Fighting games can also be a great form of building self esteem or even therapeutic way in buidling character. Have anger problems that make you lose matches? Better try to fix that by learning to clear your mind. Want to be better at the game? Better learn about growth and discipline so you can build on your skills. Want to have a better mind set during matches? Actually learn about actual fighters and how they gain their ability to focus.
I love playing Fighting games because of the gameplay and music like Tekken ggst Street fighter BlazBlue and the combo especially combos hitting long combos or a advanced high damage combo that will delete half there healthy is a good feel that why I love fighting game also my favorite fighting games are mvci Tekken 7 injustice 2 bbtag
I love the music in most of the games. Been listening to some melty blood music and street fighter stuff recently for videos. Love all those games as well!
I was playing fighting games (DBFZ and SF6) and wasnt as prepared for work bc played too late into the night and missed social opportunities. Was very emotionally invested and stressful, Fun tho. My controller broke so not playing
My main character has always been Blanka since the SF2 days, and I enjoy playing him so much. After reaching Master Rank in SF6, I'm still confused about which character I should go for next.
Dude blanka is cool. I wish I could understand that character. I feel that way too though. Been learning ed and any other character feels so foreign to me.
@imhitchplays I have the same problem as you; while trying to pick my next character, they feel weird to me. I may go for Aki since she has a unique style of her own; the same goes for Blanka, as both characters offer distinct and innovative fighting techniques that I really enjoy. By the way, I recommend trying Blanka; he is awesome, and it is very fun to play with him.
Me when I see friends that don’t play fighting games: “yeah you should play this genre, it’s great!” They respond by: “it says that the last time you played a fighting game was September 5 2021.”
About 2 1/2 years ago my fighting game journey started. I had a friend more or less say play tekken pussy. Now here we are not playing playing tekken but vitura fighter instead. 😅
I cant wait to try city of the wolves when it comes out later this year. I started with sfv Thanks for the compliments! glad u enjoyed the video. Love fighterz too.
so that you can discover lovely top tiers to enjoy instead of playing as zato-1 and subjecting urself to the frustrating existence of being bottom 1or2 for 400days and counting
He should be in the thumbnail still unless RU-vid is experimenting with different thumbnails at the moment. If you meant in the video, there was a clip of him in it but I must’ve cut it out when doing the final edit. I’ll probably make a melee themed video in the coming weeks. Love me some falco.
@@imhitchplays 🤣🤣 yeah they take over ya life. Especially when you get to a decent level, allways that strive to be a little better. I main Guile if you ever fancy a set add me up, Edd gives me nightmares sometimes🤣 boomboi CFN uk eu region
@@riansillett2771You don’t have to get good. Most people go to work without any desire to be CEO. SF 6 got me back into playing fighting games more seriously. I am naturally competitive person but I know when to chill out. I am not trying to be Punk or Mena. Working on being better and I try to appreciate the growth I made so far.
think the fgs have 5 main problems that if fixed can make everyone happy: 1: Hiding important information This is a problem because fgs have way too much going offscreen. A basic fg will show you only the combo, counter, recovery and one or two system mechanics. (Sf only shows when the combo ends and Tekken doesnt even show counters) When important stuff like incorrect block, punish, chance to escape, plus or minus have 0 way to know if you dont read it somewhere (because even the own game wont tell you). How to fix: simply make like Dual Souls (goated game) and show it 2: Bad movement Walking is kinda sluggish, jump is unsetting and poor explored. Crouch doenst let evade any move. Also in some games you cant even air block! Is kinda hard to explain that for someone who doesnt play fgs. How to fix: Honestely i dont have many ideas, but making air block a standard, allow crouching low profile more standing moves, allow to change your jump direction more like a platformer would be a good start. 3: Confusing animations A lot of moves make no sense. Like a kick that hit your feet hits mid (looking at you Valentine) , and the most overheading thing hitting mid too (looking at you Chipp and Sol from ggac). Not only that, but a Anti Air uppercut, a crouching punch that would be reasonable hitting mid hits low for no reason (looking at every under Night character). Combined with the problems above and below kinda kills the quality. How to fix: Simply make them making sense. And if its too broken make it a littler weaker too. 4: Unbalance between high/low blocking Ok, having 2 types of blocking is kinda bad by itself, but the advantages of one ridiculously outweigh the other. If you stand block you can protect yourself of moves that hit your head a torso but leaves your legs unprotected, and if you crouch block you can protect your torso and legs at the cost of having your head exposed. This sounds balanced on paper, but there are much more low moves than high moves, and most of them dont hit crouching characters. Well, they cant block an air attack so just need to jump and hit them, right? No, because the moment you leave the floor you cant do nothing untill you reach a range that will make every move miss. On top of that lows can be 2 frames while the fastest overhead is 18 frames (makes a huge difference), meaning that you cant punish them safely even if youre plus. A the end this makes the genre very annoying and the pros will take a giant advantage of the begginers because most of them block high. How to fix: Might seem crazy, but i suggest 1 lows should be as fast as an overhead. 2 you should be able to do air attacks faster 5: Punishment for anything You die because you moved foward instead of blocking, then you die because you blocked but got punished. So you jump and die because of that, then attack with a very safe move but you die because of that too. How to fix: I have no idea, honestly 😔
nah your points and reasonings are valid! I think a lot of it just comes with time. I feel in the next 5 years there will be like a new golden standard with a lot of those issues fixed hopefully. street fighter 6 release was a big testament to that imo.
Man that never played the genre talks about how the genre should be “fixed” shit like this is the reason why execution, movement and anything remotely fun about the genre has been nuked
Being forced to learn about frame data and combos feel like slavery that destroys the fun out of fighting games, that's why i dropped these types of games
thats valid. I think overtime you just learn those things but There has been a lot of ways to make that stuff easier in newer games. but I understand where you are coming from! Thank you for watching!!!
She has some deeeep lore. Bridget was born soon after her twin brother, but raised as a girl because her parents were trying to hide her sex due to a social stigma that twin boys brought misfortune.