactivated in Jungle Inferno? I haven't played TF2 before that update, so I had no idea this glitch didn't work before then.
@NicknineTheEagle
@NicknineTheEagle 2 года назад
@@Mik3l24 Jungle Inferno reworked the dispenser so that it uses the same list for giving ammo and healing (previously, ammo giving used a completely different sensor for detecting players which created hitbox dissonance in some cases) and this got affected by double addition glitch.
@Kevz6919
@Kevz6919 2 года назад
The dispenser just likes being touched
@monkeyman7797
@monkeyman7797 2 года назад
🤨
@Isimsizo
@Isimsizo 2 года назад
then we shall touch it... ...so we get more metal, of course!
@solo_va5492
@solo_va5492 2 года назад
best girl
@dispensergoinup
@dispensergoinup 2 года назад
nein
@MMYpvzh
@MMYpvzh 2 года назад
​@@dispensergoinup Your stats say otherwise lmao
@Micha-Hil
@Micha-Hil 2 года назад
2:35 heavy: >:( heavy: you are great doctor! :D heavy: >:(
@cirme9460
@cirme9460 2 года назад
This re-selecting explanation with the Medi-beam reminded me of something I found in MvM Idk if it's just me, but spamming the medi-beam select on a revive pod *FEELS* like it revives faster than click and hold once. But is it really faster or is it just me?
@InsightReasoning
@InsightReasoning 2 года назад
Attaching the medigun beam to a revive beacon immediately fills it a decent portion, so spamming it will continuously add that amount. I haven't tried binding +attack to something like scrollwheel or a macro that clicks as fast as TF2's framerate, but you theoretically should be able to revive someone extremely quickly.
@bill-zc1wi
@bill-zc1wi 2 года назад
Yes.
@Surrenderer
@Surrenderer 2 года назад
@@InsightReasoning I tried it with the scrollwheel, but it was too fast for the game to trigger the healing It works best if you click about 3-4 times per second
@uis246
@uis246 2 года назад
Well, you can measure
@SeleverEnjoyer
@SeleverEnjoyer 2 года назад
@@Surrenderer you can give delay by putting "bind mwheelup/down wait 2 +attack" the wait 2 makes so it wait 2 ticks before giving the heal... Tho i binded my wheel to bhop :)
@Whurlpuul
@Whurlpuul 2 года назад
The dispenser range graphic was really really nice. Well done.
@jack8407
@jack8407 2 года назад
The dispenser was lonely. Thanks for watching
@BottomOfTheDumpsterFire
@BottomOfTheDumpsterFire 2 года назад
I've never had this happen to me and I've played for a decade now
@The_Lightning_Sparks
@The_Lightning_Sparks 2 года назад
I have 3k hours, same. Literally never happened to me, ever. Where the fuck is shounic getting this from? I'm starting to feel sketchy with his content lately. Like, it's been a bit since i've played, but 3k hours and NEVER having this happen? I refuse to believe something like this just slipped under my nose. Either this is bullshit, or he didn't explain it in-depth enough because I genuinely cannot process how the FLYING *FUCK* i could've NOT had that happen in THREE THOUSAND FUCKING HOURS OF GAMEPLAY.
@bee2bee880
@bee2bee880 2 года назад
I’ve almost 2k hours and this has been a documented bug in the game for years. You don’t get twice as much metal, it merely dispenses from the same pool effectively twice as fast.
@shounic
@shounic 2 года назад
this bug was introduced with the jungle inferno update
@puddin555
@puddin555 2 года назад
@@The_Lightning_Sparks He's getting it from the game itself, and yes it slipped under your nose.
@liloak00
@liloak00 2 года назад
you could've just tested this in-game if you thought shounic was lying.
@alexisleskinen6090
@alexisleskinen6090 2 года назад
I think this has something to do with a bug, that was letting the engineer gain ammo through walls, so they implemented this touching feature to fix it
@lzongx6484
@lzongx6484 2 года назад
Once again, the patented Valve Spaghetti™️ never fails to deliver
@karlbischof2807
@karlbischof2807 2 года назад
isnt that still a bug tho?
@whirl3690
@whirl3690 2 года назад
@@karlbischof2807 No, they fixed it. Also, this has nothing to do with the bug where you could get ammo through walls (anyone could, not just engineers).
@karlbischof2807
@karlbischof2807 2 года назад
@@whirl3690 ah, i see
@azzor4134
@azzor4134 2 года назад
no
@asrielfbi5975
@asrielfbi5975 2 года назад
Its not a bug. Its an intended feature since it simulates like the player *grabbing* the stuff for themselves directly from the dispenser. That is why it is faster to get more stuff. Gabe said this on an interview
@fuz5567
@fuz5567 2 года назад
quoth the Asriel
@Noferrah
@Noferrah 2 года назад
@@fuz5567 nevermore
@azzor4134
@azzor4134 2 года назад
sounds legit
@Noferrah
@Noferrah 2 года назад
@@azzor4134 yis
@asrielfbi5975
@asrielfbi5975 2 года назад
@@azzor4134 ofc
@Dr._Orange
@Dr._Orange 2 года назад
Might be a leftover from TFC, where you only get ammo from touching a dispenser.
@TheItchyDani3l
@TheItchyDani3l 2 года назад
I'm pretty sure the touch sensor was from the alpha or beta version of the dispenser. Because the original Team Fortress Classic dispenser had to be touched, they probably started with it working the exact same in TF2. They probably changed it to be proximity based to make it easier to use, and then disabled collision with friendly teammates. But when they added the new sensor, they probably forgot to ever take out the sensor for touch.
@Glacorite
@Glacorite 2 года назад
You knew what you were doing with the thumbnail
@PickleFeasting
@PickleFeasting 2 года назад
0:09 Excellent choice of music. However, it triggered the PTSD from my fight with Absolute Radiance.
@underpussy_
@underpussy_ 6 месяцев назад
what is your profile picture
@maninham1
@maninham1 2 года назад
Does this help recharge an enemy spy's cloak meter faster as well?
@NicknineTheEagle
@NicknineTheEagle 2 года назад
Cloak refilling is a part of the healing code so it's not affected.
@stevy2
@stevy2 2 года назад
@@NicknineTheEagle I could be wrong but didn't cloak use metal? Picking up scrap refills the cloak meter after all.
@NicknineTheEagle
@NicknineTheEagle 2 года назад
@@stevy2 That part is done in ammo pack code. But no, cloak doesn't use metal, it's a separate meter.
@hoogachakahoogahooga
@hoogachakahoogahooga 2 года назад
3:44 “After 9 months of development, hopefully it will have been worth the wait”
@ValeBridges
@ValeBridges Месяц назад
Just noticed, that sounds like something Medic would say to a pregnant mother.
@guscox9651
@guscox9651 2 года назад
"hi, this is Gabe Newall. 2." the new best one so far imo
@klad2860
@klad2860 2 года назад
3
@ghost_ship_supreme
@ghost_ship_supreme 2 года назад
I consider this a feature! After all, there’s clearly a drawer of metal in the bottom to grab extra ammo from.
@TF2CrunchyFrog
@TF2CrunchyFrog 2 года назад
I've been playing TF2 for 10 years, and I just learned something new. Have to try this out the next time I play Engineer. I usually hop on top of my dispenser to make sure a Spy won't hide on top of it, but I never paid that close attention to how much metal/sec I received.
@gdfish3532
@gdfish3532 2 года назад
my guess is that the first implementation of the dispenser used the touch sensor but it was too difficult to use so they added the proximity sensor and just forgot to remove the touch sensor.
@Nothinwrongwithbasic
@Nothinwrongwithbasic 2 года назад
Its was added as a safety net for engine cuz it used to stop healing them while they were on top of it and so instead of changes the map they changed 'Spencer. Also you are correct it worked like that in tf1 and so they just chose to add that cuz they already had it vs coding a whole new thing
@BabyGhast4
@BabyGhast4 2 года назад
I’ve always wondered why sometimes my lvl 3 spencer gave me 80 metal while other times it would give me 40 metal. Thanks for telling me why!
@MausOfTheHouse
@MausOfTheHouse 2 года назад
Always nice to see you upload
@DeletedTaters001
@DeletedTaters001 2 года назад
3:15 is it for the unique interaction with enemy invisible spies? Just a theory. Maybe they needed a separate condition for when to heal them. Maybe undisguised invisible versus disguised invisible changes things?
@supermaximglitchy1
@supermaximglitchy1 7 месяцев назад
The touch sensor was there since the beginning (according to a few comments here) the other sensor later got added but the touch sensor remained causing this double thingy
@isaaccrockett6470
@isaaccrockett6470 2 года назад
Maybe it has something to do with invis spys? Do enemy spys that are invisible get both or just touch?
@TravaZZZik
@TravaZZZik 2 года назад
Whoa, that's a really good one! I think the dispenser doesn't distribute health to invisible spies who are just near the dispenser as the beam would reveal them so it would make sense that you actually need to be super close as spy I think shounic should investigate it
@FrogInShorts
@FrogInShorts 2 года назад
the real galactic brain is always in the comments.
@animals113
@animals113 2 года назад
shounic , I have a request . Can you check if melee crits in particular somehow increase melee range or screw up latency in some way . I've had plenty of situations where me and the enemy are at the same distance , he swings and does not hit me then the next swing is a crit and it somehow reaches me . Also can you look at the demoknight's charge and if it causes the same/similar problems . Often backstabs and other melee hits just dont register on a charging demoman , and eyelander/axe melee reach is ... extremely random . Another melee with seemingly random range is the soldier's whip . Medic's melee's seem to have nearly double the active attack time then other classes , when he swings what caunts as a damaging attack counts longer . Anyway you could do some videos on melee weapons in particular , these are just some things ive always found to be weird .
@xpanserbjorne
@xpanserbjorne 2 года назад
I believe some of the demo questions were answered by solar in this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EracjrTrQHE.html
@glaceonxix3230
@glaceonxix3230 2 года назад
Melee crits do not increase range melee hit reg is just weird in general. Charging demoman are difficult to hit with melee hits because of their speed causing large displacement from where they appear to be for you and where they actually are. All swords (eyelander, zatoichi, skull cutter) hit range is increased and the whip also has an increased range and hitbox size.
@tugazu
@tugazu 2 года назад
As a demoknight main I haven't seen any difference between crits and non crit hits. Melee range is just kinda badly done and bounding boxes, lag, lag compensation just make melee hit connection seem really wacky.
@animals113
@animals113 2 года назад
I know about the Increased range the weapons like eyelander usually have , and I know about lag compensation. I've played on melee only servers for at least 200-300 hours , and at one point I could accurately predict where the actual player is (not their visual model) based on looking at their ping . I also know a lot of the times what counts as a melee hit depends on how both players are moving , and that many players in one spot make melee hits not count . And I still think there seems to be a lot of randomness and inconsistencies involved with the weapons/mechanics I mentioned in particular. That's why I think shounic should look into it since I trust his judgement. He has proven other myths true like the huntsman ones so I'm sure he will run some proper tests .
@Buglin_Burger7878
@Buglin_Burger7878 2 года назад
@@animals113 Okay there are many many issues with using their ping as you also have to factor in your own ping as you're sending data to the host racing your target. Ping also is an average, not the exact. Small hiccups are common. Given I highly doubt you memorized everyone on a server's ping and are keeping track constantly as well... The only place this applies even remotely practically is 1v1 and given you talk about their ping... you're the host? So between host advantage and the enemy having ping... that might be an applied "balance" where if a host constantly lands their hits on someone with significantly more ping it might force you to miss to stay fair or let an enemy get a hit based on what they see... Or someone turned on their cheats.
@luhvmelody
@luhvmelody 2 года назад
Therapist: Anime dispenser doesn't exist, it can't hurt you. Anime Dispenser:
@funnymememan2142
@funnymememan2142 2 года назад
I still remember adding this info to the wiki for it to get taken off later on for being "false"
@daddysempaichan
@daddysempaichan 2 года назад
My guess is that originally Valve wanted people to physically touch the dispenser to get health, ammo, and metal, but then Valve realize you could block your teams by building a wall of dispensers, or act as a ladder for other classes to get to higher places that they aren't suppose to be. Or perhaps it was too weak to Valve's liking, or both. Valve then made it intangible and made it's effect an aura, but still kept the code for physically touching the dispenser, presumably because they're afraid something might break if they delete it, or just that someone was suppose to do it, but didn't, and no one else could be bothered to do it.
@wojtekpolska1013
@wojtekpolska1013 2 года назад
i guess they didnt rly notice it in testing, cuz teammates can walk trough the dispenser only the engineer and enemy team can collide with the dispenser, but (with the exception of disguised spy) enemy team cant use the dispenser anyway And then it stayed as a mechanic, cuz engineer rly deserves to have a priority to get metal from his dispenser if he needs it
@crabhm5537
@crabhm5537 2 года назад
I didnt know giant moth gods loved dispensers so much
@notnheavy
@notnheavy 2 года назад
Pretty well explained, love the background sound too!
@weegar
@weegar 2 года назад
Touch sensor was added basically as a saftynet if i remember correctly, there was a bug that for some reason would stop healing and dispensing ammo and metal to players standing on top of it while playing on some maps, something about it counting the player being too far away from the dispenser or something, but changing that part of the map caused issues. So rather than changing the map they changed the dispenser
@TwixtheFox
@TwixtheFox 2 года назад
FIAB avatar! You are automatically cool B)
@Pacca64
@Pacca64 2 года назад
Perhaps the dispenser was originally intended to work by touch, then the proximity system was added, and they didn't bother replacing the touch based system? Or perhaps it's supposed to reward players for getting closer to the dispenser and is intentional?
@Tumbolisu
@Tumbolisu 2 года назад
the touch system is much newer. engineer mains instantly noticed when this bug suddenly appeared a couple years ago.
@Pacca64
@Pacca64 2 года назад
@@Tumbolisu Fascinating! That implies that this may actually be intended behavior.
@TheMAM
@TheMAM 2 года назад
Man, all these years and I've never known about this. Incredible find.
@ChompDude
@ChompDude 2 года назад
Near 4000 hours in TF2 and never noticed this. Very interesting.
@grummdoesstuff2983
@grummdoesstuff2983 2 года назад
I’m sorry, what is that thumbnail? Wanna run that one by me again?
@legenddairy0
@legenddairy0 2 года назад
3:21 This is a very inappropriate footage
@underpussy_
@underpussy_ 6 месяцев назад
first you disrupt the dispenser's personal space then you do this
@timofeika1523
@timofeika1523 2 года назад
This video makes programming look actually fun.
@cook_it
@cook_it 2 года назад
Well, now I finally know! Thanks again magic code man :)
@benismann
@benismann 2 года назад
So that's why sometimes i run into dispenser and get nearly all of my ammo refilled in 1 dispenser tick
@Pikmin012
@Pikmin012 2 года назад
I've never gotten this double-output to work in-game
@spartv1537
@spartv1537 2 года назад
There's a plenty of videos that shows some bugs/features that mind-blowing for me - player that've played almost 2k hours and NEVER encountered these moments (like this vid)
@puddin555
@puddin555 2 года назад
Stand on the top of your dispenser and crouch, or hold w on the dispenser, the way it works is that it just gives metal *twice as fast* instead of doubling the metal that you are receiving, so you can't get 80 metal if the dispenser has only 40 metal stored
@TweedRiver
@TweedRiver 2 года назад
This is delicious, there's so much spaghetti code.
@Zefar77
@Zefar77 2 года назад
The thumbnail was enough to explain this.
@Buglin_Burger7878
@Buglin_Burger7878 2 года назад
It looks more like it was a solution for people who wanted heals but didn't need ammo. By forcing someone to "touch" it then it also makes a Spy's job easier as well. This was likely changed in testing because people got confused.
@whirl3690
@whirl3690 2 года назад
I have no idea what this comment is trying to say.
@Dopefishs
@Dopefishs 2 года назад
2:48 Ohhh so is this why in some situations if you move around in range of your dispenser it stops healing you all together?
@WhiteDragon103
@WhiteDragon103 2 года назад
I think the touch sensor might be there for really large characters in special events. If it uses the center of the character as a proximity check, a very large character might not be able to get close enough for their center to overlap with the proximity zone due to collision between the character and the dispenser.
@piefighter2170
@piefighter2170 2 года назад
Thumbnail was pure gold
@rtristan8572
@rtristan8572 2 года назад
I already knew that if you got on top of the dispenser you would get double meta,l but didn't know that only with touching it was enhough.
@iliakatster
@iliakatster 2 года назад
This definitely seems intended, why would there even be a touch sensor if everyone is going to be healed by proximity as is? I'd guess its something that allows you to get resources faster in exchange for standing much closer to the dispenser and your friends.
@turidrowned
@turidrowned 2 года назад
It’s because you used to have to touch it to get the materials before. Retards at valve just don’t remember their own code and end up doing shit like this.
@VigilIsWatching
@VigilIsWatching 2 года назад
@@turidrowned Actually, this is intended, as told in an interview. This is because you are so close, you are able to grab it.
@SakanaKuKuRu
@SakanaKuKuRu 2 года назад
The medic spam clicking the heavy and the arrow bopping made me laugh
@THE1vbLLover69_
@THE1vbLLover69_ Год назад
I feel so smart because soon as you brought up a list I immediately guessed it was because it rings up the collission twice
@TheRealSnurge
@TheRealSnurge 2 года назад
Hehe the man make video
@Katashi_TF2
@Katashi_TF2 2 года назад
Dispenser chan is hot and bothered obviously 🙄 😜
@eviethekiwi7178
@eviethekiwi7178 2 года назад
Now that’s a thumbnail i didn’t know i didn’t need
@TheCakeIsNotLie
@TheCakeIsNotLie 2 года назад
The dispencer is such a fascinating building
@dreamhax2888
@dreamhax2888 2 года назад
Are telling me that I played TF2 for all those years and never noticed that you get double metal rate when you touch the dispenser? Is there perhaps a tenth class that I don't know about ??
@xbenas
@xbenas 2 года назад
This is BS, there is no way I didn’t notice this in my 300+ hours of engineer.
@puddin555
@puddin555 2 года назад
@@xbenas Yes you didn't notice it in your 300+ hours of engineer
@sgas
@sgas 2 года назад
2:55 redundancy? like maybe at one point the proximity sensor didn't work well enough
@GuyFromCanada
@GuyFromCanada 2 года назад
And so on today's episode of "How does this pile of spaghetti function"...
@nubbe8986
@nubbe8986 2 года назад
Oh so that why the dispensing sound usually gets repeated when you jump on top/touch the dispenser
@ChronosDosGriz
@ChronosDosGriz 2 года назад
It's because Dispenser loves it when The Engineer touch it. *You can't stop me from saying this.*
@GCJACK83
@GCJACK83 2 года назад
Imagine, touching the dispenser, and suddenly everything goes quiet. Then, you hear it. The familiar, booming voice. "A NEW HAND TOUCHES THE BEACON..." Also, fun fact. Only the Engi that built the dispenser, and the opposing team's Spies, are the only ones who can take advantage of the dispenser's touch sensor mechanic. No one else on the opposing team can do that. Just the Spies, and only when disguised as a member of the team pf the Engi that built the dispenser. That's how everyone else on Red Team can walk through a Red Engi's dispenser, but a Blu Spy will be blocked by it and can even stand on top of one.
@Jacob-er1tt
@Jacob-er1tt 2 года назад
this sounds lika an advanced text-to-speech narration
@beanmchocolate3900
@beanmchocolate3900 2 года назад
How to get more out of your dispenser: give it a hug ❤️
@susq_345
@susq_345 2 года назад
0:04 you mean every 0.5 ??? no wait i counted and it's every 1 second
@puddin555
@puddin555 2 года назад
He probably got confused there, because the dispenser produces 40 metal every 5 seconds
@alexrva433
@alexrva433 2 года назад
i dunno, I've never seen this happen
@P8nda
@P8nda 2 года назад
That Nuke-ified 2Fort looks nice
@chinchillageneral
@chinchillageneral 2 года назад
Holy shit, Hollow Knight music in the intro? What a welcome surprise
@Metro_Stalin_Mayer
@Metro_Stalin_Mayer 2 года назад
Does the increased ammo affect disguised spies' cloak or just the engineer that built it?
@scoopp3902
@scoopp3902 2 года назад
It also affects the spy's cloak. I use this mechanic all the time to boost cloak gain.
@NicknineTheEagle
@NicknineTheEagle 2 года назад
Cloak refilling is a part of the healing code so it's not affected. Enemy spies should still get ammo at double rate, though.
@scoopp3902
@scoopp3902 2 года назад
@@NicknineTheEagle Actually? I swear to god that I got cloak faster by standing on top... Maybe it was placebo? I'll test this out later.
@srhotty
@srhotty 2 года назад
me who gets on top of it: i am 4 parallel universes above you people who stand in it:
@Splarkszter
@Splarkszter 2 года назад
How in 4 months of playing and researching about tf2 i never knew this.
@Atomic_Cho
@Atomic_Cho 2 года назад
Title: why does touching the dispenser double metal output? Me: IT DID?!
@desired9690
@desired9690 Год назад
wtf is that thubnail 😭💀
@mineland8220
@mineland8220 2 года назад
Dispenser-chan gets intimidated by engie-san that they make more stuff~ Please kill me for saying that
@monkeyman7797
@monkeyman7797 2 года назад
🤨
@solo_va5492
@solo_va5492 2 года назад
best girl
@PrimarySweeper13
@PrimarySweeper13 7 месяцев назад
Bc you are giving it more love and attention
@Fluxuation
@Fluxuation 2 года назад
Probably in a earlier build, someone forgot to add a proximity detector inside the dispenser, so an employee slapped on a band aid patch, and later along the line a different employee unaware of the band aid fixed the issue.
@ipaqmaster
@ipaqmaster 2 года назад
I'm loving that nuke themed 2fort
@mohammedabb985
@mohammedabb985 2 года назад
3:22 Thats some naughty actions right there.
@tristanrouse6150
@tristanrouse6150 2 года назад
"When the dispenser goes down the-" "DISPENSER DOWN!!!!"
@Haikuss123
@Haikuss123 6 месяцев назад
This thing is the definition of IT'S A FEATURE
@Geebanger0
@Geebanger0 2 года назад
I always feel like I know so much more about the game after I watch your videos
@arbitraryconfusion
@arbitraryconfusion 2 года назад
Now this is a real surprise mechanic.
@shapeswitch_mood7221
@shapeswitch_mood7221 2 года назад
To me it can be explained by the third tier of the Dipenser. Basically when you are far from it it send a healing beam to you with ammo and such. But if you touch it you can yourself grab the ammo and medicine exposed within the machine. Sure that isn't the explanation, but it is a fairly reasonable one.
@AriCasino
@AriCasino 2 года назад
"Flashed him, mid! In heaven, building a dispenser. Nade in heaven, nvm he healed it off. Rotate, there's a level three sentry in heaven"
@the100radsstalker93
@the100radsstalker93 2 года назад
This will ne so useful for Red Engineers defending the last on Dustbowl Stage 3.
@sidfoster1777
@sidfoster1777 2 года назад
I ‘ve been playing this game since 2014, HOW HAVE I NEVER NOTICED THIS? 7 years in and I still learn new things about this game.
@alexc4731
@alexc4731 2 года назад
You must give your child attention and affection for it to love you and want to give you more metal :)
@HappyBeezerStudios
@HappyBeezerStudios 4 месяца назад
Seems pretty fair to me. When you're close, you get more. No matter how it came to be, deliberate or as oversight, it's perfect how it is.
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