Right since it's saying skip your next once you attempt to enter your next draw phase all of them will finish off or rather finish their resolving effect I guess
Yep, just like how Reckless Greed stacking works. And if you're actually crazy enough to run that these days you can play the thing during either of the 2 skipped draw phases. The new Runick(Mysterune) cards are going to work in a similar way for Battle Phases once Tactical Masters hits.
@@shen.daniel Flood gates are fine people just refuse to acknowledge that Traps/Spell stun effects are 66% of the game. They want to spam 100+ monster effects and expect to resolve them with 0 interruption on their turn lol. I always say if ur against floodgates go play Pokémon 🥱. Your opponent cannot make a single move on ur turn in Pokémon I’m sure many Yugioh players would love that lol.
A friend of mine played this card a ton when it first dropped, insisting it was really good and would see eventual, competitive play. Going to have to let him know he was right.
@@billyyager you would prefer playing raigeki break if you played chaos because discarding a thunder dragon or a sinister serpent was better than giving up your draw, and if you didn't play chaos, you would not play offering to the doomed nor raigeki break, there was actually a lot of cards that could destroy monsters (sakuretsu, mirror force, ring, exiled force, crossout etc), offering to the doomed was never played in competitve games back in the day
@@andrepayne4349 hmm i did indicate from my irl experience. The drytron players i face sit on mystic mine until they feel like summoning zeus or upright break my boards. But please elaborate why you say no
@@kristofaification Play against an actual decent player. Like most modern combo decks Drytron doesn't need mystic mine, and has plenty of tech space to play whatever it wants.
@@andrepayne4349 hmm well you're not wrong. But like i said they keep resorting to the mine irl. they're not by any means bad players they just prefer to sit on mine when they either have sub optimal hands or don't have enough to break boards. They've gone most games without mine and even with it depending on the matchup they still lose. Either way what i was saying is that even online i've been running into more and more drytron players that are resorting to mystic mine strats (if you can call it that) when they can't break the board immediately or when all the negates are monster negates/interruptions. So no they don't need the mine but they do use it alot.
Same here. I just don't find watching Master Duel stream highlights interesting, but I love his discussion videos. We've only got a handful of those ever since MD came out. edit: Although its more of a general issue and not anything Dzeeff is doing. I just don't find YuGiOh a fun or interesting game to watch, even with spiffy animations. Fun to play? Yeah, usually. Fun to watch? Nah.
I really miss the card reviews and discussions. His big focus on master duel made unsubscribe which is a shame because I really enjoyed his older videos
Oh and btw Doug, happy birthday, thanks for being the most consistently entertaining and informative Yugituber. I watch your videos on repeat and enjoy it every time. Much love and respect.
I almost want to compare this card to Forbidden Lance and to a lesser extent Chalice, as you can use it on cards on both sides of the field for various upsides and flexibility reasons.
Lance and chalice are more tame compared to Offering and Enemy controller in terms of SACKYNESS. The downsides of those cards don't matter if the game ends before you pay their costs
Happy birthday, Dzeeff! It feels like a long time since you did the 90K Subscribers Q&A. I remembered that you answered my question and hoped that you could continue to grow your channel. You certainly did with you almost reaching 200K, Master Saga with Farfa, and Master Roulette with MBT! So happy to see your channel grow and wish you future success!
Happy Birthday Dzeeff! I wish you a wonderful birthday blessed with many good times, memories and health and for many more to follow! You’re a wonderful person and content creator that provides so many very entertaining, informative, and enjoyable videos for not only me to enjoy but many others! So make sure to enjoy your birthday to the fullest Dzeeff and Happy Birthday again!
Happy birthday! And this is kind of awesome to hear. Like you said, I hate that Mystic Mine is still around but one of my favorite things about yugioh is when players find really old cards that just somehow work out really well and I enjoyed hearing about it working back in 2015, too. It's cool because I remember using copies of these in my progression games I was playing with my friends over the lockdown.
I thought about using this card a while back due to having the theory that if your deck is already consistent, then you don't really care about the draw back of skipping your draw phase as you are already way ahead in resources. The only issue was finding the right deck for it. 😅
It's green. Sky striker. Lol. They get a pot of greed that you can choose one of the cards you draw. And you can sit on mine and attack directly over and over. It's a lot of fun........😶
Offering is actually super interesting for many other more subtle reasons reasons as well. For instance, Droll and Lockbird cannot be activated during the draw phase. If your opponent has quick effects that add cards from deck to hand, they can do it in your draw phase to dodge droll.... but if you have no draw phase they can't dodge droll. As it turns out, there are a lot of niche interactions where skipping to the standby phase actually matters, since standby triggers are a thing. If you skip your draw phase and have a mandatory trigger effect on standby phase, you start your turn and immediately, without either player having a choice, you have to activate the effect. It can also be beneficial in situations where you don't want to draw, such as Trickstar hell, or have card effects that only work with 0 cards in hand, or perhaps preventing that weeb playing slifer from getting the extra 1000dmg that would have won the entire game. Offering is actually just a very simple, effective, and well designed card.
As an old school guy I really loved this cause all my friends when I was a kid had this card. Skipping your draw always seemed really bad but if you had no other removal it was alright. Really cool that its seeing competitive play in 2022, especially cause of how important card advantage is now than ever before.
Happy birthday. I'd like to point out that offerings can also be used to prevent a scythe lock or king calamity lock, by destroying halq in the draw or standby phase before it ever gets the chance to summon wonder magician or formula synchro respectively (it could also work on a Baronne that already used its negate trying to bring back scythe). I'm a big fan of these old cards seeing new life as formats change and new decks come forth.
As another Sky Striker player, something I’ve noticed in this particular format is a pretty large lack of protection effects. The only ones that could possibly come up is Winda and Psychic End Punisher. So targeted destruction is perfectly fine as removal. Which is perfectly fine since towers tend to be a pretty big weakness of Strikers.
I find that ironic considering they have a spell that gives Towers style protection. Until H.A.M.P. releases they're basically stuck with stuff like Kaijus or link climbing into beatsticks/Underworld Goddess to deal with most unaffecteds(and even just Targeting protection), and negate spammers/Scythe Lock can narrow that down to just the cost Tribute cards. Interestingly, Ogre + Offerings is actually a decent set of options for dealing with Gigantic Spright, since a lot of boards are making that before or using Elf, and 1500 statlines can just beat over Elf, whose EMZ required positioning is something Striker in particular can capitalize on. Tuboing out Gigantic to stop Raye from coming back is actually vital to their game plan vs. Striker, as that and Toad(which is potentially a liability as a common XYZ Slayer dump that could also get erased from ED by Ghost Reaper) are their only consistent beaters against it. It also helps that doing this shuts down Nibiru and Gamma, 2 cards Spright would otherwise have trouble with no matter what deck they're up against.
@@MarioLopez-xs3vc H.A.M.P sucks tho..barely any OCG Sky Strikers deck plays it. Also, Kaijus are honestly not that good in the deck. Sky Strikers rather interruption with handtraps than tribute over a monster, why? Because they have low attack and can't get past over it w/out spending resources
@@stevencontreras84 They have Accesscode, don't they? At least that's how I built mine in Master Duel. I suppose if you mean their own archetypal boss monster then it couldn't hurt.
As an older player coming back to see what's new it is always interesting but with some of the newer stuff I take one look at it and go how is this a card. Mystic mine taking the cake on that one!
@@stinkygoat2686 Mystic mine isn't that bad, it's the rotten game design surrounding it that's bad. If you had mystic mine back in goat format it wouldn't have been that big a deal everyone had access to mst to dust tornado. It's only now that every deck needs monsters to be both their threat, their extender and their answer that it's overpowered. Slow the game down so players don't need every card in their opening hand to be an engine starter or board breaker and mine would be fine.
Happy Birthday bro! I enjoy your content! Master Roulet and Master Saga is so fun to watch! in fact, after this video im going to watch episode 5 of master saga
i mean when we say that time seal is bad, having a card that has a good enough effect and time seals you it should just be seen as quick play pop a card. honestly the only reason why it doesn't see more play is because we have better going second effects to destroy monsters especially with 3 raigeki and a multitude of traps for going first. so striker really is the only deck that wants a card that is not only good turn 2 but also long games where you want more consistent cards
Lol I've tried the card in a few decks. I wanted it to work in Infernities because I didn't think I'd mind the shortage of a draw when my opponent might try to resolve quick effects or Trap cards during my Draw/Stand by Phase when all my negates wouldn't be live, and it would be nice in general to have Quick-Plays just to empty my hand if it's the only card I'm holding. I didn't find much success with it (but who does with Infernities in 2022? 🤣) and it's niche didn't come up as often as I thought it would 🤷♂️ still a card I liked from the ol' days and glad to see it finding success 👍
Happy Birthday Doug, love your content honestly i found this channel when i started to play MasterDuel and your content is very amusing, especially Master Roullete and Master Saga
As an old ygo player, I fiddled around with Offerings of the doomed in a Reckless Greed variant of Chain Burn. The deck was fun at locals… The cards worked OK together, cheating the turn draw loss was fun, but most importantly Offerings kept my opponent from killing me better than Chain Healing, and Reckless Greed worked with Accumulated Fortune so draws were strong even when I didn’t draw for turn.
something to also consider with offering, it can help deck out your oponnent when you have 1 or 2 cards in the deck more than them, you just let them waste a lot of turns and cards because they have more cards in deck then you and then just slap it down a few times as your win con
It's so interesting how whenever this card comes up it's because of a mix of things that all come together to make it the perfect answer to some situations, a battle phase way to get more kosmos that is only good because of the specific floating effects of the kosmo monsters, where the downside doesnt matter because you are otking, and to protect the most toxic card ever printed by dealing with a common specific setup for a counter, while also being helpful as no draw puts you further away from deck out in case you had to dig at all to find mine.
Hey man, happy birthday and thank you for the discussion! I've been watching you on and off since 2018 and you've come pretty far. I hope you have fun lad! (also that microphone is crisp as hell, nicely done ^^)
@@tecul1 he could also lay off the master duel content and for example make a patreon. I would say that's less selling out compared to printing money with the master duel content.
A really good combo I just found out is the weather painters and kaiju! You kaiju them use thundery canvas to attack and get the kaiju back to your hand then you could kaiju them again during main phase 2
Sounds like my favorite salad combo, where I lava golem, stalio into wolf, and bounce the lava golem back to hand. Unfortunately nowadays I have better things to be doing, like recycling Gazelle, Falco, and Ash.
I've loved using it in Earth Machine, its either an interruption, or a circle of the fire kings for Machina Citadel which can be used as a raigeki or a level 10 for a superdreadnaught
One of those cards I never pay attention to, but probably have a ton of. Thinking about now, it doesn't seem that bad. Scary part is losing your draw, but depending on the situation, you may not even need it, ala mystic mine
New mic sounds clean 👌. Offering also works well into Scrap/Dino too, it can make some bricky hands a little less bricky, in that instance its also a great card just to set as interruption next turn if you don't end up using it on yours.
I remember this card was the cards in the video game structure deck 5Ds world championship 2010 DS game. So I have found memories using it in that game. However I see that card more in Sky Strikers or ant deck that forces you to draw a card in another way. Or if you are about to win and your opponent has that one monster card you can’t get rid of. Basically an endgame situation
First of all, happy birthday! 🥳 Second, congrats to the new mic. On my phone (wo headphones), everything sounds as usual. Third, it was today when I learned that Offering saw competitive usage. I was always under the impression that skipping the draw phase is a too severe drawback for a destruction effect.
Happy birthday dood! Offerings was a common on its first printing, and as someone who was on a very tight budget, I couldn't believe chainable monster destruction was available as a common! And it could get around Jinzo, too! I love that this little underrated card is meta relevant almost two decades later
I like how the new mic sounds. It seems to capture your inflections better and the volume of your voice is a touch higher but good, compared to your Monster Reborn video from 6 months ago.
You know, I could probably run this thing in my Destiny HERO deck in Master Duel because holy crap that thing has a ton of draw power, and if I'm setting up a D Force lockdown I won't be able to draw anyway(though most of the time that's a win if it goes off when I'm not going first already). Sure Destroy Phoenixguy and Dystopiaguy already pop things, but people love Super Polying those Guys.
I'm glad to see old cards getting a chance in the spotlight. I've tried to play it before alongside Reckless Greed. Still wasn't that great, but I'd use it again if I could make it work. A quick-play spell with a destruction effect isn't all bad.
@@theheartbreakcat Pretty sure it was a tech in some rogue stuff back in the day simply because of the fact you could use 3 of them and if all 3 proc, you've potentially drawn everything you need to win which makes the lost draw phases inconsequential.
I'm going to try this in my sunavalons deck can plus so hard, adding anything you want with that deck plus one card combos and the consistency. I think I rarely need the next draw anyway unless I get interrupted really hard.
Striker makes a lot of sense actually, because once you get negage in rotation, you dont really rely on your draw, you already getting a free draw and a search from engage.
That card actually saw quite a bit of play in Duel Links as well. The actual release, aside from selection boxes (which are honestly not worth the trouble), was in Stardust Acceleration. That means that it was available with the first wave of synchro monsters. During that time, we didn’t have a lot of removal available.
another nice thing for sky strikers is that it helps in being 1 of thw 3+spells in the grave needed for their spells secondary effects to proc, which is a p niche usage seeing as the deck has no problem thinning spells out but its a nice added bonus nonetheless
it's also very funny that you can use this card to basically artificially inflate deck count so deckout against decks a bit bigger than 40 possible doug actually has a video on why some decks play more than 40 too, and tho verte is banned, halqscythe combo and adventure is still everywhere so some decks have 44-47 cards
If you activate it before you activate reckless greed like chain link 2 then you only skip one draw phase so if you run both at three you essentially get a pot of greed that kills someone at the cost of one turn
It’s funny you bring up offerings, I just main decked this in the recent master duel event in a Valkyrie deck to get rid of non Valkyrie monsters during battle phase so I could use Time Goddess
Used to run this card in Duel LInks Dragunity. I thought, this is an OTK deck, so I shouldn't be that bothered about my next draw plus this can be a going-first and going-second card. And it worked ok. I don't exactly remember when or why I stopped running it lol
@@TimothyGod Yeah probably. It slightly helped that Offerings could be activated on my opponent's turn and Escalaon couldn't, but I guess I found out that even with Offerings, I wouldn't be able to win in the next turn without a draw
@@Reluxthelegend But it does put them in grave, even if the effect is negated, which could be relevant for Ascension and Pearl, two cards that want Dark World monsters already in Grave. Yeah, it's no Ferret Flames, but there is potential Synergy there