It’s just fun to be an enemy in someone else’s playthrough. And not just an enemy, but a character with its own theme and backstory that you made yourself. I love it and there’s really no other games that let you do this.
@@LobaGold I think that's why the new players that came with the introduction of elden ring is that pvp seems way more personal being that your build seems much more personal and unique.
Yeah it’s because it’s fun. I myself get mad as hell about the poor balance and how many people straight up grief, but these games are still amazing for the simple fact I can invade Kratos, who’s co-oping with a dude named “HingleDinkler” and has a giant jar head with prelate armor and wields the finger weapon(the funny one) and I can throw a pot of poop at them while looking at awesome scenery around the game. Can’t say there’s any game like that out now lmao.
lmao yeah, I suck eggs at the pvp in this game but showing off the builds and outfits you work on, and occasionally stumbling over other people doing the same is a special kind of player expression that I really enjoy
There really is no better feeling than spending time on making a character that you put your heart into and invading with them imo. It's also such a good way to show your characters off to people who, admittedly, probably don't care lol but that's fine
It's truly one of the best feelings. I've always been super into rpg games but none scratch the itch that these games do, most of the other ones are single player so my character is confined to a solo world with npcs. Fromsoft games are something special.
It's great. Last one i made was a Bison cosplay with the sword lance ash of war. Unfortunately, custom characters like those are not meta enough to not get insta blended, and Elden Ring audience doesn't seem to care too much about cosplays and funny invasions.
making a pyromancer and invading has been whats kept me hooked on fromsoft games ever since losing to my first invader in DS1. they also happened to be a pyromancer and i got absolutely exploded right before the gargoyle fight. will never forget that experience. was in the room with the 6 eyed sage and a dozen of the weak undead dudes.
Invading essentially lets you expand the story and world of the game, it's been this way since Dark Souls. Yes, there is a great single player experience in all of these games, but the thing I remember the most are the unscripted multiplayer interactions: ambushing, getting ambushed, surviving a duel with multiple opponents. When the enemy on the other side is a real thinking human being, invaders have to get smart, and it pushes you to try and eventually pull off crazy plans and techniques that are a million times more rewarding than beating any base-game enemy
I have heard many pro-invasion people pull out the whole "you invite in invader when you have coop" like that can shut down any complaint against the mechanic. However, "invitation" is a misnomer (for many players at least). "Consequence" is a better descriptive. The thing is, PvE and PvP in From games often feel like two games jammed together, especially in the must -have -coop-to-be-invaded ones. You might all be in the same settings, but most other things in terms of perspective , approach, blah blah is different. (Plus From never bothers to improve their netcode or add rollback etc to improve the lag issues etc, crap like phantom hits just further discourages interaction with pvp/Invasion for those already feeling iffy about them :S
I know you touched upon it in the video but it brings to mind what Miyazaki himself said in response to demands of 'lowering the difficulty'. I can't find the exact quote but he said something along the lines of "doing so will make these games lose their identity." And that's exactly how I feel in regards to being able to opt out of invasions but still reap all the benefits of coop.
my biggest merit for invasions for PvEers is that it's just pure unadulterated replay value. you get a random miniboss controlled by another player in your game (how sick is that) and you'll never get them in the same place ever again, even if you play through the game from start to finish. obviously this mattered more in souls games, when you could be invaded while solo, but so many people co-op through these games I think it's fair to say invaders are still providing new experiences to most players nothing changes the game like an invader
all my friends who are into souls games were disappointed that there was no solo player invasions. As they were never invaded. And using tongue is not the same
I think the biggest reason PvE players stick to PvE is because they don't want to deal with testing their builds or characters against other players. I don't play online anymore because i've been booted from the game for losing connection to the servers but also just went through the game without any multiplayer interactions beyond messages and didn't feel like I was missing out.
@@trawll8659 i my al friends heard legends of invaders and insanity they bring with them. And this was a first souls game for many of them. So it was disappointing that one of core identity of game was gutted and nerfed to being just a nuisance to co-opers
You oversell invasions. It's not cool. It's a waste of time. Now I have to spend time hunting down some and stop my progress and fun. The replay value is minimal if there at all as the experience is the same and most invaders are straight up interchangeable in terms of build and play style. When I am in the world I don't want to pvp, if I do I go to the arena. Arena is more fun and more chaotic if you do the group pvps.
Invasions just balance out co-op. You get to play with your friends, and destroy everything in front of you, but an invader can spawn in, and use the whole environment against you. Most of the people who complain about co-op in Elden Ring, are playing it as their first in the series, and it was the same with DS3.
@@SkeleTonHammerImagine playing the best form of multiplayer and still being too chicken to turn on invasions. Seamless co-op invasions are amazing. It's fine though glad you found the option to turn them off. The number of players who jump off a cliff after losing two of their buddies is staggering. You'd definitely be one of them.
@@humblehomunculus2722 Imagine wanting to play co-op and not PvP? it's not hard to see why people don't like invasions. The scripted invasions in the game force you to dismount and throw a wrench in the works of a gameplay session enough as it is. It doesn't help that PvP requires a fundamentally different skill set than PvE does in Souls games.
@@trawll8659 No other game allows the seamless blending of PvE and PvP elements like souls games do. If you want a co-op game find a different genre, genuinely. You can't co-opt the PvEvP game and demand that that you can play with your friends uninterrupted.
@@humblehomunculus2722 World of Warcraft does as well as a bunch of MMO's. What do you mean find a different genre, Elden Ring is an Action/Adventure RPG, souls games aren't their own genre you goof.
@@trawll8659 Actually it doesn't. Maybe classic wow? But retail wow does not. Souls like games are at this point there own genre. Invasion mechanic is the seamless blending of PvE and PvP. Again this game wasn't made for you, hence why you need to mod it to fit your tastes. I use seamless to remove the unneeded 100ms extra of latency on PC due to ez-anticheat. You use it because the red man might 3v1 you. ):
Don't be nice, getting rid of invasions would be moronic to say the least. It's a great mechanic, and people that are but hurt about it should just go play Zelda or something. The reality is, invaders almost never win, especially against 3-man teams.
With every game they release, it feels as if FromSoft wanted to get rid of invasions altogether, but can't quite bring themselves to do it, so they content themselves with making them increasingly harder for invaders. First by allowing everyone to heal on their own, then by limiting the number of invaders on a world at any given time, then by introducing ways to block invaders, then by making it so invasions always prioritize worlds with phantoms in them and finally by restricting invasions to only co-opers.
I wouldn’t mind if they get rid of invasion and improve the arena matchmaking tbh. Although it might suck for most invaders it’ll certainly have people stick with pvp more since most people probably quit after a week or so of invasion because its a mess. Not just the 1v3s but the running around looking for the host or shitty spawn points.
@@maartenneppelenbroek if they don’t plan on upping the player limit, spawn changes and less running around invasion is literally hopeless. Atleast the arena is fundamentally a fair fight matchmaking is just trash.
@@dudeiii2069 Invasions are not about being a fair fight, they could improve on the points you mentioned. But let's not kid ourselves, there aren't gonna be major changes to ER.
Great points. I used to despise invasions in DS1. Mostly because I playthrough solo, so it never felt fair as the invadee, with PVE and now PVP to worry about. Also, backstabs never made sense. I began to really enjoy PVP with Bloodborne, DS3, and now Elden Ring. Trying out being the invader, and enjoying co op invasions during a friend's playthroughs. We now like that feeling of - oh shit! someone is stepping to us. let's frinking go. To me, it sounds like players new to Souls, who started with Elden Ring, are the ones who are vocal on the matter. They really have no business trying to change the game that we've grown to love. Many improvements have been made and they're lucky they're not being invaded solo.
I think at every opportunity Fromsoft can, they want to remind you that it's ok to make mistakes and die. Biggest part of the game is learning and having fun doing it. Invasions are just another aspect of the game to learn! I'm just happy to not be solo invaded at the beginning of the game by a guy with op end game dlc boss weapons. Invasions really are in a much better spot than before and I wish people would break their old bias on the matter.
Not sure how many people played l4d here, so this comparison might be pointless but Im going with it anyway. When I do invasions, my mindset is that I am an obstacle in someone else's adventure. Like a tank in l4d if you will. Your goal mainly is to halt the progress of your enemies and be a challenge for them. If you happen to be too great of a challenge, they might lose. Since its naturally a 3v1 enviornment, the odds are stacked against you, but, you have experience on your side, which most PvE-ers don't have. Ganking is another story, it's abusing the invasion system. Invaders need PvE/trash mobs (or at the very least, landmarks and obstacles like rocks and pillars) to have breathing room, if those are taken out of the picture, it just becomes a dodging-and-patience simulator, waiting for one of them to get separated.
It used to when I started in ds3. Playing dark souls for the first time was such a rush but eventually it faded, invasions were the only thing that gave me that "dark souls high" back
i just wanna play this incredible game with the homies without having to interact with someone who wants to ruin that experience. it'd be like goin to the gym with your boxin buddy and every 10 minutes you gotta fight a some methhead dual wielding hammers.
I’m glad you brought up the opt-out thing for invasions too. From what I’ve read online that part of the audience genuinely doesn’t understand that an “opt-in/opt-out” setting would defeat the entire purpose. Some people don’t understand there’s a difference between the invasion mechanic and the arena, it’s all just PvP to them, so they don’t see why it would be a big deal.
@@ETBrooDWell, that’s covered in this video. You’re asking for the invasion mechanic to be removed entirely, because an opt-in invasion isn’t an invasion. It’s an invitation, the opposite of an invasion.
The argument to remove the mechanic and your resposne to it reminds me so much of the arguments I and a handfull of other people had on various forums in the mid-to-late 2000s had against what was called at that time the "streamlining" of video games. I think most of my energy was spent in that regard on the Eidos forums before much was known about Deus Ex: Human Revolution. Why remove or trivialize features that some of us love that don't exist in any other game? Why can't you go play the games that don't have those features that you don't like or are too hard? (FWIW DX:HR didn't turn out terrible, but the streamlining approach played out over plenty of other acquired IPs and it felt overall like a pretty dark period in gaming).
Unfortunately, game companies have to make such changes if they wish to appeal to an incresingly bigger audience, if they didn't tried to innovate they would dissapear. But I agree that it is a balance, you have to change enough to feel fresh and bring in newer players but not so much that you lose your current audience.
@@rokva5771 The sort of streamlining that was happening in major game releases back then felt like anything but innovation. The one irony I have to remind myself when I think about those times is that the person/people that designed Deus Ex:Inviisble War made many decisions about that game that not only (as a consumer, not as a designer) seemed like a step backwards, e.g. universal ammo (an innovation that reduced complexity and trivialized ammo managment).
Theres nothing worst than making a build thinking I’ll use a bunch of cool stuff unique to this build only to revert back to infused shamshir or other meta weapon
Bruh i literally wish i coulda been a part of demons souls scraping spear shenanigans. Blessed times. I was a lvl13 giant dad at least. 😂 What a gloriously unique mechanic
I was inspired by masterless glencour in DS2 to make a "character" character. Like im a tarnished with my own story and i pop in as a type of "npc" so to speak, like the in game npc invasions. I love the character building i get from invading and getting invaded.
The host when dying to a boss for the 60th time: 🗿 The host when dying to an invader once: 😡 All it boils down to is these people just don't want to even have the possibility that they could get humiliated by another actual person. It's insane how thanks to all the new people ER brought in that invader hatred has hit an all time high, yet we are the most disadvantaged we have ever been in this game. These carebears are so entitled man.
I'm right there with you man, FromSoft have been nerfing invaders and buffing hosts since the first Dark Souls. Yet invaders endure, because invading, just like the games themselves, is all about struggling and overcoming and the greater the struggle, the greater the pay off.
@@rokva5771 In Queen Marika's own words: "Make of yourselves what you wish, be it a conqueror, a champion, or a Lord, but if ye fail to amount to anything, you will become mere sacrifices." Invading is lore accurate and no matter how tilted towards the host it is, we shall prevail, my red brothers!
I honestly believe, DS1 invasion system should have been kept at a baseline and being improved on, meaning all throughout your single player experience you are at risk of getting an invasion, when you decide to power up (humanity, rune arcs, etc.) with a distinct >duel< aspect, even if it was unfair at times. Like even as a non pvper, that was the secret juice that made it such a unique and thrilling game to begin with. It made it organic, but they decided to remove all of that and now we came to a point in ER, where there is no "surprise" element anymore, really and even covenants are gone, that could have at least salvaged some of the original intent and purpose of pvp.
i would use ds2 mechanic even better as you can get invaded when ever. And there would be covenants for it. Like Volcano Manor guard would be perfect zone based covenant.
@@snazwonk2066 I mean, for sure, every game up to ds3 had interesting spins on the whole mp/pvp aspect, the tl:dr probably is just, why get rid of almost all of it with ER. I think, if they just would have kept the more "punishing" or "threatening" invasion mechanics, but give the absolute non mp/pvp haters the simple option to opt out of it all, we would still be left with a big chunk of players participating, especially with covenant rewards. All the current invasion mechanics do is a) create ganksquads (boring) b) punish casuals that just wanna play with their friends. Literally everyone else, especially the solo/duel interested people got left out, except if they opt into the "sterile" environment that is the arena pvp.
I disagree with keeping DS1 invasion mechanic. Being forced to deal with invasions just because I wanted to use one of my rare resources for a minor health boost or to kindle a bondfire felt horrible in DS1. Completely stopped any form of progression and just made me think, “Well shit I gotta deal with this now, let’s pray to god that their connection is stable.” I do agree that covenants should’ve made a come back tho. A sourly missed opportunity by FromSoft.
@@Zer0_TrueMoo Yeah with how punishing the boss fights can be (especially in the DLC) it would be pretty annoying to lose a Rune Arc to some invader. But then again, FromSoft made Great Runes kinda worthless anyways; they should have at LEAST been powered up every time you defeated any boss, but instead you _have_ to use a pretty rare resource for (at best) an Ember tier boon. Morgott's Rune is literally a worse Ember, lmao. Could've at least restored you to full HP..
This is a very good point. I can't think of another game that has the invasion mechanic down quite as well as how Fromsoft has been cultivating it. Elden Ring isn't perfect, but it's a big leg up from DS3 where every invader was min-max cheese at a level where you couldn't possible be a match. That really beat it out of a lot of people. People's perception of invaders needs to shift with the change in circumstances.
I was a blue in ds3 for ages because I liked the idea of being a hero to hosts. Then one day an invader kicked my ass so bad in ringed city, I got pissed and curious enough to try invasions myself A million duels later, I haven’t looked back from ds3 onwards. My perspective change completely after I actually tried invading, and I think it’d help people see what it’s all about if they did the same. even if they don’t end up liking pvp then at least you have the experience to say why instead of all the assumptions/guesswork
agreed. Varre's quest at least to me seemed like they wanted players to try invading. It would give hosts a bit more empathy too if they had to understand what invaders are up against. Instead of thinking "Evil red man bad" they could see the fun to be had with invading. End of the day, it's all for fun, even if you lose sometimes and possibly feel upset at that.
I don't invade, because I suck at PvP. What I do instead, is letting myself be summoned as a Hunter only to just stroll around and taking up the spot while also looking for enemies to lure towards the host, especially when the host is using taunter's.
Invaders today are nothing like what we used to experience in Demon's Souls. You don't know the pain of playing Halloween week in PBWT where everything is twice as difficult. Then you'd get invaded by a naked girl with a scraping spear, sprinting around, eating grass constantly, and destroying your equipment. 😂 Gamers today have it easy.
These melinialls have no idea that elden ring is the easiest pvp wise. With the introduction of the dlc it showed they started bringing back dark souls difficulty. God I miss the scraping spear when armour had durability. Oh how I miss the hate mail lol
I like invading and getting invaded. I think it’d be 100x better tho if there was automatically 2 invaders if the host has 2 summons and there can be 3 invaders if the host is using taunters tongue. It should’ve been like that since day one not sure why it’s not.
Invasions are invasive and yeah, they can be mean. It's part of the game and it's part of the fun. Trying to get that through to people who, I'm sure, mean well and just want to have things go their way is a goal I have no expectation of ever achieving. The idea that they should get rid of the most interesting thing this series offers, despite its flaws, is very telling of how little they've actually engaged with the system.
I'm right there with you. I belive that some people just don't see the point in struggling beyond what the game already offers, some don't care about the rush of adrenaline you get when you solo a really hard boss or when you take down an invader or a gank squad and some don't want to go through the effort of making a build and learning the ropes of pvp, which can be really stressful at times and we all know how touchy people are with stressful things these days.
I’m at the point now where I’ll just sever out if I get a first step invasion. It’s always the same team comp, with some Kevin wearing a Radahn set with dual nagis, a Timbo with Ranni’s hat spamming Stars of Ruin, and a Bubba full bullgoat monster who never challenges you directly. It’s a 3v1 against guys who are specifically kitted out to steamroll invaders and will abuse the Taunter’s Tongue so that you never get a co-invader, with the enemies posing absolutely zero threat. Even pre-boss fog invasions are preferable, because at least those guys are there to kill the boss, and them deciding to actually engage when they could just fogwall you shows a fatal level of stupidity
it's always really funny to see invasion enjoyers complain about people that like fighting invaders like you're literally there just to grief some random player (and are full blown min-max kitted out vs a suboptimal but fun pve build), but then get super mad when you have to fight someone that actually wants to fight you? invasions are, in theory, an interesting mechanic but the people that like them are such weirdos about it.
@@AdventEdgeThe odds are already stacked in the host’s favor; why the hell are you just sitting waiting to shit stomp invaders at the first steppe? They don’t min max to ruin your day, they min max to not get 2 touched by some goober with a big hat and a magic wand. Asking why invaders don’t like gankers is just… stupid. Take that however you will. Me personally, I don’t like fighting a battle against some shithead who I know I’ll lose against(Because he’s specifically waiting for me with his 2 over leveled buddies and the hunter who will get called in immediately) and who I know will taunt and throw dung pies at my decomposing body.
@@AdventEdgeI will say that dark souls 3 ganks were much more fun, and you want to know why? Co-invaders existed and it wasn’t just a guaranteed shitstomp unless your name was Ourobouro or Sane Ryan
@@Stryfe52 "why the hell are you just sitting waiting to shit stomp invaders at the first step?" the same applies to you "I don’t like fighting a battle against some shithead who I know I’ll lose against" yes, and this is why people don't like getting invaded lmao. it's just so weird to me, it's like breaking into someones house to stab them to death then getting mad that you got shot. i don't understand the mentality i did a ton of invasions in ds3 (back when there was an actual incentive to), and not once did i feel cheated when it was a ganksquad. like yeah if i'm invading and fucking with people i deserve to fight an uphill battle because i'm being a fucking asshole lmao. if you want epic le honorable duels go do arena pvp and leave rando pve-ers alone.
I love invading so much since it gives me more to do in such a great game. I do lose sometimes and get T-bagged or get the pointed down emote but when I win and it was a great battle I am over filled with joy that I forget about the T-baggers.
Its always been the most intresting aspect of their games to me even before i was the one invading. If they ever fully removed them or made them opt in the games would definitely lose massive amounts of replay value to me, because while im sure theyd still be good i couldnt imagine putting nearly as much time into a fully single player experience
I spent about 3 hours invading this morning. Might have won 1 out of every 10 invasions, and I couldn’t care less, bc this is the most unique and one of the most fun gaming experiences out there. It’ll never not be fun to create a fire spewing pyromancer and invade a wizard and his duel wielding colossal friend and just try to annoy them as much as possible.
I would be more fine with invasions if we had seamless co-op. I think the idea is cool and it’s a staple of form software games and I think it should exist I just think if you want to play with friends it should be easier to do that if you are also having to deal with invaders. I understand both sides but I think formsoft could do a better job of perfecting their multiplayer options if they don’t want invasions to be able to be turned off.
It's funny to see this video get uploaded when i, after over two years of playing this game and its pvp, am only now getting very burned out and actually considering stopping and moving on. I think it's a sign..
Correct! I want to add my experience as invader is the best with duos, compared to taunters too, because I play around levels and enviroment threat a lot more rather than 1vs1.
I have doubled my in game hours just invading and making different invader builds. I love friendly honorable 1v1 duels with the furled fingers but I also love trying to solve the puzzle of the 3 man monkey mash. I also love dropping runes off for the host so their time doesn't feel 'wasted' by the bad red man.
6-player limit + remove the aspect that the host can turn off the tongue and we are good. The current invading system is not fun. Especially in meta levels it is just 3 vs 1 with a host that turns off the tongue and ganks you. After 1 year this game will be left with gankers like in DS3 and ganking in Elden Ring is 10x times worse. I wish this game had covenants, i want to have a 6-player limit (Especially in a huge game like Elden Ring) but hey Fromsoft just made this game for griefers and gank squads. L2 Ring really is something
THANK GOD. Players new to elden ring have done my head in with their opinions about invasions. ER has never been so kind to hosts and co-opers, in DS you didn't even need a friend to be invaded! ChaseTheBro has always been my favourite invader youtuber but ER invasions are so sad. Usually 3 guys spamming weapon arts, usually the same three or five weapons (Blasphamous, Moonveil, Darkmoon Greatsword, Sacred Relic Sword), and if they kill the ONE invader they get they teabag and celebrate because they either pressed R1 a lot of pressed their weapon art a lot. Congratz. I always thought it was so weird that activating a rune arc didn't make you eligable for invasions. You have the Rune Arc buff, you have the advantage. In DS3 if you were embered (huge HP boost), you could be invaded, if you were hollowed in DS1 you could be invaded for simply being human. But in ER you can't be invaded unless you already have a friend (giant advantage) or taunted tongue (that's an opt in mechanic if you WANT to be invaded). Frankly ER already has opt in,in comparison to DS3. Back in my day (old man mode), when you started playing DS1 and you went into human mode, got dumpstered by an invader, if you went online to moan, the reply would be learning to deal with invaders is part of the Souls series, in the same way learning to deal with a boss or hard enemy. You do a playthrough of DS3, if you ember up (basically the Rune Arc of DS3), you will be invaded at some point and you will need to stand your ground and fight. But fuck me, ER players only want to be invaded if they have 3 guys with them with moonveils. I haven't invaded in a long time in ER, I wrote it off at release. It's not as bad as it was during release because the weapon arts were busted on release but it's still not great. I advise if you want fights that are about spacing, area denial, parries, go to DS3 you'll enjoy it. I'm not a big DS2 fan but even in DS2 you'll have a better time. Gank squads existed in DS1/3 but for every gank squad, there was an invasion where it was just you and the host, maybe with a friend. Much better days.
I love invasions but lately I’ve been using the taunters tongue a lot more. Sometimes it’s fun to just have a 1v1 duel on some cool place that I get to choose myself and hopefully I give the invaders a good time, be it win or loss. But it doesn’t beat the feeling when you win a 3v1 gank duel so I’ll keep invading from time to time.
Blues are so unnecessary in Elden Ring at least the way they are implemented. In Elden Ring the host can already fight 3v1 maybe the blues should go back to being adversarial like the forest defenders were. Blues could be invaders too just a different color, like player 1 and player 2. If the host has 3 on their team, let the red have a blue teammate.
I still think the best aspect of blues was in DS1 and DS2. There was motivation to invade as a blue no matter what kind of blue you were cause of the rewards actually being good. Being able to invade dedicated pvpers was fun as darkmoon/blue sentinels. Now they're basically just another coop sign with the during-invasions setting turned on.
@@buckyhurdle4776 You can see that in a narrow minded view or you can see it as Saint has pointed out that the large majority of hosts just really suck. I use the blue to help these horrible players against the reds that are just twinks at lower level especially. But if the red is as clueless as the host then I leave them alone and never gank, ganking is just braindead fun for a few minutes at best.
@@thefooshisloose If you are a blue, you are a ganker. The blue ring is the ganking mechanic. It is literally impossible for a blue to find themselves in a 1v1 scenario.
@@buckyhurdle4776 LOL, you need to check your definition of gank sir. 2v1 or 3v1 is automatically not a gank. Clearing the world or staying in one safe area the entire game to lure in invaders is a gank.
"Why Invade in Elden Ring?" Answer: Because the game is being too easy to the host. Edit: Also because it's cool to see a character you created kick someone's ass(or of a entire army depending on how the invasion goes).
I recently tried seamless co-op invasions and took on a 5 man group of players at level 40. Actually so much fun as I picked off their casters first while they chased me through stormveil, dropping roped volcano pots in corridors to stop their advance, and using every trick in the book to fight... besides rot pots they're too op at this level... To keep the hosts less salty, and to perpetuate the cycle of good sportsmanship (so long as they play fair), I like to gift the last surviving player a rare weapon in my arsenal should they give up out of hopelessness.
@@snazwonk2066i do agree with you on that. My advice is to really challenge yourselves using mediocre weapons. I've been running dual flails for example and it's been pretty fair. You handycap yourself and if they have an overleveled phantom pull out the rot pots.
Out of last 5 invasions I had.. One took as his duty to avoid any kind of combat and locked us to the open world zone of Lands of the Shadow. It was quite literally perfect combat ground, yet invader chose to just lock us instead of interacting with us. 2nd did the very same. 3rd and 4th fought us and were really nice sport. 5th was sitting under fieldboss with greatbow. Invasion on open an area zones is the greatest buzzkill in the game.
I really wonder if there's that much of a diffused lack of self-respect in the playerbase or if, more simply, there are way too many kids playing it (it's supposed to be PEGI 16). I don't know if I have particularly high standards, but I'd never dream to gloat after winning like that, like a substantial majority of co-opers do.
I do coop in limgrave all the time and invaders are so much fun. Two guys casting in the back and a twin blade for chase down just demolishes all the reds. It’s funny when they sweat so hard to win, hard swapping and stuff, like chill out try hard it’s not that serious
really the lack of factions/covenants made me not want to engage in pvp. now mostly everyone just does it for swag. not to say people didn't do that before, but its definitely more about 'destroying co-op plebs with L2' if you catch my drift. you had PROGRESSION.
i want invaders in my world the more the marrier. i play the game with the taunters tongue constantly on. invading can get annoying because of all the hosts and their babysitters spamming the best DLC weapons but what usually frustrates me when invading is the spawn points. i hate spawning 5 miles away from people and using my red fingers to spawn inside of a rock and dying. oh cool another world where i spawn in and theyre walking into the boss room. i just want to fight people and the best way to do that is to invite invaders into my world and try to finish the entire level with my brother and the taunters tongue. nothing more chaotic then fighting through an army of enemies in storm viel and their big red commander😂
Elden Ring is the predecessor of dark souls, and the selling point for those of us that played the older titles was that it was a difficult game that isn't afraid to punish you. By summoning help you're opening the floodgates to be punished. Before I decided to start invading, and wanted to avoid being invaded at all cost.......I just got gud. I didn't summon anyone to help me because I didn't want to fight another player. Are these same people want to opt out of invasions opting out of co-op too? Let's remove all of the NPC summons too. All those messages that people read.....remove them too. It's only fair if you remove one element of multiplayer that you just remove it all.
Never won a single Invasion in a FromSoftware Game. But it's always a Blast.^^ Trying different Builds and Strategies. Cosplay NPCs and Enemies. Getting rid of it would be a real shame and totally wrong. It is one of the reasons it lets people coming back to the Games, even if they have seen everything from PvE.
Also I like being invaded, it allows for emergent gameplay in a game that would otherwise get stale. Like now it’s a PvP match in a map I’ve ran through a million times before
I think the seamless mod calmed down a lot of people. Except now you can boot up ER seamless, invade... and find exactly the same kind of clueless players who have the literal power to opt out by editing a notepad file - but they don't (?) Anyway, invasions will go where co-op goes. So, that's that.
@@snazwonk2066 Twinking in seamless is borderline braindead. Invading at rl35 with an arc twink bored me in less than 30min. It really puts in perspective that password summon beasts were absolutely intentional.
This is a huge point 7:39 that you can give a personally valuable experience/struggle. It’s completely unique and someone else will never the same one. You gave that. I still remember lore based invasion players on DS3 that deepened my fascination with the entire experience. That bad is bad, but the good is priceless.
This could be HEAVILY remedied by making invasions part of Covenants. Imagine a Miquella/St Trina Cov that, after winning as invader or even defending a host, you earn trina lillies. The gain of an invasion largely is for the fun factor, playing the game again and making the world seem a lot more alive- as each area is now free for dynamic invasions upon subsequent further playthroughs. Invading has always kept the game alive for me after beating the main bosses countless times. I love invading, seeing hosts playing through the game, now with the added bonus of the experience that playing through that area was changed by my presence and us meeting. I have fond memories of meeting invaders, as well as being the invader, where the parts of the map are now remembered for that, that interaction adding to the game hundreds of hours after being there the first time.
I just miss the invasion covenants of yore. Sure, invasions are fun but there used to be rewards exclusively given to invaders: armor, weapons, spells, etc. Those rewards, plus the lore of the covenants, made invading a richer experience.
Seamless does opt in invasions and i really think, thats the best of both worlds. Especially with the extremely good rewards hosts get for kicking a invaders teeth in. (I got 10 golem arrows and a great ghost glovewort once) The opt in nature takes away any guilt lr excuse the invaded hosts can make regarding the experience.
I just started doing pvp in ds3 after beating this game to death. Parrying a host with uchi weapon art , ahhh, I was thinking about it for like 3 days lol
It always bugs me that people treat invaders as some hostile, malicious force. An invader is like a boss fight. You're going to run into them, and they're going to kill you. That's just how Dark Souls works-- anyone who wants to opt out of invasions, in my mind, is the same type of person who would opt out of boss fights they're stuck on. Dying is part of the Soulslike experience; the difficulty is what makes it fun, because it's a challenging experience for you to overcome. You either accept the challenge as it comes, in it's entirety, or you play another game. That's how it worked in Demon Souls, that's how it works now.
Boss fights give you lots of rewards though, beating an invader doesn't give you much at all from what I have seen. Most people would stop wasting time struggling against a boss that gives no rewards. If invaders guaranteed to drop pieces of farmable gear then people might not see them as a hostile, malicious force.
I don't get why people don't understand the whole "The invader will run away to the enemies" thing. Like the point of invading is invading someone who is trying to progress with someone, and the invader's sole job is to literaly stop this progress. And people come up with the most annoying ways to make the experience as boring as possible, because (most) don't care about having fun, their fun is ruining the host's progress. So yeah, in surface level, it's fair that invaders gets to run away to enemies, I guess. I mean, forgetting that there are endless amount of enemies to fall back on while the host will only have 2 friends at most. I like invading and I like PVP, but the whole complaint about invaders being annoying is completely valid and I don't question at all why people hate invasions. While being one of the most unique and fun aspect of Souls like games, it's at the same time one of the most unfun and unfair experience you could have. Making the 1000th video trying to say "Nuh uh!!" to this isn't going to change this fact.
You hit the nail on the head. Your point about how it wouldn't even be invasions anymore, it would be invitations, is spot on. I'd like to what you said, invasions are such a unqiue mechanic and experience. No other game has fully replicated it. It's special because you take your completely customized and built character to fight other's fully customized characters. I love that. There's so much in these games, particularly ER, and it’s always fun to see what people use. On a related note, that's partially why its so sad when everyone just copies some Yotuber's "meta" build. Invasions are special and the call from a very minor group of people to remove them come from a fundamental misunderstanding.
I just wish the Fromsoft have a good net-code (matchmaking latency/ping)... seeing this video and how smooth combat response is... I envy western players (playstation or pc) if even you have 60 ping... it's a blessing to play. I'm from Asia region (Ashgabat UTC) and when I play any EU or NA I having 200-300 ping. SO... PAINFUL to play... hopefully I move to EU soon and there will be better, I have friend there who say that he get 80-100 ping... Maybe one day they make a good net-code for all regions to enjoy. But for now only NA players having a blessing.. well at least someone having fun. Gosh I envy you guys... I just wanna play... :(
When I invade if the host sees me & turns his back or just stands there and doesn’t seem like he wants to fight I just leave & go invade someone else cause I’m not there to be a dick or kill somebody when they’re midway through a dungeon & have to go through all that again. But if they’re coming at me & actively trying to fight I’ll get down with them. I know some people don’t share that sentiment & will attack even if the host doesn’t seem like they want to & that’s cool too. Like saint said it is part of the game & I kinda get why some people may complain about it but dude it’s a FS game, it comes with the territory. Idk how else to explain it, we’ve all been invaded, it’s part of the experience lol
kindaw soft.... They going through the dungeon as a group. Its not a fucking DnD bullshit. There is many of that type games already. This is Souls game. You kill so they would grow stronger and overcome their own limitations or go hallow. And i will be honest i hate co-op players. Most often they got one skilled or two skilled players with 1 pug lvl disable Host. I call them Tourists. As it looks more like Safari ride than a serious playthrough.
I’ve got a build for you that will bring back your enjoyment for invasions: Guts Sword with War Cry ash of war (frost infused or bleed infused) Axe Talisman and Roar Medalion and the best armor poise wise and also off-hand Highlander’s axe. The War Cry gives you the ability to 2 shot your opponent if you quickly press R2 and then R1
Invade if you want, the game is designed that way. But don’t be baffled when the host and his posse are NOT interested in wasting time 1vs1 with you. Duels are VASTLY different than a blading and it never ceases to astound me when invaders voice being angry they are getting ganked. Invasions aren’t meant to be “friendly” for either the invader or the person they invaded.
I love invasions and getting invaded, but I can't handle more than 1 real invader / co-oper. I love the experience, but I never win on either side. After playing through all these games so many times I've never been able to get good at it, but it's still so much fun. Wouldn't love these games half as much as I do if this mechanic wasn't in, even if I get my ass kicked. Love u invaders, keep on keeping on.
I say we should not only not opt out of invasions, but also brink back de-levelling like in Demon Souls and old DnD. People only complain about invasions when they lose.
If people dont like invading they can use Seamless Co-op (on PC at least...). Invading is awesome, when I get invaded I try my best to tango with the red because then we both get to have fun!