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Why is it so hard to put HMGs in cover in COH3? 

tightrope gaming
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22 окт 2024

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Комментарии : 32   
@Rainwarlord
@Rainwarlord 11 дней назад
Tightrope, the tightest pillar of the CoH community
@minmean3016
@minmean3016 11 дней назад
Tight! Tight! Tight! Yeah!
@Alexvondark
@Alexvondark 9 дней назад
that is what he said
@StephennJF
@StephennJF 11 дней назад
Thanks Tightrope! This video has improved the mechanics of how I will use my time efficiently in games with cover decisions, especially with the cover drag or click methods. Cheers!
@AstonHodge
@AstonHodge 11 дней назад
Relic if you are watching these video’s, which you should be, give this man a job please. His attention to detail and in-depth analysis is utterly flawless and to the nth degree.
@abdullahkhan890
@abdullahkhan890 11 дней назад
tightrope is the best in the business rn. Respect!
@jayros4269
@jayros4269 11 дней назад
Relic needs to hire you already!
@назарбезносик
@назарбезносик 10 дней назад
You God damn right
@Raposa234
@Raposa234 10 дней назад
I was facing this problem, it`s impressive that you saw the same problem.
@GBPirate3712
@GBPirate3712 10 дней назад
Thank you for the great information, Tightrope! From my experience, the amount of spaces a piece of cover provides could be increased. A lot of care is required when building cover; I try to give ~4 meters of space between objects that provide cover as it is easy for models to stick to whatever cover is closest to them, not the cover you want them to be at. There are some strange properties with curved splines and cover; it requires great care to modify a wall spline so that its pathfinding footprint takes up relatively consistent squares on either side of it. Conversely, I found perfectly square-on (parallel to the X or Z axis and perpendicular to the opposite axis) generally provide consistent cover. However, in wall splines, there is a strange visual phenomenon where part of the texture will disappear. In your case with constructed sandbags, I'm not sure what's going on. I'd venture to guess that the pathfinding footprint of constructible objects doesn't necessarily match the cover box that it provides as accurate as it should. That would mean that your sandbags, in some cases, are constructed close enough to an edge that they spill over and block infantry pathfinding but too far away for their cover box to match.
@TronleHD
@TronleHD 10 дней назад
You are a blessing to the community.
@AncestralAurelius
@AncestralAurelius 11 дней назад
Great video once again Tightrope. Looking forward to some more COH3 WM 1V1's!
@lolopard99
@lolopard99 10 дней назад
i finally tried coh3 and is pretty good, i watched you playing it since it you started uploading vids with it, one thing i dont like, is the range of AT guns
@Lord-Andre
@Lord-Andre 9 дней назад
You can move your HMG with the attack Move used, Next to the Cover. I Never Had no Cover After the attack command. But now they have to set up first. Furthermore you dont have to think about the Direktion they get attacked
@eijffelbridge
@eijffelbridge 10 дней назад
Always great videos!
@AcrossThePacific.
@AcrossThePacific. 11 дней назад
Gotta pay attention to my MG positioning more now! Maybe they also need a buff after TTK to match the buffs to everything else.
@ashxu
@ashxu 11 дней назад
Are the cover spots indicator reliable? Like if it's showing 2 spots are green cover for a 4 man, will it absolutely always be 2/4 in cover or can it change once you actually enter said cover?
@tightropegaming
@tightropegaming 11 дней назад
I believe so. With the way that snapping into cover works it is actually somewhat hard to only get 2/4 models in cover without giving a stop command when they are part of the way in.
@junctiontime
@junctiontime 11 дней назад
Great work!
@Lord-Andre
@Lord-Andre 9 дней назад
It feels like in every Engagement the First thing the mg Team is doing, that they shout for a new loader in the radio, because this guy always dies super fast 😂
@zbigniew2628
@zbigniew2628 10 дней назад
I guess they messed it up, when they changed moving of units to not prefer being close to cover. They should add stances to allow units to take cover automatically and only by order, depending on a stance... I have no Idea why they move even backwards in "smart" controls... I heard that team weapons in coh2 does not move when target gets out of range, but in coh3 everything works with follow command, without ignore values for some situations. I just fed up with their shallowness, but still only Relic makes RTSes designed like it, while clones are much simpler or done wrong. Last balanced patches made meta even more boring without solving core of problems, only side effects.... But they almost never revisit some changes like vehicle speed, some vet abilities...
@ratatamba4018
@ratatamba4018 10 дней назад
just realized COH 3 looks like the game that came out before COH2...
@Nathaniel-L96
@Nathaniel-L96 10 дней назад
like coh1 you mean?
@ratatamba4018
@ratatamba4018 9 дней назад
@@Nathaniel-L96 yeah
@calvin6429
@calvin6429 11 дней назад
very nice, coh3 is shaping up to be just like coh2
@CommanderQc
@CommanderQc 11 дней назад
Big issue contributing to blobs being so effective in this game.
@Imonfire187
@Imonfire187 8 дней назад
LOL so a core mechanic of the game has been busted for 2+ years.... Relic really is a sinking ship.
@蔡林翰-v2m
@蔡林翰-v2m 10 дней назад
從COH2 開始很久了,德軍的步兵腦子都有洞似,每次都是擠在一起,貼著彼此的屁股,不然就是卡BUG 沒有掩體效果 你看美軍,一隊出來給個站位都分的超級開,一個手榴彈過去還炸不到全隊;德軍是兩隊塞一起都可以一次炸死 不如走回COH1 的老路,只要有一個在掩體中,全隊都有效果
@100Kakdela
@100Kakdela 11 дней назад
The key mechanic of the Coh franchise (cover) is broken 18 months since release? Wow. Thankfully, I didn't buy it. Seeing the videos is enough.
@logan5plays
@logan5plays 4 дня назад
Hey tightrope! Really useful video. I've noticed a massive improvement in your video production. Very professional looking! Well done 👍 keep up the epic work and I might see you out on the battlefield sometime 🤪🪖
@tightropegaming
@tightropegaming 4 дня назад
The faster I get at making videos, I usually end up putting that extra time into higher quality production/effects.
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