Clemmy, I'm blown away by the concise, informative, and useful info you packed into this video. Absolutely love to see more deep dives into successful launches like this. It's inspiring, entertaining, and educational. Thanks for all your effort. This is next level stuff right here! 🤜💥🤛
i always love when channels make other types of videos im happy to see a different type of video in your channel hope you make more :) variation is always good
Hey, thank you so much for your video! It gave me tons of ideas and helped me a lot with one of the things you mentioned, "avoid the perfection trap". This is my biggest issue always hahhaha and it's awesome to see videos like this one, it show that this happens and it's ok to happen but we need to go ahead and keep developing what we are doing.
Hi Clem, Love to see more of this kind of content, I keep coming back to this time after time. Also your video about how you reached success on this channel was superb.
stacklands is an amazing indie, the little things really got to me like the song speeding up and slowing down when you change the game speed, and the update to go to the island really expanded the experience
This was really nice! Thank you! =D It gives me some perspective and encouragement as I'm currently making a game-engine myself with some game ideas & concepts in mind.
I enjoyed the new style talking about indie success is very helpful, i would like to see more like it maybe once a month if the info is hard to find, keep up the good work 👍 and thank you
I have this game. actualy I think I heard of it on this channel. Is good. Card games sells well, people just love it to find combinations of cards and the random prize of a boost
Great format. Their studio and development structure is curious but also a little obvious given the current climate. Hope to see more successes from them or others who have something similar going on.
1:02 Wow. I had no idea this was their structure, with each dev working on a game for four month. Here, I've been so jealous of them for being able to make and release a cool game in a month. Also. First time commenter, long time watcher, since around early or mid 2020. Literally binged all your indie compilations recently too. I don't know how RU-vid works, but around April and May (this year), I watched and rewatched your compilation videos from oldest to newest. 😄 I was the one! Or maybe many people do that too😆
I can see this format holding a lot of promise in the future. Not much of a fan of the music in this first one though. Maybe you can play a track from the actual game if the soundtrack is available?
Super interesting vid Clemmy. Personally I'm not a fan of the Sokpop collective. This whole 4-month cycle is both a blessing and a curse. Sometimes they have really interesting ideas but the 4 months barely allows it to leave the concept phase and feature any actual expansion. So a lot of sokpop games are so much less than they could be which is just a shame. Great that they've found success with one of their titles though, happy for them. I just wish some of their past game could have gotten more time. It's so hit and miss with them how much game will be attached to the next idea.
I thought initially it was 2-4weeks per game ? some games feel like they could have invested more time to make it more complete. But I think high iteration is smart play. I gave up after like .. 4 mini games 🤣
@@thanatosor It is 4 weeks per game (output wise) But since there are 4 games being made they have about a 4month timeline for each game. Personally this is why I love sokpop. so many great ideas and lil concepts. But equally I would like them to also be able to flesh some out more. Maybe instead of always having to make a new project from scratch just versioning a title up or just content patches in another burst would be good.
Dude i remember you mentioned a roguelie game where you use cards to attack ex fire ball card Also you play as red haired girl please do you remember its name ??