I hope everyone has been enjoying these new one-off styles of videos that explore different Urbanism Topics while showing how they can be implemented in Cities: Skylines 2. If you have any topic suggestions for future videos let me know! I would LOVE to hear from you. Thank you so much for taking the time out of your day to check this video out! Happy Building EH
I didn't realize until now that the small pedestrian paths are under the landscaping menu. I though I was going crazy when all I could find was the pedestrian streets.
i wish they could add low density mixed zones, at least here in south america they are pretty common on suburbs, most of them are family-owned shops/services.
I love this format! I put some small commercial spots in my last residential build. It was a bit more rural but as it transitions to suburban I'll make sure to highlight it and make it a bit more special.
assets will be more than welcome. im impress by how much you are able to make your cities already very realistic with limited options and tools available. keep up the great content. really inspiring !
Thank you so much! I really appreciate it! I am so excited for creators to start dropping stuff but I am honestly having a blast with just everything the game gives us currently! It's so much fun!
Love it that you're clearly a fellow Pres fan. Was missing that style of content! Totally agree about the pedestrian paths, using them in tactical ways is the prime manner of decorating and making things look realistic. I use it to reshuffle the zoning grids a lot.
haha, 100 percent! I miss his videos so much and he has been a huge influence on all of my content! YES! Love using it to shuffle zones it works so well for that! Thanks so much for the comment!
Great video! I've yet to play more than a few minutes but it's nice seeing the changes demonstrated before I get stuck in. Hopefully they will have more bugs fixed for when I do have some time to play.
Thank you so much! They seem to be pumping how patches / hot fixes almost weekly since launch and from my own experience the one last week seemed to have a decent bump to performance which was awesome to see.
Something I always try to do is add a small, or med, sized commercial spot at the corner and at "T" crossings in residential neighborhoods. Not on any dead end streets tho. Also I add an office or 2 here and there later on when education levels are higher. And In Industrial areas too, I add a bit more commercial and office spattered about. I used to add a house near farms, but I found the cims like it better when I add 1 office and a few commercial with a few more industrial spots next to the farm, oil, mine, etc. They tend to make more money then. And a lot of time the industrial added can be manipulated to be storage, or farm specific. Then the rest of the commercial is localized outside of the residential area, usually between low and med and high density, and in the area of medium density homes also get at least one mixed use on the corners. If not a whole row of them down a specific street.
Great video man! You find the beauty in some of the most unexpected spots. Also your cities is looking great even with such limited detailing tools. Keep em coming!!
The freaking cafe in the intro reminded me of strictoaster cafe... which just led me down nostalgia road and me scrolling through the steam workshop for like 30 - 40 minutes. great video though
Might be nice to put the same small commercial plots in industrial areas too. Workers could use a place to get lunch, and a petrol station would fit in too.
100 percent! Perfect spot for this! and with the new awesome looking gas stations if you can get one of those to zone like you mention it would fit in perfectly!
Awesome video! Man, this looks and feels like a totally different game than I've been playing... I feel rushed to meet demand and slap out zones and buildings haphazardly all over the place, wherever there's a free square. My city looks like shit compared to this. ): Your way looks a lot more zen and fun way of playing. Maybe I'm bad at these kinds of games, but I think I need to slow down and zoom in more, and maybe not be afraid to redo areas and space things out more. Any other advice @canadianmooseplays ?
Thank you so much! 100 percent I think the best recommendations I can give is to go slow and take your time with it . Spend time learning the game mechanics and like you mentioned do not be afraid to redo an area. I do it all the time! and of course lastly HAVE FUN! City building is all about the journey!
Interested that you reference neighborhoods in Vancouver. I am currently working on a series of Vancouver-style homes to eventually add to CS2, particularly the style found in the older neighborhoods with high-pitched roofs, sweeping catslides, and argyle decals.
i bought CS2 and am loving it. once again i underestimated mechanical drive vs ssd. an ssd helps this game sooooo much compared to having it on a mechanical drive. i'm averaging 45 fps on high with a 2080 rtx, 5600x AMD, 32 gigs 3200 ddr4, and mechanical was 10-25fps, 30-50fps if i didn't move the camera at all (edit: it would be cool if you could hire ministers or advisors and then have them pinpoint optimal places to put transit stops, parking lots, schools and other things)
oh interesting! Let me know how it goes later as well I would be very curious to see what fixes this incase I encounter it! Hoping for the best results for you
Great video. Just ignore all the winning children and their comments really appreciate your videos. CS2 is an excellent game and is only going to get better.
Thanks so much! Honestly almost everything is set to high except water texture, clouds, and texture detail which I set to medium but yeah for the majority of settings I just have them set to high
sir, i dont think this applies to simlulation logics, this is only based on a real life store values and offers. I dont see why i should waste 4 very expensive tiles on a lil store when i can have that and a whole building
If only you knew that commercial zones barely play any role in the simulation, and are mostly there to seem like there is something happening and people be happy with cars going back and forth in their eyecandy cities.
Dude, just because in our real life there are small shops near us, doesn't mean you must do the same in CS. There is something very important in CS which is called Noise Pollution from commercial zones. Even when the noise is low, it affects the happiness and you're going to get notification about that all the time.
Wanna really get some views? Do a hellscape edition. How big of an uhappy city can you grow. All the tiles? Just like berely livable and good enough for them to still stay in the city. Lets find out how unhappy can we get the city without everyone leaving. lol ... Cmon crack gettos expansion pack! . Maybe some residential projects buildings, Cabrini Green etc
I got an awesome idea. Game called Evil Builder. ITs a city builder, you build a nightmarish dystopian futuristic city with really cool looking buildings, yet its just a click of button to go from that to normal looking city. Its an LUT, but its the way the game was meant to be played, on evil mode. Dark ambience youtube city stuff makes me think of that.@@canadianmooseplays