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Why is This 3D Software Used To Make Ubisoft Games 

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16 июн 2024

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Комментарии : 34   
@mmmuck
@mmmuck 13 дней назад
Being in Montreal and in the industry the reason is they built a ton of custom tools on top of old versions of the software. So why update if you're customizing it to your production
@Kcolonel_69
@Kcolonel_69 13 дней назад
even if ubisoft gameas has gotten worse in recent times, the visual of their assets and overall environment looks great.
@MrGTAmodsgerman
@MrGTAmodsgerman 12 дней назад
That's because the artists always trying to do they best while the managers and publishers and what not, trying to reduce costs and maximize profit. I feel always bad for all the assets that went basically into trash/waste of time because a game flops by dumb decisions.
@Igoreshkin
@Igoreshkin 12 дней назад
But not characters models and facial animations
@Kcolonel_69
@Kcolonel_69 12 дней назад
@@Igoreshkin true, their character models haven't improved since ps3 Assassin's Creed Black Flag era.
@BlackStudiosXR
@BlackStudiosXR 11 дней назад
To end the 3d software war, ask this: If all the 3d softwares were 1.000k a year, including Blender, which one would you be using?
@nosirve9458
@nosirve9458 5 дней назад
Houdini, blender, unreal
@fullyleaded
@fullyleaded 2 дня назад
@@nosirve9458unreal for rendering and animation? But how would you use the other two?
@loremipsum3147
@loremipsum3147 23 часа назад
Cinema4d
@VRTL_WRLD
@VRTL_WRLD 12 дней назад
Max these days is rock solid and with additions for TyFlow and Phoenix, it is one of the best all round tools on the market.
@DirkTeucher
@DirkTeucher 11 дней назад
Ubisoft has done quite a few presentation talking about how their artists use Blender. Ubisoft also sponsored the Blender foundation since all the way back in 2019 . Ubisoft also builds plugins for Blender. This video makes it sound like they only use 3ds Max. I would think they use a bunch of different software if not "all the softwares"
@akeemmorrison2589
@akeemmorrison2589 11 дней назад
Nice didn’t know
@user-yp8fo6ib5j
@user-yp8fo6ib5j 13 дней назад
Thank you, you really increase my understanding of things And your style is very beautiful I hope you make a video explaining whether the Unreal Agent program is good for work vfx
@TheGuardianofAzarath
@TheGuardianofAzarath 13 дней назад
I started using max back in 2006, it was a perpetual student version, so couldn't use it for commercial stuff. I fiddled around a bit with the educational versions over the next 10 years, but bounced around model and maya, but i've effectively jumped to blender now entirely. Instead of paying £250 a year, i'm spending money on blender addons :P, sure it's more expensive in the short term, but most of them are one-time payments.
@misanthrope_01
@misanthrope_01 13 дней назад
Studios are still using Maya, Max, and Houdini despite the wet dreams of Blender kiddies over the last 8 or so years that said blender was taking over. Studio career pages reflect this. Max has never been a "secret" tool at studios. Many have used the tools above for decades and would rather hire people who are good at what they do AND know the software. Yes... software knowledge can be a factor in why one person is hired over another especially if their main pipeline tools include things like Houdini or UE. they won't hire a blender kiddie who did some dopey condensation dripping off a bottle with geonodes, or someone who rendered shit out in EEVEE who thinks it is good enough. As artists, we cant be swayed by toxic communities that tell us one software is the only way to go. There are many tools that are out there, and in some cases are required for jobs at specific places. Don't let your biases make you ignorant. Learn the tools that help you get the job you want. Don't let some youtuber with no industry experience telling you how much money you can make with Blender ruin your shot for you. Do your own research and learn who is using what and specifically what skills are they looking for.
@josephbrandenburg4373
@josephbrandenburg4373 12 дней назад
"Blender users are salty. Here are two paragraphs about it"
@AntonioRivera28
@AntonioRivera28 12 дней назад
feel like there is so little self awareness in this comment. I first learned Maya then switched to blender. Me prefering blender has never been an issue and I've worked with several game studios, small and medium, that have never cared which software is used as long as it exports out as needed. Larger studios might have a preference but I don't understand why people act like those soulless companies are some aspirational place to work. Especially given the real they produce and the over inflated egos of the people that work for them. They seem to care more about the title they have than the craft. Studio m with now had an artist that worked on the matrix doing cinematic in the beginning and his work was so lazy and horribly done that we decided to just scrap it all and redo it. The models were bad, the rigging was terrible. But he had the matrix on his resume... Tldr, only the old studios care about knowing specific software. Pretty much all new ones let you use what you work best in as long as it exports into engine
@tiredguy2753
@tiredguy2753 6 дней назад
I think it really boils down to what the job ad is requiring. If the job ad ask for either Maya or 3ds max (and not blender) and you are strictly a blender user , is your application going to get past HR? Yes I think blender is slowly creeping up there as “industry standard” but as of now I would argue that more applications want maya or max as opposed to blender. I don’t doubt the capability of blender , blender is able to produce great work . However if Blizzard or riot or wherever specifically request maya and you only have blender experience then again I have to ask , do you think you are going to get past HR?
@joechapman8208
@joechapman8208 13 дней назад
If you understand what "bucket list" means, "summer bucket list" becomes an extremely dark phrase
@adalanew3132
@adalanew3132 12 дней назад
One of the best channels by far 💎
@AscensionX-uq1mk
@AscensionX-uq1mk 12 дней назад
Maybe 3DS is different now but I started out using it back in the 90's and at first I loved it. But the problem was that if you wanted to do anything EXTRA... like (lens flares / smoke / fire / fog / i.K. animation, etc...) all of those cost an extra $100 - $600 EACH!!!! All you could do with the base program was model & animate, so I was REALLY looking for something better that came with more bells & whistles out of the box. My solution to that was "Lightwave 3D" which was much better and had everything included that 3DS was charging HUNDREDS OR THOUSANDS for. Unfortunately LW started becoming QUICKLY outdated and absolutely got ROUTED by "Blender". When Blender first came out, nobody paid it any attention... it was just a cool lil 3D program for kids & beginners... or so it seemed. That thing kept growing & growing until it morphed into a 10-HEADED SUPER-HYDRA... and it's FREE!!! WTF?!?!? 😱😱😱... Being the beast that it is also causes an issue with it.... IT'S VERY DIFFICULT TO KEEP UP WITH!! 😮‍💨 Blender is the CANE CORSO OF 3D PROGRAMS!!! If you get away from it for a few months to work on other projects, by the time you get back to it... it has already GROWN & MORPHED INTO A NEW BEAST with 50 new plugins!! 😵 So if you're using it CONSTANTLY... THAT'S GREAT!! 😁👍 .. But if you're only using it sporadically, you can get a little overwhelmed. 😩 But personally... I'm a Blender guy now and will never go back to 3DS or LW, nor do I feel the need to waste THOUSANDS on C4D, but I (((MIGHT))) look into Houdini; which means I'd need to learn PYTHON. 😭😭😭.... Who's got time for that??? LOL... I might see what it can do tho, the effects it can generate are INSANE.... But hell, the way Blender is growing, it may overtake & nullify Houdini in another few years like it did 3DS & LW. Then I won't need Houdini regardless. I've learned not to underestimate the geniuses that are empowering Blender, so I literally don't make big 3D purchases anymore till I see where Blender is at in it's capabilities FIRST!! ✌😎
@josephbrandenburg4373
@josephbrandenburg4373 12 дней назад
Python isn't that bad! And it will help you everywhere you go. Besides I don't think you need python for Houdini, although of course it helps
@AscensionX-uq1mk
@AscensionX-uq1mk 8 дней назад
@@josephbrandenburg4373 - Ok that takes a bit of the edge off lol. I actually started picking up on AS3 fairly well (if you remember that from the FLASH days) lol.. what made it easier though was that there were free "CODE SNIPPETS" for it allll over the internet. You could find code to add video, animated gifs, audio files... everything!! But just when I started feeling really confident with it and started getting some REALLY fancy Flash content online... 💥POOF💥- They killed it.. GONE & BANNED!! All that time learning it - WASTED!! 😮‍💨 Entire sites had to be rebuilt for (HTML5). Fortunately it wasn't a TOTAL waste, because my experience with AS3 made HTML5 a lot easier. I never got to where I could just WRITE code from scratch, but I was really good at MODIFYING code to make scraps of code work together with my sites. So now it's time for Python! 🫣 lol.. Yeah, I know I don't ((NEED)) it to use Houdini, but I do to make it do all the HIGH-END FUNKY STUFF that it's known for. So it seems that I can generate smoke & realistically blow it around in Houdini. I can also make a human head appear to talk. But Python seems to come into play if you want that smoke to swirl into the shape of a human head, and the smoky head begin to talk.... that sort of thing... you know - your basic "Brain-frying-CGI work" 🤯 lol... Just as an example >> I saw a demo online where a Houdini MASTER was trying to make a building explode with localized damage as if it had been rigged to blow. He was all cool & calm at first.... but the explosion only knocked a few bricks out lol.. Whole audience just sitting there - a few coughs.. lol. He messed around with the sliders a bit more... a few more bricks flew out and it sort of leaned over. (crickets...) The guy got pissed... and went into the CODE and started typing code like a MADMAN... MUMBLING TO HIMSELF & ALL!! LOLOL.. It was CRAZY to watch!! 🤣 He TOTALLY LOST IT and left the people in the DUST that were trying to follow along with him. When he finished and pressed "play"... that 3D building got DEMOLISHED LIKE GODZILLA BLEW A HOLE IN IT!!!!! 😂🤣🤣🤣... He said during his demo before he went all SCORCHED EARTH that he'd been using Houdini for 30yrs, so it apparently takes AT LEAST 20 to get to that level lol.. Sooo many people won't even LIVE that long to get there. Dark... but true! 💀(Hey, I finally understand Houdini & Python!) lol
@MarquisDeSang
@MarquisDeSang 13 дней назад
Blender has basically no solid and nurbs modeling.
@misanthrope_01
@misanthrope_01 13 дней назад
it doesn't need it. there's other software out there for that. It already does a lot of crap quite badly. They don't need add to that shit pile. Use the right tool for the job.
@josephbrandenburg4373
@josephbrandenburg4373 12 дней назад
The nurbs tools are laughably outdated... But what do you mean it has no solid modeling? Do you mean CAD?
@josephbrandenburg4373
@josephbrandenburg4373 12 дней назад
​@@misanthrope_01cringe
@Igoreshkin
@Igoreshkin 12 дней назад
you again
@ereceeme
@ereceeme 13 дней назад
I just wonder how many licenses of max do they have?
@aasimahmed941
@aasimahmed941 13 дней назад
I think they do contracts instead of buy the license, but yeah am also wondering about that 🤣🤣
@ereceeme
@ereceeme 13 дней назад
@@aasimahmed941 You cant buy them. You rent them at about $4k per license per year
@TheGuardianofAzarath
@TheGuardianofAzarath 13 дней назад
they probably use a floating license, which is a single license that can be used on multiple machines, naturally it's one of the most expensive options.
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