yes! just out of spite for game journalists, i spent the better part of 3 hours teaching myself how to kill the marauder with every weapon in the game, and then paired most of them into quickswitching combos to do it faster. and that's from a 17 year old who started playing doom eternal at the start of 2021...
Doom Eternal's developers said that they wanted the game to frustrate people. These game journalists are already enough proof of Doom's success. It's true goal. To make you rage.
Max0r made an analogy I really liked. To paraphrase what he said; The game is a tutorial for hard mode and that the game forces you to have fun or else you will lose.
"As good as 2016 was, a Polygon Journalist could beat the first half, and that's unacceptable. Because yes, it is actually unfun to play games after having a lobotomy."
@@NamelessCrusad3r I found the BFG to be very useful against him, not only does it kill his summons, a direct hit obliterates him (on Hurt Me Plenty at least, I'm not sure about Ultra-Violence and up though)
@@andrewwhelan6381 His thoughts on the Marauder have changed since then. On Mayo's In Defense of Marauders video, Griffin commented on how he changed his mind.
I honestly hate griffin just as much as the journalists. His videos are mind-numbingly wasteful. Nothing gained from watching them, just like the journalists. I guess it's just not my taste because a lot of people clearly like him, but then again lots of people like journalists too. He usually just makes drama out of nothing and people take it way too seriously. Very counterproductive. Not who I want representing the doom community.
@@seanstenger9781 you shouldn’t take his videos seriously every time he calls someone out is because for laughs he doesn’t actually hate them just wants to make content and it works some people don’t like it others do tho I will say he shouldn’t be the one representing the doom community because not everyone gets why he behaves like that or why he makes content like that because of the reasons I mentioned but Griffen was never the “face” of the doom community or the one who represents it. That title goes for people like mayo midnight and others because they dedicate a whole channel for it and continue to talk about it and make the community alive.
In short DooM gives them duct tape and hand drill but they keep complaining that they can't hand the painting on the wall because they don't have a hammer and nail
@@temxasremd4865 Then I don't understand what is trying to be said here, it sounds like he's saying the game is functionally broken and we're supposed to deal with that and enjoy it
@@ZoofyZoof You use the drill to drill a hole in the wall, leave the drillbit inside the hole, then tear a long thin-ish piece of the duct tape, pass it through the loop on the frame of the painting (several times to form a loop), then hang the painting.
Most likely, considering they missed a KEY GODDAMN BUTTON IN SONIC UNLEASHED, WHICH IS A *SONIC GAME,* AND THE BOOST BUTTON IS *LITERALLY ON YOUR GODDAMN CONTROLLER*-
A bunch of them use the "what about accessibility?" excuse. Dude, there are people out there who have no arms and are able to beat Dark Souls, these journalists are just lazy.
@@tikoblocks3224 While I agree with you I wouldn't say that most people with physical impediments aren't able to, because given the right tools and accessibility options they are able. That's the point of accessibility. What I criticize is the fact that these journalists are using accessibility as a shield in a dishonest way. They have the same tools and acessibility options as everyone else but they don't want to put on the effort of actually playing the game to at least give an informed opinion, which is their job. But I agree with accessibility options, they should be in every game. Color options, close caption, buttom mapping, so that people with differnt limitations can still enjoy the game even if need to, for example, use their feet to play.
@@2isthebestnumber99 I think I got the story mixed up with someone else's, it seems like the guy I was talking about has arms but can't use them, his neme is HandicapableOne. I'm sure there's another that I'm mixing his story with, but anyway, the guy beat Gael with his chin. Journalists only use accessibility as a shield, because if you criticize them for being lazy they will say that you are against accessibility in games which is not what we are saying.
I loved how much I hated Marauders. Every time one came I was like: "Not you again!" Every time I killed him I was like "Yes die you damn s.o.b.". I can't remember the last time a game made me feel so satisfied. Call me a boomer, but modern AAA games just have too much handholding, it's annoying.
I don’t mind games holding your hand for like the first 10-15 minutes of gameplay. I just don’t like it when the handholding basically goes for 2 to3 hours and you’re basically forced to do a bunch of fetch quests before you can begin
I never played "Doom eternal", but I disagree with all these game journalists, I mean, haven't they heard of "failure is success in progress" by Albert Einstein, and this is the 1st video I watched in your channel, have a subscriber, and a like.
They are most likely the type to think "Games should be fun, not challenging" disregarding the fact that you can also find great fun in overcoming challenges
The Virgin game Journalist.just jumps right in.complanes about the game being to hard.tryes to kill the murader with the chain gun.the Chad trav guy.learns the combat loop.knows that every death os his fault.doseint try to kill the murader with the chain gun.
I just wanna say at the beginning, how that one guy said “oh why wouldn’t the demons melt when they are set on fire” They.... they’re from hell. Are you fucking serious.
@@prometheanrebel3838 I thought it was obvious it was since it looks so blue edit: they also do this puff effect after the bomb explodes and instead of having some water effect after defrosting, it just warps them back to normal (probably a style choice but still)
to be honest i aways get upset when anything catches on fire and doens't immediatly starts screaming like a cultist in blood, blood has spoiled me, and that for me was a bit of a turn off on DE, not even the zombies start screaming when set on fire. EDIT: also some demons in blood had unique death animations if killed by fire, most demons were resistent or immune to fire tho.
as a person who played Doom for the first time, i can agree that marauder is challenging to fight for the first time but after killing him once it becomes so easy to kill them again
Half of the reviews use the common sense of playing just cause 3 without using the wing suit or parachute then saying that it takes forever to get somewhere.
Game journalists: * complain about doom being too hard * Doom players: there are 99999999 ways to erase demons and you can't do even ONE of these them!?
Here's the deal - not only are none of those mechanics alluded to, the Marauder is also glitchy as fuck, will do weird stuff like animation cancel, attack when he shouldn't. And not everyone can pull off the super pro maneouvres and quickswitch required for those techniques to work. Hate to break it to you, but most players don't play movement shooters.
@@kitchenjail3546 You know that the entire job of a games journalist is to give an honest, **UNBIASED** review of any given game they make a review on, right? That's why all of them complaining about difficulty AT ALL is dumb as hell. Just because it's hard for them, doesn't mean it's going to be impossible for others. Games journalists (and journalists in general) lose all credibility when they insert their personal opinion into them. That's why, to me at least, the very fact that companies like IGN are given ANY power over how a game sells or does in the market based on a handful of opinionated reviews is absolutely ridiculous to me.
@@kitchenjail3546 and second of all there's in game tips literally right from the get go, so not only are being overly pretentious by insisting it's the games fault, you are factually incorrect!
@@kitchenjail3546 If people can't pull off a quick-switch then I feel bad for them and hope they can get the proper help they need...because quick switching isn't hard..you press a button..its literally in the fucking name
Not just game journalism. It's a core issue with modern journalism in general. Stories break and the journalists have less and less time to get the story written and posted before the next big thing happens. This usually means that articles are shoved out the door with only surface-level depth and little to no understanding of the topic. Edit: typo.
Virgin games journalist: "The Marauder is too hard!" Chad Hugo Martin after accidentally killing the marauder with a BFG: "I'm so sorry marauder, we were gonna dance!"
And then there's Hana Macchia who somehow accidentally killed Marauder with the BFG right before the fight started. After she fought and died to him for like an hour.
The only, and I mean the only gripe I have with the marauder is that sometimes when you’re waiting for him to attack, he just runs up right in your face and melees you because you’re too close. Not sure if this is intentional or not but it always happens at least once in a fight
When I fought the murauder for the first time, I was playing on autopilot like I would for other demons after replaying the first few levels to get the swing of things. The murauder, however, frustrated me and put a wrench in things, but after I stopping fighting him on autopilot and actively made the right moves to engage him and learn how to combat him, he felt SOOOOOOO much fun to play with
Yeah I felt bad as well, like the Marauders are supposed to be like these ultimate warriors but then you come along and go shoot shoot and end their whole career
@@conorgrant4860 late but it doesn't even make sense, why would you freeze someone only to melt the ice again? It makes far more sense to freeze then keep attacking a unmoving demon
I only hated fighting marauders because my style of play left me unprepared for their encounters but oh my gosh is it satisfying to finally beat them. As I tell everyone when I recommend Doom Eternal, the game is challenging but not unfair, if you screw up it’s because of something YOU did. Also the game goes out of its way to make you feel badass and it never leaves you bored. I will say that the aim down sights not being on every weapon was a challenge to get used to at first but by level two I didn’t really miss it
Sun tuz said that. And I think he'd know a little more about fighting than you do pal because he invited it! And then he perfected it so that no man can best him in the ring of honor!
@@sluttyMapleSyrup eh, I have my reasons as to why they're bad design and it's just it's AI in general. It breaks more and more with each update, the Marauder is a terrible enemy because of this. I've watched them jump out of arenas, glitch through walls, summon dogs when there's nothing around to shoot their shield, animation cancel...all kinds of nonsense.
Being fair, the game IS designed to be played in just one way: fast and chaotic. I don't know why everybody insists that that was the way Doom was played back in 90's. I used to play Quake that way but with Doom, I always took a more tactical approach, knew that some wapons were better for some enemies, take advantage of the terrain, lure enemies to kill them one by one. Apparently I'm the only martian that played the game that way, because everybody seems to remember playing Doom in the 90's like they were driving at 200 KM/h when they were not!, and Doom and Doom Eternal were designed around that false principle that gameplay was always chaotic, full speed mayhem... The best way to define these new Doom games is: they have been turn into a 3D bullet hell game. You need to know were is every bullet, and evey enemy, and every rocket, at all times!
@@mayonnaise3959 Yes I do, specially when playing Project Brutality mod on Last man standing difficulty. But that is the beauty of classic Doom: it can be played as you want, but the new Doom, there is only one way, go rush all the time...
@mayonnaise3959 No, they don't. They're just saying this just because and you can't trust what people say. Obviously, there are reasons they would claim they play that way other than to say they play tha way.
so the annual problem for these game journalists is a lack of skill. So try these, the super shotgun, ballista combo or maybe some explosives. remote detonation and stick bombs work wonders (I am trying to do it to the Phineas and Ferb theme song but it's a lot harder than I was expecting)
I may be a noob, but I still want to point out that through my experience of the gameplay, they have a fair point. Yes, it's super easy to shred the Marauder in of itself. The problem lies with how difficult it is to time your attacks so that you hit him as soon as he becomes vulnerable. This, from what I've seen, is because the auditory and visual cues for when the Marauder is exposed are extremely offsync to the point where only ONE of the cues is actually useable, and it's the least obvious one of the pair: The Auditory Cue. If you try to go off of the more obvious visual cue, you'll end up striking the shield instead of the Marauder himself. It's only when you shoot as soon as the auditory cue goes off that you actually hit him, and it's super clunky and annoying for me due to how this confusion between cues can easily disorient me in the middle of combat and leave me vulnerable instead of the Marauder. I'm not saying I hate him, because I actually love his unique combat style and design. I just don't like how one singular detail with his AI causes him to be more infuriating than neccesary to fight against.
the intro is inaccurate. to represent them as Davoth is insulting to anyone that is capable of fighting. games journalists need tutorials to hold a controller.
I don't know if it's the best idea with him but I find Shor gunning him to be the best option. It's rrlly fun to to dodge him and try to get him as quickly as possible.
@@vaibhavdabwalv1 They are driving a car without learning how to use the steering wheel and then raging when they can't turn out of their driveway without hitting a street lamp.
Being a game journalist is like driving a motorcycle without an helmet and license You're told that you need the things and people warn you about the dangers of doing that. But you drive and then you complain about how you got in an accident and was fined because "the motor forces you to play one way"
Sadly it mostly is... Early bird gets the worm or in this case, early journalist get the views. But I usually know better than to listen only to one video
Honestly, there is nothing wrong in thinking a game is hard and not for you. Its ok, that happens The problem is, these journalist only focus on the difficulty and complain all the time.
@@V2ULTRAKill He wasn't even supposed to be a reviewer, apparently the guy who was supposed to go to the Cuphead demo was sick, so Dean, a graphic designer, was asked to go instead. He didn't think his footage was usable, but his coworkers thought it was funny, so they published it anyway
@@TheBeansprout can't fault the man for his determination.....can fault him for playing like he's using a N64 controller though 🥴 Those pauses just scream "3 handles?? but I only have 2 hands, gimme a sec while I move my left one"
Gonna just point out, you forgot Civvie, the same guy who was a beast at the original Doom games, and even admitted that he wasn't prepared for Eternal's difficulty, and that he had to "Git güd" to actually play it good
This is why there should be reviewers for specific genres or series, so that people who already know enough about the game can give accurate interpretations, instead of moving people from Pokémon and red dead to doom, seeing how each has a completely different feel.
Won’t lie, that review made me unsub from him. Which is a shame, as I enjoyed his content. But to be far, I did the same with a bunch of other channels when I saw their reviews; Optimus being another.
@@BouncyBear Unsubbed* and I honestly found the review very trite and petty. Especially with how he reacted to the game's story and the Doomslayer/Doomguy's origins. Now if you're asking about Optimus, even before his Eternal review, I started to find his content becoming rather stale.
Idk, I went through DE only ever switching weapons when I was out of ammo. I didn't think it was difficult enough to justify weapon switching 🤷♀️ I simply didn't see the need for switching between four different guns per second. It's a bit pretentious and tryhardy.
there needs to rules for game reviews. If a game journalist covers a game they at least need to learn the controls and play through the game a second time.
The learning curve for eternal is especially long and especially satisfying. Totally agree this game requires a big time investment to really get it. It’s got incredible depth
I love this game, but I could do without the spirits. Beat it, play it between games, still hate the spirits. A cool addition could have been to meat hook the pinkies and ride them into enemies. That would have been badass.
Doom Eternal: keep moving or die, swap weapons frequently to bypass reloading and deal massive damage, shoot marauder when his eyes glow green Journalists: *it's like call a doo'y innit*
I sometimes write reviews for the games I play, but I've only written one negative review. That was for Entropy: Zero, and it was mainly due to poor optimization causing slow performance, frustrating and repetitive gameplay, and an overall lack of depth to it's story. All things the developer fixed when making the sequel to it, which is my third favorite game.
the one reason i won't play DOOM Eternal, is due to the overwhelming amount of options and counters needed to play "effectively". good game for people who can juggle alot of weapons, but not for me.
Half of theese options are just pressing the cooldown button when it's ready, switching weapons is also easy and you can't mess up any timing. Im not bashing you im just saying that this notion that DE is some kind of very techical game is vastly overblown, your amount of options is roughtly the same as Doom 2016, plus charged punch,belch and hook SSG, minus vampire frags and hologram and base melee, which is absurdly weak. The freeze grenade is basically a plasma gun stun from 2016 with different VFX.
I thought my brothers were bad at DOOM (take note that they both plays on either the lowest difficulty or the highest difficulty with cheats on), but after seeing how these game "journalists" play, my respect for the two of them actually rose to a level where I'm actually proud of what they can do in the game.
The fact they got the guy who couldn't complete the jump tutorial of Cuphead play DOOM Eternal, said guy spent 10 minutes literally walking around in circles despite several context clues and a whole cutscene showing where to go, and thought "yeah this is good enough to upload" shows why people think game journalism is a joke now
I like the fighting game analogy. Use advanced combos to beat high level fighters, same goes for Doom, use weapon mix ups to beat higher difficulty levels. Very simple.
The Marauder was irritating to fight the first few times but became my favorite enemy later in the campaign. Makes me feel like I'm not the only badass around
Just bought Doom Eternal deluxe edition few days ago, already completed it in ultra violent difficulty, although i had to use sentinel armor 3x (against gladiator, khan maykr, icon of sin first phase) i can say i enjoy the game, especially against marauder, even though at first time he is difficult to fight against, after i watch several guides i can say that i can beat him pretty easily in few encounter, can't wait to beat dark lord in a few weeks.... Cheers..
people complaining about one way to play is like complaining you have to push a skateboard forward with your foot and ignoring all the tricks you can do with it
Its not even true either, Eternal has like 4 similar ways to play Long range quick swaps RL PB Short range SS quickswaps mid range PR CG SG aoe microwave beam, grenades etc These playstyles can be switched between as the situation dictates, and kind of flow into one another like a venn-diagram. Ofc you can always focus your upgrades and runes towards one or rhe other moreso during the campaign but once youvw got everything the most effort you have to do to switch your playstyle is to swap runes
Hugo Martin's Fun Zone design very much encourages one style of play. Fans will definitely always find new ways to play the game, but the game director clearly wants his game to be played one way and one way only. Also evidenced by the fact that any time someone finds a way to fight the Marauder that isn't intended, it gets patched out. Yet apperantly the overpowered Sentinel Hammer stunning everything and spewing ammo everywhere is apperantly fine...? The chainsaw is a bandaid solution to the fact that they cut down ammo caps and placements. They then acknowledge the problem in TAG 2 but massively over correct it with the OP Sentinel Hammer again. The point is the counter to people criticizing the game for pushing you very hard towards one style of play never holds water because the game director himself states multiple times in interviews his Fun Zone philosophy is to push players to play in exactly the way he wants. The fact that people found ways to play the game he doesn't expect doesn't change the game's clear design. This isn't even defending the journalists are indeed brain dead, or even with the Fun Zone design is good or not. The point is the game director literally designed the game to be played exactly as he wanted.
I definitely agree with trying games twice. the first impression won't always be the one to hook you. I tried mass effect for the first time about a year ago and I really didn't like it, I thought the gameplay was clunky and the story didn't interest me, but then about a month ago I bought Legendary edition for my PS4 and I'm already on mass effect 3, it just hooked me this time. Always give things a second try.
@@kitchenjail3546 there was a crunch and longer than weeks, at least months if not a year. This shit was is the reason Witcher 3 team left the company, because how bad the management was and "not mandatory" is a joke because no matter what they will force you do it, be it making others work harder or scare you with not continuing your contract. There's a lot of horror stories of clasterfluck going wrong during development and damages extra pay can't cover. This is shitty and "that's better than in some" is bs way to cover their asses, because it wasn't the first time and will not be the last. We called out Naughty Dog for it, EA games and so CDPR shall be ashamed too, unless "gamers" really give a shit.
@@Theta117 good for you, I had same issue with people making CDPR Jesus for one great game and ignoring issues they had. Not "why there's no black people in W3", but "they lied on E3 about Witcher graphics", "be generally blind to toxic side of fanbase", "bad managment that makes people leave after project is done". When Anti-SJW started screaming how offended they are that someone had issues with depiction of trans people I instantly gone "oh, this game is gonna go bad". And yeah, trans representation is from 2000s cheap melodrama and hidden behind poorly done race missions, so people called it.
"You have to shoot demon weak points" part is totally them finding something absurd to complain about.. It is like you refuse to shoot the specific parts (like eyes, energy core etc) of those giant ass bosses, present in many games, and then die infinitely for being stubborn/stupid. Even worse, doing it just so you can finally say game is shit (because you cant kill the damn enemy by shooting at his feet toes lol)
enemies having big weakpoints has been in games since they were first made, basically. it's as old and well known as the classic 'red barrel = explosion'.
I'm pretty certain that in 99% of modern FPS games enemies have weakpoints. Even in Call of Duty the humans you fight take more damage from being shot in their weakpoint.