Only things id change is id go overgrowth over unflinching the hp sub rune (since it outscales the other 2 at levl 4 and you always full clear) aswell as not build warmogs ever and wrather go something like randuins. Besides that the build is kinda funny
You can change out force of nature with abyssal mask as in team fights, abyssal mask can provide more MR compared to force of nature and you shred some of the enemies MR
Great video.btw i think it would be better to start blue side first when clearing.lvl 2 ornn clears camps with single enemy(gromp,blue) practically same speed as lvl 3 ornn.but lvl 3 ornn clears chickens and krugs much better (you can prock aoe brittle and you take much less damage because enemy dies quicker and get stunned for portion of thr clear).sry bad english
I've been playing Ornn Jungle for a few months: minor changes. Go E level 2, it does way more damage and procs brittle on all of the chickens. This also makes your clear healthier because of the long knockup. Your first item should always be Bami's Cinder IMO, so therefore get Ruby Crystal after first clear. If you get 1 Scuttle, you can clear one more camp and you have Bami's. That increases your clear speed significantly, you can now one shot all the small chickens. Ignore Predator, it's bad late game. Aftershock is my go-to, though I've been trying Glacial Augment as well.
I personally prefer going Ultimate Spellbook with Ornn, it removes the need for early boots and you can force a flash for flash in a gank and then later re-gank with ghost. Ignite also gives a lot of 1v1 power up against the enemy jungler, especially if the enemy jungler has not backed yet after scuttle fights or in objective fights. I also prefer to take a "healthier" jungle pathing starting from blue side (you can clear raptor with Q+W+E in a matter of seconds), this allows me to stay above 600 health right before scuttle crab so I can buy 2 ruby crystals into an early sunfire cloak (it gives same or more value than double armor cloth if I am not wrong). I would not try Ornn for ranked, but it is illegal how fun Ultimate Spellbook jungle Ornn is.
As an otp who has played quite a few games in the jungle with Ornn I can confirm he is wayyy too good at it. Also if you're close to death during the first clear you aren't playing him right. And early ornn destroys most jungles so fighting over buffs at level 3 is pretty easy especially with the item advantage. The R is great for ganking dont be afraid to us it for entry on an unexpecting laner. Usually you can ult them out of site thanks to its great range. Always upgrade your team. Usually the most fed person first. Doing so also makes you stronger buffing health armor and mr by 4% per item. Late game ornn with max passive is a different type of beast. And its not like he needs to be fed or even ahead just building full tank and leveling is enough. Making him able to tank towers forever every game. Ornn is great for making a comeback. If you're losing he's the one who will turn it around he just needs some time to cook and a little bit of skill. And if you're wondering builds I highly recommend makkro's bible for matchups (it is for top but it gives advice on how to play around champs and efficient item paths to counter whoever you need. I used it starting out.) Always go abyssal for mr first as it gives ornn, sunfire, and thornmail much more damage. For max damage and great tankiness you want to have in no specific order a final build of jaksho, thornmail, sunfire, abyssal with armor or mr boots and the final item is heavily based on the enemy team. You can go warmogs but I only recommend it when your whole team is ahead as armor or mr is going to be much stronger on you. Always choose a final item to counter the strongest person or persons.
I've been playing it with spellbook. It's way better than predator since u can burn your flash and still have hexflash. You can change to ghost next and all the other spells are great since they are available constant past 20 min.
if you start red is stupid to put a point in E just for clear the small wolves (somethin you gonna do at the same time anyway due to jungle pet) since the other 2 camps are solo you can just auto them.
yeknow ornn jungle is pretty good ngl not the best jungle farming but getting grubs is the best thing ever like + also u kinda almost never have to go back to base and ofc late game hes at his best making masterwork items is the best thing like, the only issue ive got with ornn jungle is the fact my mates i play with always shit talk me calling me bad for throwing doesnt matter when i play good or bad like so ur tm8s will always complain
Or you can take Unsealed Spellbook with future's market to do some shenanigans in the early. Who expect an Ornn jng with an ignite or whatever instead of the smite at six minute ?
wtf bro, u dont know that buying hp early on always better than buying resist huh? It a basic knowledge, i still cant believe in a coaching video and u suggest people buying resist
Delet this garbage build containing force of nature right now please. Never recomend force of nature especially after you make a in my opinion teriffic vidio. It is one of the worst MR items in the game. If you want something to be good against ability power I would recomend steracs gage, deaths dance or Gargoyle stone plate because then you skip that useless stat.
Ornn’s best MR item is abyssal mask even before they nerf force of nature Death dance and sterak is not that efficient agaisnt AP , consider Maw of malmortious if you are playing bruisers