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why Monster Hunter Rise is too easy :( 

Jakob // Monster Hunter
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I LOVE MONSTER HUNTER
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27 июл 2021

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Комментарии : 502   
@DonutSwordsman
@DonutSwordsman 2 года назад
its true, i remember the days when tigrex in freedom unite would decimate new players. Ahh the days of helping the homies...
@fredleoplayer
@fredleoplayer 2 года назад
. _.) FU tigrex is braindead and easy af, don't know what there is of hard about him
@Emmycron
@Emmycron 2 года назад
Went to MHF2 after Rise and Tigrex absolutely decimated me. I've been playing since 4U.
@hilmanic28
@hilmanic28 2 года назад
I absolutely loved hunting Tigrex in MHF2 and MHFU. Felt so satisfying because of how dangerous it was!
@Zerocharade
@Zerocharade 2 года назад
@@fredleoplayer yeah I gotta agree, the monsters moves are extremely easy to read in older titles, only thing that actually made some of these fights “hard” was the weird wonky ass hit boxes
@somnion5816
@somnion5816 2 года назад
@@fredleoplayer calm all down we are proud of you.
@beepbeeplettuce_6943
@beepbeeplettuce_6943 2 года назад
I think one of the main reasons for Rise having less quests, is that Rise simply has far less gathering quests than previous games.
@kylemccoymusic4202
@kylemccoymusic4202 2 года назад
As much as I do like Rise, I feel similarly. In fact I've been playing Freedom Unite lately and enjoy it more than Rise! I'm relatively new to MH starting with 4U, so I have no nostalgia goggles blinding me. I genuinely prefer difficulty of older games as it gives more than adequate incentives to play over a long period of time. Tigrex was kicking my butt in MHFU, so I spent 10 hours of gameplay learning its moveset, learning new weapon types (switched to hammer and lance), and crafting better equipment so I don't cart immediately. In Rise, I beat Tigrex first try and in maybe.... 15 mins. It's not as satisfying.
@Koijn2K
@Koijn2K 2 года назад
The hitboxes in that game tho... Did you fight plesioth yet?
@luiscolinagonzales8112
@luiscolinagonzales8112 2 года назад
@@Koijn2K You learn how fight those hitboxes, and when you do it feels really great.
@Koijn2K
@Koijn2K 2 года назад
@@luiscolinagonzales8112 True, you do get a kinda"sixth sense" for the hitboxes after a while. It's only because i love the game so much that i got to that point tho, in any other game i would quit instantly if the hitboxes were that bad.
@luiscolinagonzales8112
@luiscolinagonzales8112 2 года назад
@@Koijn2K There was a point where I wanted to give up, but when I started to learn the patterns, and how to avoid them, the game became challenging fun. Besides, there are enough skills to counter any monster, it's all up to you. And i think we still want to continue because as you said we fall in love with the game and it's fun.
@Koijn2K
@Koijn2K 2 года назад
@@luiscolinagonzales8112 Yeah, FU had a vibe that probably wont ever nr replicated and that's what kept me playing and tbh not all of the monsters have terrible hitboxes for its time.
@ratatoskr6324
@ratatoskr6324 2 года назад
Jakob is such a chad. Makes salient evidence based points. Refuses to elaborate further. Leaves.
@ramika30898
@ramika30898 2 года назад
Sadly you will no longer making MH videos... Yours and Ratatoskr are on top my my favorite MH content creators, the one who I actively seeked out and press the notification button...
@jackkrell4238
@jackkrell4238 2 года назад
What about mh creators like arreks gaming, gaijin hunter, ragegamingvideos, and reaver jolt?
@ramika30898
@ramika30898 2 года назад
@@jackkrell4238 Arrekkz is more of an overall gaming chanel and not MH specifically. Gaijin's contents are mostly blinded by optimism, provide next to no constructive at all. And he also kinda stop being GaijinHunter and more of a GaijinFather, watching him and his daughter have fun with MH together is great, but I'm not interest in that. I subscribed for useful MH informations, not for Yuna I still watch RageGaming, but less and less since they're mostly just milking contents for the moment. Their production speed is too fast for MH game development to even keep up ReaverJolt is decent, and I don't want to waste my time on decency, I want exellency
@jackkrell4238
@jackkrell4238 2 года назад
@@ramika30898 wow, harsh much? Also, ratatoskr and jakob are only popular for trying to alienate their audiences and their dumb controversial opinions are what's giving them the recognition. Its not hard to press a notification button, you ingrate
@ramika30898
@ramika30898 2 года назад
@@jackkrell4238 "dumb controversial opinions", can you explain what so "dumb" about those opinions? Claims without back up evidences and reasons are just purely shallow and worthless words which hold notthing valuable in term of contributing to the intellectual integrity of humanity
@jackkrell4238
@jackkrell4238 2 года назад
@@ramika30898 my point is that the quality of ratatoskrs and jakobs content is the same as the other creators. Besides, with jakob no longer uploading, ratatoskr is pretty bad for Mr content. Excited to watch his elden ring journals tho.
@Rytom
@Rytom 2 года назад
Funny thing is, while Rise is indeed the easiest monster hunter I've played since MHFU, it's also the one where I experimented the MOST. I usually just stuck with one or two weapons, but man in Rise, I wanted to try and play everything. I still haven't managed to do so, and since sunbreak is coming I'll go all out there. I have really high hopes for Sunbreak because one, combat in rise is too much fun, I can't wait for new moves to be added (maybe more from GU ?), and two, there is no way Capcom did not hear the community's complaint about difficulty and the overdose of streamlining. I'm not talking about endgame grind, because with all the complaining that went on and on about the lack of incentive to keep playing, it would be suicidal to not implement one in sunbreak. I do hope though, that they never come back to World sieges nor Deco rng.
@ferluisch
@ferluisch 2 года назад
I love safi wdym 😭
@Rytom
@Rytom 2 года назад
@@ferluisch I never said anything bad regarding Safi though
@p.spruenken8514
@p.spruenken8514 2 года назад
@@Rytom you said, that you don't want sieges from world to make a comeback, and safi, kulve, alatreon and fatalis are all considered Sieges, but i think you probably ment the zorah magdaros sieges.
@Rytom
@Rytom 2 года назад
@@p.spruenken8514 I meant Kulve and Safi siege system
@Tom-jy3in
@Tom-jy3in 2 года назад
Its the opposite for me. if i dont feel the need to change things up because the game isnt challenging me i wont. i was running around in rise high rank with beginner armor and the steel longsword for the longest time which is a new weapon class to me and i was doing really badly, just spamming potions and almost running out of honey. Until i managed to convince myself to learn properly by hunting magnamalo 20 times and forcing myself to counter every move. but at that point the damage was done, i had already finished everything up until hr 80 and the game didnt have enough content for me to test myself on so i just stopped playing. older mh games hit different, even something simple like the yian kut-ku as a sort of "tutorial boss" was a challenge in mhfu because it hit harder and you didnt have access to copious amounts of healing on the go
@LucasTigy2
@LucasTigy2 2 года назад
increasing numbers doesn't usually solve much. if we took more damage from the tigrex attack, then we'd just spend more time healing or just avoid it, which is much easier with the new movements of rise. i would say it's also important to think about what armor you would actually have access to when you first encounter the monster as that would determine how much damage you would actually be taking from the monster. they don't need to change the damage numbers if your defense accommodates for the difference. it's important to keep in mind that some quests like egg quests and some gathering quests are now relegated to the new subquest and request system which allows you to complete them during other quests. old games weren't actually packed with so much "content" as they were just grind-fests. as someone who's playing through MH3U at the moment, i should not have to kill 10 deviljhos just for one armor set or even worse, fighting 30 black diablos for their hardhorn. my friend wanted to make the weapon out of the ancient shard and it took him 10 hours to get the correct shard drop for the weapon as well as the 199 earth crystals required to upgrade it. i will agree that rise could use much more quest variety (there are 7 total quests where you hunt a rakna-kadaki and only 1 of them takes place in the sandy plains), but when it comes to "content" the older games didn't actually have as much when you actually look back at what was there and what quests were essentially just "the same quest but now it's high-rank" or "we took these two monsters and are making you fight both of them for some reason". the main problem with monster hunter as a series, is that, after your first monster hunter game, you've experienced so much and grown as a hunter that your next game becomes much easier. many people got walled by barioth when iceborne came out but to me, he was like an old rival. i knew almost every move and my experience as a hunter kept me on-guard for anything new he could throw at me. playing through the game with my sister and brother-in-law has given me a reminder of those early beginnings so long ago where each hunt was as much about learning my weapons and when to heal as i watch them fumbling around with unfamiliar controls and mechanics. as of now, i have only gone back so far as MH3U, but from my experience, these games weren't so much "difficult" as much as they just required you to be a good hunter. preparing properly for the hunt, knowing the hit-zones and how each monster moves, using your weapon with other tools like traps to make the hunt easier. now that everyone has faced the absolute terror that is iceborne fatalis, going back to low and high rank is just that much simpler to overcome.
@gnihi1
@gnihi1 2 года назад
I played GU for a while and was frustraded about all this "gather 12 mushrooms" or "Deliver 2 Eggs" or "Slay 5 of these small monsters". Those quests didn´t bring any progress but streched the time I needed to get through the quests. And to be fair, GU was easy as well. All those Hunter arts and styles where partly OP and the low rank was only troubblesome, because of the gameplay/monster movement/hitboxes. I started with Worldborne and it was HARD. Anjanath was a nightmare, so was Nergigante or Vaal Hazak. They where skill walls it felt like and overcome those was awesome. Recently started a new "one weapon only" run in world with the bow. Never really played it in world. But i killed every monster till Rathian in way under 15 minutes. I only struggled a little at Odogaron and walked over Rahtalos and Diablos. TL;DR MH games become easier the more you played monster hunter. The base is very similar in all games it seems.
@UniverseKeeper2
@UniverseKeeper2 2 года назад
another thing that rise lacks for me is that fear factor I used to feel in older monster hunter games. Looking back on tri and 4u, the monsters in tri weren't super duper fast but the atmosphere was always somewhat bleek and depressing (especially in later areas like tundra and volcano) and what always made me so nervous to encounter a random monster on the map is the fact that they were actually scary to me at that time. The flooded forest was probably the one map I was most unnerved in because of the gobul which intimidated me to no end knowing that it was there in the map with me I just couldn't see it due to it being hidden in the mud below the water, I always got a little put off when I saw bubbles rising to the surface haha. I always loathed fighting the gigginox because again, it really creeped me out given the cutscene you're introduced to it. I hated getting caught in it's mouth because it made me just flat out uncomfortable lol. 4u gave me less of a scary experience but still was quite nerve wracking given the monsters just moved so fast in my opinion. They were scary in the way that they intimidated me, especially gore magala with it's creepy stride and piercing scream. I hope that for sunbreaker capcom is capitalizing on how terrifying monsters really can be when done right.
@Pam234
@Pam234 Год назад
Ngl this was just a beautifully written comment ive ever seen
@UniverseKeeper2
@UniverseKeeper2 Год назад
@@Pam234 haha thank you!
@Emmycron
@Emmycron 2 года назад
The amount of movement options in Rise is what makes it so easy i think. I tried to play Rise like classic MH. Great Izuchi took me 5 seconds to the time limit. And it was the most fun I've had in the game.
@justalex4214
@justalex4214 2 года назад
Its actually more than just the movement. Healing, armor skills, endemic life and more were heavily buffed, whereas the monsters got nothing to keep up. Heck some were even nerfed to the ground like poor rajang
@ZIPPERKO69
@ZIPPERKO69 2 года назад
i dont disagree that the game is the easiest MH game ever however some of the points are not exactly accurate monsters did get additional moves (the rock trow for diablos is not a move regular high rank diablos has and rathalos' tracking fire line as well to name a few) More dmg for monsters is OK but dont think is the right solution... regardless of the dmg as soon as you drop
@zeki9164
@zeki9164 2 года назад
there is no satisfaction when your so overpowered in the game bro, didnt need to write an essay this long... just to prove Rise is better than the old Gens
@ZIPPERKO69
@ZIPPERKO69 2 года назад
@@zeki9164 allow me to indulge you... what you call "an essay this long" others call constructive feed back. It provides inside on the root cause analyses of a presented issue and an alternative solutions, it gives direction on establishing a working solution. In the current example it is pointing towards specific AI behaviors that need to be augmented in a very particular way with a very particular targeted results, additionally it identifies an issue(stunlocks) that has not been addressed despite existing since the beginning of the franchise but has now become more prominent due to hunters being as you would say "overpowered ", however what your expression fails to communicate is what makes a hunter OP and why wasnt this the case in older titles when the dmg numbers for hunters are mostly the same and the HP of monsters hasnt changed since older games(if i remember correctly in rise actually they have more HP) ... so instead of providing a comment like yours that delivers only 1 message(the game has problems) try specifying what those problems are and how to solve them. Such example would be: "the game has evolved and hunters are less likely to get unfairly punisher by a glitch in the game, additionally the game has been polished to an exceptional levels resulting in a more fluent game resulting in even less unfair punishment by monsters. This in combination with the added mobility options for hunters snowbows in to drastic increase of DMG upkeep time which triggers a break point for stager thresholds that render monsters completely useless with no chance of recovery ". In conclusion, my comment is exactly what it should be and instead of criticizing someone else's effort, learn how to provide feedback that adds value
@zeki9164
@zeki9164 2 года назад
@@ZIPPERKO69 don't change the topic...Rise is still boring as your long @$$ essay explaining things....
@ZIPPERKO69
@ZIPPERKO69 2 года назад
@@zeki9164 excuse me kind... the topic of the video is "why MHR is too easy" the comment i wrote was on that topic as well... you come over and start begging for attention and now you say i m changing the topic. Fun or not was never the topic here and you opinion on the mater is unneeded... or are you just seeking validation because trough your entire live someone has been holding your hand and feeding you with silver spoon. If that is the case i can just give you one advice, let go and learn how to be independent and think for your self
@zeki9164
@zeki9164 2 года назад
@@ZIPPERKO69 this guy really loves to wrote long poetry.... i dont need your love advice.. "Keep it short" 🤣 and try to date someone bru... your commin in hot.... and hold someone elses hand instead...
@CallMeLethano
@CallMeLethano 2 года назад
I love your content, probably because I agree with your conclusions, but also because in these last two videos, you manage to explain things about the series that classic players often struggle to explain. You have sparked some sympathy from newer players toward veterans who enjoy things about the older games that have been gradually phased out or made irrelevant. Having started with Tri, like I'm sure many others who watch you did, I had dabbled with MH1 and Dos before, but never beat their respective villages. After watching your Dos review, I have been revisiting them and discovering something I had no idea I wanted. It's been a blast, honestly. While I have my issues with the review, I can't deny that it got the point across, and it has brought attention to older players and our wishes for the series, with a well researched video that showcases what so many of us feel has been missing from the newer games. It's a little sad to know that you won't be making more videos here, but still, thank you for making what you have. Also like, what more do I want, lol. A comprehensive hour long review of MH Diary?
@IIITrunks
@IIITrunks 2 года назад
makes a 3 hour long video making wild but kind of interesting arguments about Monster Hunter Dos, leaves youtube, doesn't elaborate.
@vivid8979
@vivid8979 2 года назад
Good points but most of the debate is like a nihilistic view of the current state of the game... 1. The options given for the players is there to make the game more accessible. Let's be honest the controls of the old MH is the only reason it looks difficult.. 2. The pseudo-live service. Thing is the old MH relies on the same old game engine hence making assets easier, faster and there's no cutscene to make only cgis which are different since they are not tied up to the game itself unlike the 5th gen.. Making new assets and working in a new engine and ensuring all the content run fine on the Switch. (Which they fcking nailed) But the roster of Rise doesn't fall flat to be honest.. Like I agree the game isn't perfect. 1.Rampage mode could use some variety.. 2.The Apex monsters could at least drop cosmetic armors for the reward.. 3.Let us fight the monsters we capture in the Arena.. 4. Add a randomizer quest like investigations with a chance to drop rank 6-7 talismans this will incentivize players that likes the feel of randomness and can easily patch up the low volume of quests the game currently has.. But overall they still deserve the credit for making this game look gorgeous and run smoothly in a freakin handheld.. It might not be the best MH that we will have for now but Rise established a good foundation for the new generation of Portable Monster Hunter...
@prawn1717
@prawn1717 2 года назад
Gotta agree with this one. If the controls were as smooth as World and the hitboxes weren't absolutely awful, half of the old World's monsters would be completely neutered. And there's something to be said for heavy controls increasing the weight of combat and placing tension on the Hunter, but in the face of responsive combat it's difficult for me to get into any of the Old World games. Even going back to my GU save was rough because only a few of the weapons actually feel as good or better than their newer counterparts (GS and HBG are basically the only two I prefer). This isn't to say the old games don't have merit ofc, I'd cry of joy if underwater combat were to be brought back and updated, 4U's endgame could be touched up and slotted right back into MH6 and I wouldn't bat an eye, hell Rise ALREADY has pseudo hunter arts and bootleg deviants lol.
@kinglotski
@kinglotski 2 года назад
Thank you for this. I was getting discourage to continue playing Mhrise since this is my first MH game and Im enjoying my 200+ hours of it even if i still suck. Seeing vets whine how easy this game is make me want to stop playing. :(
@prawn1717
@prawn1717 2 года назад
@@kinglotski Don't worry about it at all! As long as you're enjoying your first MH journey, that's all that matters!
@yoohoo236
@yoohoo236 2 года назад
"I learned I just dont like jrpgs" your opinion on stories is now acceptable lmao
@theDIVISON
@theDIVISON 2 года назад
Rise is a great game, but it also an incomplete game. High-rank in Rise just feels like extended low rank.
@R2Otube
@R2Otube 2 года назад
If you do find the time or energy I do hope you will reconsider creating more videos. I enjoy your thoughts on the game.
@ArchosaurKing
@ArchosaurKing 2 года назад
If this is indeed you're last video upload on this channel? I would like to thank you, as a veteran and long-time Gen1 fan of the Monster Hunter games. It's nice to know that I'm not alone in how I've felt about these awesome games willed with beautiful music, lore, creatures, and even sometimes comradery. Thank you for helping verbalize the thoughts and feelings that I share about this wonderful series. Also, props to gathering all that in-game evidence to how much Rise is easier than the other games, you are pretty awesome lol I wish the best of luck to you. UwU
@dolphinboi-playmonsterranc9668
@dolphinboi-playmonsterranc9668 2 года назад
Damage itself isn't what monsters need. They need mixups and fakeouts. Moves that bait hunters into thinking it's safe to attack, wirefall, or neutral get up. The monsters themselves need to be smarter. Or at least get new moves in their repertoire.
@triedge5477
@triedge5477 2 года назад
Yes, this is it that we need.
@rubonz7714
@rubonz7714 2 года назад
Comparing it like that sure makes it look easier but in the end it is the difficulty scaling that changed. We have way more factors now to influence the difficulty than just LR - HR. It makes complete sense to start lower and be able to go way higher than to always start at the same level but just add more difficulty levels on top. Some people call it game design.
@devanov3103
@devanov3103 7 месяцев назад
Dude. Rise is scripted as hell and way too easy. I'm a PSP veteran, got into fights with my parents over Monster Hunter, was ostracized in school for being addicted to that franchise, bought several consoles only for Monster Hunter, including a Switch. I bought Rise, played it and immediately hated it. Same with World. I was always hyped af for the new titles and played the shit out of them. It all sucks now, it's honestly devastating. I never cared about other video games. It just sucks now. It's easy, scripted, cheesy and cringy. Capcom did us hardcore players very dirty.
@devanov3103
@devanov3103 7 месяцев назад
I even cracked my PSP at age 11 without even being able to read english tutorials properly. I cracked it to play Portable 3rd, which was only released in japan. I loved it. So when I say World and rise sucks, that's just my natural feeling. I played them, noticed the big changes and hated all of it. Monster Hunter sucks now. There is a reason why the old-gen titles weren't appreciated in the west: "tOO hArD". And now they're popular, because they're easy af and make you feel great and special even if you're a noob...
@Wizards0nly
@Wizards0nly 2 года назад
Need more vids similar to those old gen map explorations... Would love some on the atmosphere, ambience, culture, flavor of each of the games and their various locales. MH universe is so richly detailed like nothing else 😁🤞
@jakobmonsterhunter
@jakobmonsterhunter 2 года назад
It's difficult to come up with new ideas for that 😭
@Sunaki1000
@Sunaki1000 2 года назад
@@jakobmonsterhunter Your not obligated to anything. And you don't have to make clear Statements about the Channel. Just jump in and make a Video whenever you have a Point your wanna talk about. I was wondering recently, Gen 1, and 2 Music was heavily focused on the Theme of Danger, hostility, and Survival, Tri was more about Natur, whit a near religious Theme for the final Boss, and the Epilogue. Rise is full on Heroic, but how would you define 4U? I feel its kind of a mix of everything, whit an strong Indiana Jones Vibe. Focusing maybe on diverse Cultures, and Exploration, and Discovery? You personaly could compare certain Maps whit another. A Top 10 List Formate isn't quiet what you do, so im not sure about that, but maybe there is something good to talk about lurking behind that Idea.
@froststatecansir1180
@froststatecansir1180 2 года назад
i mean the devs literally admitted in an interview that they purposely bogged down the difficulty for people at work to do quick hunts and get back to work so that "you are just more experienced" argument is invalid. Not to mention that these people are forcing a subjective view on the veterans saying that they are better cause they beat other games when in fact, many veterans still get their butt kicked in high rank from older games
@devanov3103
@devanov3103 7 месяцев назад
Facts. Solo'ing Bloodbath Diablos EX was hard as hell, Hellblade Glavenus EX even harder. I bought a Switch for Rise and after playing through it and thinking "that kinda sucked and also, am I already done or what ?" I ended up playing GenU instead lol. I hate the scripted fights of Rise to death. What a bs. Is this a zoo ? Is this supposed to entertain me ? Noo, it's simply a cheap break from combat, so all the little noobs don't have to die so often. But hey, now everybody gets to feel wewy special :))) And that's what Monster Hunter was always about, am I right ? A walk in the park with interesting ecology, an overloaded hud, for example: "Khezu 0/1" Whaaat ??? You don't say. I never would've figured out on my own that I'd have to slay 1 Khezu in a quest where the description says "slay 1 Khezu". Thanks for adding that, Capcom. And I just love it that while I'm kicking the monsters butt relentlessly, another monster comes around every few minutes to interrupt the fight because "iT's So cOol HoW tHeY aRE fIghTIng EaCH otHeR".
@LiterallyPolio
@LiterallyPolio 2 года назад
Sad to hear you won't be doing any more content for this channel. You will be missed. I have noticed that recently when I've felt the desire to play Monster Hunter games, Rise has been consistently at the bottom of the list of the games I actively want to play. It's a very strange thing, but I definitely think there's something to what you have to say here.
@princekanbatsu2301
@princekanbatsu2301 2 года назад
Same if not only for a valstrax hunt which is because i don’t have genU
@jackkrell4238
@jackkrell4238 2 года назад
@@princekanbatsu2301 crimson glow is better than base val anyway, so don't worry about not fighting gu valstrax
@princekanbatsu2301
@princekanbatsu2301 2 года назад
@@jackkrell4238 yeah crimson it’s cool but again, one monster is not enough. Rise is full of cool redesigned monsters but they are too easy to the point i don’t feel accomplished, if it makes sense.
@kkurrocas6494
@kkurrocas6494 2 года назад
Same, I’ve been itching to play monster Hunter too but I don’t want to go back to Rise so I started playing GU again and it’s feels like a breath of fresh air and I never run out of things to do.
@jackkrell4238
@jackkrell4238 2 года назад
@@kkurrocas6494 I mean, I did after 467 hours playing it
@AFarCryAway
@AFarCryAway 2 года назад
I really enjoy your videos! Hope to see more if you're enjoying making them of course! (please make videos so I can listen to them at work I'm so bored oh god plzzz xD)
@fulltimeslackerii8229
@fulltimeslackerii8229 2 года назад
I hope you continue to make videos. Your channel is amazing and one of the few outlets for rooting for older gens
@blakejanssen1135
@blakejanssen1135 2 года назад
Solo quest in old titles take 25 minutes + the longest I've playin in rise so far was about 15
@newto2794
@newto2794 2 года назад
>Get hits by a truck and survives "Man, life just have gotten easier" Bad jokes aside, I love your content!! Your three hours long Dos videos is the perfect kind of ""elitist"" thesis that make this community so special. You broke my heart by saying that you don't plan to upload more videos, but I respect you for openly saying it instead of just disappearing. Hope life treats you well, and have fun hunting
@CookedMeat
@CookedMeat 2 года назад
All PvE enemies, stages even games will eventually become easy once the player became skillful enough. I think one of the reason I liked World and Iceborne's difficulty is due to how each wall introduces some new mechanics, or they somehow counters the current meta. Behemoth introduced OHKO meteor, and huge damage + huge hitbox. Ancient Leshen introduces random aggro that forces players to help each other more, and albeit its humanoid small hitbox, its stupidly huge AOE attacks also becomes a threat for new players. They knew non-element was meta in World, so they nerfed it and buffed element in Iceborne. They knew people exploits temporal and rocksteady so they nerfed them by redesigning temporal's function and introduced more guarantee knock down moves and multi hit moves to master rank monsters. The knew people exploits wall slam and clutch claws so they introduced anti-clutch on Rajang, and many future monsters with other methods, like AT Velk's forced knock down, Fatalis' body slam AI, Alatreon's electric horn etc. They knew non-elemental like sticky/spread/pierce and raging brachi weapons still became meta in Iceborne, so Alatreon is introduced to force players into building elemental. They knew people are starting to talk shit and complain about OHKO, and guess what, now fatalis have more force death skills + guaranteed OHKO without head breaks. And AT Velk's attack are buffed even higher. I feel like my journey playing MHW/IB isn't PvE, but PvP. We as players are facing developers that keep coming up with new ideas that challenges current meta/exploits, meanwhile we also keep developing new strategies, new exploits, new meta. Imagine if we could have AT Fatalis, that gives no shit about smoke bombs, that crunches every reckless ZSD spammer that dares clutching onto it's head. Imagine if we get an AT Shara that no longer just be a punching bag, an AT Alatreon that no longer topple every 3 minutes like a crying baby. Yes it might turns out becoming like Frontier where power creep becomes stupid and every end game new boss are combination of bullet sponge + OHKO rapid fire. But I really wish we could get more dynamic updates where devs trying to challenge meta play styles, instead of simple stats modification for a monster and call it a day (like most AT in base World).
@kinh0t
@kinh0t Год назад
Too long text, not gonna read
@Jakeylicious7891
@Jakeylicious7891 2 года назад
Take away wirebugs, and you have the base difficulty the same as world. Wirebugs took away the motivation for players to truly learn counter/evade movesets. Just imagining being tail-swiped by Nargacuga without the instant reflex to use a wirebug and leap away to safety would make Rise on the same boat as most MH titles.
@buttersidedown5905
@buttersidedown5905 2 года назад
This is so true, I stopped using wire fall a while back just like I stopped tenderizing in iceborne because it hampers the combat. Stop using wire fall and instantly the game because significantly more difficult even with all of the other movement and counter options there are now. Here’s my opinion on why this is. One of the number one ways you cart in MH is when u get hit by something and the monster gets an opportunity to capitalize on your vulnerability and get the cart. After getting knocked down and taking a big hit you then have to escape the situation under the pressure of carting from the next hit you take. But when u can just swing yourself out of the danger zone before the monster can even start the animation for its follow up attack you’re effectively negating one of the biggest influences on the combats difficulty. For anyone who hasn’t tried already I highly recommend removing wire fall from your play style. I think you’ll find that the difficulty of Rise’s endgame fights like valstrax, allmother, the apexes etc. become on par with things like tempered elders from base world or even the easier AT’s like teo or Val once you forget about wire fall. It’ll never be quite as difficult as older titles without the clunky rolling, jagged hit boxes, and non existent monster attack start up animations, but it does make a big difference. Kinda like how a lot of dark souls 1 and demons souls difficulty came from them being older games. Just think about it like choosing guild style instead of valor, it’s like taking away your get out of imminent death free card. Whether it be the ability to abuse valor sheath evades or wire fall out of danger.
@voltricity1942
@voltricity1942 2 года назад
wirefalling CAN work but the issue is that not enough monsters can punish you for wirefalling all the time/doing it incorrectly. monsters like valstrax and magna can really punish you for wirefalling, just not enough monsters do that.
@ordinarypigeon6918
@ordinarypigeon6918 2 года назад
@@voltricity1942 yeah, they didn't really think that one through and neglected updating most movesets.
@ordinarypigeon6918
@ordinarypigeon6918 2 года назад
Yup, that's why I've stopped using the skills and wirefall. I just keep them for travelling around the map. The non-silkbind switch skills are amazing, though and I hope they'll stay in the game.
@vishuprathikanti9352
@vishuprathikanti9352 2 года назад
Imo damage isn't really the best way to go about critiquing difficulty. Mh rise is the fastest game to date, so imo a better comparison would be how fast monsters became. I recently played mhgu for the first time and everything feels slower in that game not just the player.
@demidryabov6927
@demidryabov6927 2 года назад
Monsters movesets are literally the same, bruh.
@emanuelthiago6357
@emanuelthiago6357 2 года назад
@@demidryabov6927 if anything they are slower, maybe because they are not g rank, but monsters like rajang are so damn slow, he should have the same speed as in iceborne, since the hunter receive a movement buff, the monster should too
@kiddoapolinares5417
@kiddoapolinares5417 2 года назад
I really love the weapon moveset on MH freedom unite and MH3U.. it is simple and it felt real.. now the hunter are like final fantasy heroes or other overpowered characters.
@EliTheGleason
@EliTheGleason 2 года назад
Oh so are you going to continue making content? I was a big fan of the long form MH analysis, I'd certainly watch more things created by you
@Gayhan-
@Gayhan- 2 года назад
Me too. I was worried he would stop because that is what Jacob said in a Twitter threat with Gaijin Hunter. Despite my disagreement with him in some points, I was glad someone finally brought up and created a discussion about how much features the recent MH games keep taking out and the bias towards Ichinose dps style of game design Edit: well it looks like this is his last video after all. I typed the comment before finishing the video lol. Shame really…
@jakobmonsterhunter
@jakobmonsterhunter 2 года назад
The plan is to only make new content if I dwell on something that bothers me. Everyone else on RU-vid who handles MH content creates satisfactory content. I will only make a video if I have objective evidence that is being overlooked by the rest of the community. Otherwise, it'll just be me complaining about Monster Hunter despite being an avid fan.
@MilkTankz
@MilkTankz 2 года назад
I hate when people get mad when you tell them that Rise is easy.
@devanov3103
@devanov3103 7 месяцев назад
It shows them that they are noobs and they lash out in defense. Ridiculous. They should play Assassin's creed instead, where the enemies practically defeat themselves. Bunch of butthurt noobs. When I started with MH almost nobody was interested in it. Now that is has become a mainstream game for casuals these people try to talk down to us and accuse us of gatekeeping. Well yeah, back in my day you needed skill, determination and preparation instead of using suits, clutch-claws and other superhero gimmicks. You had to invest time and develop a skillset. And get that: We didn't even need cheesy, cringy NPCs talking to us all the time. But hey, nowadays even phones and televisions talk to us, because we are a society of meek, pampered babies. That's why in germany, where I live, we are now abolishing the yearly event of sports competition for middle schoolers, called the "Bundesjugendspiele / national youth tournament". Because the poorly performing children might get their feelings hurt :(((( How sad. Oh yeah, and calling a fat person overweight is now an insult. Hard times create strong people. Strong people create easy times. Easy times create weak people and weak people create hard times.
@Zatneega
@Zatneega 18 дней назад
@@devanov3103 I completely agree. I played the older monster hunters on PsP and Wii way back in the day and recently I got Rise expecting it to be of the same or higher caliber. Boy was I wrong. They completely removed the difficulty from the game. I literally never failed a quest and would rarely die at all. Why does every weapon need to have a parry? Why do we have the mobility of fucking Spider-Man? Why are you able to ride on a monster and use it to fight another monster like it’s a Pokémon battle? Why do monsters constantly stagger and fall over? Oh right, to make the game more appealing and accessible to total noobs. Then when you bring up how easy the game is the people who enjoy it will defend it by saying “If you want more of a challenge just do the hunts naked and with a worse weapon!” Like why the fuck should I have to limit myself like that in a game that’s all about crafting different weapons and armor sets. I’m not excited for the new game at all and wouldn’t be surprised if they add in a fucking jetpack + fully automatic machine gun to make the game even easier.
@raggedyexynos9487
@raggedyexynos9487 2 года назад
We're all gonna miss you jakob... but i respect your decision and i wish you all the best in your future endeavors, hope you'll come back someday, take care
@MattCarcamo
@MattCarcamo 2 года назад
With the new difficult quest, I have noticed how hard is to complete a quest with other random hunters, but playing with friends, we normally get in the first try
@Smansarchives
@Smansarchives 2 года назад
This entire video is straight up spitting facts. I'm sick of the mindset that us veterans have gradually improved with each new title. While that may be true to an extent, Monster Hunter Rise has leaned over to a full on hack n slash while the Monster Have barely changed at all. It seems like since 4U, we've been getting more and more toys to play with. And while they can be good for garnering consumer interest. Nothing has changed with the Monsters. Only the player. It's as if capcom is giving us jetpacks and rocket lanchers while their Monsters are still using sticks and stones.
@ivorymantis1026
@ivorymantis1026 2 года назад
_"I just don't feel like this game offers a challenge"_ *shows guild card with nearly 200 hunts with LS* I wonder why.
@_Gh0st-_
@_Gh0st-_ 2 года назад
This is crazy because I was playing mhw yesterday and I was hunting a namielle and I stunned and stagger dropped it 7 times in a row and me and my friends just wailed on it and it died in the first area.
@joshakins4923
@joshakins4923 2 года назад
I guess my problem with videos like this is why is Rise being "easier" a bad thing. I played thru world and GU and in my opinion this is the most "FUN" of the 3 games. These issues are based in opinions is the problem.
@zeomatrix3
@zeomatrix3 2 года назад
It's a problem for certain, i too found rise to be the best combat experience in terms of fluidity and pace. It was fast and satisfying to fly around with the wire bugs. But the staying power of that type of fun is fleeting at best. It loses out in a lot of ways. chasing after buff bugs every hunt to get your max health and stamina caps up isn't enjoyable. Re-rolling talismans at the hub instead of getting them via hunts directly creates a separation between the hunt and reward, making it less enjoyable. Fighting monsters that pose no threat and whose drops aren't required as much and are essentially meaningless given the small stat difference they make, is simply not enjoyable. No one monster hunter game has been without flaw, but rise seems to be marketed toward a different genre of game almost, a step away from the original intent of the series. Flashy combat with little substance and decreased difficultly is fun to mess around with for sure, but hardly has the staying power of a game that has challenges to overcome. Clearing a monster in 5 mins is satisfying only if the reason it took that long was because you have learned how to and have become great at fighting it, not because it's just that simple to do... and i feel like rise has nothing but this, especially considering how little downtime you can have because of wirefall. Having easier and faster paced combat is a double edged sword.
@joshakins4923
@joshakins4923 2 года назад
@@zeomatrix3 i can see your point. The hunting is not perfect for sure. My favorite part of the game is making different builds for every weapon and trying to get better with weapons i do not "like" and that on its own has put me close to 200 hrs. I guess for me thats good enough but not everyone will agree and thats fine. I just dont agree the main issue is just being easy. I loved MHWIB and have 500+ hrs in that game but most of that extra time becides the expansion itself is the grind for decos was rediculous. That said i still cant beat fatalis because IMO he is too hard.
@kingofflames738
@kingofflames738 2 года назад
The problem is that Rise seems to be following the pre MH4 model of having basically no endgame at all. Back then your goal was just to finish all the quests and afterwards you're technically done with everything. However, if the number of quests is too little, the amount of preparation and risk involved on going on those quests not high enough, and the duration of said quests too short, then you'll rush through the game whether you like it or not. It's not bad, but you have to accept that you're just done earlier with the game.
@jurekmc
@jurekmc 2 года назад
@@kingofflames738 mh4u for me was peak mh but that is when i got trully engaged so i might be biased
@kinglotski
@kinglotski 2 года назад
@@joshakins4923 "My favorite part of the game is making different builds for every weapon and trying to get better with weapons i do not "like" and that on its own has put me close to 200 hrs" - I 100% agree here. MHrise is my first MH game and I already have 200+hrs in and trying out all the different weapons is pretty fun. I dont know why vets are saying that MHRise is easy as a bad thing. Honestly they sound like boomers,. Vets should know that there will always be new players that will not align with their views on these games. Just let us noobs enjoy the game, capcom is not forcing you to play their easy game. Sorry man, I just feel shit with these vets saying its an easy game while I'm having a hard time soloing their favorite monsters. I know I'm just in the wrong channel. :(
@Teo_stra
@Teo_stra 2 года назад
the games can't go back to 2nd gen difficulty because the average joe would be unhappy as he can't beat barioth on his first try and that would make him sad :((
@ortah2616
@ortah2616 2 года назад
You joke about that, but it's the truth. MH has gone down the WoW route in essence. They've decided to make the series more accessible while removing the things that could make it less accessible, in the process removing the things that added to the series
@jordonlegge448
@jordonlegge448 2 года назад
Low rank mhgu is harder than anything high rank mh rise threw at me
@raditz2737
@raditz2737 2 года назад
Huh had this pop up in my recommended. Sorry to hear you're dropping the channel you had some extremely valid points. Hope you have a good day/night
@squiddler7731
@squiddler7731 2 года назад
I don't know how they'd work it in, but I kinda hope Capcom nerfs healing overall when the G/Master rank expansion comes out. Wirefall alone doesn't make the game too easy (in some instances I think it actually adds challenge cause the monster can punish you for doing it), but the fact that you can wirefall out of an attack and instantly chug a mega potion that restores like 80% of your health is just silly. Without just filling the game with one-shot attacks I can't imagine how they'd design any difficult monster when healing is that easy.
@wallacesousuke1433
@wallacesousuke1433 2 года назад
Nah I want them to make regular potions fill 100% of your health bar and also make you invincible for 5 minutes and boost your damage by 2.5x :P
@ethansitton565
@ethansitton565 2 года назад
Yeah I went from Tri to world then back to GenU and finally into Rise and while I do find the movement fun, I think it allows you to be too braindead when combined with just how many weapons have counters now and how few tricks the monsters have. Rather than stating the obvious which is longsword with it's 3 counters, let's look at hammer and hbg, they were both slow weapons and if you didn't equip the shield forced you to learn the monster,but in Rise they have greatly increased movement along with both having a counter that allows them to deny attacks that would have punished in every other game. Also a nitpick on the movement is that while it does have the most freedom of any game, it also feels restricted because of the constant waiting on the wirebug cooldowns.
@somethingsomething7679
@somethingsomething7679 2 года назад
Disclaimer : i never touched any other MH than gen 1 and 4 ultimate (emulator), so I don't know how the new hitbox worked. So few days ago i watched someone streamed MH Rise in YT. It was fun and all until i saw him almost dodged all the hip attacks from Apex Zinogre even though I'm sure he supposed to be got hit and knocked by Apex Zinogre. That time i was "nah, he's obviously a veteran, nothing wrong with the game". Then the next day, he's farming (something) Magnamallo(?) and almost never got hit too, which makes me raise a question. Do MH Rise gone really easy to play. And i just goes "he's probably cheating, there's no way he could kill high tier monster less than 2 minutes in his farm stream". Then it struck me when i saw a meme video where the meme guy unintentionally evade a charge attack from Magnamallo. I mean, what the heck. Why "everyone" could easily dodged an sure-hit attack without any effort. Why an high rank monster could get killed in 2-3 minutes. I remember playing this game in gen 1 being unforgiving for any small mistake, the tension when i hunting any monster, remembering every moveset, making preparations for every hunt, the respect that i give to every monster that i hunt, and the joy and relieve whenever a hunt is over. Now it's all gone, i can no longer got the satisfaction feeling of small human overcoming things that bigger than myself. Now it's replaced with bored feeling of repetitively hitting piñata with flashy attack. I don't know, i guess i need to bought MH Rise to see/feel it myself.
@devanov3103
@devanov3103 7 месяцев назад
Thank you for this comment, I couldn't agree more.
@Kurobeau
@Kurobeau Год назад
Along with your points. Player movement far and away makes Rise easier. Its not nearly punishing enough when using or not using a wirebug. Being able to just zap away from any stupid decision takes a large portion of the point of older games away: learning the monster. Being hit harder just means more players would likely die before being able to learn anything. Being hit simply needs to be made more punishing. Just like how if u dont have a wirebug, some monsters can combo you. There needs to be more of that, or there needs to be more AI that KNOWS u have a wirebug and will use it.
@ji_ji_
@ji_ji_ 2 года назад
this is a good video , though it makes excellent points regarding the hunters gaining new abilities while the monsters are stagnant - I dont think thats the whole kit and kaboodle. I feel like monster hunter kind of lost the charm that some of older hunters reminisce on quite frequently - the inconveniences and some of the realism which I think is reflected in the modern weapons and abilities . Things like hot drinks and colds drinks , bringing your ingredients to make ammo and spamming the craft button , emote waving at the caravan balloon for 2 seconds of psycho rum. don't get me wrong the new weapons and abilities look amazing and fun , but as an older gen2 hunter these new things dont feel like they were given a 2nd opinion ( instead with more consideration on how these weapons look to an outside player rather than the weapons and abilities fitting in with the current realism ) its not that that these weapons need to be removed , but maybe they need to be re-conceptualized like adding a light weight armor class that emphasized movement over defense (because pogoing with a insect glaive in 1 ton Baroth armor seems kind of unrealistic.)
@devmonkey8bitbuffer290
@devmonkey8bitbuffer290 2 года назад
I am also a seasoned hunter, coming from Freedom Unite up to this Title and I will also say that it is easier than the others. Maybe because we have experience and adapted much better to the controls? I hope they will add G-Rank soon and add more fun challenges. I switch to Borderlands 2 after the 3.0 MH Rise Update. I will probably get back to hunting after a while to hone my skills further.
@raditz2737
@raditz2737 2 года назад
Gotta love bonding over getting out asses slapped by Plesioths thicc hips am I right? Lmao
@gunlancegodaurel1361
@gunlancegodaurel1361 2 года назад
Event super apexes: *allow us to introduce ourselves*
@mariorodriguez9201
@mariorodriguez9201 2 года назад
You really arent going to make more videos? Thats sad to hear, I relly loved your MHDos video. I think you really captured the essence of the problems and complaints us veterans have with the 5th gen, explaining everything through and through in a very interesting way, and not just that, you also very efficiently pointed out what makes up Monster Hunter. Wish you luck on whatever you decide to do next, but if you decide to come back, just know you will make a lot of us happy.
@byotip
@byotip 2 года назад
to be fair, you also have more opportunity to fail. Many monster punish you for using wirebugs immediatly instead of waiting on the ground. But yes, I only played world & iceborn before rise, and Rise feel easier. But going from Fatalis to narwa isn't going to help this feeling.
@dannym2359
@dannym2359 8 месяцев назад
when you talk about the bond of the community, are you talking about how in 3 and 4 you could get kicked from a group without getting a single hit on the monster just because they didn't like the gear you were using? Or in world where, if you are in vc, other players will sit there and tell you how bad you are b/c you don't play with the meta build every fight? I've actually seen an overall better community in rise than anything I experience in previous versions. I will admit that they changed the way they expect players to go after the monsters in rise, as being more aggressive will almost always pay off where you used to have to be as methodical and accurate as possible to take down most monsters. I have played MH since 3 ultimate and the biggest factor I've found in the games getting easier has been the fact that we as hunters are getting more options on how we approach the monsters, while the monsters only usually get a few more attacks or their size/speed is changed a bit. I think that at most, they should make the monsters have less tells before attacks and possibly limit what items you can get from you box at camp or even do that gradually as you get into the harder difficulties.
@Ry91415
@Ry91415 2 года назад
I remember having to make tigrex bite something to get a tail cut cause he would be stuck
@attacpowdergaming7098
@attacpowdergaming7098 2 года назад
Hey Jakob, try playing rise without palicoes and traps at the minimum! Been wanting to see someone review rise without palico or palamute at least.
@walkerpierce5446
@walkerpierce5446 2 года назад
I like your videos. I hope you make more eventually.
@Kennosuke88
@Kennosuke88 2 года назад
I found rise alot shorter yeh but I still enjoyed it. I noticed how short it was when I went back to GU.
@weaversong4377
@weaversong4377 2 года назад
I started with World, but I do understand that Updates take time. However I don’t exactly expect to wait Several months just to get a pair of Khaki Jeans when the SPIN-OFF stories 2 is getting updates every few weeks or so. Where’s the balance? Where’s the consistency of updating both consistently?
@FuckTheNewAliasSystem
@FuckTheNewAliasSystem 2 года назад
In Tri it felt like months have passed until i got to alatreon. But i was a little shit back then so i probably just sucked big time.
@doomscyte1087
@doomscyte1087 2 года назад
The only mission in MHFU that I give up without even bother trying.. *Super Saiyan Rajang HR9 - Volcanic Zone* That quest alone would brutally beats every single MH series to ever exists.
@slentara1
@slentara1 2 года назад
Imagine having to do it solo with a high rank HBG because you can't get close enough with your Melee weapon lol
@doomscyte1087
@doomscyte1087 2 года назад
@@slentara1 stahpp your spilling my dark secret ༎ຶ‿༎ຶ
@ulysses1672
@ulysses1672 Год назад
Cute Ever tried white Espinas or White Nargacuga in MH Frontier Z? or how about Kamu and Nono the two wolfs Sry when i write this but the players there are literally joking about yall by thinking that MHFU was the hardest game And they TOTALLYYY hate the new age MH games like Rise and World
@devanov3103
@devanov3103 7 месяцев назад
@@ulysses1672 I just installed Frontier, your comment really hyped me up. I want to be beaten. I want to be squashed. I want to clench my fists in rage and frustration. I want to ragequit. I want to fail a quest 20 times when I am confronted with a new monster. All these frustrations make the final victory so sweet. I don't want to get coddled by the game and feel like a pro, I want to stay the pro I already am and to be only able to progress through sheer skill and determination. I don't give one flying f0ck about a storyline. I want a monster and an area to fight it. No cats, no dogs, no scripted monster-on-monster fights. i want 45+ minutes of near non-stop combat where one little slip up can get me killed immediately. I want sweaty hands and to forget that I need to eat, drink and rest irl. I want the challenge :)
@DonutSwordsman
@DonutSwordsman 2 года назад
Do you have another channel? I dont see anything on your channels tab on ur page or in descript :(
@0xxhell_destrierxx9
@0xxhell_destrierxx9 2 года назад
MINJAK // Jakob
@pikminjake
@pikminjake 2 года назад
Hahahaha don’t go there, you’ll regret it. My past 10 years on RU-vid are wildly different.
@nickserrato8717
@nickserrato8717 2 года назад
What would uall think of instead of wirebugs/wirefalling there was a teching mechanic that prevents you from having to go through a super long get up animation. It would be an input right when you hit the ground like in fighting games. I think it could help speed up the game, but not too much and would also still be punishable so it isn't broken.
@froozeralt
@froozeralt 9 месяцев назад
Those "super long get up animations" were just Invincibility frames. There is literally a skill that lets you stay down LONGER because you can't be hurt while you're in that state.
@bert7651
@bert7651 2 года назад
If I could have a downgraded crustified rise-looking port of world on switch. I would be so happy. I thought rise was going to be basically world for switch...
@wetnoodlex
@wetnoodlex 2 года назад
Almost every longstanding franchise has this issue where veterans complain about it being too easy. I always give this reason. We're just better, more knowledgeable players. For perspective, vanilla WoW was lauded as this considerably more difficult game when it first hit the market than retail WoW, but with WoW Classic, the infamous "no changes" crowd made Blizzard keep the game almost identical to the original launch, yet players beat Naxxramus within an hour and a half, something that most people back then would say is impossible. Obviously, these two games are completely different, and the circumstances surrounding the discussion is different. WoW Classic is the same game as vanilla WoW and players ARE just better. That's easy to see. It's pretty black and white. For Monster Hunter, different entries in the franchise are not the same game and there's a lot more to unravel regarding why it may seem easier, but the takeaway is that being better players has a big effect on our perspective of the difficulty of the games, which is why I wanted to leave this comment to explain. Now, I started in World and I found it somewhat difficult, but I like to think I'm pretty good at video games, so I picked up pretty quickly on _most_ of the mechanics. A lot of players say their wall was Anjanath, mine was Nergi, mostly because I was new and didn't know how to superman dive. Once I did, it was a breeze. My next game was Rise, and later went to GU. Now, GU was allegedly difficult, but the only difficulty I had was getting used to slower paced combat and the clunky controls, relative to how smooth Rise combat feels. I breezed through most of the early and mid game content and the only things that boosted the play time were the loading screens between zones, the lack of mobility (to get around via wirebugs), the absurd number of quests, and the lack of streamlining those quests. You had to guess which quests you had to do and swap between different maps to talk to different NPCs to find out how to progress the story. It was convoluted to the point you had to look up the database, but I didn't mind doing all the quests anyways. There were many intricacies to the game that made you more involved and perhaps that built a sense of belonging in a community of people that shared the same experience. In that regard, I do believe the old MH games were better, but that's a different topic. Originally, I was going to comment on how the old games didn't have scaling for multiplayer, and them having max health means more difficult solo play. This adds to the difficulty as more health means longer hunts, and longer hunts means more room for mistakes, especially with no restocks (which I'll talk more about later). This also means cooperative play makes the game significantly easier, relative to multiplayer scaling done in the two newest titles. While the point about multiplayer still stands, in my research about this topic, I found that many monsters in GU had considerably less health than their counterparts in Rise in solo play. The conclusion is that the accessibility we have to skills is what ultimately affects these numerical changes in the games. The monsters having more health is a means to compensate for more skills. It's a little bit too daunting for me to research all the numerical increases done to weapon damage with each available skill at each stage of each game, and old games don't even have them readily available for me to do so, anyways, so if anybody else knows, feel free to look into it. One argument I see often is the ability to restock at camps, which I mentioned earlier, and is a valid criticism in defense of the argument that the difficulty is lower, but it becomes completely irrelevant if you play without using it as a crutch, which I did. New players who know of, and use, this feature won't experience Monster Hunter the same way veterans did, but to say "you're not experiencing Monster Hunter the same way I did" is just gatekeeping, and doesn't have any place here. It just falls under the streamlining done for the series. There are plenty of changes in the game that make the player experience different and "easier" to those in the past titles, but in a discussion about difficulty, it's important to make distinctions between actual in-combat mechanics and the overall hunting experience. Yes, it's easier to complete the game, but no, I don't believe the fights themselves are that much different from older generations, game-to-game gimmicks/mechanics aside (mantles/clutch claw/hunting styles in GU/Wirebugs). Wirebugs themselves aren't that big of an issue, but the wirefall is the biggest culprit in these discussions. I do agree that the monsters aren't given enough of a buff to compensate for the extra mobility given to the hunter, but it doesn't have as much impact as the experience a veteran has on how difficult they perceive the game. Players still have to learn the intricacies of using a wirebug rather than reflexively using them to wirefall after being hit and new players still have to learn monster movesets, even with the aid of the wirefall mechanic. You recover faster, but you also lose access to some of your moveset. In my honest opinion, Rise being balanced around wirebugs makes the game only slightly easier for a new player in the franchise when it comes to the in-combat experience. For hunts overall, with all the item changes and streamlining done, the game offers a vastly different experience to those of the older generations, but again the point is, the games aren't THAT much easier when it comes to combat. If you're a veteran player who laments the experience of playing the game is too different from the old games, I feel for you, because it is different, but don't let it cloud your judgement on the actual combat difficulty. Anyways, one thing I'd like to point out regarding the first part of the video, about the damage taken by the Tigrex charge, is that the point made wasn't really explained in-depth enough. How much health did you have when getting hit in the older games? It looks like it's the full 150, but I'm not familiar enough with the health bars to tell. Since the Low Rank/Village Quest hunts had consistency across the board, it doesn't matter, but the HR/Hub Quests had a discrepancy with Rise, which is what I want to focus on. If you didn't eat prior to those hunts, and had 100HP, then it looks like you took around 30-35 damage. If you did eat, and had 150HP, then it looks like you took around 70. For Rise, at 100HP, it looks like you took around 70 as well. If you had 150HP in Rise, wouldn't you take the same amount of damage? I don't understand why you pointed out how much HP you have specifically for Rise, rather than just look at the damage taken. Not only this, you're assuming that "normally", you would eat before hunting. Veteran players know this, but new players might not. The only consideration I'd say has merit is how easy accessible it is for you to get 50 extra HP, which Rise has in bulk. You automatically get 50 no matter what you eat, and only there would I say Rise makes hunting easier. If you're trying to say the monster should dish out a _little_ extra damage to compensate for wirefall, then I'd agree, but otherwise, it's kind of a moot point to say you should have eaten and would have taken the same amount of damage.
@Gkcm
@Gkcm 2 года назад
Bro....
@Manpreet1572
@Manpreet1572 2 года назад
Dude wrote a whole essay 😭
@uteriel282
@uteriel282 2 года назад
its not realy a matter of veterans knowing more about the games. its true that veterans will be naturaly better at the game than newbies but theres no denying that rise is the easiest entry in the series by far. monster hunter has become easier since gen 3 and 4 with the release of monster climbing, exhaution and hunting style mechanics. since then the ip has drifted from a more realistic combat style to a more arcady one. world and iceborne further increased on the arcade style combat with the slinger, grappling hook and mantles that give you super powers. and now rise has gone almost full arcade hack & slash with the wire bugs that let you move around the map like spiderman while swinging huge weapons as if theyre made of plastic. monster hunter now is getting closer to god eater in terms of combat while still lacking in the story department to make it engaging enough to cope with the drastic gameplay changes. the franchise is moving more and more from an action/hunting game to a fast paced action game and i personaly am not exactly a fan of it.
@meph1570
@meph1570 Год назад
by the time i noticed that whip thingy that enables you to leap, i can guess right away that this is gonna be the easiest MH title ever.
@geralddopkowski4324
@geralddopkowski4324 Год назад
Maybe the older games had to pump out damage in place of complex move diversity because of the limitations of the hardware at the time. Therein giving a somewhat unintentional scale of difficulty. Fast forward to today where some of the monsters got nerfed because they have either more complex moves to contend with and a combination of people stating that previous titles were to hard.
@illustriousbestship9936
@illustriousbestship9936 2 года назад
Since I have only played world and rise up until I am unsure about the validity of the following statement, however, isnt it expected for veterans of a long running series to find the newest installation of said series easier than the others due to their knowledge of the franchise? Furthermore I do enjoy the addition of wirebugs since I like the aspect of movement even though it does make the game easier.
@MrBlitzpunk
@MrBlitzpunk 2 года назад
This is what i was talking about the in a comment of another video, i feel like capcom is too occupied on making the hunters more fun to play with than to balance the monsters difficulty. I mean we started out as a guy with clunky and unwieldy weapon in the 1-2nd gen and now we ended up as this silk-slinging Dante from Devil May Cry in the 5th gen. Meanwhile the monsters stayed largely the same. Now what do i mean by that? Well of course the monsters changed, the movements are more fluids, the animations are a lot faster etc etc. Yeah, i agree. But we as the hunter has been given a lot more tools to deal with that with a lot more ease. in short, we still have a lot more advantage than the monster does. Meanwhile the only time Capcom improved upon the monsters mechanics to give them an advantage was back in MH3tri where they introduced the blights mechanics. It adds an extra layer of difficulty and complexity to the monsters. But that's about it. Frontier did something interesting, the weapons there are ridiculous, and the armor skills even more so. They balanced this later in the game by introducing the zenith blights, which is damn interesting if ask me. Like how zenith thunderblight literally gives you cardiac arrest and it's a guaranteed death no matter your health nor defense, unless you've got another player to resuscitate you within 10 seconds. That adds another layer of ways the monsters can deal with us hunters. It makes the fight, while difficult, a lot more interesting in my opinion.
@MrBlitzpunk
@MrBlitzpunk 2 года назад
Oh yeah, forgot to mention the Apex monsters of the 4th gen. But they scrapped than in later games. I guess fair enough since it ties to MH4 story. But that's the kind of monsters mechanics that i was talking about. It gives another layer of complexity and/or difficulty to the monsters while not nerfing the hunters themselves
@kingofflames738
@kingofflames738 2 года назад
Rise is practically identical with every game before MH4 with the exception of quest number and difficulty (including QoL). It's not a bad game, it's a short game.
@aetranm
@aetranm 2 года назад
And it should be noted that more quests does not necessarily equal more content. A lot of older quests missing in Rise were things like gathering quests, or repetitive hunts.
@MA-go7ee
@MA-go7ee 2 года назад
Rise is different in almost every way from earlier MH. Combat, resource gathering, item usage neccesity, armour system etc etc. Maybe you haven't played these games in a while, lol, because that's a pretty bizarre claim.
@kingofflames738
@kingofflames738 2 года назад
@@MA-go7ee that's the QoL that I mentioned in my comment
@marcoasturias8520
@marcoasturias8520 2 года назад
Thanks for sating the thing about time to value proportion; I played 4U for 450 hours, loved 400 of it, played 450 hours of world, regret about 300 of those.
@xHideousFoxx
@xHideousFoxx 2 года назад
I've said this a lot but the damage is not the problem as you've shown. the AI and animations of the monsters haven't caught up with the gradual advancements of the player character. and healing has become far to easy to do. to the point where not only do I have unlimited access to items making the only possible failure states time-up or 3 carts (fairly both very rare) but also that I have SO many healing options that many are obsolete or infinitely exploitable. I think the direction is intentional. I don't think the difficulty of the older games was really intended but a result of time constraints and technology limitations. But I hope the camps, fast travel, and items & ammo get huge balance passes before any further changes are considered for future titles. something like no fast travel to camps without consumable item. items and such at camp have to be deployed or distributed throughout the maps camps prior to the hunt(s). items & ammo crafting only doable at camp. thus ammo can receive much deserved love and use case balance.
@MassiveDestructionSP
@MassiveDestructionSP 2 года назад
Goddamnit, I only found this channel now.
@SeaSerpentLevi
@SeaSerpentLevi 2 года назад
T_T this made me afraid now im saving for rise and im really happy its a month until it finally relases for PC and i been waiting for a long time but i didnt watch anything or search anything until now because i wanted to experience the game first hand when i played it i am kinda sad with a few things ive seen in therms of content. To this day i still play MHFU and 3RD, and i would really love Rise to be my next monster hunter that i will play for years, but it kiiinda seems like its not going to be the case? :c
@seraaron
@seraaron 2 года назад
I think the indie scene will come to address the 'no competitors' issue pretty soon. In the same way that Dark Souls got popular and now we have dozens of indie 'Souls-likes', I think we'll see a few 'MoH-likes' within the next 5 years or so, say, thanks to the success of World and Rise. And a few AAA teams might give the genre a crack too. It really depends on answering the question of "what makes 'monster hunter' monster hunter?" is it the monsters, the gameplay, the aesthetics...? Its a combination, naturally, but I don't think it's wholly unique or unreproducable.
@DopeyDopes
@DopeyDopes 2 года назад
8:53, there's the mint on my mint chocolate cookie. My squad and I abandoned rise altogether because, everything can be soloed, there's no wall/challenge for us, one is already enough.
@juanRodriguez-ux3xb
@juanRodriguez-ux3xb 2 года назад
More damage doesn’t fix the issue give the monsters more attacks and some unpredictable attacks
@Clogmonger
@Clogmonger Год назад
Man I remember failing quests to the cart and to the clock.... multiple times.... before finally achieving victory. Freedom Unite was special and I loved it even if I sucked at it. I gotta go back one day as an adult who no longer sucks ass at games.
@kumori9940
@kumori9940 2 года назад
Mhs music in the background. Just watch ur channel and agree with u. Old mh games are more "punishing" and "rewarding". Beating my first plesioth in fu is a big achievement for me. And up till now i still hate that hipcheck
@dylstarling8649
@dylstarling8649 2 года назад
I find myself replaying Tri lately, also want to play FU but my psp is banjaxed, still sad that we can't play Tri online anymore
@GrapeSpy
@GrapeSpy 2 года назад
When I first got started using wire bugs I thought the monsters were going to get Hella faster than they are now
@danielnolan8848
@danielnolan8848 2 года назад
If monsters in rise hit even harder it wouldn't matter since wirefall makes healing so much easier, it will NEVER compare
@MASTERSPARK_
@MASTERSPARK_ 2 года назад
wirefall + potion whilst running + the little boost at the start of the potion which they for some reason added and the ability to simply craft and have 20 megas and a few maxes. it's stacking up fast. not to mention restocking at camps is still a thing and palamutes allow you to circle all monster attacks whilst sharpening, healing, buffing, etc. idk where i am going with this.
@codykaufman2882
@codykaufman2882 2 года назад
I honestly started with world and got iceborne but I did go back and play not only GU but also 4U. I had a blast with those games but sadly rise has kinda lost my interest. It doesn't help that they said they were gonna add more verity but then only add ONE spider monster and not even have the original. I still miss nercilla
@zxmac7320
@zxmac7320 2 года назад
You and ratatoskr were the only guys that have very critical views of mh and how the series its going.. you guys arent apologist for capcom and its a shame if u go away.. but i appreciate ur vids and wish u goodluck on whatever youll do..
@ortah2616
@ortah2616 2 года назад
They aren't the only ones with critical views of MH, people just have different preferences, that doesn't mean those people can't be critical
@0xxhell_destrierxx9
@0xxhell_destrierxx9 2 года назад
Makes me think about Frontier, well I'm not sure about that but, in MHF-Z you're given the ability to sprint with weapon unsheathed probably to balance the ridiculous difficulty of the game
@ubermaster1
@ubermaster1 2 года назад
On top of that, monster attacks became so insanely fast and huge, that pretty much any set, even non meta sets in Frontier, has some points in Evasion
@crisalidx5881
@crisalidx5881 2 года назад
At 5:15, there are actually 4 alternatives if you really like the "Monster Hunter" genre; Dauntless, Dragons Dogma, The "God Eater" game series and the "Toukiden" game series.
@unicorntomboy9736
@unicorntomboy9736 2 года назад
I remember the Freedom 2 days when a Tigrex was one of the most terrifying things I ever encountered. It's sad that you're leaving RU-vid. Your MH 2 Dos review has become somewhat infamous/controversial within the MH community, even though I loved that video and thought it was thought-provoking.
@tyrellthiel2201
@tyrellthiel2201 2 года назад
I will Stan that video.
@modageddon2742
@modageddon2742 Год назад
I feel as though the newer games want to make things a bit more easier and make black dragons and stuff in later title update to all be difficult this see
@zerro7473
@zerro7473 2 года назад
i may be bit to late for this topic but i overall think the dmg is ok kind off. the big problem is how much a potion heals you in Rise like a normal Potion is allmost equal to a mega potion form a mega in World and a mega potion is nearly equal too a max potion what is so god damn wrong i dont get why the heal this much in Rise
@yummygummy3416
@yummygummy3416 2 года назад
i agree they should release a full game at launch with lots of content but i still love having the updates come along over time because it extends the play period as your preparing for the next update which i love and keeps me hooked but rise doesn’t do it for me i don’t enjoy rise it’s gotten boring fast and i haven’t done much it’s just i don’t feel accomplished with anything cause it’s too easy to get materials and kill monsters while i do love world and generations and especially 4u and tri than rise
@79kopi79
@79kopi79 2 года назад
Talking bout difficulties if non elders, world have black diablo which a pain to handle due to the agressiveness. With iceborne, rajang (also the fury) and raging brach is truely a rememberable fight for any casual and old hunter. They hit hard, agressive and ridiculous hitbox which make any player that tried to solo will use whatever trick in their sleeve to ensure the success hunt. It feels so rewarding.
@Xero_Kaiser
@Xero_Kaiser 2 года назад
Eh...shit like this is why a lot of bosses in Elden Ring felt so sloppy compared to FROM's past games. There comes a point where the only way you're going to increase the challenge for more experienced players is to start introducing blatant bullshit.
@Fishy-bh4xi
@Fishy-bh4xi 2 года назад
The difficulty of rise is literally not the damage output. You even showcased that you take more damage than usual like with the tigrex. They did take the bigger health pool into consideration, just not enough. The problem with rise is how much health you can get and how easy it is to heal all of it back. Advanced quests have you getting almost one shot or one shot by some of the end game monsters with almost a full health bar. That’s the damage you want, right? Obviously the issue of difficulty still resides. The wire bug mobility, healing, and massive health bar can negate any monster in the game no matter how much they dish out unless they literally one shot with every attack. Monsters should be doing more damage as a standard but the monsters really just need to be genuinely harder. What happened to complaints that tempered monsters were “artificial difficulty” because they just had an increase in damage? For some reason that seems to not apply to rise. Clearly, the issue is the monsters themselves not being hard enough (and also like I said, the damage should be increased a fair bit to compensate for the amount of health you could gain) and just simply being out performed by even unskilled hunters. One of the reasons why there is so much love for goss harag besides his awesome design is probably the fact that he is one of the only TRULY hard monsters in rise. He does an extremely punishing amount of damage and is very aggressive. His moveset is great and forces you to use the wire bug and punishes you for using it poorly. This type of difficulty should be applying to every single monster in the game in less punishing ways and very punishing ways (mid-end game). We need more pin attacks that force you to use the wire bug, more combo set ups or aerial attacks (magnamlo, apex zinogre), just more actually difficult movesets. If capcom could actually match the speed of the hunter with the monsters, the difficulty of the game would actually feel nice. To understand why, I’ll make a comparison with bloodborne. Bloodborne, despite all your mobility and heals with attacks, makes everything as fast or faster than you to compensate. Obviously if everything was as slow as ds1, that game would be a breeze, right? With rise making your hunter so fast and so swift with the wire bug, it naturally forces the developers to make every single monster faster, have harder movesets, and carry more range with their attacks. They made slight adjustments with monsters from world but not enough. Iceborne did this, how come rise in some cases SLOWED monsters like tigrex and rajang? That is the issue here, not simply “they don’t do enough damage”. The issue also is the massive health bar and being able to heal it so quickly but this can be balanced with what I said above. Making everything one shot you will NOT be the solution to rise and will just make the game frustrating.
@MA-go7ee
@MA-go7ee 2 года назад
I would actually prefer it if they made the hunter *slower* rather than making the Monsters faster. Slow, deliberate, grounded gameplay that one found in earlier games made getting good far more satisfying in addition to just feeling more realistic. It was what differentiated MH from the Toukidens and God Eaters of the world. Now it seems to just be moving into that fast, arcadey direction (which is fine but generic).
@Aesieda
@Aesieda 2 года назад
@Fishy 1998 - You are on the point on many aspects but overall I'm going to have to agree with M A who replied after you. The thing about beefing and speeding up monsters to compensate for faster and more mobile hunters is that the overall feel of the game (as well as the difficulty) is still going to be different. You compared MH to Bloodbourne. The thing about Bloodbourne (which is a Souls-like game), is that the enemies in these Souls games are either the exact same size as your character, or are bigger. Majority of enemy attacks in all Souls games are based on tracking your movements, so they have tracking, meaning that even if you move side to side, you'll still get hit as their attacks are following your character. Monster Hunter rarely has tracking implemented for most monsters and their attacks. Very few monsters actually utilize tracking, and only for a few attacks. The character being sped up in Bloodbourne and then the monsters also speeding up to compensate makes sense, because all you're doing is speeding up how faster you have to react, which is normal for Souls-type games. In MH however, speeding up monsters isn't exactly going to accomplish the same thing, you would have to re-design the moves entirely if you want to retain the original, core feeling. Instead of speeding up monsters, the hunters need to be slowed back down, not only to retain the core feeling, but to also set itself apart from other games as the other person said. MH was unique because it was a slower more methodical oriented action combat game.
@UFOToaster
@UFOToaster 2 года назад
Wirefall literally breaks the game,there is absolutely 0 risk when you can wirefall away and pop a mega potion. Take my first allmother Narwa hunt. 70% of the time i was healing,when she entered her second phase where she spams a lot of huge AoE attacks i was constantly thrown around ragdoll style and somehow manged to kill her in 15 minutes,solo with no carts... I don't consider Rise easy,if i'd restrict myself from using any wirebug skill,the game would be literally unbeatable for me. Monsters are just way too fast and aggressive for what i'm used to,wirefall removes any of that difficulty. Sure,i can heal spam during the whole hunt my dual palamutes will kill the monster anyway or get it capture ready. I just hope that MH 6 will be more "vanilla" and not so over the top,bombastic,shit flying around the whole map all the time...I think after Sunbreak,i'm gonna pull the plug on new MH games,i REALLY don't like the direction the portable team is going,i'll just stick to the old MH titles from now on. I'm really tired and not in the mood to adapt to Capcom's bullshit each new game...
@mrpunedangle7875
@mrpunedangle7875 2 года назад
Welcome to modern gaming mang, shit isn’t changing. I miss the old days too. The art is gone (with SMALL exceptions)
@MojoMicah
@MojoMicah 2 года назад
Started monster hunter on the wii, played every one since Rise has to be my lest favorite by far. First time I’ve felt like nah, I’m not interested
@tamonowo247
@tamonowo247 Год назад
I'd like to know if this still holds up in your opinion or if Sunbreak changed your opinion.
@baval5
@baval5 4 месяца назад
Rathians flip used to deal 3/4 of a healthbar, poison, and guaranteed KO you. It used to be one of the scariest things in the game. Rathian used to be a *higher* Star Level than Rathalos. Now? It does like a quarter, and doesnt stun.
@brianestrada1993
@brianestrada1993 2 года назад
The average quest time is quicker to in rise most of my quest were 5 to 15 minutes solo. Also only took me 150 hours to 100% the game it's sad cause now I can only do a couple of new event quest every month I have no reason to play it the gameplay is fun but the difficulty is a joke I beat the final quest against the 3 apex solo in my first try without fainting
@durandus676
@durandus676 Год назад
Setting aside that Rise is my 6th MH game, going back too MH 1 or 3 was way harder than rise. Even with experience. I feel like monsters have less annoying strats too match the movement options. Like there’s attacks from rathalos MH3 that don’t get used in rise that would be way less annoying with the Wire bugs but still more challenging too deal with(not with flash bombs but eh). I play rise almost only online with underprepared new players. It makes it harder. I want legitimate frontier release in EN
@an0bserver2000
@an0bserver2000 2 года назад
something else to point out is monsters kinda need more than just damage to be difficult. fatalis, for example, has always done colossal amounts of damage, but in the old games he was kind of a joke. he was so slow and he had so few moves that were all pretty predictable that his insane damage really didnt even matter that much. come iceborne, however, fatalis was now doing heaps of damage while also having a difficult, but still entirely learnable, moveset to match. thats what make him so hard and satisfying in that game. this combined with hunters having a heap of options for i frames, guards, counters, etc, kinda means that even if rise's monsters did way more damage theyd still be pretty easy. like in GU for example, EX deviants can one shot you, but youre never gonna get hit with valor/adept style and evasion arts. theyre just way too powerful. I was kinda expecting rise to not be difficult in this way, given that GU, the last game made by ichinose's team, was also pretty easy, so i guess i wasnt as disappointed as most people. and besides, rise managed to find a new way to be difficult for me: by having so many particle effects on screen and sound effects playing constantly that i cant tell what the fuck the monster is doing lmaoooo. i legit found rise's apex diablos harder than EX bloodbath because of this, its really really bad. looking forward to the PC release so hopefully someone can mod that out of the game lol.
@shidanslair
@shidanslair 2 года назад
It's funny how I thought MHPortable 3rd was easier (than 2d gen) and I didn't like it when it was most noticeable, then playing World it just felt like another game, and now it seems that rise is even easier. I'm starting to expect that to go even further, it won't be a surprise when we can se the monster's health.
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