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Why People quit Unreal Engine 

WoodyDevs
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I wanted to make a video about where I see people getting hung up in their unreal projects. I use unreal as a filmmaker and vtuber who sometimes makes games. These are all just my opinions.
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1 авг 2024

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Комментарии : 740   
@WoodyDevs
@WoodyDevs 2 года назад
The blueprint video I mentioned here is live: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ygowvzFmkGA.html check it out
@GraggleSimpson
@GraggleSimpson 2 года назад
Sheeesh
@mybeautifulcat7011
@mybeautifulcat7011 2 года назад
Thanks bro 😎 lots of blessings and love to you and your family 🙏😇
@germanslice
@germanslice Год назад
Unreal has some issues with its Blueprints.I cannot put my game all into the engine as I want to because the engine is unstable, and crashes often. Because UE 5 does not support the Gtx Geforce 2070 card and warns of issues when you start up the engine....The engine also suffers from an irregular heartbeat and does not sync up consistently with its own timing. So it suffers from timing changes. Even crashes after a while when having nothing in the engine in a new blank project it still tends to crash after a few hours of leaving it idle. Everything is also put all into one big massive cache file so I can't load the game in modules as everything is all put into one big container.. fiile so I see it being Suitable for building small to medium sized projects. But not large projects if you not got lots of storage space for all the thousands of raw files needed that the editor loads in which can go up into a hundred or more gigs. and my game is a large project. Was a little dismayed when downloading one of those meta human rigs from bridge only to find the meta human took up 1.6 gigs up of file space and had over 700 asset files to the rig itself. I have over 300 npc characters in my game because my game is on different worlds, so meta humans was not going to work. 700 x 300 - 210 thousand files, Hmm I don't think so. Just to do one hundred 1028 x 1028 head textures takes up abt 200 megs of space.. When I downloaded just one of those 8k res textures, it took of nearly 400 megs up of space. Unreal also adds in alot of extra files.
@kaos88888888
@kaos88888888 Год назад
Hey woody! Would you be interested in having the lighting and post process setup redone for your avatar scene? I can create various suggestive scenarios with your scene and you will be able to use them at your discretion, also some nice character lighting setup on top of that. Let me know :)
@ecruz2317
@ecruz2317 Год назад
i just got it and this is prob fixed in updated versions but crashing trying to do anything... lol, i didn't want to do all the sign up bs so got it alternatively... they had go here click download ez mode, wasn't broken, DO NOT FIX IT.
@ReubenAStern
@ReubenAStern Год назад
You don't pick up unreal to "Learn Unreal", no single person can learn Unreal. You learn how to make A GAME on unreal. Just decide what game you want to make, find out what you need to learn, implement each lesson as you go. Don't worry if you need to restart the game from scratch a few times. That's game dev. Your game needs a solid foundation and you're in the process of learning to make them.
@spiderjerusalem8505
@spiderjerusalem8505 Год назад
Thank God I'm making cinematics and not games.
@polyvector3d
@polyvector3d Год назад
Absolutely! Have a core concept, figure out how it works, and learn what you need to make it work. I want to make a flight sim, with unique aerodynamic dogfighting. It's an idea I've had for a very long time and it's pretty well thought out. Most of my "dev" work is figuring out what I need to build something, not actually building it haha. Once I learn, the work itself comes easy. The key is to break big ideas down into smaller chunks. Figure out a chunk, and if that chunk turns out to be too big, break it down again. This makes progress possible, and even the smallest steps are still steps forward. It just takes time.
@NickRomick
@NickRomick Год назад
I learned Unreal.
@KayoWR
@KayoWR Год назад
@@NickRomick I’ve restarted my games like 20 times because when I was starting out I had so many ideas and I couldn’t make up my mind and sometimes I would mess animations up and it would be too far gone lol
@NickRomick
@NickRomick Год назад
@@KayoWR I know that feeling! My game is starting to pick up a lot of media attention now, so I must be doing something right! :)
@OnyxLee
@OnyxLee 2 года назад
My biggest issue with UE5 is “compiling 8206 shaders………”, TWICE EVERY TIME!
@vikramthewrench
@vikramthewrench 2 года назад
Move object 1 inch it's start again
@BlackwoodHDEnglish
@BlackwoodHDEnglish 2 года назад
@@vikramthewrench True xD I feel your pain
@NicolasSilvaVasault
@NicolasSilvaVasault 2 года назад
not you biggest issue with ue5, it has been the biggest issue with unreal engine in almost a decade
@BlackwoodHDEnglish
@BlackwoodHDEnglish Год назад
But Tbh, with a good CPU it only takes 2 Minutes max. So for me it is not a problem :D
@OnyxLee
@OnyxLee Год назад
@@BlackwoodHDEnglish thank you, what CPU do you have? It's hard to imagine the CPU can cause the difference between a few minutes to a few hours. Thanks.
@StartToSkill
@StartToSkill Год назад
One thing I've noticed is an extremely complex task can be done in maybe 10 blueprint nodes. And sometimes something that should take maybe 2 lines of code can also take 10 blueprint nodes to implement 🙃
@AliziaKaline
@AliziaKaline Год назад
This is only true if you don't create your own node with these 2 lines of code... :D
@MangaGamified
@MangaGamified Год назад
what I do is make a .gif of what node combo does what, so next time it will take 10~15 seconds, by just following what the gif shows on another screen.
@57ar7up
@57ar7up 20 дней назад
Thats... linear complexity and its good. I'm UE fan btw
@ISKLEMMI
@ISKLEMMI 2 года назад
Honestly, the thing that's helped me stick it out is that most of the C or C++ libraries I've used or written in the past tend to just work in Unreal. It took a bit of adjustment to get used to UE's build system, though.
@littledemo3605
@littledemo3605 2 года назад
Try bp unreal with native code, unreal in visual scripting is most easiest unreal try unity with ai and just collect the errors try animation state there try alot of things it need along time for practice. I start make games with unreal in two weeks this unity with them component is really confusing .
@wopsieneter
@wopsieneter Год назад
Any insights or resources you found to help ease that transition from C/C++ into Unreal C++ and the build pipeline? Im in a similar position in that I am a C++/C# programmer and am just running from one confusing situation (and crash) into another.
@ISKLEMMI
@ISKLEMMI Год назад
​@@wopsieneter As far as the build pipeline is concerned, you can find a pretty decent, simple starting point with reub's video titled "Learn this before C++ - Unreal Engine Build Tool Guide." He's also got an overview of plugins. Now, as far as getting started making a project in Unreal using C++, if you have an idea of the sort of project you're looking to make, I'll do my best to point you in the right direction. I've found that following along with someone making a small- to medium-sized project has tended to clear up my doubts about the quirks of using C++ in Unreal and also the limitations of the Unreal Header Tool. (For example, a couple that stumped me for a while were not being able to put classes with the UCLASS() annotation inside of namespaces, as well as not realizing that modules and plugins are linked dynamically rather than statically.) I'd also recommend joining the Unreal Slackers server on Discord. I've found the answers to a lot of my more bizarre questions there, either by searching the chat history or asking the question myself. Let me know. Cheers!
@recon5107
@recon5107 Год назад
@@littledemo3605 You should NOT use BP for most of your code, its messy, and its slower... you should be using more C++.... then BP.... Drives me crazy when people are taught this bad behavior, and this is why so many games are badly coded and run terrible....
@ale-hl8pg
@ale-hl8pg Год назад
​@@recon5107 it's not really that slower, there's definitely overhead but rewriting your codebase to save 5 milliseconds isn't going to give you....great results, and you're generally not making a low-spec game with unreal anyway that's not to say that performance isn't an issue, it's just that switching most of your code from BP to cpp brainlessly won't fix an issue if there is one because the performance gain may be extremely minimal, that's why you use a profiler to figure out what should be written in cpp and what simply doesn't need to be or to figure out whether what you wrote simply isn't up to the task even if it works I would also go as far as to say that that's not the reason games run terribly, they run terribly because people write crappy code, switching your entire codebase to cpp won't fix that, learning how to make better code will regardless of what you're writing it with The discussion about speed does matter if you're comparing something like python to cpp, but there's countless of videos that compare bp and cpp code and their compilation output and while bp is definitely slower, it's usually not slow enough to make an actual impact. In an ideal world maybe saving those 5 milliseconds should be sought after, but people usually don't have that luxury be it due to time constraints or some other reason such as them LEARNING how to develop games...
@nathanh1582
@nathanh1582 Год назад
The truth is, you have to just spend the time. Try things until it works. It can be super frustrating to follow a tutorial to the letter and it doesnt work. And nothing you try works. That is why you have to learn the basics and then just make things on your own. When you start thinking through what you want to do, implementing and then having it work, it is like hitting a hole in one in golf. But the work you will have to do to get to that point is crazy. When you get super stuck, take time away and think about it from time to time. That helps me. Coming at it fresh.
@bestboy007
@bestboy007 Год назад
then u find out that u need pre-experience u gained from working in a game studio or you wont be able to do anything in ue because not enough educational material online. unity has much more educational material online. unity wins for normal people.
@lieutenantundercover9329
@lieutenantundercover9329 2 года назад
I feel like I disagree with evrything you said. I switched from Unity to Ue5 and I can say that I am glad I did that. I had way better results way faster and everything wad way more stable without random buggs coming from some where. And that Blueprint system was for me personally very easy to grasp. Still some people might be overwhelmed or have a harder time learning Ue5 which I can understand too
@A_Train
@A_Train 2 года назад
Agreed. Used to work with a global arch viz firm who was always into innovation and pushed us to innovate and find the best. We were one of the first to implement VR, AR, photogrammetry and AI into the design pipeline (does anyone remember Blenders game engine?). Looked into Unity, UE and Godot and a lot of other realtime tech. Personally, what I love about UE is the visual scripting. I'm more of an artist than a coder, so for me I was able to program using BP in UE is so awesome in the sense that as long as you know your stuff, it fits so perfectly.
@williamtolliver749
@williamtolliver749 2 года назад
Right like how do you get confused by blueprints unless you have zero engineering logic skills. It’s simple flow. And literally ALL blueprints are fundamentally the same, they just are used differently. Animation blueprints are the same as actors blueprints, it’s basically just the parent classes that matter.
@akaseven112
@akaseven112 2 года назад
You disagree reason 4 !!? Are you sure about this I'm using unreal engine never touched unity but really I'm struggling with finding tutorials for certain things
@gopolarisstudio
@gopolarisstudio 2 года назад
Same. I gave up on Unity like 8 years ago.
@showalk
@showalk 2 года назад
@@A_Train The BGE was ridiculous lol. I kinda miss it but I get why it was trimmed.
@BlackJar72
@BlackJar72 Год назад
The reason I quit Unreal Engine is that the editor is extremely unstable in Linux -- crashes every 10 minutes or so. Even an unmodified project template left open while stepping away to attend to something else will have crashed and be frozen when you come back. The Unity editor has a few problems in Linux (mostly with the way pop-ups and progress bars are rendered) but at least it works. Unreal Engine doesn't look that hard, and it looks like it would make somethings easier (other less so), but I need something that works.
@LukiGames0
@LukiGames0 2 года назад
Unreal Engine is made for AAA in mind where you have dedicated people for a job and can focus on only one tool to master it. Also UE has limited access to learning resources or non existing for certain fetaures. There are also problem with UE API, its embeeded itnto an engine and needs to work with certain workflow so if you working on something outside of scope of engine and is non standard FPS, TPS or other generic game it makes things difficult. For example i am working on space sim game and physics and extending editor for new tools is tricky and almost non documented. This is required for my game to create planet rendering tech , i will love to do that with unreal, i know it is possible but requires soo much digging that will take more time than it should and i can already do that with Unity.
@SVAFnemesis
@SVAFnemesis 2 года назад
So in what way is UE designed with AAA in mind?
@christopherpoet458
@christopherpoet458 2 года назад
@@SVAFnemesis Unreal Engine is developed with the intention of providing all the tools required to develope a game to the quality and standard of a AAA studio title. It supports some of the best graphics I have seen across engines (if that matters to you and if not you can simlify with sacrificing any preformance). It offers the vbersitility to accomplish just about anything you set your mind too, especially with the blueprint system. Granted, the blueprint system does have limitations that can hold it back in comparison to code and if you wanted to, you can use C++ in tangent with UE to fix those limitations. Not everyone is going to want to learn C++ though and the nice part about blueprints is that all you really need to learn is some basic programing logic terms and that is it. You can no model and adjust models within UE (a feature new with UE5). You can import models and animations with relitive ease. The list goes on. UE is built with the goal to give solo and indi developers the same range of potential as a AAA studio without having to go through the nuance effort of building an engine from scratch, learning to code, and relying on a dozzen third party programs to support the development. Where I believe the OP is having their actual issue is in that UE was originally designed as a FPS/TPS engine. Prior to 4.0, the engine didn't really support anything else all that well whichy is why the engine didn't start to boost in popularity until we got into the 4.0 period (as far as I am aware. I am sure someone more educated on the history of UE could correct any errors I made here). All that said and one, the problem with UE is that most other genres are new. It was built for shooters and now that is supports more than just chooters, it has been a slow gradual community effort to showcase its newer potential. Granted, 4.0+ (as far as I know) is what introduced the concept of UE being used for more than just shooters and while that is still several years old, its still considered new support. What I can say to that though is that the community for UE has been incredable. I am on three discord channels for UE, two of which are community made and all of them have been absolutly amazing tools to learn UE. I can see some people being put off over the commen attitude of "here is some advise, but you need to try it to learn it" method. (Literally, no one is going to spoon feed you answers), but their help and advise has been incredable to me. In addition to Discord, there is the UE Redit group that is arguably equally helpful and very resourceful and there are a few select RU-vid channels that are great follows for new devs. Unreal Sensi and Vertus Hub being the two I would immideatly recromend. Going to be brutally honest, based on what I have expiearienced, it sounds an a lot like the OPs problem is simply being lazy.
@christopherpoet458
@christopherpoet458 2 года назад
I am going to stand very hard against a lot of what you have said here mate. Please do forgive me as this is going to sound harsh but I do stress I do not mean it as an attack against you or an attempt to start a fight. Based on what you have said, I have two comments to make here. 1. Unreal Engines support of genres outside of the shooter range is still, despite being available for years, new. It is very young in its ability to branch out and you are not alone in feeling the flack for it. Does that mean the engine is incapable? Absolutly not. Unreal Engine is at a point now that you are nearly limitless in what you can do with it. I would say though, that if a physics engine is what you need, either you will need to modify Unreal Engine itself (source code is open to the public) or loom for a dedicated physics engine. However, I strongly stand by in my belief that UE is at a point where even a physics system will come into play in due time and it won't continue to be a problem. 2. This is where this is going to sound harsh, but the impresion I get is that you just arn't making the effort to get the answers you need. And I am not talking about googling for tutorials or other devs posting tests of concepts and such. I mean getting online for a few hours, engrosing yourself in the UE community and asking for help, sharing your problems, collecting feedback about how things could be done or could be done better, and puitting the time in. iAs I said in point 1, UEs support for games outsisde shooters is new. There are a lot of genres it can support now and the community has been chipping away at revealing that potential day by day. Given time, presistance, and connecting with people willing to help you test those boundries is going to be probably be your best choice if you stick with Unreal Engine. However, I am a little more confused on why you bothered with UE if you could make it work in Unity? Was there something about UE specuifically that has enticed you to switch? If you can make the game in Unity with less problems, make it in Unity. If that is where your skills are strongest, I would keep your primary work in Unity and just explore UE until you get to a point that you feel you can transision fully, if that is your intention. Otherwise, what you want is simply going to take several years to get as the community keeps hacking away at testing the limits of the engine. I know three good Discord groups worth joining for help. Reddit is a good source too. Vertus Hub and Unreal Sensi are also worth the investment for beginners. I will had it to you, Vertus does not have a great track record with compleing tutorials, but part of that has simply been that he has a full time commitment to a project and UE updates faster than he produces. Currently. But in all of this I strongly suggest being more agressive and reaching out to the UE community. I know some of the Discord groups are slow to respond, but you arn't being ignored and if someone can't help, chances are they know someone who can. Unreal also has its own forums page you can post questions on and get further assistance.
@xaviermagnus8310
@xaviermagnus8310 2 года назад
Not and have it look as good tbh.
@SVAFnemesis
@SVAFnemesis 2 года назад
@@christopherpoet458 I'm hoping to see more AAA made with UE, as for as I know, Unity has acounted for more major production so far. (I'm avoiding the word AAA since it has never been defined in game industry)
@Capwi
@Capwi 2 года назад
Thanks for this, been struggling with this engine but have been determined to keep going with it, my ADD keeps me learning new stuff but never in sequence and never unison with other skills... which is something I know I have to keep working on. This video was actually encouraging knowing I'm not alone in being a bit lost with what I'm doing with not as much resources available as I first expected.
@randomdingetjes3942
@randomdingetjes3942 Год назад
Same, ADD here too, I will try to save you suffering and suggest you to follow a tutorial series for like an rpg or an fps and expand with your own things along the way. Itll be easiet
@Joshcruzfilms
@Joshcruzfilms Год назад
Not a professional but what helped me was getting on ADD medication. My life has improved soooo much and I have a wife and kids so even with a lot going on it has helped immensely. I’m learning unreal engine and Houdini right now
@recon5107
@recon5107 Год назад
@@Joshcruzfilms as a professional myself we did not have you tube or any one helping us, so trial and error is the best way to learn, take your time and learn... failure is going to happen, and will only make you better... Alot of you tubers teach people BAD habits...it drives alot of us nuts, when we see it at the studio from new developers.... if you do this for fun, sure watch videos, but don't depend on them, many of them will steer you in the wrong direction but there are some good ones...
@Joshcruzfilms
@Joshcruzfilms Год назад
@@recon5107 Yes I have found I actually remember things better when doing it without tutorials. I mean I follow along but end up experimenting a lot and doing my own thing. Documentation helps of course. I get tired of tutorial hell quickly you know?. Could you name a good channel perhaps?
@davidepstein06
@davidepstein06 Год назад
Wow, perfect description of my ADD
@zumat9586
@zumat9586 2 года назад
one thing that is usefull for me, is write blueprints and their function in a word file for example how to switch a light, then when i need to use it, i remember this blueprint. Unity is more ez, but i think that if you are an 3d artist and do you love create assets, unreal is your engine.
@andrew_maccoll
@andrew_maccoll 2 года назад
I love Unreal 5, it was a steep sharp end of the hockey stick learning curve, but now I’m feeling past the initial curve and just love it. It was definitely worth pursuing. Woody your mess analogy was great in describing this. Don’t be afraid to fail and make a mess. The message is in your mess people.
@Cfreezy12
@Cfreezy12 Год назад
In terms of performance targets how possible would you say it is to get games to hit 60 fps on a ps5? Playing ue4 games like Spyro for them to run at a horribly framepaced refresh rate really made me dislike ue4 titles. I just want to know if that will be an issue this gen too
@Cfreezy12
@Cfreezy12 Год назад
In terms of performance targets how possible would you say it is to get games to hit 60 fps on a ps5? Playing ue4 games like Spyro for them to run at a horribly framepaced refresh rate really made me dislike ue4 titles. I just want to know if that will be an issue this gen too
@EyefyourGf
@EyefyourGf Год назад
@@Cfreezy12 Did you play spyro on PC or Ps4 and if you played on PC what specs you have,because i sure didnt have any bad frame pace playing that game on mediocre PC,also engine by itself doesnt do mirracles devs can fuck up by doing stuff that is not recomended or take time to optimize game etc,there is many variables.
@Steph1
@Steph1 Год назад
How many hours until you hit that steep end of the hockeystick?
@ef3353
@ef3353 Год назад
I wrote an AI script that was so terrible i wanted to cry. Then I watched a tutorial on unreal on behavior trees, blackboards etc and was rewrote it to be much better
@chaseaveta1175
@chaseaveta1175 Год назад
Just started learning Unreal a week ago and I’m hooked. I picked it up pretty quick and achieved results that were unimaginable in other 3D software. BUT, I’ve been working as a VFX artist for years. And even before that have 5+ years of animation and 3D education. That said…don’t get discouraged! Sh*t took me literally 7+ years of beating my head into a wall wondering why things don’t work in order to start getting results I like. The VFX/game dev/animation pipelines are HUGE. Thousands of people huge actually. SO, take your time, work on smaller projects first, or even start with one job in the pipeline like 3D modeling or something. Once you get comfortable with that, then move forward. You’ll get there…I’m rooting for you all!
@ailanezz
@ailanezz Год назад
I just can not grab my head around it just to create movies. like what i need to learn? Do i need blueprints for it? why does it create blueprint when i import a character or metahuman.... its all so confusing.
@DimitryArsenev
@DimitryArsenev Год назад
Dont trust him. After 1 week you knowledge in UE = 0, after 2 week you level in UE = 0, after 3 week you level in UE = 0, only after few months ago you knowledge in UE = basical nub level. For typical use, much easy and fastly use Unity, i think Unity 2019 was really good solution for indie projects. (new versions a slowly) But for nice look 3D, UE really better.
@DimitryArsenev
@DimitryArsenev Год назад
@@ailanezz Dude, for basic newbie level in UE you need learn it few months, ofcouse you need blueprints, ofcouse you need learn also C++ if you dont know it. Just do something every time, and you make progress your skill.
@MangaGamified
@MangaGamified Год назад
@@DimitryArsenev Just save the knowledge as gifs, and if u forgot how to do something, just look at your gifs.
@ApexArtistX
@ApexArtistX 4 дня назад
A real VFX artist can import camera tracking 😂 unreal is garbage
@kuunami
@kuunami 2 года назад
I'm trying to use it in my motion design workflow. I hope to see more tutorials on that.
@LordCritish
@LordCritish 2 года назад
You forgot UE's god-awful compiling time.
@aurelius4252
@aurelius4252 Год назад
DONT WATCH TOO MANY TUTORIALS! You won't remember it anyway Do small little projects like he said.
@Megasteakman
@Megasteakman 2 года назад
This is some good advice! Because a lot of systems in Unreal touch other systems, I was afraid to set things up wrong, but the cool thing is that if you set up things ‘wrong’ it doesn’t matter because things are flexible enough so that your way will work. I definitely brute force stuff: blueprints makes it pretty easy and fast to try out lots of different methods quickly.
@NickRomick
@NickRomick Год назад
I don’t even remember learning Unreal Engine. It was almost like I just woke up one day knowing everything about it. I guess it was just a hardcore ADHD hyperfocus month that got me to where I am.
@Megasteakman
@Megasteakman Год назад
@@NickRomickUnreal is love, unreal is life.
@NickRomick
@NickRomick Год назад
@@Megasteakman This is soooo true, Kial!
@alexhooi7268
@alexhooi7268 2 года назад
I'm learning UE on my own, but currently developing games on Unity. Each has its own learning curve, so anyone wanting to make anything substantial and meaningful, must put in the time and effort to learn the tools. UE is really great for artists wanting to quickly showcase their work (thanks to all the default templates), and friendly for less programming-savvy folk with Blueprints. Unity is very good for programmers since C# is arguably easier and more modern than C++, requires a much smaller storage/install footprint and has lots of tutorials. You can ultimately build identical games in either engine (there's a video a game dev did doing exactly that), so its really a matter of preference.
@TheOne11111
@TheOne11111 Год назад
I also has the same thought. I'm really interested UE5 but C++ is pain. As a programmer, I like C# more. I don't like visual scripting like Blueprint and Bolt either. At some point, I have the plan to learn UE5.
@OlivierPons
@OlivierPons Год назад
@@TheOne11111 If C++ is a pain, try Godot. It's very clean, and IMHO it's the best fit for an indie developper.
@jumpsneak
@jumpsneak Год назад
@@OlivierPons haha just wanted to promote Godot too
@OlivierPons
@OlivierPons Год назад
@@jumpsneak I have made and published my own game thanks to Unity. As far as I can remember there was no pleasure at all. From the beginning until the end. Not to mention the random crash when I generate my apk. Yes, random: clean cache, restart and recompile: 19mn 32s each time. With Godot every problem I have had so far was my fault. It's so much better. Yes you are right: I have been really disappointed by Unity and after 3 years I have decided to give up. Go for Godot!
@OlivierPons
@OlivierPons Год назад
And I think what decided me to not cone back is the speed. Instant launch and when I generated the exe for Windows it was so fast I thought it didn't work! Lol
@kylianthehylian
@kylianthehylian Год назад
My work has given me one instruction: learn to use UE5. we have VR projects coming up which will involve lots of back end programming, so my focus is blueprint and C++. I did a crash course in C++ and it REALLY helped with the understanding of Blueprint. I'm still very much a beginner, but I can make things happen in UE5 now lol.
@Horizonik
@Horizonik Год назад
Out of curiousity, what course?
@Natzawa
@Natzawa Год назад
Yeah what course?
@AliziaKaline
@AliziaKaline Год назад
A lot of people make this mistake, with the Epic's blessing... No, you can't use Blueprint without learn C++. BP is just graphic C++. Learn C++ first, you will really understand what you are doing in BP after ;)
@dylanroemmele906
@dylanroemmele906 Год назад
@@AliziaKaline I learned C++ with Blueprints so :-?
@fluffyfetlocks
@fluffyfetlocks Год назад
On the documentation front, I found it actually a lot more difficult to find stuff when I learnt Unity, as compared to Unreal.
@setitheyeti
@setitheyeti Год назад
I would love to find more people that can be hired to answer questions, coach, tutor, etc. Would make my experience vastly better.
@allenfpascua
@allenfpascua 2 года назад
You are so unique in this platform. Hopefully I can learn this kind of art. I'm looking forward to learn animation and this kind of 3D work but I don't know where to start haha.
@WoodyDevs
@WoodyDevs Год назад
I might have something for you! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HjvxfCs_Mxo.html
@HanaxBanana
@HanaxBanana 2 года назад
Dat intro!!! This was relatable! My BP started getting bulky and It started making me feel anxious. There aren’t a lot of content or doc on how to optimize bp or a level. So it feels really messy right now and makes me anxious if it’s ok to just keep adding things on top of it 😣
@Rogueixpresents
@Rogueixpresents 2 года назад
Maybe it’s not for you :(
@HanaxBanana
@HanaxBanana 2 года назад
Wat? lol
@Tomas-yg1xz
@Tomas-yg1xz 2 года назад
I feel like node based scripting is very sensitive to having a proper structure. In other words if you just throw things together, it becomes hard to read much quicker compared to regular code. To clean up a blueprint, you have to look for sections that have an enclosed functionality and pack them into functions, then use these functions instead of your original code to make things look cleaner. Alternatively you can assume what generic functionality you will need to do your thing and make functions for that ahead of time (and also test them) before working on the main script. These are really just programming fundamentals so maybe you should look for that instead.
@2tired2sleep2
@2tired2sleep2 2 года назад
Have to tried using comments and Macros? They can help reduce and organize nodes in your Event Graphs
@HanaxBanana
@HanaxBanana Год назад
@@2tired2sleep2 yes! I started doing this more as I am learning & getting deeper into using Blueprints! Thank you for the tips ❤️
@TheMooStashe
@TheMooStashe Год назад
I feel the information point you made. I'm not a programmer and I'm only new to Unreal and everytime I get stuck, I gotta figure it out on my own cause there is barely any documentation out there. Sometimes it feels like I'm not going to be able to achieve my goal because I'm going to get stuck on one thing and will never be able to figure it out...
@LessThanPeachy
@LessThanPeachy 2 года назад
That’s actually great advice. To be honest, I haven’t released any finished projects in any type of game engine but I’ve gotten really close. Usually it was for one roadblock or another and I just got bored and wanted something new, but I’ve learned a huge amount from those failures and unfinished projects. I’ve spent most of my time in gamedev using UE4, but my biggest problem with it is that it’s just too much. Everything gets thrown at you all at once. It doesn’t help that, as you mentioned, there’s very little in the way of good documentation and that creates so many roadblocks, especially just jumping into it when you’re still getting used to the editor and the way it likes things being done. RU-vid tutorials can only get you so far. That’s why I recently switched over to Godot (honestly don’t know why I didn’t start there). But that knowledge I gained from when I failed still sticks with me and helps me out when I get stuck or encounter problems outside of unreal.
@57ar7up
@57ar7up 20 дней назад
Yeah, for me Unreal Engine is basically a game that I rarely close
@Pathdrc
@Pathdrc 2 года назад
I have run into, in either Unreal or Unity, where I will add something (I'm so noob I couldn't tell you what those "somethings" were) and it totally breaks what I am working on. I try undoing or manually deleting what I added, but what i was working on is still broken so I have to start from scratch. Anytime I add something that looks major, I backup the current project before proceeding.
@tomtomkowski7653
@tomtomkowski7653 2 года назад
Number 1 for me (and the only reason why I'm still using Unity/Godot and why Unity is still in the first place as a game engine on Steam) - is the lack of user-friendly language support. Blueprints are meh for me, I mean they are great for tweaking but making a core logic of your game in blueprints is probably not the best idea ever, starting from performance and ending on spaghetti. I really wish Unreal has some user-friendly language support like c# or maybe some of their own Python-like language or something. And yes... UE is getting just too big and overwhelming for a single dev, and Unity or Godot is more usable - but it's just only me. Not to mention that my laptop is dying using UE5.
@kaiprzadka6896
@kaiprzadka6896 2 года назад
@@leeoiou7295 C++ and C# are NOT similar. If you think that, you're definitely at the start. That being said, if you do have programming experience, then yes, it feels quite easy doing things in C++/Unreal Engine. Once you do pure C++ though, you'll learn how big of a difference C# and C++ have. C# is in fact more similar to Java than C++.
@tomtomkowski7653
@tomtomkowski7653 2 года назад
@@leeoiou7295 Not even close... c# is way more user-friendly.
@kaiprzadka6896
@kaiprzadka6896 2 года назад
@@leeoiou7295 I'm not trying to say C++ is hard to program in. If you already have programming experience, then I'd definitely agree that you can learn it in ~month. I also did that. My point stands though that C# is very different to C++. It's not neccessarily about the syntax, but more about the way of how things are done
@tomtomkowski7653
@tomtomkowski7653 2 года назад
@@leeoiou7295 Tell this to million devs working with Unity, Godot, or any other engine which doesn't use c++ to use with them. You missing the point between going into the game industry and with going into software development to create engines or work for an AAA corporation making games using for example UnrealEngine. And no, c++ is not user-friendly, starting from memory management when compared to for example c#. You learned Unreal Engine and c++ in two weeks - LOL, sorry but this is B$. But hey, have fun using c++ in UE and I will have my fun using c# in Unity or Gdscript in Godot and we both will be happy.
@BlackwoodHDEnglish
@BlackwoodHDEnglish 2 года назад
​@@tomtomkowski7653 Sorry but i have to disagree here too. It is clear that you have never used Unreal C++, or at least dived deeper into the topic. Unreal includes a lot of stuff you mentioned as a counter argument starting from Garbage Collection/Memory Management. Native C++ is indeed more complicated than c#. I agree with that. But the way unreal exposed all their functions, solved includes, used custom types, tons c++ macros etc... It is MUCH easier than native C++. So your argument just is not valid. Unreal's C++ is basically the same as Unity's C#. The syntax is different and it's a bit annoying that you have header and cpp files. But this can all be solved and simplified with IDE Plugins. Of cause you can do fancy pointer math if you need to. But almost every time there is a "Unity" way to do stuff. Heck, i could literally take a unity script right now and translate it 1:1 into Unreal c++, with only the function names being different. I find it much easier to program in Unreal Engine actually, because of the Blueprint system. You create your complicated game logic in c++ and then expose nodes for your game designers to work with. This makes communication and collaboration much easier. Also Unreal has much more features implemented, resulting in an overall more powerfull framework for me to work with. In Unity you need to implement a lot of the basic stuff yourself. If i need to do less, that is a good thing for the production pipeline. Also there might be million devs working with unity or godot, but most of them are indie devs. Big studius prefer unreal over unity. I can name you 20 TrippleA titles without much thought that are made in unreal. But for unity the only big games that sticked were Escape From Tarkov, Life is Strange, Subnautica and a lot of mobile games. The rest is indie.
@IcedCoffeeGaming
@IcedCoffeeGaming 2 года назад
I've done a few games in Unity and I am working on my first UE game. TBH I think there is a ton of info on UE but it's hard to get up and running without just jumping in and trying/failing until you build up a foundation. Unity has good documentation but UE has these massive 1-5 hour long dev sessions where the UE devs show how to do specific things. UE has insane 3D performance and I am enjoying it so far :)
@m4x927
@m4x927 Год назад
What pc specs do u have? I'm planning on playing around with ue5, but I'm afraid my pc ain't powerful enough.
@recon5107
@recon5107 Год назад
Welcome to game development.. here is the problem today.... how do you think us older developers started?? no one took us by the hand and we did NOT have you tube to take us around....We did it by failing...!!!!
@dylanroemmele906
@dylanroemmele906 Год назад
@@recon5107 I too had to walk through -90 degree weather and constant drive-by shootings to get to pre-school
@indieartsmidwest4042
@indieartsmidwest4042 2 года назад
I totally agree with #4 which is why I always post a tutorial or comment if the information is scarce. Dead end searches can halt whole portions of a project and when you are your own team, that's a big deal.
@danielm2808
@danielm2808 2 года назад
I was struggling with Animation. I’m trying to make an animated short film but I was also waiting for my friend to build me some buildings. He’s done them now but as I was struggling and waiting I started gaming again and I’m really enjoying it and I’ve not got the time to do both. I need to go back to it soon though before I forget things but loving the retro gaming so I’ll have to wait for the buzz to fade off before i load Unreal up again.
@StudioBleenk
@StudioBleenk Год назад
Very inspiring channel for someone moving into UE5 for the first time. Glad I found you!
@yoldyblogs766
@yoldyblogs766 Год назад
I have been stuck on trying to make a ui that let's you buy amd object that you can place on the floor from a month and no unreal 4 tutorials work on unreal 5 so I don't know what I'm gonna do anymore
@DanPos
@DanPos Год назад
Great video! I've recently just started moving from Unity over to Unreal - really enjoying my time with Unreal, and learning Unity first (C#) has really helped when it comes to using C++
@AliziaKaline
@AliziaKaline Год назад
@ジャス / jasu First, learn C++, C# is just a toy and will give you very bad programming habit ;) You can find pretty good begineer course on RU-vid or Udemy.
@FlockersDesign
@FlockersDesign Год назад
Ow please make a tutorial on how you did the office scene with the character this is amzing
@davdev793
@davdev793 Год назад
I love the engine, my first contact with it was amazing on Art and Design part. You can do anything using blueprints but some projects and systems you will notice that c++ is a better call for it and thats an issue for me. For someone used to the fast iterations you get on unity C#, intellisense on C++ is no way as fast as it is on unity C# and compiling C++ unreal projects can be very tedious and slow and sometimes even requiring you to restart the engine what makes the whole process slower.I would stick to Unity for rpg games with deep systems where you would want to code it instead of using blueprints and go for Unreal if game mechanics are some how simpler or covered by the innate templates. Its way easier and faster to get great visual on unreal engine especially if you got some 3d art background.
@thothheartmaat2833
@thothheartmaat2833 2 года назад
Character animations are a nightmare.. every time you make a change it breaks everything else.. the spline road system broke everything.. the grass system broke all the time.. everything was breaking all the time..
@theDwightness
@theDwightness 2 года назад
Awesome video! Some great advice. As a Unity dev one of my fave features is how easy it is to find documentation and answers - hopefully as time goes on Unreal will catch up!
@herrpez
@herrpez Год назад
Why the hell am I watching Metaverse Jesus talk about Unreal Engine at 3am?
@MiguePizar
@MiguePizar Год назад
As someone that's not a programmer at all (Actor, creator), but knows basic things, I wanted to quit several times, it's so frustrating for everything, but then I see all the possibilities regarding filmmaking, makes me continuing wanting to learn. So let's just keep being strong.
@NeonValleys
@NeonValleys 8 месяцев назад
Funny. As someone who IS a programmer I HATE unreal. Because almost none of it involves programming.if you approach it from trying to do most things in code you are going to have a bad time
@DoomsdayDave3D
@DoomsdayDave3D 2 года назад
I stopped using UE5 because whenever I use Quixel Megascans, The asset textures is always really low quality and there has been no real fix for this after months of searching.
@kathoden135
@kathoden135 2 года назад
You shouldn't be using using UE5 in the first place when UE4 exists and is in really good condition. UE5 will take a while to become fully usable
@unfgames
@unfgames 2 года назад
The documentation was great during UDK / UE3 times. But now they just had too many updates recently and with all these new tools the documentation is just not enough.
@dacopafilm
@dacopafilm 2 года назад
Can you talk about what is the best way to learn about nodes(the bulk of them) in BluePrint?
@WoodyDevs
@WoodyDevs Год назад
I've pinned a comment that has a video!
@1_Man_Media
@1_Man_Media 2 года назад
Great stuff man I dug the video. I am really looking forward to checking out ue5 but still working on my current game in ue4, soon though I will get to check it out. I am looking forward to it.
@SuperDutchrutter
@SuperDutchrutter Год назад
Good video, this Unity dev hasn’t tried Unreal yet but you made it sound less intimidating. Thanks for the tips 🤙🏼
@TheChyamp
@TheChyamp 9 месяцев назад
How did you make the puppet? I've seen soemthing similar in Adobe Animate
@parmesankilla690
@parmesankilla690 Год назад
The one thing I want to do is recreate an animation system (to an extent) I saw in an abandoned indie game where it looked way too good, and looked physics based but realistic rather than goofy like TABS, does anyone know the name of what I'm describing? It would help alot!
@Tumiso
@Tumiso 2 года назад
first off, the intro was amazing and the advice was great .
@SVAFnemesis
@SVAFnemesis 2 года назад
What really has been gate keeping for me is the amount of game architect technical directors that has told me not to bother with UE, every single one of them told me they are development unfriendly.
@fobypawz418
@fobypawz418 Год назад
This is a good point! I think building a game really requires use to know what at truly want out of the game and have the ability to pick various technologies from various game engines and build those technologies for our specific games, so really ...reverse engineering certain technologies like Nanite, and Lumen so we can use it in our custom game engine.
@iamvfx
@iamvfx Год назад
1:00 Can you make the music louder? I can't hear it!
@Ytomany
@Ytomany 2 года назад
I am learning unreal 5 cause i want to make more complex games, but at the same time unity is kinda great for 2d games especially with its new input system, that new input system really has me in love with it. The only thing I am concerned about with unreal is assets.
@robertotan2897
@robertotan2897 10 месяцев назад
One thing I also understand when working in UE is that you just have to follow their process of doing things. In Unity is different where you could just create an approach that you think is right. In UE they have this game framework built into it. You just have to understand how those works and carefully plan you to fit that into your project. The learning curve is very steep but once you get past that, everything is a breeze
@KDmadness18
@KDmadness18 Год назад
Can you make a video on an ue multiplayer saving system? (I use 4.27 though)
@martinvanstein.youtube
@martinvanstein.youtube Год назад
Unreal is not for indie or solo developers or hobbyists who actually want to finish something ... it's build for big teams
@mehmedtiro412
@mehmedtiro412 Год назад
Surprisingly though, I'm a beginner indie dev, and Unreal is super easy for me compared to all the other options I've tried out there.
@maleekomegaanubus763
@maleekomegaanubus763 Месяц назад
you can use it solo but the dedication needs to be there aswell
@rifz42
@rifz42 2 года назад
Like you said, I have a ton of small project, some are just to transfer objects from one project to another and clean out the crap before importing it.. I wish they could fix that.
@stevensims3342
@stevensims3342 2 года назад
I tried to port a sim from Blender Game Engine to UE4 and found out that PhysX basically kind of sucks. At least for precise simulations. Something that bullet physics handles well. Not sure if it has changed but pretty sure you can't have convex collision shapes. Like a hole in a rectangle, with bullet you just cut a hole and its physics are applied to the shape. In UE4 you had to make separate shapes to comprise the convex shape out of only concave parts. In essence, it didn't work. I have proof of the project running no problem in BGE though. It was like pinball, I even had a regulator under the play field to handle scores and stuff, but it's stuck in that game engine lol.
@prankfever8877
@prankfever8877 Год назад
do you think cc4 and i clone 8 is better then unity ?
@kamana6435
@kamana6435 Год назад
Really great video I can so relate to the documentation issue. I have found many times finding the official epic documentation page and it is just here is the node. No deeper explanation. They do have good introduction tutorials on the official channel which I have found useful. But yes far too often my search ends on an unanswered UE forum.
@ammonn9930
@ammonn9930 2 года назад
I got back to ue4 because ue5 always crashes on windows 11 ( i know, i know..-.-) so for every project i have to change from DirectX12 to 11 and every couple mins it still crashing :(
@David0gden
@David0gden 2 года назад
What kind of system are you running? I'm just curious, thanks.
@aethylwulfeiii6502
@aethylwulfeiii6502 7 месяцев назад
Every single time I try to make a game I hit a wall with user interface and respawn! Every single time I’m on my 7th attempt. I have a plan of attack, and this is the prt where I get stuck every single time.
@Oeslian
@Oeslian Год назад
My main problem with Unreal is blueprints. For some asinine reason they decided to make them binary files which makes collaboration with source control an unnecessary hassle. I do everything I can in C++ and just use blueprints for gui and particles for this reason. Also I find it impossible to organize blueprints without it looking like spaghetti, where I do not struggle the same with code.
@badbear2477
@badbear2477 Год назад
Hi there, this is a great video and super useful for a beginner, so thank you! I was wondering if you had a link or could point me in the direction for how you made your mocap character in the video?
@WoodyDevs
@WoodyDevs Год назад
Yeh yeh! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HjvxfCs_Mxo.html
@badbear2477
@badbear2477 Год назад
@@WoodyDevs That was very kind of you, thank you!
@Why-do-I-need-this
@Why-do-I-need-this Год назад
It keeps crashing without a decent graphics card, this blocks most people from trying it. I wish there is a way to disable the real time rendering, so that I could at least try it.
@armaanc.684
@armaanc.684 Год назад
When you are unable to find help from the forums or documentation, try finding a live stream or video(from the Unreal Engine channel) about the general topic you are stuck on. As for me, the live streams have been a really great help, moreso than the vast majority of tutorials.
@RegenerationOfficial
@RegenerationOfficial Год назад
I simply can't get behind blueprints because they are the thing I kind of glorify as being so optimized that you can use them liberty. Like the one time someone overengineered the color sections for TF2 buttons by writing a so generic code you could use it anywhere.
@GamerFollower
@GamerFollower 8 дней назад
My reason is that it crashes so often for no reason all the time, even when doing nothing
@ef3353
@ef3353 Год назад
I started using unreal and love it, but I have been using it for a few weeks anyway especially after using unity for years.. You are right about trying and failing. I initially tried to learn unreal last year but gave up since it was too overwhelming to learn a new engine (especially after knowing how to use unity so well) I gave up. Then a few months later I spent a week simply following tutorials it was a real struggle so I actually gave up again. A few weeks later I tried again, and this time it was obviously significantly easier to follow (the same tutorials again), whereas before i had to struggle to get these tutorials now I would speed through them. I guess it would be even harder for someone new to gamedev, I do think having breaks in-between failures giving it a chance to reset without completely losing the knowledge is a good idea.
@CrazyDevSurvivor
@CrazyDevSurvivor 5 месяцев назад
The reason I quit UE in favor of unity (and in future, if they add some decent terrain tools, maybe Godot) is mainly for 3 reasons: 1) First and foremost un utterly long compilation times. If you use nanite, lumen and all the goodies, compilation can take DAYS. With a (good) laptop, I can't afford that. 2) C++: I already know some C++, however, compared to C# it needs way more care and it's difficult to master the huge UE library without someone pointing you in the right direction. C# is way more solo dev friendly. 3) Resources: if you use the latest technologies, you'll need a extremely powerful machine to run your dev environment without frustration. Overall, even if UE gives you a ton of amazing stuff, as a solo developer I'll never be able to unleash it's full potential, and will probably end up developing a game that can be done in Unity way faster. I spent some time with godot, too. But it is just not there yet. Not for games requiring huge maps like the ones I love. So I'm sticking to Unity for now. That being said, I still have UE (4) installed, because I port assets (often free) from UE to unity.
@thothheartmaat2833
@thothheartmaat2833 2 года назад
Every time I see an article that's like look at what this person did in unreal 5, it's just the started mannequin with some generic animations thrown in. Because the skeleton system can be a nightmare.. trying to put another character in the game is hard ans you pretty much have to start all over from scratch and program every single thing for each character if it has a different skeleton. That can take weeks. Even if you already did it before. You have to do it again.
@furkannarin2844
@furkannarin2844 2 года назад
That is why nobody is doing that. You have to work in a modular way to benefit from ue which means, first, create a base class and work on that as you go.
@thothheartmaat2833
@thothheartmaat2833 2 года назад
@@furkannarin2844 I've tried that and it won't work. Unless it's the same models made for the same skeleton. Switching it out breaks everything and it will even break all your animations. It doesn't make any sense but if you switch a skeleton in a copied base class it will wreck everything in the original base class. It's weird.
@williamtolliver749
@williamtolliver749 2 года назад
@@thothheartmaat2833 I agree here. And he did mention this a bit, because I solved this by learning to Rig in Blender. It’s an easy fix with GRT or Mixamo but yeah it can be layered heavy with the extra learning
@williamtolliver749
@williamtolliver749 2 года назад
@@thothheartmaat2833 Trick is to just rig everything to UE skeleton
@thothheartmaat2833
@thothheartmaat2833 2 года назад
@@williamtolliver749 I never got into blender.. maybe that's possible.. there are just too many things wrong with ue5..
@mwpretorius7913
@mwpretorius7913 Год назад
Some general game dev advice: To be a good game developer, you need to be a little unhinged. You need to just throw yourself at the problems, and even if you don't find a good solution you will be a heck of a lot closer to a good solution than if you spent 3 weeks "thinking" about it and just getting paralyzed by the problem, speaking from experience. As a game new developer you will be much beter off not trying to map out every thing before you start. Just go until you can't, then start over and do everything better until you can't. By repeating this process you will learn much faster. Once you get past a certain point the learning curve will really start to flatten out. Once you've been here for a while there aren't that many first experiences left and only then you can start to think about optimization or refining you architecture or things of this nature.
@zackakai5173
@zackakai5173 Год назад
Agreed. This is where ADHD is both a blessing and a blessing, for once 🤣
@user-sy1cn8ns4y
@user-sy1cn8ns4y Год назад
Me who is into Unreal, doing job since past few years as an Unreal Dev. Guys it is easy to learn but hard to master.
@radfort935
@radfort935 Год назад
I want to use unreal 5.1 to make cinematic type stuff. But I’ve never delved into it quite yet.
@ibrahimkhalilullah6482
@ibrahimkhalilullah6482 Год назад
Well moving to unreal engine from unity after 2 years only because of how pale unity is and want to work on the artistic side for my games so any advice would appreciate it . Thanks
@krakenchan
@krakenchan 2 года назад
Did they go back to unity
@kyleme9697
@kyleme9697 2 года назад
Two years ago I was considering Unity vs UE and went with Unity because of a video by Jason Weimann. (Compile times being the #1 issue I think.) Within two months of picking it up for the first time I had a rudimentary version of the Mech Commander type game I'm working on. Could I have done that in UE? No idea, its impossible to answer that now ... but I'm guessing No, simply based on what others says about how hard UE is to learn. For me, as a DBA, this is exactly like picking MS SQL Server vs Oracle. MS has everything in one application, has great documentation, and has a million youtube videos on how to do things. Oracle has lots of tools, not as good documentation, and not nearly as many how-to videos. Is MS better than Oracle? Probably not, and especially not for the high-end edge cases ... but MS is way, way easier to learn ... and when you're starting from scratch and just doing it for fun that's all that matters. Same for Unity (as I understand it).
@unohhhjjdd6716
@unohhhjjdd6716 Год назад
You're probably right, but a lot of people say that UE is easy just because they: - started with Unity and already have lots of knowledge - made a 5 minute blueprint project and it worked I also made the mistake to switch to UE because a lot of people said it is easy. But it's really awkward to use it. Most of the time you're just waiting for things to compile (shaders, even if you don't want to code). Setting up basic things in Unreal is really tedious. Even doing a character customisation system in Unreal is difficult. I feel like most people went to Unreal for marketing hype, because I see a lot of people blaming Unity when they encounter basic game dev problems.
@kevinheiden
@kevinheiden 2 месяца назад
Iam compiling an presentation on using Unreal engine for the company iam working right now, this helped a lot! I hope i can convince them to start working with Unreal but keeping in mind the drawbacks.
@hyun2njeru
@hyun2njeru Год назад
What's the background music at the 2:00 mark?
@dominiquechausson765
@dominiquechausson765 Год назад
hey nice job, what yoiu used for your animation on your avatar?
@WoodyDevs
@WoodyDevs Год назад
A lot of custom stuff. If you’re interested trying looking through some of the videos on the channel. I’ve got tutorials on some of it.
@TYNEPUNK
@TYNEPUNK 2 года назад
Amazing video, Im a Unity guy myself (12 yrs daily, I cannot swap now!) but you held my interest and I enjoyed, subbed.
@MIVSIO
@MIVSIO Год назад
What are the requirements unreal 4 Unreal 5 is out of my parents budget (Rtx 3060) Please if someone using low end laptop or PC please tell me
@darkartsgaming1664
@darkartsgaming1664 11 месяцев назад
I also have found that alot of people give up because they come into the game engine WANTING to make a game. This means that you must learn what you need to know. Bruh, stop, relax HAVE FUN. PLAY with the game engine, see what you can do do on a small level and then PLAY with manipulating those small things. THATS how you learn the engine, make it a fun puzzle game. Play, figure out what works, what doesnt work, what breaks and whats cool. Stop going into this with the "I have a tool and I must learn this tool, I must master this tool, I MUST become great at this tool!!! With out me my game engine is useless, with out my game engine I am useless, This is my game engine and their is no other game engine like mine!!!" No. go in with the mentality "This looks interesting I wonder what happens when I use this with this." Then when you've had your fun slowly start focusing in on what you need to do what you really want to do. Lol, if people did this more they would find unreal engine fun and easy to use. Instead they find it monotonous, tedious and aggravating. It's not a school project, it's recess. It's not reading a dictionary it's reading a harry potter series. It's not a dcumentary, it's an avengers movie. lol. Great vid by the way, appreciate the time you took to make it.
@SIBliss
@SIBliss Год назад
Fantastic video! I needed to hear this. Thank you.
@lalamax3d
@lalamax3d Год назад
i have 2 questions. but before that, >> thanks for creating this video. 1- how you animate this character ?? (body motion) ai tracking??? tool name? 2- lip sync is from audio or some other tool? thanks in advance.
@saintmitt7123
@saintmitt7123 Год назад
I found unreal tutorials better than Unity tutorials
@elamjoshuaazupardo554
@elamjoshuaazupardo554 Год назад
Man, I really needed this video. I was close to dropping unreal but maybe I'll try a little longer.
@ErrRationale
@ErrRationale Год назад
So, how's it going?
@_casg
@_casg 2 года назад
Dude idk why my HUION pen tablet don’t works on unreal engine. And it freaking lags almost always, I have nvidia rtx 3060, and it’s on a hardrive, should i have it on a main drive ?
@David0gden
@David0gden 2 года назад
This may not be the same issue. But when my Wacom behaved that way in Zbrush, reverting to older tablet pen drivers was my solution to get rid of the lag in Windows 10.
@_casg
@_casg 2 года назад
@@David0gden oh man i am about to make you cringe. I updated to windows 11 the date it dropped. You think that's another issue? I Be leaving feedback like crazy but damn you know Microsoft
@JeloOW
@JeloOW Год назад
@@_casg i doubt it has anything to do with win 11
@_casg
@_casg Год назад
@@JeloOW so it’s probably my tablet ? I often get annoyed using ue5 cause my pen tablet just lags doesn’t respond. I haven’t used a mouse in years. I guess it’s about time
@ruellerz
@ruellerz Год назад
I have a vision of a game but I want to do it right the first time. I have a list of requirements but I don't have the documentation to just go for it. I'm tired of stumbling through hours of youtube vids to get maybe 5minutes of potentially valuable info for what I'm trying to do. After some videos I learn *&^*^* I did XYZ wrong, rinse repeat. Is there online classes documentation from A-Z?
@AliziaKaline
@AliziaKaline Год назад
Don't watch Unreal Engine own tutorial video. They are too long for nothing. Look for begineers course from devs. They are a lot of course for all kind of games. But the first step would be to learn programming basics and C++ language.
@kenzacker1476
@kenzacker1476 2 года назад
I feel inspired now, excited to do more in the future
@wkreng
@wkreng 2 года назад
i dowloaded it intalled it and could not even open a menu 🤬
@ominoverde5602
@ominoverde5602 Год назад
1. how the one who doesnt know where to start [so baiscally didn't start] could quit something?
@mikemakesathing
@mikemakesathing 2 года назад
I sub'd purely because your video is animated and not just a person talking lol. Well done!
@KurttBlissZ
@KurttBlissZ Год назад
Idk if its my drivers or a dependency issue but both UE4 and UE5 crashes on me a lot which is annoying.
@TimberWulfIsHere
@TimberWulfIsHere 2 года назад
Sounds like a preference thing. UE is my first game engine experience. Yes it has a lot of features, you just need to know what you want to do with what the engine provides. Biggest issue with UE is instability; it crashes a LOT!
@visioncorp5228
@visioncorp5228 Год назад
If UE is crashing a lot for you, it must be something you’re doing wrong or going about in the wrong way.
@aprilmiller6767
@aprilmiller6767 7 месяцев назад
I've been trying to learn UE5 for a while now and have become so frustrated, I hired a tutor. Tried the "Learn this for beginners" courses on RU-vid, but in most of them, I couldn't understand a word the person was saying (not from America), and they went so fast, I couldn't follow. The books are either horrible or out of date the day they come out because of upgrading. I've tried playing around, but there always seems to be something I was doing wrong, because I couldn't get anything to work. There has to be a better way.
@deepelements
@deepelements Год назад
I used UNITY for over 10 years at work and I hated everyday of it. Once I started using unreal I never looked back it’s the easiest and most fun engine I’ve ever used as an artist.
@mccleod6235
@mccleod6235 Год назад
Oddly, I found the exact opposite - but then I am a coder.
@vaibhavdevadiga9807
@vaibhavdevadiga9807 Год назад
Hi I'm a beginner when it comes to unreal. I find Unity bit easier compared to Unreal. Can u share the process (and links if possible) on how you started learning unreal, since you mentioned that it's the easiest. I'm curious to learn more.
@danielluko7635
@danielluko7635 10 месяцев назад
did you get a job on UE?
@ziccodx
@ziccodx 2 года назад
At the same time Unity needs documentation as they do not share the source code. In a sense in UE you have the access to the exact implementation.
@DailyPaily
@DailyPaily 2 года назад
Very happy in UE4, hope i can finish a game soon, first game, no original assets, design or sound.
@kozmobotgames
@kozmobotgames Год назад
I left Unreal engine because I wasn't able to get the saving and loading system working.
@WelshGuitarDude
@WelshGuitarDude 2 года назад
When I tried it, tutorials on RU-vid were like 4 hours long and tedious. The engine throws tons at you before you even know what you need for your goals. It doesn't make compositional design easy to do. Blueprints are easy but learn little about game dev and algorithms... but then their c++ docs kind've suck compared to unity c# docs because unity give examples. Plus c# is easy and I don't need the performance of c++ to bother adding that complexity. Unity only falls hard if you making a AAA game or something that requires huge scaling, but 90% of indie devs don't need or tap into c++ so use blueprints which becomes spaghetti some times.
@Damian_h
@Damian_h 2 года назад
im struggling a lot and i dont know where to start to turn the blueprints in my project to c++ because teacher asked us to implement a few things such as data table, actor components, behavior tree and then for the last exam turn everything from BP to c++ lol e_e. Im gonna bleed a few months im sure of it. But since im artist ill learn another 3d software instead i hate coding.
@xaviermagnus8310
@xaviermagnus8310 2 года назад
@@Damian_h It's easy to work with tbh, just a matter of knowing where to go. Code is code is code, even blueprints.
@peanut_games
@peanut_games Год назад
Unreal has been great but creating a structure class made up of custom structures ( official structures were fine ) for inventory stuff completely broke my project, crashed every single time I tried to open it. I was faced with a situation where my year of work was seemingly on the line and I had no idea why, I just retraced my steps. I had to go into the content folder and delete/rename the structure file manually so I would get a missing file error instead of complete crash. Some landscape materials have done the same for crashing during loading levels. I'm still dealing with a crash and complete failure to load the main level only in release build, it's totally fine in development build so to be honest I'm probably just going to release in development build because f*** it, it'll be free anyway, slight performance loss oh well. Who knows, maybe I'll employ process of elimination, removing everything gradually and rebuilding the project in release mode a thousand times to record at what point it begins to load again. These are the issues that ruin projects entirely as there are no recorded reasons and a hundred culprits with time consuming building/compiling required.
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