A slightly different kind of episode, but I hope you found it interesting! I have been fascinated by this subject for some time, so I'm glad I was able to do a deep dive into the elements that make video game guns "real" and the challenges around making them "realistic". I hope you found the subject as interesting as I have, and as always, I look forward to reading your thoughts in the comments. ❤
Great video! It was very interesting and fascinating. I always wondered why certain games have distinctly different names for guns, like the lachmann sub in MW2. Personally, i don't care what the gun is called or looks like. As long as it's fun to use and does what it's supposed to.
Very much so! 1:45 I did want to throw this in, one of the first, wasn't the first.. I feel like I need to be more careful about that, with my own things for sure.. but also just in general if I see it as grammatical, especially.. because next thing you know, splinter cell couldn't possibly have existed because resident evil 5 invented the over the shoulder camera.. and I have many articles that I can find that talk about it like that.. It's amazing how much video game history from authoritative sources is absolute nonsense lol and a lot of times it's earnest nonsense and in a lot of times they should know better, I don't count you in this category at all by the way.. but you know it's the way the internet works.. and at this point, I'm viable to look up pretty much any statement.. if anything cuz it is actually profound when you do find a clear origin which is rare because usually it's a hybrid of some kind as things iterate and trends happen.. The words view is entirely just more in my own defense, I'm not trying to chastise the forest for the clover... I'm just really tired of this kind of hypernormalization of a complete distillation regarding media literacy and how it seems I can't go through it comment section or even a full video at some point without hearing a zeitgeist term iterated as if it was their own thought, and almost it seems iterated as if it was their own thought to hear their thought out loud lol... And sometimes it it really does end up being a as simple as a I heard this from an authoritative source and thus it is now fact and it really didn't mean much of anything so much it's just the words flowed correctly to a much more different and completely unrelated point other than just that they were one of the first to deal with this, and they may actually be the first to do with the legal action that I think about it but honestly I don't even want to rabbit hol that one.. a lot of times it ends up being a oh yeah that was one of the ones oh yeah and then I remember 5 years later about this other guy who contracted with us.. It is interesting though there is no authoritative history of video games really it's a it's a living history for sure but.. The haze of how widespread and very very unreliable the narrators are of it, of which are really truly some of the more authoritative sources by comparison to the modern age of blender telephone with some touches of team sports and just a general cult repetition of speech patterns lol.. That being said historians can be some of the best of people and the worst of people so lol.. you'd have to get them interested in doing it first, or get somebody that wanted to do it interested in.. did I mention cults?
The name's Keeper of Firearms and Artillery at the Royal Armories museum in the U.K, which houses a collection of thousands of unique weapons from throughout history. Johnathan Ferguson, Keeper of Firearms and Artillery at the Royal Armories museum in the U.K, which houses a collection of thousands of unique weapons from throughout history."
I mean, BSG is russian studio and Nikita Buyanov is in good relationship with russian arms manufacturers so he could continue having a source of new items as well as getting some exclusives. For example, he couldn't get AN-94 into game just because it was hard to find a get a model from because of how rare and unique it was.
@@azure8676 yeah, anything with the term Kiba Arms on it in game is fake as well. Mostly adapters and ways to put sights on guns that aren't easy to put sights on. Its kinda how they get around things there
@@stevenbobbybills PDWs are generally not going to be seen in military roles outside of crew weapons, they are more of a security force/bodyguard purposes
@@SlickAstley_TV and even then, they're not issued in comparison to other modern offerings like the APC9K or MPX. The Vector just doesn't deliver the performance it's advertised to have.
@@stevenbobbybills Doesn't it deliver? I've never heard a complaint about the performance. It's like the MP7, it preforms extremely well but was rarely adopted because 5.7 is such a niche round (which, ironically, actually didn't do what it was advertised to do) Edit: Honestly, I think the reason it isn't seen often is because it's a complicated weapon that's expensive to manufacture and there are simply cheaper options that get the job done
It grinds my gears how inconsistent the names can be. In the new MW2 you have guns that have their real names like the M16 and the RPK, but then you have stuff like the "Kastov 74U"
Well like the vid said RPK and M16 are both common military designations that can be applied to the weapons without any real fear. Plus then just going off of a near 12 year legal case regarding trade dress and naming, and to make it fit the entire weapon platform system they have with MW2 makes sense given Kastovia is largely where they were manufactured in lore
@@M4SOPMODII Even worse is that in MW2019 the MP7 and MP5 were actually called that but when they added the MG36 they called it the Holger-26 despite all 3 of those guns are made by the same company
@@stevemc6010 Before Kalashnikov passed away he only actually made money off his designs when it came to the AK12, 2012. The first production iteration that never saw full release into the Russian Federation because of cost constraints. Kalashnikov, iirc, passed away around a year later.
To kind of piggyback off of the video, I believe the renaming is in part due to California's AB 2571 law that prevents gun advertising to minors. Also the lachman sub is based moreso on the civilian available variant ( the lack of the paddle magazine release and other changes point to this).
This is actually not just limited to the FPS games. Ace Combat 7 was going to include Chinese made fighter jets. But I heard that the Chinese pulled the plug once they heard that the studio (Bandai Namco, a Japanese game dev) would set the performance of the plane more arbitrary rather than actual real-world performance. I guess they are worried that the Japanese firm would just make the Chinese planes have terrible stats.
I'd think Project Aces relationship with the JASDF is what prevents them from having Shenyang licensed fighter jets. They've also said licensing with Russian aircraft has gotten complicated since 2022.
I talked with a race sim game developer once. They said they got the technical drawing (or to be precies, a CAD model) from the car manufacturer directly. I guess they don't really care about someone making a copy from it. But well the artist has to do alll kinds of clean up from that. The model would be too detailed to use in real-time rendering anyway (they have to also apply the material to the models too.)
This is actually a problem for Assetto Corsa mods. Sometimes they'll have an absurd amount of polygons and won't even have LODs for them, because they just dropped a massive 3d model into it without any work towards making it usable for the game.
Ever notice how most games with licensed cars have absolutely no vehicle damage mechanics (beyond *maybe* tires) despite being obsessively accurate sims in every other aspect?
@@kanrakucheese maybe it's a contractual thing, like how Dwayne Johnson and Vin Diesel have contracts stating they can't be downed or on the losing side of a fight, or Danny Trejo mandating that he has to get killed if he's in a villain role
Can we have follow up vid about the MX 6.5mm rifle in Arma 3. From what I've heard its the only example of a developer actually commissioning a rifle design and having it licensed under a manufacturer but have never produced a physical unit ever, only digital ones
Idk why but it drives me nuts not having that authenticity. I really enjoy having authentic weapons with the correct names. Something about it draws me towards that game rather than one with fictitious naming. For example even though I know it’s a SCAR-L I hate it being called a TAQ 56. There’s a sense of cheesiness that I can’t stand. It’s too bad we as the player can’t permanently rename the guns in game too our liking.
Man they used to there used to be a way to make sure that one comment would follow the other regardless of how many were in the thread from other people.. I can only imagine anybody reading any of that lol but... It may not be the best read backwards lol in general not being the best read of course... Thanks RU-vid! You're ever need to improve the platform and make it significantly less coherent for anyone involved trying to do anything that might involve anybody else, well seeming like a thriving social network for interaction and discourse! Did you know back in the day you used to just be able to add somebody in a comment section with the at symbol, manually... This and many other things that could allow for coherency, Man I got to get smaller with my words.. that being said.. that trend has not worked out well for coherency in any shape or form lol.
I found the name „lachmann“ from CoD for the MP5 series a bit strangely funny atleast. It translates to „laughman“ which is atleast creative even tho completely contextless
I'm not sure players "don't care what a weapon is called". Most of the people I speak to have found the decline into fake weapon names a disappointing development, and fake weapons themselves even worse. I myself find the "inspired by" models to be a significant drawback and often struggle to get into a game because of it. It's interesting to see why and it seems partly due to the Remington lawsuit, but regardless of the reason it's going to remain an issue for me. Obviously fantasy settings or eras alleviate this somewhat, but then just putting a game in a fantasy era with no gameplay reason like many CoD iterations ends up being almost game breaking. Tarkov's realistic weapon models and names have been a significant part of the draw to a gameplay I likely wouldn't have considered.
I don't see why copyright should apply to video games and movies, at least when it's a physical product and the company isn't going to make media with their designs.
@@estherstreet4582 My all time favorite version of this is the magnum pistol in Crab Champions, which they called the "Seagle". It makes Seagull noises every time it fires.
While I understand it, manufacturers are foolish for throttling this free advertising they would get driving brand recognition. Even negotiating too hard for licensing fees would be foolish. Pay to create 3D models and open source them on your site to make it easier for game studios to feature your weapons and more accurately.
It's not just the manufacturers. Advertising agencies (largely staffed by middle-class women nowadays, forget the Don Draper Mad Men days) could refuse to market these games on mainstream channels if they kept using the real names. Lawful firearm ownership has an especially negative reputation among ad agencies since the 1960s, when they started supporting massive gun control efforts back then. You name it, they either did it or supported it: from demonizing all hunters to calling for a total registration and ban on handgun ownership (and they got their way in Chicago, Washington D.C. , and a few other cities until 2008 and 2012 respectively). There must be alot of money in gun-control advertising.
Another thing to keep in mind is that with some recent titles (such as the new cods) it isn't even necessarily them being worried about legal action from a manufacturer. The newer cods have mainly been doing this for more artistic freedom and the customisation of the weapons, kind of distancing themself from the real ones so that authenticity isn't as big of a deal. There are plenty of weapons in the old cods that were very authentic that were never licenced/in the credits etc. either, yet they still moved away from those in recent cods. Personally I don't like it, but I think most game devs would really not be interested in advertising weapons through their medium.
@@johntravoltage959 as for cod they probably even add some little satire, cuz look at GTA all the cars aren't name after real cars named or branding, they just went with satire cars name and brands, until gta V came out the branding of cars started bc of paying them on the in game app from your cellphone and you can have like a description of the game with some satire of it so, i think game dev just goes with a lots of thing from legal issue, getting some change on the guns bc of the trade dress, to having to come up with a diffrent lore of the guns like cod with the kastov (kalashnikov) just for giving lore in the game, and to give some satire/realism for the guns just like what GTA Dev doing for their cars.
Probably the best Loadout episode so far. It is a subject I have not seen covered before and it is a genuinely interesting topic so, it is neat to learn. Also, my favourite weapon is the Klobb, such a wonderful name.
I remember something like game called Soldier Of Fortune getting warning from firearms companies not to use their product names because of level of detail game represented when was about to launch.
I knew a guy who worked in private security work who had the MP5 as standard issue, The weapon is a favorite among special ops and especially private groups like PMCs
You touched on it a little, but how about older guns? Like who owns the rights to the MP40 and how do they feel about it being used by the bad guys in every single WW2 game?
I think the wartime, military weapons are more straightforward. Where governments would approve a design or pattern for, say, a rifle and then award contracts for its manufacture. So you get M1 Garands for example, stamped with Winchester, Springfield and other company names, depending on which factory it came from, but I don't think there are restrictions on the design or name. But I think the same issues crop up with guns made for the civilian market, no matter how old. Like in Red Dead Redemption 1, you had the correctly named Winchester and a Henry repeaters, but in RDR2 they changed the names to Lancaster and Litchfield... I can only guess it's because in RDR1 you play as a bounty hunter for the US government, while in RDR2 you play as an outlaw, and the Winchester and Henry companies didn't want to be associated with that.
probably falls under public domain. not to mention that i'm pretty sure that it definitely is considered artistic freedom to use at least the most known weapons that are associated with either the Wehrmacht or any other WW2 military force for that matter.
The whole ‘it’s California’ thing is a myth. that's a myth. Ubisoft SF have the real gun names in X Defiant as do other Cali based publishers. It’s pure licensing skirting 💰
They are. This only applies to modern firearms being marketed and sold today. Now if you were talking about an AR pattern rifle with real-life, modern features or an AK modeled after something the Kalashnikov Group is currently working on, for example, then you may run into legal issues
I don't know if it's actually true, but I've seen it suggested that the AK is so ubiquitous that only the most cautious of devs (or games that don't want to use firearms names for other, non-legal issues) will care about making it legally different.
I personally think this is most interesting/intriguing video on the playlist it’s in because it explains why games like Fortnite and Call of Duty don’t always use the actual names of weapons in games. For example in Fortnite the SPAS-12 is just called the Pump Shotgun, the Thunder Burst SMG resembles the KRISS Vector SBR Enhanced & the Combat Shotgun is modeled after the Italian Benelli M2 Super 90 configured into a Taran Tactical M2 Ultimate 3 Gun which is the exact same as the one that John Wick uses in John Wick: Chapter 3 - Parabellum.
I think that is really great publicity for a firearm company to have a gun in the game. I don't think IWI would sell 1/10th of the Desert Eagles they sell if it wasn't as much featured in movies and games. SPAS 12, the MP5, Desert Eagle, Vector are more known for movies and games than for its reliability in real life.
I hate this imaginary naming deal. CoD MW 2019 had real names for the most part. On the other hand, the next installment in the MW series walked away from real world names to complete dream world imaginary names. It broke the immersion for me. I whole-heartedly hate this new norm of naming guns. I am not overstating.
The characters in Blue Archive use various realistic guns, but with paint jobs that match the characters. The guns also have their own personalized names. The exception to the realistic guns part is Aris Tendou, who wields a giant railgun.
I don't understand why movies and tv can just use whatever they want. Infact they usually get sponsorship to show a product like a car. Yet video games have to pay sometimes huge licensing fees to feature cars and other products.
Great video. This is a topic I've always thought was pretty interesting - I had assumed there was sort of a "what can we get away with?" view on the dev side so it was interesting to hear about that in specific detail. Honestly I'm also impressed you got any direct comment from a firearm manufacturer at all, and it was super cool to hear from the Battlefield designer directly. I'd love to see more videos of this sort of format talking about the more behind-the-scenes stuff.
It's not just the manufacturers responsible for this. Advertising agencies could refuse to market these games on mainstream channels if they kept using the real names. Lawful firearm ownership has an especially negative reputation among ad agencies since the 1960s, when they started supporting massive gun control efforts back then. You name it, they either did it or supported it: from demonizing all hunters to calling for a total registration and ban on handgun ownership (and they got their way in Chicago, Washington D.C. , and a few other cities until 2008 and 2012 respectively). There must be alot of money in gun-control advertising.
Movie makes don't have to pay licensing for using weapons in movies. Games don't either. However you're not allowed to use anything that is brand protected. As in company name or commercial product names. Example would be something like H&K or Colt, you're not allowed to use their name or logo. Military designations are public domain however. Example would be M4A1 which is strictly military designation for "Carbine Model 4 Alteration 1" and is completely unrelated to the trademark protected "Armalite Rifle 15"
@@GraciousInk1530 Close but they added an adenium which wasn't needed. What I said is the only thing that could legally hinder games under copyright restrictions. Otherwise movies would have to follow the same copyright laws, which they don't.
There's a critical difference. Movies don't re-create the guns they use - they use real objects. Thus they're not in breach of copyright. It's the copying of the design that's at issue, not showing it.@@RusskiBlusski
@@jonathanferguson1211 That would mean replicating any real world object could be a potential copyright infringement, which it's not. Game developers would have to care to not replicate anything from a paper cup to a skyscraper for the potential of even accidentally replicating a real world object that could be copyright protected. I have a hard time believing replicating any real world object, firearm or not would automatically fall under fair use, artistically or as a parody. As long as there is no reference to any company trade mark of course, such as name or logo.
@@RusskiBlusski Replicating any real-world object designed by a human and that is still subject to copyright absolutely does infringe that copyright. Whether it's fair use or not is another matter. That's the crux of this whole thing. Now, I actually agree with you that it *should* be fine and game publishers should have more courage. But I can tell you for sure that lawyers for video game companies disagree. And don't forget, those asserting IP rights *have* sued - the Bell helicopters case being settled out of court, the Humvee case being decided in the favour of the game publisher.
I've been wondering this since the Modern Warfare reboot, why aren't games using their real names like when I grew up, this video has really answered that question like no other forum or video I've watched/read. Thank you. A point I've thought is, I would say anyone roughly 20+ years old will know alot of guns from their names, but the newer generation probably aren't going to recognise the name but would recognise it's look. The older generations will take that for granted
I remember in early alphas of Trepang2 the weapon model they used for the HS Produkt VHS-2 had the actual HS Produkt logo on the side of the gun. I assume they removed it before the full release.
Another reason games use fictionalized firearms may be development time. As an amateur game developer and 3D Artist, I can say first hand that fictional guns are significantly easier and faster to model than real ones because you don't have to worry about exact dimensions and details. It being fake also lets the developer do more with the gun than that which exists in real life. A good example is the Lachmann guns in MW2, where stocks, barrels, grip assemblies, etc are all interchangeable in that game yet absolutely are not in real life.
Yeah I've seen some weapon approvals get rejected for a game due to the gameplay favoring towards the player for creative and balancing reasons using attachments that either do not exist IRL for that model, or using attachments that wouldn't be realistic.
As a professional hard surface artist it’s been the opposite for me for the last several games. It depends on how complex and authentic you’re trying to be with your new design. Problem solving clipping, annimations and functionality issues with certain aesthetics can be really tricky. I’ve also gotten faster over the years with newer techniques on matching scale, measurements, blueprints, etc So that could be a factor too
Actually a large number of parts between HKs firearms are interchangeable. If someone is fortunate enough to have a registered fully automatic lower for an MP5, it will fit on many versions of the equivalent rifles in various calibers (G3, HK53, etc)
I find the biggest problem comes along when people only experienced with videogame firearms see real firearms and go "bro that's a Fennec! Or other such". Then it gets awkward when you have to explain what this video lays out...
Having the real names/shapes of firearms can be educational and even spark an interest in guns altogether. Naturally pattern recognition will kick in at some point and you can pick out the odd or very common ones. From an experts POV, it may be whatever, but all gamers start somewhere. If someone new plays a few different games with the same weapon and become interested in it, they might look more into it, learn about it, and maybe more about firearms in general. However, they may not realize they're holding the same intended gun if it's named and shaped differently across all games.
its not even about that. we had guns in the US since our founding day, but most mass shootings took place after the 80s. the problem is culture, not products.
@@nikoc8968 And easy accessibility. Also don't act like the US and it's loose gun policy haven't been a laughing stock way before already with the highest rate of murders and other "incidents". Also: After the 80s? you mean after 1880s which saw barely any documentation or are you now gonna ignore all the organized crime related shootings and all the other documented mass shootings prior to the 1980s? I'm not even living in the US and I apparently know more about your country then you do.
An interesting reason that can happen is with games like MGSV. Previous MGS games all used realistic depictions of firearms, however with both Ground Zeroes and The Phantom Pain, fictional firearms (dubbed in the files as Chimera) were used. A major reason to it as so that animations could be shared between the guns, as well the extensive customization within the game. They still have references and can be identified as which weapons they're meant to be, but in the end are mostly amalgamations with simplified designs. Meanwhile, all the weapons that are not held by the player, such as mounted weapons in vehicles, AA Guns and what not, still keep their real-world designs, as they don't have to be interacted with the same level of attention as the usual guns.
If it weren't for guns in games with their real names, I wouldn't have cared or still be into shooter games and airsoft as I am now. I can't own any of these real guns, let me have my virtual guns to play with that doesn't affect anyone. How many times do we have to tell these old people that violent games aren't the problem? If anything, research has shown it to be a good things like an outlet
i also remember hearing that more actionny racing games with damage models always had trouble getting real cars licensed because manufacturers didn't want to see their cars associated with crashes. Which i always found silly (of them). Surely most players brains can realise they are playing a game. But companies using that legal minefield as a lever to influence how their product is depicted and used, seems not too far fetched.
Bruh, they do realize what racing games are right. Do they expect their pet products to just bump off the road like a bumper cars when hitting each other
You should play beamng drive. People make mods that look like real cars, and there's cars that aren't exactly real. There's even planes and stuff. You can change every single part of your vehicle, down to the brake pads and break disk and shocks(along with all the adjustments on them) and basically everything else.
Ok so the renaming does annoy me but it makes me laugh when their concerned who will use the gun in game (Barrett) but not so fussed who they actually sell it to in the real world 😅🤷♂️🤦♂️
I remember this being a discussion around MGSV. All through Metal Gears 3D era, the gun models had a lot of real world silhouettes and names, but MGSV had fully redesigned weapons based on Cold War era weapons. The story I heard was, being an anti-war piece, Kojima didn't want to licence names from real manufacturers.
I think that could have been part of it, but im fairly sure that they didn't licence their prior weapons in MGS either since they were pretty ubiquitous. The main reason behind the MGSv weapons being frankenguns is because of the whole system where you manufacture your own weapons on the ship and do R&D with them. its much more fitting that way that you have these weird frankenguns which is actually pretty cool, especially when there are real life examples of various countries etc. that pick and choose different parts from certain weapons (often ak variants) and making their own version.
@@johntravoltage959 True, they did get very specific with some model names and numbers in early games, but generally without the manufacturer mentioned. But we all knew who made the USP 🤣 Yeah, I can see the franken-gun logic being a reason but I've seen enough COD multiplayer cursed builds to know the loosely licenced ones there can get REALLY goofy!
so if i paint a realistic mp5 on asheet of paper and then take a picture of it and uppload it too instagram with the caption "my helckler and koch mp5" can i be sued by them? xD
That Lachman is not MP5, it is HK 94A3 - they are quite identical. MP5 is HK54, and HK 94A3 is a variant. You can see Lachman Sub doesn't have the paddle magazine release but features a button instead.
I think it's crazy to make someone pay for adding your gun and putting its name in your game. Imagine being approached by someone asking you if you're cool with them showing the rest of the world this cool thing you made and advertising it for you for free and tell that person "You can't give me free advertising unless you pay me first." God knows how many weapons sales videogames have created for these manufacturers and movies as well. Weapons manufacturers should be begging these companies to showcase their weapons for them. It's mutually beneficial tbh.
Some racing games like the first GRID (which I love) or the older NFS games have become impossible to buy today because (I guess) their licenses to use car brands have run out. And why the Russian music radio in GTA4 had to be changed.
i just can’t believe COD doesn’t pay for the licensing for weapon names anymore. it’s crazy to me with all these bundles and battle passes that are being sold
they also don't pay for somewhat acceptable games anymore, only cash shop design tho? their latest installments quite literally are a re imagination of the modern warfare franchise with a ton of cliffhangers and fillers to get even more money out of an old "trilogy" (trilogy in quotation marks because we all know very well from back then that MW2 and 3 only existed because CoD 4 sold so well that the devs literally got forced to make sequels to a game that was conclusive). they couldn't even be bothered to make a proper survival mode for the new MW2 and insulted players with a 6 wave defense mode by advertising it as "a love letter to survival fans"...
Great video on the legal and moral issues surrounding authentic firearm names and designs in shooter games. The new names and slight alterations that modern COD weapons have now remind me of Palworld's legally distinct fantasy creatures. ⚠Comments about video end here. If you don't like talks about tempting scams and bad comment sections, stop reading this comment.⚠ ⚠Note for the channel manager and anyone who wants to look in the comment section: There are YT channels with VERY SUGGESTIVE channel icons posting vague, video-indifferent comments. These "commentors" may be using the comment section to exploit individuals with certain addictions for personal monetary gain. These channels are not explicitly stated as being affiliated with any company. I know little, but I think it best to block and report these hookbots.
Metal Gear Solid V: Ground Zeroes and The Phantom Pain are interesting examples of using knockoff weapons to me because the other major games in the Metal Gear Solid series used real weapons.
One of the funnier examples of game developers altering gun designs is with Ubisoft's Far Cry 5 and on onwards. One of the most common guns in the game is clearly patterned after the popular real-life AR-15 platform. A platform so ubiquitous that it really shouldn't need to be altered since the patten is shared by so many manufacturers it might as well be public domain. But for some reason, they still decided they need to make their fake digital AR-15 legally distinctive, and they did this by...reversing the forward assist so that the button now faced the barrel instead of the shooter. I can't even figure out how this would actually work mechanically, and it broke my immersion so much that I subconsciously refused to use it in my gameplay.
Depending on the game series, I can take-or-leave the realism of the guns the game uses. I do enjoy figuring out the real-world inspiration in games that fictionalise their guns in modern and near-future settings, but I also have a love for things like Mass Effects M8 Avenger and ML77 Rocket Launcher that have an obvious Sci-Fi design that suits their story's setting.
I feel like there’s an untapped market of an arms dealer game that creates and fleshes out its own fictional brands with corporate espionage amidst a war you only see from the sidelines.
No these companies have nothing to gain with going against small indie developers the pay out wouldnt be substantial, the company would likely get shut down due to legal fees, and they'd end up looking like the bad guys
Arms company: send a C&D letter about H3VR paying a morbillion dollar for license fee and compensation H3VR: "Our game practically costs penny and there are like a few thousand players at most out there. Where do you think we can get the money after paying our staff. How about we publicize you on bullying indie developers Arms company: "Understandable. Have a good day"
Honestly the renaming of guns is one of the major things that drive me away from modern cod games. It kinda ruins a certain grounded feel when I'm running around with an mp5 calling itself a Lachman sub
12:47 Remington DID NOT SETTLE, their isurer did. Come on guys. And it was only because a lawsuit that should not have even been able to take place, had wasted 8 years of everyones' time.
not really. you can quite literally create an entire alternate universe and be realistic, the thing a realistic game needs is: *drum roll* realism - which barely and game got in the first place. Best examples here: CoD never had been realistic but featured real gun names - never made it more realistic or anything, it always remained a casual experience. ArmA 3 is futuristic. Sure, they got a custom gun design that actually is functional made by an arms manufacturer - but even without that actual functional design of a gun that never has been produced and sold (and therefor is fictional for most people) it's one of the few realistic games on the market.
Gun names are so inconsistent across games I’ve actually taken the time to study their real names and styles. You’d be surprised how easy it is to identify a weapons RoF and recoil without even firing them when you know it’s real-world design inspiration
I am a gun and gun history guy so not having accurate names and abilities does hamper my enjoyment of a game to a point. I am a bit of a oddball though as I demand part level customization over just a arbitrary attachment system for example.
This makes me so greatful that Ace Combat is able to use real aircraft with licensing from all the relevant companies (Lockheed Martin, Boeing, Dassault, SAAB, Eurofighter etc) and appreciate all the work behind the scenes to get said licenses.
Personally I'm not a fan of weapons looking less and less realistic in games. I've always thought you could use realistic-looking game weapons to teach proper gun safety if done correctly.
If I was an arms manufacturer, I'd want games to use the real names, not so I could charge a licencing agreement but as a free way to advertise my product.
It's a little bit tangential, but Ace Combat 7, which features either entirely real or entirely fictional planeswas required as part of its license to start with with "eurofighter makes the best combat aircraft in the world" and then their jets are all mid tier.
Great video! This is something I've been wondering for some time actually. I think it's a shame really, for years we've been growing up with the actual names of those guns (or close enough) and now they name them something completely different. It's kinda annoying tbh
In BF1, issues of intellectual property were moot, as patents were almost universally expired for century-old technology. However, metanyms were employed in the Codex entries for historical figures such as Paul Mauser, Ferdinand Mannlicher, John Browning, and so on. I don't know whether this is a name/image/likeness effect where the keepers of various estates could possibly object legally to liberties taken with relevant biographical claims (invention dates, etc.). Many names were repurposed for weapons skins ("Moses" for the Remington Model Eight, "Feederle" for the C96-derived Mauser trench carbine, "Moubray" and "Arthur" for the Farquhar-Hill, etc.)
This video is very deep and serious. I enjoyed it. It's a shame shuch things like this Dress Code or Copyright exists. It really put game developers/Book, Movie, T.V. Show writers on thin ice when it comes to using the real names like the Firearm Manufacturers, the names of the Firearms (I.E Rifles, Handguns, Sub Machine Guns, launchers, Shotguns , Light Machine Guns). This made me realize that people can no longer use the real name of a Firearm (I.E Colt M1911, Colt M16A2, AKM, AK-74). And it's makes me destressed and emotional when firearms in video games is linked to Crimes like Mass Shooters, Bank Robberies and Murders. Thats understandable when a Firearms Manufacturer's Firearm(I.E Remington, Winchester or Colt) is used in a crime and the Firearm in the game the suspect was using might've inspired the suspect to do such horrible things. It's sad and mad world we live in. Amazing Video.