Automatic drift low key was amazing for new players back on MKWii too! Back when my parents played they didn't know how to drift, so a mode that punished you less for just steering was nice.
The only issue I have with mk8 competitive is bagging…. It doesn’t even feel like a racing a game anymore it’s more of an item game the person with the best items will win the majority or the time just because they decide to sit in last place trying to go for a star and a bullet bill
I would definitely say there is a lot of value to frontrunning. But I agree it's a little too overpowered. I'm going to do a video on a change I would make to fix this down the road I think 🤔
Bagging can get annoying and throw away the thrill of the race, it's why I use custom items to get rid of overpowering items and only leave mushrooms and shells.
I honestly agree you. Despite MKWii being one of my first and favorite Mario Kart games and I do have my nostalgia for it, people have definitely made the game look much better than it actually is. The unbalanced items, vehicles, Ai, the terrible Battle Mode, the mixed bag presentation, etc are all flawed. Most of the time when you can't get first place is not even the player's fault, it's the game's fault for being so unbalanced but I guess it's kinda Mario Party 1 BS types of fun. I also don't like how Wii Fans use modding like CGPT, Custom tracks, ultra shortcuts and all of that despite them not being in the official game or even intended to be in the game. MKWII has a big and incredible community to keep helping the game stay alive but the toxic stans of them who say this game is the "best and perfect" Mario Kart while dissing on other Mario Kart games really makes them the Melee fans of Mario Kart. MKWII is still a good game and all, but not AS good as people say it is.
To be fair, these days it just provides an alternative way to play the game. For online events and for non-shortcut time trials, ultra shortcuts aren't allowed, and ctgp actually prevents them at all. So it probably wasn't a good thing when the game first came out, but i'd say these days it is a good thing since it adds more options for how to play
You certainly make teamplay sound much more appealing lol. I had a "falling out" with 6v6 so to speak but perhaps it's because I'm newer to it so not very experienced.
Had a thought about this, but maybe I need to make a video on how to join a Mario Kart team. There is definitely a barrier to entry, even understanding organized competitions.
Yeah, I joined my first team in November 2021 and definitely took awhile to understand it all. Only did one season of MKU but now I'm inactive in the comp scene
Great video! I love both MKW and MK8DX but I will always pick MK8DX over MKW just because of the character and vehicle diversity. Sure Rosalina on the Teddy Buggy with Roller Tires and Paper Glider is the most popular combo due to the Wave 4 balance patch but it's not the only combo you see online or for time trials now in MK8DX unlike in MKW where you would only see Funky Kong on the Flame Runner in time trials and online.
You make a decent point. Back when I discovered CTGP and modding for MKWii, I used to play MK8 a lot, and then MK8DX when I got my Switch. Fast forward to today, I play MKWii mostly, mainly because of mods and CT packs. I am also starting to find MK8DX fun again, because of the “new meta” stuff going on, and the Booster Course Pack. I can confirm that MKWii (per se, with or without mods) is the melee of the series, and that it is better for competitive. Many of us find more competitive activity on it than I do MK8DX. I play both games casually. Truth be told, I remember losing interest in MK8DX and not finding it very fun whenever I play it. But the said BCP and new meta changed all that. Both games have their unique features that make them better when it comes to certain things. By the end of the day, what really matters is how you enjoy playing them. Very well said!
There is no Melee of the MK series honestly. MKWii is one of the easiest games in the series, has the highest rate of blue shells, most powerful bills, metagame most influenced by shocks... it does not stand definitively over really any different MKs in every possible way like Melee kinda does from a meta standpoint for Smash.
@@krashplays3211 I haven't mastered any. But I think going from easiest down to hardest, I would say: - MK7 - MKWii - MK8D - MKDS - MK8U - MKSC - MK64 - MKDD - SMK - MKTour (cant use a phone lol)
@@krashplays3211 Getting the hang of is slightly different than becoming good at. I'd instead go: - MK7 - MK8D - MKW - MK8U - MKDS - MKDD - MKSC - MK64 - SMK
My take on the Wii vs DX favored game list is that it’s almost like Melee versus Ultimate, where while yes, Ultimate and DX are both the best in the series overall with their increased number of characters/courses, but being slightly dumbed down compared to the complexities and competitive gameplay of Melee and Wii.
I get the comparison when it comes to content vs a game with a long time following, but I don't think Deluxe is actually that dumbed down from Wii, if at all. In many situations I believe Deluxe actually makes you think more about your actions. Both are definitely pretty flawed games though. Melee on the other hand, seems very obviously just the deepest MK game out there. Definitely not a one-to-one comparison.
I agree with this video and I also think that the people who think MKWii is the best, just don't like the changes and because it's a part of their childhood or growing up. I personally only like MKWii because of the custom tracks, the rest I don't care about. It's also like Nintendo has learned now from their mistakes to balance characters and kart parts more out. I don't like it when people say something is better than anything else. I really do think that every Mario Kart up to this point has been an upgrade from the previous one.
As a casual player, the only benefit base Wii had was the track selection, and now most of those tracks are in 8D. Wii has the modding advantage and while idk how to mod, I’d like to try CTGP at some point. But yeah I prefer 8D
CTGP is a really fun time. Some of the tracks seem to care more about aesthetics over gameplay, but as a casual gamer experience, it's nice to try new ideas out. Wii modding isn't too difficult these days. Pretty low risk too I'd say, compared to the Switch.
9:02 I wouldn’t call it unfair - you do have to play keeping in mind that there are people in any placement that can influence your race. Those players have a big input to a 1v1, but if the 1v1 is including 10 other racers (when it could be arranged as a 1v1), both players are ready for that. If you’re racing in a room with 11 other people, well that’s Mariokart - hope for good luck! TLDR Dealing with others is Mariokart I enjoyed this video, just offering what I felt to be some constructive criticism.
I understand what you're saying, but what situations you have to deal with is another element of randomness that does not exist in head to head competitions. You can lose because people mess up, and there is no way to effectively predict that. It is effectively bad RNG to you. Even outside the races, those players can troll and do things like pick Baby Park. I'm not saying that players don't have an equal chance of getting bad luck, but at the end of the day, it is still strictly more based on factors out of your control as opposed to teams.
@@HDRookie that is a pretty big difference. I’ll have to try out 8 deluxe with teams sometime (not sure if using the in-game red vs blue or manually assigning teams in normal vs is better)
@@theAstarrr Unfortunately the teams mode in all the games is really bad. The lightning is way too good (and kind of brainless). Teams unfortunately has a high barrier to entry - it is mainly organized online in the community. I would say that normal play is still completely fine in most scenarios. There are very prestigious solo tournaments for both games still. Teams is just something people do if they want to scratch a competitive itch. If you see the results in many of my videos, you'll notice we don't play with in game teams on, but our player names split us into groups of 6 a lot.
I think the main reasons I play 8 Deluxe is I already play Switch on my desktop monitor, that and I prefer outward drifting lol. Waluigi is also my favorite Mario character and I liked him being the meta character (well, until this month). Before getting into the game I used to think 8 Deluxe was a more simple game to time trial as there's no ultra shortcuts or game-breaking tech used everywhere like firehopping, but after time trialing a lot I found there's a ton of techniques and strategies used in time trials, more than enough to sink hundreds of hours into the mode like I've done.
As an mkwii fan you definitely a lot of valid points. I’ve never tried teams on 8 so I don’t know my opinion on it yet. I used to play mkwii a lot online but it doesn’t work anymore for some reason. Still it is my favorite game to play when I have friends over. Both are great Mario kart games with 8 being even better than ds for me but slightly worse than wii. I still haven’t played double dash or 7 but I plan on playing them soon to get a definitive opinion on all the games.
I don’t play competitively but I always found it harder to stay in first in Wii as a single player because racers bump each other around a lot, there’s a lot of blue shells and stuff, and it feels more chaotic. 8D is more chaotic than base 8 because of double items. Wouldn’t being able to stay in first make it better for a single player? Again, I’m not competitive, but I vastly prefer 8’s items.
Being in first is important, but it's not so simple. Ideally you want the game to allow the chance to win out of multiple situations. First place should be good,but comeback mechanics can't be ignored as well. I'm not big on 8U's items. Triple red shells are common in 2nd, and only having one item slot in 8U means you can just indefinitely pull coins. I think the double items actually gives a greater level of control.
I typically go with what's current but I have nothing but fond memories of MK64 and MK Wii it's hard to pick what's the definitive game. MK8D has been around for so long and has so much content I can't hate it at all. I know I can mod my wii and play MK Wii forever with a community, I sadly have no friends to enjoy MK Wii with.
I agree with this video, I've always felt MK:Wii was easier to decide your final placement in an FFA setting with the Item system in wii, it's not as satisfying/easy to do so with all the items in 8D. Team Play is better imo in 8D as no one has to basically go backwards the entire race for the shock and the RNG isn't too bad if your teammates can keep up. Also is it just me or are mid weights kind of becoming the new meta? Haven't seen that for a while.
The MKWii unlockables are cool because they motivate you to play the side modes. I think the Tour tracks are fine - just can;t be ultimate because it's missing so many fan favorites still.
Could make the argument it's like Brawl and Ultimate, to be honest. From actual gameplay perspective, MKWii was the slowest game in the series when it came out
I miss the boost on being dropped onto the track by lakitu and the mini turbo on the spot after being hit by an item. I feel getting hit by items in wii is worse too by the way as you have way less i frames and you get slowed heavy, but besides that good vid :)
Don't forget MKWii has stand still miniturbo also. I think you might be underestimating how impactful coins are as well. I would say being more likely to have mushrooms is the benefit for 8D when it comes to recovery. Also not losing items as much (outside of shocks of course).
Why don’t the 6 v 6 clan battles use the team game setting so you know who’s your teammates and know when to use items. (sry I have to ask I’m a casual player)
A few reasons: - The lightning bolt is way too overpowered in Team VS and can win races with little to no thought - Friendly fire being on in general makes item spamming less effective, and requires more communication and thinking - Team tags are typically used to distinguish (hence HD in my name). Realistically though at higher levels, you're just going to know who your teammates are in general and even their habits The short answer is that it is better for strategy!
My main problem with MK8DX is the game engine itself. There’s so many different ways to trick/drift in mkwii. Whenever i finish a race in mk8dx it feels like i’m on auto pilot the whole race. 200cc is the only way i get a bit excitement out of this game.
I really doubt you are challenging yourself on 8DX then. The drifting system is very intensive in that game comparatively to MKWii when combining purple MTs with softdrifting. There are different types of tricks in 8D as well.
@@HDRookie I don’t think soft drifting is as hard as doing optimal low tricks and spin drifts for example though. I respect your opinion but i feel like there’s a higher skill ceiling in mkwii which is more fun for me. And if you don’t think i challenge myself then I don’t know what to say. I know this game in and out at this point.
@@Mandren1 Obviously I can't comment on how you play the game with any certainty. But I find it hard to believe you would be on autopilot mode when playing 8D at a high level. It is true that it is quite simple at surface level, but it one of the more challenging of the modern games near top level. The act of even turning in 8D requires active thought because you have to think about how to take each turn with as little stick movement as possible to maintain a top speed. It has been many years since I have played MKWii so perhaps some new tech has developed. But I remembered spin drifts being more of a tool to correct yourself when your alignment wasn't great. It seemed only optimal in TTs on rBC and rDS. Of course low tricks are tough as well too, but there are only so many ramps in the game. Neutral drifting / soft drifting in 8D is something you have to weigh on every single turn in the game. I definitely don't see how it feels like autopilot in comparison, but this is just me of course.
@@HDRookie I know where you’re coming from, but i’ve played 8DX and mkwii to death and out of these two 8DX’s tech comes more naturally for me, with soft drifting really not being an issue. If i would compare for example soft drifting to chain-wheeling and low tricks to drifting on glider ramps i would say mkwii’s is harder to do consistently. I can see why you enjoy wars more in 8DX, and I’m not trying to convince you that mkwii is a better game, i just feel like mkwii has a higher learing curve.
@@Mandren1 I'd agree MKWii has the higher learning curve when picking the game up. It's also definitely harder to master the toughest courses. Overall I would say it is pretty close when talking about how intensive the average course is. I would agree that things like chain wheelies are definitely harder to do consistently per say, but I definitely did not find them nearly as applicable / impactful on every part of the track as neutral / soft balance in Deluxe for instance. There are many glitches in MKWii that are harder than advanced strats in Double Dash for instance, but double dash tech is still difficult and applicable mostly in every facet of each track. I believe MKDD is much more tougher in its moment to moment gameplay as a result. I'd say Wii and 8D are somewhat similar in difficulty. That's not to say MKWii is easier or harder or anything, because it has its easier and harder aspects to it.
@@HDRookie sir musty acts artificial I guess it works to get attention. I get really sick of the same opinion of wii rainbow road being s tier in mkwii mk8dx. I honestly found it boring
when's the last time you've played an mkw war? while you explained well some of the insights of mk8 wars to someone with an outside perspective, and i also agree on the team vs solo take, your points on mkw wars felt very much outdated
It admittedly has been quite a while. But the main reason is because when my buddies and think about playing again, we usually default to FFA / mogis. Nobody really wants to bag and it still appears to be necessary for 5v5.
@@salvatoredemarco Well, the video is called why I "prefer." With that being said, I think you could make a very compelling case that it does make it less competitive as well.
@@HDRookie you're right about the video title, i thought the matter was about which one is supposed to be more competitive you could argue that (i personally find sui wars much more balanced even of you dont have people stoppong for shock all the time in an all run war), but we'd be talking for days
i feel wars are the only advantage 8d has over mkw, if nothing else because of shock mechanics. For lounge mkw is much better, the nebulous black box of distance based items and "just don't get hit" is often a turn off . TT scene for mkw is also far more interesting, with how 8dx mechanics work it is much harder to be a "track specialist" compared to mkw.
I don't fully agree but definitely agree with some aspects of this. There are a few fixes I would make to each game to improve them for sure. O really enjoy the driving in 8d personally though. I thought MK7 was relatively shallow at first and not good for specialists as well, but it was because the game was still new. MK7 strats are nuts now.
As an Mario Kart Wii player I perfer that game then Mario Kart 8 deluxe because Mario Kart 8 deluxe is A unfairly overbalinced and B you can't even do one of the key things about using a bike whelies
Why do you think it is unfairly balanced? I like a lot of the changes :) As for the bikes, you are right, but it is cool that karts and bikes are both equally viable.
@HDRookie one it's hand holding and you literally get coins in first place and 2 I thank nintendo should've found a better way to balance bikes like make them not go faster when they whelie instead of completely removing the ability to whelie all together
@@tobyzilla Definitely don't see how balance and hand holding are even related? Honestly I'm not sure how to balance bikes while keeping wheelies. They already buffed karts immensely from MKWii and nerfed bikes quite a bit, yet it's still close now.
@HDRookie and also I feel like races in Mario Kart 8 deluxe are scripted like in one race someone using a bad vehicle wins while the actual skilled players loose to someone useing the worst vehicle and then next race you win and rinse and repeat
@@tobyzilla I don't think that's true. Nintendo just changed up the entire game a few weeks ago because the best vehicles were winning way too much in their eyes.