@@jlev1028 funny you mentioned that because qwarks voice actor is the same as Chet Ubetcha the anchorman on that show. And just to throw this out there, he’s Jack Krauser in Resident Evil 4.
I still have a bit of a soft spot for Size Matters because it was my first Ratchet game but I have to admit that I was blinded by nostalgia back when your original review came out.
It was my first Ratchet game as well, so I definitely understand your stance. I enjoyed it a lot as a kid, but it does appear to not hold up in today’s time.
These reviews go well with The Golden Bolt's reviews, when you watch both of them you get a really comprehensive retrospective of the Ratchet and Clank games. I hated Deadlocked so much, but when both of you went through it, it wasn't as bad as I thought it was and the game had a lot more nuance.
This game is far from perfect, but there are moments I love, like this one. Ratchet: “I guess Otto forgot one thing [when he decided to clone me].....I’m not half as good without you.” Clank: “This is true.”
One thing you forgot to mention is that there are secret armor combinations you can find. Like equipping "Wildfire" boots, body, gloves togheter with the "Sludge Mk. 9" helmet gives you the "Wildburst" armor set effect. In total there are 6 secret armor combinations. Pretty neat! The armor system is actually a great experiment that i'm sad they did not improve on in later games.
I honestly don't care what anybody says. This is a fantastic game. Steps up the difficulty and makes you use all the weapons and different types of armors. But i guess people just want all R&C games to be easy.
I played the hell out of this game as a kid and while the boss was hard, it felt like the game was balanced around the hardwr difficulty. The titan weapons were a lot better from memery and the RYNO made the boss melt in 1 set of ammo. I thought the game was oretty good, my first R&C also so it leaves good times
"Yeah, the damage the weapons do might by high, but the sound effects just don't sound powerful." Hah, what a dumb metric to judge weapons by! ... I fully agree with you, tough.
When ratchet wakes up all angry about his DNA being stolen, i immediately thought of when jak when he woke up from being tested on in jak 2. Maybe it was a reference lol
I think you're using the Concussion Gun wrong, as I've been able to deal more damage point blank range rather than the further distances you demonstrated in your footage. the only real "hint" to it is that it's in the name, *Concussion*, as in a mild blow to the head, so it would make sense that closer blasts would deal more damage than farther away.
Well, from seeing the clip where he talked about it, it takes two-three hits with that gun to actually kill an enemy. And when you die so easily, getting close to an enemy is probably the last thing you want to gamble with.
I'm actually sad to see you stopping the reviews here. The original games were a big part of my teenage years. I'd love to see you review the new ones as well. I have enjoyed watching a new Ratchet review every weekend, thank you!
I have some bittersweet memories about this game and it WAS a pain the ass to complete it. It's actually interesting how many reviewers nowadays point out how dumb and difficult this game actually was. Because as a kid I didn't know if that was the case, I figured it had something to do with me and my playstyle. So thx for giving my younger self some validation xd F this game ;o
One thing I've always thought of is how a lot of elements in Size Matters seem to just be Tools of Destruction, but worse. Things like the attempt at a more cinematic story, the Lacerator being a slow-fire pistol similar to the Combustor, the Hive Mine being just a worse version of the Nano-Swarmers, the Giant Clank space segments are pretty similar to the Tools space sections, etc. It makes me wonder if the High Impact guys got to see an early build of Tools of Destruction at some point in 2006 or early 2007 and drew inspiration from it. Or maybe it was the other way around and Insomniac saw Size Matters and decided that they could do better. Or maybe it's just a complete coincidence and insect turrets truly were the next evolution of Ratchet gameplay in 2007. Still, it's interesting to think about.
Proud to have caught up with this marathon, J. You've convinced me to give this series a shot. I especially enjoyed hearing you reflect on the circumstances of your old content in these videos and how you shouldn't be ashamed to reflect on them or do them better once you've grown overtime. Don't worry about definitive content, just keep bein' active and passionate.
The PS2 version being botched rumor is probably true, the PS2 version has extremely stiff movement, while the PSP movement feels completely fine even on a PSP emulator.
I fondly remember bolt grinding for the RYNO, getting all the achievements, finding all the secrets, getting to the house in the sky and just having a fun time during my dozens of playthroughs of this game. I will forever love it, no matter whether it "stands up" nowadays or not
Did anyone else on the PSP version just go to that area where youd become Giant Clank, bust open the boxes for bolts, fast travel back and forth over and over again for bolts?
I have had my PSP since I was 9. It's been 11 years and I STILL haven't beaten this game - just like you up until this review. I love the series; played most of the entries and the PS2 trilogy are probably my favourite games from that console - that being said, I know that Size Matters is bad, i knew it even before your review, but... I still want to do that! I remember I gave up even before the final boss; on the planet where you fight the Ratchet clones. I have the game installed on my Vita and I feel like I have to give it a go, I just can't leave the only entry in the series unfinished. I hope that with your advice about the static barrier it will be at least somewhat bearable. Oh, and I can't wait for your Secret Agent Clank review. Your reviews are great!
Laser at max level protects you from damage from in front of you, especially Otto's wave attacks. You could just keep shooting and buy laser ammo with the pda when needed. No other weapons needed. I learned it the hard way after dying for an entire month before beating him
Guess what, it sucks even more on new game+. The enemies fucktouple in damage and sponginess. You might be able to do slightly better by grinding up Ratchet's weapons. But you know what doesn't rank up? Giant clank. So the space flight sections just get harder, and harder until it's not physically possible to defeat the dreadnaught before it scratches you to death. And using the super laser means you have to hold still and aim the fucker, so you eat 400 homing missiles and die. Dogshit game design.
Hey man, just here to say that I'm glad to see how far you've come and down to earth you are with your reviews. You've become one of my favorites so far.
These reviews have gotten so good and you dont leave out no detail, i liked hearing your thoughts at the end of the video and how you've grown, do whatever you're passionate about
I love this game so much, for nostalgia reasons and I love how absurd the story is, how everyone it's really off character, I recall even a scene when Clank it's falling asleep as Luna tells her evil plan, just... this game man lol, it's like a fever dream and I love it
Oh man, this game lol; I remember back in '07, one of my dad's friends had a son who was forced to give away his stuff as punishment for flunking high school that year and I was given Size Matters as a "gift" from said kid; looking back on it, especially as someone who was more into Nintendo than PlayStation at the time as well as getting lost at points, I gave the game plus the PSP away for a DS the year later... Only thing I remember was the first few levels and a death animation in the multiplayer mode where Ratchet turned green and blew up; apologies for rambling, good video, man
And fun fact, the game has a game-breaking bug, where, should you not manually save on Metalis, after freeing Luna, you're stuck on Kalidon. The cutscene with her after the boss fight will not play out, which essentially prevents you from advancing the story, rendering your entire safe file worthless. And I only know this, because I have experienced that bug first-hand, AS A KID. Even back then I knew, this game is a mess.
So growing up as a poor kid until my family got there feet up I remember this psp bundle was the first real gift they wanted to give to me so I didn't have much diversity or didn't play other consoles until I was older but I can say that this game for me makes me happy. I'd be lying if I said it's perfect but I'd also be doing it a disservice to not mention how it helped me get use to puzzle solving instead of just brute strengthing it. I was proud to find the suits and do all the extra stuff so for me it'll always have a soft spot but I can also respect your review from not only as a person who followed the series but as a critic just going by if it's held up thanks for reminding me of where my love of games started man
As someone who has only discovered your channel since the Shadow The Hedgehog video, these re-reviews are really appreciated. RU-vid doesn't make it easy to go back through people's back-catalogues, so updated versions of years-old videos is great for new subscribers. Also, what are the chances of reviewing the PS3 Ratchet & Clank games?
PS3 Ratchet videos were never in the plans this summer, but it could happen at some point. I never even did videos on All 4 One, Full Frontal Assault and Into the Nexus at all, so I do need to do that at some point.
I'm just gonna say this is a skill issue on your part. I played this game when I was a kid on my psp and I have no memories of it being that hard. Challenging for sure but I played it through multiple times and enjoyed it thoroughly. Was my first and only ratchet and clank game and I loved it
True. As a kid, I was stingy with my bolts and didn’t buy anything unless it was necessary. I didn’t even know some of the weapons he bought were in the game. 😅
Yeah, my experience with this game was interesting. I got it bundled with a silver psp years back in 6th grade and went through this whole game. Now looking back, however, it makes so much sense why I had such a hard time in this game. But I overcame it all XD That final boss really does suck. Congrats on beating it and congrats on proving to yourself something you wanted to do. Keep doing what you're passionate about. It'll turn out great.
It's a bit funny how he complains about the weapons being bad when he shows usage of the early game weapons exclusively through the entire game instead of the late game ones. And then he realizes that using the late game weapons to beat the last boss makes it easier. Who would have thought, right?
I finally beat it…hooray! That’s how I felt when I finally finished Final Fantasy II, the last game I needed to have finished every game in that particular series. All kidding aside, I love your reviews, especially re-reviews of Ratchet and Clank. I’m hoping you do Sly Cooper again. I only just played Ratchet and Sly for the first time in my life in the last couple years and I’m excited to get a PS5 at some point in the future for Rift Apart. Keep doing what you’re doing friend!
I’m a year late here but really all you need to kill Otto is the shock rocket and the static barrier. If you only use the shock rocket all ammo drops will give you rocket ammo. Don’t even bother getting extra damage in with the weaker guns because then you have a chance to pick up ammo for them instead of rockets, lowering your damage in the long run. But I played on ps2 where the laser tracer was bugged and kinda sucked. Overall yeah this game is definitely one of the Ratchet and Clank games
I LOVED the first 4 games, so when the fifth game "Size Matters" came out I was very excited to see the continuation of the series...boy was I disappointed, the title of this video in fact is a great way to describe my experience with Size Matters, I wanted to like this game SO badly.
Man so this was the 1st ratchet game I've ever played and in the past 2 years I finally played 1,2, & tools of destruction...I still got more to go but curious now to go back and play this
I replayed this game as part of my series marathon leading up to “Rift Apart,” which I still haven’t played yet. I don’t dislike this game at all, but I have started to take note of its issues, especially when I decided to complete this game 100%. It’s the most tedious due to having to go through two Challenge Mode playthroughs just to get all of the armor sets. Upgrading every single weapon is also a chore, not just because of how weak they are, but because it took me a few playthroughs to achieve it. I discovered that there are two specific enemies in the last world that give you a heckton of XP, which meant leaving it, then coming back to defeat them again. “Size Matters” is definitely one of the weaker games in the series due to its lack of polish. It’s playable enough, I guess.
Idk do you know this but there is also a soft lock on Kaledon or whatever the 3rd planet is called if you spam skip on the cinematic at the door after you defeat the boss it doesn't open and you can't advance.
when i played the size matters as a kid, i replayed it over a million times. i've also maxed out and purchased the upgrades, even in the new game +. now i would see that as a torture, but before, being a kid without no outside perspective of any other game, this was the only thing i would know. it was good, i kinda wish sometimes i could replay it. but both the psp and it's charger got lost, as well as all if not most games also got scattered somewhere. it was a pleasant time, this game will always bring me back to the bright days.
It didn't take me long to beat Otto, in my first playthrough I bought all weapons as they became available and Statict Barrier was my favorite. Defeated the final boss with it, lacerator, rockets, acid bomb and laser tracer
I'm sorry I grew up playing this I had problems it was fun perfect I grew to the character the story was good it kept my attention for hours unlike other games that gets boring after one or two hours
@marcoscabezolajr.8408 mb I was really tired when I posted that but I was tyrna say I never had problems with the game and I got attached to the characters
@@tylee8506 Yeah same, it was my first video game ever as a wee 4 year old who spent a week in the hospital for getting stitches on my chin. Anyway the game is just awesome, soundtrack is a certified banger full circle, great intro level, cool secrets, customizable armor and when certain mismatches are done you get a combination effect, like the Fire bomb armor. The controls are tight and fast, sure the u turn is annoying but it's never used in combat anyway since you strafe. The hoverboard sections are hard but you just need to get better as a player to beat them, like for example if you save the boost till the end of the 2nd race, polarizer, you can cheese the entire last bit of the race and take a massive shortcut. The bosses and enemies are spongy but you just need to upgrade your weapons and think outside tge box sometimes
0:20 Hold up! That's Kalibu 3 not Pokitaru! 22:20 And that's Gaspar from Ratchet 1. I get that they're using recycled assets, but at least pick the correct one! I know it's a minor thing... How the planets look like, but still. Breaks consistency for me and immersion.
The only memories I retained of this game were the barrier being mandatory and the final bosses literally draining all of my ammo and requiring me to very slowly wittle them down with the very slowly respawning ammo crates.
It’s my first ratchet game and i haven’t played it since my elementary days, but now that I recently played the trilogy and size matter so my ps vita-it’s still amazing as I remember, sure there’s difficulty is odd but I was able to beat the game multiple times when I was very young, and I was able to beat the game again 3 more times because it’s so much fun- it’s my personal favorite R&C game and I heavily prefer it over the trilogy (I will not stand the story in Size matter, that is actually poor quality) I heavily disagreed with your argument with the controls and guns, I think ratchet controls way more faster and responsive than R&C 2 and 3. And the weapons are the best, the reason why the weapons you used are weak is because they’re at low level, I always level up my weapons before going to a hard area, I replay the planets back and through use to level up my weapons and gain more bolts for better weapons- that’s the replay ability size matters has
The game is actually really fun when you have everything fully maxed. All weapons are a beast. The little robots dudes can beat the final boss on their own lol
If you look at the comments of the gamingbrit's video of ratchet and clank 1 vs the 2016 reboot, one of the developers of RnC 1 spoke up and said that almost the whole RaC1 team worked on Size Matters. So it's not a matter of "different writters different whatever" since it's the RnC 1 writters returning.
I really appreciate the insight you give on making these videos. I love when creators directly talk with their audience about their creative process, it's so insightful and makes you seem more human. I loved this series of re-reviews and can't wait to see more reviews soon
you kept failing the final boss fight because you werent making use of the full sandbox available. you were just trying to streamline it and sweat it. BORING. I dont disagree with some of your points but bruh i beat it as a kid. i beat the hoverboard races without using boosts as a kid
Agreed, he was only graining the blots in the clank arenas, you gain more by exploring the planets and using the “weak” weapons there to level it up- I did it with all my weapons because I want to try every single weapon that is available to me, powerful or not
This game was a pain when I first played it. I got it as a birthday gift on PS2 when I was 9 or 10, and because I knew how expensive it was I would never give up with it's excruciating difficulty. I fought Otto maybe over 100 times. Tears in my eyes. Sweat pulsing. I just downloaded the PS5 version of the game. I loved it. The 'Rewind' feature on PS5 - PSP games was super useful. Yeah I cheesed it, but it saved hours of my time. Fuck up a hoverboard race, rewind a second. Fuck up a clank mini game, rewind a second. . Otto hits me Rewind a second Otto hits me Rewind a second Otto kills me Rewind a second😢 Otto kills me Otto kills me Otto kills me All my childhood And now, finally with great technological technomite revolution! Otto was slain in 10 minutes I beat the game in 6 hours. Solid experience I didn't even know it was made for PSP It blew me away.
Ngl I respect your review which it understandable but to me personally this one was my first introduction to ratchet and clank and it was my favorite game of all time when I was kid , so it holds a special place in my heart. I wish I could go back and play it cuz I actually never even beaten it I was too young to even understand what was even happening but still I'd love to play it again someday hopefully when they add it to ps plus
This is my first Ratchet and clank game and the rest is history since Ratchet and clank has recently become my favorite playstation exclusive series ever. I own all the games and have played all of them and they mean so much to me especialy nowdays when Im at my lowest point in my life.
Size Matters was only good at offering a new Ratchet game that still had the feel of the classic series. It’s pretty mediocre honestly, but what felt nice was seeing that familiar artstyle and formula from the PS2 era that’s lacking in today’s Ratchet and Clank titles. I wouldn’t rank SM above the modern day R&C titles, but SM does have an element of the series roots that has been lost ever since the transition to the PS3 era, and part of that has to do with the modern R&C series taking itself too seriously from a narrative perspective. I wish SM delivered a more authentic R&C experience, especially in the PS2 port, but I think they made a decent R&C title that was taken out of the oven too soon.
This is so funny! I had the exact same experience with Otto, I was struggling and grinding level ups for hours then got the shield and beat it so quickly, WTF LOL! And I thought they messed with ratchet and that's why he was so mad, but apparently not, great video.
well I grow up with it to know now that it's bad, I did 100% the challenge mode when I was kid and bought ryno + every weapon upgrade and the challenge mode will get harder every time you beat the boss fight don't do what I did it doesn't reward you or anything new it just the same thing and the only changes are enemies have more hp and damage and a bolt multiplier so when the challenge mode gets harder the only thing that works is ryno and everytime you run out of ammo with it you have to pay about 200k bolt I think it was it's not that bad because the challenge mode have bolt multipliers every time you kill a enemy still it's a ton of bolt. now time to play the first games that I never played but hey thanks for the review I always wanted to play the first 3 games now I see how good they are and how bad size matter is.
Don’t understand the hate for this game. It’s a handheld game and it’s the only actually challenging game with some of the best Mini games in the series. If they did all this on a genuine console release it would probably be top 3 all time
The "it's a handheld game" excuse isn't always the case espically for psp. Other part rockstar able to put out both GTA liberty city stories and vice city stories and from what I know and see. They're pretty much play well, hell. LCS is my little brother's favourite GTA game. Remind you these games came out the same time when size matters came out. So it's more development issue then a limitation problem
Just completed a casual 100% playthrough. Bolt management isn't that bad, I got everything by making sure to break all crates I saw. Clank arenas are total garbage to get armor sets but only two paths are typically required. Luna boss fight is the most BS fight in game but rest are okay, even final boss if you spam minions, bees, and acid to break shields isnt bad, just requires a plan. I still love this game as a psp game. Arsenal is my favorite R&C game but flaws aside I actually like the difficulty of this game weirdly. Almost like a dark souls of the series with difficulty
You can say it’s awful but for me this is childhood and in my opinion this game is fantastic nostalgia with fantastic gameplay, weapons and cutscenes. For a psp game, this hits the mark in every department for me. Not to mention this was my first ratchet and clank game I ever got.
I just beat this game the other day after hearing that it's awful for a while. I have to say, I enjoyed it - not as much as the other games on the PS2, but still decent. The major flaw is how overtuned the game is, feeling close to Deadlocked on the 4-star difficulty but you can definitely overcome with some otherwise neglected tools. The acid grenade at max rank, especially with the augment, is borderline broken with how strong it is.
@J’s Reviews These rereviews were a blast. I really liked the og vids but these are felt just right (I don’t know how to pronounce it.) Now I want to replay all of the PS2 games except the PSP ones
this game was my first entry to the ratchet and clank games. I loved and hated at the same time. loved it for the unique levels and gameplay. clank's gladiatorosim and super sayan missions and ratchet's nightmare were the best. let's not forget clanks brotherhood puzzles. (fighting ratchets clones felt very creepy and weird) hated it for only and ONLY two boss fights, Luna and Adam(I don't care what his real name is I've calling him this for 11 years). I was just one more time away from killing my family in rage with these two boss fights. p.s. I didn't any know any English at all when I first played this game. I read the plot several years later in wikipedia.
My big brother and me actually loved this game back when we we're kids,we played the psp version btw, although we unfortunately couldn't beat it solely due to the difficulty of those GODDAMN RATCHET CLONES, hopefully one day I'll finally "settle our unfinished business" if you know what I mean, also I really enjoyed the video, keep up the great work,bro👍.
I agreed with like all of this, except you complained about the final boss without having the shield item. Just buy it lol, problem solved, he’s not hard.
Yea the final boss was tough as a kid but I just went through another playthrough right now and he's super easy. How are y'all having such a hard time I don't understand
to be frank it's still better than the Non java phone game you know the one android and ios before the nexus. This honestly isn't that horrible compared to it considering modern gaming. But reviewers love to rip and tear apart games that are frankly more mid tier than trash nowadays making them seem lower than they are in their titles and thumbnails. A low quality ps2 era game is infinitely better than a modern mobile game.. especially the kinds that love to drain funds. Sure for the time maybe it was below average or just average but now for a portable game.. pretty good that is how low gaming has fallen nowadays when it comes to portable games. I infinitely prefer this over something average from modern portable gaming.