Not if they freaking made more cards for Bounzers. Kind of unfair they got cut off from getting new cards, hence why they were pretty bad on their own.
Outside of their terrible effects and lack of synergy, I think people forget Bounzers because what the heck is a Bounzer? I’m being serious, what does it mean to be a Bounzer? Because to me, these are pack filler Beast-Warriors that for some reason are Warriors. The name sounds like they’re bouncers, so they must protect you from attacks and restrict your opponent like bouncers? Maybe they send cards back to the hand, you know, bouncing? No, there is no synergy, no common themes, and nothing to attach to. You know, unless you like hyena Edward Hammerhands.
They are also bad due to they got cut off from getting new cards due to the writers for some reason had Nistro ditch them for Heroics instead of expanding upon Bounzers there. If they got new cards, maybe they could have set things up but nope. This screams an unfinished deck there, a deck that got cut off from getting the rest of its cards. And also awkward due to Dextra kept her deck for the whole thing.
@@Master00Ra in the context of zexal, photon cards were designed to be used to be anti-number cards. hence why gauche and droite, as number hunters, had ace monsters that were photon monsters, and why kaito had an entire _deck_ of the things - the whole idea was that if you saw someone tossing around a photon card, yuma wasn't gonna have a fun time with 'em
Man you have no idea Butterspy, crashbug, Chronomaly, Star Seraph, Umbral Horror, Deep Space I'd as Heroics as well, but theyve had a good chunk of cards see success
@@frankaxe6700 no it’s not qinton (4) had a space theme going but his only strategy was to just summon number 9, he also had stuff like solar wind jamer and planet path finder of all cards in his deck because space theme
@@TheNutmeg33 It sucks that Quinton only had one Number for his deck while Trey, Quattro and Tron/Vetrix has 3 Numbers for their arctypes. If you count Galaxy Tomahawk as a Number for his space machine deck(even though the Number belonged to a one-off goon in the manga), he's still one Number short. It just bugs the crap out of me.
@@KyunaCookies star seraphs saw play in tellarknights for a while & chronomaly were actually competitive in the ocg due to getting nebra disk before it was powercrept, but other than that I completely agree.
I remember them. What I find so funny is the fact they struggled to summon their actual boss XYZ (Photon Strike Bounzer). It’s like Konami were scared to make a level 6 Cyber Dragon clone
Same Its pretty unfair for Bounzers due to they basically got cut off from getting new cards, to expand and finalize their deck. They are basically left unfinished.
I kinda remembered Bounzers from when Nistro fought Yuma with them in their first match. However, I had absolutely no idea that these cards had ever been printed.
When Nistro was introduced, he used this deck in 1 duel that lasted barely 2 episodes. Then when he quit the Heartland committee, he immediately switched to the Heroic Challenger deck After getting into the game after only just watching the shows, I realize now that some anime decks will always seem incomplete since said decks aren’t used a lot in the shows except for reusing the same cards
Same thing as Crashbugs. I knew about Bounzers from ZeXal, and haven't thought about them outside of that context. Although, unlike the character that used Crasgbugs, the guy that used Bounzers was actually a relevant character that got more than one duel. It's just that he switched to using Heroic Challengers .
Zexal was just full of anime decks that barely synergize with each other... Until the Barians entered the battle Butterspy Bounzer Zexal's Ninjas The Sparrow Family Stray Cats (Kathy's deck) And that's just to name a few
I remember Bounzers from duel links. I tried playing the one that can normal summon for free in the early synchro era. I arrived when stardust dragon came out. I looked at all the boxes and learned about this card. I stopped playing tcg a long time ago so I actually never heard of the aha monster. I guess that makes me the reverse of your prediction.
Kinda funny how im going back to these older videos and are reminded of decks that i got to play against at my locals, it really was a fun time since there was indeed 2-3 tri-hards that won every week, the rest just kind of played random things to try and find the next rogue deck. I was heavily into morphtronics > scraps > wind-ups, but i also ran into bounzers, toons, magical wonder fea. dark magician girl, heroes, harold's balls (thats what he called it), crystal beast turbo, etc
I remember them, packed them as a kid and stuck with me. It took me a while to learn Photon Strike Bounzer is a thing and I was suprised. I do love Photon Strike Bounzer.
I remember the exact moment when I realized moja was terrible: I summoned beast strider and resolved his effect, looked at my board and forfeit the game
Rata: Bounzers. Making a deck out of these boils down to "How often can I churn out Beatrice and make it count?" And most of the time, you don't even draw into any of them.
7:56 that feel when you want to be kind to mecha phantom beasts, but then remember they were only okay-ish so you have to make another take to not spread misinformation.
Back at my first job, there was a coworker who was also into Yugioh. The first Xyz packs dropped and we pooled to buy 2 boxes and 2 tins each. He was excited for Bounzers based off card art alone
Lets face it, Bounzers are mainly bad cause they're BARELY a archetype since they have only 5 cards. They're incomplete as heck. In the case of Mecha Phantom Beasts, yeah I agree that Dracosack was used more than the actual archetype, but at least you can make the archetype work since it was a complete deck (even now you can make it work fine with Auroradon), unlike Bounzers.
There was actually one interesting casual build I've seen around them with Metalfoes because Phantom Bounzer searches after getting destroyed and it can search itself. So that left a lasting impression on me. XD But, that is about it.
I remember these cards because they showed up in Duel Links a while ago and I considered using them. Pretty much came to the same conclusion you did even in that format.
I think Bounzers need something like this to get them started or something similar to this. Also, ps, if they make a new Bounzer Xyz that copies bounzer monster effects, at that point I can see blade bounzer seem more useful. Screw Bounzer Level 4/EARTH/Warrior/Effect 1700ATK/1300DEF Once per turn: You can Tribute 1 Level 4 monster you control; Special Summon 2 Level 4 or higher "Bounzer" monsters from your hand or GY, except "Screw Bounzer" and if you Tributed a "Bounzer" monster, you can draw 1 card.
I played Yugioh Generations App so I remember this card. PS Also Konami thank you for developing Duel Links and giving me NOTHING for money poured into Generations. I thought a little nod would have been great in the form of in game content.
I was a super Zexal fan, so naturally I knew about Nistro and his initial appearance using Bounzers. Haven't thought about them in at least a year, back when I went through lists of archetypes.
Back when I was really young, I had a complete mish-mash of random Yu-Gi-Oh cards that I shambled together into a deck. I knew there were a series of Bounzer cards, but I didn't know what an Archetype was. I had Phantom Bounzer and Blade Bounzer. Phantom Bounzer was the strongest card I had in terms of attack points. I think I still have him in my collection somewhere.
In preparation for Zexal world being added to DL, I started watching the Zexal anime where they’re featured a bit. The archetype itself is pretty forgettable, and the duelist who plays them, Nistro (significantly more interesting than his initial archetype) even drops them in favor of his Heroic Challengers.
When building a VW list online, I searched bounzer to find this card and the other bounzers came up. However since this one was part of photon I thought it was just a recurring theme and not an archetype, that somehow didn't occur to me lol
Both crash bugs and bounzers were filler commons in packs I opened TONS of back when I was transitioning from casually getting back into yugioh to playing competitively but still buying excessive packs instead of singles because I had a shiny cardboard addiction 🤷♂️ Loving this series, super hitting my nostalgia.
I knew only Phantom Bounzer from an eternal singles folder at my LGS, but sinve I never read the effect, I never knew they were an archetype. I just now found out about their Xyz boss monster.
To me it felt like the bounzer deck restrained nistro's true strength and when he switched to his true deck (his heroic deck) he broke the restraints that bound him so he can finally bring out his full power
I actually do remember Bounzers because I was looking through my cards and found that I had Phantom Bounzer, which is the one that makes it an archetype
Yep, this is yet another Zexal Archetype. One interesting thing is the character that used them later switched to a Heroic challenger/champion deck for the remainder of the series after his one duel using the bounzer deck.
back when the cards first released, I built a "Bounzer/Butterspy" deck because they were both Warrior-Type archetypes used by partner Jobber characters in the anime. I took it into a locals and had a good laugh when I got 2nd, my final game being against a Chaos-style deck and I ended up winning (even I couldn't tell you how, lol)
I know about them, and of Photon Bounzer specifically because I played Hazy Flame, so I went from playing a good card in 1 unplayable archetype to a barely playable one, not much changed.
I've known the bounzer architype before knowing the rank 6 and that from duel links, the last time I heard of this architype was when I re-watched zexal
I remember them because i was an hieratic player, so i bought a lot of galatic overlord's packs. Photon strike bouncer was one of the Main plays of the deck back when one negation was a Big deal.
Photon Strike Bounzer is essentially like Mecha Phantom Beast Dracossack or Ally of Justice Catastor. These guys had archetypes, but a generically good boss card may cause the archetype to get overlooked.
I knew Hammer Bounzer from Duel Links, where I included it in some early versions of an autoduel Deck. Since most of the NPCs Decks include cards, that can result in pretty random wins and because the AI in Duel Links is (/was) incredibly stupid and can not play complicated Decks, it would help designing a Deck to specifically battle those NPCs. Nowadays the Decks are stronger and maybe the AI got smarter, so winning these Duels fast with a regular Deck is completely normal. (Examples of AI dumbness: There were situations where the AI left a White Stone of Ancients on the field in Attack position, held a powercard, until it could not turn the duel around anymore, etc. There are also events, where you have only 5 turns to beat the opponent, who has increased lifepoints (damage accumulates inbetween duels). The AI didn't know that the duel ends and chose to simply not activate ATK modifier cards on the last turn.)
I knew about Blade Bounzer because I played it in a warrior beatdown deck in the Duelist Generation mobile game. Granted, the free card pool in that game was garbage, so I used any warrior monster with decent stats.
i remember getting the main deck monsters in a pack years ago alongside N°11 Big Eye ("not sure if it was the same pack") i only remember cuz its when i started playing YGH again with friends
I remember them because some of my first cards were these because i got the Heroic Champion: Excalibur tin. I last though about them every now and then because i rewatched zexal and think about my first deck.
Honestly hammer bounzer’s effect sounds like something that would fit nicely in a superheavy samurai deck but really only the special summon effect seems to have value. Even without the awkward level and trigger of phantom bounzers effect, there’s barely much it could search to begin with so its still screwed regardless Blade bounzer is depressing as all it needed for it to be at least okey is make it into a level 6 like the others with a more respectable attack point and simply alter the effect to something like “you can destroy one bounzer card in your hand and this card can attack twice this turn” which would of at least synergied with phantom bounzer even if the search pool is super shallow. Bounzer guard might of been okey (not fantastic but at least have a niche) if there was a bounzer with a similar effect to el shaddoll construct of destroying special summon monsters but alas there is non so its use is beyond limited.
I remember these guys (and a lot of the bad anime villain archetypes) due to our locals having this one scrub who insisted that “I can make it work” when the rest of us were crapping on the deck while cracking packs. He did not and lost often.
I was in high school when all of these era archetypes were coming out, and since I couldn’t afford any actually good decks, whenever I got packs or tins I’d slowly start building decks out of most of the pack filler trash I had gotten, and bounzers and crashbugs were on the higher end of possibly playable, but never actually made
They could have had more cards is their user in Zexal didn't ditch them for Heroics. Pretty much Bounzers are left unfinished due to being cut off from new cards(given how their user got to duel some more down the line)
My friend used Hammer Bounzer back in Junior High for the same reason we played Cyber Dragon. I mean it worked seeing as how it was slow Yu-Gi-Oh and beat over Cyber Dragon.
A lot of decks used by villains of the week, who summon 1-2 monsters then their xyz. None of which could possibly synergize with each other and are mostly unsplashable, making them impossible to play.
@@Stinkoman87 For Bounzers, they could have gotten cards to complete them due to Nistro dueled some more decks but they pretty much got cut off from getting cards and left unfinished due to the writers for some reason had him ditch the deck for Heroics.