The most frustrating thing about the Pyrotechnician ban was that there was a card that was the obvious problem child, but that didn't get touched for months. His name starts with a T, ends in "haddius" and rhymes with "Schmaddius"
Yeah, but thaddeus was essential for undead shaman and warlock, while pyro was just a pack filler. The only other change they could have reasonably made was to adjust the mana cost on either, which might have been a better change from a gameplay perspective, but a potentially annoying change for a player who unsuspectingly ques up their fire druid and loses because of the change.
U can see why tho. The better a card is, the more decks it's used in, and nerfing a legendary is a huge middle finger to people who make it with dust. Better to nerf a common, because the ripples aren't as big, which sadly, blizzard only cares about now. Hearthstone is not the titan it used to be.
Didn't get touched for months yet had to be nerfed 3 times because of Warlock and Druid alone. Should have nerfed the cards that enabled it, the slime or any card that cheats him out super early. Thaddius on his own wasn't great but it was the idea of being able to cheat him out which was the big issue. God I hated Thaddius so much.
Fun video! One taxonomy thing though: The miracle term actually comes from a Magic the Gathering deck called "Miracle Grow" named after the gardening product Miracle-Gro. The idea of Miracle Grow was playing a small threat that grew as you played cards (Quirion Dryad at the time) and a bunch of cards to draw new cards to keep cycling and growing it very quickly. Miracle Rogue was taking the idea of that deck and using it plus Questing Adventurer as it's growing creature. However as time went on Miracle Rogue had better tools than the adventurer, but the name stuck. Still, the name miracle is not based around the unlikeliness itself.
Yep, although that's I think the beauty of this double (or in this case, triple) entendre. The Miracle moniker works really well as a label for how it's been used in all three contexts. Miracle grow having a little pun across games, and now it's been used in HS to describe cycle-heavy decks that can feel do-or-die when played.
The Miracle Keyword was added to magic quite a bit after the original MTG Miracle Grow deck. The deck came up in 2001 and the Miracle mechanic in Avacyn Restored in 2012. It's quite a distance!
Druid is not the problem, the hs balancing team(or lack of) is the issue. Jokes aside their "new" policy is to release broken cards so people buy cards, then need them afterwards. Its has been their policy for quite a few years now, and its there to stay.
It says a lot that almost all of these are just Druid being stupid. Also, I think the bug that got Jotun banned was that it's effect applied to every spell you drew on your turn.
Turns out class who's identity is ramp and mana cheat is extremely frustrating to play against whenever they reach anywhere above tier 3. I think it's something we have to just deal with at this point. They ain't gonna redesign whole class after 10 yrs of polarizing design
I randomly stumbled upon this channel recently after not playing Hearthstone for years (likely for a few weeks during the early days and that's about it) and boy did this game change a lot while I was gone.
@@jakenaylor7625 maybe originally so, but Deathstalker Rexxar and Baku and Glenn got HoF'd early too. It was for all intents and purposes a banlist. Video still cool tho. Edit: apparently Rexxar wasn't HoF'd, I was convinced that was the case but Mandela effect I suppose. Point still stands
Miracle Rogue gets its name from Miracle Grow, a Magic: the Gathering deck which used cheap spells to "grow" a creature called Quirion Dryad. Quirion Dryad gets a +1/+1 counter on it whenever the controller casts a spell (basically); the Hearthstone equivalent was Questing adventurer, which was run in early versions of Miracle Rogue! You can see how the name is relavant here. As Miracle Rogue got more refined, Questing Adventurer was cut from Miracle decks, but Auctioneer was still in the deck as people noticed how strong of a draw engine Auctioneer is, so the name Miracle was retroactively attributed to the "miracle" Auctioneer pulls.
The patch cadence didn't really fit the power level of standard cards. They keep making crazy cards. Also, funny how Jotun is probably the worst legendary released that year and its bugs barely made it good.
Weren't the first 2 bans in HS Baku and Genn? Sure, they didnt call it a ban, but "hall of faming" them one set after launch was basically the same thing
16:00 Personally would of change effect to include 2 or more dragons since it increases the input against the hand verses mana which is getting an extra crystal anyways.
I really enjoy these well-thought out and clever video essays, but I would happily watch an MG Let’s Play of a deck instead, if it meant more frequent uploads
Patron wasn't banned cuz of a bug, it was banned cuz on interaction of infinitely buffing Denathrius then buffing Climactic Necrotic Explosion. They now nerfed it and original Grim Patron to not generate corpses at all
I love how whenever something is like actually broken levels of overpower and not bugged and needs to be banned it comes 90% of the time from druid having no mana limit or rogue bouncing shit. Can't they just adress those already or what? It is limiting desing so much...
Idk about that card that generates fire spells. If druids can get half the cards in the game to be 0 mana... They've already won the game. If they were playing a more traditional win condition they would have already won 10 times over... Let druids take the p***, you'll never stop druids taking the p***.
Imagine having a deck with Eonar, reno Loner ranger and Thadeus and banning the Pyrotech guy. Like yeah he is the reason druid is broken the pyrotech guy.
Wooo, I was literally just wondering to myself "I wonder when JordanMG's new vdeo will come out? I miss that idio-entertaining person. Lo and behold like a saviour from heaven you offer the teat of content to our greedy mouths.
They need to ban quests/questlines in wild already. They homogenize deckbuilding, and are massive constraints on future designs as long as they exist in the format.
That's why I've stopped playing. Banning cards and nerfing stuff in wild is basically an excuse to ruin the dust economy. If you don't pay up you can't enjoy playing diverse decks although you prolly already spent 100s of dollars in the past. Yes fck blizzard, no way I am coming back🤣
@@JordanMG Define slow. What's a slow deck in modern Hearthstone? My favorite thing to do is winning through attrition, but that style of gameplay hasn't been relevant forever. Whenever a control deck IS meta, it'll get nerfed because it's too frustrating. Even a busted card like Sargeras is considered too slow nowadays. Like, what is a slow deck to you? The kind of game I'm looking for can't be found in Hearthstone anymore, which is why I switched to MTG Commander with my friends. It's a slower format in which I can play high mana value cards and have some funny games, because I'm not tied to a meta.
@@deejayf69 attrition = "remove all enemy things with no other strategy" in my mind. We agree that doesn't exist in modern hearthstone, sorry friend :/
@@JordanMG it's okay. I tried to give the game second chances, but it doesn't work out for me rn. Maybe I'll change my mind in the future, but as of the last couple of months, I've had way more joy playing EDH. It's not even just mindlessly removing things that I crave, but slowing the game down enough so I can play some Old school win condition like Bloodreaver Gul'Dan or Skull of Man'ari.